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**The most widely held belief is that the Rebels are illiterate and their insignia stands for "mankind forever".
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Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[HarderThanHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].

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Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[HarderThanHard [[NintendoHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].
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** Okay, that is a mark against the precursor artifact theory, but not necessarily complete disproof. It could be that the second ship is a result of them attempting to reverse-engineer the artifact ship and not completing their work yet. (A good conspiracy theory is, in the end, completely unfalsifiable.)

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** Okay, that is a mark against the precursor artifact theory, but not necessarily complete disproof. It could be that the second ship is a result of them attempting to reverse-engineer the artifact ship and not completing their work yet. (A good conspiracy theory is, in the end, completely unfalsifiable.))

[[WMG: The Federation and Rebellion can be summarized as [[Franchise/MassEffect Paragons and Renegades]], respectively]]
TheFederation believes in cooperation with multiple alien races, and even races that are filled with {{BloodKnight}}s and ConMen (Rockmen, Mantises, Slugs, etc.) [[TokenEvilMinority have individuals who work for the Federation]]. The Rebellion, on the other hand, [[PoliticallyIncorrectVillain are filled with human supremacists]], who often use brute-force tactics and treachery to overwhelm the other races. While [[HumansAreMoreAdvanced they are able to forge more technologically advanced weaponry]], [[HumansAreBastards their treatment of other races catapults them into a morally unjustifiable position]], and [[KeystoneArmy their final assault can still be thrown into disarray if their flagship is destroyed by the player - implying that, once the symbol of human superiority is destroyed with that ship]], [[ThePowerOfTeamwork the united defensive of the Federation would eventually outwit them and beat them back]].

[[WMG: Assuming the Rebellion wins, it will undergo a FullCircleRevolution, and will become TheEmpire]]
Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[HarderThanHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].
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* Actually, the Rebel Stronghold contains an event where you can fight another Flagship which is under construction. Presumably, this means they have the tech and resources required to build a second one, and the only reason they don't is because you've fought and destroyed it, the Federation gained the upper hand quickly enough to retake the Stronghold sector and halt production of the second Flagship (or better yet, take it for themselves), or (going off the fact that the Rebel Stronghold is randomly generated) the Rebellion simply didn't get time to set up a Stronghold over an entire sector or simply didn't have the resources to do so.

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* Actually, the Rebel Stronghold contains an event where you can fight another Flagship which is under construction. Presumably, this means they have the tech and resources required to build a second one, and the only reason they don't is because you've fought and destroyed it, the Federation gained the upper hand quickly enough to retake the Stronghold sector and halt production of the second Flagship (or better yet, take it for themselves), or (going off the fact that the Rebel Stronghold is randomly generated) the Rebellion simply didn't get time to set up a Stronghold over an entire sector or simply didn't have the resources to do so.so.
**Okay, that is a mark against the precursor artifact theory, but not necessarily complete disproof. It could be that the second ship is a result of them attempting to reverse-engineer the artifact ship and not completing their work yet. (A good conspiracy theory is, in the end, completely unfalsifiable.)
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Think about how amazingly different the flagship behaves from ''every other ship'' you encounter in the game. Think about how much store is set by destroying this single ship. If the rebels had sufficient technology to build another one, why would it be that big a deal? The rebels discovered the ship of a long-lost, super-advanced race and staked their entire rebellion on winning with it.

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Think about how amazingly different the flagship behaves from ''every other ship'' you encounter in the game. Think about how much store is set by destroying this single ship. If the rebels had sufficient technology to build another one, why would it be that big a deal? The rebels discovered the ship of a long-lost, super-advanced race and staked their entire rebellion on winning with it.it.
*Actually, the Rebel Stronghold contains an event where you can fight another Flagship which is under construction. Presumably, this means they have the tech and resources required to build a second one, and the only reason they don't is because you've fought and destroyed it, the Federation gained the upper hand quickly enough to retake the Stronghold sector and halt production of the second Flagship (or better yet, take it for themselves), or (going off the fact that the Rebel Stronghold is randomly generated) the Rebellion simply didn't get time to set up a Stronghold over an entire sector or simply didn't have the resources to do so.
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Yes, they have a massive space fleet that pursues you through the beacons... but the beacons you traverse are only one "branch" off the central federation hub. Federation ships are all off in other "branches" and the rebel branch has been poorly maintained for some reason, so they don't know about the rebels until you come up and point them out. The flagship attack operates under a "cut off the head" mentality; once it's destroyed, the Federation calls in ships from other branches and pushes the rebels back without a fuss.

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Yes, they have a massive space fleet that pursues you through the beacons... but the beacons you traverse are only one "branch" off the central federation hub. Federation ships are all off in other "branches" and the rebel branch has been poorly maintained for some reason, so they don't know about the rebels until you come up and point them out. The flagship attack operates under a "cut off the head" mentality; once it's destroyed, the Federation calls in ships from other branches and pushes the rebels back without a fuss.fuss.

[[WMG: The Rebel flagship is some sort of rediscovered precursor artifact]]
Think about how amazingly different the flagship behaves from ''every other ship'' you encounter in the game. Think about how much store is set by destroying this single ship. If the rebels had sufficient technology to build another one, why would it be that big a deal? The rebels discovered the ship of a long-lost, super-advanced race and staked their entire rebellion on winning with it.
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* Not especially relevant to the game, but *every* bloody, vicious dictatorship on Earth has talked constantly about the better world they're trying to create. Learn to sift propaganda.
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[[WMG: The Federation Base during the Last Stand is a heavily fortified bunker, not the fleet or a beacon point.]] In one game of mine, the Rebellion captured the base (or at least its beacon point. I didn't go back and check.). However, I didn't lose as the Flagship wasn't there yet. Presumably the Flagship has some form of orbital bombardment weapon capable of piercing deeper than any old Auto-Assault or Rebellion cruiser, which doesn't come into play against the player ship at any point.

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[[WMG: The Federation Base during the Last Stand is a heavily fortified bunker, not the fleet or a beacon point.]] In one game of mine, the Rebellion captured the base (or at least its beacon point. I didn't go back and check.). However, I didn't lose as the Flagship wasn't there yet. Presumably the Flagship has some form of orbital bombardment weapon capable of piercing deeper than any old Auto-Assault or Rebellion cruiser, which doesn't come into play against the player ship at any point.point.

[[WMG: The Rebels are not as numerous as they appear.]]
Yes, they have a massive space fleet that pursues you through the beacons... but the beacons you traverse are only one "branch" off the central federation hub. Federation ships are all off in other "branches" and the rebel branch has been poorly maintained for some reason, so they don't know about the rebels until you come up and point them out. The flagship attack operates under a "cut off the head" mentality; once it's destroyed, the Federation calls in ships from other branches and pushes the rebels back without a fuss.
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* This is space. Space takes a long time to traverse. Which means you have to sleep at some point. So where do the crew sleep? [[http://i.gyazo.com/dfede1f36370772af17f5ab6aa6536c4.png I've figured out where their quarters are.]] You may notice that there are only four spaces like this, and the maximum crew size is 8. So how does that work? Bunk beds. That's also why 8 is the regulation maximum crew size, because that's how many beds they have.

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* This is space. Space takes a long time to traverse. Which means you have to sleep at some point. So where do the crew sleep? [[http://i.gyazo.com/dfede1f36370772af17f5ab6aa6536c4.png I've figured out where their quarters are.]] You may notice that there are only four spaces like this, and the maximum crew size is 8. So how does that work? Bunk beds. That's also why 8 is the regulation maximum crew size, because that's how many beds they have.have.

[[WMG: The Federation Base during the Last Stand is a heavily fortified bunker, not the fleet or a beacon point.]] In one game of mine, the Rebellion captured the base (or at least its beacon point. I didn't go back and check.). However, I didn't lose as the Flagship wasn't there yet. Presumably the Flagship has some form of orbital bombardment weapon capable of piercing deeper than any old Auto-Assault or Rebellion cruiser, which doesn't come into play against the player ship at any point.
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** Alternatively, the story is (difficult) simulation given to new crews (or just the ship's officers) to train them for the worse. The Simulations are not supposed to be winnable or are, at least, almost impossible, like in Series/StarTrekTheOriginalSeries as explained by Kirk in Film/StarTrekIITheWrathOfKhan.

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** Alternatively, the story is (difficult) simulation given to new crews (or just the ship's officers) to train them for the worse. The Simulations are not supposed to be winnable or are, at least, almost impossible, like in Series/StarTrekTheOriginalSeries as explained by Kirk in Film/StarTrekIITheWrathOfKhan.Film/StarTrekIITheWrathOfKhan.

[[WMG:Ship's Quarters]]
* This is space. Space takes a long time to traverse. Which means you have to sleep at some point. So where do the crew sleep? [[http://i.gyazo.com/dfede1f36370772af17f5ab6aa6536c4.png I've figured out where their quarters are.]] You may notice that there are only four spaces like this, and the maximum crew size is 8. So how does that work? Bunk beds. That's also why 8 is the regulation maximum crew size, because that's how many beds they have.
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** This is later explained with a Zoltan Shield Bypass ship augmentation. Guess before the expansion pack it existed but wasn't discovered.

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** More evidence for "You are actually the ship AI" is the fact that you can give orders (open/close doors and airlocks, move power around, aim weapons) while the game is Paused. This can be explained as you being able to move at the [[ComputersAreFast speed of a computer]], that is, near-light-speed.

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** More evidence for "You are actually the ship AI" is the fact that you can give orders (open/close doors and airlocks, move power around, aim weapons) while the game is Paused. This can be explained as you being able to move at the [[ComputersAreFast speed of a computer]], that is, near-light-speed. near-light-speed.
* Alternatively, the Captain is in another sector giving the crew orders.
* Another alternative, the crew is connected in mild HiveMind where they keep their personalities, but are prone to focusing on other systems/people that they can lose track of their own health/safety.






* Alternatively, the Captain is in another sector giving the crew orders.
* Another alternative, the crew is connected in mild Hive ind where they keep their personalities, but are prone to focusing on other systems/people that they can lose track of their own health/safety.

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* Alternatively, the Captain is in another sector giving the crew orders.
* Another alternative, the crew is connected in mild Hive ind where they keep their personalities, but are prone to focusing on other systems/people that they can lose track of their own health/safety.



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* Alternatively, the Captain is in another sector giving the crew orders.
* Another alternative, the crew is connected in mild Hive ind where they keep their personalities, but are prone to focusing on other systems/people that they can lose track of their own health/safety.



* The Enlightened, guided by the Shapers, develop interstellar FasterThanLightTravel and use it to explore extraterrestrial civilizations. The Resistance are not fond of this and form an anti-alien Rebel Fleet to assert control over these alien civlizations. As part of their plan to bring humanity and machines together, the Resistence also develop a variety of AI systems, including the ones used for the Auto- series of ships and for the Rebel Flagship.

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* The Enlightened, guided by the Shapers, develop interstellar FasterThanLightTravel and use it to explore extraterrestrial civilizations. The Resistance are is not fond of this and form an anti-alien Rebel Fleet to assert control over these alien civlizations. As part of their plan to bring humanity and machines together, the Resistence Resistance also develop develops a variety of AI systems, including the ones used for the Auto- series Auto-series of ships and for the Rebel Flagship.



* One thing that is unusual about the game is collecting ships. How exactly to they benefit the Federation? It is clearly stated that if your ship does not stop the Rebel Flagship that the last Federation base is destroyed. The answer is that the ship you pilot on your first playthrough was sent back in time by a last holdout to stop the Rebels. It explains the data you possess, how the ships you collect can be used, and works for both victories and losses. If your ship loses, then the timeline continues unaltered and a ship is sent back in time. If your ship wins, then a ship is sent back in time to close the loop and help other timelines. The Federation "randomly" sends a ship back, which is represented by the player's choice of ship. Also, the ship schematics are either beamed into a computer or the ship itself is delivered to the Federation shipyard that houses whatever device is used to send your ship back in time. This also explains why the general setting is never altered between playthroughs: You've gone back in time to a point where the changes you made to the timeline do not exist. This also overlaps with the "player as an AI" theory, this loony AI (yes, that's me making fun of all of us) is capable of transferring between ships and computers and is sentient unlike Rebel AIs. This allows for the AI to constantly be sent back to try and stop the Rebel Flagship.

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* One thing that is unusual about the game is collecting ships. How exactly to they does that benefit the Federation? It is clearly stated that if your ship does not stop the Rebel Flagship that than the last Federation base is destroyed. The answer is that the ship you pilot on your first playthrough was sent back in time by a last holdout to stop the Rebels. It explains the data you possess, how the ships you collect can be used, and works for both victories and losses. If your ship loses, then the timeline continues unaltered and a ship is sent back in time. If your ship wins, then a ship is sent back in time to close the loop and help other timelines. The Federation "randomly" sends a ship back, which is represented by the player's choice of ship. Also, the ship schematics are either beamed into a computer or the ship itself is delivered to the Federation shipyard that houses whatever device is used to send your ship back in time. This also explains why the general setting is never altered between playthroughs: You've gone back in time to a point where the changes you made to the timeline do not exist. This also overlaps with the "player as an AI" theory, this loony AI (yes, that's me making fun of all of us) is capable of transferring between ships and computers and is sentient unlike Rebel AIs. This allows for the AI to constantly be sent back to try and stop the Rebel Flagship.Flagship.
** That doesn't explain why the sectors change every playthrough, though.

[[WMG:The Game is a Story or a Simulation]]
* The story being told is of the Human Federation Civilization and it's rebellion centuries before hand. Either the story is being told by another Civilization, a government formed from the Rebels, and/or the remnants of the Federation. The story is either propaganda or a lot of information was lost and no two stories of the Rebellion are matching like TabletopGame/{{Warhammer 40000}}.
** Alternatively, the story is (difficult) simulation given to new crews (or just the ship's officers) to train them for the worse. The Simulations are not supposed to be winnable or are, at least, almost impossible, like in Series/StarTrekTheOriginalSeries as explained by Kirk in Film/StarTrekIITheWrathOfKhan.
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That is funny. I applaud the person who wrote that.


** I think there is a fault with my programming.

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** [[SelfDeprecation I think there is a fault with my programming.]]
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** This does have some evidence through out the game. Unmanned Drones show it is entire possible to have ship The Rebel Flagship can have the AI take over the fight if all the crew are killed. You can still control the ship if your crew have been teleported to the other ship. There is also the [[AIIsACrapShoot Trust Worthy Auto-Pilot]] achievement for destroying a ship with the crew still on it.

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** This does have some evidence through out the game. Unmanned Drones show it is entire entirely possible to have a ship run by AI. The Rebel Flagship can have the AI take over the fight if all the crew are killed. You can still control the ship if your crew have been teleported to the other ship. There is also the [[AIIsACrapShoot Trust Worthy Auto-Pilot]] achievement for destroying a ship with the crew still on it.
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Unable to reproduce or resurrect the Orthodox Cylons started using genetic engineering to extend their lives. After many human life times they had modified them selves to the point where they were no longer humanoid and could reproduce though [[http://en.wikipedia.org/wiki/Fragmentation_(reproduction) fragmentation]]. After the Mantis rebellion the Slugs retreated into a nebula and isolated them selves for a millenia before re-emerging.

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Unable to reproduce or resurrect the Orthodox Cylons started using genetic engineering to extend their lives. After many human life times they had modified them selves to the point where they were no longer humanoid and could reproduce though [[http://en.wikipedia.org/wiki/Fragmentation_(reproduction) fragmentation]]. After the Mantis rebellion the Slugs retreated into a nebula and isolated them selves themselves for a millenia before re-emerging.



After many millenia and many wars the new races decide to for the Federation to prevent the wars of the past. For 2000 years the Federation the federation did it's best to keep peace between the races but in time the federation grew corrupt and began collapsing from the inside out. A group of Rebel human Supremacists took advantage of the of the now weakened federation. They planed on destroying the federation and in its place build a human supremacist government that will rule over the other races.

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After many millenia and many wars the new races decide to for form the Federation to prevent the wars of the past. For 2000 years years, the Federation the federation did it's best to keep peace between the races but in time the federation Federation grew corrupt and began collapsing from the inside out. A group of Rebel human Supremacists took advantage of the of the now weakened federation. faction. They planed planned on destroying the federation it and in its place place, build a human supremacist government that will rule over the other races.
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** Better yet: The Flagship's being a control node also includes it working as a sort of firewall. So the ones that don't simply shut down and stay that way can, in theory, be taken over by the Federation, which would really throw a wrench in the Rebel's strategy of using Auto-Scouts/Surveyors/Assault Ships.
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Chucked in my two cents


* The Enlightened, guided by the Shapers, develop interstellar FasterThanLightTravel and use it to explore extraterrestrial civilizations. The Resistance are not fond of this and form an anti-alien Rebel Fleet to assert control over these alien civlizations. As part of their plan to bring humanity and machines together, the Resistence also develop a variety of AI systems, including the ones used for the Auto- series of ships and for the Rebel Flagship.

to:

* The Enlightened, guided by the Shapers, develop interstellar FasterThanLightTravel and use it to explore extraterrestrial civilizations. The Resistance are not fond of this and form an anti-alien Rebel Fleet to assert control over these alien civlizations. As part of their plan to bring humanity and machines together, the Resistence also develop a variety of AI systems, including the ones used for the Auto- series of ships and for the Rebel Flagship.

[[WMG:The entire game takes place in a split-timeline continuity]]
* One thing that is unusual about the game is collecting ships. How exactly to they benefit the Federation? It is clearly stated that if your ship does not stop the Rebel Flagship that the last Federation base is destroyed. The answer is that the ship you pilot on your first playthrough was sent back in time by a last holdout to stop the Rebels. It explains the data you possess, how the ships you collect can be used, and works for both victories and losses. If your ship loses, then the timeline continues unaltered and a ship is sent back in time. If your ship wins, then a ship is sent back in time to close the loop and help other timelines. The Federation "randomly" sends a ship back, which is represented by the player's choice of ship. Also, the ship schematics are either beamed into a computer or the ship itself is delivered to the Federation shipyard that houses whatever device is used to send your ship back in time. This also explains why the general setting is never altered between playthroughs: You've gone back in time to a point where the changes you made to the timeline do not exist. This also overlaps with the "player as an AI" theory, this loony AI (yes, that's me making fun of all of us) is capable of transferring between ships and computers and is sentient unlike Rebel AIs. This allows for the AI to constantly be sent back to try and stop the Rebel
Flagship.
Is there an issue? Send a MessageReason:
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* The Enlightened, guided by the Shapers, develop interstellar FasterThanLightTravel and use it to explore extraterrestrial civilizations. The Resistance are not fond of this and form an anti-alien Rebel Fleet to assert control over these alien civlizations.

to:

* The Enlightened, guided by the Shapers, develop interstellar FasterThanLightTravel and use it to explore extraterrestrial civilizations. The Resistance are not fond of this and form an anti-alien Rebel Fleet to assert control over these alien civlizations. As part of their plan to bring humanity and machines together, the Resistence also develop a variety of AI systems, including the ones used for the Auto- series of ships and for the Rebel Flagship.
Is there an issue? Send a MessageReason:
None


* The Enlightened, guided by the Shapers, develop interstellar FasterThanLightTravel and use it to explore extraterrestrial civilizations. The Resistance are not fond of this and form an anti-alien Rebel Fleet.

to:

* The Enlightened, guided by the Shapers, develop interstellar FasterThanLightTravel and use it to explore extraterrestrial civilizations. The Resistance are not fond of this and form an anti-alien Rebel Fleet.Fleet to assert control over these alien civlizations.
Is there an issue? Send a MessageReason:
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* The Enlightened, guided by the shapers, develop interstellar FasterThanLightTravel and use it to explore extraterrestrial civilizations. The Resistance are not fond of this and form an anti-alien Rebel Fleet.

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* The Enlightened, guided by the shapers, Shapers, develop interstellar FasterThanLightTravel and use it to explore extraterrestrial civilizations. The Resistance are not fond of this and form an anti-alien Rebel Fleet.
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* Yes, I know, I act like I'm 13.

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* Yes, I know, I act like I'm 13.13.

[[WMG:The Rebels are the [[VideoGame/{{Ingress}} Resistance]].]]
* The Enlightened, guided by the shapers, develop interstellar FasterThanLightTravel and use it to explore extraterrestrial civilizations. The Resistance are not fond of this and form an anti-alien Rebel Fleet.
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[[WMG: The three-character string on the Rebels' insignia, "MFK", stands for "'''M'''other'''f'''uck'''k'''ers."]]

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[[WMG: The three-character string on the Rebels' insignia, "MFK", stands for "'''M'''other'''f'''uck'''k'''ers."'''M'''other'''f'''uc'''k'''ers."]]
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[[WMG: The Rebels' insignia stands for "'''M'''other'''f'''uck'''k'''ers."]]

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[[WMG: The three-character string on the Rebels' insignia insignia, "MFK", stands for "'''M'''other'''f'''uck'''k'''ers."]]
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* This quite neatly explains where its additional reactor power comes from to power all its systems in phase 1, how it can launch drones in phase 2 even when its drone bay is destroyed, how it can flee even when its piloting and engines are destroyed, and how it can regenerate its Zoltan Shield. Power surges occur when the Flagship uses the power of its second FTL drive, and it flees using the second drive when the controls for the first are destroyed. The Flagship also regenerates its Zoltan Shield by jumping "in place". This doesn't really explain why the Flagship has an infinite number of missiles and drone parts, but it's a start.

to:

* This quite neatly explains where its additional reactor power comes from to power all its systems in phase 1, how it can launch drones in phase 2 even when its drone bay is destroyed, how it can flee even when its piloting and engines are destroyed, and how it can regenerate its Zoltan Shield. Power surges occur when the Flagship uses the power of its second FTL drive, and it flees using the second drive when the controls for the first are destroyed. The Flagship also regenerates its Zoltan Shield by jumping "in place". This doesn't really explain why the Flagship has an infinite number of missiles and drone parts, but it's a start.start.

[[WMG: The Rebels' insignia stands for "'''M'''other'''f'''uck'''k'''ers."]]
* Yes, I know, I act like I'm 13.
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*** Despite what ''Franchise/StarWars'' (and probably more influentially, the American Revolution) would have you believe, a rebel group fighting to overthrow a vast government is not automatically "Good." The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. A good comparison is the Gallian Revolutionary Army/Rebels of VideoGame/ValkyriaChronicles. A better real-life comparison would be the rebels fighting in the 2011-? [[UsefulNotes/{{Syria}} Syrian Civil War]], [[http://humanrightsinvestigations.org/2012/12/10/syrian-rebels-use-a-child-to-behead-a-prisoner/ who have used]] ChildSoldiers, [[http://www.usatoday.com/story/news/world/2013/04/11/syria-al-qaeda-connection/2075323 have accepted help from al-Qaida]], and are also alleged to be behind civilian massacres.

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*** Despite what ''Franchise/StarWars'' (and probably more influentially, the American Revolution) would have you believe, a rebel group fighting to overthrow a vast government is not automatically "Good." The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. A good comparison is the Gallian Revolutionary Army/Rebels of VideoGame/ValkyriaChronicles. A better real-life comparison would be the rebels fighting in the 2011-? [[UsefulNotes/{{Syria}} Syrian Civil War]], [[http://humanrightsinvestigations.org/2012/12/10/syrian-rebels-use-a-child-to-behead-a-prisoner/ who have used]] ChildSoldiers, [[http://www.usatoday.com/story/news/world/2013/04/11/syria-al-qaeda-connection/2075323 have accepted help from al-Qaida]], VideoGame/ValkyriaChronicles and are also alleged to be behind civilian massacres.more Communist and Islamist insurgencies than you can shake a stick at.
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* Just going along with the Greek theme naming of missile launchers.

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* Just going along with the Greek theme naming of missile launchers.launchers.

[[WMG: The Rebel Flagship has two FTL drives in it. ]]

* This quite neatly explains where its additional reactor power comes from to power all its systems in phase 1, how it can launch drones in phase 2 even when its drone bay is destroyed, how it can flee even when its piloting and engines are destroyed, and how it can regenerate its Zoltan Shield. Power surges occur when the Flagship uses the power of its second FTL drive, and it flees using the second drive when the controls for the first are destroyed. The Flagship also regenerates its Zoltan Shield by jumping "in place". This doesn't really explain why the Flagship has an infinite number of missiles and drone parts, but it's a start.
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*** Despite what ''Franchise/StarWars'' (and probably more influentially, the American Revolution) would have you believe, not every rebel group fighting to overthrow a vast government is *Good.* The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. A good comparison is the Gallian Revolutionary Army/Rebels of of VideoGame/ValkyriaChronicles. A better real-life comparison would be the rebels fighting in the 2011-? [[UsefulNotes/{{Syria}} Syrian Civil War]], [[http://humanrightsinvestigations.org/2012/12/10/syrian-rebels-use-a-child-to-behead-a-prisoner/ who have used]] ChildSoldiers, [[http://www.usatoday.com/story/news/world/2013/04/11/syria-al-qaeda-connection/2075323 have accepted help from al-Qaida]], and are also alleged to be behind civilian massacres.

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*** Despite what ''Franchise/StarWars'' (and probably more influentially, the American Revolution) would have you believe, not every a rebel group fighting to overthrow a vast government is *Good.* not automatically "Good." The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. A good comparison is the Gallian Revolutionary Army/Rebels of of VideoGame/ValkyriaChronicles. A better real-life comparison would be the rebels fighting in the 2011-? [[UsefulNotes/{{Syria}} Syrian Civil War]], [[http://humanrightsinvestigations.org/2012/12/10/syrian-rebels-use-a-child-to-behead-a-prisoner/ who have used]] ChildSoldiers, [[http://www.usatoday.com/story/news/world/2013/04/11/syria-al-qaeda-connection/2075323 have accepted help from al-Qaida]], and are also alleged to be behind civilian massacres.
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*** Also keep in mind that not every rebel group fighting to overthrow a vast government is *Good.* The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. The best comparison I can think of is to the Gallian Revolutionary Army/Rebels of of VideoGame/ValkyriaChronicles.

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*** Also keep in mind that Despite what ''Franchise/StarWars'' (and probably more influentially, the American Revolution) would have you believe, not every rebel group fighting to overthrow a vast government is *Good.* The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. The best A good comparison I can think of is to the Gallian Revolutionary Army/Rebels of of VideoGame/ValkyriaChronicles.VideoGame/ValkyriaChronicles. A better real-life comparison would be the rebels fighting in the 2011-? [[UsefulNotes/{{Syria}} Syrian Civil War]], [[http://humanrightsinvestigations.org/2012/12/10/syrian-rebels-use-a-child-to-behead-a-prisoner/ who have used]] ChildSoldiers, [[http://www.usatoday.com/story/news/world/2013/04/11/syria-al-qaeda-connection/2075323 have accepted help from al-Qaida]], and are also alleged to be behind civilian massacres.
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* That is to say, they must've snuck onto your ship some time ago, presumably in the cargo hold, but waited until the right moment to make their presences known. (Keep in mind, there is a random event in the Rock Homeworlds where you escort a passenger and they don't show up on your crew list, as they are explicitly stated to be resting in the cargo hold.) Perhaps some part of the Zoltan Ships have an oversight in the form of an area on the ship that does not detect the presence of unidentified life forms, or the intruders stowawayed in a cargo box that blocks anti-intrusion detection systems.

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* That is to say, they must've snuck onto your ship some time ago, presumably in the cargo hold, but waited until the right moment to make their presences known. (Keep in mind, there is a random event in the Rock Homeworlds where you escort a passenger and they don't show up on your crew list, as they are explicitly stated to be resting in the cargo hold.) Perhaps some part of the Zoltan Ships have an oversight in the form of an area on the ship that does not detect the presence of unidentified life forms, or the intruders stowawayed in a cargo box that blocks anti-intrusion detection systems.systems.

[[WMG: The Rebel Flagship's tri-barreled missile launcher is called the "Hades"]]
* Just going along with the Greek theme naming of missile launchers.

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