Follow TV Tropes

Following

History WMG / BigRigsOverTheRoadRacing

Go To

OR

Is there an issue? Send a MessageReason:
Shoulda used the view changes... Whoops


[[WMG: It's all [[Spoiler: [[WreckItRalph Turbo's]]]] fault]]
This game was originally meant for arcades, [[Spoiler: but he snook in and took over before the game was even finished.]] The game devs discovered this, thinking [[Spoiler: that he was a virus,]] and got rid of him. The game's code was severely damaged in the process and the deadline was later that day, so they cut up the code. The arcade version was produced, but literally no one bought it, and they were all destroyed. [[Spoiler: Turbo managed to get back to Game Central Station.]]

to:

[[WMG: It's all [[Spoiler: [[WreckItRalph [[Spoiler:[[WreckItRalph Turbo's]]]] fault]]
This game was originally meant for arcades, [[Spoiler: but [[Spoiler:but he snook in and took over before the game was even finished.]] The game devs discovered this, thinking [[Spoiler: that [[Spoiler:that he was a virus,]] and got rid of him. The game's code was severely damaged in the process and the deadline was later that day, so they cut up the code. The arcade version was produced, but literally no one bought it, and they were all destroyed. [[Spoiler: Turbo [[Spoiler:Turbo managed to get back to Game Central Station.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: It's all [[Spoiler: [[WreckItRalph Turbo's]]]] fault]]
This game was originally meant for arcades, [[Spoiler: but he snook in and took over before the game was even finished.]] The game devs discovered this, thinking [[Spoiler: that he was a virus,]] and got rid of him. The game's code was severely damaged in the process and the deadline was later that day, so they cut up the code. The arcade version was produced, but literally no one bought it, and they were all destroyed. [[Spoiler: Turbo managed to get back to Game Central Station.]]
Is there an issue? Send a MessageReason:
Removing wick to Did Not Do The Research per rename at TRS.


* [[DidNotDoTheResearch Wrong.]] This game came out in 2003. ''VideoGame/IWannaBeTheGuy'' came out in [[NewerThanTheyThink 2007]]. That's a four year difference!

to:

* [[DidNotDoTheResearch Wrong.]] This game came out in 2003. ''VideoGame/IWannaBeTheGuy'' came out in [[NewerThanTheyThink 2007]]. That's a four year difference!
Is there an issue? Send a MessageReason:
None


* Alternatively, it was made by [[MysteryScienceTheater3000 Doctor Forrester]], when the movies didn't work.

to:

* Alternatively, it was made by [[MysteryScienceTheater3000 [[Series/MysteryScienceTheater3000 Doctor Forrester]], when the movies didn't work.



Unlike in [[TheProducers the Producers]] where a flop attempted for economic reasons, the company saw that their actual racing game was going to suck, so they engineered this as an intentional cult piece. They knew that releasing something so obviously unfinished would draw a lot of attention, so they were banking on said attention earning them some sales in hopes that it would make them some money back on their coming flop.

to:

Unlike in [[TheProducers the Producers]] Film/TheProducers where a flop attempted for economic reasons, the company saw that their actual racing game was going to suck, so they engineered this as an intentional cult piece. They knew that releasing something so obviously unfinished would draw a lot of attention, so they were banking on said attention earning them some sales in hopes that it would make them some money back on their coming flop.
Is there an issue? Send a MessageReason:
None


[[WMG: The trucks have a primitive version of the [[BackToTheFuture Flux Capacitor]] That only works at extreme speeds going backwards.]]

to:

[[WMG: The trucks have a primitive version of the [[BackToTheFuture [[Film/BackToTheFuture Flux Capacitor]] That only works at extreme speeds going backwards.]]
Is there an issue? Send a MessageReason:
None



to:

* Alternatively, it was made by [[MysteryScienceTheater3000 Doctor Forrester]], when the movies didn't work.
Is there an issue? Send a MessageReason:
incorrect usage


** No, it was ''mindbreaking''. The [[SanitySlippage cracks from the mental strain]] were [[MindRape so severe]] they went in [[BeyondTheImpossible both directions]], causing trauma to occur both before ''and'' after the traumatizing play attempts. In other words, IWBTG is not merely an [[NintendoHard excruciatingly hard game]] but an EldritchAbomination in the form of a video game.

to:

** No, it was ''mindbreaking''. The [[SanitySlippage cracks from the mental strain]] were [[MindRape so severe]] they went in [[BeyondTheImpossible both directions]], directions, causing trauma to occur both before ''and'' after the traumatizing play attempts. In other words, IWBTG is not merely an [[NintendoHard excruciatingly hard game]] but an EldritchAbomination in the form of a video game.



The World of Big Rigs used to be a world of real competent racing, until Decade visited it. His presence caused the world's physics and [[BeyondTheImpossible LOGIC to twist in order to reject Decade]] rather than merely twisting his photos. It's a world without a Kamen Rider, and it's purity was severely affected when Decade got there. Hence... Crazy Physics, no collision detection and [[AWinnerIsYou You're Winner]].

to:

The World of Big Rigs used to be a world of real competent racing, until Decade visited it. [[RealityWarper His presence caused the world's physics and [[BeyondTheImpossible LOGIC to twist in order to reject Decade]] rather than merely twisting his photos. It's a world without a Kamen Rider, and it's purity was severely affected when Decade got there. Hence... Crazy Physics, no collision detection and [[AWinnerIsYou You're Winner]].
Is there an issue? Send a MessageReason:
change Namespace


[[WMG: The developers of the game came up with it as a result of being driven mad by playing too much IWannaBeTheGuy]]

to:

[[WMG: The developers of the game came up with it as a result of being driven mad by playing too much IWannaBeTheGuy]]VideoGame/IWannaBeTheGuy]]



* [[DidNotDoTheResearch Wrong.]] This game came out in 2003. ''IWannaBeTheGuy'' came out in [[NewerThanTheyThink 2007]]. That's a four year difference!
** No, it was ''mindbreaking''. The [[SanitySlippage cracks from the mental strain]] were [[MindRape so severe]] they went in [[BeyondTheImpossible both directions]], causing trauma to occur both before ''and'' after the traumatizing play attempts. In other words, IWBTG is not merely an [[NintendoHard excruciatingly hard game]] but an EldritchAbomination in the form of a video game.

to:

* [[DidNotDoTheResearch Wrong.]] This game came out in 2003. ''IWannaBeTheGuy'' ''VideoGame/IWannaBeTheGuy'' came out in [[NewerThanTheyThink 2007]]. That's a four year difference!
** No, it was ''mindbreaking''. The [[SanitySlippage cracks from the mental strain]] were [[MindRape so severe]] they went in [[BeyondTheImpossible both directions]], causing trauma to occur both before ''and'' after the traumatizing play attempts. In other words, IWBTG is not merely an [[NintendoHard excruciatingly hard game]] but an EldritchAbomination in the form of a video game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: ''Big Rigs'' would have been the greatest game ever made had it been finished]]

Changed: 138

Is there an issue? Send a MessageReason:
None



to:

* Alternatively, the opposite is true: after playing ''Big Rigs'' drove him insane, Kayin created IWBTG [[ForTheEvulz out of pure spite]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Specifically, the game is a playable metaphor for the PlatonicCave]]
The game is trying to demonstrate that the world we see isn't like it really is. Yes, it looks real enough, but anyone brave enough to move beyond preconceived constraints proves the whole thing is fake. Clipping through solid objects, the opponent refusing to beat you, physics not working, being able to literally drive off the map, all of it is supposed to represent the illusion of reality.
Is there an issue? Send a MessageReason:
None


[[WMG: The game was developed by [[HalfLife2 vortigaunts]]]]

to:

[[WMG: The game was developed by [[HalfLife2 [[VideoGame/{{Half-Life 2}} vortigaunts]]]]
Is there an issue? Send a MessageReason:
None


The World of Big Rigs used to be a world of real competent racing, until Decade visited it. His presence caused the world's physics and [[BeyondTheImpossible LOGIC to twist in order to reject Decade]] rather than merely twisting his photos. It's a world without a Kamen Rider, and it's purity was severely affected when Decade got there. Hence... Crazy Physics, no collision detective and [[AWinnerIsYou You're Winner]].

to:

The World of Big Rigs used to be a world of real competent racing, until Decade visited it. His presence caused the world's physics and [[BeyondTheImpossible LOGIC to twist in order to reject Decade]] rather than merely twisting his photos. It's a world without a Kamen Rider, and it's purity was severely affected when Decade got there. Hence... Crazy Physics, no collision detective detection and [[AWinnerIsYou You're Winner]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: [[KamenRiderDecade This is also Decade's fault]].]]
The World of Big Rigs used to be a world of real competent racing, until Decade visited it. His presence caused the world's physics and [[BeyondTheImpossible LOGIC to twist in order to reject Decade]] rather than merely twisting his photos. It's a world without a Kamen Rider, and it's purity was severely affected when Decade got there. Hence... Crazy Physics, no collision detective and [[AWinnerIsYou You're Winner]].
Is there an issue? Send a MessageReason:
None


* A person was making the game, made it as it is now, and said "That's enough for one day" and left. Someone else came in, mistook it for a finished game, and published him.

to:

* A person was making the game, made it as it is now, and said "That's enough for one day" and left. Someone else came in, mistook it for a finished game, and published him.
it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: This game is an accident]]
* A person was making the game, made it as it is now, and said "That's enough for one day" and left. Someone else came in, mistook it for a finished game, and published him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: The game was developed by [[HalfLife2 vortigaunts]]]]
* The three handle trophy gives it away. Vortigaunts have 3 arms, just like the trophy. The reason it sucks it's because they have diferent standards for games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: The game is the result of hooking an albatross's brain up to a basic game engine.]]
* As stated [[http://www.gamespot.com/pc/driving/bigrigsotrr/player_review.html?id=712000&tag=player-reviews%3Bcontinue%3B17 here.]] All the problems with physics, difficulty, and the lack of opponents are because it's an albatross.

Changed: 3

Removed: 173

Is there an issue? Send a MessageReason:
None


[[WMG: The game's glitches are totaly intentional.]]

to:

[[WMG: The game's glitches are totaly totally intentional.]]



[[WMG: You become a TimeLord™ if you go backwards.]]
Obviously, since FasterThanLightTravel is how you travel through time. This means that all the big rigs are [=TARDISes=].



It's not a computer game. It's a PC-compatible insanity-inducing weapon built by Dr. Eggman, so he could torture us into surrenduring the world to him. And I think his plan is working.

to:

It's not a computer game. It's a PC-compatible insanity-inducing weapon built by Dr. Eggman, so he could torture us into surrenduring surrendering the world to him. And I think his plan is working.
Is there an issue? Send a MessageReason:
None


[[WMG: The game is really an artistic game with a deep meaning.]]

to:

[[WMG: [[TrueArtIsIncomprehensible The game is really an artistic game with a deep meaning.meaning]].]]
Is there an issue? Send a MessageReason:
None


** No, it was ''mindbreaking''. The [[SanitySlippage cracks from the mental strain]] were [[MindRape so severe]] they went in [[BeyondTheImpossible both directions]], causing trauma to occur both before ''and'' after the traumatizing play attempts. In other words, IWBTG is not merely an [[NintendoHard excruciatingly hard game]] but an EldrichAbomination in the form of a video game.

to:

** No, it was ''mindbreaking''. The [[SanitySlippage cracks from the mental strain]] were [[MindRape so severe]] they went in [[BeyondTheImpossible both directions]], causing trauma to occur both before ''and'' after the traumatizing play attempts. In other words, IWBTG is not merely an [[NintendoHard excruciatingly hard game]] but an EldrichAbomination EldritchAbomination in the form of a video game.
Is there an issue? Send a MessageReason:
None


* [[DidNotDoTheResearch Wrong.]] This game came out in 2003. ''IWannaBeTheGuy'' came out in 2007. That's four year difference!
** No, it was ''just that mindbreaking''. The cracks from the mental strain were so severe they went in both directions, causing trauma to occur both before ''and'' after the traumatizing play attempts.

to:

* [[DidNotDoTheResearch Wrong.]] This game came out in 2003. ''IWannaBeTheGuy'' came out in 2007. [[NewerThanTheyThink 2007]]. That's a four year difference!
** No, it was ''just that mindbreaking''. ''mindbreaking''. The [[SanitySlippage cracks from the mental strain strain]] were [[MindRape so severe severe]] they went in [[BeyondTheImpossible both directions, directions]], causing trauma to occur both before ''and'' after the traumatizing play attempts.attempts. In other words, IWBTG is not merely an [[NintendoHard excruciatingly hard game]] but an EldrichAbomination in the form of a video game.
Is there an issue? Send a MessageReason:
None


Unlike in [[TheProducers the Producers]] where a flop attempted for economic reasons, the company saw that their actual racing game was going to suck, so they engineered this as an intentional cult piece. They knew that releasing something so obviously unfinished would draw a lot of attention, so they were banking on said attention earning them some sales in hopes that it would make them some money back on their coming flop. This thing falls somewhere between the realms of SoBadItsGood and SoBadItsHorrible depending on who you are, and yet still sold at least 20,000 copies. Whether the profits on that were enough to recoup the losses incurred with their actual racing game, or if this even managed to turn an overall profit for them is unknown, but they were successful in creating a memorable product at the very least.

to:

Unlike in [[TheProducers the Producers]] where a flop attempted for economic reasons, the company saw that their actual racing game was going to suck, so they engineered this as an intentional cult piece. They knew that releasing something so obviously unfinished would draw a lot of attention, so they were banking on said attention earning them some sales in hopes that it would make them some money back on their coming flop. flop.

This thing falls somewhere between the realms of SoBadItsGood and SoBadItsHorrible depending on who you are, and yet still sold at least 20,000 copies. Whether the profits on that were enough to recoup the losses incurred with their actual racing game, or if this even managed to turn an overall profit for them is unknown, but they were successful in creating a memorable product at the very least.
product.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** No, it was ''just that mindbreaking''. The cracks from the mental strain were so severe they went in both directions, causing trauma to occur both before ''and'' after the traumatizing play attempts.
Is there an issue? Send a MessageReason:
None


Obviously, the mental strain caused by trying to win out a [[EverythingTryingToKillYou hellishly]] [[NintendoHard difficult]] game burnt out their minds, causing them to rebel against the idea of actually working to win video games. So they designed a game that could be won with no effort whatsoever.

to:

Obviously, the mental strain caused by trying to win out a [[EverythingTryingToKillYou hellishly]] [[NintendoHard difficult]] game burnt out their minds, causing them to rebel against the idea of actually working to win video games. So they designed a game that could be won with no effort whatsoever.whatsoever.
* [[DidNotDoTheResearch Wrong.]] This game came out in 2003. ''IWannaBeTheGuy'' came out in 2007. That's four year difference!
----
Is there an issue? Send a MessageReason:
None


Obviously, the mental strain caused by trying to win out a [[EverytingTryingToKillYou hellishly]] [[NintendoHard difficult]] game burnt out their minds, causing them to rebel against the idea of actually working to win video games. So they designed a game that could be won with no effort whatsoever.

to:

Obviously, the mental strain caused by trying to win out a [[EverytingTryingToKillYou [[EverythingTryingToKillYou hellishly]] [[NintendoHard difficult]] game burnt out their minds, causing them to rebel against the idea of actually working to win video games. So they designed a game that could be won with no effort whatsoever.
Is there an issue? Send a MessageReason:
None


Unlike in [[TheProducers the Producers]] where a flop attempted for economic reasons, the company saw that their actual racing game was going to suck, so they engineered this as an intentional cult piece. They knew that releasing something so obviously unfinished would draw a lot of attention, so they were banking on said attention earning them some sales in hopes that it would make them some money back on their coming flop. This thing falls somewhere between the realms of SoBadItsGood and SoBadItsHorrible depending on who you are, and yet still sold at least 20,000 copies. Whether the profits on that were enough to recoup the losses incurred with their actual racing game, or if this even managed to turn an overall profit for them is unknown, but they were successful in creating a memorable product at the very least.

to:

Unlike in [[TheProducers the Producers]] where a flop attempted for economic reasons, the company saw that their actual racing game was going to suck, so they engineered this as an intentional cult piece. They knew that releasing something so obviously unfinished would draw a lot of attention, so they were banking on said attention earning them some sales in hopes that it would make them some money back on their coming flop. This thing falls somewhere between the realms of SoBadItsGood and SoBadItsHorrible depending on who you are, and yet still sold at least 20,000 copies. Whether the profits on that were enough to recoup the losses incurred with their actual racing game, or if this even managed to turn an overall profit for them is unknown, but they were successful in creating a memorable product at the very least.least.

[[WMG: The developers of the game came up with it as a result of being driven mad by playing too much IWannaBeTheGuy]]
Obviously, the mental strain caused by trying to win out a [[EverytingTryingToKillYou hellishly]] [[NintendoHard difficult]] game burnt out their minds, causing them to rebel against the idea of actually working to win video games. So they designed a game that could be won with no effort whatsoever.
Is there an issue? Send a MessageReason:
None


By knowing it doesn't exist, the player's truck is capable of defying physics, such as infinite acceleration, going through buildings, and keeping enemies magically frozen.

to:

By knowing it doesn't exist, the player's truck is capable of defying physics, such as infinite acceleration, going through buildings, and keeping enemies magically frozen.frozen.

[[WMG: This product is a variation on the [[SpringtimeForHitler "Springtime for Hitler"]] gambit...]]
Unlike in [[TheProducers the Producers]] where a flop attempted for economic reasons, the company saw that their actual racing game was going to suck, so they engineered this as an intentional cult piece. They knew that releasing something so obviously unfinished would draw a lot of attention, so they were banking on said attention earning them some sales in hopes that it would make them some money back on their coming flop. This thing falls somewhere between the realms of SoBadItsGood and SoBadItsHorrible depending on who you are, and yet still sold at least 20,000 copies. Whether the profits on that were enough to recoup the losses incurred with their actual racing game, or if this even managed to turn an overall profit for them is unknown, but they were successful in creating a memorable product at the very least.
Is there an issue? Send a MessageReason:
None


It's not a computer game. It's a PC-compatible insanity-inducing weapon built by Dr. Eggman, so he could torture us into surrenduring the world to him. And I think his plan is working.

to:

It's not a computer game. It's a PC-compatible insanity-inducing weapon built by Dr. Eggman, so he could torture us into surrenduring the world to him. And I think his plan is working.working.

[[WMG: The game takes place in The Matrix]]
By knowing it doesn't exist, the player's truck is capable of defying physics, such as infinite acceleration, going through buildings, and keeping enemies magically frozen.
Is there an issue? Send a MessageReason:
None


You see, the whole game is a giant metaphor, showing how life is unfair and broken, and that we should keep on trucking anyways. The empty promises that the game made? Meant to represent how life is full of disappointments that we must make the best out of (E.G. Hilarious footage). The infinite reverse speed and the abrupt stop? It represents how, no matter how much we rush through things, one single mistake (lifting your finger in this case) can force you to start all over again, at zero. The opponent? Meant to represent you, and how no matter how hard you try, you will always feel as though you didn't quite reach your goals. The glitches in the game were intentional, and not glitches, but a deep metaphor.

to:

You see, the whole game is a giant metaphor, showing how life is unfair and broken, and that we should keep on trucking anyways. The empty promises that the game made? Meant to represent how life is full of disappointments that we must make the best out of (E.G. Hilarious footage). The infinite reverse speed and the abrupt stop? It represents how, no matter how much we rush through things, one single mistake (lifting your finger in this case) can force you to start all over again, at zero. The opponent? Meant to represent you, and how no matter how hard you try, you will always feel as though you didn't quite reach your goals. The glitches in the game were intentional, and not glitches, but a deep metaphor.metaphor.

[[WMG: The game was horrible for a reason]]
It's not a computer game. It's a PC-compatible insanity-inducing weapon built by Dr. Eggman, so he could torture us into surrenduring the world to him. And I think his plan is working.

Top