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* BlandNameProduct: The Kaizo Trap console is basically a UsefulNotes/NintendoEntertainmentSystem with a different label.

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* BlandNameProduct: The Kaizo Trap console is basically a UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem with a different label.
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* AllJustADream: [[spoiler:The first ending has Kai and Zo waking up in front of the TV as though nothing happened. Although the room itself is damaged for reasons unknown, although it's somewhat implied that they wake up ''years later''. It's played more straight in the "Wake Up" ending, where Zo wakes up in front of the TV as if from a nightmare.]]

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* AllJustADream: [[spoiler:The first ending has Kai and Zo waking up in front of the TV as though nothing happened. Although the room itself is damaged for reasons unknown, although it's somewhat implied that they wake up ''years later''. It's played more straight in the "Wake Up" ending, where Zo wakes up in front of the TV as if from a nightmare.]]
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** [[spoiler:"[[AlternateRealityGame Short]]"]]: [[spoiler:Found by clicking on an annotation that appears during the glitched sequence from the "Long" ending. The ending itself is just sped-up garbled mess, but a frame at 0:17 contains hex codes that can be decoded to access an ARG called the "Maze", a series of five glitched out continue screens. Before annotations were removed, viewers had to click on the correct option that appears in each subsequent video before proceeding to the next one, lest they get [[JustForFun/RickRoll Rick Rolled]] if the wrong option was chosen. The completion of the ARG will lead to the fourth ending. Final Score = 3.]]

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** [[spoiler:"[[AlternateRealityGame Short]]"]]: [[spoiler:Found by clicking on an annotation that appears during the glitched sequence from the "Long" ending. The ending itself is just sped-up garbled mess, but a frame at 0:17 contains hex codes that can be decoded to access an ARG called the first video of the "Maze", a series of five glitched out continue screens. Before annotations were removed, viewers had to click on the correct option that appears in each subsequent video before proceeding to the next one, lest they get [[JustForFun/RickRoll Rick Rolled]] if the wrong option was chosen. The completion of the ARG will lead to the fourth ending. Final Score = 3.]]

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In November 13, 2021, an [[https://sites.google.com/view/kaizoproposal/ actual playable recreation]] of ''Kaizo Trap'' is in the works, being developed by [=CyberPunk64Bit=] and Draker, with approval by Collins himself. The game is still in an "ultra-beta" state according to Collins, but more features will be added in the future. The development of the ''Kaizo Trap'' game can be checked on [[https://www.youtube.com/c/cyberpunk64bit/videos CyberPunk's channel]], and the game itself can be downloaded off the site.

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In November 13, 2021, an [[https://sites.google.com/view/kaizoproposal/ actual playable recreation]] of ''Kaizo Trap'' is in the works, being was created, developed by [=CyberPunk64Bit=] and Draker, with approval by Collins himself. The game is still in an "ultra-beta" state according to Collins, and Wai themselves. Unfortunately, the project was cancelled by [=CyberPunk=] on May 2022, but more features will be added in the future. The development of the ''Kaizo Trap'' game can be checked on [[https://www.youtube.com/c/cyberpunk64bit/videos CyberPunk's channel]], and the game itself can be downloaded off the site.
remains available to download.



* AllThereInTheManual. The aptly named "[[https://sites.google.com/view/kaizoproposal/manual?authuser=0 Manual]]" gave a bit of a backstory on how Kai bought the Kaizo trap console in the first place, and why did the console kidnapped Zo.



* FaceDeathWithDignity: After Kai breaks off the cables holding Zo from the Kaizo Trap system, it had a look of what appears to be relief shortly before turning into a singularity.



* GameBreakingBug: Invoked in-universe by Zo to disrupt the Kaizo Trap console holding him; At first he unplugs one cable from his body, reviving Kai despite having gotten killed earlier - and then unplugs another to start breaking the game. When all the cables are forcibly broken off, the game tears itself asunder.

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* GameBreakingBug: Invoked in-universe by Zo to disrupt the Kaizo Trap console holding him; At first he unplugs one cable from his body, reviving Kai despite having gotten killed earlier - and then unplugs another to start breaking the game. When all the cables are Kai forcibly broken breaks the remaining cables off, the game tears itself asunder.

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* AnimatedMusicVideo: For Leslie Wai's "Paradigm".



* DoubleMeaningTitle: It's a video about PlatformHell games [[spoiler:and the ending isn't really the ending]].

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* DoubleMeaningTitle: DoubleMeaningTitle:
**
It's a video about PlatformHell games [[spoiler:and the ending isn't really the ending]].actual ending]].
** After the couple was officially given names in 2021, the title gains a ''third'' meaning: [[spoiler: a game console that ''traps'' a couple named ''Kai and Zo'' inside its world]].



* {{Foreshadowing}}: The paintings in the living room: on the left, it shows the infamous KaizoTrap sequence from ''Kaizo Mario World''[[note]]When completing a level with a P-button timer-affected platform after the finish line, there's a chance that the timer runs out ''just'' before the IrisOut, thus turning back the platform back into coins and making the player fall, losing a life instead of finishing the level.[[/note]] itself, while on the right it shows two rectangles; one red and one blue, representing the "Continue" screen.

to:

* {{Foreshadowing}}: The paintings in the living room: on the left, it shows the infamous KaizoTrap sequence from ''Kaizo Mario World''[[note]]When completing a level with a an active P-button timer-affected platform after the finish line, there's a chance that the timer runs out ''just'' before the IrisOut, thus turning back the platform back into coins and making the player fall, losing a life instead of finishing the level.[[/note]] itself, while on the right it shows two rectangles; one red and one blue, representing the "Continue" screen.



* IHaveYourWife: Someone you love and deeply care about has been kidnapped from you, and the only way you can rescue them is by traversing a dangerous land. Also, you ''know'' that [[TrialAndErrorGameplay you will die.]] [[NintendoHard A lot.]] All because you wanted them to be happy.

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* IHaveYourWife: Gender-inverted. Someone you love and deeply care about has been kidnapped from you, and the only way you can rescue them is by traversing a dangerous land. Also, you ''know'' that [[TrialAndErrorGameplay you will die.]] [[NintendoHard A lot.]] All because you wanted them to be happy.



** [[spoiler:The basis of the "Good" ending. The couple escapes the game world without having their house ransacked and then the credits roll, giving viewers a false sense of victory should they not notice the annotation that (initially) appeared on the red springboard near the end. At the last second, the music [[LastNoteNightmare stutters]] and the painting depicting the infamous Kaizo trap on the couple's room suddenly moves itself, signifying that it's not over yet.]]
** [[spoiler:The climax of the "Long" ending has Kai getting the key needed for the springboard in order to escape the ruined game world, complete with garbled noises in the background shifting into a triumphant song. However, just as the couple was about to land on their house, the game stutters and crashes once again. The continue screen even plays a distorted version of ''Super Mario World[='=]''s stage complete jingle along with what sounds to be garbled laughter, as if the Kaizo Trap console is mocking the couple ([[TakeThatAudience and the viewers]]) thinking they've beaten the game.]]

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** [[spoiler:The basis of the "Good" ending. The couple escapes the game world without having their house ransacked and then the credits roll, giving viewers a false sense of victory should they not notice the annotation that (initially) appeared on the red springboard near the end. At the last second, the music [[LastNoteNightmare stutters]] and the painting depicting the infamous Kaizo trap ''Kaizo Mario World'' sequence on the couple's room suddenly moves itself, signifying that it's not over yet.]]
** [[spoiler:The climax of the "Long" ending has Kai getting the key needed for the springboard in order to escape the ruined game world, complete with garbled noises in the background shifting into a triumphant song. However, just as the couple was about to land on their house, the game stutters and crashes once again. The continue screen even plays a distorted version of ''Super Mario World[='=]''s stage complete jingle along with what sounds to be garbled laughter, as if the Kaizo Trap console system is mocking the couple ([[TakeThatAudience and the viewers]]) thinking they've beaten the game.]]



** [[spoiler:"[[TheEndOrIsIt Bad]]"]]: [[spoiler:The ending attached to the entire animation. The couple escape from the game world successfully, but find their house completely in shambles, implying that they've been gone from the real world for a long time. FreezeFrameBonus also implies that it's not really the "real" real world they ended up in. Final Score = 0.]]

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** [[spoiler:"[[TheEndOrIsIt Bad]]"]]: [[spoiler:The ending attached tied to the entire animation. The couple escape from the game world successfully, but find their house completely in shambles, implying that they've been gone from the real world for a long time. FreezeFrameBonus also implies that it's not really the "real" real world they ended up in. Final Score = 0.]]



** [[spoiler:"[[DownerEnding Long]]"]]: [[spoiler:Obtained by clicking another annotation that appears on the red springboard from the credits of the "Good" ending. Here, the entire credits sequence is completely glitched and it freezes just before the couple reaches the springboard. Kai wakes up and realizes that being stuck in the credits screen means [[OhCrap they're stuck inside the game world again]]. Zo's shadow counterpart suddenly returns to take him away while [[AndIMustScream Kai couldn't do anything but watch]], separating them. The couple then gets stranded on the MinusWorld version of the game on their own, but eventually reunite with each other. They glitch themselves through the game to find the credits sequence again, this time in worse condition. Kai then goes through a maze behind the credits to get a black key which she uses to break through and find a black version of the springboard, which she and Zo use to finally escape... [[YankTheDogsChain until the game crashes just as they're about to reach their house]]. Final Score = 2]]
** [[spoiler:"[[AlternateRealityGame Short]]"]]: [[spoiler:Found by clicking on an annotation that appears during the glitched sequence from the "Long" ending. The ending itself is just sped-up garbled mess, but a frame at 0:17 contains hex codes that can be decoded to access an ARG called the "Maze", a series of five glitched out continue screens. Before annotations were removed, viewers had to click on the correct one that appear in each subsequent video before proceeding to the next one, lest they get [[JustForFun/RickRoll Rick Rolled]] if the wrong option was chosen. The completion of the ARG will lead to the fourth ending. Final Score = 3.]]
** [[spoiler:"[[AmbiguousSituation Sleep]]"]]: [[spoiler:Obtained after completing the maze ARG from the "Short" ending. This one depicts Zo appearing to be unconscious inside a glitched version of the living room. Kai is nowhere to be seen and Zo occasionally glitches into his shadow counterpart. Like the "Short" ending, this ending contains hidden hex codes throughout the video that can be decoded, which leads to the final ending. Final score = 4.]]
** [[spoiler:"[[AllJustADream Wake]] [[GoldenEnding Up]]"]]: [[spoiler:The only ending ''not'' to be made public by Collins after the removal of annotations. Here, the entire events of the animation (and the previous four endings in the process) turns out to be Zo's nightmare after he fell asleep playing the game for too long. As he and Kai leave the room, the game console turns itself on to [[ThankingTheViewer thank the viewers who had reached this ending for playing the game]] before shutting down again. Final Score = 5.]]
* NintendoHard: The game itself, given that the animation is a one whole love letter to the PlatformHell genre in general.
* NoNameGiven: Initially, Kai and Zo were nameless, only referred [[spoiler:within the coordinates in the "Long" ending]] as "Girl" and "Dude" respectively. It was until six years later, in accordance to developing the actual ''Kaizo Trap'' game in November 2021, Collins "decreed[ed] forever more" that [[https://cdn.discordapp.com/attachments/728390017700986910/732279885535510579/unknown.png the two are now officially named as "Kai" and "Zo"]].

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** [[spoiler:"[[DownerEnding Long]]"]]: [[spoiler:Obtained by clicking another annotation that appears on the red springboard from the credits of the "Good" ending. Here, the entire credits sequence is completely glitched and it freezes just before the couple reaches the springboard. Kai wakes up and realizes that being stuck in the credits screen means [[OhCrap they're stuck inside the game world again]]. Zo's shadow counterpart suddenly returns to take him away while [[AndIMustScream Kai couldn't do anything but watch]], separating them. The couple then gets stranded on the MinusWorld KillScreen-ed version of the game on their own, but eventually reunite with each other. They glitch themselves through the game to find the credits sequence again, this time in worse condition. Kai then goes through a maze behind the credits to get a black key which she uses to break through and find a black version of the springboard, which she and Zo use to finally escape... [[YankTheDogsChain until the game crashes just as they're about to reach their house]]. Final Score = 2]]
** [[spoiler:"[[AlternateRealityGame Short]]"]]: [[spoiler:Found by clicking on an annotation that appears during the glitched sequence from the "Long" ending. The ending itself is just sped-up garbled mess, but a frame at 0:17 contains hex codes that can be decoded to access an ARG called the "Maze", a series of five glitched out continue screens. Before annotations were removed, viewers had to click on the correct one option that appear appears in each subsequent video before proceeding to the next one, lest they get [[JustForFun/RickRoll Rick Rolled]] if the wrong option was chosen. The completion of the ARG will lead to the fourth ending. Final Score = 3.]]
** [[spoiler:"[[AmbiguousSituation Sleep]]"]]: [[spoiler:Obtained after completing the maze "Maze" ARG from the "Short" ending. This one depicts Zo appearing to be unconscious inside a glitched version of the living room. Kai is nowhere to be seen and Zo occasionally glitches into his shadow counterpart. Like the "Short" ending, this ending contains hidden hex codes throughout the video that can be decoded, which leads to the final ending. Final score = 4.]]
** [[spoiler:"[[AllJustADream Wake]] [[GoldenEnding Up]]"]]: [[spoiler:The only ending ''not'' to be made public by Collins after the removal of annotations. Here, the entire events of the animation (and the previous four endings in the process) turns out to be Zo's nightmare after he fell asleep playing the game for too long. As he and Kai leave the room, the game console turns itself on to [[ThankingTheViewer thank the viewers who had reached this ending for playing the game]] before shutting down again. Final Score = 5.]]
* NintendoHard: The In-universe, the game itself, given that the animation is a one whole love letter to the PlatformHell genre in general.
* NoNameGiven: Initially, Kai and Zo the human couple were nameless, only referred to [[spoiler:within the a set of coordinates in the "Long" ending]] as "Girl" and "Dude" respectively. It was "Dude". They remained unnamed until six years later, in accordance to developing the actual ''Kaizo Trap'' game in November 2021, Collins "decreed[ed] forever more" that he [[https://cdn.discordapp.com/attachments/728390017700986910/732279885535510579/unknown.png the two are now officially named named]] the pair as [[PunnyName "Kai" and "Zo"]]."Zo"]] respectively.
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* {{Foreshadowing}}: The paintings in the living room: on the left, it shows the infamous KaizoTrap sequence from ''Kaizo Mario World''[[note]]Where the P-Button timer runs out just before the IrisOut, turning the blocks back into coins and making Mario fall to his death, losing a life instead of completing the level.[[/note]] itself, while on the right it shows two rectangles; one red and one blue, representing the "Continue" screen.

to:

* {{Foreshadowing}}: The paintings in the living room: on the left, it shows the infamous KaizoTrap sequence from ''Kaizo Mario World''[[note]]Where World''[[note]]When completing a level with a P-button timer-affected platform after the P-Button finish line, there's a chance that the timer runs out just ''just'' before the IrisOut, thus turning back the blocks platform back into coins and making Mario fall to his death, the player fall, losing a life instead of completing finishing the level.[[/note]] itself, while on the right it shows two rectangles; one red and one blue, representing the "Continue" screen.



** After Kai chooses to continue the game instead of quitting, the camera zooms by an UsefulNotes/MSDos style command prompt, featuring text from Literature/IHaveNoMouthAndIMustScream.

to:

** After Kai chooses to continue the game instead of quitting, the camera zooms by an UsefulNotes/MSDos a [=MS-Dos=] style command prompt, featuring text from Literature/IHaveNoMouthAndIMustScream.''Literature/IHaveNoMouthAndIMustScream''.



** The backdrop when Kai fights Shadow Zo has a large screen with scrolling text from Literature/TheMetamorphosisOfPrimeIntellect, barely discernable when Shadow Zo fires his lasers.

to:

** The backdrop when Kai fights Shadow Zo has a large screen with scrolling text from Literature/TheMetamorphosisOfPrimeIntellect, ''Literature/TheMetamorphosisOfPrimeIntellect'', barely discernable when Shadow Zo fires his lasers.



* GameBreakingBug: Invoked by Zo to disrupt the Kaizo Trap console holding him; At first he unplugs one cable from his body, reviving Kai despite having gotten killed earlier - and then unplugs another to start breaking the game. When all the cables are forcibly broken off, the game tears itself asunder.

to:

* GameBreakingBug: Invoked in-universe by Zo to disrupt the Kaizo Trap console holding him; At first he unplugs one cable from his body, reviving Kai despite having gotten killed earlier - and then unplugs another to start breaking the game. When all the cables are forcibly broken off, the game tears itself asunder.



** [[spoiler:"[[AlternateRealityGame Short]]"]]: [[spoiler:Found by clicking on an annotation that appears during the glitched sequence from the "Long" ending. The ending itself is just sped-up garbled mess, but a frame at 0:17 contains hex codes that can be decoded to access an ARG called the "Maze", a series of five glitched out continue screens. Before annotations were removed, viewers had to click on the correct one that appear in each subsequent video before proceeding to the next one, lest they get [[JustForFun/RickRoll Rick Rolled]] if the wrong annotation was chosen. The completion of the maze will lead to the fourth ending. Final Score = 3.]]
** [[spoiler:"[[AndIMustScream Sleep]]"]]: [[spoiler:Obtained after completing the maze ARG from the "Short" ending. This one depicts Zo appearing to be unconscious inside a glitched version of the living room. Kai is nowhere to be seen and Zo occasionally glitches into his shadow counterpart. Like the "Short" ending, this ending contains hidden hex codes throughout the video that can be decoded, which leads to the final ending. Final score = 4.]]

to:

** [[spoiler:"[[AlternateRealityGame Short]]"]]: [[spoiler:Found by clicking on an annotation that appears during the glitched sequence from the "Long" ending. The ending itself is just sped-up garbled mess, but a frame at 0:17 contains hex codes that can be decoded to access an ARG called the "Maze", a series of five glitched out continue screens. Before annotations were removed, viewers had to click on the correct one that appear in each subsequent video before proceeding to the next one, lest they get [[JustForFun/RickRoll Rick Rolled]] if the wrong annotation option was chosen. The completion of the maze ARG will lead to the fourth ending. Final Score = 3.]]
** [[spoiler:"[[AndIMustScream [[spoiler:"[[AmbiguousSituation Sleep]]"]]: [[spoiler:Obtained after completing the maze ARG from the "Short" ending. This one depicts Zo appearing to be unconscious inside a glitched version of the living room. Kai is nowhere to be seen and Zo occasionally glitches into his shadow counterpart. Like the "Short" ending, this ending contains hidden hex codes throughout the video that can be decoded, which leads to the final ending. Final score = 4.]]

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* ArtShift: Inside the game, both human characters have more compact designs, and there is a subtle pixelation that runs throughout the entire world. [[spoiler:This is also the style used for the credits in the second alternate ending.]]

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* ArrangeMode: During Kai's second montage of attempts after she enters the Continue door, the game appears to be remixed to be harder. The snowy level now has a blizzard that somewhat obscures vision, the volcano level's cave-in is more aggressive and also features [[RiseToTheChallenge rising lava]], and a rockslide now perpetually rains onto the mountain level.
* ArtShift: Inside the game, both human characters have more compact SuperDeformed-esque designs, and there is a subtle pixelation that runs throughout the entire world. [[spoiler:This is also the style used for the credits in the second alternate ending.]]



* BloodierAndGorier: Though it can be considered very sadistic, ''VideoGame/KaizoMarioWorld'' is made of the same stuff as its predecessors, and as such the violence is almost non-existent. Whenever Kai in this dies, however, it's often quite violent. The first time she reverts back to start, she appears ''highly'' disturbed by the fact that ''she just died.''

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* BloodierAndGorier: Though it can be considered very sadistic, ''VideoGame/KaizoMarioWorld'' is made of the same stuff as its predecessors, and as such the violence gore is almost non-existent. Whenever Kai in this dies, however, it's often quite violent.visceral. The first time she reverts back to start, she appears ''highly'' disturbed by the fact that ''she just died.''



** During the first montage of deaths, one of Kai's deaths is bonking an InvisibleBlock and presumably falling into a pit.
** Another scene from the same montage, lasting three frames, is of Kai looking at the locked spring in curiosity before [[UndignifiedDeath getting killed by a falling coconut from the nearby tree]].



'''TOOL-ASSIST PROHIBITED'''\\

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'''TOOL-ASSIST PROHIBITED'''\\'''[[NoFairCheating TOOL-ASSIST PROHIBITED]]'''\\



** After Kai chooses to continue the game instead of quitting, there is a montage of her running through the game again. At the end of each scene, however, she is depicted in a scenario that will inevitably lead to her death (being surrounded by cats, about to fall into lava, standing underneath falling rocks without enough time to move away).
** While leaping onto a platform during the final boss fight, the silhouette of Zo can be seen executing the same moves as Kai a fraction of a second before she does.

to:

** After Kai chooses to continue the game instead of quitting, there the camera zooms by an UsefulNotes/MSDos style command prompt, featuring text from Literature/IHaveNoMouthAndIMustScream.
** After that
is a montage of her running through the game again. At the end of each scene, however, she is depicted in a scenario that will inevitably lead to her death (being surrounded by cats, about to fall into lava, standing underneath falling rocks without enough time to move away).
** The backdrop when Kai fights Shadow Zo has a large screen with scrolling text from Literature/TheMetamorphosisOfPrimeIntellect, barely discernable when Shadow Zo fires his lasers.
** While leaping onto a platform the graphics glitch during the final boss fight, bossfight, the silhouette of Zo can be seen executing the same moves as Kai a fraction of a second before she does.


Added DiffLines:

* OminousVisualGlitch: All over the place, but especially prominent in the alternate endings where the garbled textures combine with the eerie atmosphere to really nail the ominousness.


Added DiffLines:

* TheManyDeathsOfYou: The game has multiple montages featuring Kai's many death animations.

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* AdultFear: Someone you love and deeply care about has been kidnapped from you, and the only way you can rescue them is by traversing a dangerous land. Also, you ''know'' that [[TrialAndErrorGameplay you will die.]] [[NintendoHard A lot.]] All because you wanted them to be happy.


Added DiffLines:

* IHaveYourWife: Someone you love and deeply care about has been kidnapped from you, and the only way you can rescue them is by traversing a dangerous land. Also, you ''know'' that [[TrialAndErrorGameplay you will die.]] [[NintendoHard A lot.]] All because you wanted them to be happy.
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* {{Foreshadowing}}: The paintings in the living room: on the left, it shows the infamous KaizoTrap itself, while on the right it shows two rectangles; one red and one blue, representing the "Continue" screen.

to:

* {{Foreshadowing}}: The paintings in the living room: on the left, it shows the infamous KaizoTrap sequence from ''Kaizo Mario World''[[note]]Where the P-Button timer runs out just before the IrisOut, turning the blocks back into coins and making Mario fall to his death, losing a life instead of completing the level.[[/note]] itself, while on the right it shows two rectangles; one red and one blue, representing the "Continue" screen.



** [[spoiler:Just before the credits close in the "Good" ending, when the couple waves the viewers goodbye in their home, the painting on the left has the infamous Kaizo Trap sequence activating itself.]]

to:

** [[spoiler:Just before the credits close in the "Good" ending, when the couple waves the viewers goodbye in their home, the painting on the left has the infamous Kaizo Trap sequence activating moves itself.]]



** [[spoiler:The climax of the "Long" ending has Kai aquire the key needed for the springboard in order to escape the ruined game world, complete with garbled noises in the background shifting into a triumphant song. However, just as the couple was about to land on their house, the game stutters and crashes once again. The continue screen even plays a distorted version of ''Super Mario World[='=]''s stage complete jingle along with garbled laughter, as if to taunt the couple ([[TakeThatAudience and the viewers]]) thinking they've won.]]

to:

** [[spoiler:The climax of the "Long" ending has Kai aquire getting the key needed for the springboard in order to escape the ruined game world, complete with garbled noises in the background shifting into a triumphant song. However, just as the couple was about to land on their house, the game stutters and crashes once again. The continue screen even plays a distorted version of ''Super Mario World[='=]''s stage complete jingle along with what sounds to be garbled laughter, as if to taunt the Kaizo Trap console is mocking the couple ([[TakeThatAudience and the viewers]]) thinking they've won.beaten the game.]]



* JumpPhysics:A number of techniques are outlined in the instruction manual, such as the WallJump, DoubleJump, and [[InASingleBound Long Jump]]. FallingDamage does not occur, however.

to:

* JumpPhysics:A JumpPhysics: A number of techniques are outlined in the instruction manual, such as the WallJump, DoubleJump, and [[InASingleBound Long Jump]]. FallingDamage does not occur, however.



* MeaningfulBackgroundEvent: The key Kai uses to escape the game appears very briefly in the industrial level, just before she meets Zo's evil version.

to:

* MeaningfulBackgroundEvent: The key Kai uses to escape the game appears very briefly in the industrial level, just before she meets Zo's evil version.shadow counterpart.



* MickeyMousing: The final boss' attack patterns from 5:20 to 5:50 follows the fast-paced rhythm of the music.

to:

* MickeyMousing: The final boss' attack patterns from 5:20 to 5:50 follows the fast-paced rhythm beat of the music."Paradigm".



** [[spoiler:"[[BittersweetEnding Bad]]"]]: [[spoiler:The ending attached to the entire animation. The couple escape from the game world successfully, but find their house completely in shambles, implying that they've been gone from the real world for a long time. FreezeFrameBonus also implies that it's not really the "real" real world they ended up in. Final Score = 0.]]

to:

** [[spoiler:"[[BittersweetEnding [[spoiler:"[[TheEndOrIsIt Bad]]"]]: [[spoiler:The ending attached to the entire animation. The couple escape from the game world successfully, but find their house completely in shambles, implying that they've been gone from the real world for a long time. FreezeFrameBonus also implies that it's not really the "real" real world they ended up in. Final Score = 0.]]



** [[spoiler:"[[DownerEnding Long]]"]]: [[spoiler:Obtained by clicking another annotation that appears on the red springboard from the credits of the "Good" ending. Here, the entire credits sequence is completely glitched out and it freezes just before the couple reaches the springboard. Kai wakes up and realizes that being stuck in the credits screen means [[OhCrap they're stuck inside the game world again]]. Zo's shadow counterpart suddenly returns to take him away while [[AndIMustScream Kai couldn't do anything but watch]], separating them. The couple then gets stranded on the MinusWorld version of the game on their own, but eventually reunite with each other. They glitch themselves through the game to find the credits sequence again, this time in worse condition. Kai then goes through a maze behind the credits to get a black key which she uses to break through and find a black version of the springboard, which she and Zo use to finally escape... until the game glitches out again before they could reach their house. Final Score = 2]]
** [[spoiler:"[[AlternateRealityGame Short]]"]]: [[spoiler:Found by clicking on an annotation that appears during the glitched sequence from the "Long" ending. The ending itself is just sped-up garbled mess, but a frame at 0:17 contains hex codes that can be decoded to access an ARG called the "Maze", a series of five glitched out continue screens. Here viewers had to click the correct annotation that flashes on the screen for each video, lest one gets [[RickRoll Rick Rolled]] if they choose the wrong one. The completion of the maze will lead to the fourth ending. Final Score = 3.]]
** [[spoiler:"[[AndIMustScream Sleep]]"]]: [[spoiler:Obtained after completing the maze ARG from the "Short" ending, this one depicts Zo sleeping on the couch after playing the Kaizo Trap console... inside the glitched game world, unaware of what's going on. Like the "Short" ending, this ending contains hidden hex codes throughout the video that can be decoded, which leads to the final ending. Final score = 4.]]
** [[spoiler:"[[AllJustADream Wake]] [[GoldenEnding Up]]"]]: [[spoiler:The only ending ''not'' to be made public by Collins. Here, the entire events of "Kaizo Trap" turns out to be Zo's nightmare after playing until night time and falling asleep on the couch. As the couple leaves the room, the game console turns itself on to [[ThankingTheViewer thank the viewers for playing the game]] before shutting down again. Final Score = 5.]]

to:

** [[spoiler:"[[DownerEnding Long]]"]]: [[spoiler:Obtained by clicking another annotation that appears on the red springboard from the credits of the "Good" ending. Here, the entire credits sequence is completely glitched out and it freezes just before the couple reaches the springboard. Kai wakes up and realizes that being stuck in the credits screen means [[OhCrap they're stuck inside the game world again]]. Zo's shadow counterpart suddenly returns to take him away while [[AndIMustScream Kai couldn't do anything but watch]], separating them. The couple then gets stranded on the MinusWorld version of the game on their own, but eventually reunite with each other. They glitch themselves through the game to find the credits sequence again, this time in worse condition. Kai then goes through a maze behind the credits to get a black key which she uses to break through and find a black version of the springboard, which she and Zo use to finally escape... [[YankTheDogsChain until the game glitches out again before they could crashes just as they're about to reach their house.house]]. Final Score = 2]]
** [[spoiler:"[[AlternateRealityGame Short]]"]]: [[spoiler:Found by clicking on an annotation that appears during the glitched sequence from the "Long" ending. The ending itself is just sped-up garbled mess, but a frame at 0:17 contains hex codes that can be decoded to access an ARG called the "Maze", a series of five glitched out continue screens. Here Before annotations were removed, viewers had to click on the correct annotation one that flashes on the screen for appear in each video, subsequent video before proceeding to the next one, lest one gets [[RickRoll they get [[JustForFun/RickRoll Rick Rolled]] if they choose the wrong one.annotation was chosen. The completion of the maze will lead to the fourth ending. Final Score = 3.]]
** [[spoiler:"[[AndIMustScream Sleep]]"]]: [[spoiler:Obtained after completing the maze ARG from the "Short" ending, this ending. This one depicts Zo sleeping on the couch after playing the Kaizo Trap console... appearing to be unconscious inside the a glitched game world, unaware version of what's going on.the living room. Kai is nowhere to be seen and Zo occasionally glitches into his shadow counterpart. Like the "Short" ending, this ending contains hidden hex codes throughout the video that can be decoded, which leads to the final ending. Final score = 4.]]
** [[spoiler:"[[AllJustADream Wake]] [[GoldenEnding Up]]"]]: [[spoiler:The only ending ''not'' to be made public by Collins. Collins after the removal of annotations. Here, the entire events of "Kaizo Trap" the animation (and the previous four endings in the process) turns out to be Zo's nightmare after he fell asleep playing until night time the game for too long. As he and falling asleep on the couch. As the couple leaves Kai leave the room, the game console turns itself on to [[ThankingTheViewer thank the viewers who had reached this ending for playing the game]] before shutting down again. Final Score = 5.]]



* NoNameGiven: Initially, Kai and Zo were nameless, only referred [[spoiler:within the coordinates in the "Long" ending]] as "Girl" and "Dude" respectively. It was until six years later, in November 2021, that Collins has "decreed forever more" that [[https://cdn.discordapp.com/attachments/728390017700986910/732279885535510579/unknown.png the two are now officially named as "Kai" and "Zo"]].

to:

* NoNameGiven: Initially, Kai and Zo were nameless, only referred [[spoiler:within the coordinates in the "Long" ending]] as "Girl" and "Dude" respectively. It was until six years later, in accordance to developing the actual ''Kaizo Trap'' game in November 2021, that Collins has "decreed "decreed[ed] forever more" that [[https://cdn.discordapp.com/attachments/728390017700986910/732279885535510579/unknown.png the two are now officially named as "Kai" and "Zo"]].



* PowerOfTheVoid: [[spoiler: After the Kaizo Trap is defeated, it turns into a singularity which starts to suck in everything in the world.]]

to:

* PowerOfTheVoid: [[spoiler: After the Kaizo Trap console is defeated, it turns into a singularity which starts to suck in everything in the world.]]



* TheEndOrIsIt: [[spoiler:The first ending sees the couple finally returning to the real world after narrowly escaping the game world's destruction... or so it seems, judging from the implications of the FreezeFrameBonus described above.]]

to:

* TheEndOrIsIt: [[spoiler:The first "Bad" ending sees the couple finally returning to the real world after narrowly escaping the game world's destruction... or so it seems, judging from the implications of the FreezeFrameBonus described above.]]



* TimeCompressionMontage: The number of deaths Kai suffers in order to beat the game composes a large montage, as well as a smaller one just before her final fight against Zo's evil side. [[spoiler: The first ending implies that it took her months or even years to beat the game, as the house is ransacked, graffitied, and in a terrible state of disrepair when they come back. The "Good" ending nullifies this, however, by implying NarniaTime.]]

to:

* TimeCompressionMontage: The number of deaths Kai suffers in order to beat the game composes a large montage, as well as a smaller one just before her final fight against Zo's evil side. [[spoiler: The first "Bad" ending implies that it took her months or even years to beat the game, as the house is ransacked, graffitied, vandalized, and in a terrible state of disrepair when they come back. The "Good" ending nullifies this, however, by implying NarniaTime.]]
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* NoNameGiven: Initially, the heroine and her partner were nameless, only referred within [[spoiler:the coordinates in the "Long" ending]] as "Girl" and "Dude" respectively. Six years later, in November 2021, Collins has proposed that [[https://cdn.discordapp.com/attachments/728390017700986910/732279885535510579/unknown.png they are named as "Kai" and "Zo"]].

to:

* NoNameGiven: Initially, the heroine Kai and her partner Zo were nameless, only referred within [[spoiler:the [[spoiler:within the coordinates in the "Long" ending]] as "Girl" and "Dude" respectively. Six It was until six years later, in November 2021, that Collins has proposed "decreed forever more" that [[https://cdn.discordapp.com/attachments/728390017700986910/732279885535510579/unknown.png they the two are now officially named as "Kai" and "Zo"]].

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The concept of a game sucking players in is nothing new, but what if that game were a PlatformHell sort, a la ''VideoGame/KaizoMarioWorld''? This is the challenge ahead of an unnamed heroine who ventures through (and dies to) numerous obstacles and is bombarded in every way possible with a barrage of threats in order to save her partner, who was sucked into the game itself and is being held captive by the console.

to:

The concept of a game sucking players in is nothing new, but what if that game were a PlatformHell sort, a la ''VideoGame/KaizoMarioWorld''? This is the challenge ahead of an (initially) unnamed heroine who ventures through (and dies to) numerous obstacles and is bombarded in every way possible with a barrage of threats in order to save her partner, who was sucked into the game itself and is being held captive by the console.



In November 13, 2021, an [[https://sites.google.com/view/kaizoproposal/ actual playable recreation]] of ''Kaizo Trap'' is in the works, being developed by [=CyberPunk64Bit=] and Draker, with approval by Collins himself. The game is still in an "ultra-beta" state according to Collins, but more features will be added in the future. The development of the ''Kaizo Trap'' game can be checked on [[https://www.youtube.com/c/cyberpunk64bit/videos CyberPunk's channel]], and the game itself can be downloaded off the site.



* ActionGirl: The main character, going through platform hell to save the love of her life.

to:

* ActionGirl: The main character, Kai, going through platform hell to save the love of her life.



* AllJustADream: [[spoiler:The first ending has the two partners waking up in front of the TV as though nothing happened. Although the room itself is damaged for reasons unknown, although it's somewhat implied that they wake up ''years later''. It's played more straight in the true ending, where the guy wakes up in front of the TV as if from a nightmare.]]

to:

* AllJustADream: [[spoiler:The first ending has the two partners Kai and Zo waking up in front of the TV as though nothing happened. Although the room itself is damaged for reasons unknown, although it's somewhat implied that they wake up ''years later''. It's played more straight in the true "Wake Up" ending, where the guy Zo wakes up in front of the TV as if from a nightmare.]]



* BearTrap: One kills the heroine in the first death montage, ''taking off the top of her head'' when she lands in it.

to:

* BearTrap: One kills the heroine Kai in the first death montage, ''taking off the top of her head'' when she lands in it.



* BeautyIsNeverTarnished: Zig-zagged. The heroine suffers through horrific deaths throughout the game, but when her partner's shadow counterpart blasts her into the continue screen, she only suffers from several small scars on her body.
* BloodierAndGorier: Though it can be considered very sadistic, ''VideoGame/KaizoMarioWorld'' is made of the same stuff as its predecessors, and as such the violence is almost non-existent. Whenever the heroine in this dies, however, it's often quite violent. The first time she reverts back to start, she appears ''highly'' disturbed by the fact that ''she just died.''

to:

* BeautyIsNeverTarnished: Zig-zagged. The heroine Kai suffers through horrific deaths throughout the game, but when her partner's Zo's shadow counterpart blasts her into the continue screen, she only suffers from several small scars on her body.
* BloodierAndGorier: Though it can be considered very sadistic, ''VideoGame/KaizoMarioWorld'' is made of the same stuff as its predecessors, and as such the violence is almost non-existent. Whenever the heroine Kai in this dies, however, it's often quite violent. The first time she reverts back to start, she appears ''highly'' disturbed by the fact that ''she just died.''



** The various gory deaths the heroine suffers.
** The final boss is feeding off of the love interest's body using cables embedded into him. [[spoiler:He eventually figures out that removing the cables weakens the system, but this comes at a great physical cost to him as well, bleeding profusely from each hole in his body.]] [[https://www.reddit.com/r/kaizotrap/comments/3tz3kx/general_update_plus_some_things/ And according to the creator, ripping out even one of those cables would be as painful as deliberately snapping one of your fingers.]]

to:

** The various gory deaths the heroine Kai suffers.
** The final boss is feeding off of the love interest's Zo's body using cables embedded into him. [[spoiler:He eventually figures out that removing the cables weakens the system, but this comes at a great physical cost to him as well, bleeding profusely from each hole in his body.]] [[https://www.reddit.com/r/kaizotrap/comments/3tz3kx/general_update_plus_some_things/ And according to the creator, ripping out even one of those cables would be as painful as deliberately snapping one of your fingers.]]



* CanOnlyMoveTheEyes: [[spoiler: The garbled credits freeze in the third ending, and the heroine can only move her eyes and eyebrows.]]
* CoconutMeetsCranium: Hidden in the first death montage; the heroine is standing and looking at the locked gate at the first level when a coconut falls from the tree above her and apparently [[AddingInsultToInjury kills her instantly]].
* CoolCodeOfSource: Entering and exiting the game flies the player past a wall of programming code, and there are other instances where it is visible, [[spoiler:most notably in the glitching effects as well as in the alternate endings.]]
* {{Determinator}}: The main character dies many, many times in order to reach her partner, only to be sent to the Continue screen instantly. The choice to keep pushing forward is a quick and easy one.
* DistressedDude: The heroine's partner gets sucked into the game world and his body is used as a vessel for the final boss.

to:

* CanOnlyMoveTheEyes: [[spoiler: The garbled credits freeze in the third ending, "Long" ending just before the couple reaches the springboard, and the heroine Kai can only move her eyes and eyebrows.]]
* CoconutMeetsCranium: Hidden in the first death montage; the heroine Kai is standing and looking at the locked gate at the first level when a coconut falls from the tree above her and apparently [[AddingInsultToInjury kills her instantly]].
* CoolCodeOfSource: Entering and exiting the game flies the player Kai past a wall of programming code, and there are other instances where it is visible, [[spoiler:most notably in the glitching effects as well as in the alternate endings.]]
* {{Determinator}}: The main character Kai dies many, many times in order to reach her partner, only to be sent to the Continue screen instantly. The choice to keep pushing forward is a quick and easy one.
* DistressedDude: The heroine's partner Zo gets sucked into the game world and his body is used as a vessel for the final boss.



* EatenAlive: As seen on the death montage, a number of enemies, but most notably there's a frog that catches and swallows the heroine whole.

to:

* EatenAlive: As seen on the death montage, a number of enemies, but most notably there's a frog that catches and swallows the heroine Kai whole.



* EverythingIsTryingToKillYou: Given the amount of deaths shown in montage, it's safe to say that ''everything'' HAS killed her, yet she keeps pushing forward.

to:

* EverythingIsTryingToKillYou: Given the amount of deaths shown in montage, it's safe to say that ''everything'' HAS has killed her, Kai, yet she keeps pushing forward.



* EvilTwin: The game creates a shadow version of the heroine's partner, all black with glowing red eyes and the ability to shoot powerful laser beams. She fails once to beat him, but returns and restores him back to normal. [[spoiler:In the alternate endings, however, he comes BackFromTheDead.]]

to:

* EvilTwin: The game creates a shadow version of the heroine's partner, Zo, all black with glowing red eyes and the ability to shoot powerful laser beams. She Kai fails once to beat him, but returns and restores him back to normal. [[spoiler:In the alternate endings, however, he comes BackFromTheDead.]]



* FrictionlessReentry: Averted. A ball of flame surrounds the heroine as she falls into the game, but it doesn't hurt her.

to:

* FrictionlessReentry: Averted. A ball of flame surrounds the heroine Kai as she falls into the game, but it doesn't hurt her.



** When the man boots up the game system, you get a glimpse of the final boss's eyes on the television just before the camera cuts away.

to:

** When the man Zo boots up the game system, you one can get a glimpse of the final boss's eyes on the television just before the camera cuts away.



** As the heroine is boosted up to face her shadow partner, she passes by two signs that detail speed running rules for this game.

to:

** As the heroine is Kai gets boosted up to face her Zo's shadow partner, counterpart, she passes by two signs that detail speed running rules for this game.



** After the heroine chooses to continue the game instead of quitting, there is a montage of her running through the game again. At the end of each scene, however, she is depicted in a scenario that will inevitably lead to her death (being surrounded by cats, about to fall into lava, standing underneath falling rocks without enough time to move away).
** While leaping onto a platform during the final boss fight, the silhouette of the man can be seen executing the same moves as the heroine a fraction of a second before she does.
** [[spoiler:In the first ending, after the Kaizo Trap console breaks down, the "graphics" of the real world becomes pixelated like in the game world despite the couple had just narrowly escaped from it. Coin textures are also seen on the bottom left corner for one frame as the scene fades to black, implying that they're still trapped in the game world in a way.]]

to:

** After the heroine Kai chooses to continue the game instead of quitting, there is a montage of her running through the game again. At the end of each scene, however, she is depicted in a scenario that will inevitably lead to her death (being surrounded by cats, about to fall into lava, standing underneath falling rocks without enough time to move away).
** While leaping onto a platform during the final boss fight, the silhouette of the man Zo can be seen executing the same moves as the heroine Kai a fraction of a second before she does.
** [[spoiler:In the first ending, after the Kaizo Trap console breaks down, the "graphics" of the real world suddenly becomes pixelated like in the game world despite the couple had just narrowly escaped from it. Coin textures are also seen on the bottom left corner for one frame as the scene fades to black, implying that they're still trapped in the game world in a way.]]



* GameBreakingBug: Invoked by the heroine's partner to disrupt the Kaizo Trap console holding him; At first he unplugs one cable from his body, reviving the heroine despite having gotten killed earlier - and then unplugs another to start breaking the game. When all the cables are forcibly broken off, the game tears itself asunder.

to:

* GameBreakingBug: Invoked by the heroine's partner Zo to disrupt the Kaizo Trap console holding him; At first he unplugs one cable from his body, reviving the heroine Kai despite having gotten killed earlier - and then unplugs another to start breaking the game. When all the cables are forcibly broken off, the game tears itself asunder.



* GlowingEyesOfDoom: All of this applies to the shadow counterpart of the love interest.

to:

* GlowingEyesOfDoom: All of this applies to the shadow counterpart of the love interest.Zo.



* GuideDangIt: Parodied. A Nintendo-style instruction manual follows the heroine into the game, but she's baffled by the instructions (which are clearly written for a controller and considering that ''she's'' the player character, she has to learn all the moves by herself through trial-and-error).
* HandBlast: The Shadow Partner has this ability.

to:

* GuideDangIt: Parodied. A Nintendo-style instruction manual follows the heroine Kai into the game, but she's baffled by the instructions (which are clearly written for a controller and considering that ''she's'' the player character, she has to learn all the moves by herself through trial-and-error).
* HandBlast: The Shadow Partner Zo's shadow counterpart has this ability.



* HoldingHands: [[spoiler: The heroine leads the way out with her partner as the game world collapses, mostly because he's too weak to fend for himself.]]

to:

* HoldingHands: [[spoiler: The heroine Kai leads the way out with Zo in her partner tow as the game world collapses, mostly because he's too weak to fend for himself.]]



** [[spoiler:The climax of the "Long" ending has the heroine aquire the key needed for the springboard in order to escape the ruined game world, complete with garbled noises in the background shifting into a triumphant song. However, just as the couple was about to land on their house, the game stutters and crashes once again. The continue screen even plays a distorted version of ''Super Mario World[='=]''s stage complete jingle along with garbled laughter, as if to taunt the couple ([[TakeThatAudience and the viewers]]) thinking they've won.]]
* HumanResources: The Kaizo Trap system appears to be using the partner for this in some capacity, as the final battle has him [[Franchise/TheMatrix submerged in fluid with numerous cables plugged directly into his body.]]

to:

** [[spoiler:The climax of the "Long" ending has the heroine Kai aquire the key needed for the springboard in order to escape the ruined game world, complete with garbled noises in the background shifting into a triumphant song. However, just as the couple was about to land on their house, the game stutters and crashes once again. The continue screen even plays a distorted version of ''Super Mario World[='=]''s stage complete jingle along with garbled laughter, as if to taunt the couple ([[TakeThatAudience and the viewers]]) thinking they've won.]]
* HumanResources: The Kaizo Trap system appears to be using the partner Zo for this in some capacity, as the final battle has him [[Franchise/TheMatrix submerged in fluid with numerous cables plugged directly into his body.]]



* KillItWithFire: One of the many obstacles the heroine needs to dodge.
* KillScreen: The glitches that occur [[spoiler: when the imprisoned love interest is removed from the system]] strongly resemble that of a kill screen.

to:

* KillItWithFire: One of the many obstacles the heroine Kai needs to dodge.
* KillScreen: The glitches that occur [[spoiler: when the imprisoned love interest Zo is removed from the system]] strongly resemble that of a kill screen. [[spoiler: In the "Long" ending, the ''entire'' game has become a kill screen.]]



* MatrixRainingCode: A bit is visible before the heroine ascends to face the final boss.
* MeaningfulBackgroundEvent: The key the main heroine uses to escape the game appears very briefly in the industrial level, just before she meets her partner's evil version.

to:

* MatrixRainingCode: A bit is visible before the heroine Kai ascends to face the final boss.
* MeaningfulBackgroundEvent: The key the main heroine Kai uses to escape the game appears very briefly in the industrial level, just before she meets her partner's Zo's evil version.



** [[spoiler:"[[HopeSpot Good]]"]]: [[spoiler:Obtained by clicking an annotation that appears when the heroine activates the springboard in the original animation. Here, the board turns red and the couple escapes to the real world just like the previous ending, but this time with their house still intact. The credits roll, with a nice 8-bit remix of "Paradigm" to boot... [[HereWeGoAgain until it stutters at the last second]]. Final Score = 1]]
** [[spoiler:"[[DownerEnding Long]]"]]: [[spoiler:Obtained by clicking another annotation that appears on the red springboard from the credits of the "Good" ending. Here, the entire credits sequence is completely glitched out and it freezes just before the couple reaches the springboard. The heroine wakes up and realizes that being stuck in the credits screen means [[OhCrap they're stuck inside the game world again]]. The man's shadow counterpart suddenly returns to take him away while [[AndIMustScream his partner couldn't do anything but watch]], separating them. The couple then gets stranded on the MinusWorld version of the game on their own, but eventually reunite with each other. They glitch themselves through the game to find the credits sequence again, this time in worse condition. The heroine then goes through a maze behind the credits to get a black key which she uses to break through and find a black version of the springboard, which she and her partner use to finally escape... until the game glitches out again before they could reach their house. Final Score = 2]]

to:

** [[spoiler:"[[HopeSpot Good]]"]]: [[spoiler:Obtained by clicking an annotation that appears when the heroine Kai activates the springboard in the original animation. Here, the board turns red and the couple escapes to the real world just like the previous ending, but this time with their house still intact. The credits roll, with a nice 8-bit remix of "Paradigm" to boot... [[HereWeGoAgain until it stutters at the last second]]. Final Score = 1]]
** [[spoiler:"[[DownerEnding Long]]"]]: [[spoiler:Obtained by clicking another annotation that appears on the red springboard from the credits of the "Good" ending. Here, the entire credits sequence is completely glitched out and it freezes just before the couple reaches the springboard. The heroine Kai wakes up and realizes that being stuck in the credits screen means [[OhCrap they're stuck inside the game world again]]. The man's Zo's shadow counterpart suddenly returns to take him away while [[AndIMustScream his partner Kai couldn't do anything but watch]], separating them. The couple then gets stranded on the MinusWorld version of the game on their own, but eventually reunite with each other. They glitch themselves through the game to find the credits sequence again, this time in worse condition. The heroine Kai then goes through a maze behind the credits to get a black key which she uses to break through and find a black version of the springboard, which she and her partner Zo use to finally escape... until the game glitches out again before they could reach their house. Final Score = 2]]



** [[spoiler:"[[AndIMustScream Sleep]]"]]: [[spoiler:Obtained after completing the maze ARG from the "Short" ending, this one depicts the heroine's partner sleeping on the couch after playing the Kaizo Trap console... inside the glitched game world, unaware of what's going on. Like the "Short" ending, this ending contains hidden hex codes throughout the video that can be decoded, which leads to the final ending. Final score = 4.]]
** [[spoiler:"[[AllJustADream Wake]] [[GoldenEnding Up]]"]]: [[spoiler:The only ending ''not'' to be made public by Collins. Here, the entire events of "Kaizo Trap" turns out to be the man's nightmare after playing until night time and falling asleep on the couch. As the couple leaves the room, the game console turns itself on to [[ThankingTheViewer thank the viewers for playing the game]] before shutting down again. Final Score = 5.]]

to:

** [[spoiler:"[[AndIMustScream Sleep]]"]]: [[spoiler:Obtained after completing the maze ARG from the "Short" ending, this one depicts the heroine's partner Zo sleeping on the couch after playing the Kaizo Trap console... inside the glitched game world, unaware of what's going on. Like the "Short" ending, this ending contains hidden hex codes throughout the video that can be decoded, which leads to the final ending. Final score = 4.]]
** [[spoiler:"[[AllJustADream Wake]] [[GoldenEnding Up]]"]]: [[spoiler:The only ending ''not'' to be made public by Collins. Here, the entire events of "Kaizo Trap" turns out to be the man's Zo's nightmare after playing until night time and falling asleep on the couch. As the couple leaves the room, the game console turns itself on to [[ThankingTheViewer thank the viewers for playing the game]] before shutting down again. Final Score = 5.]]



* NoNameGiven: Initially, the heroine and her partner were nameless, only referred within [[spoiler:the coordinates in the "Long" ending]] as "Girl" and "Dude" respectively. Six years later, in November 2021, Collins has proposed that [[https://cdn.discordapp.com/attachments/728390017700986910/732279885535510579/unknown.png they are named as "Kai" and "Zo"]].



* OneHitKill: The heroine. From ''everything.''

to:

* OneHitKill: The heroine.Kai. From ''everything.''



* PinkGirlBlueBoy: The heroine and her love interest.

to:

* PinkGirlBlueBoy: The heroine Kai and her love interest.Zo.



* SlideAttack: One of the heroine's abilities outlined in the manual.

to:

* SlideAttack: One of the heroine's Kai's abilities outlined in the manual.



* TakeMyHand: A somewhat inverted example; [[spoiler: as the two humans are leaving the game, the man's grip starts to weaken just before they make it out together.]]

to:

* TakeMyHand: A somewhat inverted example; [[spoiler: as the two humans are leaving the game, the man's Zo's grip starts to weaken just before they make it out together.]]



* TimeCompressionMontage: The number of deaths the heroine suffers in order to beat the game composes a large montage, as well as a smaller one just before her final fight against her partner's evil side. [[spoiler: The first ending implies that it took her months or even years to beat the game, as the house is ransacked, graffitied, and in a terrible state of disrepair when they come back. The second ending nullifies this, however, by implying NarniaTime.]]

to:

* TimeCompressionMontage: The number of deaths the heroine Kai suffers in order to beat the game composes a large montage, as well as a smaller one just before her final fight against her partner's Zo's evil side. [[spoiler: The first ending implies that it took her months or even years to beat the game, as the house is ransacked, graffitied, and in a terrible state of disrepair when they come back. The second "Good" ending nullifies this, however, by implying NarniaTime.]]



* TrailersAlwaysLie: The trailer for the animation depicts the man running through the game, and the rest of the footage is edited to make it appear that it's the woman who gets captured.

to:

* TrailersAlwaysLie: The trailer for the animation depicts the man Zo running through the game, and the rest of the footage is edited to make it appear that it's the woman Kai who gets captured.



* VideoGameLives: There are none depicted in the game itself, but it is implied that the heroine runs out of lives after reaching her Shadow Partner for the first time.
* WinToExit: The game, but ''not'' for the heroine. After losing to her Shadow Partner, she is presented with a "Continue" screen; "Yes" leads to the first level, and "No" leads back to her living room; however, this means she would have to leave her lover behind. She chooses to keep fighting.

to:

* VideoGameLives: There are none depicted in the game itself, but it is implied that the heroine Kai runs out of lives after reaching her Shadow Partner Zo for the first time.
* WinToExit: The game, but ''not'' for the heroine. Kai. After losing to her Shadow Partner, Zo's shadow counterpart, she is presented with a "Continue" screen; "Yes" leads to the first level, and "No" leads back to her living room; however, this means she would have to leave her lover behind. She chooses to keep fighting.

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** [[spoiler:Just before the credits close in the first secret ending, when the couple waves the viewers goodbye in their home, the painting on the left has the infamous Kaizo Trap sequence activating itself.]]

to:

** [[spoiler:Just before the credits close in the first secret "Good" ending, when the couple waves the viewers goodbye in their home, the painting on the left has the infamous Kaizo Trap sequence activating itself.]]



* GuideDangIt: Parodied. A Nintendo-style instruction manual follows the heroine into the game, but she's baffled by the instructions (which are clearly written for a controller and considering ''she's'' the player character, meaning that she has to learn the moves by herself through trial-and-error).

to:

* GuideDangIt: Parodied. A Nintendo-style instruction manual follows the heroine into the game, but she's baffled by the instructions (which are clearly written for a controller and considering that ''she's'' the player character, meaning that she has to learn all the moves by herself through trial-and-error).



* HopeSpot:
** [[spoiler:The basis of the "Good" ending. The couple escapes the game world without having their house ransacked and then the credits roll, giving viewers a false sense of victory should they not notice the annotation that (initially) appeared on the red springboard near the end. At the last second, the music [[LastNoteNightmare stutters]] and the painting depicting the infamous Kaizo trap on the couple's room suddenly moves itself, signifying that it's not over yet.]]
** [[spoiler:The climax of the "Long" ending has the heroine aquire the key needed for the springboard in order to escape the ruined game world, complete with garbled noises in the background shifting into a triumphant song. However, just as the couple was about to land on their house, the game stutters and crashes once again. The continue screen even plays a distorted version of ''Super Mario World[='=]''s stage complete jingle along with garbled laughter, as if to taunt the couple ([[TakeThatAudience and the viewers]]) thinking they've won.]]



** [[spoiler:"[[EarnYourHappyEnding Good]]"]]: [[spoiler:Obtained by clicking an annotation that appears when the heroine activates the springboard in the original animation. Here, the board turns red and the couple escapes to the real world just like the previous ending, but this time with their house still intact. Final Score = 1]]

to:

** [[spoiler:"[[EarnYourHappyEnding [[spoiler:"[[HopeSpot Good]]"]]: [[spoiler:Obtained by clicking an annotation that appears when the heroine activates the springboard in the original animation. Here, the board turns red and the couple escapes to the real world just like the previous ending, but this time with their house still intact. The credits roll, with a nice 8-bit remix of "Paradigm" to boot... [[HereWeGoAgain until it stutters at the last second]]. Final Score = 1]]

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%%* AnnoyingArrows



%%* BeeAfraid



%%* ConveyorBeltODoom



* EatenAlive: A number of enemies, but most notably a frog that catches and swallows the heroine whole.

to:

* EatenAlive: A As seen on the death montage, a number of enemies, but most notably there's a frog that catches and swallows the heroine whole.



%%* EverythingsEvenWorseWithSharks
* EverythingIsTryingToKillYou: Given the amount of deaths shown in montage, it's safe to say that everything HAS killed her, yet she keeps pushing forward.

to:

%%* EverythingsEvenWorseWithSharks
* EverythingIsTryingToKillYou: Given the amount of deaths shown in montage, it's safe to say that everything ''everything'' HAS killed her, yet she keeps pushing forward.



%%* FeatheredFiend

to:

%%* FeatheredFiend* {{Foreshadowing}}: The paintings in the living room: on the left, it shows the infamous KaizoTrap itself, while on the right it shows two rectangles; one red and one blue, representing the "Continue" screen.



* FunnyBackgroundEvent: The paintings in the living room: on the left, it shows the infamous KaizoTrap itself, while on the right it shows the two 'Continue' doors.

to:

* FunnyBackgroundEvent: The paintings ** [[spoiler:Just before the credits close in the living room: first secret ending, when the couple waves the viewers goodbye in their home, the painting on the left, it shows left has the infamous KaizoTrap itself, while on Kaizo Trap sequence activating itself.]]
* GameBreakingBug: Invoked by
the right it shows heroine's partner to disrupt the two 'Continue' doors.Kaizo Trap console holding him; At first he unplugs one cable from his body, reviving the heroine despite having gotten killed earlier - and then unplugs another to start breaking the game. When all the cables are forcibly broken off, the game tears itself asunder.



%%* GoddamnBats
* TheGoomba: Snail enemies are the most common, though their design is more based off of the turtles in ''Mario''; stomping them results in their retracting back into their shell, which can be picked up, thrown, etc.

to:

%%* GoddamnBats
* TheGoomba: Snail enemies are the most common, though their design mechanic is more based off of the turtles in ''Mario''; Koopa Troopas from ''VideoGame/SuperMarioWorld''; stomping them results in their retracting back into their shell, which can be picked up, thrown, etc.



** [[spoiler:"[[DownerEnding Long]]"]]: [[spoiler:Obtained by clicking another annotation that appears on the red springboard from the credits of the "Good" ending. Here, the entire credits sequence here is completely glitched out and it freezes just before the couple reaches the springboard. The heroine wakes up and realizes that being stuck in the credits screen means [[OhCrap they're stuck inside the game world again]]. The man's shadow counterpart suddenly returns to take him away while [[AndIMustScream his partner couldn't do anything but watch]], separating them. The couple then gets stranded on the MinusWorld version of the game on their own, but eventually reunite with each other. They glitch themselves through the game to find the credits sequence again, this time in worse condition. The heroine then goes through a maze behind the credits to get a black key which she uses to break through and find a black version of the springboard, which she and her partner use to finally escape... until the game glitches out again before they could reach their house. Final Score = 2]]
** [[spoiler:"[[AlternateRealityGame Short]]"]]: [[spoiler:Found by clicking on an annotation that appears during the glitched sequence from the "Long" ending. The ending itself is just sped-up garbled mess, but a frame at o:17 contains hex codes that can be decoded to access an ARG called the "Maze", a series of five glitched out continue screens. Here viewers had to click the correct annotation that flashes on the screen on each video, lest one gets [[RickRoll Rick Rolled]] if they choose the wrong one. The completion of the maze will lead to the fourth ending. Final Score = 3.]]

to:

** [[spoiler:"[[DownerEnding Long]]"]]: [[spoiler:Obtained by clicking another annotation that appears on the red springboard from the credits of the "Good" ending. Here, the entire credits sequence here is completely glitched out and it freezes just before the couple reaches the springboard. The heroine wakes up and realizes that being stuck in the credits screen means [[OhCrap they're stuck inside the game world again]]. The man's shadow counterpart suddenly returns to take him away while [[AndIMustScream his partner couldn't do anything but watch]], separating them. The couple then gets stranded on the MinusWorld version of the game on their own, but eventually reunite with each other. They glitch themselves through the game to find the credits sequence again, this time in worse condition. The heroine then goes through a maze behind the credits to get a black key which she uses to break through and find a black version of the springboard, which she and her partner use to finally escape... until the game glitches out again before they could reach their house. Final Score = 2]]
** [[spoiler:"[[AlternateRealityGame Short]]"]]: [[spoiler:Found by clicking on an annotation that appears during the glitched sequence from the "Long" ending. The ending itself is just sped-up garbled mess, but a frame at o:17 0:17 contains hex codes that can be decoded to access an ARG called the "Maze", a series of five glitched out continue screens. Here viewers had to click the correct annotation that flashes on the screen on for each video, lest one gets [[RickRoll Rick Rolled]] if they choose the wrong one. The completion of the maze will lead to the fourth ending. Final Score = 3.]]



* NintendoHard: The game itself.

to:

* NintendoHard: The game itself.itself, given that the animation is a one whole love letter to the PlatformHell genre in general.



%%* PiranhaProblem



%%* PsychoElectricEel



%%* ShockAndAwe



%%* SpikeBallsOfDoom
%%* SpikesOfDoom
%%* StalactiteSpite



* WinToExit: The game, but ''not'' for the heroine. After losing to her Shadow Partner, she is presented with a "Continue" screen; "Yes" leads to the first level, and "No" leads back to her living room; however, this means she would have to leave her lover behind. She chooses to keep fighting.
%%* XRaySparks

to:

* WinToExit: The game, but ''not'' for the heroine. After losing to her Shadow Partner, she is presented with a "Continue" screen; "Yes" leads to the first level, and "No" leads back to her living room; however, this means she would have to leave her lover behind. She chooses to keep fighting.
%%* XRaySparks
fighting.

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* BeautyIsNeverTarnished: Zig-zagged. The heroine suffers through horrific deaths throughout the game, but when her partner's shadow counterpart blasts her into the continue screen, she only suffers from several small scars on her body.



* GuideDangIt: In-Universe. A Nintendo-style instruction manual follows the heroine into the game, but she's baffled by the instructions (which are clearly written for a controller).

to:

* GuideDangIt: In-Universe. Parodied. A Nintendo-style instruction manual follows the heroine into the game, but she's baffled by the instructions (which are clearly written for a controller).controller and considering ''she's'' the player character, meaning that she has to learn the moves by herself through trial-and-error).



* MultipleEndings: There was a hidden annotation in the main video, and one can use it to find five hidden endings. When annotations were removed from [=YouTube=] in 2019, Collins released all [[spoiler:but one]] videos alluding to the hidden endings to public in the following year.

to:

* MultipleEndings: There was a hidden annotation in the main video, and one can could use it to find five hidden endings. When annotations were removed from [=YouTube=] in 2019, Collins released all [[spoiler:but one]] videos alluding to the hidden endings to public in the following year.year.
** [[spoiler:"[[BittersweetEnding Bad]]"]]: [[spoiler:The ending attached to the entire animation. The couple escape from the game world successfully, but find their house completely in shambles, implying that they've been gone from the real world for a long time. FreezeFrameBonus also implies that it's not really the "real" real world they ended up in. Final Score = 0.]]
** [[spoiler:"[[EarnYourHappyEnding Good]]"]]: [[spoiler:Obtained by clicking an annotation that appears when the heroine activates the springboard in the original animation. Here, the board turns red and the couple escapes to the real world just like the previous ending, but this time with their house still intact. Final Score = 1]]
** [[spoiler:"[[DownerEnding Long]]"]]: [[spoiler:Obtained by clicking another annotation that appears on the red springboard from the credits of the "Good" ending. Here, the entire credits sequence here is completely glitched out and it freezes just before the couple reaches the springboard. The heroine wakes up and realizes that being stuck in the credits screen means [[OhCrap they're stuck inside the game world again]]. The man's shadow counterpart suddenly returns to take him away while [[AndIMustScream his partner couldn't do anything but watch]], separating them. The couple then gets stranded on the MinusWorld version of the game on their own, but eventually reunite with each other. They glitch themselves through the game to find the credits sequence again, this time in worse condition. The heroine then goes through a maze behind the credits to get a black key which she uses to break through and find a black version of the springboard, which she and her partner use to finally escape... until the game glitches out again before they could reach their house. Final Score = 2]]
** [[spoiler:"[[AlternateRealityGame Short]]"]]: [[spoiler:Found by clicking on an annotation that appears during the glitched sequence from the "Long" ending. The ending itself is just sped-up garbled mess, but a frame at o:17 contains hex codes that can be decoded to access an ARG called the "Maze", a series of five glitched out continue screens. Here viewers had to click the correct annotation that flashes on the screen on each video, lest one gets [[RickRoll Rick Rolled]] if they choose the wrong one. The completion of the maze will lead to the fourth ending. Final Score = 3.]]
** [[spoiler:"[[AndIMustScream Sleep]]"]]: [[spoiler:Obtained after completing the maze ARG from the "Short" ending, this one depicts the heroine's partner sleeping on the couch after playing the Kaizo Trap console... inside the glitched game world, unaware of what's going on. Like the "Short" ending, this ending contains hidden hex codes throughout the video that can be decoded, which leads to the final ending. Final score = 4.]]
** [[spoiler:"[[AllJustADream Wake]] [[GoldenEnding Up]]"]]: [[spoiler:The only ending ''not'' to be made public by Collins. Here, the entire events of "Kaizo Trap" turns out to be the man's nightmare after playing until night time and falling asleep on the couch. As the couple leaves the room, the game console turns itself on to [[ThankingTheViewer thank the viewers for playing the game]] before shutting down again. Final Score = 5.]]

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* BlandNameProduct: The Kaizo Trap console is basically a UsefulNotes/NintendoEntertainmentSystem with a different label.



* DoNotSpoilThisEnding: Meta-example. The secret endings go almost entirely unmentioned on this page, except for their existence. Given that the creator is a troper, this may not be surprising. However, [=YouTube=] video suggestion [[UnwantedAssistance doesn't know it's supposed to be a secret.]]

to:

* DoNotSpoilThisEnding: Meta-example. The secret endings go almost entirely unmentioned on this page, except for their existence. Given that the creator is a troper, this may not be surprising. However, [=YouTube=] video suggestion [[UnwantedAssistance doesn't know it's supposed to be a secret.]]]] No longer the case in 2020, where the creator made all the endings [[spoiler:except one]] public due to the removal of annotations from [=YouTube=].



* MultipleEndings: There was a hidden annotation in the main video, and one can use it to find five hidden endings. When annotations were removed from [=YouTube=], Collins released all [[spoiler:but one]] videos alluding to the hidden endings to public in 2020.

to:

* MultipleEndings: There was a hidden annotation in the main video, and one can use it to find five hidden endings. When annotations were removed from [=YouTube=], [=YouTube=] in 2019, Collins released all [[spoiler:but one]] videos alluding to the hidden endings to public in 2020.the following year.



* TitleDrop: The game system is named the "Kaizo Trap."

to:

* TitleDrop: The game system is named the "Kaizo Trap."Trap". Also doubles as AntagonistTitle.
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%%* DistressedDude

to:

%%* DistressedDude* DistressedDude: The heroine's partner gets sucked into the game world and his body is used as a vessel for the final boss.



** [[spoiler:In the first ending, the "graphics" of the real world becomes low-resolution like in the game world despite the couple had narrowly escaped from it. Coin textures are also seen on the bottom left corner as the scene fades to black, meaning that they're not out from the game world yet.]]

to:

** [[spoiler:In the first ending, after the Kaizo Trap console breaks down, the "graphics" of the real world becomes low-resolution pixelated like in the game world despite the couple had just narrowly escaped from it. Coin textures are also seen on the bottom left corner for one frame as the scene fades to black, meaning implying that they're not out from still trapped in the game world yet.in a way.]]



* MickeyMousing: The final boss' attacks from 5:20 to 5:50 follows the rhythm of the music.
* MultipleEndings: There is a hidden annotation in the main video, and one can use it to find five hidden endings.

to:

* MickeyMousing: The final boss' attacks attack patterns from 5:20 to 5:50 follows the fast-paced rhythm of the music.
* MultipleEndings: There is was a hidden annotation in the main video, and one can use it to find five hidden endings.endings. When annotations were removed from [=YouTube=], Collins released all [[spoiler:but one]] videos alluding to the hidden endings to public in 2020.

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** [[spoiler:In the first ending, the "graphics" of the real world becomes low-resolution like in the game world despite the couple had narrowly escaped from it. Coin textures are also seen on the bottom left corner as the scene fades to black, meaning that they're not out from the game world yet.]]



* GuideDangIt: A Nintendo-style instruction manual follows the heroine into the game, but she's baffled by the instructions (which are clearly written for a controller).

to:

* GuideDangIt: In-Universe. A Nintendo-style instruction manual follows the heroine into the game, but she's baffled by the instructions (which are clearly written for a controller).


Added DiffLines:

* MickeyMousing: The final boss' attacks from 5:20 to 5:50 follows the rhythm of the music.


Added DiffLines:

* TheEndOrIsIt: [[spoiler:The first ending sees the couple finally returning to the real world after narrowly escaping the game world's destruction... or so it seems, judging from the implications of the FreezeFrameBonus described above.]]
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Named after the [[KaizoTrap trope of the same name]], '''''[[https://www.youtube.com/watch?v=lIES3ii-IOg Kaizo Trap]]''''' is a 2015 web animation by Guy Collins, with music by Leslie Wai. It is a loving tribute to platform hell games, of which Collins is an avid player himself. It is also, however, a sort of game in and of itself, as Guy created ''five'' endings for it, and it's up to the viewer to find them all. (Sadly the game no longer works; see the Trivia page for more details.)

to:

Named after the [[KaizoTrap trope of the same name]], '''''[[https://www.youtube.com/watch?v=lIES3ii-IOg Kaizo Trap]]''''' is a 2015 web animation by Guy Collins, with music by Leslie Wai. It is a loving tribute to platform hell games, of which Collins is an avid player himself. It is also, however, a sort of game in and of itself, as Guy created ''five'' endings for it, and it's up to the viewer to find them all. (Sadly the game no longer works; see the [[Trivia/KaizoTrap Trivia page page]] for more details.)

Changed: 49

Removed: 387

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Named after the [[KaizoTrap trope of the same name]], '''''[[https://www.youtube.com/watch?v=lIES3ii-IOg Kaizo Trap]]''''' is a 2015 web animation by Guy Collins, with music by Leslie Wai. It is a loving tribute to platform hell games, of which Collins is an avid player himself. It is also, however, a sort of game in and of itself, as Guy created ''five'' endings for it, and it's up to the viewer to find them all. (Sadly the game no longer works; see the TechnologyMarchesOn entry below.)

to:

Named after the [[KaizoTrap trope of the same name]], '''''[[https://www.youtube.com/watch?v=lIES3ii-IOg Kaizo Trap]]''''' is a 2015 web animation by Guy Collins, with music by Leslie Wai. It is a loving tribute to platform hell games, of which Collins is an avid player himself. It is also, however, a sort of game in and of itself, as Guy created ''five'' endings for it, and it's up to the viewer to find them all. (Sadly the game no longer works; see the TechnologyMarchesOn entry below.Trivia page for more details.)



* TechnologyMarchesOn: Due to [=YouTube=] completely removing their annotation feature, the game portion of ''Kaizo Trap'' no longer functions, as it relied on clickable links overlaid on the video. All the secret endings are still out there, if you know where to look, but the game as it was designed can no longer be experienced. You'll have to settle for a wiki explanation of it all.
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"Stop Helping Me!" has been disambiguated


* DoNotSpoilThisEnding: Meta-example. The secret endings go almost entirely unmentioned on this page, except for their existence. Given that the creator is a troper, this may not be surprising. However, [=YouTube=] video suggestion [[StopHelpingMe doesn't know it's supposed to be a secret.]]

to:

* DoNotSpoilThisEnding: Meta-example. The secret endings go almost entirely unmentioned on this page, except for their existence. Given that the creator is a troper, this may not be surprising. However, [=YouTube=] video suggestion [[StopHelpingMe [[UnwantedAssistance doesn't know it's supposed to be a secret.]]
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* HumanResources: The Kaizo Trap system appears to be using the partner for this in some capacity, as the final battle has him [[TheMatrix submerged in fluid with numerous cables plugged directly into his body.]]

to:

* HumanResources: The Kaizo Trap system appears to be using the partner for this in some capacity, as the final battle has him [[TheMatrix [[Franchise/TheMatrix submerged in fluid with numerous cables plugged directly into his body.]]

Removed: 21

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%%* FrickinLaserBeams
Is there an issue? Send a MessageReason:
To add the trope Red Pill Blue Pill.

Added DiffLines:

* RedPillBluePill: The continue screen. The "Yes" door is red and leads back into the game, continuing the dangerous journey. The "No" door is blue and leads back home, where the journey ends.
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* TimeCompressionMontage: The number of deaths the heroine suffers in order to beat the game composes a large montage, as well as a smaller one just before her final fight against her partner's evil side. [[spoiler: The first ending implies that it took her months or even years to beat the game, as the house is ransacked, graffitied, and in a terrible state of disrepair when they come back. The second ending nullifies this, however.]]

to:

* TimeCompressionMontage: The number of deaths the heroine suffers in order to beat the game composes a large montage, as well as a smaller one just before her final fight against her partner's evil side. [[spoiler: The first ending implies that it took her months or even years to beat the game, as the house is ransacked, graffitied, and in a terrible state of disrepair when they come back. The second ending nullifies this, however.however, by implying NarniaTime.]]

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