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* ProperlyParanoid: In ''How it FEELS to Play Heavy'', Lazy notes that if you want to hone your Spy and Sniper paranoia (Heavy's two biggest counters), play Heavy for an extended period of time.

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* DifficultButAwesome:
** Invoked by the core of the Sniper video; the Sniper presents an extremely steep learning curve, as showcased by Lazy's process of learning to land headshots, but that it results in an incredibly fulfilling payoff as he proceeds to one shot entire teams.

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* DifficultButAwesome:
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DifficultButAwesome: Invoked by the core of the Sniper video; the Sniper presents an extremely steep learning curve, as showcased by Lazy's process of learning to land headshots, but that it results in an incredibly fulfilling payoff as he proceeds to one shot entire teams.




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* TakingTheBullet: In ''How it FEELS to Play Engineer", Lazy is out of metal and has no means to repair his sentry. So he uses the only thing he has left to protect his buildings: himself. Cue sexy music as he positions himself in front of his sentry to absorb rocket with the help of a friendly Medic.

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** He's a huge fan of rocket-jumping as Soldier, with almost the entire video talking about it. He does admit, however, that constantly rocket-jumping has downsides... like [[LeeroyJenkins flying straight towards a Heavy guarding the point]].
** He's highly enamoured with sticky bombs when it comes to Demoman, considering even the stock loadout to be "a marvel of game design". In the extras of that video, he decries the Scottish Resistance as going against every instinct he has when playing the class, while also admitting that the Loch-n-Load's 25% projectile speed confuses his muscle memory.
** He considers air blasting fundamental to the Pyro due to how versatile it can be as a defensive tool and how many issues it solves. It's to the point that the Phlogistonator not having it results in it getting thrown in the trash.

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** He's a huge fan of rocket-jumping as Soldier, with almost the entire video talking about entirety of "How it FEELS to play Soldier" revolving around it. He does admit, however, that constantly rocket-jumping has downsides... like [[LeeroyJenkins flying straight towards a Heavy guarding the point]].
** He's highly enamoured with sticky bombs when it comes to Demoman, considering even the stock loadout to be "a marvel of game design". In the extras of that "Extras" video, he decries lambasts the Scottish Resistance as going against every instinct he has when playing the class, game as a whole, while also admitting that the Loch-n-Load's Loch-n-Load 's 25% projectile speed confuses his muscle memory.
** He considers air blasting fundamental to the Pyro due to how versatile it can be as a defensive tool and how many issues it solves. It's to the point that the Phlogistonator not having it results makes it ultimately AwesomeButImpractical in it getting thrown in the trash.his eyes.



** Invoked in ''How it FEELS to Play Sniper in [=TF2=]'', when some players who got headshot by Lazy essentially accuses him of having these by cheating, in reality, they were just standing still, becoming an easy target.

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** Invoked in ''How it FEELS to Play Sniper in [=TF2=]'', when some players a player who got headshot by Lazy essentially accuses him of having these by cheating, in cheating. In reality, as Lazy himself points out, they were just standing still, becoming making themselves an easy target.


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* LeeroyJenkins: Discussed in various forms, but generally considered a bad idea.
** ''How it FEELS to play Heavy'' notes that rushing in against a Heavy who is ready for you will inevitably get you mowed down.
** The Soldier and Pyro videos both illustrate that continuing to shoot rockets at a class that can reflect them is never a good idea.
** ''Extras from How it FEELS to Play Demoman'' points out that, while he was [[InVinoVeritas too drunk to say it]], Lazy doesn't really blame Engineers for relying on ambush sentries, especially if they know the enemy team will keep running into them.

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