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** In terms of leveling [[spoiler: Operator abilities]] and gaining large amounts of focus very fast, the [[spoiler: Zariman Ten-Zero]] is one of the best places to do so. Why? Both the exclusive [[OurGhostsAreDifferent Thrax]] units and the [[AngelicAbomination Void Angels]] award rather large amounts of focus points for killing them (2500 per Thrax, 15,000 per Angel). These foes also have a chance to drop otherwise expensive [[GameBreaker and powerful]] [[spoiler: Operator arcanes]] upon death.

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** In terms of leveling [[spoiler: Operator abilities]] and gaining large amounts of focus very fast, the [[spoiler: Zariman Ten-Zero]] is one of the best places to do so. Why? Both the exclusive [[OurGhostsAreDifferent Thrax]] units and the [[AngelicAbomination Void Angels]] award rather large amounts of focus points for killing them (2500 per Thrax, 15,000 per Angel). These foes also have a chance to drop otherwise expensive [[GameBreaker and powerful]] powerful [[spoiler: Operator arcanes]] upon death.
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penultimate weapon entry no longer accurate in modern warframe, peninsula of power leveling addition


** In terms of leveling [[spoiler: Operator abilities]] and gaining large amounts of focus very fast, the [[spoiler: Zariman Ten-Zero]] is one of the best places to do so. Why? Both the exclusive [[OurGhostsAreDifferent Thrax]] units and the [[AngelicAbomination Void Angels]] award rather large amounts of focus points for killing them (2500 per Thrax, 15,000 per Angel). These foes also have a chance to drop otherwise expensive [[GameBreaker and powerful]] [[spoiler: Operator arcanes]] upon death,
* PenultimateWeapon: The game bills the Stalker's scythe [[NamesToRunAwayFromReallyFast Hate]] as a powerful weapon comparable to his bow, the [[InfinityPlusOneSword Dread]]. The stats tell a different story -- it's completely outclassed by another scythe, the Anku, which is infinitely easier to get, to boot. The Anku itself is only a mid-tier weapon, which leaves the Hate without anything to back up that reputation.

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** In terms of leveling [[spoiler: Operator abilities]] and gaining large amounts of focus very fast, the [[spoiler: Zariman Ten-Zero]] is one of the best places to do so. Why? Both the exclusive [[OurGhostsAreDifferent Thrax]] units and the [[AngelicAbomination Void Angels]] award rather large amounts of focus points for killing them (2500 per Thrax, 15,000 per Angel). These foes also have a chance to drop otherwise expensive [[GameBreaker and powerful]] [[spoiler: Operator arcanes]] upon death,
* PenultimateWeapon: The game bills
death.
** After completing ''The Duviri Paradox'' you unlock
the Stalker's scythe [[NamesToRunAwayFromReallyFast Hate]] as repeatable Duviri content, in which you'll not only encounter the aforementioned Thrax units for the purposes of [[spoiler:Operator abilities]], you'll also encounter large amounts of Dominus Thrax's false Dax, who are worth XP on par with Eximus enemies, and you'll be seeing a powerful lot of them. If one of your choices available in Duviri is a weapon comparable or Warframe who you're still leveling, taking them into Duviri will likely end with them leveling to his bow, max over the [[InfinityPlusOneSword Dread]]. The stats tell a different story -- it's completely outclassed by another scythe, the Anku, which is infinitely easier to get, to boot. The Anku itself is only a mid-tier weapon, which leaves the Hate without anything to back up that reputation.course of your run.
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** The [[RandomlyGeneratedLoot Riven Mods]] can be fused with a substance called "kuva" to re-randomize their attributes, which can be repeated at increasing kuva costs. With Riven Transmuter, four of these Riven Mods can be fused into a completely new one, just like regular mods.

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** The [[RandomlyGeneratedLoot Riven Mods]] can be fused with a substance called "kuva" Kuva to re-randomize their attributes, which can be repeated at increasing kuva Kuva costs. With the use of a Riven Transmuter, four of these Riven Mods can be fused into a completely new one, just like regular mods.
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Crosswicking new trope.

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* RandomLootExchanger:
** Transmutation lets you take four unranked mods and, at the cost of a small amount of credits, turn them into one random other mod. If all four mods have the same polarity or rarity level, the resulting mod will have a higher chance of matching these traits, but there's always an element of randomness.
** The [[RandomlyGeneratedLoot Riven Mods]] can be fused with a substance called "kuva" to re-randomize their attributes, which can be repeated at increasing kuva costs. With Riven Transmuter, four of these Riven Mods can be fused into a completely new one, just like regular mods.
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** Multiple Tennogen items (aka community-created cosmetic items) are clearly homages to other series. For example, the [[https://steamcommunity.com/sharedfiles/filedetails/?id=1120051045 Mithra Heavy Sword skin]] very much brings to mind the [[VideoGame/XenobladeChronicles1 Monado]], and the [[https://steamcommunity.com/sharedfiles/filedetails/?id=1194272521 Tengoken heavy blade skin]] resembles [[VideoGame/TheLegendOfZelda The Master Sword]].

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** Multiple Tennogen items (aka community-created cosmetic items) are clearly homages to other series. For example, the [[https://steamcommunity.com/sharedfiles/filedetails/?id=1120051045 Mithra Heavy Sword skin]] very much brings to mind the [[VideoGame/XenobladeChronicles1 Monado]], and the [[https://steamcommunity.com/sharedfiles/filedetails/?id=1194272521 Tengoken heavy blade skin]] resembles [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda The Master Sword]].
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** While their presence is completely random, sometimes Sorties may generate with Eximus Stronghold as a modifier, which replaces nearly all the spawns with [[EliteMook Eximus enemies]] who often grant several thousand points of affinity per kill, potentially even more with boosters and stealth kills. Once you complete a sortie you're allowed to replay the missions its comprised of endlessly until the next sortie cycles through, though Eximus enemies are tough, especially in large numbers, Eximus Stronghold missions are invaluable for putting several Forma into your 'Frames and weapons in incredibly short amounts of time. As the cherry on top, the high volume of high level Eximus enemies means you'll be seeing a LOT of Riven Slivers.
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** Most egregiously, [[BossInMooksClothing capture targets]], who are supposed to be little more than rank-and-file troops with information the Lotus desires, are ''immune to Warframe abilities'' to a degree that no boss in the game even approaches. If fifty of them managed to meet up, they could wipe out the Tenno, purge the Infestation, and send the Sentient packing in a week.

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** Most egregiously, [[BossInMooksClothing capture targets]], who are supposed to be little more than rank-and-file troops with information the Lotus desires, are ''immune to Warframe abilities'' to a degree that no boss in the game even approaches. If fifty of It makes it harder to stall them managed to meet up, they could wipe out or slow them down, but they're still no less vulnerable to being shot in the Tenno, purge the Infestation, and send the Sentient packing in a week.face.



** Many enemies have attacks that can knock down your Warframe, but Rhino can ignore them when his Iron Skin is equipped, as well as Atlas as long as he is on the ground.

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** Many enemies have attacks that can knock down your Warframe, but Rhino can ignore them when his Iron Skin is equipped, as well as Atlas as long as he is on the ground. Certain mods can also apply this trait to ''any'' Warframe. Primed Sure Footed in particular will give a 100% chance to ignore knockdown effects, and it's an Exilus mod, which makes it an incredibly useful mod to put in that slot if nothing else makes a lot of sense for one's build.

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* SplashDamageAbuse: Many weapons' radial attacks ignore walls, so buffing your Kuva Zarr's splash radius and shooting the ground can let you kill an entire room's worth of foes at once. The only downside is the self-stagger, but this can be nullified with Primed Sure Footed or certain abilities that grant status immunity.



** Covert Lethality is a rare mod that turns any finisher attack with a dagger into a OneHitKill. Besides the obvious [[BackStab Stealth Finishers]], finishers can also be triggered on blinded (several Warframe powers blind enemies) or Stunned (from the blast some weapons can make when one has earned enough ExperiencePoints while having it drawn). It can lead to a situation where one [[PlayerCharacter Tenno]] can blind enemies and then kill an entire room worth of enemies. Even worse, one dagger can be fitted with a mod that gives an area of effect attack that triggers when gaining enough Experience points, and when said attack triggers, restore [[{{Mana}} Energy]].

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** Covert Lethality is a rare mod that turns any increases finisher attack with a dagger into a OneHitKill. damage. Besides the obvious [[BackStab Stealth Finishers]], finishers can also be triggered on blinded (several Warframe powers blind enemies) or Stunned (from the blast some weapons can make when one has earned enough ExperiencePoints while having it drawn). It can lead to a situation where one [[PlayerCharacter Tenno]] can blind enemies and then kill an entire room worth of enemies. Even worse, one dagger can be fitted with a mod that gives an area of effect attack that triggers when gaining enough Experience points, and when said attack triggers, restore [[{{Mana}} Energy]].stunned enemies.


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** Some Galvanized mods (Galvanized Aptitude, Savvy, and Shot) bring a Condition Overload-like effect to ranged weapons. You do need to kill an enemy with that weapon first, but afterwards, other enemies will take extra damage based on how many status effects they have.

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* SetBonus: Set mods have an additional effect whose power is multiplied by the number of mods in that set you currently have equipped.

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* SetBonus: SetBonus:
**
Set mods have an additional effect whose power is multiplied by the number of mods in that set you currently have equipped.equipped.
** The Incarnon forms of the Stalker's weapons, Dread, Despair, and Hate, have evolutions that require you to equip all three of them in order to get their full effect.

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Update to One Stat To Rule Them All - reflecting changes to game following Damage 3.0 - broken into sub-bullet points for easier readability.


* OneStatToRuleThemAll: Before Update 11 brought Damage 2.0's revamps, Armor Piercing was the damage type you had to boost if you wanted to be relevant against higher-level enemies. Since then, Corrosive damage has become the most popular damage type for its ability to shred through armor and render enemies vulnerable.

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* OneStatToRuleThemAll: OneStatToRuleThemAll:
**
Before Update 11 brought Damage 2.0's revamps, Armor Piercing was the damage type you had to boost if you wanted to be relevant against higher-level enemies. Since then, enemies.
** Damage 2.0 saw
Corrosive damage has become became the most popular damage type for its ability to shred through armor and render enemies vulnerable.vulnerable.
** Following update 27.2 and the arrival of Damage 3.0, Viral and Slash became the new top damage types. Viral damage causing additional damage to health. Slash damage is favoured more for it's status effect, Bleed, which bypasses armor entirely, making it effective against highly-armored Grineer and Corrupted units.
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** The Reactor Sabotage missions, which both the Grineer and Corpus have, showcase a particularly idiotic design choice for their ships' reactors: the fuel and coolant cells both have the exact same shape, so you can take out the coolant cell and stick it where fuel is supposed to go (or vice-versa), with obviously catastrophic results. Or, you can just stick the fuel cell back in there after removing the coolant, causing the reactor to overheat and melt down, because apparently there's no failsafe to stop the reactor before it reaches dangerous temperatures.

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** The Reactor Sabotage missions, which both missions can be solved in three ways: the Grineer and Corpus have, showcase a particularly idiotic design choice for their ships' reactors: first one, taking out the coolant then restarting the reactor, is justified in that you have to hack it to get it running, but the other two are inexcusable: the fuel and coolant cells both have the exact same shape, so you can take out the coolant cell and stick one put it where fuel is supposed to go (or vice-versa), with obviously the other should go, which has catastrophic results. Or, results when you can just stick power the fuel cell system back in there after removing the coolant, causing the reactor to overheat and melt down, because apparently there's no failsafe to stop the reactor before it reaches dangerous temperatures.on.
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* RewardForRemoval: The Helminth can be upgraded to subsume any standard (that is, non-[[BlingOfWar Prime]]) warframe, both freeing up an inventory slot and giving an option to override any other warframe's ability with one of the subsumed warframe's skills.
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* PerfectReloadCommand: The Sirocco Amp can be reloaded early by pressing the reload button halfway through the process. It also overcharges the next shot. Failing the command will simply play out the reload process normally.
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Whip It Good is now a disambiguation


** The Lecta is a Tenno-designed reverse-engineered Prova, converted into a [[WhipItGood Stun Whip]].

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** The Lecta is a Tenno-designed reverse-engineered Prova, converted into a [[WhipItGood Stun Whip]].Whip.

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Only one trope per bullet point.


* RapidFireFisticuffs / NoHoldsBarredBeatdown: The animation for attacking a knocked-down enemy with fist weapons like the Furax has your Warframe pounce on them and punch them as many times as possible, which usually results in them exploding.

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* RapidFireFisticuffs / NoHoldsBarredBeatdown: RankScalesWithAsskicking: All of the Grineer bosses are vastly superior to the common marines in combat. Tyl Regor is a scientist, for instance, but can easily tear you apart in melee combat. Sargas Ruk? He's got some kind of flame gun strapped to one arm and some tough-as-nails armour that can only be broken through by destroying the heatsinks. Councilor Vay Hek? He's a giant freaky cyborg-mecha guy with a [[{{BFG}} Big F'ing Shotgun]] strapped to one arm.
* RapidFireFisticuffs:
The animation for attacking a knocked-down enemy with fist weapons like the Furax has your Warframe pounce on them and punch them as many times as possible, which usually results in them exploding.

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** Nyx's''Mind Control'' and ''Chaos'' powers allow her to turn enemies into temporary allies, or cause all enemies to attack each other at random. Mind Controlling the Heavy Gunner or Bombard at the back of a Grineer squad can be ''very'' effective -- or you can use it to make Infested turn around and kill their own medics!

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** Nyx's''Mind Nyx's ''Mind Control'' and ''Chaos'' powers allow her to turn enemies into temporary allies, or cause all enemies to attack each other at random. Mind Controlling the Heavy Gunner or Bombard at the back of a Grineer squad can be ''very'' effective -- or you can use it to make Infested turn around and kill their own medics!



* ShieldBash: Grineer Shield Lancers can sprint towards enemies and bash them with the shield, knocking them off their feet. In fact, the shield lancers used to immediately make a beeline towards the first enemy spotted in order to bash them. Shield and Sword type weapons often incorporate shield bashes and [[ThrowingYourShieldAlwaysWorks shield throws]]

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** Playing into his Vampire theme, Revenant's ''Enthrall'' does this as well, mind-controlling any enemy (though Eximus Units will take a little more set-up) and setting them to attack and convert any former allies that they damage. Any personally-enthralled units that are killed leave behind an energy pillar, and if they are killed with Revenant's ''Danse Macabre'', those pillars will grant overshields.
* ShieldBash: Grineer Shield Lancers can sprint towards enemies and bash them with the shield, knocking them off their feet. In fact, the shield lancers used to immediately make a beeline towards the first enemy spotted in order to bash them. Shield and Sword type weapons often incorporate shield bashes and [[ThrowingYourShieldAlwaysWorks shield throws]]throws]] in some cases.



** Tenno will get themselves into the shield action as well, having access to the Silva and Aegis, a sword and shield made of ''pure fire.'' They can also get the Ack and Brunt, Tyl Regor's Axe and Shield combo, as well as the Centaur, a shield-sword hybrid Archwing weapon.

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** Tenno will get themselves into the shield action as well, having access to the Sword and Shield weapon type, which includes weapons like the Silva and Aegis, a sword and shield made of ''pure fire.'' They can also get the Ack and Brunt, Tyl Regor's Axe and Shield combo, as well as the Centaur, a shield-sword hybrid Archwing weapon.


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** It's part of a moveset with melee weapons, but it requires you to be airborne, and looking down and pressing the Heavy Attack button.
** The Sparring weapon type's Heavy Attack on the ground is a simple Axe Kick that craters the ground
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* PowerUpLetdown: After completing "The Second Dream", you are rewarded with Broken War, a shortsword made from a fragment of the Shadow Stalker's {{BFS}}. It's possible to upgrade it back into its full-sized state, but most players will advise against this. While War does more damage, this damage is mostly of the Impact element, while Broken War deals primarily Slash damage: Slash is considered one of the most powerful elements due to its associated StatusEffect dealing DamageOverTime that [[ArmorPiercingAttack ignores armor]]. Shortswords also have much faster attack animations, making them much easier and more practical to wield. One last blow against the full War is that Broken War comes pre-upgraded with an Orokin Catalyst, a rare item that doubles its mod capacity. If you craft it back into War, it'll lose that Catalyst since it's technically a whole new weapon now. The Broken War vs. War comparison is generally seen as turning one of the best shortswords in the game into a rather mediocre greatsword: if you want to use that kind of weapon, there are more viable options available that don't require you to sacrifice another great weapon.
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** Update 31.5 brought forth an indirect nerf in the form of the Overguard mechanic in order to combat AoE and crowd control effects most of the strongest Warframes abuse to shut down entire maps worth of enemies, though ironically, all the Overguard mechanic succeeded in doing was making sure the meta remained prominent as the highest echelon of equipment/Warframes still completely trivialize the gameplay even with the addition of Overguard while everything else now suffers even more because of the changes.
** The ''Veilbreaker'' Update brought a slew of changes targeted specifically at AoE weapons (reserve ammo capacity and pickup reductions, removal of headshot capability) due to their ease of use and over trivialization of mechanical skill and gameplay in order to kill the so-called "zoom and boom" meta,

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** Update 31.5 brought forth an indirect nerf in the form of the Overguard mechanic in order to combat AoE [=AoE=] and crowd control effects most of the strongest Warframes abuse to shut down entire maps worth of enemies, though ironically, all the Overguard mechanic succeeded in doing was making sure the meta remained prominent as the highest echelon of equipment/Warframes still completely trivialize the gameplay even with the addition of Overguard while everything else now suffers even more because of the changes.
** The ''Veilbreaker'' Update brought a slew of changes targeted specifically at AoE [=AoE=] weapons (reserve ammo capacity and pickup reductions, removal of headshot capability) due to their ease of use and over trivialization of mechanical skill and gameplay in order to kill the so-called "zoom and boom" meta, meta.

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* StarKilling: At the climax of "The New War", [[spoiler:Ballas attempts to use the Sentient Mothership Praghasa to consume the Origin System's Sun in order to fuel his journey to Tau]].



** New players are given a choice of three normal Warframes (Excalibur, Mag, or Volt), and one "[=MK1=]" weapon in each category (melee, secondary, primary). [=MK1=] weapons deal less damage than their standard versions but are otherwise identical. As players progress through the introductory/tutorial quest, they are given "Damaged" mods, weaker variants of vital Warframe and weapon mods that are cheaper to upgrade and equip but have a lower upgrade cap.

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** New players are given a choice of three normal Warframes (Excalibur, Mag, or Volt), and one "[=MK1=]" weapon in each category (melee, secondary, primary). [=MK1=] weapons deal less damage than their standard versions but are otherwise identical. As players progress through the introductory/tutorial quest, they are given "Damaged" "Flawed" mods, weaker variants of vital Warframe and weapon mods that are cheaper to upgrade and equip but have a lower upgrade cap.

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* {{Nerf}}: The 5.3 -- "Blazing Embers" patch ''massively'' reduced the effectiveness of shield capacity Warframe modifications by converting them from percentages of your current shields to percentages of your ''base''[[note]]for instance, say your base shields are 100, and your current shields are 300. A mod that once increased your shields by 50% of ''current'' now only increases them by 50% of ''base''. So instead of having 450 shields (300 current +150/50% current), you now have 350 shields (300 current +50/50% base).[[/note]], with the aim of making combat much more dangerous, and making shield regeneration and damage reduction Warframe modifications more appealing. When you had 1,000+ shields, there wasn't really anything that could actually threaten you short of getting cornered and stunlocked by a mob of Infested Ancients.

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* {{Nerf}}: This is a given considering the nature of the game. As more and more content gets added, the community gets increasingly more, or less, creative at optimizing their gameplay, to which the devs have a less than stellar reputation of trying to handle in order to promote healthier gameplay. Notable examples in recent memory include:
** Update 31.5 brought forth an indirect nerf in the form of the Overguard mechanic in order to combat AoE and crowd control effects most of the strongest Warframes abuse to shut down entire maps worth of enemies, though ironically, all the Overguard mechanic succeeded in doing was making sure the meta remained prominent as the highest echelon of equipment/Warframes still completely trivialize the gameplay even with the addition of Overguard while everything else now suffers even more because of the changes.
**
The 5.3 -- "Blazing Embers" patch ''massively'' reduced the effectiveness ''Veilbreaker'' Update brought a slew of shield changes targeted specifically at AoE weapons (reserve ammo capacity Warframe modifications by converting them from percentages of your current shields to percentages of your ''base''[[note]]for instance, say your base shields are 100, and your current shields are 300. A mod that once increased your shields by 50% pickup reductions, removal of ''current'' now only increases them by 50% headshot capability) due to their ease of ''base''. So instead use and over trivialization of having 450 shields (300 current +150/50% current), you now have 350 shields (300 current +50/50% base).[[/note]], with mechanical skill and gameplay in order to kill the aim of making combat much more dangerous, so-called "zoom and making shield regeneration and damage reduction Warframe modifications more appealing. When you had 1,000+ shields, there wasn't really anything that could actually threaten you short of getting cornered and stunlocked by a mob of Infested Ancients.boom" meta,


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** During Teshin's playable chapter of ''The New War'', the manner in which Teshin pulls out the Typholyst's spiral-shaped, light blue core before crushing it in the palm of his hands strongly resembles the way Raiden harvests enemy electrolyte packs in VideoGame/MetalGearRisingRevengeance.

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** During the Vox Solaris quest, Tenno try to help a down on his luck Solaris Thursby in their own typical way (read -- raid some Corpus caches for loot for him to sell, most likely killing one or two Corpus goons while at it). [[spoiler: When Nef Anyo catches wind that Tenno are active in Orb Vallis, he sends his repo squad after Thursby, who end up quite literally tearing him into pieces.]]

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** During the Vox Solaris quest, Tenno try to help a down on his luck Solaris Thursby in their own typical way (read -- raid some Corpus caches for loot for him to sell, most likely killing one or two Corpus goons while at it). [[spoiler: When Nef Anyo catches wind that Tenno are active in Orb Vallis, he sends his repo squad after Thursby, who end up quite literally tearing him into pieces. Subverted in that Biz orchestrated Thursby getting the idea to steal from the Corpus and thus being repo'd by Nef Anyo in order to inspire Eudico to take up arms once more.]]


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** The Grineer Guardsmen are [[Franchise/StarWars Magna Guards]] in all but name.
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* SpeakingSimlish: Whenever the commander of the enemy forces in a solar system taunts you, it's in this, despite in-game phrases being translated to English. You can even look at the [[http://warframe.wikia.com/wiki/Grineer_Language deciphered]] [[http://warframe.wikia.com/wiki/Corpus_Language languages]] from Wiki/TheOtherWiki, [[JustForFun/IThoughtItMeant no]], not that wiki. As older bosses get reworked, this is slowly being phased out for full voice acting where appropriate.

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* SpeakingSimlish: Whenever the commander of the enemy forces in a solar system taunts you, it's in this, despite in-game phrases being translated to English. You can even look at the [[http://warframe.wikia.com/wiki/Grineer_Language deciphered]] [[http://warframe.wikia.com/wiki/Corpus_Language languages]] from Wiki/TheOtherWiki, Website/TheOtherWiki, [[JustForFun/IThoughtItMeant no]], not that wiki. As older bosses get reworked, this is slowly being phased out for full voice acting where appropriate.

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* TheReveal: The [[WhamEpisode Second Dream]] drops one of these after another:
** The Grineer sealabs on Uranus are looking for [[spoiler: Sentient corpses.]]
** [[spoiler: The Moon, missing from Earth's orbit throughout living memory, is both an Orokin base AND concealed in the Void.]]
** The Orokin were [[spoiler: humans, as evident by the Sentient Hunhow addressing [[EnemyMine Alad V]] as one.]]
** The Orokin base on the [[spoiler: Moon]] is the [[spoiler: hiding place of the true Tenno.]]
** The Tenno are [[spoiler: human children, whose exposure to the Void gave them powerful psychic abilities as well as the ability to remotely-control Warframes, but also made them dangerously-unstable as a result.]]
** The Lotus [[spoiler: is a former Sentient, having taken a human(?) form through unknown means.]]
** Warframes [[spoiler: appear to have their own degree of sentience, as the player's Warframe manages to reactivate and break War, banishing Hunhow, despite the player Tenno being in no position to control it.]]
** A meta one, as the player [[spoiler: Tenno removes their helmet and the player is prompted, with no foreshadowing, to customize their human appearance and choose the Focus that represents their manifestation of their Tenno powers, separate from their Warframe.]]

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* TheReveal: The TheReveal:
**
[[WhamEpisode The Second Dream]] drops one of these after another:
** *** The Grineer sealabs on Uranus are looking for [[spoiler: Sentient corpses.]]
** *** [[spoiler: The Moon, missing from Earth's orbit throughout living memory, is both an Orokin base AND concealed in the Void.]]
** *** The Orokin were [[spoiler: humans, as evident evidenced by the Sentient Hunhow addressing [[EnemyMine Alad V]] as one.]]
** *** The Orokin base on the [[spoiler: Moon]] is the [[spoiler: hiding place of the true Tenno.]]
** *** The Tenno are [[spoiler: human children, whose exposure to the Void gave them powerful psychic abilities as well as the ability to remotely-control Warframes, but also made them dangerously-unstable as a result.]]
** *** The Lotus [[spoiler: is a former Sentient, having taken a human(?) form through unknown means.human form.]]
** *** Warframes [[spoiler: appear to have their own degree of sentience, as the player's Warframe manages to reactivate and break War, banishing Hunhow, despite the player Tenno being in no position to control it.]]
** *** A meta one, as the player [[spoiler: Tenno removes their helmet and the player is prompted, with no foreshadowing, to customize their human appearance and choose the Focus that represents their manifestation of their Tenno powers, separate from their Warframe.]]



** Teshin [[spoiler:is a Dax soldier, a member of the Orokin Empire's warrior caste.]]
** The Grineer [[spoiler:Queens are actually two Orokin who survived the fall of the Empire and have been using a scepter to make Teshin their unwilling servant and spy.]]
** The Orokin [[spoiler:nobility would preserve their own life by transferring their consciousness into children and adolescence once their own became too old. Destroying the mind of the original occupant in the process.]]
** Apostasy: Prologue [[spoiler:shows Ballas, the long dead Orokin who created the Warframes, is alive and well.]]

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** *** Teshin [[spoiler:is a Dax soldier, a member of the Orokin Empire's warrior caste.]]
** *** The Grineer [[spoiler:Queens Queens are actually two [[spoiler:two Orokin who survived the fall of the Empire and have been using a scepter to make Teshin their unwilling servant and spy.]]
** *** The Orokin [[spoiler:nobility would preserve their own life by transferring their consciousness into children and adolescence once their own became too old. Destroying the mind of the original occupant in the process.]]
** Apostasy: Prologue [[spoiler:shows that Ballas, the long dead Orokin who created the Warframes, is alive and well.]]



** Warframes [[spoiler:were created when the Orokin forcibly infected people with the infestation. Turning their own warriors and other innocents into living weapons to be used in their war against the Sentients.]]
** The Tenno [[spoiler:do not control the warframes using their void powers. But by empathizing with the tortured soul trapped within. Easing their pain, and allowing the two to work together.]]
** The Lotus [[spoiler:has rejoined the Sentients, and takes Ballas with her as she departs the Origin system.]]

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** *** Warframes [[spoiler:were created when the Orokin forcibly infected people with the infestation. Turning Infestation, turning their own warriors and other innocents into living weapons to be used in their war against the Sentients.]]
** *** The Tenno [[spoiler:do not control the warframes Warframes using their void powers. But powers, but by empathizing with the tortured soul trapped within. Easing within, easing their pain, and allowing the two to work together.]]
** The Lotus [[spoiler:has rejoined the Sentients, and takes Ballas with her as she departs the Origin system.
]]
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* SetBonus: Set mods have an additional effect whose power is multiplied by the number of mods in that set you currently have equipped.
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** Nyx' ''Mind Control'' and ''Chaos'' powers allow her to turn enemies into temporary allies, or cause all enemies to attack each other at random. Mind Controlling the Heavy Gunner or Bombard at the back of a Grineer squad can be ''very'' effective -- or you can use it to make Infested turn around and kill their own medics!

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** Nyx' ''Mind Nyx's''Mind Control'' and ''Chaos'' powers allow her to turn enemies into temporary allies, or cause all enemies to attack each other at random. Mind Controlling the Heavy Gunner or Bombard at the back of a Grineer squad can be ''very'' effective -- or you can use it to make Infested turn around and kill their own medics!
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* ReluctantWarrior: Kavor Grineer defectors, who deserted from Sargas Ruk's army [[ScrewThisImOutOfhere after getting tired of commiting atrocities]],[[ShellShockedVeteran so broken and disgusted of various horrors of war]] that they decided to swear off fighting completely and live lives of complete peace. They are still forced to take up arms after their ships were attacked by the Infestation.

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* ReluctantWarrior: Kavor Grineer defectors, who deserted from Sargas Ruk's army [[ScrewThisImOutOfhere after getting tired of commiting atrocities]],[[ShellShockedVeteran atrocities]], [[ShellShockedVeteran so broken and disgusted of various horrors of war]] that they decided to swear off fighting completely and live lives of complete peace. They are still forced to take up arms after their ships were attacked by the Infestation.
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* RedEyesTakeWarning: The visor of Sgt. Nef Anyo's helmet is vivid red, although it can be a little hard to see. All other Corpus Crewmen have blue visors.

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* RedEyesTakeWarning: The visor of Sgt. Nef Anyo's The Sergeant's helmet is vivid red, although it can be a little hard to see. All other Corpus Crewmen have blue visors.
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** The illusive nemeses (Stalker, Harvester and the Grustrag Three) all have special drops. They are also quite hard to encounter, and while you are guaranteed a drop, you might not get what you need.

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** The illusive nemeses (Stalker, Harvester Zanuka, and the Grustrag Three) all have special drops. They are also quite hard to encounter, and while you are guaranteed a drop, you might not get what you need.
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* PrimalStance: A few warframe's Agile Stance animations have this look to them.

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* PrimalStance: A few warframe's Warframes' Agile Stance animations have this look to them.
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* PoweredByAForsakenChild: [[spoiler:The titular warframes, as revealed by the Second Dream quest, are powered (and controlled), by an Operator, an human child who survived the [[HyperspaceIsAScaryPlace Zariman Ten Zero incident]].]]

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* PoweredByAForsakenChild: [[spoiler:The titular warframes, as revealed by the Second Dream quest, are powered (and controlled), by an Operator, an a human child who survived the [[HyperspaceIsAScaryPlace Zariman Ten Zero incident]].]]

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