Follow TV Tropes

Following

History WebVideo / MasahiroSakuraiOnCreatingGames

Go To

OR

Is there an issue? Send a MessageReason:
None


''Masahiro Sakurai on Creating Games'' is an online video channel on Website/YouTube. [[ExactlyWhatItSaysOnTheTin As the name implies]], the series is all about Creator/MasahiroSakurai offering his advice and opinions to up-and-coming video game designers on [[UsefulNotes/VideoGameDesign how to make video games more enjoyable and entertaining for the players who play them]], as well as dipping into Sakurai's own history with creating games. Through the videos, Sakurai aims to both [[EdutainmentShow entertain people and educate them on video game creation]].

to:

''Masahiro Sakurai on Creating Games'' is an online video channel on Website/YouTube. [[ExactlyWhatItSaysOnTheTin As the name implies]], the series is all about Creator/MasahiroSakurai offering his advice and opinions to up-and-coming video game designers on [[UsefulNotes/VideoGameDesign [[MediaNotes/VideoGameDesign how to make video games more enjoyable and entertaining for the players who play them]], as well as dipping into Sakurai's own history with creating games. Through the videos, Sakurai aims to both [[EdutainmentShow entertain people and educate them on video game creation]].
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* AnAesop:
** For all of the other things he talks about, Sakurai admits that the one thing to always keep in mind is that a game developer's job is to entertain the players.
** "Game Development Isn't a Game" contains the HardTruthAesop that passion alone won't help a creator make a game; you need to treat it like any other job and work hard at it. A hypothetical example is shown of a designer who likes cute things being tasked with rendering a decaying zombie for a horror game.
** ShowDontTell is in full effect for video games. The way Sakurai tells it across his channels, he tries to instill upon up-and-coming game creators that there's a right way and a wrong way to give the player feedback.
** "[[https://www.youtube.com/watch?v=bzWibA7izF8 Spec Changes]]": Sometimes problems happen that necessitate lengthy and drastic changes. Always remain flexible and be proactive when doing so. In addition, PoorCommunicationKills when problems arise in development; try to make potential issues known as quickly as possible and make informed decisions about how to react accordingly.

Added: 1134

Changed: 325

Is there an issue? Send a MessageReason:
None


* LicensedGame:[[invoked]] In "Fun Beyond Game Essence", Sakurai argues that the main goal of a licensed game is generally to entertain established fans of the game's intellectual property with an enjoyable experience in the world of that IP over making new fans, in the same vein as other pieces of merchandise for that IP like the toys and TheMovie.

to:

* LicensedGame:[[invoked]] LicensedGame:[[invoked]]
**
In "Fun Beyond Game Essence", Sakurai argues that the main goal of a licensed game is generally to entertain established fans of the game's intellectual property with an enjoyable experience in the world of that IP over making new fans, in the same vein as other pieces of merchandise for that IP like the toys and TheMovie.TheMovie.
** He further discusses TheProblemWithLicensedGames[[invoked]] in "[[https://www.youtube.com/watch?v=EgUvH3YMVCM Faithfulness Comes First in Licensed Games]]".


Added DiffLines:

* TheProblemWithLicensedGames:[[invoked]] Sakurai acknowledges that licensed games don't have a great reputation in "[[https://www.youtube.com/watch?v=EgUvH3YMVCM Faithfulness Comes First in Licensed Games]]". He explains that since such games are being translated from other mediums, they may have stories and settings that don't play to gaming's strengths; and that devs can't really deviate from what's already been established. He also points out that the priorities of these games are different; fans of the license just want to immerse themselves in the franchise, so the actual "game" aspect isn't as much of a priority for them or for devs.

Added: 847

Changed: 268

Is there an issue? Send a MessageReason:
None


* KnowWhenToFoldEm: In "[[https://youtu.be/_-WyivvfibM Making a Living Making Games]]", Sakurai states that should you find that your first video game goes horribly wrong in development, it's okay to give up, as you'll realize that the career path of game development just isn't for you.

to:

* KnowWhenToFoldEm: KnowWhenToFoldEm:
**
In "[[https://youtu.be/_-WyivvfibM Making a Living Making Games]]", Sakurai states that should you find that your first video game goes horribly wrong in development, it's okay to give up, as you'll realize that the career path of game development just isn't for you.you.
** "[[https://youtu.be/5Ob9OA0peQY Canceled Games]]" has Sakurai discuss why games get canceled. The efforts of all the passionate game developers will be AllForNothing, and the money spent by the game company will go out the window. For a game to have the plug pulled on it, a cost-benefit analysis has to be done to show that the likely profits from the game won't match its development cost. While Sakurai says that it's an outcome to be avoided if at all possible, a company has to know when it's time to pull the plug if the game simply isn't going to work out.[[invoked]]

Added: 355

Removed: 696

Is there an issue? Send a MessageReason:
Seinfeld Is Unfunny was disambiguated


* TheCameo: In "[[https://youtu.be/ysaNUatLMn0 Exercise While You Game!]]", while Sakurai is discussing how there are multiple things to watch while exercising due to subscription services, the first two characters shown on the television are ([[CaptainErsatz copyright-friendly versions]] of) Franchise/SherlockHolmes and ComicBook/{{Superman}}.



* LawyerFriendlyCameo: In "[[https://youtu.be/ysaNUatLMn0 Exercise While You Game!]]", while Sakurai is discussing how there are multiple things to watch while exercising due to subscription services, the first two characters shown on the television are [[CaptainErsatz copyright-friendly versions]] of Franchise/SherlockHolmes and ComicBook/{{Superman}}.



* SeinfeldIsUnfunny: [[invoked]]{{Discussed|Trope}} in "[[https://youtu.be/tafG03n89MY The Potential of One Button]]" with ButtonMashing. Because button mashing is an overall tiring experience and is usually tailored towards players who are naturally gifted at rapid pressing, games that are designed around it have fallen out of fashion as a result.
Is there an issue? Send a MessageReason:
None


* UniquenessValue: In [[https://youtu.be/Yk8WsbCQXGc Show and Tell: Some Rare Belongings]], Sakurai displays some items from his personal collection that are otherwise unique to him or a very limited number of people. While this obviously includes the many game awards he's won over the years, he makes a point of displaying some more unusual artifacts, such as a Wii Remote with a Mii of himself engraved on it (as it was created by someone else, it looks nothing like the Mii he usually uses), a 3D printed statue of Pit and Palutena used as a model for the [[https://kidicarus.fandom.com/wiki/Kid_Icarus_Float_-_AR_Card Kid Icarus Float]] from the 2011 Goshogawara Tachineputa Festival, a copy of ''Super Mario All-Stars: Limited Edition'' signed by Shigeru Miyamoto, and an Xbox 360 with his name engraved on a steel plate.

to:

* UniquenessValue: In [[https://youtu."[[https://youtu.be/Yk8WsbCQXGc Show and Tell: Some Rare Belongings]], Belongings]]", Sakurai displays some items from his personal collection that are otherwise unique to him or a very limited number of people. While this obviously includes the many game awards he's won over the years, he makes a point of displaying some more unusual artifacts, such as a Wii Remote with a Mii of himself engraved on it (as it was created by someone else, it looks nothing like the Mii he usually uses), a 3D printed statue of Pit and Palutena used as a model for the [[https://kidicarus.fandom.com/wiki/Kid_Icarus_Float_-_AR_Card Kid Icarus Float]] from the 2011 Goshogawara Tachineputa Festival, a copy of ''Super Mario All-Stars: Limited Edition'' signed by Shigeru Miyamoto, and an Xbox 360 with his name engraved on a steel plate.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColourCodedForYourConvenience: On the crossover videos with ''Series/RetroGameMaster'', the subtitles change color depending on who is talking, with Sakurai having a red tinge while Arino has blue. The narrator meanwhile retains the white subtitles from the rest of the videos.
Is there an issue? Send a MessageReason:
None


* NostalgiaFilter: "[[https://youtu.be/CVQ4PuihnTk That Was Then, This is Now]]" touches upon the concept of comparing old games to new games. Sakurai acknowledges that while games in days past tend to be more inventive and experimental in nature before the modern concepts of game design were formed, games have objectively improved technologically over the years and the tinted lenses that we view old games through tend to be a byproduct of our impressionable youth. Sakurai claims that while video games wouldn't have made it this far without the games of years past, we should always welcome new games and keep an open mind towards new things.

to:

* NostalgiaFilter: "[[https://youtu.be/CVQ4PuihnTk That Was Then, This is Now]]" touches upon the concept of comparing old games to new games. Sakurai acknowledges that while games in days past tend to be more inventive and experimental in nature before the modern concepts of game design were formed, games have objectively improved technologically and in scale over the years and the tinted lenses that we view old games through tend to be a byproduct of our impressionable youth. Sakurai claims that while video games wouldn't have made it this far without the games of years past, we should always welcome new games and keep an open mind towards new things.
Is there an issue? Send a MessageReason:
None


* ToughActToFollow: "[[https://youtu.be/EhcitspNMuI Competing with the Past]]" {{discusse|d trope}}s how games in the modern era still have to compete with the expectations set by games of the past, and as such, need to offer variety to stand out from the crowd.[[invoked]]

to:

* ToughActToFollow: "[[https://youtu.be/EhcitspNMuI Competing with the Past]]" {{discusse|d trope}}s how games in the modern era still have to compete with the expectations set by games of the past, and as such, need to offer variety and inventiveness to stand out from the crowd.[[invoked]]
Is there an issue? Send a MessageReason:
None


* NostalgiaFilter: "[[https://youtu.be/CVQ4PuihnTk That Was Then, This is Now]]" touches upon the concept of comparing old games to new games. Sakurai acknowledges that while games in days past tend to be more inventive and experimental in nature before the modern concepts of game design were formed, games have objectively improved over the years and the tinted lenses that we view old games through tend to be a byproduct of our impressionable youth. Sakurai claims that while video games wouldn't have made it this far without the games of years past, we should always welcome new games and keep an open mind towards new things.

to:

* NostalgiaFilter: "[[https://youtu.be/CVQ4PuihnTk That Was Then, This is Now]]" touches upon the concept of comparing old games to new games. Sakurai acknowledges that while games in days past tend to be more inventive and experimental in nature before the modern concepts of game design were formed, games have objectively improved technologically over the years and the tinted lenses that we view old games through tend to be a byproduct of our impressionable youth. Sakurai claims that while video games wouldn't have made it this far without the games of years past, we should always welcome new games and keep an open mind towards new things.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Shoryuken}}: [[https://youtu.be/zswiCPS5CSM?si=lAIYbYw8504qDg5V "The Shoryuken Command"]] has Sakurai giving a detailed analysis on the Shoryuken from ''Street Fighter'' (and its contemporaries by extension, such as [[VideoGame/SamuraiShodown Haohmaru's]] Ougi Kogetsuzan and [[VideoGame/Persona4Arena Yu Narukami's]] Big Gamble), explaining how he believes it encapsulates the concept of risk vs. reward, from inputs to execution.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CameraAbuse: When Sakurai pretends to do a [[KamehameHadoken Hadouken]] in "[[https://youtu.be/zswiCPS5CSM?si=WB0fjIJwfHUx8Pg7 The Shoryuken Command]]", the camera screen subsequently shatters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IAlwaysWantedToSayThat: "[[https://youtu.be/zswiCPS5CSM?si=WB0fjIJwfHUx8Pg7 The Shoryuken Command]]" starts with Sakurai pretending to do a {{Shoryuken}}; even shouting the {{Kiai}}.
-->'''Sakurai:''' I just wanted to try it.
Is there an issue? Send a MessageReason:
None


* OneHitPointWonder: [[InvokedTrope Invoked]] in Sakurai's [[https://www.youtube.com/watch?v=6QH1cQWmXlY arcade matches against Arino Kacho]]. They play against each other in various arcade games (ordered in chronological order), and in them Sakurai loses a match when he loses a single life, whereas Kacho only loses a match when he loses three. Surprisingly, in the first part of the challenge, Sakurai ends up winning five times, and in the four where Kacho wins Sakurai still manages to show an efficient performance.

to:

* OneHitPointWonder: [[InvokedTrope Invoked]] in Sakurai's [[https://www.youtube.com/watch?v=6QH1cQWmXlY arcade matches against Arino Kacho]]. They play against each other in various arcade games (ordered in chronological order), and in them Sakurai loses a match when he loses a single life, whereas Kacho only loses a match when he loses three.gets a game over. Surprisingly, in the first part of the challenge, Sakurai ends up winning five times, and in the four where Kacho wins Sakurai still manages to show an efficient performance.
Is there an issue? Send a MessageReason:
None


* CentralTheme: In regards to game design, Sakurai believes strongly in the concept of "push and pull", which is the idea of using risk and reward to encourage the player to extract more fun out of the game by testing their limits and pushing their capabilities; Sakurai refers to this concept "as the "game essence" that is at the core of all games that he makes and what games should strive to achieve. That said, as mentioned in "[[https://youtu.be/Dq7X8-lB0is Fun Beyond Game Essence]]", there are genres of games that don't necessarily rely on this element to be fun or successful, such as {{rhythm game}}s, {{visual novel}}s, and {{simulation game}}s.

to:

* CentralTheme: In regards to game design, Sakurai believes strongly in the concept of "push and pull", which is the idea of using risk and reward to encourage the player to extract more fun out of the game by testing their limits and pushing their capabilities; Sakurai refers to this concept "as the "game essence" that is at the core of all games that he makes and what he believes games should strive to achieve.achieve". That said, as mentioned in "[[https://youtu.be/Dq7X8-lB0is Fun Beyond Game Essence]]", he acknowledges there are genres of games that don't necessarily rely on this element to be fun or successful, such as {{rhythm game}}s, {{visual novel}}s, and {{simulation game}}s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneHitPointWonder: [[InvokedTrope Invoked]] in Sakurai's [[https://www.youtube.com/watch?v=6QH1cQWmXlY arcade matches against Arino Kacho]]. They play against each other in various arcade games (ordered in chronological order), and in them Sakurai loses a match when he loses a single life, whereas Kacho only loses a match when he loses three. Surprisingly, in the first part of the challenge, Sakurai ends up winning five times, and in the four where Kacho wins Sakurai still manages to show an efficient performance.


* {{Crossover}}: The October 13th, 2023 episode is a crossover with ''Series/RetroGameMaster'', with Sakurai and Arino playing various arcade games together. While it is not the first time the two have appeared together, it is the first time Sakurai has done so as an independent creator. The episode notably combines the visual design of ''Masahiro Sakurai on Creating Games'' with the narration and presentation of ''Retro Game Master''. This was reciprocated by a [[https://youtu.be/XISvToVZSqU?si=_VAReqnm0VXRc0wu special episode]] of ''Retro Game Master'' where Sakurai and Arino play ''Super Smash Bros. 64''.

to:

* {{Crossover}}: The October 13th, 2023 episode is a crossover with ''Series/RetroGameMaster'', with Sakurai and Arino playing various arcade games together. While it is not the first time the two have appeared together, it is the first time Sakurai has done so as an independent creator. The episode notably combines the visual design of ''Masahiro Sakurai on Creating Games'' with the narration and presentation of ''Retro Game Master''. This was reciprocated by a [[https://youtu.be/XISvToVZSqU?si=_VAReqnm0VXRc0wu special episode]] of ''Retro Game Master'' where Sakurai and Arino play ''Super Smash Bros. 64''. There will be two more episodes on Sakurai's channel with him and Arino playing arcade games, while ''Retro Game Master'' will have four more episodes with Sakurai on their end.
Is there an issue? Send a MessageReason:
None


* {{Crossover}}: The October 13th, 2023 episode is a crossover with ''Series/RetroGameMaster'', with Sakurai and Arino playing various arcade games together. The episode notably combines the visual design of ''Masahiro Sakurai on Creating Games'' with the narration and presentation of ''Retro Game Master''. This was reciprocated by a [[https://youtu.be/XISvToVZSqU?si=_VAReqnm0VXRc0wu special episode]] of ''Retro Game Master'' where Sakurai and Arino play ''Super Smash Bros. 64''.

to:

* {{Crossover}}: The October 13th, 2023 episode is a crossover with ''Series/RetroGameMaster'', with Sakurai and Arino playing various arcade games together. While it is not the first time the two have appeared together, it is the first time Sakurai has done so as an independent creator. The episode notably combines the visual design of ''Masahiro Sakurai on Creating Games'' with the narration and presentation of ''Retro Game Master''. This was reciprocated by a [[https://youtu.be/XISvToVZSqU?si=_VAReqnm0VXRc0wu special episode]] of ''Retro Game Master'' where Sakurai and Arino play ''Super Smash Bros. 64''.
Is there an issue? Send a MessageReason:
None


* {{Crossover}}: The October 13th, 2023 episode is a crossover with ''Series/RetroGameMaster'', with Sakurai and Arino playing various arcade games together. The episode notably combines the visual design of ''Masahiro Sakurai on Creating Games'' with the narration and presentation of ''Retro Game Master''.

to:

* {{Crossover}}: The October 13th, 2023 episode is a crossover with ''Series/RetroGameMaster'', with Sakurai and Arino playing various arcade games together. The episode notably combines the visual design of ''Masahiro Sakurai on Creating Games'' with the narration and presentation of ''Retro Game Master''. This was reciprocated by a [[https://youtu.be/XISvToVZSqU?si=_VAReqnm0VXRc0wu special episode]] of ''Retro Game Master'' where Sakurai and Arino play ''Super Smash Bros. 64''.
Is there an issue? Send a MessageReason:
None


* '''S: Special Crossover''' -- videos that feature {{Crossover}} content with other creators.

to:

* '''S: Special Crossover''' Special''' -- videos that feature {{Crossover}} unique content with beyond the scope of other creators.videos, such as {{Crossover}}s.
Is there an issue? Send a MessageReason:
None


* {{Crossover}}: The October 13th, 2023 episode is a crossover with ''Series/RetroGameMaster'', with Sakurai and Arino playing the ''VideoGame/SpaceInvaders'' franchise together. The episode notably combines the visual design of ''Masahiro Sakurai on Creating Games'' with the narration and presentation of ''Retro Game Master''.

to:

* {{Crossover}}: The October 13th, 2023 episode is a crossover with ''Series/RetroGameMaster'', with Sakurai and Arino playing the ''VideoGame/SpaceInvaders'' franchise various arcade games together. The episode notably combines the visual design of ''Masahiro Sakurai on Creating Games'' with the narration and presentation of ''Retro Game Master''.
Is there an issue? Send a MessageReason:
None


* {{Crossover}}: The October 13th, 2023 episode is a crossover with ''Series/RetroGameMaster'', with Sakurai and Arino playing games together.

to:

* {{Crossover}}: The October 13th, 2023 episode is a crossover with ''Series/RetroGameMaster'', with Sakurai and Arino playing games together.the ''VideoGame/SpaceInvaders'' franchise together. The episode notably combines the visual design of ''Masahiro Sakurai on Creating Games'' with the narration and presentation of ''Retro Game Master''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* '''S: Special Crossover''' -- videos that feature {{Crossover}} content with other creators.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Crossover}}: The October 13th, 2023 episode is a crossover with ''Series/RetroGameMaster'', with Sakurai and Arino playing games together.
Is there an issue? Send a MessageReason:
None


* UniquenessValue: In [[https://youtu.be/Yk8WsbCQXGc Show and Tell: Some Rare Belongings]], Sakurai displays some items from his personal collection that are otherwise unique to him or a very limited number of people. While this obviously includes the many game awards he's won over the years, he makes a point of displaying some more unusual artifacts, such as a Wiimote with a Mii of himself engraved on it, a 3D printed statue of Pit and Palutena used as a model for the [[https://kidicarus.fandom.com/wiki/Kid_Icarus_Float_-_AR_Card Kid Icarus Float]] from the 2011 Goshogawara Tachineputa Festival, a copy of ''Super Mario All-Stars: Limited Edition'' signed by Shigeru Miyamoto, and an Xbox 360 with his name engraved on a steel plate.

to:

* UniquenessValue: In [[https://youtu.be/Yk8WsbCQXGc Show and Tell: Some Rare Belongings]], Sakurai displays some items from his personal collection that are otherwise unique to him or a very limited number of people. While this obviously includes the many game awards he's won over the years, he makes a point of displaying some more unusual artifacts, such as a Wiimote Wii Remote with a Mii of himself engraved on it, it (as it was created by someone else, it looks nothing like the Mii he usually uses), a 3D printed statue of Pit and Palutena used as a model for the [[https://kidicarus.fandom.com/wiki/Kid_Icarus_Float_-_AR_Card Kid Icarus Float]] from the 2011 Goshogawara Tachineputa Festival, a copy of ''Super Mario All-Stars: Limited Edition'' signed by Shigeru Miyamoto, and an Xbox 360 with his name engraved on a steel plate.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OrchestralVersion: Sakurai discusses his work with the "[[https://youtu.be/zJcPrrjFNFw ♪ PRESS START]]" orchestra concert series, which includes deciding with game songs are suitable for being rearranged to be played by a live orchestra. He also mentions how he was inspired by a previous video game concert series hosted in the 1990s by Koichi Sugiyama.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnlockableContent: In "Planning Your Game's Rewards", Sakurai mentions the importance of giving worthy rewards to the player once they meet major achievements, and cites examples of special contents that can be introduced this way, such as [[CollectionSidequest game specific collectables]] (in the case of ''Super Smash Bros'', they would be the trophies, stickers and spirits), {{Secret Character}}s, and [[ReplayMode the ability to replay story cutscenes]] and [[SoundTest soundtracks]]. He also mentions the AchievementSystem used in his games as an example of how to help the player keep track of all the possible feats that lead to unlockable material.

Top