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* TheOneThingIDon'tHateAboutYou: Shane and Adam actually like the Tutes in ''Wii Music'', as confused as they were about them.

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* TheOneThingIDon'tHateAboutYou: TheOneThingIDontHateAboutYou: Shane and Adam actually like the Tutes in ''Wii Music'', as confused as they were about them.

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** Defied with ''VideoGame/BalanWonderworld''. They know the game has a novel that expands upon the otherwise vague story, but they didn’t read it since it wasn’t included with the game.

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** Defied with ''VideoGame/BalanWonderworld''. They Shane and Adam know the game has a novel that expands upon the otherwise vague story, but they didn’t read it since it wasn’t included with the game.


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* TheOneThingIDon'tHateAboutYou: Shane and Adam actually like the Tutes in ''Wii Music'', as confused as they were about them.
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* ToiletHumor: Expect at least one fart joke per ''Just Bad Games'' episode.
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** Defied with ''VideoGame/BalanWonderworld''. They know the game has a novel that expands upon the otherwise vague story, but they didn’t read it since it wasn’t included with the game.
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** Shane declares that ''Interstellar Wrestling League'' is the best game for the UsefulNotes/HyperScan but considering that it is one of ''five'' games that were ever released for the system, that's not much to brag about.
** ''Lights Out'' for the UsefulNotes/GameCom is considered the best game for the system but not only was it one of twenty games released, ''it was included with the system'' meaning it was essentially free.

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** Shane declares that ''Interstellar Wrestling League'' is the best game for the UsefulNotes/HyperScan Platform/HyperScan but considering that it is one of ''five'' games that were ever released for the system, that's not much to brag about.
** ''Lights Out'' for the UsefulNotes/GameCom Platform/GameCom is considered the best game for the system but not only was it one of twenty games released, ''it was included with the system'' meaning it was essentially free.



** This is taken up a notch with their video on ''Crash Dummy'', where they end up buying it on '''3 different consoles''' after getting stuck because of a bug on the UsefulNotes/NintendoSwitch release.

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** This is taken up a notch with their video on ''Crash Dummy'', where they end up buying it on '''3 different consoles''' after getting stuck because of a bug on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch release.



** "Just Bad Games" ''Charlie's Angels'' opens by informing the viewer that playing the UsefulNotes/NintendoGameCube version of the game without a memory card traps the player in a loop where they will repeat the first level endlessly.

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** "Just Bad Games" ''Charlie's Angels'' opens by informing the viewer that playing the UsefulNotes/NintendoGameCube Platform/NintendoGameCube version of the game without a memory card traps the player in a loop where they will repeat the first level endlessly.



* OverlyNarrowSuperlative: His "worst console" reviews get more specific as time goes on. First he reviews the worst console ever, then he reviews the worst UsefulNotes/PlugNPlayGame console, the worst ''Franchise/TeenageMutantNinjaTurtles'' console, the worst UsefulNotes/SuperNintendoEntertainmentSystem bootleg console, the worst driving console, and then the worst Music/SouljaBoy consoles.

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* OverlyNarrowSuperlative: His "worst console" reviews get more specific as time goes on. First he reviews the worst console ever, then he reviews the worst UsefulNotes/PlugNPlayGame console, the worst ''Franchise/TeenageMutantNinjaTurtles'' console, the worst UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem bootleg console, the worst driving console, and then the worst Music/SouljaBoy consoles.



** The primary focus of the "The Worst Ever" series, with [[UsefulNotes/HyperScan some]] [[UsefulNotes/GameCom exceptions.]]

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** The primary focus of the "The Worst Ever" series, with [[UsefulNotes/HyperScan [[Platform/HyperScan some]] [[UsefulNotes/GameCom [[Platform/GameCom exceptions.]]



** When talking about the Nokia Platform/NGage, they could've just talked about the usual reasons for its failure and called it good, but they took it one step further by showing old E3 footage from before the system's release that, among other things, showed the games running ''worse'' than they did on the final product. They even noted that while many ads for gaming products would usually [[NeverTrustATrailer show the game or product looking better than it actually does]], Nokia did the exact opposite, and showed journalists and anyone else who got an early look at the system an inferior product. They went on to say that while it might've still had a tough time in the market, since it already had [[UsefulNotes/GameBoyAdvance stiff competition]], and the other options for many of its games were cheaper at the time, had Nokia not screwed up on this crucial moment to sell their system, it might've had more of a fighting chance.

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** When talking about the Nokia Platform/NGage, they could've just talked about the usual reasons for its failure and called it good, but they took it one step further by showing old E3 footage from before the system's release that, among other things, showed the games running ''worse'' than they did on the final product. They even noted that while many ads for gaming products would usually [[NeverTrustATrailer show the game or product looking better than it actually does]], Nokia did the exact opposite, and showed journalists and anyone else who got an early look at the system an inferior product. They went on to say that while it might've still had a tough time in the market, since it already had [[UsefulNotes/GameBoyAdvance [[Platform/GameBoyAdvance stiff competition]], and the other options for many of its games were cheaper at the time, had Nokia not screwed up on this crucial moment to sell their system, it might've had more of a fighting chance.
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* PortingDisaster: [[invoked]] ''Skate City Heroes'' isn't a particularly great game to begin with, but the core reason the game appeared on ''Just Bad Games'' to begin with is because the Wii port's (which Shane and Adam played) [[{{Waggle}} poorly implemented motion controls]] made it much clunkier and harder to play than on the original [=PS2=] release. They even go as far as to recommend the original [=PS2=] version to those who want to experience the game for themselves.
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** When talking about the Nokia UsefulNotes/NGage, they could've just talked about the usual reasons for its failure and called it good, but they took it one step further by showing old E3 footage from before the system's release that, among other things, showed the games running ''worse'' than they did on the final product. They even noted that while many ads for gaming products would usually [[NeverTrustATrailer show the game or product looking better than it actually does]], Nokia did the exact opposite, and showed journalists and anyone else who got an early look at the system an inferior product. They went on to say that while it might've still had a tough time in the market, since it already had [[UsefulNotes/GameBoyAdvance stiff competition]], and the other options for many of its games were cheaper at the time, had Nokia not screwed up on this crucial moment to sell their system, it might've had more of a fighting chance.

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** When talking about the Nokia UsefulNotes/NGage, Platform/NGage, they could've just talked about the usual reasons for its failure and called it good, but they took it one step further by showing old E3 footage from before the system's release that, among other things, showed the games running ''worse'' than they did on the final product. They even noted that while many ads for gaming products would usually [[NeverTrustATrailer show the game or product looking better than it actually does]], Nokia did the exact opposite, and showed journalists and anyone else who got an early look at the system an inferior product. They went on to say that while it might've still had a tough time in the market, since it already had [[UsefulNotes/GameBoyAdvance stiff competition]], and the other options for many of its games were cheaper at the time, had Nokia not screwed up on this crucial moment to sell their system, it might've had more of a fighting chance.
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* OverlyLongGag: Shane and Adam's separate demonstrations of the fact that ''VideoGame/WiiMusic'' [[ForegoneVictory completely lacks any rules or penalties for players]], beginning with Adam going through a playthrough of "Daydream Believer" by holding one note on tubas for 40 seconds straight. Later, Shane passes one of the instrument "tutorials" by playing ''absolutely nothing'', complete with extended silence.
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* HellIsThatNoise: Much of the audio during gameplay in ''Canada Hunt'' consists of a whirring noise that sounds less like wind and more like a jet engine in the distance. Weirdly enough, this doesn't bother Adam and Shane as much as the strange acoustic music in the menus.
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* CanadaEh: The ''Canada Hunt'' episode of "Just Bad Games" is predictably full of this.


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* NeverTrustATitle: Despite being called ''Canada Hunt'', most of the locations in the game are based in the United States. The map shown in the background of the main menu even showcases the ''Gulf of Mexico''.
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** ''Skate City Heroes'' has an option to restart challenges quickly and painlessly. Considering the dysfunctional motion controls make failure a near-guarantee for some challenges, it's one of the game's few features they appreciated.


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** When playing a particularly frustrating boss fight in ''Skate City Heroes'', text reveals that a member of the Rerez team broke into tears at one point, immediately followed by the words "No joke."


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** ''Skate City Heroes'' borrows elements from several games, including VideoGame/JetSetRadio and VideoGame/TonyHawksProSkater, and doesn't do any of them well in the slightest.


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* UrineTrouble: Shane cracks some jokes regarding the yellow-colored liquid pools in the factory stage of ''Skate City Heroes''.
-->'''Shane''': (Muttering) Trying to think of a way to work "urine" in there. (Speaking normally) ''You're in'' for a challenge!
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** As they found out the hard way ''Gender Wars'' takes this even further, as not only is the story never properly explained in the game proper despite existence of [=FMVs=], ''neither are the controls or mechanics'', requiring both the main manual and the quick start sheet just to get up to speed. '''''And shield regeneration isn't covered in either of them'''''.

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** As they found out the hard way ''Gender Wars'' ''VideoGame/GenderWars'' takes this even further, as not only is the story never properly explained in the game proper despite existence of [=FMVs=], ''neither are the controls or mechanics'', requiring both the main manual and the quick start sheet just to get up to speed. '''''And shield regeneration isn't covered in either of them'''''.
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** The first episode of "Just Bad Games", which reviews an obscure game titled ''Burglar X'', is much shorter than most later episodes and has Shane say "It's just bad" at the end in a fairly calm tone, unlike later episodes which have him say "[[PunctuatedForEmphasis It's. Just. Bad]]" in an angry manner.
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Video game consoles are not italicized.


** This is taken up a notch with their video on ''Crash Dummy'', where they end up buying it on '''3 different consoles''' after getting stuck because of a bug on the ''UsefulNotes/NintendoSwitch'' release.
** With ''Phix: the Adventure'' they hunted down pixel-sized ([[NotMakingThisUpDisclaimer yes, they really were that small]]) collectibles which unlocked three [[BrutalBonusLevel Brutal Bonus Levels]] which they eventually completed after ''317'' deaths.

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** This is taken up a notch with their video on ''Crash Dummy'', where they end up buying it on '''3 different consoles''' after getting stuck because of a bug on the ''UsefulNotes/NintendoSwitch'' UsefulNotes/NintendoSwitch release.
** With ''Phix: the Adventure'' they hunted down pixel-sized ([[NotMakingThisUpDisclaimer yes, they really were that small]]) collectibles which unlocked three [[BrutalBonusLevel Brutal {{Brutal Bonus Levels]] Level}}s which they eventually completed after ''317'' deaths.
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** As they found out the hard way ''Gender Wars'' takes this even further, as not only is the story never properly explained in the game proper despite existence of [=FMVs=], ''neither are the controls or mechanics'', requiring both the main manual and the quick start sheet just to get up to speed. '''''And shield regeneration isn't covered in either of them'''''.
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* FridgeLogic: {{Discussed|Trope}} during ''Gender Wars'' when a few missions supposedly take place at night... except that the game is supposed to entirely take place in massive underground structures, where visible day/night cycles really wouldn't make sense.

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* CheckpointStarvation: ''Morphman'' has this during the first section of gameplay, as the save feature doesn't become useful until after a long stretch of gameplay. Death at any time boots you back to the start. Shane and Adam quickly go mad after the fourth time they have to sit through the ''minute-long'' intro video before the first "gameplay".

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* CheckpointStarvation: CheckpointStarvation:
**
''Morphman'' has this during the first section of gameplay, as the save feature doesn't become useful until after a long stretch of gameplay. Death at any time boots you back to the start. Shane and Adam quickly go mad after the fourth time they have to sit through the ''minute-long'' intro video before the first "gameplay"."gameplay".
** ''Gender Wars'' lacks any sort of save or checkpoint function in the middle of missions. Compound this with the game's long levels, unfair difficulty, and general badness, and it's easy to see why Shane and Adam did ''not'' have fun playing it.


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** ''Gender Wars'' has very large levels with no map and only vague objectives to complete, leading to tons of aimless wandering and backtracking just to figure out how to beat each mission. It also features no tutorials or explanations of its game mechanics besides what's in the manual and reference sheet.
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* [[invoked]][[NauseaFuel Nausea Fuel]]: The boys have this reaction to a particularly off-colour gag in ''Gender Wars''. You can find a snowman in the female base's cloning lab, an area that is kept at a very low temperature. Cute... until you realize that it's still nowhere near cold enough for actual snow, especially not outside. [[spoiler:Plenty of harvested ''white fluids'', though!]]

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* VocalDissonance: As the titular character of ''Morphman'' lacks a voice (despite games of the same software being able to have voice acting), they decide to give the muscular powerful-looking superhero a high-pitched clown voice.

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* VocalDissonance: VocalDissonance:
**
As the titular character of ''Morphman'' lacks a voice (despite games of the same software being able to have voice acting), they decide to give the muscular powerful-looking superhero a high-pitched clown voice.
** Similarly, the bosses in ''Phix: the Adventure'' have very unfitting voices, such as Calimonstro (a GiantSquid) having a SimpletonVoice, Rollin' Rocko (a KillerRobot) having a southern accent, and Señor Shogun (a massive, imposing shogun) having [[CallBack Morphman's clown
voice.]]
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** ComicBook/{{Aquaman}} and Franchise/IndianaJones however seem to be more like their normal selves with a strong dose of OnlySaneMan due to the in-game ridiculousness.
** By the time of the release of ''VideoGame/DukeNukemForever'', Duke is portrayed as TooDumbToLive in their playthrough of the game.

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** ComicBook/{{Aquaman}} and Franchise/IndianaJones however Franchise/IndianaJones, however, seem to be more like their normal selves with a strong dose of OnlySaneMan due to the in-game ridiculousness.
** By the time of the release of ''VideoGame/DukeNukemForever'', Duke Nukem is portrayed as TooDumbToLive in their playthrough of the game.''VideoGame/DukeNukemForever''.



* PixelHunt: ''Phix: The Adventure'' puts a literal spin on pixel-hunting: you have to find ''incredibly'' tiny, bouncing white specks in each level to [[OneHundredPercentCompletion tick that percentage counter to 100]]. Shane and Adam realize that something's up when they clear the first world and see that the completion percentage is still ridiculously low; once they figured out that those bouncing pixels weren't a display error but a collectible, they reviewed the footage for the first world and discovered that they'd walked right past its white specks ''eleven times'' (at one point collecting one by complete accident), completely unaware. A later video points out the collectables were hard enough to spot on modern day monitors but with lower resolution CRT [=TVs=] that were common when the game was released, they would've been essentially ''invisible''.

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* PixelHunt: ''Phix: The Adventure'' puts a literal spin on pixel-hunting: you have to find ''incredibly'' tiny, bouncing white specks in each level to [[OneHundredPercentCompletion tick that percentage counter to 100]]. Shane and Adam realize that something's up when they clear the first world and see that the completion percentage is still ridiculously low; once they figured out that those bouncing pixels weren't a display error but a collectible, they reviewed the footage for the first world and discovered that they'd walked right past its white specks ''eleven times'' (at one point collecting one by complete accident), completely unaware. A later video points out that while the collectables collectibles were hard enough to spot on modern day monitors but monitors, with lower resolution CRT [=TVs=] that were common when the game was released, they would've been essentially ''invisible''.
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* SurpriseCreepy: For some inexplicable reason, the SX-86 Mini Games Console Entertainment System includes an extremely obscure horror sound novel called ''Ugetsu Kitan''. As the game is in Japanese, Shane can understand precisely ''none'' of the dialogue, leaving him with out-of-context eerie imagery such as a mirror with an image of a girl with ProphetEyes randomly shattering, a [[DrivenToSuicide leap off a balcony]] into a bizarre realm with a weird tent, and a trip through a bamboo forest that is frequently interrupted by the sudden appearance of a random {{Youkai}} accompanied by creepy sounds.

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* SurpriseCreepy: SurprisinglyCreepyMoment: For some inexplicable reason, the SX-86 Mini Games Console Entertainment System includes an extremely obscure horror sound novel called ''Ugetsu Kitan''. As the game is in Japanese, Shane can understand precisely ''none'' of the dialogue, leaving him with out-of-context eerie imagery such as a mirror with an image of a girl with ProphetEyes randomly shattering, a [[DrivenToSuicide leap off a balcony]] into a bizarre realm with a weird tent, and a trip through a bamboo forest that is frequently interrupted by the sudden appearance of a random {{Youkai}} accompanied by creepy sounds.



* VideoGameDemake: Their realization about ''Crash Dummy''. It's a 2D demake of the 3D game ''CID The Dummy'' for iOS that was ported to Nintendo Switch, PC and the PS4.

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* VideoGameDemake: Their realization about ''Crash Dummy''. It's a 2D demake of the 3D game ''CID The Dummy'' for iOS that was ported to Nintendo Switch, PC and the PS4.[=PS4=].
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** {{Inverted|Trope}} in ''Aquaman: Battle for Atlantis'', they say that everyone knows the basic stories of ComicBook/{{Batman}} and ComicBook/{{Superman}} but the game assumes that people know the gist of ComicBook/{{Aquaman}} as well.

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** {{Inverted|Trope}} in ''Aquaman: Battle for Atlantis'', ''VideoGame/AquamanBattleForAtlantis'', they say that everyone knows the basic stories of ComicBook/{{Batman}} and ComicBook/{{Superman}} but the game assumes that people know the gist of ComicBook/{{Aquaman}} as well.

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-->-- '''Shane''', '' in every episode of Just Bad Games.''

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-->-- '''Shane''', '' in every episode of Just "Just Bad Games.Games".''



* EarlyBirdCameo: Before becoming a fixture on ''Just Bad Games'', Adam's first appearance in Rerez was in ''Worst Console Ever Made 3'', wherein Shane ties him up ([[DuctTapeForEverything with duct tape]]) and forces him to play the Wireless system with him.
* EarlyInstallmentWeirdness: Rerez took on various iterations before settling into its current form. Originally a rather standard game review show, their focus would eventually shift mostly to consoles and other gaming hardware, before returning to game reviews full-time with the ''Just Bad Games'' series.

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* EarlyBirdCameo: Before becoming a fixture on ''Just "Just Bad Games'', Games", Adam's first appearance in Rerez was in ''Worst Console Ever Made 3'', wherein Shane ties him up ([[DuctTapeForEverything with duct tape]]) and forces him to play the Wireless system with him.
* EarlyInstallmentWeirdness: Rerez took on various iterations before settling into its current form. Originally a rather standard game review show, their focus would eventually shift mostly to consoles and other gaming hardware, before returning to game reviews full-time with the ''Just "Just Bad Games'' Games" series.



* GameBreakingBug: "Just Bad Games" ''Charlie's Angels'' opens by informing the viewer that playing the UsefulNotes/NintendoGameCube version of the game without a memory card traps the player in a loop where they will repeat the first level endlessly.

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* GameBreakingBug: GameBreakingBug:
**
"Just Bad Games" ''Charlie's Angels'' opens by informing the viewer that playing the UsefulNotes/NintendoGameCube version of the game without a memory card traps the player in a loop where they will repeat the first level endlessly.endlessly.
** In "Just Bad Games" ''Daikatana'', Shane warns against saving the game near an enemy they dub "The Glitch Wizard" not only due to how buggy the fight itself is but because if you do make the mistake of saving too close to the enemy and then defeat it, the game will crash and completely corrupt your save thus forcing you to use an older save if not restart the game entirely.



* InvisibleAnatomy: In a few episodes of Just Bad Games, Money Ghosts can be seen [[https://yt3.ggpht.com/l8ut9GrmFgqch81Zy7jbnT3HYJ_eYKNUJPq7Le7mjvc1loIYblwYb67M1x4j9OY3G6aUFP-FJjIa6Rc=s640-c-fcrop64=1,1cd10000e32effff-nd-v1 holding objects despite their lack of arms]].

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* InvisibleAnatomy: In a few episodes of Just "Just Bad Games, Games", Money Ghosts can be seen [[https://yt3.ggpht.com/l8ut9GrmFgqch81Zy7jbnT3HYJ_eYKNUJPq7Le7mjvc1loIYblwYb67M1x4j9OY3G6aUFP-FJjIa6Rc=s640-c-fcrop64=1,1cd10000e32effff-nd-v1 holding objects despite their lack of arms]].



* PixelHunt: ''Phix: The Adventure'' puts a literal spin on pixel-hunting: you have to find ''incredibly'' tiny, bouncing white specks in each level to [[OneHundredPercentCompletion tick that percentage counter to 100]]. Shane and Adam realize that something's up when they clear the first world and see that the completion percentage is still ridiculously low; once they figured out that those bouncing pixels weren't a display error but a collectible, they reviewed the footage for the first world and discovered that they'd walked right past its white specks ''eleven times'' (at one point collecting one by complete accident), completely unaware.

to:

* PixelHunt: ''Phix: The Adventure'' puts a literal spin on pixel-hunting: you have to find ''incredibly'' tiny, bouncing white specks in each level to [[OneHundredPercentCompletion tick that percentage counter to 100]]. Shane and Adam realize that something's up when they clear the first world and see that the completion percentage is still ridiculously low; once they figured out that those bouncing pixels weren't a display error but a collectible, they reviewed the footage for the first world and discovered that they'd walked right past its white specks ''eleven times'' (at one point collecting one by complete accident), completely unaware. A later video points out the collectables were hard enough to spot on modern day monitors but with lower resolution CRT [=TVs=] that were common when the game was released, they would've been essentially ''invisible''.



* ProductionForeshadowing: TheStinger for Just Bad Games ''Chicken Blaster'', uploaded on September 23rd, 2019, has a Money Ghost mention that he's in purgatory for a game about dogs playing football. That game, ''Jerry Rice & Nitus' Dog Football'', would not be covered until over a year later on October 9th, 2020.
* PunctuatedForEmphasis: Every episode of Just Bad Games ends with Shane saying "It's... just... bad!"

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* ProductionForeshadowing: TheStinger for Just "Just Bad Games Games" ''Chicken Blaster'', uploaded on September 23rd, 2019, has a Money Ghost mention that he's in purgatory for a game about dogs playing football. That game, ''Jerry Rice & Nitus' Dog Football'', would not be covered until over a year later on October 9th, 2020.
* PunctuatedForEmphasis: Every episode of Just "Just Bad Games Games" ends with Shane saying "It's... just... bad!"



* SaveScumming: Discussed in Just Bad Games ''Batman & Robin'' as a workaround for the frustrating and tedious clue hunting gameplay: save the game, wait for the crime to occur, see where the crime is happening on the map, load up the earlier save and travel to the location ahead of time.

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* SaveScumming: Discussed in Just "Just Bad Games Games" ''Batman & Robin'' as a workaround for the frustrating and tedious clue hunting gameplay: save the game, wait for the crime to occur, see where the crime is happening on the map, load up the earlier save and travel to the location ahead of time.



** Attempted by Adam during Just Bad Games ''VideoGame/{{Daikatana}}'' after yet another scene of the AI partners doing something stupid and/or dying, in this case Superfly just standing there and letting a zombie kill him.

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** Attempted by Adam during Just "Just Bad Games Games" ''VideoGame/{{Daikatana}}'' after yet another scene of the AI partners doing something stupid and/or dying, in this case Superfly just standing there and letting a zombie kill him.



* TheProblemWithLicensedGames[[invoked]]: Most of the games in the ''Just Bad Games'' series, some of it also being UsefulNotes/{{Shovelware}}.

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* TheProblemWithLicensedGames[[invoked]]: Most of the games in the ''Just "Just Bad Games'' Games" series, some of it also being UsefulNotes/{{Shovelware}}.



* {{Waggle}}: Invoked and discussed at length in the ''Just Bad Games'' episode on ''VideoGame/IndianaJonesAndTheStaffOfKings'', which uses motion controls for absolutely every single action imaginable, even the most menial and basic of ones much to the duo's irritation.

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* {{Waggle}}: Invoked and discussed at length in the ''Just "Just Bad Games'' Games" episode on ''VideoGame/IndianaJonesAndTheStaffOfKings'', which uses motion controls for absolutely every single action imaginable, even the most menial and basic of ones much to the duo's irritation.
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** When talking about the Nokia UsefulNotes/NGage, they could've just talked about the usual reasons for its failure and called it good, but they took it one step further by showing old E3 footage from before the system's release that showed the games running ''worse'' than they did on the final product. They even noted that while many ads for gaming products would usually [[NeverTrustATrailer show the game or product looking better than it actually does]], Nokia did the exact opposite, and showed journalists and anyone else who got to try the system an inferior product. They went on to say that while it might've still had a tough time in the market, had Nokia not screwed up on this crucial moment to market their system, it might've had more of a fighting chance.

to:

** When talking about the Nokia UsefulNotes/NGage, they could've just talked about the usual reasons for its failure and called it good, but they took it one step further by showing old E3 footage from before the system's release that that, among other things, showed the games running ''worse'' than they did on the final product. They even noted that while many ads for gaming products would usually [[NeverTrustATrailer show the game or product looking better than it actually does]], Nokia did the exact opposite, and showed journalists and anyone else who got to try an early look at the system an inferior product. They went on to say that while it might've still had a tough time in the market, since it already had [[UsefulNotes/GameBoyAdvance stiff competition]], and the other options for many of its games were cheaper at the time, had Nokia not screwed up on this crucial moment to market sell their system, it might've had more of a fighting chance.
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** When talking about the Nokia UsefulNotes/NGage, they could've just talked about the usual reasons for its failure and called it good, but they took it one step further by showing old E3 footage from before the system's release that showed the games running ''worse'' than they did on the final product. They even noted that while many gaming products would usually [[NeverTrustATrailer show the game or product looking better than it actually does]], Nokia did the exact opposite, and showed journalists and anyone else who got to try the system an inferior product. They went on to say that while it might've still had a tough time in the market, had Nokia not screwed up on this crucial moment to market their system, it might've had more of a fighting chance.

to:

** When talking about the Nokia UsefulNotes/NGage, they could've just talked about the usual reasons for its failure and called it good, but they took it one step further by showing old E3 footage from before the system's release that showed the games running ''worse'' than they did on the final product. They even noted that while many ads for gaming products would usually [[NeverTrustATrailer show the game or product looking better than it actually does]], Nokia did the exact opposite, and showed journalists and anyone else who got to try the system an inferior product. They went on to say that while it might've still had a tough time in the market, had Nokia not screwed up on this crucial moment to market their system, it might've had more of a fighting chance.
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** When talking about the Nokia UsefulNotes/NGage, they could've just talked about the usual reasons for its failure and called it good, but they took it one step further by showing old E3 footage from before the system's release that showed the games running ''worse'' than they did on the final product. They even noted that while many gaming products would usually [[NeverTrustATrailer show the game or product looking better than it actually does]], Nokia did the exact opposite, and showed journalists and anyone else who got to try the system an inferior product. They went on to say that while it might've still had a tough time in the market, had Nokia not screwed up on this crucial moment to market their system, it might've had more of a fighting chance.
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** Adam never gets to say the full "It's. Just. Bad." line. Started with the "Bad Games" series, the joke gets used in the "Worst Ever" videos too.

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Removed: 164

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Disambiguated


* {{Sampling}}: The ''Charlie's Angels'' review ends with them using sound effects from the game to remake the intro to [[Music/NewOrder "Blue Monday"]].



* StupidStatementDanceMix: The ''Charlie's Angels'' review ends with them using sound effects from the game to remake the intro to [[Music/NewOrder "Blue Monday"]].
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** The level involving Poison Ivy's lair in ''Batman & Robin'' becomes this after a certain point. In one lab, you have to search the shelves for a key item with no indicator that it's there (and without having to do this for any other item before now); then you have to find a tree in the middle of a hedge maze and press a knot on it that unlocks another area. There, you must break things to open another secret room, destroy a wall that has no indication that it's breakable, and enter this super-secret lab to find they key to the end of the level. In other words, you have to deal with a gauntlet of nested secret rooms with neither precedence nor hints.

to:

** The level involving Poison Ivy's lair in ''Batman & Robin'' becomes this after a certain point. In one lab, you have to search the shelves for a key item with no indicator that it's there (and without having to do this for any other item before now); then you have to find a tree in the middle of a hedge maze and press a knot on it that unlocks another area. There, you must break things to open another secret room, destroy a wall that has no indication that it's breakable, and enter this super-secret lab to find they the key to the end of the level. In other words, you have to deal with a gauntlet of nested secret rooms with neither precedence nor hints.
Is there an issue? Send a MessageReason:
None


** The level involving Poison Ivy's lair in ''Batman & Robin'' becomes this, in one lab you have to search the shelves for a key item with no indicator that it's there and not having to do this for previous items, find a tree in the middle of a hedge maze and press a knot on it that unlocks another area, enter that area and now break things to open another secret room, punch a wall that has no indication that it's breakable until it breaks and in the new secret lab you find a key item that is needed to properly complete the level.

to:

** The level involving Poison Ivy's lair in ''Batman & Robin'' becomes this, in this after a certain point. In one lab lab, you have to search the shelves for a key item with no indicator that it's there and not (and without having to do this for previous items, any other item before now); then you have to find a tree in the middle of a hedge maze and press a knot on it that unlocks another area, enter that area and now area. There, you must break things to open another secret room, punch destroy a wall that has no indication that it's breakable until it breaks breakable, and in enter this super-secret lab to find they key to the new end of the level. In other words, you have to deal with a gauntlet of nested secret lab you find a key item that is needed to properly complete the level.rooms with neither precedence nor hints.

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