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** Level REDACTED, also known as "The Downroons", is practically another set of Backrooms, with various locations known as "Sub-Levels". The Level can be only accessed by quantum tunneling in The Void, and the moment you enter, you will be doomed to wander the level for the rest of your life.
** Being the singed 8-bit integer limit, Level 256, also known as "Demoscene', is an abandoned technological demonstration and exhibition center. The level contains terminals which display static, video games, or recordings of the viewer. There is also a "sky", which in the 4th and final document, isn't actually a sky. It can be accessed by being unlucky enough to no-clip through Level 4, and similarly to The Blackout, there is no known exit. This means that you are doomed to wander Level 256 until death.
** The Stop Sign is a BrutalBonusLevel that consists of a simple infinite field. What makes this unique, however, is that there is an entity resembling a single stop sign, which functions as the main gimmick of the level. When the stop sign gets you, it will suck your soul out, and add it to the M.E.G. database. If you run away for it for long enough, it will freeze you in time, and cut your head in half. Since there is no known exit, you will inevitably die a few moments after entering The Stop Sign, and it's also unknown how to enter. It is also a case of BlatantLies due to the article being vandalized by a wanderer named Gary's dead friends to make the Level seem safe.
** Level Fun + is an even more dangerous sublevel of Level Fun that can only be accessed by surviving long enough on the main level. The wanderer will be taken there by the Party Creators, which are tall and powerful Purple Partygoers treated as gods by the main Partygoers and [[GreaterScopeVillain provide them with all the party supplies used to lure victims.]] The level resembles a fun house with bouncy castles, ball pits, and trampolines resembling a wanderer's childhood memory. This is all a trap so that the Patty Creator's can kill their prey. This is a somewhat downplayed example as it is technically possible to escape Level Fun + by defeating a Party Creator. But because of the Party Creator's immense strength, [[HopelessBossFight no one has succeeded in doing so.]]

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** Level REDACTED, also known as "The Downroons", is practically another set of Backrooms, with various locations known as "Sub-Levels". The Level can be only be accessed by quantum tunneling in The Void, and the moment you enter, you will be doomed to wander the level for the rest of your life.
** Being the singed 8-bit integer limit, Level 256, also known as "Demoscene', is an abandoned technological demonstration and exhibition center. The level contains terminals which display static, video games, or recordings of the viewer. There is also a "sky", which in the 4th and final document, document isn't actually a sky. It can be accessed by being unlucky enough to no-clip through Level 4, and similarly to The Blackout, there is no known exit. This means that you are doomed to wander Level 256 until death.
** The Stop Sign is a BrutalBonusLevel that consists of a simple infinite field. What makes this unique, however, is that there is an entity resembling a single stop sign, which functions as the main gimmick of the level. When the stop sign gets you, it will suck your soul out, out and add it to the M.E.G. database. If you run away for it for long enough, it will freeze you in time, time and cut your head in half. Since there is no known exit, you will inevitably die a few moments after entering The Stop Sign, and it's also unknown how to enter. It is also a case of BlatantLies due to the article being vandalized by a wanderer named Gary's dead friends to make the Level seem safe.
** Level Fun + is an even more dangerous sublevel of Level Fun that can only be accessed by surviving long enough on the main level. The wanderer will be taken there by the Party Creators, which are tall and powerful Purple Partygoers treated as gods by the main Partygoers and [[GreaterScopeVillain provide them with all the party supplies used to lure victims.]] The level resembles a fun house with bouncy castles, ball pits, and trampolines resembling a wanderer's childhood memory. This is all a trap so that the Patty Creator's Creators can kill their prey. This is a somewhat downplayed example as it is technically possible to escape Level Fun + by defeating a Party Creator. But because of the Party Creator's immense strength, [[HopelessBossFight no one has succeeded in doing so.]]



* DidWeJustHaveTeaWithCthulhu: Entity 140, "Blanche" is a very friendly and polite librarian lady [[spoiler:whose true form is a mind-shattering EldritchAbomination that tries their best to keep a more comprehensible form]]. The person interviewing her even lampshades this.

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* DidWeJustHaveTeaWithCthulhu: Entity 140, "Blanche" "Blanche", is a very friendly and polite librarian lady [[spoiler:whose true form is a mind-shattering EldritchAbomination that tries their best to keep a more comprehensible form]]. The person interviewing her even lampshades this.



* DontGoIntoTheWoods: Some of the more dangerous and creepy locations in The Backrooms take on the form of vast forests. This includes [[http://backrooms-wiki.wikidot.com/level-14 Level 14: Paradise]], [[http://backrooms-wiki.wikidot.com/level-23 Level 23: The Petrified Garden]], [[http://backrooms-wiki.wikidot.com/level-32 Level 32: Forest of the Skeleton Queen]] and [[http://backrooms-wiki.wikidot.com/level-47 Level 47: The Adderwood]]. There are also a few inversions of this trope as well such as the [[http://backrooms-wiki.wikidot.com/crimson-forest Crimson Forest]] and [[http://backrooms-wiki.wikidot.com/level-39 Level 39: Enchanted Forest]] which are both relatively safe and pleasant compared to the other levels.
* EldritchAbomination: A number of them supposedly populate the Backrooms. There are a number of friendly or at least, benign abominations but those are vastly outnumbered.
* EldritchLocation: The Backrooms themselves, lying outside of reality, being infinite in scale, and being inescapable, certainly qualify. Many "levels" turn this up to 14. The reward for most eldritch has to go to level 9223372036854775807, "True Final Level." In certain continuities, there is a bottom level to the Backrooms but this place should not be attempted because it is incomprehensible to the human mind. According to some, this level is a void made of pure glitches.

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* DontGoIntoTheWoods: Some of the more dangerous and creepy locations in The Backrooms take on the form of vast forests. This includes [[http://backrooms-wiki.wikidot.com/level-14 Level 14: Paradise]], [[http://backrooms-wiki.wikidot.com/level-23 Level 23: The Petrified Garden]], [[http://backrooms-wiki.wikidot.com/level-32 Level 32: Forest of the Skeleton Queen]] Queen]], and [[http://backrooms-wiki.wikidot.com/level-47 Level 47: The Adderwood]]. There are also a few inversions of this trope as well trope, such as the [[http://backrooms-wiki.wikidot.com/crimson-forest Crimson Forest]] and [[http://backrooms-wiki.wikidot.com/level-39 Level 39: Enchanted Forest]] which are both relatively safe and pleasant compared to the other levels.
* EldritchAbomination: A number of them supposedly populate the Backrooms. There are a number of friendly or at least, least benign abominations abominations, but those are vastly outnumbered.
* EldritchLocation: The Backrooms themselves, lying outside of reality, being infinite in scale, and being inescapable, certainly qualify. Many "levels" turn this up to 14. The reward for most eldritch has to go to level 9223372036854775807, "True Final Level." In certain continuities, there is a bottom level to the Backrooms Backrooms, but this place should not be attempted you shouldn't try to reach it because it is incomprehensible to the human mind. According to some, this level is a void made of pure glitches.



** Partygoers use fake birthday rooms to lure in victims to murder or [[WasOnceAMan convert into more Partygoers]]. But if it really ''is'' someone's birthday the Partygoers will leave them alone. They'll turn hostile again the second the birthday is over though.

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** Partygoers use fake birthday rooms to lure in victims to murder or [[WasOnceAMan convert into more Partygoers]]. But if it really ''is'' someone's birthday birthday, the Partygoers will leave them alone. They'll turn hostile again the second the birthday is over over, though.



** Level 4Four of [=Th3 Sh4dy Gr3y=] to Level 11, as many refer to it as "Level 11 but dark." Much like Level 11, Level 4Four is a large city with a similar design, and often have buildings that glitch and defy the laws of physics (like floating, appearing upside down, or clipping into each other). However, Level 11 is a colorful city where it is an EndlessDaytime, and is safe due to a general lack of entities. The entities that do appear (mainly Facelings and Hounds) are under "The Level 11 Effect" and therefore are passive and [[TruceZone will not attack wanderers]]. Level 4Four is under the same DeliberatelyMonochrome palette as the rest of [=Th3 Sh4dy Gr3y=], and it is AlwaysNight. Entities are everywhere on this level and they are always hostile. Skyscrapers are locked, but can easily be broken into. This is not recommended as they are filled with entities like Smilers and Skin Stealers. The streets are filled with Facelings who will mug wanderers out of their belongings, and The Mangled, who are always roaming the streets looking for someone to stomp on. If that wasn't bad enough, the level hosts severe weather conditions such as extreme temperatures or natural disasters. Level 4Four is Level 11 if it were just as dangerous as some of the other worst levels in the Backrooms rather than the safe haven it currently is.

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** Level 4Four of [=Th3 Sh4dy Gr3y=] to Level 11, as many refer to it as "Level 11 but dark." Much like Level 11, Level 4Four is a large city with a similar design, and often have buildings that glitch and defy the laws of physics (like floating, appearing upside down, or clipping into each other). However, Level 11 is a colorful city where it is an EndlessDaytime, and is safe due to a general lack of entities. The entities that do appear (mainly Facelings and Hounds) are under "The Level 11 Effect" and therefore are passive and [[TruceZone will not attack wanderers]]. Level 4Four is under the same DeliberatelyMonochrome palette as the rest of [=Th3 Sh4dy Gr3y=], and it is AlwaysNight. Entities are everywhere on this level and they are always hostile. Skyscrapers are locked, but can easily be broken into. This is not recommended as they are filled with entities like Smilers and Skin Stealers. The streets are filled with Facelings who will mug wanderers out of their belongings, and The Mangled, who are always roaming the streets looking for someone to stomp on. If that wasn't bad enough, the level hosts severe weather conditions such as extreme temperatures or natural disasters. Level 4Four is Level 11 if it were just as dangerous as some of the other worst levels in the Backrooms rather than the safe haven it currently is.



** The Frowners are to the Smilers what Partypoopers were to the Partygoers. [[ExactlyWhatItSaysOnTheTin As their name implies]], [[PerpetualFrowner they have a constant frown on their face]], but are genuinely friendly to wanderers. They also are not afraid of the light compared to their smiling counterparts, revealing themselves to be humanoid creatures standing at 6-10 feet with long sharp horns protruding from their head and long claws. While they are normally docile, they will get aggressive when Smilers are around, who are their natural enemy, [[BewareTheNiceOnes and will also sacrifice you to the Smilers if you attack them]]. Much like the Fun War, Smilers and Frowners got into their own war called the Glowing Face War. [[TheBadGuyWins The Smilers unfortunately won]] and [[AllYourBaseAreBelongToUs took over the Frowners' home level]]. Thankfully, the Frowners didn't go extinct like the Partypoopers did, but they're still endangered. They eventually got themselves a new level, where they'd help Backrooms wanderers seeking refuge. The Frowners are slowly but surely repopulating. What helps is that they can [[HeelFaceBrainwashing convert Smilers into more Frowners]] by gouging out their eyes with their claws.
* EvilIsPetty: Entity Null (Gaius) wants all of humanity to suffer for eternity as penance for having left her alone long ago - except nobody knows what she's talking about.
* EvilVersusEvil: The Smilers and Rattlers are known to absolutely hate each other. The rivalry started when a Smiler killed a Rattler's victim. This infuriated the Rattler and it actually managed to drive the Smiler insane. The Smiler underwent drastic changes, it began frowning and its face began glitching and it would constantly try to get away from the Rattler. The other Smilers ended up attacking and actually killing the Rattler. The Rattlers, being smart, made Smilers public enemy number 1 to their kind. Ever since then, the two would go out their way to attack each other over wanderers.

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** The Frowners are to the Smilers what Partypoopers were to the Partygoers. [[ExactlyWhatItSaysOnTheTin As their name implies]], [[PerpetualFrowner they have a constant frown on their face]], but are genuinely friendly to wanderers. They also are not afraid of the light compared to their smiling counterparts, revealing themselves to be humanoid creatures standing at 6-10 feet with long sharp horns protruding from their head and long claws. While they are normally docile, they will get aggressive when Smilers are around, who are in the presence of Smilers, their natural enemy, [[BewareTheNiceOnes and will also sacrifice you to the Smilers if you attack them]]. Much like the Fun War, Smilers and Frowners got into their own war called the Glowing Face War. [[TheBadGuyWins The Smilers unfortunately won]] and [[AllYourBaseAreBelongToUs took over the Frowners' home level]]. Thankfully, the Frowners didn't go extinct like the Partypoopers did, but they're still endangered. They eventually got themselves a new level, where they'd help Backrooms wanderers seeking refuge. The Frowners are slowly but surely repopulating. What helps is that they can [[HeelFaceBrainwashing convert Smilers into more Frowners]] by gouging out their eyes with their claws.
* EvilIsPetty: Entity Null (Gaius) wants all of humanity to suffer for eternity as penance for having left her alone long ago - ago-- except nobody knows what she's talking about.
* EvilVersusEvil: The Smilers and Rattlers are known to absolutely hate each other. The rivalry started when a Smiler killed a Rattler's victim. This infuriated the Rattler and it actually managed to drive the Smiler insane. The Smiler underwent drastic changes, it began frowning and its face began glitching and it would constantly try to get away from the Rattler. The other Smilers ended up attacking and actually killing the Rattler. The Rattlers, being smart, made Smilers public enemy number 1 to their kind. Ever since then, the two would go out of their way to attack each other over wanderers.



* FateWorseThanDeath: Those who consume Liquid Pain will fall victim to one of these, starting off with a minor swelling or fever on their left leg, then following onto a sudden pain stab to the stomach, a mild 10 hour long headache, pus leaking from the legs and head, small fractures to the skull and violent swelling of the head, internal bleeding from the legs with muscles breaking and scratching open, and ending with the explosion of stomach and eyeballs, organs busting open and the victim no longer being able to use their limbs. They're kept alive and conscious through all of this, by the way, and somehow survive afterwards.

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* FateWorseThanDeath: Those who consume Liquid Pain will fall victim to one of these, starting off with a minor swelling or fever on their left leg, then following onto on to a sudden pain stab to the stomach, a mild 10 hour long headache, pus leaking from the legs and head, small fractures to the skull and violent swelling of the head, internal bleeding from the legs with muscles breaking and scratching open, and ending with the explosion of stomach and eyeballs, organs busting open open, and the victim no longer being able to use their limbs. They're kept alive and conscious through all of this, by the way, and somehow survive afterwards.



** Gaius' soothing words make her seem like an absolute sweetheart... however, her absolute disgust at Blanche's existence and insults levied at her along with her desire to see all of humanity suffer for eternity to further empower her land her firmly in this category.
** The Beast of Level 5 is not openly aggressive and speaks to wanderers in a polite demeanor. But don't be fooled! This entity only shows up to wanderers who are at the brink of losing their sanity and wants to psychologically break them. Do not accept any deal of his!

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** Gaius' soothing words make her seem like an absolute sweetheart... however, her absolute disgust at Blanche's existence and insults levied at her her, along with her desire to see all of humanity suffer for eternity to further empower her her, land her firmly in this category.
** The Beast of Level 5 is not openly aggressive and speaks to wanderers in a polite demeanor. But don't be fooled! This entity only shows up to wanderers who are at the brink of losing their sanity sanity, and wants to psychologically break them. Do not accept any deal of his!



* FormulaBreakingEpisode: The aptly named Format Screws are pages which subvert the typical page format, some great examples include Entity 118, which appears as a discussion towards the deletion of a page about a disease which [[CruelAndUnusualDeath turns people's insides into leaves]], Entity 53, which appears to be a sort of tale involving the reader reading the actual page, most of the Spookycon 2021 entities, Level Fun and Level 404, which both try to make them appear much more inviting than they actually are, the Conductor, which takes the form of a Q&A with the titular entity, and Nostalgi Gaius, who [[TheFourthWallWillNotProtectYou outright rewrites the text onscreen to convince people to "come home to heaven."]]

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* FormulaBreakingEpisode: The aptly named Format Screws are pages which subvert the typical page format, some format. Some great examples include Entity 118, which appears as a discussion towards the deletion of a page about a disease which [[CruelAndUnusualDeath turns people's insides into leaves]], Entity 53, which appears to be a sort of tale involving the reader reading the actual page, most of the Spookycon 2021 entities, Level Fun and Level 404, which both try to make them appear much more inviting than they actually are, the Conductor, which takes the form of a Q&A with the titular entity, and Nostalgi Gaius, who [[TheFourthWallWillNotProtectYou outright rewrites the text onscreen to convince people to "come home to heaven."]]



** A few pages on entities outright have the pages frequently editing their own pages to make them seem better, examples including the Partygoers or the Coders.

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** A few pages on entities outright have the pages frequently editing their own pages to make them seem better, examples including such as the Partygoers or and the Coders.



* FriendToAllChildren: Lotka treats every children it finds kindly no matter what, occasionally even dipping into overprotective territory.
* GodIsEvil: One researcher believes that Nostalgi Gaius is the God of everything - and she wants them all dead.

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* FriendToAllChildren: Lotka treats every children child it finds kindly no matter what, occasionally even dipping into overprotective territory.
* GodIsEvil: One researcher believes that Nostalgi Gaius is the God of everything - everything-- and she wants them all dead.



* HopelessBossFight: Level 611 has an entity called The Sentinel who constantly closes in on the position of anyone who warps here. There is no known way to neutralize them besides obscene firepower so your best bet is to take the first no-clip exit available because you may never find another one in time. Logs have also stated that there are more than one Sentinel as well.

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* HopelessBossFight: Level 611 has an entity called The Sentinel who constantly closes in on the position of anyone who warps here. There is no known way to neutralize them besides obscene firepower firepower, so your best bet is to take the first no-clip exit available because you may never find another one in time. Logs have also stated that there are more than one Sentinel as well.multiple Sentinels.



* LuckBasedMission: Based on InstakillMook above, dealing with Entities usually boils down to this, even when there's room for skill application. Fighting them is out as they're either [[ImplacableMan too powerful to defeat]] or [[ResourcesManagementGameplay an ammo sponge when there's precious few for everyone]], some are capable of [[SuperSenses detecting your presence before you even notice you're not alone]], others still are [[StealthExpert so good at hiding]] that by the time you notice them, [[YouAreAlreadyDead it's already too late]].


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* LuckBasedMission: Based on InstakillMook above, dealing with Entities usually boils down to this, even when there's room for skill application. Fighting them is out as they're either [[ImplacableMan too powerful to defeat]] or [[ResourcesManagementGameplay an ammo sponge when there's precious few for everyone]], some are capable of [[SuperSenses detecting your presence before you even notice you're not alone]], others still are [[StealthExpert so good at hiding]] that by the time you notice them, [[YouAreAlreadyDead it's already too late]].
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* BlatantLies: '''DO NOT''' trust any message ending with a "=)"! They are written by partygoers who are trying to trick wanderers into thinking they are friendly. The notes may also lead you to their domain -- Level "Fun =)" -- which is a nightmarish (but cheery) trap.

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* BlatantLies: '''DO NOT''' trust any message ending with a "=)"! They are written by partygoers Partygoers who are trying to trick wanderers into thinking they are friendly. The notes may also lead you to their domain -- Level "Fun =)" -- which is a nightmarish (but cheery) trap.



** The ways that the Dentists kill off their victims is by ripping out their teeth and gums and then either strangling them, stabbing them, or just using blunt force.

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** The ways that the Dentists kill off their victims is by ripping out their teeth and gums and then either strangling them, stabbing them, or just using blunt force.



** Skin-Givers kill victims they encounter by placing extra layers of skin on them until they pass out from heat exhaustion, to which they then tear off the new layers of skin and eat the victim's flesh.

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** Skin-Givers kill victims they encounter by placing extra layers of skin on them until they pass out from heat exhaustion, to which they then tear tearing off the new extra layers of skin and eat eating the victim's flesh.



** Tiletraps will attack "losers" of the Tile Game, to which they inject them with enzymes which paralyse them but keep them conscious, to which more Tiletraps will swarm and burrow through the victim, they will also try their best to keep their victim alive throughout the process.

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** Tiletraps will attack "losers" of the Tile Game, to which they inject injecting them with enzymes which paralyse them but keep them conscious, to at which point more Tiletraps will swarm and burrow through the victim, victim; they will also try their best to keep their victim alive throughout the process.



** Carnivorous Balloons use their knot to paralyze their victims and open the sphincter of the knot to consume them. The digestion process is carried out with the use of gaseous ammonia, which is highly corrosive and digests the victim in a similar way to hydrochloric acid in the human stomach. The process can last a few days and the victim will be conscious and able to feel pain until they eventually die from blood loss, dehydration or buildup of toxic substances in their body.
** The Hydrolitis Plague's symptoms include discoloration of skin, high fevers, internal bleeding and [[BodyHorror necrosis]], eventually resulting in death.

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** Carnivorous Balloons use their knot to paralyze their victims and open the sphincter of the knot to consume them. The digestion process is carried out with the use of gaseous ammonia, which is highly corrosive and digests the victim in a similar way to hydrochloric acid in the human stomach. The process can last a few days days, and the victim will be conscious and able to feel pain until they eventually die from blood loss, dehydration dehydration, or buildup of toxic substances in their body.
** The Hydrolitis Plague's symptoms include discoloration of skin, high fevers, internal bleeding bleeding, and [[BodyHorror necrosis]], eventually resulting in death.



** Falling into The Void is a more subtle take, as you're trapped in nothingness until you expire. Depending on who you ask, The Void will [[AFateWorseThanDeath sustain your life]] granting you [[AndIMustScream a cruel twist on immortality]].

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** Falling into The Void is a more subtle take, as you're trapped in nothingness until you expire. Depending on who you ask, The Void will [[AFateWorseThanDeath sustain your life]] life]], granting you [[AndIMustScream a cruel twist on immortality]].
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* BigGood: Blanche of level 906 can be seen as this. She's the good counterpart of Gaius and is generally a soft-spoken, friendly librarian. Provided you maintain your best behavior in her archive and don't attack her that is.

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* BigGood: Blanche of level 906 can be seen as this. She's the good counterpart of Gaius and is generally a soft-spoken, friendly librarian. Provided you maintain your best behavior in her archive and don't attack her her, that is.



* BreatherLevel: An in-universe example with Level 37, also known as either "the Poolrooms" or "Sublimity". Here, there are no entities, only miles of artificial canals, pools and other water features in an environment reminiscent of an indoor water park, complete with varying levels of lights, a colour-changing sky visible through windows, and tiled walls and floors. However, travellers must note that the water in Level 37 is not chlorinated, and the darker areas of the level have stagnant water which the bacteria responsible for the highly dangerous Hydrolitis Plague have colonised.

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* BreatherLevel: An in-universe example with Level 37, also known as either "the Poolrooms" or "Sublimity". Here, there are no entities, only miles of artificial canals, pools pools, and other water features in an environment reminiscent of an indoor water park, complete with varying levels of lights, a colour-changing sky visible through windows, and tiled walls and floors. However, travellers must note that the water in Level 37 is not chlorinated, and the darker areas of the level have stagnant water which the bacteria responsible for the highly dangerous Hydrolitis Plague have colonised.
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Another notable video -- predating the Kane Pixels series (October 26, 2019) -- is [[https://www.youtube.com/watch?v=nWkvc9yN4Ts Into The Backrooms]] by [=YouTube=] user Evan Royalty. It also has its own separate continuity from the general Backrooms lore and tells the story of LAPD Police Officer James Richmond responding to a welfare check request from a Timothy Park whose wife Claire Park has gone missing. Rich discovers an open door at the Park residence and requests backup, a Knox answering the call. Long-story-short, Rich falls through a glitch into Level 0 and suffers great emotional trauma from his experience of being isolated and hunted by an entity. The video was developed through modifications to ''VideoGame/GrandTheftAutoV''.

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Another notable video -- predating the Kane Pixels series (October 26, 2019) -- is [[https://www.youtube.com/watch?v=nWkvc9yN4Ts Into The Backrooms]] by [=YouTube=] user Evan Royalty. It also has its own separate continuity from the general Backrooms lore and tells the story of LAPD Police Officer James Richmond responding to a welfare check request from a Timothy Park whose wife Claire Park has gone missing. Rich discovers an open door at the Park residence and requests backup, a Knox answering the call. Long-story-short, Rich falls through a glitch into Level 0 and suffers great emotional trauma from his experience of being isolated and hunted by an entity. The video was developed through modifications to ''VideoGame/GrandTheftAutoV''.
Is there an issue? Send a MessageReason:
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* BreatherLevel: An in-universe example with Level 37, also known as either "the Poolrooms" or "Sublimity". Here, there are no entities, only miles of artificial canals, pools and other water features in an environment reminiscent of an indoor water park, complete with varying levels of lights, a colour-changing sky visible through windows, and tiled walls and floors. However, travellers must note that the water in Level 37 is not chlorinated, and the darker areas of the level have stagnant water which the bacteria responsible for the highly dangerous Hydrolitis Plague have colonised.
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* AllTheWorldsAreAStage: Level 38 is an amalgamation of all levels from numbers 0 to 37, having all of their effects. Some documented include the darkness of Level 6, the intense mould of Level 28, the decay in the outer sections of Level 33, the inability to be photographed of Level 12, the pipes of Level 2, the great Wi-Fi of Level 3, the gravitational effects of Level 7, the high number of floors of Level 13, the reminiscence of childhood experiences of Level 18, the non-Euclidean layout of Level 26, the tainted food of Level 36, the Level 11 effect, the [[SchmuckBait quote-on-quote "paradise"]] of Level 14, the complete structural shifts of Level 16, the distorted mountains and settlements of Level 29, the fake landscape of Level 30, the skeletons of Level 32 and the colour changing sky of Level 37.

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* AllTheWorldsAreAStage: Level 38 is an amalgamation of all levels from numbers 0 to 37, having all of their effects. Some documented include the darkness of Level 6, the intense mould of Level 28, the decay in the outer sections of Level 33, the inability to be photographed of Level 12, the pipes of Level 2, the great Wi-Fi of Level 3, the gravitational effects of Level 7, the high number of floors of Level 13, the reminiscence of childhood experiences of Level 18, the non-Euclidean layout of Level 26, the tainted food of Level 36, the Level 11 effect, the [[SchmuckBait quote-on-quote "paradise"]] of Level 14, the complete structural shifts of Level 16, the distorted mountains and settlements of Level 29, the fake landscape of Level 30, the skeletons of Level 32 and the colour changing sky of Level 37.
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Removing mobile link


The creepypasta was created in 2019 by an anonymous user on Website/FourChan, when posting the aforementioned quote in response to a slightly tilted photo of an empty yellow-colored hallway in a discussion about unsettling images. The concept of one suddenly getting stranded alone in an abandoned maze beyond reality and the eerieness of the image -- depicting a familiar environment like an office, but without any people or furniture -- led many internet users in the following years to delve into the story and expand the original premise in social media, such as adding antagonistic supernatural entities and different landscapes trapped travelers could face, sometimes called "levels". The latter often similarly plays with the juxtaposition of nostalgic, recognizable, and oft-crowded places depicted as abandoned, claustrophobic, surreal and dream-like instead, using the concept of "[[https://en.m.wikipedia.org/wiki/Liminal_space_(aesthetic) liminal places]]" popularized by The Backrooms.

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The creepypasta was created in 2019 by an anonymous user on Website/FourChan, when posting the aforementioned quote in response to a slightly tilted photo of an empty yellow-colored hallway in a discussion about unsettling images. The concept of one suddenly getting stranded alone in an abandoned maze beyond reality and the eerieness of the image -- depicting a familiar environment like an office, but without any people or furniture -- led many internet users in the following years to delve into the story and expand the original premise in social media, such as adding antagonistic supernatural entities and different landscapes trapped travelers could face, sometimes called "levels". The latter often similarly plays with the juxtaposition of nostalgic, recognizable, and oft-crowded places depicted as abandoned, claustrophobic, surreal and dream-like instead, using the concept of "[[https://en.m.wikipedia.org/wiki/Liminal_space_(aesthetic) liminal places]]" popularized by The Backrooms.
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A video game based on the lore of the Backrooms, ''{{VideoGame/Subliminal}}'', is slated for release in 2024.
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Misused. While it does cover Instakill part, there's no indication that they're Mooks.


%% If the below is still not good enough, just delete it, don't comment it out.%%
* InstakillMook: Most Entities are a combination of the "more damage than Full HP" type and an InvincibleVillain. Furthermore, they all have unique behaviors, and most of them can kill you as easily as one would an ant, so individual examples would make too long a list from how broad a subject it is. But in general, you have three options: (A) [[RunOrDie run and pray you give them the slip]], (B) [[StealthRun hide and pray they move on without noticing you]], (C) [[BeastInTheMaze pray you get back to a safe place before you encounter them]], or (D) pray they kill you quickly and painlessly. [[Series/DoctorWho Seriously, there's an outrageous amount of]] ''[[LuckBasedMission praying]]'' involved in any long life lived in The Backrooms. And the Entities that are ''confirmed'' killable are such damage sponges that battle is still inadvisable due to the utter drain on [[ResourcesManagementGameplay preciously scarce resources]].

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