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Trope was cut/disambiguated due to cleanup


** Mundane take 2. Anger, malice, and resentment are commonly cited as "negative" emotions, which Dark Pulse is made of. However, peaceful protestors can be motivated by anger at injustice, the wrongly (or not-so-wrongly) oppressed will resent their treatment, and reformers have malicious intent against the current order. As long as {{Wrath}} is suppressed, there is nothing wrong with those thoughts; DarkIsNotEvil. Absol warns people, and Umbreon grows with love, but they still get their power from anger, malice, and resentment. Make a fist and think evil thoughts; it feels good. Someone zealously motivated in such a way will be hard to reason with. Their minds are still detectable (future sight/imprison/mind reader), but their zeal blocks out psychic influence. ShamingTheMob proves they can still be reached. Miracle Eye allows psychics to see what makes them tick, then undermines their motives.

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** Mundane take 2. Anger, malice, and resentment are commonly cited as "negative" emotions, which Dark Pulse is made of. However, peaceful protestors can be motivated by anger at injustice, the wrongly (or not-so-wrongly) oppressed will resent their treatment, and reformers have malicious intent against the current order. As long as {{Wrath}} Wrath is suppressed, there is nothing wrong with those thoughts; DarkIsNotEvil. Absol warns people, and Umbreon grows with love, but they still get their power from anger, malice, and resentment. Make a fist and think evil thoughts; it feels good. Someone zealously motivated in such a way will be hard to reason with. Their minds are still detectable (future sight/imprison/mind reader), but their zeal blocks out psychic influence. ShamingTheMob proves they can still be reached. Miracle Eye allows psychics to see what makes them tick, then undermines their motives.
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* The Fairy-type is heavily associated with nature and naturally flowing magic, and a lot of natural organisms, plants especially, are damaged heavily by fire. However, Fire isn't super effective in return because forest fires are in fact part of the natural cycle.




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* There's also the theory that Fairy is mage-type and Dragon is sorcery-type, that is, two different approaches to harnessing the natural energy of the world around you as magic. Basically, while Dragon-types warp and command the energy to do its bidding, Fairy-types simply redirect its natural flow. Since the latter approach is less disruptive to the natural flow, the energy "prefers" to be used in that way, so using it against the former approach overrides it.
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** I was thinking more on the lines on why [[ComicBook/XMen Prof. X]] can't mind attack Magneto cause of his metal helmet. But Jean Grey could just lob stuff to hit him.

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** I was thinking more on the lines on why [[ComicBook/XMen Prof. Professor X]] can't mind attack Magneto cause of his metal helmet. But Jean Grey could just lob stuff to hit him.



* Perhaps psychic types work by altering the currents in the brain with some sort of weak but precise electromagnetism, which is messed up by trying to work through metal? Kind of like [[Franchise/XMen Magneto's psychic-proof metal helmet]].

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* Perhaps psychic types work by altering the currents in the brain with some sort of weak but precise electromagnetism, which is messed up by trying to work through metal? Kind of like [[Franchise/XMen [[ComicBook/XMen Magneto's psychic-proof metal helmet]].
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** Anyone who follows structured rules of combat such as in the martial arts that fighting types are based off of knows that not everyone follows these rules, so they would be prudent to learn to defend the vital targets a dirty fighter would go after while taking advantage of the shortcomings the opponent is trying to hide by employing these tactics.

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** Anyone who follows structured rules of combat such as in the martial arts that fighting types are based off of knows that not everyone follows these rules, so they would be prudent to learn to defend the vital targets a dirty fighter would go after while taking advantage of the shortcomings the opponent is trying to hide by employing these tactics. After all, a big point of fighting arts is to counter a CombatPragmatist with superior discipline, strategy, etc, leaving the opponent at a loss for options.
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trope was cut/disambiguated due to cleanup


** Yeah, "Good vs. Evil" again. Fighting types just punch the Dark types until they run crying. But Bug types look outclassed, don't they? How do good guys usually beat villains that outclass them? They harass them until they're worn down and vulnerable. That is... they ''[[{{Just for Pun}} Bug]]'' them.

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** Yeah, "Good vs. Evil" again. Fighting types just punch the Dark types until they run crying. But Bug types look outclassed, don't they? How do good guys usually beat villains that outclass them? They harass them until they're worn down and vulnerable. That is... they ''[[{{Just for Pun}} ''[[{{Pun}} Bug]]'' them.
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** You have to be smart to be a doctor.


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* I see it as more "you have to be smart to go into the medical field."
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Doing an Incredibly Lame Pun cleanup of all things Pokemon related.


* Except the only bug Pokémon that could be called hive minded is Combee. More likely psychics are [[IncrediblyLamePun too bugged]] to focus their defenses.

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* Except the only bug Pokémon that could be called hive minded is Combee. More likely psychics are [[IncrediblyLamePun [[{{Pun}} too bugged]] to focus their defenses.
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* HorrifyingTheHorror
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[[WMG:Not very effective against Rock]]
* Rocks are too heavy to be sent flying.

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* Also if we look at Dark as actual darkness and not underhanded tactics, it could also be that strong trained fighters with strong spirits are hardly bothered by something as trivial as darkness
* Fighting also closely ties in with bravery and if you're not afraid of the dark it can't hurt you

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* Also if we look at Dark as actual darkness and not underhanded tactics, it could also be that strong trained fighters with strong spirits are hardly bothered by something as trivial as darkness
darkness.
* Fighting also closely ties in with bravery and if you're not afraid of the dark dark, it can't hurt you
you.
* Just look at Psychic's matchup relationship. Psychics are weak because they are susceptible to fear. This goes for both meanings of Dark, the literal dark and evil. Psychics can be manipulated and tricked by crafty tricksters, while a strong fighter, as said above, has no time for this and tend to default to a TalkToTheFist response. Also if the fighter is the DumbMuscle kind, they might be TooDumbToFool anyway. In terms of the literal darkness, Psychics are victim to the NothingIsScarier fear that would cripple them, however a strong-spirited fighter would likely be alert and prepared to take anything on.



* Psychic types have highly developed minds which generate their psychic energy and distribute it along equally advanced nervous systems; this leaves them highly sensitive to physical pain, hence their glass cannony-ness, vulnerability to dark types who hit below the belt and similarly target sweet spots as well as the painful bites and stings of bug types, though fighting types (which make more direct attacks to vital organs) can be defended against through mind over matter. While psychic types trying to damage dark types are like a candle trying to light its own shadow.
* Mundane theory. Dark types are evil and crafty. They know how to lie, fool, and hide from psychics and throw off their defensive strategies. The "psychic void" thing falls apart when you realize they're only immune to damaging psychic moves. Imprison still works, Future Sight worked until Generation five, dark types have to obey the various room rules, and they have no defense against Mind Reader, probably because it's normal and thus too straight-forward to deceive.
** Guys... a reminder that DarkIsNotEvil needs to be thrown in here. Dark, ghost, psychic, and fighting (ki) are the "spiritual" types. Given moves like dark pulse, shadow ball, psybeam, and focus blast, mundane explanations may not work too well anyway.

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* Psychic types have highly developed minds which generate their psychic energy and distribute it along equally advanced nervous systems; this leaves them highly sensitive to physical pain, hence their glass cannony-ness, vulnerability to dark Dark types who hit below the belt and similarly target sweet spots as well as the painful bites and stings of bug types, though fighting types (which make more direct attacks to vital organs) can be defended against through mind over matter. While psychic Psychic types trying to damage dark Dark types are like a candle trying to light its own shadow.
* Mundane theory. Dark types are evil and crafty. They know how to lie, fool, and hide from psychics and throw off their defensive strategies. The "psychic void" thing falls apart when you realize they're only immune to damaging psychic moves. Imprison still works, Future Sight worked until Generation five, dark Dark types have to obey the various room rules, and they have no defense against Mind Reader, probably because it's normal and thus too straight-forward to deceive.
** Guys... a reminder that DarkIsNotEvil needs to be thrown in here. Dark, ghost, psychic, Ghost, Psychic, and fighting (ki) are the "spiritual" types. Given moves like dark pulse, shadow ball, psybeam, Dark Pulse, Shadow Ball, Psybeam, and focus blast, Focus Blast, mundane explanations may not work too well anyway.



* The wind blows leaves off trees.

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* The wind blows leaves off trees. Also, if the wind blows hard enough, it can topple a tree.



* Flying types beat grass because grass is made up of plants and mushrooms. Flying types get high but lose to rock because it's not good to fly [[{{Pun}} stoned]].

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* Flying types beat grass Grass because grass Grass is made up of plants and mushrooms. Flying types get high but lose to rock Rock because it's not good to fly [[{{Pun}} stoned]].stoned]].
* Look at some Flying type moves: Aerial Ace, a move based on a sword cutting technique; Air Cutter, and Air Slash. They're cutting through the plants. As for why this doesn't apply to the move Cut, probably just to keep it more useless.



* Since Poison types aren't super-effective against Fighting types, it's probably the case that the Fighting type holds back to keep themselves from getting poisoned, trying to keep the Poison type at a distance and not touch it as much. This, of course, reduces the effectiveness of their attacks.

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* Since Poison types aren't super-effective against Fighting types, it's probably the case that the Fighting type holds back to keep themselves from getting poisoned, trying to keep the Poison type at a distance and not touch it as much. This, of course, reduces the effectiveness of their attacks.
attacks. Also, when it comes to poison, OneDoseFitsAll is an inaccurate trope. Strong, well-built fighters have stronger immune systems and therefore can endure the poison. (and given how some Fighting Types come with Guts, fight harder.)




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* Alternately, given Psychics use MindControl and all that, you can't exactly control a robot that doesn't have a mind.
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Character Alignment and its subtropes are now Flame Bait. Removing.


* This troper believes that Dark types have such warped and twisted minds that anything a Psychic does to it is moot, considering that nothing shocks it anymore. Sort of like [[ChaoticNeutral /b/ and the internet]].

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* This troper believes that Dark types have such warped and twisted minds that anything a Psychic does to it is moot, considering that nothing shocks it anymore. Sort of like [[ChaoticNeutral /b/ and the internet]].internet.
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*** Or maybe he could be similar to {{Wolverine}}, with a literal metal skeleton or something like that.

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*** Or maybe he could be similar to {{Wolverine}}, ComicBook/{{Wolverine}}, with a literal metal skeleton or something like that.

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* A tremor, earthquake, or landslide can topple a mountain or stone structure.

[[WMG:Not very effective against Ground]]
* Go outside, find a stone of any size, and throw it into the dirt. The rock does nothing but bounce off or get stuck in the ground.

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* [[Film/TheDarkKnightRises Ghost types think]] [[CastingAShadow darkness is their ally.]] [[Film/TheDarkKnightRises But they merely adopted the dark. Dark types were born in it, molded by it.]]
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** The ability Corrosion, which lets Poison moves hit Steel types, answers the question here.
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*** I personally challenge you to throw a rock into the air, and then try throwing a ball of dirt. See how far it goes

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*** I personally challenge you to throw Try throwing a rock into the air, and then try throwing a ball of dirt. See how far it goes
goes.
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*** I personally challenge you to throw a rock into the air, and then try throwing a ball of dirt. See how far it goes

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* Also if we look at Dark as actual darkness and not underhanded tactics, it could also be that strong trained fighters with strong spirits are hardly bothered by something as trivial as darkness
* Fighting also closely ties in with bravery and if you're not afraid of the dark it can't hurt you
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* Offensive!Steel are general inferior to Defensive!Steel by same-type bonus; Defensive!Steel are always Steel-types, but Offensive!Steel are not necessary dealt by Steel-type Pokémon.

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* Offensive!Steel are general generally inferior to Defensive!Steel by same-type bonus; Defensive!Steel are always Steel-types, but Offensive!Steel are not necessary dealt by Steel-type Pokémon.
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** [[GIJoe Deep Six]] [[https://www.youtube.com/watch?v=69himbaHUMw explains why.]] [[AndKnowingIsHalfTheBattle Now You Know.]]

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** [[GIJoe [[Franchise/GIJoe Deep Six]] [[https://www.youtube.com/watch?v=69himbaHUMw explains why.]] [[AndKnowingIsHalfTheBattle Now You Know.]]
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[[WMG:Not very effective against Steel]]
* Offensive!Steel are general inferior to Defensive!Steel by same-type bonus; Defensive!Steel are always Steel-types, but Offensive!Steel are not necessary dealt by Steel-type Pokémon.
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* In fairy tales, fairies are often said to produce spells and materials that are powerful against dragons, which often play a bad role in this kind of story (especially in western fairy tales). Remember how in ''Disney/SleepingBeauty,'' the fairies cast a spell on the prince's sword to make it kill Maleficent?

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* In fairy tales, fairies are often said to produce spells and materials that are powerful against dragons, which often play a bad role in this kind of story (especially in western fairy tales). Remember how in ''Disney/SleepingBeauty,'' ''WesternAnimation/SleepingBeauty,'' the fairies cast a spell on the prince's sword to make it kill Maleficent?

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condensing two similar guesses into one



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* Metal tools such as ice picks and sledgehammers can break through ice usually with little effort. Similarly, other metal tools are often used to break through rocks and boulders.




[[WMG:Super effective against Ice]]
* Metal tools such as ice picks and sledgehammers can break through ice usually with little effort.
[[WMG:Super effective against Rock]]
* Similarly, metal tools are often used to break through rocks and boulders.
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* Metal tools such as ice picks and sledgehammers can break through ice usually with little effort.




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* Similarly, metal tools are often used to break through rocks and boulders.

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