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If we go on the assumption that the Brothers' [[WeaponOfChoice weapons of choice]] have to do with their previous life, then Mantid was definitely a spear-wielder -- probably a disposable, light infantry soldier, since those were the people who most commonly used spears (though he could also have been a master fighter or a forger of spears, since he has so many of them). He was probably killed by a spear strike as well, as evidenced by the spear through his torso. However, it's interesting to note that the spear is oriented as if he was stabbed InTheBack. Perhaps this indicates that he was killed through a betrayal?

to:

If we go on the assumption that the Brothers' [[WeaponOfChoice weapons of choice]] choice have to do with their previous life, then Mantid was definitely a spear-wielder -- probably a disposable, light infantry soldier, since those were the people who most commonly used spears (though he could also have been a master fighter or a forger of spears, since he has so many of them). He was probably killed by a spear strike as well, as evidenced by the spear through his torso. However, it's interesting to note that the spear is oriented as if he was stabbed InTheBack. Perhaps this indicates that he was killed through a betrayal?
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It sure doesn't look like she actually filled it with Color and tried to fly away as she warns the player against, nor would a Sister in the middle of a Color-drought-induced famine think that's worth wasting Color to test. However, everyone on board would probably go insane due to passing through the areas between the connections to chambers and the end result would be useless to anyone besides Eli and maybe someone else in the chamber. She is also sitting in the entryway, preventing us from trying for that matter.

to:

It sure doesn't look like she actually filled it with Color and tried to fly away as she warns the player against, nor would a Sister in the middle of a Color-drought-induced famine think that's worth wasting Color to test. However, everyone on board would probably go insane due to passing through the areas between the connections to chambers and the end result would be useless to anyone besides Eli and maybe someone else in the chamber. She is also sitting in the entryway, preventing us from trying for that matter.matter.

[[WMG: The 'correct use of color' the Brothers imply exists requires using multiple colors of lympha in tandem]]
Caterpillar can be seen using fog in several colors at once during one of his attacks, Ironclad mentions a 'sacrament of creation' the player doesn't know (possibly why the player can only use a single color of nerva at once instead of raw lympha as the Brothers do).
* This may have something to do with 'enlightenment' the Brothers allude to separately. Normally a Brother would rise up knowing the sacraments and get approved by the others, but the player doesn't know that.
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[[WMG: Ino split on death into GLaDOS and the Nameless Sister.]]

to:

[[WMG: Ino split on death into GLaDOS [=GLaDOS=] and the Nameless Sister.]]



This can be explained by having the Brothers sniping her in the middle of her ascent, causing her to break up as she was leaving. The part that made it became GLaDOS (Her era wasn't expressed properly due to being overwritten by Caroline and possibly the Combine invasion, or it did and it wasn't a good one), the part that didn't fell down and appeared dead and out of color as Death the Nameless Sister. However, either because there was a gold or emerald color plant within reach, the method that the Nameless Sister gets more color somehow on occasion kicked in by the cycle, or some other factor, she managed to ''not'' die horribly and escaped to the security of her island. The greenhouse may be bombed-out and the willow near death as a result of what the Brothers did to keep out Ino.

Meanwhile, GLaDOS is pissed about her exit from the Void as Ino being so rudely interrupted and between killing people with neurotoxin and turrets and playing Portal testing chambers, killed a ton of additional people in order to cause the player to appear because given sheer force of spamming dead people luck would eventually cause one to get caught. She either can detect what the hell the Nameless Sister is doing and possibly has some method of influence over her, or through killing lots and lots of people can break her way into the lower Limit that is the Void in order to deposit companion cubes as a warning message. Either she's out for vengeance or just doing it for science, but she had some plan if the Void didn't implode.

to:

This can be explained by having the Brothers sniping her in the middle of her ascent, causing her to break up as she was leaving. The part that made it became GLaDOS [=GLaDOS=] (Her era wasn't expressed properly due to being overwritten by Caroline and possibly the Combine invasion, or it did and it wasn't a good one), the part that didn't fell down and appeared dead and out of color as Death the Nameless Sister. However, either because there was a gold or emerald color plant within reach, the method that the Nameless Sister gets more color somehow on occasion kicked in by the cycle, or some other factor, she managed to ''not'' die horribly and escaped to the security of her island. The greenhouse may be bombed-out and the willow near death as a result of what the Brothers did to keep out Ino.

Meanwhile, GLaDOS [=GLaDOS=] is pissed about her exit from the Void as Ino being so rudely interrupted and between killing people with neurotoxin and turrets and playing Portal testing chambers, killed a ton of additional people in order to cause the player to appear because given sheer force of spamming dead people luck would eventually cause one to get caught. She either can detect what the hell the Nameless Sister is doing and possibly has some method of influence over her, or through killing lots and lots of people can break her way into the lower Limit that is the Void in order to deposit companion cubes as a warning message. Either she's out for vengeance or just doing it for science, but she had some plan if the Void didn't implode.



It sure doesn't look like she actually filled it with Color and tried to fly away as she warns the player against, nor would a Sister in the middle of a Color-drought-induced famine think that's worth wasting Color to test. However, everyone on board would probably go insane due to passing through the areas between the connections to chambers and the end result would be useless to anyone besides Eli and maybe someone else in the chamber. She is also sitting in the entryway, preventing us from trying for that matter.

to:

It sure doesn't look like she actually filled it with Color and tried to fly away as she warns the player against, nor would a Sister in the middle of a Color-drought-induced famine think that's worth wasting Color to test. However, everyone on board would probably go insane due to passing through the areas between the connections to chambers and the end result would be useless to anyone besides Eli and maybe someone else in the chamber. She is also sitting in the entryway, preventing us from trying for that matter.
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After killing everything inside after a successful total Breakthrough draining everything of color and plunging everything into the Nightmare, it grows back with a new set of Sisters and chambers popping into existence by drawing Color or a similar resource from the limit or worlds above. However, since the Surface is apparently undergoing a great hunger worse than the Void, it's either prepping to do the same and can't provide any Color at the moment and the Void will just have to wait, or is actually dying and the Nightmare is going to make a big jump up the Chain.

to:

After killing everything inside after a successful total Breakthrough draining everything of color and plunging everything into the Nightmare, it grows back with a new set of Sisters and chambers popping into existence by drawing Color or a similar resource from the limit or worlds above. However, since the Surface is apparently undergoing a great hunger worse than the Void, it's either prepping to do the same and can't provide any Color at the moment and the Void will just have to wait, or is actually dying and the Nightmare is going to make a big jump up the Chain.Chain.

[[WMG: Eli's blimp actually could fly someone to the next Limit.]]
It sure doesn't look like she actually filled it with Color and tried to fly away as she warns the player against, nor would a Sister in the middle of a Color-drought-induced famine think that's worth wasting Color to test. However, everyone on board would probably go insane due to passing through the areas between the connections to chambers and the end result would be useless to anyone besides Eli and maybe someone else in the chamber. She is also sitting in the entryway, preventing us from trying for that matter.
Is there an issue? Send a MessageReason:
None


After killing everything inside after a successful total Breakthrough draining everything of color and plunging everything into the Nightmare, it grows back with a new set of Sisters and chambers by drawing Color or a similar resource from the limit or worlds above. However, since the Surface is apparently undergoing a great hunger worse than the Void, it's either prepping to do the same and can't provide any Color at the moment and the Void will just have to wait, or is actually dying and the Nightmare is going to make a big jump up the Chain.

to:

After killing everything inside after a successful total Breakthrough draining everything of color and plunging everything into the Nightmare, it grows back with a new set of Sisters and chambers popping into existence by drawing Color or a similar resource from the limit or worlds above. However, since the Surface is apparently undergoing a great hunger worse than the Void, it's either prepping to do the same and can't provide any Color at the moment and the Void will just have to wait, or is actually dying and the Nightmare is going to make a big jump up the Chain.
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None


The genrally rotten look of the Gnats implies they died. And The Brothers rose from the Nightmare, and became the victims of much BodyHorror because of it. Therefore, [[FridgeHorror Everyone in The Void, except the one who asceneds, becomes an entity like the Scorpio.]]

to:

The genrally rotten look of the Gnats implies they died. And The Brothers rose from the Nightmare, and became the victims of much BodyHorror because of it. Therefore, [[FridgeHorror Everyone in The Void, except the one who asceneds, becomes an entity like the Scorpio.]]]]

[[WMG: Ino split on death into GLaDOS and the Nameless Sister.]]
We know that Ino reached breakthrough at some point, but she apparently also got killed. The Nameless Sister is apparently either dead or extremely close to it, until she gives you all her color for the second time and dies even more. And then there's those Companion Cubes lying around.

This can be explained by having the Brothers sniping her in the middle of her ascent, causing her to break up as she was leaving. The part that made it became GLaDOS (Her era wasn't expressed properly due to being overwritten by Caroline and possibly the Combine invasion, or it did and it wasn't a good one), the part that didn't fell down and appeared dead and out of color as Death the Nameless Sister. However, either because there was a gold or emerald color plant within reach, the method that the Nameless Sister gets more color somehow on occasion kicked in by the cycle, or some other factor, she managed to ''not'' die horribly and escaped to the security of her island. The greenhouse may be bombed-out and the willow near death as a result of what the Brothers did to keep out Ino.

Meanwhile, GLaDOS is pissed about her exit from the Void as Ino being so rudely interrupted and between killing people with neurotoxin and turrets and playing Portal testing chambers, killed a ton of additional people in order to cause the player to appear because given sheer force of spamming dead people luck would eventually cause one to get caught. She either can detect what the hell the Nameless Sister is doing and possibly has some method of influence over her, or through killing lots and lots of people can break her way into the lower Limit that is the Void in order to deposit companion cubes as a warning message. Either she's out for vengeance or just doing it for science, but she had some plan if the Void didn't implode.

[[WMG: Yani ascended before.]]
This is why Yani claims to have been to the Surface before: She actually has, but her era came to an end, she died, and she returned to the Void.
* A similar process may have happened with Ole because her flat is similar to the overworld and she can see the limit above.

[[WMG: Godsend is an ascended Sister or similar.]]
Godsend is a known inhabitant of the Surface who is visible to those in the Void, who happens to remember the Sisters down there and sends messages via the Adit, dreams, Uta, Yani, Ole, etc.

[[WMG: There used to be tons more color, Sisters, Brothers, chambers, etc.]]
This is how despite Breakthrough using the entire Void's worth of colors, there were apparently enough Sisters to have 40 of them dead and one for every major era of mankind ascended, with the current cast showing up. Color had a much stronger grip a long time ago, but Breakthrough after Breakthrough left Color severely depleted and then the player's existence caused it to degrade severely and finish it off.

[[WMG: The Void usually regenerates when destroyed.]]
After killing everything inside after a successful total Breakthrough draining everything of color and plunging everything into the Nightmare, it grows back with a new set of Sisters and chambers by drawing Color or a similar resource from the limit or worlds above. However, since the Surface is apparently undergoing a great hunger worse than the Void, it's either prepping to do the same and can't provide any Color at the moment and the Void will just have to wait, or is actually dying and the Nightmare is going to make a big jump up the Chain.
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Not so WMG-ish.


[[WMG: What in the hell is this game about?]]
It's about art. More accurately, how to make a good piece of art. Each sister represents the ways an artist expresses themselves, from the Nameless Sister who starts a blank slate, as absolutely nothing and is thus the most difficult to express, requiring that you waste a lot of time and color on her; through Una, whose freedom and expression requires her devotion and pain; all the way to Ole, who was made for you, a perfect muse. Something you excel at, but also demands that you sacrifice something: The only one of the "obstacles" to creating art(Brothers) that may actually be on your side.

Echo is art created as a reinterpretation of someone else's work or maybe even a modification. Aya is art created in hate and disgust. Both of them lack a place of their own because people who's art is entirely dependent on others and whose artwork is done for the wrong reasons will never find a place next to those whose intentions are much purer.

The Void is your canvas and Color is your medium, it's your ideas, you hold it in your heart and let it out to change the world around you. The Nightmare is that place of no return when you realize that you can't actualize the beauty of your art.

They tell you this little FridgeBrilliance in game even. Every drop of Color counts. Never waste anything. What you put in affects what you'll get out of it. Put in too much Color, and you'll damage the Void.

Thus the reason why there is no "happy ending" is because everyone has their own interpretation of how art has to be, and what is beautiful in art.

This is an art game about art. That's beautiful.

[[WMG: What in the hell ELSE might this game by about?]]
It's about moving through life and the passage of time. It's about the inevitability of change and the choices people make as they live. Ultimately, Color is life, the Sisters are personalities, the Brothers are doubts, and our protagonist's journey through the Void is the journey of a human life. We move forward, we irreversibly change ourselves and the world around us, we choose a lens through which to view reality, we improve ourselves, we grow, and we die.

Each of the Colors represents a bundle of traits and dualisms: Gold, the Color of trust and self-sacrifice (so, paradoxically, destruction); Azure, the Color of movement and speed (and, therefore, suffering and inevitability--or as the Brothers say, "approaching storm, bringer of death, searing whip!"); Amber, the Color of metabolism, consumption, thirst, aging; Emerald, the Color of defense, protection, resilience, emotional distance; Crimson, "furious, color of avengers and prophets, banner of the righteous, essence of blood" (I love the Brothers' battle chant); Violet, the Color of knowledge, cultivation, creativity; Silver, the color of chance, luck, danger.

Master Color represents life itself; he and the Sisters tell us that Color has no will of his own, that the various shades are at war, that they are all equally violent and uncontrollable. Color says that he constantly craves movement, that souls must go up or down--they can never stay in one place. Likewise, real life must inevitably move forward. The passage of time never stops. Just as the Void is irrevocably changed as we use Color, the decisions we make and actions we take in real life can never be reversed. The only consistent truth is entropy. We are all sharks, in a sense; we move, we consume, and when we inevitably stop--we die.

The Sisters each favor two of the Colors, and this combination leads to cognizable, distinct personalities. Ava, with Amber and Violet, is eager, domineering, creative, lively. She's an extroverted, relationship-focused team builder. Eli, with Crimson and Silver, is driven, focused, solitary, and aloof. She's introverted, task-oriented, and a little fatalistic. Ima (Azure/Emerald) suffers alone in her tower -- surviving, despite her on-going torment, by dulling her emotions and burying her fears. She is a classic sufferer of depression. Ire (Amber/Gold), on the other hand, is experienced and bold. She exposes herself and her thoughts freely and easily to other people.

All of the Sisters represent a different personality type, a different way to look at and interact with the world. A personality, after all, is just the brush we use to make our mark on the things around us and on ourselves. A personality is both the lens through which we view the world and the main tool we use to affect the world. Master Color tells us that he passes into the Void through the Sisters. The Sisters tell us that they are our paint and the Void is our canvas.

The Brothers, unlike the Sisters and Master Color, demand that we stay still and change nothing. They are terrified by the prospect of "giving," by the idea of directly affecting the world. They insist that their Void is heaven; it is the best of all possible worlds. Therefore, the suggestion that the world can be improved, that life can change for the better, is not just wrong, it's insane. It's heresy. They are the doubts in life that delay us and crave inaction. Not a calculated inaction, not a strategic pause, but passivity for passivity's sake. To them, the highest virtue is to do nothing; their god, their home, and their heaven is "the Sleeper". Color -- that is, life -- represents an inherent threat to this stagnant perfection, and nothing is more offensive than ''using'' Color to create something.

As we move through the game, we change the world around us. We change ourselves, grow new parts, and learn new ways to interact with our surroundings. We pass Color, the essence of life, through our body, and we use that power to kill our doubts and fears and empower one of the Sisters. When we choose a Sister, we choose a world-view. The Sister represents our own personality, which propels us upwards and onwards through life. In order to choose a Sister, we need to find our one true heart -- in other words, in order to select a personality and progress through life, we need to find and understand our true selves.

* So the above theory is stating that the entirety of the game is the battle when one chooses to accept their Shadow to create a Persona, wherein the Brothers represent the Shadow and the Sisters represent all the parts of their personality that come together to form the Persona and the facade with the Colours coming together to give the Persona strengths and weaknesses?
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If we go on the assumption that the Brothers' [[WeaponOfChoice weapons of choice]] have to do with their previous life, then Mantid was definitely a spear-wielder -- probably a disposable, light infantry soldier, since those were the people who most commonly used spears (though he could also have been a master fighter or a forger of spears, since he has so many of them). He was probably killed by a spear strike as well, as evidenced by the spear through his torso. However, it's interesting to note that the spear is oriented as if he was stabbed InTheBack. Perhaps this indicates that he was killed through a betrayal?

to:

If we go on the assumption that the Brothers' [[WeaponOfChoice weapons of choice]] have to do with their previous life, then Mantid was definitely a spear-wielder -- probably a disposable, light infantry soldier, since those were the people who most commonly used spears (though he could also have been a master fighter or a forger of spears, since he has so many of them). He was probably killed by a spear strike as well, as evidenced by the spear through his torso. However, it's interesting to note that the spear is oriented as if he was stabbed InTheBack. Perhaps this indicates that he was killed through a betrayal?betrayal?

[[WMG:The Scorpio are the denizens of a Limit that has fallen into the Nightmare]]

The genrally rotten look of the Gnats implies they died. And The Brothers rose from the Nightmare, and became the victims of much BodyHorror because of it. Therefore, [[FridgeHorror Everyone in The Void, except the one who asceneds, becomes an entity like the Scorpio.]]
Is there an issue? Send a MessageReason:
None


* So the above theory is stating that the entirety of the game is the battle when one chooses to accept their Shadow to create a Persona like in Persona 4?

to:

* So the above theory is stating that the entirety of the game is the battle when one chooses to accept their Shadow to create a Persona, wherein the Brothers represent the Shadow and the Sisters represent all the parts of their personality that come together to form the Persona like in and the facade with the Colours coming together to give the Persona 4?
strengths and weaknesses?
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Added DiffLines:

*So the above theory is stating that the entirety of the game is the battle when one chooses to accept their Shadow to create a Persona like in Persona 4?

Added: 675

Changed: 16

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The Brothers, unlike the Sisters and Master Color, demand that we stay still and change nothing. They are terrified by the prospect of "giving," by the idea of directly affecting the world. They insist that their Void is heaven; it is the best of all possible worlds. Therefore, the suggestion that the world can be improved, that life can change for the better, is not just wrong, it's insane. It's heresy. They are the doubts in life that delay us and crave inaction. Not a calculated inaction, not a strategic pause, but passivity for passivity's sake. To them, the highest virtue is to do nothing; their god, their home, and their heaven is "the Sleeper." Color -- that is, life -- represents an inherent threat to this stagnant perfection, and nothing is more offensive than USING Color to create something.

As we move through the game, we change the world around us. We change ourselves, grow new parts, and learn new ways to interact with our surroundings. We pass Color, the essence of life, through our body, and we use that power to kill our doubts and fears and empower one of the Sisters. When we choose a Sister, we choose a world-view. The Sister represents our own personality, which propels us upwards and onwards through life. In order to choose a Sister, we need to find our one true heart -- in other words, in order to select a personality and progress through life, we need to find and understand our true selves.

to:

The Brothers, unlike the Sisters and Master Color, demand that we stay still and change nothing. They are terrified by the prospect of "giving," by the idea of directly affecting the world. They insist that their Void is heaven; it is the best of all possible worlds. Therefore, the suggestion that the world can be improved, that life can change for the better, is not just wrong, it's insane. It's heresy. They are the doubts in life that delay us and crave inaction. Not a calculated inaction, not a strategic pause, but passivity for passivity's sake. To them, the highest virtue is to do nothing; their god, their home, and their heaven is "the Sleeper." Sleeper". Color -- that is, life -- represents an inherent threat to this stagnant perfection, and nothing is more offensive than USING ''using'' Color to create something.

As we move through the game, we change the world around us. We change ourselves, grow new parts, and learn new ways to interact with our surroundings. We pass Color, the essence of life, through our body, and we use that power to kill our doubts and fears and empower one of the Sisters. When we choose a Sister, we choose a world-view. The Sister represents our own personality, which propels us upwards and onwards through life. In order to choose a Sister, we need to find our one true heart -- in other words, in order to select a personality and progress through life, we need to find and understand our true selves.selves.

[[WMG:Possible explanation for Mantid's backstory:]]
If we go on the assumption that the Brothers' [[WeaponOfChoice weapons of choice]] have to do with their previous life, then Mantid was definitely a spear-wielder -- probably a disposable, light infantry soldier, since those were the people who most commonly used spears (though he could also have been a master fighter or a forger of spears, since he has so many of them). He was probably killed by a spear strike as well, as evidenced by the spear through his torso. However, it's interesting to note that the spear is oriented as if he was stabbed InTheBack. Perhaps this indicates that he was killed through a betrayal?
Is there an issue? Send a MessageReason:
None


This is an art game about art. That's beautiful.

to:

This is an art game about art. That's beautiful.beautiful.

[[WMG: What in the hell ELSE might this game by about?]]
It's about moving through life and the passage of time. It's about the inevitability of change and the choices people make as they live. Ultimately, Color is life, the Sisters are personalities, the Brothers are doubts, and our protagonist's journey through the Void is the journey of a human life. We move forward, we irreversibly change ourselves and the world around us, we choose a lens through which to view reality, we improve ourselves, we grow, and we die.

Each of the Colors represents a bundle of traits and dualisms: Gold, the Color of trust and self-sacrifice (so, paradoxically, destruction); Azure, the Color of movement and speed (and, therefore, suffering and inevitability--or as the Brothers say, "approaching storm, bringer of death, searing whip!"); Amber, the Color of metabolism, consumption, thirst, aging; Emerald, the Color of defense, protection, resilience, emotional distance; Crimson, "furious, color of avengers and prophets, banner of the righteous, essence of blood" (I love the Brothers' battle chant); Violet, the Color of knowledge, cultivation, creativity; Silver, the color of chance, luck, danger.

Master Color represents life itself; he and the Sisters tell us that Color has no will of his own, that the various shades are at war, that they are all equally violent and uncontrollable. Color says that he constantly craves movement, that souls must go up or down--they can never stay in one place. Likewise, real life must inevitably move forward. The passage of time never stops. Just as the Void is irrevocably changed as we use Color, the decisions we make and actions we take in real life can never be reversed. The only consistent truth is entropy. We are all sharks, in a sense; we move, we consume, and when we inevitably stop--we die.

The Sisters each favor two of the Colors, and this combination leads to cognizable, distinct personalities. Ava, with Amber and Violet, is eager, domineering, creative, lively. She's an extroverted, relationship-focused team builder. Eli, with Crimson and Silver, is driven, focused, solitary, and aloof. She's introverted, task-oriented, and a little fatalistic. Ima (Azure/Emerald) suffers alone in her tower -- surviving, despite her on-going torment, by dulling her emotions and burying her fears. She is a classic sufferer of depression. Ire (Amber/Gold), on the other hand, is experienced and bold. She exposes herself and her thoughts freely and easily to other people.

All of the Sisters represent a different personality type, a different way to look at and interact with the world. A personality, after all, is just the brush we use to make our mark on the things around us and on ourselves. A personality is both the lens through which we view the world and the main tool we use to affect the world. Master Color tells us that he passes into the Void through the Sisters. The Sisters tell us that they are our paint and the Void is our canvas.

The Brothers, unlike the Sisters and Master Color, demand that we stay still and change nothing. They are terrified by the prospect of "giving," by the idea of directly affecting the world. They insist that their Void is heaven; it is the best of all possible worlds. Therefore, the suggestion that the world can be improved, that life can change for the better, is not just wrong, it's insane. It's heresy. They are the doubts in life that delay us and crave inaction. Not a calculated inaction, not a strategic pause, but passivity for passivity's sake. To them, the highest virtue is to do nothing; their god, their home, and their heaven is "the Sleeper." Color -- that is, life -- represents an inherent threat to this stagnant perfection, and nothing is more offensive than USING Color to create something.

As we move through the game, we change the world around us. We change ourselves, grow new parts, and learn new ways to interact with our surroundings. We pass Color, the essence of life, through our body, and we use that power to kill our doubts and fears and empower one of the Sisters. When we choose a Sister, we choose a world-view. The Sister represents our own personality, which propels us upwards and onwards through life. In order to choose a Sister, we need to find our one true heart -- in other words, in order to select a personality and progress through life, we need to find and understand our true selves.

Added: 48

Changed: 30

Is there an issue? Send a MessageReason:
None


Thus the reason why there is no "happy ending" is because everyone has their own interpretation of how art has to be, and what is beautiful in art. This is an art game about art.

to:

Thus the reason why there is no "happy ending" is because everyone has their own interpretation of how art has to be, and what is beautiful in art.

This is an art game about art.art. That's beautiful.

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