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->''"You don't know how the intruders managed to get past your Zoltan Energy Shield!"''
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* That is to say, they must've snuck onto your ship some time ago, presumably in the cargo hold, but waited until the right moment to make their presences known. Perhaps some part of the Zoltan Ships have an oversight in the form of an area on the ship that does not detect the presence of unidentified life forms, or the intruders stowawayed in a cargo box that blocks anti-intrusion detection systems.

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* That is to say, they must've snuck onto your ship some time ago, presumably in the cargo hold, but waited until the right moment to make their presences known. (Keep in mind, there is a random event in the Rock Homeworlds where you escort a passenger and they don't show up on your crew list, as they are explicitly stated to be resting in the cargo hold.) Perhaps some part of the Zoltan Ships have an oversight in the form of an area on the ship that does not detect the presence of unidentified life forms, or the intruders stowawayed in a cargo box that blocks anti-intrusion detection systems.
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** I think there is a fault with my programming.

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** I think there is a fault with my programming.programming.
[[WMG: Random-event boarders don't board a ship with Zoltan Shields up; they were there the whole time.]]
* That is to say, they must've snuck onto your ship some time ago, presumably in the cargo hold, but waited until the right moment to make their presences known. Perhaps some part of the Zoltan Ships have an oversight in the form of an area on the ship that does not detect the presence of unidentified life forms, or the intruders stowawayed in a cargo box that blocks anti-intrusion detection systems.
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** More evidence for "You are actually the ship AI" is the fact that you can give orders (open/close doors and airlocks, move power around, aim weapons) while the game is Paused. This can be explained as you being able to move at the [[ComputersAreFasr speed of a computer]], that is, near-light-speed.

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** More evidence for "You are actually the ship AI" is the fact that you can give orders (open/close doors and airlocks, move power around, aim weapons) while the game is Paused. This can be explained as you being able to move at the [[ComputersAreFasr [[ComputersAreFast speed of a computer]], that is, near-light-speed.
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** More evidence for "You are actually the ship AI" is the fact that you can give orders (open/close doors and airlocks, move power around, aim weapons) while the game is Paused. This can be explained as you being able to move at the [[ComputersAreFasr speed of a computer]], that is, near-light-speed.
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*** You, being the all-controlling AI, can also control the crew due to neural implants. If you want to be a jerk and send the {{Adorkable}} Engi crewmates to their deaths by Mantis-men or ship-fires, you're welcome to. No one's stopping you. But you won't be able to use their excellent repair skills to your advantage now. It's a strange combination of symbiosis and MutuallyAssuredDestruction.
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* It is said that the data you are carrying is vital to the federation, but who is to say that data can not think? The reason you exist is that your crew managed to replicate the AI from the rebel flagship during the fight. The flagship was originally federation owned and operated, being the first place to use new technology. The AI leading the rebellion was one of these field tests, but its programmer instilled anti-alien feelings common across populated space that result from specialized species taking human jobs (Bob, meet Maxwell the Engi, he is in charge of repairs now.)The AI killed the federation officers onboard and used its drone ships to Zerg Rush and take control of numerous starports, recruiting humans for use in operating better ships than the automatics. In order to defeat a most probably perfect general, the federation needs a duplicate. You.

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* It is said that the data you are carrying is vital to the federation, but who is to say that data can not think? The reason you exist is that your crew managed to replicate the AI from the rebel flagship during the fight. The flagship was originally federation owned and operated, being the first place to use new technology. The AI leading the rebellion was one of these field tests, but its programmer instilled anti-alien feelings common across populated space that result from specialized species taking human jobs (Bob, meet Maxwell the Engi, he is in charge of repairs now.)The AI killed the federation officers onboard and used its drone ships to Zerg Rush and take control of numerous starports, recruiting humans for use in operating better ships than the automatics. In order to defeat a most probably perfect general, the federation needs a duplicate. You.You.
** I think there is a fault with my programming.
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** This does have some evidence through out the game. Unmanned Drones show it is entire possible to have ship The Rebel Flagship can have the AI take over the fight if all the crew are killed. You can still control the ship if your crew have been teleported to the other ship. There is also the [[AIIsACrapShoot Trust Worthy Auto-Pilot]] achievement for destroying a ship with the crew still on it.
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After the Colonials and Rebel Cylons left Earth to find habitable home the colonials and Rebel Cylons split, going their separate ways. The Colonials - using some Cylon technology they gained in the brief time they allied with the rebel Cylons the developed medical nano-machines designed to heal injuries. Eventually every colonial had those nano-machines in their bodies. The nano-machines replaced their blood cells, immune system and the nano-machines "enhanced" their biological parts. During the prodo-Engi phase of their development the colonial society became a class society with the descendants of the followers of Bultar becoming a priest class and effectively the leaders of colonial society and the rest becoming a worker class. This split caused the two classes to evolve in different directions, with the worker class becoming the Engi and the priest class becoming the Zolthan.

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After the Colonials and Rebel Cylons left Earth to find habitable home the colonials and Rebel Cylons split, going their separate ways. The Colonials - using some Cylon technology they gained in the brief time they allied with the rebel Cylons the developed medical nano-machines designed to heal injuries. Eventually every colonial had those nano-machines in their bodies. The nano-machines replaced their blood cells, immune system and the nano-machines "enhanced" their biological parts. During the prodo-Engi phase of their development the colonial society became a class society with the descendants of the followers of Bultar becoming a priest class and effectively the leaders of colonial society and the rest becoming a worker class. This split caused the two classes to evolve in different directions, with the worker class becoming the Engi and the priest class becoming the Zolthan.
Zoltan.
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After many millenia and many wars the new races decide to for the Federation to prevent the wars of the past. For 2000 years the Federation the federation did it's best to keep peace between the races but in time the federation grew corrupt and began collapsing from the inside out. A group of Rebel human Supremacists took advantage of the of the now weakened federation. They planed on destroying the federation and in its place build a human supremacist government that will rule over the other races.
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The Rebel Centurions eventually broke away from the human Rebel Cylons. The Centurions experimented with new technologies eventually taking a form that was nether mechanical nor biological. In this new form they eventually became the Rock Men except for a small group that separated from the rest of their society.


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The Rebel Centurions eventually broke away from the human Rebel Cylons. The Centurions experimented with new technologies eventually taking a form that was nether mechanical nor biological. In this new form they eventually became the Rock Men except [[spoiler:except for a small group that separated from the rest of their society.

society.]]

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[[WMG: FTL is the future of the Re-imagined Battlestar Galactica Universe]]
Note: This ignores every episode after they found Cylon earth

Unable to reproduce or resurrect the Orthodox Cylons started using genetic engineering to extend their lives. After many human life times they had modified them selves to the point where they were no longer humanoid and could reproduce though [[http://en.wikipedia.org/wiki/Fragmentation_(reproduction) fragmentation]]. After the Mantis rebellion the Slugs retreated into a nebula and isolated them selves for a millenia before re-emerging.

The Orthodox Cylons - in order to create a more reliable army - use human and insect DNA to genetically engineer solders to replace the the centurions. These insectoid solders eventually rebelled and built their own society.

After the Colonials and Rebel Cylons left Earth to find habitable home the colonials and Rebel Cylons split, going their separate ways. The Colonials - using some Cylon technology they gained in the brief time they allied with the rebel Cylons the developed medical nano-machines designed to heal injuries. Eventually every colonial had those nano-machines in their bodies. The nano-machines replaced their blood cells, immune system and the nano-machines "enhanced" their biological parts. During the prodo-Engi phase of their development the colonial society became a class society with the descendants of the followers of Bultar becoming a priest class and effectively the leaders of colonial society and the rest becoming a worker class. This split caused the two classes to evolve in different directions, with the worker class becoming the Engi and the priest class becoming the Zolthan.

The human Rebel Cylons eventually figured out why they couldn't reproduce with each other. After figuring out the problem they were able to solve it medically and began reproducing which is why the human men and woman all look the same in the game.

The Rebel Centurions eventually broke away from the human Rebel Cylons. The Centurions experimented with new technologies eventually taking a form that was nether mechanical nor biological. In this new form they eventually became the Rock Men except for a small group that separated from the rest of their society.

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To add my theory.


* It would explain why there are so many unmanned ships working for the rebels, how the rebels won the initial battle, and why destroying the Flagship cripples the rebellion.

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* It would explain why there are so many unmanned ships working for the rebels, how the rebels won the initial battle, and why destroying the Flagship cripples the rebellion.rebellion.
[[WMG: Not only is the Player a AI, but so is the true leader of the rebel fleet]]
* It is said that the data you are carrying is vital to the federation, but who is to say that data can not think? The reason you exist is that your crew managed to replicate the AI from the rebel flagship during the fight. The flagship was originally federation owned and operated, being the first place to use new technology. The AI leading the rebellion was one of these field tests, but its programmer instilled anti-alien feelings common across populated space that result from specialized species taking human jobs (Bob, meet Maxwell the Engi, he is in charge of repairs now.)The AI killed the federation officers onboard and used its drone ships to Zerg Rush and take control of numerous starports, recruiting humans for use in operating better ships than the automatics. In order to defeat a most probably perfect general, the federation needs a duplicate. You.
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** There's all those evil-looking drone ships the Rebels use... somehow, those soul-less death-bots just do not scream "we're the good guys here!"

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*** Also keep in mind that not every rebel group fighting to overthrow a vast government is *Good.* The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. The best comparison I can think of is to the Gallian Revolutionary Army/Rebels of of VideoGame/ValkyriaChronicles.

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*** Also keep in mind that not every rebel group fighting to overthrow a vast government is *Good.* The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. The best comparison I can think of is to the Gallian Revolutionary Army/Rebels of of VideoGame/ValkyriaChronicles. VideoGame/ValkyriaChronicles.
** When you enter an Engi sector, the game will tell you that times have been tough for these guys since the Rebellion; there are also random events where the Engi will say that your mission gives them hope. And the Engi are so {{Adorkable}}! There is no way the Rebels can be good guys if they're mean to the Engi.
** Anyway, it's a fun subversion of the usual "Rebels are always the underdog good guys" trope.
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** That is a terrifying thought, and I love it. This is now added to my headcanon above.
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*** Also keep in mind that not every rebel group fighting to overthrow a vast government is *Good.* The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. The best comparison I can think of is to the Gallian Revolutionary Army/Rebels of of ValkyriaChronicles.

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*** Also keep in mind that not every rebel group fighting to overthrow a vast government is *Good.* The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. The best comparison I can think of is to the Gallian Revolutionary Army/Rebels of of ValkyriaChronicles.VideoGame/ValkyriaChronicles.
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[[WMG: FTL takes place in the distant future of {{Portal}}]]

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[[WMG: FTL takes place in the distant future of {{Portal}}]]VideoGame/{{Portal}}]]

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* Clearly, the primary purpose of the crew is to act as a fail-safe to stop the AI (that is, ''you'') from going on a maniacal galaxy-wide killing spree. Case in point, you (that is, the ship's AI) can open all the doors and murder everyone in ten seconds. But did you remember that the ship ''must'' have a flesh-and-blood pilot at the helm to engage the FTL drive? No crew, no FTL. No FTL, have fun drifting aimlessly in space. MutuallyAssuredDestruction, AIIsACrapshoot style.

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* Clearly, the primary purpose of the crew is to act as a fail-safe to stop the AI (that is, ''you'') from going on a maniacal galaxy-wide killing spree. Case in point, you (that is, the ship's AI) can open all the doors and murder everyone in ten seconds. But did you remember that the ship ''must'' have a flesh-and-blood (rock, biomechanical...) pilot at the helm to engage the FTL drive? No crew, no FTL. No FTL, have fun drifting aimlessly in space. MutuallyAssuredDestruction, AIIsACrapshoot style.

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* Clearly, the primary purpose of the crew is to act as a fail-safe to stop the AI (that is, ''you'') from going on a maniacal galaxy-wide killing spree. Case in point, you (that is, the ship's AI) can open all the doors and murder everyone in ten seconds. But did you remember that the ship ''must'' have a flesh-and-blood pilot at the helm to engage the FTL drive? No crew, no FTL. No FTL, have fun drifting aimlessly in space. MutuallyAssuredDestruction, AIIsACrapshoot style.
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*** Also keep in mind that not every rebel group fighting to overthrow a vast government is *Good.* The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. The best comparison I can think of is to the Gallian Revolutionary Army/Rebels of of ValkyriaChronicles.
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After all, where is the captain character on board the ship? Why can you see and control the whole ship, except when the cameras are down or the door control is down? Why can you fire weapons however you want until power or weapons are shot out on the systems? Simple. There is no defacto captain. In the absence of one as a result of such a poor situation, the ship's AI is forced to take over and help run things. The ship goes down with no crew on it? The AI can easily be turned off in an instant and there's nobody on board to fight it off. You play the AI, not the captain.

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After all, where is the captain character on board the ship? Why can you see and control the whole ship, except when the cameras are down or the door control is down? Why can you fire weapons however you want until power or weapons are shot out on the systems? Simple. There is no defacto captain. In the absence of one as a result of such a poor situation, the ship's AI is forced to take over and help run things. The ship goes down with no crew on it? The AI can easily be turned off in an instant and there's nobody on board to fight it off. You play the AI, not the captain.captain.
[[WMG: The Rebel Flagship is the central control node for all the drone ships in the rebel fleet]]
* It would explain why there are so many unmanned ships working for the rebels, how the rebels won the initial battle, and why destroying the Flagship cripples the rebellion.
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* Why else would you be fighting off hordes of mantis-men in the hallways of your disintegrating ship?

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* Why else would you be fighting off hordes of mantis-men in the hallways of your disintegrating ship?ship?
[[WMG: You do not play the captain]]
After all, where is the captain character on board the ship? Why can you see and control the whole ship, except when the cameras are down or the door control is down? Why can you fire weapons however you want until power or weapons are shot out on the systems? Simple. There is no defacto captain. In the absence of one as a result of such a poor situation, the ship's AI is forced to take over and help run things. The ship goes down with no crew on it? The AI can easily be turned off in an instant and there's nobody on board to fight it off. You play the AI, not the captain.
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**I prefer to read the Rebels as a military coup (of space racists) against the peaceful Federation government. This A) explains why the rebels have so far managed to kick the Federation's ass and B) makes them come across as something other than an underdog heroic rebel faction.
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[[WMG: The Federeation is TheEmpire]]

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[[WMG: The Federeation Federation is TheEmpire]]
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** In earlier alpha builds (such as the one briefly released to drum up interest for the kickstarter) the Federation ''was'' referred to the Empire. However, various dialog with the Rebels indicates that their main ideology is space racism, so they still aren't the good guys.

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** In earlier alpha builds (such as the one briefly released to drum up interest for the kickstarter) the Federation ''was'' referred to as the Empire. However, various dialog with the Rebels indicates that their main ideology is space racism, so they still aren't the good guys.
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**In earlier alpha builds (such as the one briefly released to drum up interest for the kickstarter) the Federation ''was'' referred to the Empire. However, various dialog with the Rebels indicates that their main ideology is space racism, so they still aren't the good guys.
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Added Portal WMG


* Contradicted by certain random events, where a Rebel ship will let you go, *if* you don't have any non-human crew onboard.

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* Contradicted by certain random events, where a Rebel ship will let you go, *if* you don't have any non-human crew onboard.onboard.
[[WMG: FTL takes place in the distant future of {{Portal}}]]
* Why else would you be fighting off hordes of mantis-men in the hallways of your disintegrating ship?
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* Contradicted by certain random events, where a Rebel ship will let you go, *if* you don't have any non-human crew onboard.
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[[WMG: The Federeation is TheEmpire]]
What sort of Federation would these guys have been running not to just get routed by terrorists but a full massive scale ''rebellion''. The rebel fleet is unimaginably vast- there's no way they could get that many people on their side without having a really good point. Plus, they keep mentioning the better world they're trying to create. Also, the Zoltan and Engi are allies of the Federation but they don't seem particularly close allies - it doesn't take much (a misunderstanding, merely entering certain sectors) to get them to want to wipe you out of space.

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