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-Season 5-7: Resembles all three parts of Starcraft 2 put together, with season 5 as wings, season 6 as swarm, and season 7 as void, roughly. Starts with a "factions fighting each other as usual" story, but with a clue in the middle of the first part that something bigger is coming (Zeratul's visions, Derpfestor appearing again). A lot more characters (Patches/crackhead/medic were more well established) with more interactions, a love story, weirder terrain, overall the story is more involved than just "factions fighting each other with a big enemy". The final season, like in LOTV, has a far more dangerous enemy (Amon, Returned Derpfestor with lots of money), using all the factions, with several people assisting in bringing it back (Executor, Adjutant). The endings are similar also: old units get brought back (Reavers/dragoons/others make a showing in both parts as campaign units/SC1 time travel units), there's a last stand with a powerful device used (The nuke/the keystone), and a memorial for a main character who's death was key to defeating the enemy (Zeratul/Crackhead.)

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-Season 5-7: Resembles all three parts of Starcraft 2 put together, with season 5 as wings, season 6 as swarm, and season 7 as void, roughly. Starts with a "factions fighting each other as usual" story, but with a clue in the middle of the first part that something bigger is coming (Zeratul's visions, Derpfestor appearing again). A lot more characters (Patches/crackhead/medic were more well established) with more interactions, a love story, weirder terrain, overall the story is more involved than just "factions fighting each other with a big enemy". The final season, like in LOTV, has a far more dangerous enemy (Amon, Returned Derpfestor with lots of money), using all the factions, with several people assisting in bringing it back (Executor, Adjutant). The endings are similar also: old units get brought back (Reavers/dragoons/others make a showing in both parts as campaign units/SC1 time travel units), there's a last stand with a powerful device used (The nuke/the keystone), and a memorial for a main character who's death was key to who died while doing something vitally important for defeating the enemy (Zeratul/Crackhead.big enemy(Zeratul/Crackhead.)
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-Seasons 1-3 resemble original starcraft (not Brood war): They introduce you to the world, start with random fighting between factions, move from a greenish/earthlike area, than go to volcanic. The Derpfestor is defeated in a similar way as the overmind: the armies are very strong, but the other races find a weakness (dark templar energy/all the buildings dying) and exploit it, assisted by raiders (The reapers/Zeratul killing cerebrates).

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-Seasons 1-3 resemble original starcraft (not Brood war): They introduce you to the world, start with random fighting between factions, move from start in a greenish/earthlike area, than go to volcanic.volcanic in the second part (Aiur/desert admittedly doesn't match the pattern). The Derpfestor is defeated in a similar way as the overmind: the armies are very strong, but the other races find a weakness (dark templar energy/all the buildings dying) and exploit it, assisted by raiders (The reapers/Zeratul killing cerebrates).



-Season 5-7: Resembles all three parts of Starcraft 2 put together. Starts with a "factions fighting each other as usual" story, but with a clue in the middle of the first part that something bigger is coming (Zeratul's visions, Derpfestor appearing again). A lot more characters (Patches/crackhead/medic were more well established) with more interactions, a love story, weirder terrain, overall the story is more involved than just "factions fighting each other with a big enemy". The final season, like in LOTV, has a far more dangerous enemy, with several people assisting in bring it back (Executor, Adjutant). The endings are similar also: old units get brought back (Reavers/dragoons/others make a showing in both parts as campaign units/SC1 time travel units), there's a last stand with a powerful device used (The nuke/the keystone), a memorial for a main character (Zeratul/Crackhead.)

to:

-Season 5-7: Resembles all three parts of Starcraft 2 put together.together, with season 5 as wings, season 6 as swarm, and season 7 as void, roughly. Starts with a "factions fighting each other as usual" story, but with a clue in the middle of the first part that something bigger is coming (Zeratul's visions, Derpfestor appearing again). A lot more characters (Patches/crackhead/medic were more well established) with more interactions, a love story, weirder terrain, overall the story is more involved than just "factions fighting each other with a big enemy". The final season, like in LOTV, has a far more dangerous enemy, enemy (Amon, Returned Derpfestor with lots of money), using all the factions, with several people assisting in bring bringing it back (Executor, Adjutant). The endings are similar also: old units get brought back (Reavers/dragoons/others make a showing in both parts as campaign units/SC1 time travel units), there's a last stand with a powerful device used (The nuke/the keystone), and a memorial for a main character who's death was key to defeating the enemy (Zeratul/Crackhead.)
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-Season 4 is a short interlude, possibly having the Dark Archon as a smaller scale villain who comes back to save the day later. The easter egg in the first episode also acts like Duran hinting that something is coming.

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-Season 4 is a short interlude, possibly having the Dark Archon as a smaller scale villain who comes back to save the day later.later as a similarity to the Brood War campaign. The easter egg in the first episode also acts like Duran hinting that something is coming.
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[[WMG: The Entire Cartoon Was a {{StealthHomage}}/{{StealthParody}} of the {{Franchise/Starcraft}} Storyline]]

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[[WMG: The Entire Cartoon Was a {{StealthHomage}}/{{StealthParody}} of the {{Franchise/Starcraft}} {{VideoGame/Starcraft}} Storyline]]
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[[WMG: The Entire Cartoon Was a {{StealthHomage}}/{{StealthParody}} of the {{Starcraft}} Storyline]]

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[[WMG: The Entire Cartoon Was a {{StealthHomage}}/{{StealthParody}} of the {{Starcraft}} {{Franchise/Starcraft}} Storyline]]
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[[WMG: The Entire Cartoon Was a StealthHomage/StealthParody of the {{Starcraft}} Storyline]]

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[[WMG: The Entire Cartoon Was a StealthHomage/StealthParody {{StealthHomage}}/{{StealthParody}} of the {{Starcraft}} Storyline]]
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Added DiffLines:

[[WMG: The Entire Cartoon Was a StealthHomage/StealthParody of the {{Starcraft}} Storyline]]

Each story arc had a similar feel to a part of the starcraft storyline:

-Seasons 1-3 resemble original starcraft (not Brood war): They introduce you to the world, start with random fighting between factions, move from a greenish/earthlike area, than go to volcanic. The Derpfestor is defeated in a similar way as the overmind: the armies are very strong, but the other races find a weakness (dark templar energy/all the buildings dying) and exploit it, assisted by raiders (The reapers/Zeratul killing cerebrates).

-Season 4 is a short interlude, possibly having the Dark Archon as a smaller scale villain who comes back to save the day later. The easter egg in the first episode also acts like Duran hinting that something is coming.

-Season 5-7: Resembles all three parts of Starcraft 2 put together. Starts with a "factions fighting each other as usual" story, but with a clue in the middle of the first part that something bigger is coming (Zeratul's visions, Derpfestor appearing again). A lot more characters (Patches/crackhead/medic were more well established) with more interactions, a love story, weirder terrain, overall the story is more involved than just "factions fighting each other with a big enemy". The final season, like in LOTV, has a far more dangerous enemy, with several people assisting in bring it back (Executor, Adjutant). The endings are similar also: old units get brought back (Reavers/dragoons/others make a showing in both parts as campaign units/SC1 time travel units), there's a last stand with a powerful device used (The nuke/the keystone), a memorial for a main character (Zeratul/Crackhead.)

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