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* UtilityWeapon: [[https://youtu.be/NCSS9SR5azs?si=qrWgt2SL3gukxf1X Does melee even make sense in Fallout?]] has Skall suggest that given the importance of balancing utility and inventory in an AfterTheEnd setting, the most viable dedicated melee weapons would be ones that could double as multipurpose tools, such as knives or axes. He unfavorably assesses swords because they take up too much space and their potential applications as tools are better handled by a simple knife; and [[BatterUp baseball bats]] because while they could be used as breaching tools, an axe can do that as well while ''also'' cutting wood.
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* BayonetYa: In [[https://youtu.be/NCSS9SR5azs?si=qrWgt2SL3gukxf1X Does melee even make sense in Fallout?]], Skallagrim claims that bayonets would make a lot of sense in AfterTheEnd settings; due to the sheer importance of carrying as little as possible while maximizing utility, having your melee weapon and your ranged weapon come in a single package would be optimal.

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* BayonetYa: In [[https://youtu.be/NCSS9SR5azs?si=qrWgt2SL3gukxf1X Does melee even make sense in Fallout?]], Skallagrim claims that bayonets would make a lot of sense in AfterTheEnd settings; due to the sheer importance of carrying as little as possible while maximizing utility, having your melee weapon and your ranged weapon come in a single package would be optimal. Even if proper bayonets were difficult to obtain, [[ImprovisedWeapon improvising one]] by tying, taping or gluing a blade below the end of the barrel would still do the trick.
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* BayonetYa: In [[https://youtu.be/NCSS9SR5azs?si=qrWgt2SL3gukxf1X Does melee even make sense in Fallout?]], Skallagrim claims that bayonets would make a lot of sense in AfterTheEnd settings; due to the sheer importance of carrying as little as possible while maximizing utility, having your melee weapon and your ranged weapon come in a single package would be optimal.
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* ImprovisedWeapon: Skall notes the ease at creating these is one reason many weapon bans are ultimately pointless: if someone is that determined to harm someone with a weapon, there are numerous perfectly legal ways to create equally lethal options from readily available, unrestricted items that if anything is far easier to obtain than the banned weapon would be if it was legal.

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* ImprovisedWeapon: Skall notes the ease at creating these is one reason many weapon bans are ultimately pointless: if someone is that determined to harm someone with a weapon, there are numerous perfectly legal ways to create equally lethal options from readily available, unrestricted items that if anything is are far easier to obtain than the banned weapon would be if it was legal.
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** He does explore a hypothetical scenario in [[https://youtu.be/zwPHQUohOLo?si=b08dvTrNBFYOgAwQ Musketeer (rapier) vs Samurai (katana) - Disastrous?]], but in that case, he deals with an encounter that ''was'' historically plausible and actually specifies a lot of variables: weapons (see the title), armor (none), circumstances (formal duel) and skill (assumed to be equivalent). He goes over the optimal approach for both parties and concludes it would be roughly even with perhaps a slight advantage for the musketeer. He also notes that if they dual wield with a parrying dagger and a wakizashi respectively, the musketeer likely wins because the samurai can't cut with as much force with one hand; in a sudden encounter, the samurai likely wins by [[IaijutsuPractitioner drawing and cutting at once]] while the musketeer can't draw fast enough; and if they swap weapons, both struggle due to mismatched fighting styles. Lastly, if they met on the battlefield, they'd likely both be using either polearms or guns; their swords are sidearms.

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** He does explore a hypothetical scenario in [[https://youtu.be/zwPHQUohOLo?si=b08dvTrNBFYOgAwQ Musketeer (rapier) vs Samurai (katana) - Disastrous?]], but in that case, he deals with an encounter that ''was'' historically plausible and actually specifies a lot of variables: weapons (see the title), armor (none), circumstances (formal duel) and skill (assumed to be equivalent). He goes over the optimal approach for both parties and concludes it would be roughly even with perhaps a slight advantage for the musketeer. He also notes that if they [[DualWielding dual wield wield]] with a parrying dagger and a wakizashi respectively, the musketeer likely wins because the samurai can't cut with as much force with one hand; in a sudden encounter, the samurai likely wins by [[IaijutsuPractitioner drawing and cutting at once]] while the musketeer can't draw fast enough; and if they swap weapons, both struggle due to mismatched fighting styles. Lastly, if they met on the battlefield, they'd likely both be using either polearms or guns; their swords are sidearms.
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** He does explore a hypothetical scenario in [[https://youtu.be/zwPHQUohOLo?si=b08dvTrNBFYOgAwQ Musketeer (rapier) vs Samurai (katana) - Disastrous?]], but in that case, he deals with an encounter that ''was'' historically plausible and actually specifies a lot of variables: weapons (see the title), armor (none), circumstances (formal duel) and skill (assumed to be equivalent). He goes over the optimal approach for both parties and concludes it would be roughly even with perhaps a slight advantage for the musketeer. He also notes that if they dual wield with a parrying dagger and a wakizashi respectively, the musketeer likely wins because the samurai can't cut with as much force with one hand; in a sudden encounter, the samurai likely wins by [[IaijutsuPractitioner drawing and cutting at once]] while the musketeer can't draw fast enough; and if they swap weapons, both struggle due to mismatched fighting styles. Lastly, if they met on the battlefield, they'd likely both be using either polearms or guns; their swords are sidearms.
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* MutuallyAssuredDestruction: [[https://youtube.com/shorts/61mit1SA7D4?si=Kfz-H24nFLVecKhq This short]] proposes that the trope applies just as much to knives as it does nuclear weapons, because a KnifeFight is almost certain to result in a MutualKill.

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* MutuallyAssuredDestruction: [[https://youtube.com/shorts/61mit1SA7D4?si=Kfz-H24nFLVecKhq This short]] proposes that the trope applies just as much to knives as it does nuclear weapons, because a KnifeFight is almost certain to result in a MutualKill.MutualKill, so on paper, two people with knives would avoid messing with each other at all costs.
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* GunNut: While he's a BladeEnthusiast first and foremost, Skall is also very interested in firearms both historical and modern, and has several videos where he talks about them and even tries some of them out.

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