Follow TV Tropes

Following

History WebVideo / MinecraftCivilizationExperiments

Go To

OR

Is there an issue? Send a MessageReason:
trying to reindex the page
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* OpeningNarration: Pretty much every single civilization video uses one to explain the premise of the particular experiment being performed, while also explaining the general premise of Civilization videos in general to new viewers.

Added: 226

Removed: 221

Is there an issue? Send a MessageReason:
Alphabetizing example(s), Misuse


* DueToTheDead: It's a pretty common occurrence in Civilization videos for players to honor those who have died [[{{Permadeath}} permanently]] with graves and gravestones, unless of course if they disliked those who died.


Added DiffLines:

* ShrineToTheFallen: It's a pretty common occurrence in Civilization videos for players to honor those who have died [[{{Permadeath}} permanently]] with graves and gravestones, unless of course if they disliked those who died.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* DueToTheDead: It's a pretty common occurrence in Civilization videos for players to honor those who have died [[{{Permadeath}} permanently]] with graves and gravestones, unless of course if they disliked those who died.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* CerebusSyndrome: As a result of both the {{Permadeath}} aspects and the world opening up to allow for more and more interaction between players, most civilization events get progressively more and more dramatic over time, starting with basic, local feuds and events and escalating into global wars and events.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* CastHerd: In order to allow for competition between civilizations in addition to within, most civilization events divide the players in them up between different regions to build separate civilizations, each of whom have their own plotlines and characters that interact within themselves, then with each other.
** For example, Ish's first state experiment have the four islands of Plains, Snow, Jungle, and Desert, with Plains, Jungle, and Desert divided between two differing factions each.
Is there an issue? Send a MessageReason:
added example(s)




Added DiffLines:

* AnyoneCanDie: Since the videos usually directly record what happened during the event, anyone important in the story could die at any time for any reason, major or minor. This is moreso during the events themselves, as, most of the time, they are unscripted, and thus the players' survival depends on their own actions and the actions of others, much of which is hidden or [[DidntSeeThatComing a curveball]].
Is there an issue? Send a MessageReason:
added example(s)

Added DiffLines:

* EnsembleCast: Most civilization event videos, instead of just focusing on the actions of one character or one civilization, tend to focus on all of the civilizations and their most important characters equally, explaining all of their roles in the event.
Is there an issue? Send a MessageReason:
None


** b: Oftentimes, leadership is a PositionOfPower, conferring extra combat bonuses to leaders.

to:

** b: Oftentimes, leadership is a PositionOfPower, PositionOfLiteralPower, conferring extra combat bonuses to leaders.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FrontlineGeneral: A common occurrence in Civilization events is that the people leading their armies tend to command from the front line. These include Clownpierce during [=MagicGum=]'s first civilization event and Ize from [=SpeedSilver=]'s. This is because:
** a: Being on the frontline tends to boost your own troops' morale (willingness to fight).
** b: Oftentimes, leadership is a PositionOfPower, conferring extra combat bonuses to leaders.
** and c: Oftentimes, AsskickingLeadsToLeadership, and so frontline generals are also the best fighters outside of their special powers.

Added: 10

Removed: 10

Is there an issue? Send a MessageReason:
Trying to limit this initial index to cvilization events in Minecraft alone


[[/index]]



[[/index]]

Added: 595

Changed: 66

Is there an issue? Send a MessageReason:
Adding a section for non-Minecraft civilization events, like Fancy Orb's Rust village/global warfare events. Feel free to correct me on the titles


Note that, ever since [=MagicGum=] [[GenrePopularizer popularized the genre]], several non-Minecraft civilization and/or civilization-like events have appeared in other SandboxSurvival games. These will be listed in their own section in the folders down below



!Minecraft Civilization Events



!Non-Minecraft Civilization/Civilization-like events:
* VideoGame/{{Rust}}: [[WebVideo/FancyOrb3000PlayersSimulateCivilizationInRust FancyOrb's "3000 Players Create Global Civilizations in Rust..."]]
* PlayByPostGames: Roleplay/ProjectInkunzi



!Minecraft Civilization Events



!Non-Minecraft Civilization Events



See also the {{Roleplay}} civilization projects Roleplay/StoneworksMinecraftServer and Roleplay/ProjectInkunzi for similar events.

to:

See also the {{Roleplay}} civilization projects Roleplay/StoneworksMinecraftServer and Roleplay/ProjectInkunzi server [[Roleplay/StoneworksMinecraftServer Stoneworks]] for similar events.an additional example.

Changed: 59

Removed: 69

Is there an issue? Send a MessageReason:
None


* WebVideo/{{MrBeast}}'s [[WebVideo/1000PeopleSimulateCivilization]]



*

to:

** WebVideo/{{MrBeast}}'s "1000 People Simulate Civilization"
Is there an issue? Send a MessageReason:
Adding a general Central Theme

Added DiffLines:

* CentralTheme: Due to being spun off of Creator/MagicGum's earlier work on societies in Minecraft, the central theme of most civilization videos is: "How do societies develop in novel environments? What factors are involved, and what makes a society successful?"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BittersweetEnding: Ish's 1,000 Player Civilization experiment ends with [[spoiler: the Aculon Empire being defeated by the combined effort of the Allied Nations, who, after disposing of Elanuelo, seek to further avenge Turkey by slaughtering all the surrendering Aculonians, including innocents. While the world does bounce back from this conflict and sees the creation of a truly united global alliance, many of the Allied Nation leaders regret the ruthlessness they displayed; despite pardoning other surviving Aculonians who were not part of the massacre, it's made apparent that this newfound peace was gained through the same needless sacrifices that they were trying to avoid in the first place, effectively making them no better than their enemies.]]


Added DiffLines:

* SequelHook: Ish's 1,000 Player Civilization experiment ends with the implication that [[spoiler: the global peace achieved by the Allied Nations will give rise to future events,]] and that there might be consequences for [[spoiler: the Allied Nations showing no mercy to the surrendering Aculonians.]]
Is there an issue? Send a MessageReason:
None



* AntiInfantry: [[spoiler: The Iron Torch, a ''gigantic'' tower built by the Aculon Empire that houses and dispenses lava upon any enemy forces below.]] If that isn't bad enough, it actually turns out to be an incredibly effective weapon. [[spoiler: Not effective enough for Elanuelo to escape [[LaserGuidedKarma his fate]], though.



* DangerousDeserter: DripChicken and his family quickly become targets of the Sultanate after they make a run for Theria.
* DirtyCoward: In the early days of the Aculon Empire, Elanuelo never showed his face beyond the safety of an underground bunker out of fear that he would be assassinated. This got to the point where the citizens of Snow began to lose confidence that Elanuelo even ''existed''. While he eventually does show his face, it was out of necessity to quickly assuage the doubts of his people.



* HyperlinkStory: The experiments gradually become this as players from different groups begin to interact, with their respective arcs sometimes influencing world events in dynamic ways.



* VideoGameSetpiece: Starting with [[WebVideo/MagicGumCivilizationExperiments MagicGum's Civilization Experiments]], to challenge the players' cooperation and planning skills, some creators include various OncePerEpisode [[ScriptedEvent Scripted Events]] such as [[TheFamine giving everyone the hunger effect, making food stop growing]], giving someone on each team ThePlague, or having monsters appear to hunt down the players, as well as some more specific events.

to:

* VideoGameSetpiece: Starting with [[WebVideo/MagicGumCivilizationExperiments MagicGum's Civilization Experiments]], to challenge the players' cooperation and planning skills, some creators include various OncePerEpisode [[ScriptedEvent Scripted Events]] such as [[TheFamine giving everyone the hunger effect, making food stop growing]], giving someone on each team ThePlague, or having monsters appear to hunt down the players, as well as some more specific events.events.
* ZeroApprovalGambit: [[spoiler: Wazzock stopping the Jungle nations from going to war with each other by killing several of their diplomats at a meeting to negotiate a peace treaty. While the meeting ultimately does end in hostility, Wazzock believed that by making himself the "villain", the Jungle would finally unite under a common goal.]]
Is there an issue? Send a MessageReason:
None


*[[WebVideo/SipoverProCivilizations Sipover's [="Pros Simulate Civilization in Minecraft"=]]]

to:

*[[WebVideo/SipoverProCivilizations Sipover's [="Pros [="Minecraft's Best Players Simulate Civilization in Minecraft"=]]]Civilization"=]]]
Is there an issue? Send a MessageReason:
None


* PoorCommunicationKills: Time after time, many civilizations have come to blows after a misunderstanding, either deliberate or otherwise, usually due to not all of the players being able to get in touch with one another.

to:

* PoorCommunicationKills: Time after time, many civilizations have come to blows after a misunderstanding, either deliberate or otherwise, usually due to not all of the players being able to get in touch with one another.another, whether through deliberate isolation, or the inability or unwillingness to share voice chat with each other.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PoorCommunicationKills: Time after time, many civilizations have come to blows after a misunderstanding, either deliberate or otherwise, usually due to not all of the players being able to get in touch with one another.
** This happened first during MagicGum's 2nd Civilization video, where [[spoiler: the entire world came to blows with the Snow players due to fearing their alliance with the vikings, even though Snow only had intentions of attacking one of them]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonLinearSequel: Despite having the same people participating in them, and with the events in some of them [[HistoryRepeats repeating]], most civilization events are not in the exact same continuity. Instead, the players and their avatars appear throughout all events, while similar events [[HistoryRepeats may happen during them]], but the events are not part of any overarching continuity, just part of several related stories.
Is there an issue? Send a MessageReason:
None


* WebVideo/{{MrBeast}}'s [[WebVideo/{{1000PeopleSimulateCivilization}} [="1000 People Simulate Civilization"=]]]

to:

* WebVideo/{{MrBeast}}'s [[WebVideo/{{1000PeopleSimulateCivilization}} [="1000 People Simulate Civilization"=]]][[WebVideo/1000PeopleSimulateCivilization]]
Is there an issue? Send a MessageReason:
None


* {{Permadeath}}: Starting in [[WebVideo/MagicGumCivilizationExperiments MagicGum's Civilization Experiments]], civilization experiments usually discourage constant conflict by turning on [[FinalDeathMode Hardcore Mode]].

to:

* {{Permadeath}}: Starting in [[WebVideo/MagicGumCivilizationExperiments MagicGum's Civilization Experiments]], civilization experiments usually discourage constant conflict by turning on [[FinalDeathMode Hardcore Mode]].Mode]].
* VideoGameSetpiece: Starting with [[WebVideo/MagicGumCivilizationExperiments MagicGum's Civilization Experiments]], to challenge the players' cooperation and planning skills, some creators include various OncePerEpisode [[ScriptedEvent Scripted Events]] such as [[TheFamine giving everyone the hunger effect, making food stop growing]], giving someone on each team ThePlague, or having monsters appear to hunt down the players, as well as some more specific events.
Is there an issue? Send a MessageReason:
start indexing work pages

Added DiffLines:

[[index]]


Added DiffLines:

[[/index]]
Is there an issue? Send a MessageReason:
None


*[[WebVideo/IshStateExperiements Ish's State Experiments]]
*[[WebVideo/IhasNameRacistExperiements IhasName's Racist Experiments]]

to:

*[[WebVideo/IshStateExperiements *[[WebVideo/IshStateExperiments Ish's State Experiments]]
*[[WebVideo/IhasNameRacistExperiements *[[WebVideo/IhasNameRacistExperiments IhasName's Racist Experiments]]
Is there an issue? Send a MessageReason:
moving from Fan Works

Added DiffLines:

"In a Minecraft social experiment ..."

As the name suggests, VideoGame/{{Minecraft}} Civilization Experiments are a type of Minecraft "work" that involve a number of players (usually 100 or above) in a supervised server attempting to simulate human civilization within the medium of Minecraft. Players are usually placed in [[{{Permadeath}} hardcore mode]] and split into several teams in several separated locations, all of whom are tasked with surviving the event, either by eliminating all opposing civilizations or establishing world peace. These last over a number of real life days, which are then covered via video.

First originating after Youtuber [[https://www.youtube.com/channel/UCFmE4R8CdklKgZDVPN6m2kA Magic Gum]] posted several videos about hypothetical Minecraft civilizations, it soon became an actual phenomenon with multiple channels posting this form of content, culminating in MrBeast's 1000 Player Civilization event. First starting with Magic Gum's own Civilization Experiments, it soon spread out with Ish and Silver's civilization events, and soon became adopted by other channels. This page covers the major civilization events and their tropes, but links may be included to other civilization events in the corresponding folder below.

[[foldercontrol]]
[[folder:Civilization Events with Works Pages]]
* Creator/{{Spoke}}'s [[WebVideo/SpokeCivilizationEvents "I Made 100 Players Simulate 1000 Days of Civilization in Minecraft..."]]
*[[WebVideo/MagicGumCivilizationExperiments MagicGum's Civilization Experiments]]
*[[WebVideo/IshStateExperiements Ish's State Experiments]]
*[[WebVideo/IhasNameRacistExperiements IhasName's Racist Experiments]]
*[[WebVideo/SpeedSilverCivilizationExperiments SpeedSilver's Civilization Experiments]]
*[[WebVideo/MARKUSKCivilizatonExperiments MARKUSK's Civilization Experiments]]
*[[WebVideo/Sword4000CivilizationExperiments Sword4000 Civilization Experiments]]
*[[WebVideo/SipoverProCivilizations Sipover's [="Pros Simulate Civilization in Minecraft"=]]]
* WebVideo/{{MrBeast}}'s [[WebVideo/{{1000PeopleSimulateCivilization}} [="1000 People Simulate Civilization"=]]]
[[/folder]]

[[folder:Civilization Events without Works Pages]]
*
[[/folder]]

See also the {{Roleplay}} civilization projects Roleplay/StoneworksMinecraftServer and Roleplay/ProjectInkunzi for similar events.
----
!!Tropes commonly found during these experiments include:

* BigBadassBattleSequence: Many civilization events feature large battles between the bulk of several enemy civilizations, which are often portrayed as such.
* FinalBattle: Many civilization experiments end with a final battle between two major warring factions, oftentimes involving most of the surviving members of every civilization, usually deciding the outcome of a given experiment.
* {{Permadeath}}: Starting in [[WebVideo/MagicGumCivilizationExperiments MagicGum's Civilization Experiments]], civilization experiments usually discourage constant conflict by turning on [[FinalDeathMode Hardcore Mode]].

Top