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** The second rival fight has achieved a good deal of infamy, mainly among speedrunners, due to it being a ''major'' roadblock for two strategies that are normally gamebreaking: a SoloCharacterRun, and using the Mudkip line as your starter. Due to its Water/Ground typing and solid stats, there are very few major fights in the game that Mudkip or one of its evolutions can't handle, since it only has one weakness (that being Grass) in a region where, among the evil teams, Gym Leaders, and Elite Four members, you can count the number of Grass-type attacks on one hand and have fingers left over. Naturally, this means that your rival's Grovyle is a much more threatening encounter than anything you've faced before--it resists both of Marshtomp's STAB moves, and that innocuous-looking Absorb is now an 80-power move thanks to that x4 weakness. This gives Grovyle enough power to immediately knock Marshtomp into the red if not outright one-shot it, while also healing in the process, and even if you outspeed Grovyle by some means (likely through an X Speed), it knows Quick Attack to confirm the kill. And on top of all that, the rival's final Pokémon is a Wingull with Supersonic, which can easily lead to the Marshtomp finishing itself off. Even outside of speedrun contexts, she's still rather tricky, since she's the first fight in the game to use a balanced team with good coverage, and shows up without much warning.
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* ''VideoGame/PokemonInfiniteFusion'': The first battle against Giovanni in the Celadon Sewers makes for a surprisingly tough fight, as he's using two level 32 Pokémon and a level 35 one at a point in the game when most of the surrounding trainers have levels in the mid-to-upper 20s and the player's team is unlikely to have finished evolving yet. The big problem is his level 35 Haunter/Kangaskhan, which not only has a high likelihood of outleveling anything the player brought to the fight by a considerable margin, but is surprisingly fast, can effectively use both of its attacking stats, and has three immunities thanks to its Ghost/Normal typing. People who go into this battle unprepared often end up watching as Haunter/Kangaskhan shreds through their team without being able to land any hits on it. Even managing to defeat him doesn't provide any reprieve; the fight marks a sudden jump in the game's difficulty as the battles right after Giovanni (Celedon Gym and Pokémon Tower) are in the same level range as him.

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