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** During Chapter 3-1, the Banquet is described to the cast as a way they can clear the game without losing any of the Dummies. Emphasis on ''can''. [[spoiler: Had the survivors correctly guessed which coffin Midori was in during the first round, then that's exactly what would have happened. They don't, and in fact events are scripted so that only one of the Dummies can make it out alive.]]

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** During Chapter 3-1, the Banquet is described to the cast as a way they can clear the game without losing any of the Dummies. Emphasis on ''can''. [[spoiler: Had the survivors correctly guessed which coffin Midori was in during the first round, then that's exactly what would have happened. They don't, and in fact events are scripted so that Unfortunately for them, they don't; by the time they do reason it out, only one of the Dummies can make it out is left alive.]]
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* SymbolicCastFadeout: The summary at the start of every chapter after 1-1 has the cast assembled on a couch, and characters who have died in the past chapter fade out as the narrator reaches their part.
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** Happens again during the second Main Game when discussing [[spoiler: who knocked out Q-taro. Sou offhandedly comments about how dangerous stun guns are; Sara immediately points out that she and Gin were the ones who discovered Q-taro and they took the stun gun from the scene without telling anyone, meaning that the only person besides them who could know the weapon used is the culprit.]]

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** Happens again during the second Main Game when discussing [[spoiler: who [[spoiler:who knocked out Q-taro. Sou offhandedly comments about how dangerous stun guns are; Sara immediately points out that she and Gin were the ones who discovered Q-taro and they took the stun gun from the scene without telling anyone, meaning that the only person besides them who could know the weapon used is the culprit.]]



** Sou does this in the second Main Game [[spoiler: when he names the weapon that was used to knock out Q-taro, a stun gun. Sara immediately realizes that Sou has to be the culprit, since she and Gin were the only ones who knew the weapon used and hadn't told anyone else prior to the Main Game.

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** Sou does this in the second Main Game [[spoiler: when he names the weapon that was used to knock out Q-taro, a stun gun. Sara immediately realizes that Sou has to be the culprit, since she and Gin were the only ones who knew the weapon used and hadn't told anyone else prior to the Main Game.]]
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** In 2-1, [[spoiler:Alice gets a far more fleshed-out death scene than Reko [[DroppedABridgeOnHim being stabbed with minimal fanfare]], and his sidequest grants an exclusive scene, making the death simultaneously more satisfying and tragic. The apparent preferential treatment winds up subverted slightly, as Reko dying gets an extra moment TogetherInDeath with Nao in 2-2, while having her alive leads to missing out on a lot more info about the ''real'' Sou. However, Reko's route ends up intertwining with the characters more and her character development is far less bleak than Alice's. Ultimately, the writing's favoring of her is slight enough, though, that she and Alice can occupy identical narrative roles.]]
** 2-2 is much more substantial; not only is the negative option outright called "the worst possible choice" by Sara afterwards, the creative attention and consequences very heavily skew in one's favor. [[spoiler:Voting for Kanna doesn't end well for all 3 people involved; Kanna [[CruelAndUnusualDeath dies an agonizing death]], Sou is left [[ThenLetMeBeEvil deeply vengeful]], and Sara ends up suffering TraumaInducedAmnesia after being blamed for it by Joe's malicious AI. Voting for Sou, on the other hand, has Kanna disavow her MartyrWithoutACause mindset, Sara managing to [[EpiphanyTherapy get closure with Joe]], and even Sou [[PeacefulInDeath dies peacefully and with dignity]]. In addition, Sou's death prevents Ranmaru from JumpingOffTheSlipperySlope in 3-1B, thus ensuring the spared Yabusame's continued survival.]]

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** In 2-1, [[spoiler:Alice gets a far more fleshed-out death scene than Reko [[DroppedABridgeOnHim being stabbed with minimal fanfare]], and his sidequest grants an exclusive scene, making the death simultaneously more satisfying and tragic. The apparent preferential treatment winds up subverted slightly, as Reko dying gets an extra moment TogetherInDeath with Nao in 2-2, while having her alive leads to missing out on a lot more info about the ''real'' Sou. However, Reko's route ends up intertwining with the characters more and her character development is far less bleak than Alice's. Ultimately, the writing's favoring of her is slight enough, though, that she and Alice can occupy identical narrative roles.]]
** 2-2 is much more substantial; not only is the negative option outright called "the worst possible choice" by Sara afterwards, the creative attention and consequences very heavily skew in one's favor. [[spoiler:Voting for Kanna doesn't end well for all 3 three people involved; Kanna [[CruelAndUnusualDeath dies an agonizing death]], Sou is left [[ThenLetMeBeEvil deeply vengeful]], and Sara ends up suffering TraumaInducedAmnesia after being blamed for it by Joe's malicious AI. Voting for Sou, on the other hand, has Kanna disavow her MartyrWithoutACause mindset, Sara managing to [[EpiphanyTherapy get closure with Joe]], and even Sou [[PeacefulInDeath dies peacefully and with dignity]]. In addition, Sou's death prevents 3-1 adds to the substantial differences, as the number of people affected by it go from three to ''five''. Ranmaru cannot be prevented from JumpingOffTheSlipperySlope in 3-1B, thus ensuring and killing the spared Yabusame's continued survival.Yabusame sibling if Sou lives. if Sou dies, Ranmaru remains sane and Reko/Alice avoid a cruel demise of being hung offscreen.]]

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** Since nearly all of the Dummies can be killed prior to the end of Chapter 3-1, their contributions to puzzles will generally be useless, making puzzles less noisy if they're dead. If their contributions are important, they will be reassigned to a living character. This is similarly applied to the cases of MutuallyExclusivePartyMembers in Chapter 3-1 [[spoiler: by making Reko/Alice and Sou/Kanna have identical contributions to the puzzles, since by that point the player can only have one or the other in each pair alive.]]

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** Since nearly all of the Dummies can be killed prior to the end of Chapter 3-1, their contributions to puzzles will generally be useless, either completely useless or identical to a solution given by one of the human characters, making puzzles less noisy if they're dead. If their contributions are important, they will be reassigned to a living character. This is similarly applied to the cases of MutuallyExclusivePartyMembers in Chapter 3-1 [[spoiler: by making Reko/Alice and Sou/Kanna have identical contributions to the puzzles, since by that point the player can only have one or the other in each pair alive.]]



** Deconstructed with Sara and Keiji, respectively a charismatic but emotionally traumatized teenager and a charming but quietly calculating police officer. Sara is quietly aware that Keiji refuses to put his trust in Sara but tries to manipulate her into putting her trust in him, and there are multiple instances throughout the game where he demonstrates this unapologetically. She also notes from the beginning of the game that when they first meet, Keiji has absolutely no reason to trust her over anyone else in the group, especially given her age and the situation they're in, but it doesn't take him long to start subtly pushing the cast towards trusting Sara to be the unofficial group leader. In addition, he eventually shows that if cornered, he will prioritize the safety of himself and Sara over everyone else (including Kanna and Gin, both of whom are younger than Sara). All of this, combined with Keiji's overall secretiveness, gets some raised eyebrows from some of the other characters.

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** Deconstructed with Sara and Keiji, respectively a charismatic but emotionally traumatized teenager and a charming but quietly calculating police officer. Sara is quietly aware that Keiji refuses to put his trust in Sara but tries to manipulate her into putting her trust in trusting him, and there are multiple instances throughout the game where he demonstrates this unapologetically. She also notes from the beginning of the game that when they first meet, Keiji has absolutely no reason to trust her over anyone else in the group, especially given her age and the situation they're in, but it doesn't take him long to start subtly pushing the cast towards trusting Sara to be the unofficial group leader. In addition, he eventually shows that if cornered, he will prioritize the safety of himself and Sara over everyone else (including Kanna and Gin, both of whom are younger than Sara). All of this, combined with Keiji's overall secretiveness, gets some raised eyebrows from some of the other characters.


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** Sou does this in the second Main Game [[spoiler: when he names the weapon that was used to knock out Q-taro, a stun gun. Sara immediately realizes that Sou has to be the culprit, since she and Gin were the only ones who knew the weapon used and hadn't told anyone else prior to the Main Game.

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*** During the introductions on the third floor, Safalin introduces herself as the "Vice Floor Master" for the floor. [[spoiler: She never says that the co-Floor Master she's referring to is Ranger; she's actually referring to Gashu. If you read closely, Ranger never actually calls himself a Floor Master, either; he introduces himself as "The Dressup Doll" instead.]]

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*** During the introductions on the third floor, Safalin introduces herself as the "Vice Floor Master" for the floor.Master". [[spoiler: She never says that the co-Floor Master she's referring to is Ranger; she's actually referring to Gashu. If you read closely, Ranger never actually calls doesn't call himself a Floor Master, Master in that scene, either; he introduces himself as "The Dressup Doll" instead.]]


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** During Chapter 3-1, the Banquet is described to the cast as a way they can clear the game without losing any of the Dummies. Emphasis on ''can''. [[spoiler: Had the survivors correctly guessed which coffin Midori was in during the first round, then that's exactly what would have happened. They don't, and in fact events are scripted so that only one of the Dummies can make it out alive.]]
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** Played with in Sara's mini-episode, which will end differently if you pick a few specific choices (highlighted in red) that imply [[ChildhoodFriendRomance Sara has feelings for Joe.]] Instead of introducing Joe to Ryoko, Sara will talk to Joe about her fears regarding getting involved with other people. However, there are some comments from a future Sara that make it clear the entire scene is just Sara imagining what might have happened if she had done things differently, and the scene ends with her mentioning that she wants to introduce Joe to Ryoko, which is what happens in the canon version of the scene.
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* DevelopersForesight: If Sara purchases Nao's personal info during Chapter 2, one of the documents she's given ends with a line about Nao's bust, which Sara immediately tears out and throws away. If you then immediately reread the affected section, it will leave off the last line.
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They don't have colorful skin nor is there meant to actually be white so not an example.


* AmazingTechnicolorPopulation: Inverted - Everyone's portraits have unnaturally pure white skintones, except in [=CGs=], where they have more natural skintones, but remain extremely pale, in extreme contrast to their wildly varied hair colors and vibrant, almost EGA graphics-inspired color coordination.

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An Aesop is a definition only term not a trope so moving the entry to Humans Are Good


* AnAesop: Surprisingly for a game around murder, horror, and loads of trauma, it's HumansAreGood. Throughout the game, it does out of its way to show that even though HumansAreFlawed with the main cast arguing, misleading each other or plotting against one another, there is kindness. For example, [[spoiler: Joe, who attempted a plan to only save himself and Sara, ends up unable to commit to it due to wanting to make sure the others are good people, and dies without any ire once he realizes they are. Sou spends most of the first two chapters being an antagonist only out for himself, only to switch gears once he finds a potential way out of the game and ends up begging for the life of his MoralityPet. Q-Taro, a realist who is willing to sacrifice the weak to save his own hide, later comes to protect others even at the cost of his own life.]] And many other examples throughout the game show that humans, even when put in terrible situations where their lives are at stake, can come to care for others and be their best selves for the sake of others.


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* HumansAreGood: Surprisingly for a game around murder, horror, and loads of trauma, an overarching theme supports the idea of selflessness. Throughout the game, it does out of its way to show that even though HumansAreFlawed with the main cast arguing, misleading each other or plotting against one another, there is kindness. For example, [[spoiler: Joe, who attempted a plan to only save himself and Sara, ends up unable to commit to it due to wanting to make sure the others are good people, and dies without any ire once he realizes they are. Sou spends most of the first two chapters being an antagonist only out for himself, only to switch gears once he finds a potential way out of the game and ends up begging for the life of his MoralityPet. Q-Taro, a realist who is willing to sacrifice the weak to save his own hide, later comes to protect others even at the cost of his own life.]] And many other examples throughout the game show that humans, even when put in terrible situations where their lives are at stake, can come to care for others and be their best selves for the sake of others.
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** In 2-1, [[spoiler:Alice gets a far more fleshed-out death scene than Reko [[DroppedABridgeOnHim being stabbed with minimal fanfare]], and the sidequest only grants an exclusive scene, making the death simultaneously more satisfying and tragic. The apparent preferential treatment winds up subverted slightly, as Reko dying gets an extra moment TogetherInDeath with Nao in 2-2, while having her alive leads to missing out on a lot more info about the ''real'' Sou. However, Reko's route ends up intertwining with the characters more and her character development is far less bleak than Alice's. Ultimately, the writing's favoring of her is slight enough, though, that she and Alice can occupy identical narrative roles.]]

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** In 2-1, [[spoiler:Alice gets a far more fleshed-out death scene than Reko [[DroppedABridgeOnHim being stabbed with minimal fanfare]], and the his sidequest only grants an exclusive scene, making the death simultaneously more satisfying and tragic. The apparent preferential treatment winds up subverted slightly, as Reko dying gets an extra moment TogetherInDeath with Nao in 2-2, while having her alive leads to missing out on a lot more info about the ''real'' Sou. However, Reko's route ends up intertwining with the characters more and her character development is far less bleak than Alice's. Ultimately, the writing's favoring of her is slight enough, though, that she and Alice can occupy identical narrative roles.]]
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Alice's increased focus amounted to nothing. Just brief instances of extra dialogue. Reko had development too and Nankidai himself keeps pairing up Reko's route with Kanna's both from the datamined files and his Twitter posts. 3-B and 3-2 teases both have the Kanna/Reko route.


** In order to save the life of [[spoiler:Alice,]] you actually have to ''fail'' the final section of [[spoiler:2-1]], though you do get one last chance [[spoiler:in giving up without pushing Fake Reko to her death. This, however, costs the real Reko her life.]] Even more interestingly (and in the spirit of this trope), of the options, this "failure" route actually has a moderate amount more content and plot information revealed, with nothing comparable really given on the "success" route.

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** In order to save the life of [[spoiler:Alice,]] you actually have to ''fail'' the final section of [[spoiler:2-1]], though you do get one last chance [[spoiler:in giving up without pushing Fake Reko to her death. This, however, costs the real Reko her life.]] Even more interestingly (and in the spirit of this trope), of the options, this "failure" route actually has a moderate small amount more content and plot information revealed, with nothing comparable really given on the "success" route.



** In 2-1, [[spoiler:Alice gets a far more fleshed-out death scene than Reko [[DroppedABridgeOnHim being stabbed with minimal fanfare]], and the sidequest only grants a slight bonus if Alice dies. The apparent preferential treatment winds up subverted slightly, as Reko dying gets an extra moment TogetherInDeath with Nao in 2-2, while having her alive leads to missing out on info about the ''real'' Sou, Alice continuing to have significant character change and development afterwards. Ultimately, the writing's favoring of him is slight enough, though, that he and Reko can occupy identical narrative roles.]]

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** In 2-1, [[spoiler:Alice gets a far more fleshed-out death scene than Reko [[DroppedABridgeOnHim being stabbed with minimal fanfare]], and the sidequest only grants a slight bonus if Alice dies. an exclusive scene, making the death simultaneously more satisfying and tragic. The apparent preferential treatment winds up subverted slightly, as Reko dying gets an extra moment TogetherInDeath with Nao in 2-2, while having her alive leads to missing out on a lot more info about the ''real'' Sou, Alice continuing to have significant Sou. However, Reko's route ends up intertwining with the characters more and her character change and development afterwards. is far less bleak than Alice's. Ultimately, the writing's favoring of him her is slight enough, though, that he she and Reko Alice can occupy identical narrative roles.]]



** [[spoiler: Even if he is built like a professional wrestler and has been poisoned and tased in the span of a few hours, Q-taro being stabbed in the back and having little, if any time to seek medical attention causes him to eventually bleed to death.]]

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** [[spoiler: Even if he is built like a professional wrestler and has been poisoned and tased in the span of a few hours, Q-taro being stabbed far too deep with sharp knife with no available surgeries would realistically be fatal no matter what. The game agrees: leaving Q-Taro in pain the back and having little, if any entire time alongside an informed realization that he's doomed to seek medical attention causes him to eventually bleed to death.die.]]
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Cloning Blues renamed to Clone Angst as per TRS, specifically about angst from a character discovering that they're a clone (not enough context).


* CloningBlues: [[spoiler:No matter how they go, the Fake Reko's last moments alive after learning the truth of her existence are... not very good.]]

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* EasilyForgiven: In-universe, this is an enforced trope for the most part, since the survivors ''need'' to cooperate with each other to have the best chance of at least one of them escaping alive.

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* EasilyForgiven: In-universe, this EasilyForgiven:
** This
is an enforced a justified trope for the most part, since the survivors ''need'' to cooperate with each other to have the best chance of at least one of them escaping alive. alive and they really don't have time to hold on to grudges for anything short of extreme betrayal.
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* {{Aesop}}: Surprisingly for a game around murder, horror, and loads of trauma, it's HumansAreGood. Throughout the game, it does out of its way to show that even though HumansAreFlawed with the main cast arguing, misleading each other or plotting against one another, there is kindness. For example, [[spoiler: Joe, who attempted a plan to only save himself and Sara, ends up unable to commit to it due to wanting to make sure the others are good people, and dies without any ire once he realizes they are. Sou spends most of the first two chapters being an antagonist only out for himself, only to switch gears once he finds a potential way out of the game and ends up begging for the life of his MoralityPet. Q-Taro, a realist who is willing to sacrifice the weak to save his own hide, later comes to protect others even at the cost of his own life.]] And many other examples throughout the game show that humans, even when put in terrible situations where their lives are at stake, can come to care for others and be their best selves for the sake of others.

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* {{Aesop}}: AnAesop: Surprisingly for a game around murder, horror, and loads of trauma, it's HumansAreGood. Throughout the game, it does out of its way to show that even though HumansAreFlawed with the main cast arguing, misleading each other or plotting against one another, there is kindness. For example, [[spoiler: Joe, who attempted a plan to only save himself and Sara, ends up unable to commit to it due to wanting to make sure the others are good people, and dies without any ire once he realizes they are. Sou spends most of the first two chapters being an antagonist only out for himself, only to switch gears once he finds a potential way out of the game and ends up begging for the life of his MoralityPet. Q-Taro, a realist who is willing to sacrifice the weak to save his own hide, later comes to protect others even at the cost of his own life.]] And many other examples throughout the game show that humans, even when put in terrible situations where their lives are at stake, can come to care for others and be their best selves for the sake of others.

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** In 2-1, one is triggered if [[spoiler:Sara's SanityMeter is pushed too far. She has [[FreakOut a complete psychotic breakdown]] and is incapacitated to the point of being unable to continue.]]



* SenselessSacrifice: It's revealed late in Chapter 1-2 that [[spoiler:Mishima ensured he'd get more votes than Nao]] in order to protect them. Unfortunately, what nobody realized at the time was that [[spoiler:if they'd forced a tie in the test vote, nobody would have had to die]].

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* SenselessSacrifice: SenselessSacrifice:
**
It's revealed late in Chapter 1-2 that [[spoiler:Mishima ensured he'd get more votes than Nao]] in order to protect them. Unfortunately, what nobody realized at the time was that [[spoiler:if they'd forced a tie in the test vote, nobody would have had to die]].
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* UnwinnableByDesign: An in-universe example. [[spoiler:Joe and Nao were not supposed to make it to the Main Game, so the masterminds rig events to ensure they die. The second Floor Master outright ''cheats'' in order to get Nao killed.]]

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* ControllableHelplessness: The game offers you a chance to [[spoiler:save Joe]] through ButtonMashing. However, this is only a HopeSpot. [[spoiler:His life will still eventually drain to zero and [[KickTheDog Miley will taunt you]] for [[CruelMercy prolonging his suffering]].]]

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* ControllableHelplessness: ControllableHelplessness:
**
The game offers you a chance to [[spoiler:save Joe]] through ButtonMashing. However, this is only a HopeSpot. [[spoiler:His life will still eventually drain to zero and [[KickTheDog Miley will taunt you]] for [[CruelMercy prolonging his suffering]].]]
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* BlessedWithSuck: Whoever draws the Sage card can identify the Keymaster and stop them from being sacrificed and taking everyone down with them, but there's nothing stopping the Sage themself from being sacrificed if everyone knows who they are. [[spoiler:Sara deducing that Kai is the true Sage is what gets him killed.]]
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->''"Just a random question, but do you know what a majority vote is?"''

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Described as a '[[RetroGaming retro]] [[PsychologicalHorror horror]] [[VisualNovel talky-action]] [[GenreBuster game]]', Nankidai's ''Your Turn to Die -Death Game By Majority-'' (aka ''Kimi ga Shine'') is a freeware game made in RPG Maker MV that follows Sara, Joe, and nine others who find themselves trapped in a mysterious place filled with puzzles, mini games and paranoia. The game can be best summed up in tandem as a nod to other Visual Novels featuring [[DeadlyGame Deadly Games]], such as ''Franchise/{{Danganronpa}}'' and ''VisualNovel/ZeroEscape'', with a smattering addition of DarkerAndEdgier coupled with plenty of PsychologicalHorror to it; as the eleven individuals soon end up learning, the people who brought them into this game have tasked them with playing a SocialDeductionGame that inevitably ends with each round having at ''least'' two people dying at the end of it, if not more; one whom happened to draw the [[DeadManWalking Sacrifice card]], and the other whom happened to be voted by majority rule to be the one's whose [[TitleDrop turn it is to die]]. What soon follows beyond that is a gradual exploration about the gradually-degrading sanity of all whom continue to play the game, a massive-spanning conspiracy that set this kind of game up before, and the gradual realization among them that whoever their captors are, they're dead-set on forcing the survivors to decide who lives and who dies by majority rule.

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Described as a '[[RetroGaming retro]] 'retro [[PsychologicalHorror horror]] [[VisualNovel talky-action]] [[GenreBuster game]]', Nankidai's ''Your Turn to Die -Death Game By Majority-'' (aka ''Kimi ga Shine'') is a freeware game made in RPG Maker MV that follows Sara, Joe, and nine others who find themselves trapped in a mysterious place filled with puzzles, mini games and paranoia. The game can be best summed up in tandem as a nod to other Visual Novels featuring [[DeadlyGame Deadly Games]], such as ''Franchise/{{Danganronpa}}'' and ''VisualNovel/ZeroEscape'', with a smattering addition of DarkerAndEdgier coupled with plenty of PsychologicalHorror to it; as the eleven individuals soon end up learning, the people who brought them into this game have tasked them with playing a SocialDeductionGame that inevitably ends with each round having at ''least'' two people dying at the end of it, if not more; one whom happened to draw the [[DeadManWalking Sacrifice card]], and the other whom happened to be voted by majority rule to be the one's whose [[TitleDrop turn it is to die]]. What soon follows beyond that is a gradual exploration about the gradually-degrading sanity of all whom continue to play the game, a massive-spanning conspiracy that set this kind of game up before, and the gradual realization among them that whoever their captors are, they're dead-set on forcing the survivors to decide who lives and who dies by majority rule.
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None


* {{Aesop}}: Surprisingly for a game around murder, horror, and loads of trauma, it's HumansAreGood. Throughout the game, it does out of its way to show that even though HumansAreFlawed with the main cast arguing, misleading each other or plotting against one another, there is kindness. For example, [[spoiler: Joe, who attempted a plan to only save himself and Sara, ends up unable to commit to it due to wanting to make sure the others are good people, and dies without any ire once he realizes they are. Q-Taro, a realist who is willing to sacrifice the weak to save his own hide, later comes to protect others even at the cost of his own life.]] And many other examples throughout the game show that humans, even when put in terrible situations where their lives are at stake, can come to care for others and be their best selves for the sake of others.

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* {{Aesop}}: Surprisingly for a game around murder, horror, and loads of trauma, it's HumansAreGood. Throughout the game, it does out of its way to show that even though HumansAreFlawed with the main cast arguing, misleading each other or plotting against one another, there is kindness. For example, [[spoiler: Joe, who attempted a plan to only save himself and Sara, ends up unable to commit to it due to wanting to make sure the others are good people, and dies without any ire once he realizes they are. Sou spends most of the first two chapters being an antagonist only out for himself, only to switch gears once he finds a potential way out of the game and ends up begging for the life of his MoralityPet. Q-Taro, a realist who is willing to sacrifice the weak to save his own hide, later comes to protect others even at the cost of his own life.]] And many other examples throughout the game show that humans, even when put in terrible situations where their lives are at stake, can come to care for others and be their best selves for the sake of others.
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The Steam version has become available in early access


Both games can be found [[https://vgperson.com/games/yourturntodie.htm here]], where they can be downloaded or played on a browser for free. On 28 August 2022, it was announced that [[https://store.steampowered.com/app/2067780/Your%5C_Turn%5C_To%5C_Die%5C_Death%5C_Game%5C_By%5C_Majority/ the game would be released on Steam]], currently slated for a February 21st, 2023 release. While the Steam version is paid, the original download and in-browser versions remain free, with the final chapter being added to those sometime after the Steam release.

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Both games can be found [[https://vgperson.com/games/yourturntodie.htm here]], where they can be downloaded or played on a browser for free. On 28 August 2022, it was announced that [[https://store.steampowered.com/app/2067780/Your%5C_Turn%5C_To%5C_Die%5C_Death%5C_Game%5C_By%5C_Majority/ the game would be released on Steam]], currently slated for a with it releasing in an early access state on February 21st, 2023 release.20th, 2023. While the Steam version is paid, the original download and in-browser versions remain free, with the final chapter being added to those sometime after the Steam release.
Is there an issue? Send a MessageReason:


Both games can be found [[https://vgperson.com/games/yourturntodie.htm here]], where they can be downloaded or played on a browser for free. On 28 August 2022, it was announced that [[https://store.steampowered.com/app/2067780/Your%5C_Turn%5C_To%5C_Die%5C_Death%5C_Game%5C_By%5C_Majority/ the game would be released on Steam]], currently slated for a February 2023 release. While the Steam version is paid, the original download and in-browser versions remain free, with the final chapter being added to those sometime after the Steam release.

to:

Both games can be found [[https://vgperson.com/games/yourturntodie.htm here]], where they can be downloaded or played on a browser for free. On 28 August 2022, it was announced that [[https://store.steampowered.com/app/2067780/Your%5C_Turn%5C_To%5C_Die%5C_Death%5C_Game%5C_By%5C_Majority/ the game would be released on Steam]], currently slated for a February 21st, 2023 release. While the Steam version is paid, the original download and in-browser versions remain free, with the final chapter being added to those sometime after the Steam release.
Is there an issue? Send a MessageReason:
None


Both games can be found [[https://vgperson.com/games/yourturntodie.htm here]], where they can be downloaded or played on a browser for free. On 28 August 2022, it was announced that [[https://store.steampowered.com/app/2067780/Your%5C_Turn%5C_To%5C_Die%5C_Death%5C_Game%5C_By%5C_Majority/ the game would be released on Steam]], currently slated for a January 2023 release. While the Steam version is paid, the original download and in-browser versions remain free, with the final chapter being added to those sometime after the Steam release.

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Both games can be found [[https://vgperson.com/games/yourturntodie.htm here]], where they can be downloaded or played on a browser for free. On 28 August 2022, it was announced that [[https://store.steampowered.com/app/2067780/Your%5C_Turn%5C_To%5C_Die%5C_Death%5C_Game%5C_By%5C_Majority/ the game would be released on Steam]], currently slated for a January February 2023 release. While the Steam version is paid, the original download and in-browser versions remain free, with the final chapter being added to those sometime after the Steam release.
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according to the steam page


Both games can be found [[https://vgperson.com/games/yourturntodie.htm here]], where they can be downloaded or played on a browser for free. On 28 August 2022, it was announced that [[https://store.steampowered.com/app/2067780/Your%5C_Turn%5C_To%5C_Die%5C_Death%5C_Game%5C_By%5C_Majority/ the game would be released on Steam]] around the end of 2022. While the Steam version is paid, the original download and in-browser versions remain free, with the final chapter being added to those sometime after the Steam release.

to:

Both games can be found [[https://vgperson.com/games/yourturntodie.htm here]], where they can be downloaded or played on a browser for free. On 28 August 2022, it was announced that [[https://store.steampowered.com/app/2067780/Your%5C_Turn%5C_To%5C_Die%5C_Death%5C_Game%5C_By%5C_Majority/ the game would be released on Steam]] around the end of 2022.Steam]], currently slated for a January 2023 release. While the Steam version is paid, the original download and in-browser versions remain free, with the final chapter being added to those sometime after the Steam release.
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None


* ImprobableInfantSurvival: Ultimately played straight by [[spoiler:Gin in Chapter 2-1]], who will survive no matter what you do during the game. [[spoiler:Potentially subverted by Kanna in Chapter 2-2, but played straight as well if Sou is sacrificed.]] Then, [[spoiler:subverted hard again by Hinako not only being a scripted death towards the end of 3-1, but a [[DroppedABridgeOnHim abrupt and nasty one]] that reveals she, unlike the dolls present, was HumanAllAlong. The game primes you slowly for a nasty SadisticChoice that might force you to personally kill Gin, only for ButThouMust to kick in, playing it straight again and avoiding the choice by revealing Q-Taro died some time ago. Gin is damned lucky.]]

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* ImprobableInfantSurvival: Ultimately played straight by [[spoiler:Gin in Chapter 2-1]], who will survive no matter what you do during the game. [[spoiler:Potentially subverted by Kanna in Chapter 2-2, but played straight as well if Sou is sacrificed.]] Then, [[spoiler:subverted hard again by Hinako not only being a scripted death towards the end of 3-1, but a an [[DroppedABridgeOnHim abrupt and nasty one]] that reveals she, unlike the dolls present, was HumanAllAlong. The game primes you slowly for a nasty SadisticChoice that might force you to personally kill Gin, only for ButThouMust to kick in, playing it straight again and avoiding the choice by revealing Q-Taro died some time ago. Gin is damned lucky.]]
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** While not a numbered ending, the first definitive way the game can end comes in chapter 2-1. [[spoiler:By accepting Q-Taro's token trade on the third and final morning, he'll have enough to buy an escape from the game. Sara will watch Ranger tell him that leaving will kill everyone else still alive, and with a heavy heart, he'll do so anyway. [[KillEmAll The last thing Sara can even think to pay attention is the sound of her collar beeping.]] Accepting this trade is actually the only way you can afford to view Q-Taro's character file.]]

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** While not a numbered ending, the first definitive way the game can end comes in chapter 2-1. [[spoiler:By accepting Q-Taro's token trade on the third and final morning, he'll have enough to buy an escape from the game. Sara will watch Ranger tell him that leaving will kill everyone else still alive, and with a heavy heart, he'll do so anyway. [[KillEmAll The last thing Sara can even think to pay attention is the sound of her collar beeping.]] beeping. Accepting this trade is actually the only way you can afford to view Q-Taro's character file.]]

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