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Perhaps the reason why the Turks in ''3'' are so adamant on destroying the Fountain of Youth in America is that they already have their own in Istanbul, and don't want any competition.

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The water from the Cistern can heal Byzantine units for inexplicable reason, so perhaps the HistoricalFantasy single-player campaign of ''3'' is canon to ''4'' and the Cistern has magical property. Perhaps the reason why the Turks in ''3'' are so adamant hellbent on destroying the Fountain of Youth in America is that they already have their own in Istanbul, and don't want any competition.competition.
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[[WMG: The Cistern of the First Hill landmark of the Byzantines is a [[VideoGame/AgeOfEmpiresIII Fountain of Youth]]]]
Perhaps the reason why the Turks in ''3'' are so adamant on destroying the Fountain of Youth in America is that they already have their own in Istanbul, and don't want any competition.

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** Since they are not included as "Turks" as in Age of Empires 2, is it possible to have a separate civilization of The Seljuks.

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** Since they are not included as the umbrella civilization "Turks" as in Age of Empires 2, is it possible to have a separate civilization of The Seljuks.



* As "Sarracens" does not exist as a unifying civilization for medieval arab muslims like in Age of Empires 2, it is possible to have a more diverse set of civilizations like:

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* As "Sarracens" does not exist as a unifying umbrella civilization for medieval arab muslims like in Age of Empires 2, it is possible to have a more diverse set of civilizations like:


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* The Lombards (umbrella civilization for medieval italians)
* Venice
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** Confirmed as free DLC for the game anniversary
** Since they are not included as "Turks" as in Age of Empires 2, is it possible to have a separate civilization of The Seljuks.


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* The Koreans
* The Khmer
* Majapahit
* The Chola empire
* The Ethiopians
* As "Sarracens" does not exist as a unifying civilization for medieval arab muslims like in Age of Empires 2, it is possible to have a more diverse set of civilizations like:
** Egyptian Mamluk sultanate
** Al-Andalus
** Ayyubid Sultanate
* The Swahili
* The Timurid Empire
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Having a narrator explain everything changes the tone. For instance, after the second Norman campaign mission, we're told "William's retribution against the North killed 100,000 people." Interesting, and [[AMillionIsAStatistic a lot easier to take]] than "[[ObligatoryWarCrimeScene Congratulations, you just killed 100,000 people]]!"

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Having a narrator explain everything changes the tone. For instance, after the second Norman campaign mission, we're told "William's retribution against the North killed 100,000 people." Interesting, and [[AMillionIsAStatistic a lot easier to take]] than "[[ObligatoryWarCrimeScene Congratulations, "Congratulations, you just killed 100,000 people]]!"
people!"
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* The Magyars
* The Poles
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* The Vikings
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[[WMG:Possible new DLC civilizations]]
* The Byzantines: As stated above, they could be heavily focused on defense.
* The Ottoman Empire
* The Spanish
* The Japanese
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Having a narrator explain everything changes the tone. For instance, after the second Norman campaign mission, we're told "William's retribution against the North killed 100,000 people." Interesting, and [[AMillionIsAStatistic a lot easier to take]] than "[[MandatoryWarCrimesScene Congratulations, you just killed 100,000 people]]!"

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Having a narrator explain everything changes the tone. For instance, after the second Norman campaign mission, we're told "William's retribution against the North killed 100,000 people." Interesting, and [[AMillionIsAStatistic a lot easier to take]] than "[[MandatoryWarCrimesScene "[[ObligatoryWarCrimeScene Congratulations, you just killed 100,000 people]]!"
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Having a narrator explain everything changes the tone. For instance, after the second Norman campaign mission, we're told "William's retribution against the North killed 100,000 people." Interesting, and [[AMillionIsAStatistic a lot easier to take]] than "[[ObligatoryWarCrimesScene Congratulations, you just killed 100,000 people]]!"

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Having a narrator explain everything changes the tone. For instance, after the second Norman campaign mission, we're told "William's retribution against the North killed 100,000 people." Interesting, and [[AMillionIsAStatistic a lot easier to take]] than "[[ObligatoryWarCrimesScene "[[MandatoryWarCrimesScene Congratulations, you just killed 100,000 people]]!"
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[[WMG:The reason for the switch to a documentary focus is not so much to make it educational, but to downplay the sense of personal responsibility for the various tides of the war.]]
Having a narrator explain everything changes the tone. For instance, after the second Norman campaign mission, we're told "William's retribution against the North killed 100,000 people." Interesting, and [[AMillionIsAStatistic a lot easier to take]] than "[[ObligatoryWarCrimesScene Congratulations, you just killed 100,000 people]]!"
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** Confirmed!
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** Confirmed!
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!Age of Empires will follow in the path of the Call of Duty series
Each game in the AOE series gradually moves forward in time period. The AOE series is usually set in historical periods. Eventually the AOE will have a game set in the modern day and like the Call of Duty series, never return to making games based in its original historical periods. They might even make several games based in the near future.
* Considering the studio that makes the games has shut down, this one is likely jossed...
** [[DoubleSubverted Double]] {{jossed}}. ''VideoGame/AgeOfEmpiresIV'' has been announced and Creator/RelicEntertainment is taking care of it.
* And Call of Duty is returning to World War II.
* Considering the [[http://farm1.static.flickr.com/33/55677518_25f950ab1a.jpg back of the Collector's Edition]] of ''VideoGame/AgeOfEmpiresIII'' predating the announcement of the new game for more than a decade, it's definitively a possibility.

[[WMG: If they ever make ''Age of Empires 4'', the game would be set in the time between the start of the American Civil War and the end of the First World War]]
* Because the American Civil War is where the tech levels of AOE3 end around; the first 2 ages would represent the industrial age, the third age would represent the tech at the beginning of the First World War, and the fourth age would represent tech from near the end.
** Jossed with the announcement video. The [=X019=] teaser has the Mongols laying siege to a medieval European city.

[[WMG:The remaining civilizations for ''Age of Empires IV'' on release]]
So far, they have revealed four civilizations: the Chinese, the English, the Delhi Sultanate and the Mongols, and it is stated that there will be eight empires on release.
* The Abbasid Caliphate: Emphasis on hit and run tactics and piety.
* The Byzantines: THE defensive civilization.
* The Holy Roman Empire: Brute force and piety.
* The Norse: Infantry and raiding, with an additional naval emphasis.
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