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* Alternatively, any ''crystals'' collected are due to Crash duped into helping Cortex. Any ''gems'' collected after the first Warp Room are due to Coco teaming up with N. Brio.

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* Alternatively, any ''crystals'' collected are due to Crash duped into helping Cortex. Any ''gems'' collected after the first Warp Room are due to Coco teaming up with N. Brio.Brio.

[[WMG: Fake Crash will be redesigned into a living Take That to the Radical games]]
Mainly by having elements of Crash's radical design.
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** N. Trance might have a chance, since the game he was introduced in was made by Vicarious Visions, but aside from the aforementioned [[IconicSequelCharacter Crunch and Nina]], most of the other PS2 era characters only appeared in one game, and are thus unlikely to return.
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... but only ''after'' he defeated Cortex first when the two could reunite, helping Crash find the gems. Naturally, any help before this point would only be explainable by time travel, but in this case? She very well may have been able to participate "canonically".

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... but only ''after'' he defeated Cortex first when the two could reunite, helping Crash find the gems. Naturally, any help before this point would only be explainable by time travel, but in this case? She very well may have been able to participate "canonically"."canonically".
* Alternatively, any ''crystals'' collected are due to Crash duped into helping Cortex. Any ''gems'' collected after the first Warp Room are due to Coco teaming up with N. Brio.
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Quick WMG from something I realized about Crash 2 in terms of Coco being playable.


One of the bosses will have a DarkFantasy theme, and when introduced will make some FauxlosophicNarration about fire and speak in YeOldeButcheredeEnglishe. Eventually his health bar will appear on the bottom rather than top left with BossSubtitles, at which point Cortex will tell him to cut it out-except for the [[NintendoHard difficulty]], he likes that.

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One of the bosses will have a DarkFantasy theme, and when introduced will make some FauxlosophicNarration about fire and speak in YeOldeButcheredeEnglishe. Eventually his health bar will appear on the bottom rather than top left with BossSubtitles, at which point Cortex will tell him to cut it out-except for the [[NintendoHard difficulty]], he likes that.that.

[[WMG: Coco actually ''did'' help out Crash during 2 in the OTL...]]
... but only ''after'' he defeated Cortex first when the two could reunite, helping Crash find the gems. Naturally, any help before this point would only be explainable by time travel, but in this case? She very well may have been able to participate "canonically".
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One of the bosses will have a DarkFantasy theme, and when introduced will make some FauxlosophicNarration about fire and speak in YeOldeButcherdeEnglishe. Eventually his health bar will appear on the bottom rather than top left, at which point Cortex will tell him to cut it out-except for the [[NitendoHard difficulty]], he likes that.

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One of the bosses will have a DarkFantasy theme, and when introduced will make some FauxlosophicNarration about fire and speak in YeOldeButcherdeEnglishe. YeOldeButcheredeEnglishe. Eventually his health bar will appear on the bottom rather than top left, left with BossSubtitles, at which point Cortex will tell him to cut it out-except for the [[NitendoHard [[NintendoHard difficulty]], he likes that.
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With Tawna's toned down design and lack of any attachments to the prototype design there's no real reason for Vicarious Visions to drop her after Crash 1's remake. And if Coco's own being upgraded to playable is any indication, reviving Crunch into the new continuity should make him more playable, too.

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With Tawna's toned down design and lack of any attachments to the prototype design there's no real reason for Vicarious Visions to drop her after Crash 1's remake. And if Coco's own being upgraded to playable is any indication, reviving Crunch into the new continuity should make him more playable, too.too.

[[WMG: Potential sequels will make the Dark Souls comparison made by Games Radar an AscendedMeme.]]
One of the bosses will have a DarkFantasy theme, and when introduced will make some FauxlosophicNarration about fire and speak in YeOldeButcherdeEnglishe. Eventually his health bar will appear on the bottom rather than top left, at which point Cortex will tell him to cut it out-except for the [[NitendoHard difficulty]], he likes that.

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** Not quite, however Uka Uka appears on the Game Over screen of Crash 1 and 2.




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** Some people have discovered that pressing "Up Up Down Down" on the D-pad while selecting Crash 3 causes the selection to disappear, however the rest of the code doesn't work.
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** Characters like Crunch and Nina are likely candidates to return in the series, otherwise it would probably be new ones.
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It's honestly getting annoying to see people constantly claim it to be DLC despite no official sources claiming it so, when it could just be a patch.

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** It's not been confirmed as ''DLC'' (It could just be a patch), but otherwise yeah, confirmed.


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* I doubt they'll completely discontinue the post-Naughty Dog games if they do go that route, but I can see them take and retool some elements from them to incorporate them into a mix of old and new scenarios; take basic plotlines but change the details.

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** The relics from 1 and 2's Time Trials could be used to access these levels.
** Currently unknown: screenshots of the Pause menu during N. Sanity Island doesn't show any extra gems to be collected from unlocked levels with only the original 26 gems available.
** Maybe: a few sources have said there will be new levels added into the game, and the map of the first island seems to have an offshoot that wasn't there before.

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** The relics from 1 and 2's Time Trials could be used to access these levels.
** Currently unknown: screenshots
Confirmed at minimum with "Stormy Ascent" as being part of a "Lost Treasures" DLC pack. It's also been hinted that the Pause menu during N. Sanity Island doesn't show any extra gems to be collected from unlocked other DummiedOut levels with only from the original 26 gems available.
** Maybe: a few sources have said there
game will also be new levels added into in the game, and the map of the first island seems to have an offshoot that wasn't there before.DLC.

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I mean it would give a much more varied character roster instead of just Crash and Coco being playable.
If VV really wanted too they would bring Crunch back with a revised backstory too (inb4 WOC is still canon),
With Tawna's toned down design and lack of any attachments to the prototype design i hardly see the point
of VV dropping her after Crash 1's remake.

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I mean it would give a much more varied character roster instead of just Crash and Coco being playable.
If VV really wanted too they would bring Crunch back with a revised backstory too (inb4 WOC is still canon),
With Tawna's toned down design and lack of any attachments to the prototype design i hardly see the point
of VV dropping
there's no real reason for Vicarious Visions to drop her after Crash 1's remake.remake. And if Coco's own being upgraded to playable is any indication, reviving Crunch into the new continuity should make him more playable, too.
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With all of this made clear, it's a distinct possibility that the next Crash game will take place after the first three games, but with [[{{Retcon}} changes made to the continuity]] [[BroadStrokes to reconcile the remake's differences to the original trilogy]] and every game after ''Warped'' being CanonDiscontinuity. Possible considerable changes to the new continuity could include Tawna no longer leaving Crash for Pinstripe.

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With all of this made clear, it's a distinct possibility that the next Crash game will take place after the first three games, but with [[{{Retcon}} changes made to the continuity]] [[BroadStrokes to reconcile the remake's differences to the original trilogy]] and every game after ''Warped'' being CanonDiscontinuity. Possible considerable changes to the new continuity could include Tawna no longer leaving Crash for Pinstripe.Pinstripe.

[[WMG: Future sequels in after this potential "Reboot" will promote Tawna and possibly Crunch to playable]]
I mean it would give a much more varied character roster instead of just Crash and Coco being playable.
If VV really wanted too they would bring Crunch back with a revised backstory too (inb4 WOC is still canon),
With Tawna's toned down design and lack of any attachments to the prototype design i hardly see the point
of VV dropping her after Crash 1's remake.
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** The titans will audition for a role in the next game, but get totally ignored.
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** Maybe: a few sources have said there will be new levels added into the game, and the map of the first island seems to have an offshoot that wasn't there before.
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** In a way confirmed as Coco uses the Time Twister from Warped to help out her brother in the first two games.
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With all of this made clear, it's a distinct possibility that the next Crash game will take place after the first three games, but with [[{{Retcon}} changes made to the continuity [[BroadStrokes to reconcile the remake's differences to the original trilogy]] and every game after ''Warped'' being CanonDiscontinuity. Possible considerable changes to the new continuity could include Tawna no longer leaving Crash for Pinstripe.

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With all of this made clear, it's a distinct possibility that the next Crash game will take place after the first three games, but with [[{{Retcon}} changes made to the continuity continuity]] [[BroadStrokes to reconcile the remake's differences to the original trilogy]] and every game after ''Warped'' being CanonDiscontinuity. Possible considerable changes to the new continuity could include Tawna no longer leaving Crash for Pinstripe.
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With all of this made clear, it's a distinct possibility that the next Crash game will take place after the first three games, but with [[BroadStrokes changes made to the continuity to reconcile the remake's differences to the original trilogy]] and every game after ''Warped'' being CanonDiscontinuity. Possible considerable changes to the new continuity could include Tawna no longer leaving Crash for Pinstripe.

to:

With all of this made clear, it's a distinct possibility that the next Crash game will take place after the first three games, but with [[BroadStrokes [[{{Retcon}} changes made to the continuity [[BroadStrokes to reconcile the remake's differences to the original trilogy]] and every game after ''Warped'' being CanonDiscontinuity. Possible considerable changes to the new continuity could include Tawna no longer leaving Crash for Pinstripe.
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With all of this made clear, it's a distinct possibility that the next Crash came will take place after the first three games, but with [[BroadStrokes changes made to the continuity to reconcile the remake's differences to the original trilogy]] and every game after ''Warped'' being CanonDiscontinuity.

to:

With all of this made clear, it's a distinct possibility that the next Crash came game will take place after the first three games, but with [[BroadStrokes changes made to the continuity to reconcile the remake's differences to the original trilogy]] and every game after ''Warped'' being CanonDiscontinuity.CanonDiscontinuity. Possible considerable changes to the new continuity could include Tawna no longer leaving Crash for Pinstripe.
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Either it's real subtle or not. Like a character makes a pop culture reference before quickly adding "[[ReferenceOverdosed But let's not get too carried away...]]"

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Either it's real subtle or not. Like a character makes a pop culture reference before quickly adding "[[ReferenceOverdosed But let's not get too carried away...]]"]]"

[[WMG: This remake trilogy is intended to pave the way for a ContinuityReboot of sorts.]]

WordOfGod has referred to the game as a remaster plus, stressing that the game will have new content added in addition to painstakingly remaking the original trilogy with updated graphics. It has also officially been confirmed that the success of this game will determine whether or not Crash will get a new game.

With all of this made clear, it's a distinct possibility that the next Crash came will take place after the first three games, but with [[BroadStrokes changes made to the continuity to reconcile the remake's differences to the original trilogy]] and every game after ''Warped'' being CanonDiscontinuity.
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** He will be either a NobleDemon or Cortex's TokenGoodTeammate, which would explain why Tawna would leave Crash for him.

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** He will be either a NobleDemon or Cortex's TokenGoodTeammate, which would explain why Tawna would leave Crash for him.
him. Or simply a case of AllGirlsWantBadBoys.

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* Pinstripe's character will be expanded.
** He will be either a NobleDemon or Cortex's TokenGoodTeammate, which would explain why Tawna would leave Crash for him.
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** Currently unknown: screenshots of the Pause menu during N. Sanity Island doesn't show any extra gems to be collected from unlocked levels with only the original 26 gems available.
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It would make sense given the two series have a close relationship, and quite a bit of fan demand for remakes of the Insomniac Spyro games has sprung up since the trailer for N. Sane Trilogy was shown.

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It would make sense given the two series have a close relationship, and quite a bit of fan demand for remakes of the Insomniac Spyro games has sprung up since the trailer for N. Sane Trilogy was shown.shown.

[[WMG: There will be some sort of TakeThat at the Titans games.]]

Either it's real subtle or not. Like a character makes a pop culture reference before quickly adding "[[ReferenceOverdosed But let's not get too carried away...]]"

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[[WMG: The first two games will have scenes foreshadowing Uka-Uka]]
In ''Warped,'' Uka-Uka was sort of a case of RememberTheNewGuy, since Cortex needed the Crystals in the second game for his Cortex Vortex, and he didn't even try looking for the Crystals in the first game. They'll rewrite this in two ways: 1. Cortex didn't want to be ordered around by Uka-Uka in the first game, but ended up in his cave at the beginning of the second game, prompting a scolding from the latter. 2. He didn't look for them in the first game because he thought his evolved animals could seek them out for him.

[[WMG: The first game will feature scenes explaining Coco Bandicoot's origins.]]
Coco was also a case of RememberTheNewGuy in the second game, with no explanation provided as to where she came from. Like with Uka Uka, this might be resolved by having a scene with Coco being created in Cortex's lab, with the Cortex Vortex giving her her intelligence.

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[[WMG: The first two games Some characters' roles will have scenes foreshadowing Uka-Uka]]
be expanded.]]
* Uka Uka's role will be foreshadowed.
**
In ''Warped,'' Uka-Uka was sort of a case of RememberTheNewGuy, since Cortex needed the Crystals in the second game for his Cortex Vortex, and he didn't even try looking for the Crystals in the first game. They'll rewrite this in two ways: 1. Cortex didn't want to be ordered around by Uka-Uka in the first game, but ended up in his cave at the beginning of the second game, prompting a scolding from the latter. 2. He didn't look for them in the first game because he thought his evolved animals could seek them out for him.

[[WMG:
him.
*
The first game will feature scenes explaining Coco Bandicoot's origins.]]
origins.
**
Coco was also a case of RememberTheNewGuy in the second game, with no explanation provided as to where she came from. Like with Uka Uka, this might be resolved by having a scene with Coco being created in Cortex's lab, with the Cortex Vortex giving her her intelligence.
* Tawna's appearances won't be limited to the original game.
** It's been noted as part of Vicarious Visions/Activision calling it a "remaster plus" that new audio and scenes were made for the game. In addition to the above two, it could be possible that Tawna may make expanded appearances in the first game and maybe even have a role in the later ones, albeit still not to main character.
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[[WMG: The first game will feature scenes explaining Coco Bandicoot's origins.]]
Coco was also a case of RememberTheNewGuy in the second game, with no explanation provided as to where she came from. Like with Uka Uka, this might be resolved by having a scene with Coco being created in Cortex's lab, with the Cortex Vortex giving her her intelligence.
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None

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** The relics from 1 and 2's Time Trials could be used to access these levels.
Is there an issue? Send a MessageReason:
None


In ''Warped,'' Uka-Uka was sort of a case of RememberTheNewGuy, since Cortex needed the Crystals in the second game for his Cortex Vortex, and he didn't even try looking for the Crystals in the first game. They'll rewrite this in two ways: 1. Cortex didn't want to be ordered around by Uka-Uka in the first game, but ended up in his cave at the beginning of the second game, prompting a scolding from the latter. 2. He didn't look for them in the first game because he thought his evolved animals could seek them out for him.

to:

In ''Warped,'' Uka-Uka was sort of a case of RememberTheNewGuy, since Cortex needed the Crystals in the second game for his Cortex Vortex, and he didn't even try looking for the Crystals in the first game. They'll rewrite this in two ways: 1. Cortex didn't want to be ordered around by Uka-Uka in the first game, but ended up in his cave at the beginning of the second game, prompting a scolding from the latter. 2. He didn't look for them in the first game because he thought his evolved animals could seek them out for him.him.

[[WMG: A teaser or even demo of a [[Franchise/SpyroTheDragon Spyro the Dragon]] trilogy remake will become available upon beating all three games]]
It would make sense given the two series have a close relationship, and quite a bit of fan demand for remakes of the Insomniac Spyro games has sprung up since the trailer for N. Sane Trilogy was shown.
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* A "museum" of sorts to celebrate the series, either as a menu a la ''[[VideoGame/DuckTales DuckTales: Remastered]]'' or playable in the style of the Insomniac Museum from ''Franchise/RatchetAndClank'', full of trivia, memorabilia, concept art, sound tests, cutscenes and whatnot from the original trilogy and ''N-Sane'', if not the series as a whole.

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* A "museum" of sorts to celebrate the series, either as a menu a la ''[[VideoGame/DuckTales DuckTales: Remastered]]'' or playable in the style of the Insomniac Museum from ''Franchise/RatchetAndClank'', full of trivia, memorabilia, concept art, sound tests, cutscenes and whatnot from the original trilogy and ''N-Sane'', if not the series as a whole.whole.

[[WMG: The first two games will have scenes foreshadowing Uka-Uka]]
In ''Warped,'' Uka-Uka was sort of a case of RememberTheNewGuy, since Cortex needed the Crystals in the second game for his Cortex Vortex, and he didn't even try looking for the Crystals in the first game. They'll rewrite this in two ways: 1. Cortex didn't want to be ordered around by Uka-Uka in the first game, but ended up in his cave at the beginning of the second game, prompting a scolding from the latter. 2. He didn't look for them in the first game because he thought his evolved animals could seek them out for him.
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* The powers received from beating bosses in ''VideoGame/CrashBandicoot3Warped'' will be accessible in all three games. This makes even more sense since it's been confirmed Time Trials will be available in all three games, not just Warped.

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* The powers received from beating bosses in ''VideoGame/CrashBandicoot3Warped'' will be accessible in all three games. This makes even more sense since it's been confirmed Time Trials will be available in all three games, not just Warped.Warped.
* A few extra optional levels in all three games, in the form of one or two extra islands (In Crash 1) or warp zones (In Crash 2 and 3). This would also be a great way to include the originally-DummiedOut Stormy Ascent from the original, for those brave enough to try it.
* A "museum" of sorts to celebrate the series, either as a menu a la ''[[VideoGame/DuckTales DuckTales: Remastered]]'' or playable in the style of the Insomniac Museum from ''Franchise/RatchetAndClank'', full of trivia, memorabilia, concept art, sound tests, cutscenes and whatnot from the original trilogy and ''N-Sane'', if not the series as a whole.
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[[WMG:New Features]]
In [[http://blog.us.playstation.com/2016/12/03/crash-bandicoot-n-sane-trilogy-first-screens-in-depth-details/ this blog entry]], it's mentioned that there are more features which we haven't seen yet. So let's guess what they could be:
*The powers received from beating bosses in ''VideoGame/CrashBandicoot3Warped'' will be accessible in all three games. This makes even more sense since it's been confirmed Time Trials will be available in all three games, not just Warped.

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