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* AcceptableTargets: [[invoked]] He notes in ''VideoGame/WolfensteinTheNewOrder'' that Nazis are so evil that players don't need an excuse to, say, drown one in his own piss, but the game still takes the time to make them hateable beyond that.
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The series that created the [[https://www.youtube.com/watch?v=P0dXtOVi2yo&t=62s PC Master Race]] meme.

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The series that created the [[https://www.youtube.com/watch?v=P0dXtOVi2yo&t=62s [[https://youtu.be/P0dXtOVi2yo?t=58 PC Master Race]] meme.
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Now a disambiguation. Can't tell if replacements applicable.


* EightPointEight: Yahtzee invokes the trope when he names ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' the fourth best game of 2017. [[invoked]]
-->'''Yahtzee:''' Yeah, fanboys, I'm putting it in at 4! What are you going to do about it? You going to cry? "Ooh, mummy, call the police! He only moderately lavished it with praise! Bring me my coat that looks good from the back, 'cause I'm going to do some serious shunning!"
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The series that created the [[https://www.youtube.com/watch?v=P0dXtOVi2yo&t=62s PC Master Race]] meme.
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* LastSecondEndingChoice: He calls it the Endingtron 3000, and is absolutely not fond of this trope.
-->There's no payoff at all, no glimpse of the world our choice created or what became of the characters, no word on whether your techy support guy ever managed to dislodge that tree branch from up his bum.

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* FranchiseOriginalSin: [[invoked]] Brings this up with ''Modern Warfare'' games is his article "What is the Matter with You People?" Aside from bringing up the reason for the above question, Yahtzee brings up that when one of the player characters was [[KilledOffForReal killed]] in a nuclear blast in the original ''Modern Warfare'', it was a well done shock. In almost every moment like that, the character will survive or somebody will rescue them, so it's especially gripping with the character's struggle to move before finally dying. In Yahtzee's opinion, the next games in the series missed what made that a powerful moment and started killing characters left and right, causing the deaths to lose impact. The infamous "No Russian" level from ''Modern Warfare 2'' - while it served the story at the time - came off as a cheap attempt to shock the players just for the sake of shocking them. By the same token, the family killed by a suicide bomber in ''Modern Warfare 3'' failed to shock in any sense, because it was expected by that point.

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* FranchiseOriginalSin: FranchiseOriginalSin:
**
[[invoked]] Brings this up with ''Modern Warfare'' games is his article "What is the Matter with You People?" Aside from bringing up the reason for the above question, Yahtzee brings up that when one of the player characters was [[KilledOffForReal killed]] in a nuclear blast in the original ''Modern Warfare'', it was a well done shock. In almost every moment like that, the character will survive or somebody will rescue them, so it's especially gripping with the character's struggle to move before finally dying. In Yahtzee's opinion, the next games in the series missed what made that a powerful moment and started killing characters left and right, causing the deaths to lose impact. The infamous "No Russian" level from ''Modern Warfare 2'' - while it served the story at the time - came off as a cheap attempt to shock the players just for the sake of shocking them. By the same token, the family killed by a suicide bomber in ''Modern Warfare 3'' failed to shock in any sense, because it was expected by that point.point.
** [[invoked]] While not to the same extent, Yahtzee discusses a game mechanics-related example in his review of ''VideoGame/{{Soma}}''. In said review, Yahtzee notes how ''Soma'' still uses the stealth-focused SurvivalHorror gameplay that discourages the player from looking at the monsters hunting after them that was used in ''VideoGame/AmnesiaTheDarkDescent'', the SpiritualPredecessor to ''Soma''. However, he then muses that this worked well in ''Amnesia'' because of the tight, claustrophobic passageways and the panicky atmosphere from the SurvivalHorror story distracting the player from the inherent paradox involved, but it doesn't work nearly as well in ''Soma''. This is because not only is ''Soma'' more of a philosophy-focused game rather than the horror-focused game that ''Amnesia'' was (and so the player will feel less stressed out and more able to ruminate on [[FridgeLogic how unreasonable it is]] to motivate the player to avoid monsters ''and'' discourage the player from being able to tell where said monsters are), but the more open and less claustrophobic level design in ''Soma'' makes it easier for the monsters to unexpectedly find the player, only further compounding the effect.

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* UnexpectedGameplayChange:[[invoked]] Yahtzee isn't fundamentally averse to games juggling multiple gameplay elements at once, but he does consider it a problem if they don't jive well in theme and pacing, instead turning into [[{{Padding}} bloated admin]]. "Jiminy Cockthroat" games that fuse [[WideOpenSandbox open world sandboxes]] with a menagerie of action, stealth, collect-a-thons, and crafting particularly get on his nerves for being radically unfocused, but this can also manifest in milder ways -- he's given flack towards ''VideoGame/ResidentEvil7Biohazard'' and ''VideoGame/DeathStranding'' for having gameplay loops based around [[SurvivalHorror survival]] and exploration, then periodically break the flow for {{Boss Battle}}s built around combat, which he sees as out-of-place considering the context.



** His Extra Punctuation follow-up to ''VideoGame/FarCry3'' has him saying the same thing about ''{{VideoGame/Bulletstorm}}'' and ''{{VideoGame/Wolfenstein 2009}}''. ''VideoGame/SonicColors'' was similarly slammed harshly the first two times Yahtzee mentioned it, but every other time it's been brought up he's been much more favourable to it, comparing it to ''VideoGame/ResidentEvil4'' as the game in the franchise that got away from all the things that was dragging it down.

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** His Extra Punctuation follow-up to ''VideoGame/FarCry3'' has him saying the same thing about ''{{VideoGame/Bulletstorm}}'' and ''{{VideoGame/Wolfenstein 2009}}''. ''VideoGame/SonicColors'' was similarly slammed harshly the first two times Yahtzee mentioned it, but every other time it's been brought up he's been much more favourable favorable to it, comparing it to ''VideoGame/ResidentEvil4'' as the game in the franchise that got away from all the things that was dragging it down.



* WorldOfSymbolism: He dislikes this trope, if his review of ''VideoGame/SeaOfSolitude'' is any indication:
-->What I dislike about games like this and ''VideoGame/{{Gris}}'' is that they're trying to affect the appearance of meaningfulness without actually having any depth. If you look at, say, ''Literature/MobyDick'', it can be [[{{Applicability}} interpreted as a metaphor for a lot of things]] - man vs. nature, order vs. chaos, the struggle to clean semen out of the bathroom rug before your mum gets home - but on the surface level, it's an adventure story about a white whale and a dude with a narc-on, and if you prefer it that way, then that's all it need be. ''VideoGame/{{Gris}}'' and ''VideoGame/SeaOfSolitude'' have no surface level; it's all symbolism all the time, but at least ''VideoGame/{{Gris}}'' has its characters keep their fucking mouths shut so it's open to interpretation. ''VideoGame/SeaOfSolitude'' has no such patience, and Kay's narration is constantly laying everything bare. "Look, there's a thing. It represents thing. Isn't that clever?"

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* WorldOfSymbolism: He dislikes this trope, especially if it's used as a crutch in lieu of making a narrative that can be taken at face value, if his review of ''VideoGame/SeaOfSolitude'' is any indication:
-->What I dislike about games like this and ''VideoGame/{{Gris}}'' is that they're trying to affect the appearance of meaningfulness without actually having any depth. If you look at, say, ''Literature/MobyDick'', it can be [[{{Applicability}} interpreted as a metaphor for a lot of things]] things]][[invoked]] - man vs. nature, order vs. chaos, the struggle to clean semen out of the bathroom rug before your mum gets home - but on the surface level, it's an adventure story about a white whale and a dude with a narc-on, and if you prefer it that way, then that's all it need be. ''VideoGame/{{Gris}}'' and ''VideoGame/SeaOfSolitude'' have no surface level; it's all symbolism all the time, but at least ''VideoGame/{{Gris}}'' has its characters keep their fucking mouths shut so it's open to interpretation. ''VideoGame/SeaOfSolitude'' has no such patience, and Kay's narration is constantly laying everything bare. "Look, there's a thing. It represents thing. Isn't that clever?"
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* GrandfatherClause: He's not a fan of games using outdated video game conventions for no better reason than tradition, such as the "lives" systems that persist in ''Franchise/SuperMarioBros'' titles or even in modern titles such as ''VideoGame/IAmAlive''.
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Yahtzee. Also. Had. A. Follow-up. Column. Called. [[https://www.escapistmagazine.com/category/v1/extra-punctuation/ "Extra Punctuation."]] In. Order. To. Explain. His. Views. And. Opinions. On. The. Game. Of. The. Week. In. Greater. Detail. [[OverlyLongGag And. Bring. Up. Points. He. Could. Not. Turn. Into. Jokes.]] The column was dormant for while, with the written version having been discontinued since 2017, but was it eventually resurrected in October 2021 in the form of a video series.

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Yahtzee. Also. Had. A. Follow-up. Column. Called. [[https://www.escapistmagazine.com/category/v1/extra-punctuation/ "Extra Punctuation."]] In. Order. To. Explain. His. Views. And. Opinions. On. The. Game. Of. The. Week. In. Greater. Detail. [[OverlyLongGag And. Bring. Up. Points. He. Could. Not. Turn. Into. Jokes.]] The column was dormant for while, with the written version having been discontinued since 2017, but was it eventually resurrected in October 2021 in the form of a video series.
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[[caption-width-right:350: Some people say they have difficulty telling whether I recommend a game or not, I know, what morons! ]]

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[[caption-width-right:350: Some people say they have difficulty telling whether I recommend a game or not, not. I know, what morons! ]]
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* TrueArtIsAngsty: [[invoked]] Zig-zagged. On the one hand, he praised depressing [[EmotionalTorque emotionally gutting]] games like ''VideoGame/SilentHill2'' and ''VideoGame/SpecOpsTheLine'', but on the other hand, one of his ''Extra Punctuation'' columns bemoaned the popular trend towards making existing franchises DarkerAndEdgier (after reviewing ''VideoGame/TwistedMetal'' and finding its inconsistent tone rather perplexing), and discovering to his surprise that he found the increasing emphasis on {{Gorn}} in video games a little disquieting with his advancing years. He has also given high praise to games with a notable lightness of tone, such as ''{{VideoGame/Psychonauts}}'' and ''VideoGame/DriverSanFrancisco''. To be more concise: it's not so much the gorn that he hates, but rather when the gorn is utterly tasteless (''VideoGame/TombRaider2013''), or when it's utterly repetitive (''VideoGame/{{Splatterhouse}}''). He also gave high praise to ''{{VideoGame/Undertale}}'' for averting this, being dramatic and genuinely funny in equal measure without either coming across as feeling forced, and using ThePowerOfFriendship in a way that actually worked.

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* TrueArtIsAngsty: [[invoked]] Zig-zagged. On the one hand, he praised depressing [[EmotionalTorque emotionally gutting]] games like ''VideoGame/SilentHill2'' and ''VideoGame/SpecOpsTheLine'', but on the other hand, one of his ''Extra Punctuation'' columns bemoaned the popular trend towards making existing franchises DarkerAndEdgier (after reviewing ''VideoGame/TwistedMetal'' and finding its inconsistent tone rather perplexing), and discovering to his surprise that he found the increasing emphasis on {{Gorn}} in video games a little disquieting with his advancing years. He has also given high praise to games with a notable lightness of tone, such as ''{{VideoGame/Psychonauts}}'' and ''VideoGame/DriverSanFrancisco''. To be more concise: it's not so much the gorn that he hates, but rather when the gorn is utterly tasteless (''VideoGame/TombRaider2013''), or when it's utterly repetitive (''VideoGame/{{Splatterhouse}}''). He also gave high praise to ''{{VideoGame/Undertale}}'' for averting this, being dramatic and genuinely funny in equal measure without either coming across as feeling forced, and using ThePowerOfFriendship in a way that actually worked. Notably averted by him giving ''VideoGame/TheLastOfUsPartII'', a lot of other publication's game of the year, his worst game of 2020 award because he saw the dark elements as nothing more than emotionally exploitational in service of a poor story.
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Yahtzee. Also. Had. A. Follow-up. Column. Called. [[http://www.escapistmagazine.com/articles/view/columns/extra-punctuation "Extra Punctuation."]] In. Order. To. Explain. His. Views. And. Opinions. On. The. Game. Of. The. Week. In. Greater. Detail. [[OverlyLongGag And. Bring. Up. Points. He. Could. Not. Turn. Into. Jokes.]] The column was dormant for while, with the written version having been discontinued since 2017, but was it eventually resurrected in October 2021 in the form of a video series.

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Yahtzee. Also. Had. A. Follow-up. Column. Called. [[http://www.[[https://www.escapistmagazine.com/articles/view/columns/extra-punctuation com/category/v1/extra-punctuation/ "Extra Punctuation."]] In. Order. To. Explain. His. Views. And. Opinions. On. The. Game. Of. The. Week. In. Greater. Detail. [[OverlyLongGag And. Bring. Up. Points. He. Could. Not. Turn. Into. Jokes.]] The column was dormant for while, with the written version having been discontinued since 2017, but was it eventually resurrected in October 2021 in the form of a video series.
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Yahtzee. Also. Had. A. Follow-up. Column. Called. [[http://www.escapistmagazine.com/articles/view/columns/extra-punctuation "Extra Punctuation."]] In. Order. To. Explain. His. Views. And. Opinions. On. The. Game. Of. The. Week. In. Greater. Detail. [[OverlyLongGag And. Bring. Up. Points. He. Could. Not. Turn. Into. Jokes.]] It is currently dormant, with no new articles written since 2017, but in October 2021 it returned in the form of a video series.

to:

Yahtzee. Also. Had. A. Follow-up. Column. Called. [[http://www.escapistmagazine.com/articles/view/columns/extra-punctuation "Extra Punctuation."]] In. Order. To. Explain. His. Views. And. Opinions. On. The. Game. Of. The. Week. In. Greater. Detail. [[OverlyLongGag And. Bring. Up. Points. He. Could. Not. Turn. Into. Jokes.]] It is currently dormant, The column was dormant for while, with no new articles the written version having been discontinued since 2017, but was it eventually resurrected in October 2021 it returned in the form of a video series.

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* CosmicHorrorStory: Yahtzee is a fan of the genre and has incorporated various themes from it into a lot of his own works, such as the ''Chzo Mythos'', ''Literature/DifferentlyMorphous'' and ''VideoGame/TheConsumingShadow''.
** That said, in his review of ''VideoGame/TheSinkingCity'', he points out that cosmic horror doesn't really translate to modern values, as the core philosophy of the genre - [[LookOnMyWorksYeMightyAndDespair mankind's futile endeavours]] [[HumansAreInsects in the face of ancient and uncaring beings]] - isn't as effective when you can lose faith in humanity just by opening your web browser. Thus, in his estimation, the genre requires a different approach to work in the modern day.

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* CosmicHorrorStory: Yahtzee is a fan of the genre and has incorporated various themes from it into a lot of his own works, such as the ''Chzo Mythos'', ''Literature/DifferentlyMorphous'' and ''VideoGame/TheConsumingShadow''. \n** That said, in his review of ''VideoGame/TheSinkingCity'', he points out that cosmic horror doesn't really translate to modern values, as the core philosophy of the genre - [[LookOnMyWorksYeMightyAndDespair mankind's futile endeavours]] [[HumansAreInsects in the face of ancient and uncaring beings]] - isn't as effective when you on a modern audience, who can lose faith in humanity get the same essential message just by opening your any web browser. Thus, in his estimation, the genre requires a different approach to work in the modern day.
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Yahtzee. Also. Had. A. Follow-up. Column. Called. [[http://www.escapistmagazine.com/articles/view/columns/extra-punctuation "Extra Punctuation."]] In. Order. To. Explain. His. Views. And. Opinions. On. The. Game. Of. The. Week. In. Greater. Detail. [[OverlyLongGag And. Bring. Up. Points. He. Could. Not. Turn. Into. Jokes.]] It is currently dormant, with no new articles written since 2017.

to:

Yahtzee. Also. Had. A. Follow-up. Column. Called. [[http://www.escapistmagazine.com/articles/view/columns/extra-punctuation "Extra Punctuation."]] In. Order. To. Explain. His. Views. And. Opinions. On. The. Game. Of. The. Week. In. Greater. Detail. [[OverlyLongGag And. Bring. Up. Points. He. Could. Not. Turn. Into. Jokes.]] It is currently dormant, with no new articles written since 2017.
2017, but in October 2021 it returned in the form of a video series.
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** That said, in his review of ''VideoGame/TheSinkingCity'', he points out that cosmic horror doesn't really translate to modern values, as the core tropes of the genre - [[LookOnMyWorksYeMightyAndDespair mankind's futile endeavours]] [[HumansAreInsects in the face of ancient and uncaring beings]] - aren't as effective when you can lose faith in humanity just by opening your web browser. Thus, in his estimation, the genre requires a different approach to work in the modern day.

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** That said, in his review of ''VideoGame/TheSinkingCity'', he points out that cosmic horror doesn't really translate to modern values, as the core tropes philosophy of the genre - [[LookOnMyWorksYeMightyAndDespair mankind's futile endeavours]] [[HumansAreInsects in the face of ancient and uncaring beings]] - aren't isn't as effective when you can lose faith in humanity just by opening your web browser. Thus, in his estimation, the genre requires a different approach to work in the modern day.
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* CosmicHorrorStory: Yahtzee is a fan of the genre and has incorporated various themes from it into a lot of his own works, such as the ''Chzo Mythos'', ''Literature/DifferentlyMorphous'' and ''VideoGame/TheConsumingShadow''.
** That said, in his review of ''VideoGame/TheSinkingCity'', he points out that cosmic horror doesn't really translate to modern values, as the core tropes of the genre - [[LookOnMyWorksYeMightyAndDespair mankind's futile endeavours]] [[HumansAreInsects in the face of ancient and uncaring beings]] - aren't as effective when you can lose faith in humanity just by opening your web browser. Thus, in his estimation, the genre requires a different approach to work in the modern day.
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[[caption-width-right:350: Some people say they have difficulty telling whether I recommend a game or not, I know, what morons! ]]
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broken link


Less than a month later, he was hired by ''[[http://www.escapistmagazine.com The Escapist]]'', an online magazine with a big boat made of money (see the page quote), to release one of these video reviews a week. And so began ''[[http://www.escapistmagazine.com/videos/view/zero-punctuation Zero Punctuation]]''. The combination of [[AccentuateTheNegative caustic]] [[BlackComedy humour]] (admittedly with occasional dashes of [[CompassionateCritic compassion]]), [[MotorMouth rapid-fire delivery]], and [[VisualPun visual gags]] made the show an instant success.

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Less than a month later, he was hired by ''[[http://www.escapistmagazine.com The Escapist]]'', an online magazine with a big boat made of money (see the page quote), to release one of these video reviews a week. And so began ''[[http://www.''[[https://www.escapistmagazine.com/videos/view/zero-punctuation com/category/zero-punctuation/ Zero Punctuation]]''. The combination of [[AccentuateTheNegative caustic]] [[BlackComedy humour]] (admittedly with occasional dashes of [[CompassionateCritic compassion]]), [[MotorMouth rapid-fire delivery]], and [[VisualPun visual gags]] made the show an instant success.
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Less than a month later he was hired by ''[[http://www.escapistmagazine.com The Escapist,]]'' an online magazine with a big boat made of money (see the page quote), to release one of these video reviews a week. And so began ''[[http://www.escapistmagazine.com/videos/view/zero-punctuation Zero Punctuation.]]'' The combination of [[AccentuateTheNegative caustic]] [[BlackComedy humour]], a little CompassionateCritic, [[MotorMouth rapid-fire delivery]], and [[VisualPun visual gags]] made ''Zero Punctuation'' an instant success.

to:

Less than a month later later, he was hired by ''[[http://www.escapistmagazine.com The Escapist,]]'' Escapist]]'', an online magazine with a big boat made of money (see the page quote), to release one of these video reviews a week. And so began ''[[http://www.escapistmagazine.com/videos/view/zero-punctuation Zero Punctuation.]]'' Punctuation]]''. The combination of [[AccentuateTheNegative caustic]] [[BlackComedy humour]], a little CompassionateCritic, humour]] (admittedly with occasional dashes of [[CompassionateCritic compassion]]), [[MotorMouth rapid-fire delivery]], and [[VisualPun visual gags]] made ''Zero Punctuation'' the show an instant success.



Since the beginning of 2017 Yahtzee has started streaming games after each ZP episode (usually the game he reviewed that day) and the Escapist [=YouTube=] channel also has several streams of he and his girlfriend playing games. Since 2019, he has teamed up with Jack Packard of WebVideo/RedLetterMedia fame for LetsPlay videos and debates.

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Since the beginning of 2017 2017, Yahtzee has started streaming games after each ZP ''ZP'' episode (usually the game he reviewed that day) day), and the Escapist [=YouTube=] channel also has several streams of he him and his girlfriend playing games. Since 2019, he has teamed up with Jack Packard of WebVideo/RedLetterMedia fame for LetsPlay videos and debates.

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* WorldOfSymbolism: He dislikes this trope, if his review of ''VideoGame/SeaOfSolitude'' is any indication:
-->What I dislike about games like this and ''VideoGame/{{Gris}}'' is that they're trying to affect the appearance of meaningfulness without actually having any depth. If you look at, say, ''Literature/MobyDick'', it can be [[{{Applicability}} interpreted as a metaphor for a lot of things]] - man vs. nature, order vs. chaos, the struggle to clean semen out of the bathroom rug before your mum gets home - but on the surface level, it's an adventure story about a white whale and a dude with a narc-on, and if you prefer it that way, then that's all it need be. ''VideoGame/{{Gris}}'' and ''VideoGame/SeaOfSolitude'' have no surface level; it's all symbolism all the time, but at least ''VideoGame/{{Gris}}'' has its characters keep their fucking mouths shut so it's open to interpretation. ''VideoGame/SeaOfSolitude'' has no such patience, and Kay's narration is constantly laying everything bare. "Look, there's a thing. It represents thing. Isn't that clever?"
Is there an issue? Send a MessageReason:
None


** Yahtzee mentioned during his ''VideoGame/TheLegendOfZeldaTheWindWaker'' that despite the game being lambasted at the time for its celshaded graphics, it actually allowed its graphics to age very well over time.

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** Yahtzee mentioned during his ''VideoGame/TheLegendOfZeldaTheWindWaker'' that despite the game being lambasted at the time for its celshaded graphics, it actually allowed its graphics to age very well over time.
time, to the point of making it difficult for the HD re-release he was reviewing to substantially [[ArtEvolution "improve"]] it.
** He had a condensed take on this for his review of ''[[VideoGame/Persona4 Persona 4: Golden]]'', which he was inspired into playing after suddenly falling in love with ''VideoGame/Persona5'', though his opinion at the time was that it was substantially less than what ''[[EvenBetterSequel 5]][[invoked]]'' was in his eyes. Several months later during his dual "VideoGame/{{Bugsnax}} & [[VideoGame/MeatBoy Super Meat Boy Forever]]" review, he mentioned he got to replaying ''4'' in his off-time and found he liked it much more after getting more used to it, even if he still prefers ''5''.
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** Also tends to happen whenever he includes a game he wasn't too positive about in his end-of-year Top 5, as was what happened with VideoGame/MetalGearRisingRevengeance.

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** Also tends to happen whenever he includes a game he wasn't too positive about in his end-of-year Top 5, as was what happened with VideoGame/MetalGearRisingRevengeance.''VideoGame/MetalGearRisingRevengeance''.
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* TrueArtIsAngsty: [[invoked]] Zig-zagged. On the one hand, he praised depressing [[EmotionalTorque emotionally gutting]] games like ''VideoGame/SilentHill2'' and ''VideoGame/SpecOpsTheLine'', but on the other hand, one of his ''Extra Punctuation'' columns bemoaned the popular trend towards making existing franchises DarkerAndEdgier (after reviewing ''VideoGame/TwistedMetal'' and finding its inconsistent tone rather perplexing), and discovering to his surprise that he found the increasing emphasis on {{Gorn}} in video games a little disquieting with his advancing years. He has also given high praise to games with a notable lightness of tone, such as ''{{VideoGame/Psychonauts}}'' and ''VideoGame/DriverSanFrancisco''. To be more concise: it's not so much the gorn that he hates, but rather when the gorn is utterly tasteless (''VideoGame/TombRaider2013''), or when it's utterly repetitive (''VideoGame{{Splatterhouse}}''). He also gave high praise to ''{{VideoGame/Undertale}}'' for averting this, being dramatic and genuinely funny in equal measure without either coming across as feeling forced, and using ThePowerOfFriendship in a way that actually worked.

to:

* TrueArtIsAngsty: [[invoked]] Zig-zagged. On the one hand, he praised depressing [[EmotionalTorque emotionally gutting]] games like ''VideoGame/SilentHill2'' and ''VideoGame/SpecOpsTheLine'', but on the other hand, one of his ''Extra Punctuation'' columns bemoaned the popular trend towards making existing franchises DarkerAndEdgier (after reviewing ''VideoGame/TwistedMetal'' and finding its inconsistent tone rather perplexing), and discovering to his surprise that he found the increasing emphasis on {{Gorn}} in video games a little disquieting with his advancing years. He has also given high praise to games with a notable lightness of tone, such as ''{{VideoGame/Psychonauts}}'' and ''VideoGame/DriverSanFrancisco''. To be more concise: it's not so much the gorn that he hates, but rather when the gorn is utterly tasteless (''VideoGame/TombRaider2013''), or when it's utterly repetitive (''VideoGame{{Splatterhouse}}'').(''VideoGame/{{Splatterhouse}}''). He also gave high praise to ''{{VideoGame/Undertale}}'' for averting this, being dramatic and genuinely funny in equal measure without either coming across as feeling forced, and using ThePowerOfFriendship in a way that actually worked.

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* TrueArtIsAngsty: [[invoked]] Zig-zagged. On the one hand, he praised depressing [[EmotionalTorque emotionally gutting]] games like ''VideoGame/SilentHill2'' and ''VideoGame/SpecOpsTheLine'', but on the other hand, one of his ''Extra Punctuation'' columns bemoaned the popular trend towards making existing franchises DarkerAndEdgier (after reviewing ''VideoGame/TwistedMetal'' and finding its inconsistent tone rather perplexing), and discovering to his surprise that he found the increasing emphasis on {{Gorn}} in video games a little disquieting with his advancing years. He has also given high praise to games with a notable lightness of tone, such as ''{{VideoGame/Psychonauts}}'' and ''VideoGame/DriverSanFrancisco''. To be more concise: it's not so much the gorn that he hates, but rather when the gorn is utterly tasteless (Tomb Raider), or when it's utterly repetitive (Splatterhouse).
** He also gave high praise to {{VideoGame/Undertale}} for averting this, being dramatic and genuinely funny in equal measure without either coming across as feeling forced, and using ThePowerOfFriendship in a way that actually worked.

to:

* TrueArtIsAngsty: [[invoked]] Zig-zagged. On the one hand, he praised depressing [[EmotionalTorque emotionally gutting]] games like ''VideoGame/SilentHill2'' and ''VideoGame/SpecOpsTheLine'', but on the other hand, one of his ''Extra Punctuation'' columns bemoaned the popular trend towards making existing franchises DarkerAndEdgier (after reviewing ''VideoGame/TwistedMetal'' and finding its inconsistent tone rather perplexing), and discovering to his surprise that he found the increasing emphasis on {{Gorn}} in video games a little disquieting with his advancing years. He has also given high praise to games with a notable lightness of tone, such as ''{{VideoGame/Psychonauts}}'' and ''VideoGame/DriverSanFrancisco''. To be more concise: it's not so much the gorn that he hates, but rather when the gorn is utterly tasteless (Tomb Raider), (''VideoGame/TombRaider2013''), or when it's utterly repetitive (Splatterhouse).
**
(''VideoGame{{Splatterhouse}}''). He also gave high praise to {{VideoGame/Undertale}} ''{{VideoGame/Undertale}}'' for averting this, being dramatic and genuinely funny in equal measure without either coming across as feeling forced, and using ThePowerOfFriendship in a way that actually worked.
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* RiseAndFallGangsterArc: He discussed the ubiquity of this trope in his ''VideoGame/MafiaII'' review:
-->I was able to accurately predict the entire story of ''Mafia II'' using only the fact that it's this game about TheMafia. The main character, I foretold with the game's box to my forehead, will start the game licking the mildew off his landlady's crystallized vagina to make rent and will be lured into organized crime by the money, the clothes, the pretty cars, the fast whores, ''etc.'', but after a brief heyday will be ordered to kill a friend, or a friend will be ordered to kill them, and they'll realize that '''CRIME DOES NOT PAY''' (except for all the money, and the clothes, and the pretty cars, and the fast whores ''etc.''). I have never seen a Mafia story where a bloke joins the Mafia and then everything is lovely forever. Why does society insist on demonising organized crime?
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* EvilVsEvil: Yahtzee notes that most post-apocalyptic games have "Nutters vs. Fascists" as the factions.
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* FranchiseOriginalSin: [[invoked]] Brings this up with ''Modern Warfare'' games is his article "What is the Matter with You People?" Aside from bringing up the reason for the above question, Yahtzee brings up that when one of the player characters was killed in a nuclear blast in the original ''Modern Warfare'', it was a well done shock. In almost every moment like that, the character will survive or somebody will rescue them, so it's especially gripping with the character's struggle to move before finally dying. In Yahtzee's opinion, the next games in the series missed what made that a powerful moment and started killing characters left and right, causing the deaths to lose impact. The infamous "No Russian" level from ''Modern Warfare 2'' - while it served the story at the time - came off as a cheap attempt to shock the players just for the sake of shocking them. By the same token, the family killed by a suicide bomber in ''Modern Warfare 3'' failed to shock in any sense, because it was expected by that point.

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* FranchiseOriginalSin: [[invoked]] Brings this up with ''Modern Warfare'' games is his article "What is the Matter with You People?" Aside from bringing up the reason for the above question, Yahtzee brings up that when one of the player characters was killed [[KilledOffForReal killed]] in a nuclear blast in the original ''Modern Warfare'', it was a well done shock. In almost every moment like that, the character will survive or somebody will rescue them, so it's especially gripping with the character's struggle to move before finally dying. In Yahtzee's opinion, the next games in the series missed what made that a powerful moment and started killing characters left and right, causing the deaths to lose impact. The infamous "No Russian" level from ''Modern Warfare 2'' - while it served the story at the time - came off as a cheap attempt to shock the players just for the sake of shocking them. By the same token, the family killed by a suicide bomber in ''Modern Warfare 3'' failed to shock in any sense, because it was expected by that point.

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* EightPointEight: Yahtzee invokes the trope when he names ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' the fourth best game of 2017. [[invoked]]
-->'''Yahtzee:''' Yeah, fanboys, I'm putting it in at 4! What are you going to do about it? You going to cry? "Ooh, mummy, call the police! He only moderately lavished it with praise! Bring me my coat that looks good from the back, 'cause I'm going to do some serious shunning!"



* EightPointEight: Yahtzee invokes the trope when he names ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' the fourth best game of 2017. [[invoked]]
-->'''Yahtzee:''' Yeah, fanboys, I'm putting it in at 4! What are you going to do about it? You going to cry? "Ooh, mummy, call the police! He only moderately lavished it with praise! Bring me my coat that looks good from the back, 'cause I'm going to do some serious shunning!"
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-->It also does the thing where it goes "[[SarcasmMode Oh look a sewer level, how original]], [[ReadingStageDirectionsOutLoud roll eyes]]", and then proceeds to unironically have a sewer level, that goes on way too fucking long. ''<starts smacking the game> [[PunctuatedPounding If ya know it's bad, why are ya doing it?!]]''

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-->It also does the thing where it goes "[[SarcasmMode Oh look a sewer level, how original]], [[ReadingStageDirectionsOutLoud [[ReadingTheStageDirectionsOutLoud roll eyes]]", and then proceeds to unironically have a sewer level, that goes on way too fucking long. ''<starts smacking the game> [[PunctuatedPounding If ya know it's bad, why are ya doing it?!]]''

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