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[[WMG: Clone Andy will appear in a future Dual Strike DLC for Re-Boot Camp.]]
In the original, it was outright stated that Sturm's defeat in [=AW1=] would make Clone Andy disappear. In Re-Boot Camp, the line was left more ambiguous, with the characters hoping it would be the case. While it may allude to Clone Andy being PromotedToPlayable, it could still open the door for such an interaction where the origincal Clone Andy meets the Allied Nations after so long as opposed to just another clone in Black Hole's army.
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[[WMG: Future factions we might see]]
* A more modern/utopian sci-fi Japan-based heroic faction similar to the Solar Empire from Battalion Wars
* A faction of religious zealots
* A ''Franchise/FireEmblem''-based faction whose tech looks medieval aesthetically but is actually quite advanced
* A ''Franchise/{{Metroid}}''-based faction referencing the cameo Samus made as a Red/Orange Star CO in the first Famicom Wars
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[[WMG: CO abilities and powers are connected to DNA]]
There’s two lines in Re-Boot Camp that support this. First, a line from Hachi where he mentions Nell’s beauty mark and luck coming from her mother (likely Catherine from Super Famicom Wars), while Rachel has no such mark, and also happens to have normal luck, and muses on if the mark correlates with good luck. Since beauty marks can (but not always) come from genetics, perhaps the relevant gene in Nell’s family also correlates to the ability, with Rachel gaining luck from her regular power potentially being due to tapping into recessive genes. The second supporting line is Clone Andy’s character select quote “Genome file activated”. Giving such a file to what seems to be a robot seems unusual, unless it serves some purpose, and if Andy’s Hyper Repair is from his DNA, it would explain why his EvilKnockoff needs a sample of said DNA installed. This also reconciles the discrepancy of a clone made from DNA acting more like a robot, most likely, Clone Andy is a robot, but uses a sample of Andy’s DNA to copy his powers, and as such, the term clone is applied due to said DNA’s usage.
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\n* Somewhat jossed by the ending of the ReBoot Camp version of Advance Wars 2, but Sturm doesn't leave a body behind, just his hat





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* Like above, the ReBoot Camp somewhat Jossed this idea.



When the meteors hit, Blue moon was sent into chaos. Colin (or so he thought) and Olaf died, leaving only Grit. The shock sent him into a permanent state of [[LetsGetDangerous Let's Get Dangerous]], allowing him to learn how to use sea units as well as ranged units. He also stopped dyeing his hair non-blue to fit in with others, as he no longer cared about physical appearances, farms, or his BrilliantButLazy shtick. He now only cares about [[IDidWhatIHadToDo doing what he has to do]], and stopping Eagle and Sami's insane daughter, Zadia/Tasha, from getting what's left of Blue Moon destroyed.

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When the meteors hit, Blue moon Moon was sent into chaos. Colin (or so he thought) and Olaf died, leaving only Grit. The shock sent him into a permanent state of [[LetsGetDangerous Let's Get Dangerous]], allowing him to learn how to use sea units as well as ranged units. He also stopped dyeing his hair non-blue to fit in with others, as he no longer cared about physical appearances, farms, or his BrilliantButLazy shtick. He now only cares about [[IDidWhatIHadToDo doing what he has to do]], and stopping Eagle and Sami's insane daughter, Zadia/Tasha, from getting what's left of Blue Moon destroyed.
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[[WMG: Flak is not stupid, but rather is [[TheMole Orange Star's inside man]] [[ObfuscatingStupidity faking stupidity to hinder them from the inside.]]]]

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[[WMG: Flak is not stupid, but rather is [[TheMole Orange Star's inside man]] [[ObfuscatingStupidity faking stupidity to hinder them Black Hole from the inside.]]]]
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[[WMG: Flak is not stupid, but rather is [[TheMole Orange Star's inside man]] [[ObfuscatingStupidity faking stupidity to hinder them from the inside.]]]]
Flak makes suicidal charges that end up with Black Hole units beaten in an attempt to weaken their invasion force. It is stablished that Hawke promoted Flak so he could conquer Orange Star, which would make absolutely no sense at all if Flak were as dumb as a sack of bricks who constantly messes with his aim and could not be more unfitting for the whole job....unless of course he managed to sway Hawke with his tactical prowess so he could actually get into an important position on the first place. And why the rest of the Orange Star CO's doesn't know that? Well, maybe Nell does know as the commander in chief but decides to go against blowing his cover knowing how important it is. The rest of the Orange Star might just simply not know the truth, and definitely not Andy because, well, Andy is naive enough to be bad at keeping important secrets.
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** Adder and Grit function as foils and counters to each other. Grit's abilities involve extending the range of indirect combat units, while Adder's CO powers increase the movement range of units to allow them to more easily close distances and overwhelm defenders trying to fight from long range.
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[[WMG: The reason behind 1st Lt Lin's CustomUniformOfSexy in the otherwise serious and grittier Days of Ruin...]]
Is that with the apocalypse, there were not that many uniforms her size left. What few were still left may have fallen victim to laundry accidents.
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cleaning


* Other than the white hair, though, he doesn't really seem that old. (And since Max's is ''[[YouGottaHaveBlueHair blue]]'', it might not even be a sign of age in the first place.) That said, since no one seems to have given ages, Hawke could be [[OlderThanTheyLook older than he looks]]... Though it's ''also'' implied that Eagle gets his AcePilot tendencies from his dad, and Hawke doesn't show any aircraft preferences.

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* Other than the white hair, though, he doesn't really seem that old. (And since Max's is ''[[YouGottaHaveBlueHair blue]]'', ''blue'', it might not even be a sign of age in the first place.) That said, since no one seems to have given ages, Hawke could be [[OlderThanTheyLook older than he looks]]... Though it's ''also'' implied that Eagle gets his AcePilot tendencies from his dad, and Hawke doesn't show any aircraft preferences.

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At least taking the GBA games into account, [=COs=] treat all of their troops as completely expendable, can buy any sort of troop in a factory limited only by time and money (even Infantry and Mech), all troops obey their CO's orders without question or hesitation even into suicidal areas (or when Andy is in charge), Andy's Hyper Repair also "fixes" foot soldiers, and every single type explodes when eliminated. The best explanation for how these are even possible is if ''everything'' engaged in battle is a machine, including the units that look like people, as the [=COs=] hang out safely from a distance watching the battles play out and guiding them where to go.

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At least taking the GBA games into account, [=COs=] treat all of their troops as completely expendable, can buy any sort of troop in a factory limited only by time and money (even Infantry and Mech), expendable (to the point where they regularly hold "friendly spars" with each other's armies), all troops obey their CO's orders without question or hesitation even into suicidal areas (or when Andy [[TheDitz Andy]] is in charge), Andy's Hyper Repair also "fixes" foot soldiers, and every single type unit explodes when eliminated. The best explanation for how these are even possible is if ''everything'' engaged in battle is a machine, including the units that look like people, as the [=COs=] hang out safely from a distance watching the battles play out and guiding them where to go.
go. It also explains day-to-day abilities and CO Powers; each CO builds their troops in slightly different ways, hence their unique strengths and weaknesses, and Powers are basically the [=COs=] "supercharging" their units for a short while.
* This is actually given further credence in ''Days of Ruin'': bases are now factories, and Morris tells you in the mission where you first utilize them that the units they produce shut down if they move too far away - again, including the foot soldiers. It also makes sense in that it shouldn't be possible to churn out hundreds upon hundreds of soldiers in a world in which humanity has been nearly wiped out, unless said soldiers where mechanical in nature.


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[[WMG: The wars in the original trilogy aren't real: rather, the "[=COs=]" are just ordinary people playing a board game.]]
In addition to the usual explanation of why the [=COs=] treat their armies as completely expendable, it also explains the turn-based nature of the game, the strictly grid-based movement, and the nature of CO Powers - basically, each player is allowed to bend the rules a bit after they've dealt/taken enough damage as a way of preventing the games from constantly reaching a stalemate. The remake all but confirms this, with the maps being laid out on a wooden board and the units bearing a much closer resemblance to toys.
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[[WMG:Sturm is actually Rachel. She's been taking estradiol and is doing a lot better emotionally these days.]]
In AW1, Sturm shows great familiarity with Orange Star: his units are duplicates of theirs, he clones Andy as part of his plan. But Andy, Max and Sami have no idea who he is - how did Sturm acquire that knowledge?
Then in AW2, after Sturm is defeated, Hawke kills him... or does he? The words "kill" or "dead" are never uttered in regards to Sturm, in Dual Strike it's simply mentioned that Sturm is "no longer around."
Dual Strike also introduces Rachel, Nell's heretofore-unmentioned sister who has been given an extremely high position in the Orange Star army. Rachel's SCOP is very similar to Sturm's in effect, as she shoots missiles with the exact same range as Sturm's meteor.
We never see Sturm's face, nor meet anyone else from his supposed race of aliens. It's far more likely that Sturm is a Wars World native who concocted the alien backstory to throw people off the trail of his true identity. This person would have to be someone with familiarity with Orange Star as well.
Thus the pieces fall into place: Sturm is actually Nell's biologically-male sister, who for reasons unknown founded Black Hole and tried to conquer the world. After Sturm's defeat in AW2, she received therapy and hormone treatments and has now been tasked with cleaning up her own mess by destroying the remnants of Black Hole.

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* This theory would be perfect if it weren't for the implication that Olaf is Nell and Rachel's father, which leaves the question as to why they would want to work for the country that their homeland broke away from. Maybe their mother was from Orange Star and they stayed with her after the war?
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[[WMG: Penny’s Mr. Bear is a machine built by Caulder]]
When Caulder decided to have Penny enter combat, he developed Mr. Bear for her, presumably under the guise of giving her a SecurityBlanket. Of course, being Caulder, he actually has a different reason for creating Mr. Bear, and this relates to Penny’s role in combat. Some possibilities for Mr. Bear’s true purpose:
* Mr. Bear is bugged in some capacity. Caulder put a spycam or something similar in him, which would relay information from battle back to Caulder. By using this, Caulder can get quick access to results from the battlefield.
* There is an AI in Mr. Bear. Penny often talks as if the toy is speaking to her. This is actually true, and thanks to this AI, he is able to act as Penny’s strategist, giving her ideas for how to approach a fight.
* Mr. Bear is actually the interface by which Penny’s CO Power works. I’m this case, he has some kind of miniature weather machine built into him, and Penny can use this to activate her power and change the weather. The weather being random could mean one of two things. Either Penny doesn’t fully understand the device, and while she can use it, she doesn’t know how to specify a weather type, or the device actually can’t make a specific choice, either due to being a prototype, or possibly intentionally designed that way by Caulder, as it would be more [[CatchPhrase fascinating]] that way.
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[[WMG: Hawke, Lash, Flak, & Adder are clones of Eagle, Sonja, Max, & Grit respectively]]
After the failure of the Andy clone, Sturm made the next batch more distinctive from their original selves so they wouldn't be as predictable in their tactics. Each of them was cloned from a CO from each of the 4 nations to ensure Black Hole was prepared to fight all of them.
*Eagle -> Hawke is straightforward, bird based names & similar hair color. Even his europeon name Maverick could be taken a TopGun refference. Hawke made his first appearance in Green Earth & remains Eagle's most hated enemy afterwards.
*Sonja -> Lash, they are rivals and the brainy girls of their factions.
*Max -> Flak, both are TheBigGuy of their respective factions and Flak is the 1st to attack Orange Star.
*Grit -> Adder is admittedly the weakest comparison. Both are tall, lanky guys that keep their hands in their pockets. Grit calls Adder his #1 enemy.
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[[WMG: Tabitha/Larissa was not found because she received brain damage]]
I feel this could be a reasonable way Penny/Lili was not able to tell if her sister was dead or not.
Receiving brain damage is no joke, after all.
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The answer is that the entire series (Except Battalion Wars and Days of Ruin) is actually some form of MMO Strategy game. A very immersive one, possibly somewhat Virtual Reality. [=COs=] are obviously real players logged in. It's debatable if they're the only real humans, or perhaps people start as commanders of platoons, and work their way up to full-on [=COs.=] Given how, sometimes, [=COs=] get status reports from nameless soldiers, these are perhaps actual players doing the legwork. And since they get easily respawned if their platoon is wiped out, there isn't a lot of concern if they 'die.' The [=CO=] abilities are actual abilities given to them in-game, as a result of being high-enough level to earn a name. Each battle is often a programmed 'instance', hence why you can restart with some advice even if you've lost the final desperate battle. Just respawn and retry.

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The answer is that the entire series (Except Battalion Wars and Days of Ruin) is actually some form of MMO Strategy game. A very immersive one, possibly somewhat Virtual Reality. [=COs=] are obviously real players logged in. It's debatable if they're the only real humans, or perhaps people start as commanders of platoons, and work their way up to full-on [=COs.=] [=COs=]. Given how, sometimes, [=COs=] get status reports from nameless soldiers, these are perhaps actual players doing the legwork. And since they get easily respawned if their platoon is wiped out, there isn't a lot of concern if they 'die.' The [=CO=] abilities are actual abilities given to them in-game, as a result of being high-enough level to earn a name. Each battle is often a programmed 'instance', hence why you can restart with some advice even if you've lost the final desperate battle. Just respawn and retry.



The support will be between the COs.

You gain "support points" by pulling actions that involve two COs such as switching, Dual CO Powers, etc.

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The support will be between the COs.

[=COs=].

You gain "support points" by pulling actions that involve two COs [=COs=] such as switching, Dual CO Powers, etc.
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[[WMG: Andy has medical skills.]]
Andy, as a mechanical engineer can repair any kind of unit, including tanks, submarines, airships, naval units and so on. But his skills can go beyond that an he goes on his way to repair infantry and mech units too. The only explanation for this is that Andy is not just a mechanic, but he's probably a medic too, or at least he has some medical skills. He probably helps wounded soldiers to heal fast so they can rejoin the action quickly. Also, he might as well repair the bazookas and rifles thos units use as well so they don't have to go unarmed.

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Everyone's fighting all the time, and they seem to be pretty perky about it (at least in AW and AW2). Perhaps that's because they know that they'll return to life after every game.

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Everyone's fighting all the time, and they seem to be pretty perky about it (at least in AW [=AW=] and AW2).[=AW2=]). Perhaps that's because they know that they'll return to life after every game.



[[WMG: Adder is a reincarnation of Vaulter from Fire Emblem; The Sacred Stones.]]

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[[WMG: Adder is a reincarnation of Vaulter Valter from Fire Emblem; Emblem: The Sacred Stones.]]


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* Minor nit-picky correction: Valter's hair is more bluish. That aside, they ''are'' quite similar personality-wise, so this is an excellent crossover guess.
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* Other than the white hair, though, he doesn't really seem that old. (And since Max's is ''[[YouGottaHaveBlueHair blue]]'', it might not even be a sign of age in the first place.) That said, since no one seems to have given ages, Hawke could be [[OlderThanTheyLook older than he looks]]... Though it's ''also'' implied that Eagle gets his AcePilot tendencies from his dad, and Hawke doesn't show any aircraft preferences.







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* This could neatly explain why Olaf gets PatrioticFervor in [=AW2=] and [=AWDS=] despite supposedly not being from Blue Moon. If he lived in the part of Orange Star that eventually became Blue Moon, it would solve the contradiction there.



[[WMG: It wasn't Sturm who caused the meteor shower at the start of AWDoR, it was Tabitha.]]

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[[WMG: It wasn't Sturm who caused the meteor shower at the start of AWDoR, [=AWDoR=], it was Tabitha.]]
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[[WMG: Adder is a reincarnation of Vaulter from Fire Emblem; The Sacred Stones.]]
Think about it: both are shown to be sneaky, plotting men with a slender build and purple hair. Both care nothing about their troops, country, or even the land they fight for, and they're both ambitious generals.
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If they really want Supports in the next one, then they better make it work well. And they really seem determined to have it in, too.


Inteligen Systems is trying to make such a feature work in the series, so it'll come out when they make it work.

Just in case someone from Inteligen Systems might stumble upon it, here are ways this could happen/work.

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Inteligen Intelligent Systems is trying to make such a feature work in the series, so it'll come out when they make it work.

Just in case someone from Inteligen Intelligent Systems might stumble upon it, here are ways this could happen/work.
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If they really want Supports in the next one, then they better make it work well. And they really seem determined to have it in, too.

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[[WMG: The next game will have a [[LevelUpAtIntimacyFive Support]] [[Franchise/FireEmblem System]].]]
Inteligen Systems is trying to make such a feature work in the series, so it'll come out when they make it work.

Just in case someone from Inteligen Systems might stumble upon it, here are ways this could happen/work.

The support will be between the COs.

You gain "support points" by pulling actions that involve two COs such as switching, Dual CO Powers, etc.
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Joss time



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** [[{{Jossed}} All of it Jossed until further notice]]...
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[[WMG: The foot soldiers in most of these games are automatons, and the vehicles without visible operators are unmanned.]]
At least taking the GBA games into account, [=COs=] treat all of their troops as completely expendable, can buy any sort of troop in a factory limited only by time and money (even Infantry and Mech), all troops obey their CO's orders without question or hesitation even into suicidal areas (or when Andy is in charge), Andy's Hyper Repair also "fixes" foot soldiers, and every single type explodes when eliminated. The best explanation for how these are even possible is if ''everything'' engaged in battle is a machine, including the units that look like people, as the [=COs=] hang out safely from a distance watching the battles play out and guiding them where to go.
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[[WMG: Andy is an intuitive master of warfare and could easily conquer Wars World]]
All the characters treat Andy as this bizarre combination of wunderkind and bumbling idiot. The truth is far more dangerous, and they all know it, even if Andy doesn't. Andy has the potential to be The Perfect CO, able to win any and all battles, on any scale, under any conditions. None could withstand him if he were to set his will upon conquest. So everyone else is living is living with a monster in their midst, with always a smile on their face. (It's a Good Life)

He doesn't realize this though, and every single one of the other characters is engaged in an elaborate act to keep it that way. Unable to keep him from his destined aptitude, they allowed the child to start leading troops on their terms, so that he wouldn't do it on his own. Soon his need for war required appeasement, and so the first Advance War was arranged. Hundreds of thousands of troops went to their deaths under the command of a joyful child, so that millions more wouldn't. They carefully cultivated his "Gee willikers! Great battle!" attitude, playing along to reinforce a childish idea of a "jolly good war".

Otherwise he would take war seriously. His innocence in the face of the slaughter of his troops is the first of the seven seals. When at last it breaks... behold, a white horse, and Andy who sat on it had a bow; and a crown was given to him, and he went out conquering and to conquer.



<<|WildMassGuessing|>>

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<<|WildMassGuessing|>>
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Further developing the above theory, the whole AdvanceWars series up until ''Days of Ruin'' was an online game. Explains a lot, wouldn't it? The dissonance of [=COs=] sending armies to their deaths apathetically, how pipelines, infantry, and submarines can stop aircraft, how you can 'restart' missions with advice on what to do this time, even if this was a 'last chance' scenario. And let's not forget the 'time limits' in Dual Strike. Stop the missile in 30 minutes... yet take a week in turns to win?

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Further developing the above theory, the whole AdvanceWars ''VideoGame/AdvanceWars'' series up until ''Days of Ruin'' was an online game. Explains a lot, wouldn't it? The dissonance of [=COs=] sending armies to their deaths apathetically, how pipelines, infantry, and submarines can stop aircraft, how you can 'restart' missions with advice on what to do this time, even if this was a 'last chance' scenario. And let's not forget the 'time limits' in Dual Strike. Stop the missile in 30 minutes... yet take a week in turns to win?
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** That, or he took a note from [[MagicalGirlLyricalNanohaStrikerS Jail]] and has them all carrying clones of himself inside them. Brings up a new level of {{Squick}}, though.

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** That, or he took a note from [[MagicalGirlLyricalNanohaStrikerS [[Anime/MagicalGirlLyricalNanohaStrikers Jail]] and has them all carrying clones of himself inside them. Brings up a new level of {{Squick}}, though.
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[[WMG:The Wars World series is a ''DigitalDevilSaga'' style simulation run by IDS]]

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[[WMG:The Wars World series is a ''DigitalDevilSaga'' ''VideoGame/DigitalDevilSaga'' style simulation run by IDS]]
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* Or why any kid can be in charge... [[OlderThanTheyLook Unless...]]
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[[WMG: The GBA entries and Dual Strike are a dramatized endgame of {{VideoGame/Civilization}}]]
The dramatization was made by the last four players after they finished playing. Each nation represents the last four players left in the game. Orange Star is a USA player, Blue Moon is a Russia player, Green Earth is a Germany player who has annexed a number of cities from other players using European civs, and Yellow Comet is a Japan player. Black Hole represents a barbarian encampment that went unnoticed, and it got really strong while it was out of focus. Eventually, the four players did an EnemyMine to take out the barbarian encampment, which turned out to have spread quite fast. The Commanders, different gameplay style, and the story are part of the dramatization. Orange Star being the main nation in the first game is because the USA player was winning the game at that point. As for the lack of winner between the four nations, they had reached 2050AD in-game by the point Dual Strike ends.

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