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Not an In Universe example
Changed line(s) 723 (click to see context) from:
** A [[HellIsThatNoise rather terrifying]] one.
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** A [[HellIsThatNoise rather terrifying]] terrifying one.
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Changed line(s) 325 (click to see context) from:
* FantasticFragility: Beatrice explains that, while she could very easily use her magic in ways that leave her utterly invulnerable, it is much more effective to leave the Ushiromiya family a chance (however slim) of successfully defeating her. To illustrate the reasons for this, a comparison is drawn between magic and gambling -- the greater the "risk", the greater the "reward", so a sure chance of victory leaves nothing to gain. ''However'', it's entirely possible that this isn't meant literally; Bernkastel claims that boredom is the only way to kill a witch, and it's very possible that the "no risk, no reward" paradigm is entirely psychological, as if they leave themselves no chance of losing a game, it is no challenge, and therefore "boring". [[spoiler: But given that Beatrice isn't even trying to win in the first place, it's ''also'' entirely possible that none of this is relevant, or even true, especially after more mundane explanations for anything magical are revealed in the second half of the series.]]
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* FantasticFragility: FantasticFragility:
** Beatrice explains that, while she could very easily use her magic in ways that leave her utterly invulnerable, it is much more effective to leave the Ushiromiya family a chance (however slim) of successfully defeating her. To illustrate the reasons for this, a comparison is drawn between magic and gambling -- the greater the "risk", the greater the "reward", so a sure chance of victory leaves nothing to gain. ''However'', it's entirely possible that this isn't meant literally; Bernkastel claims that boredom is the only way to kill a witch, and it's very possible that the "no risk, no reward" paradigm is entirely psychological, as if they leave themselves no chance of losing a game, it is no challenge, and therefore "boring". [[spoiler: But given that Beatrice isn't even trying to win in the first place, it's ''also'' entirely possible that none of this is relevant, or even true, especially after more mundane explanations for anything magical are revealed in the second half of the series.]]]]
** While magic is allegedly all-powerful, the fantasy explanation for its limited use is the Game Master restricting it to suit the game [[spoiler:and themselves are required to avoid the Logic Error]], while the "anti-magic toxin" makes demons weaker. The mystery explanation is that [[spoiler:all displays of magic only exist as imagination of events obscured from innocent observers, and Furniture are incapable of doing what the summoner can't by themselves]].
** Beatrice explains that, while she could very easily use her magic in ways that leave her utterly invulnerable, it is much more effective to leave the Ushiromiya family a chance (however slim) of successfully defeating her. To illustrate the reasons for this, a comparison is drawn between magic and gambling -- the greater the "risk", the greater the "reward", so a sure chance of victory leaves nothing to gain. ''However'', it's entirely possible that this isn't meant literally; Bernkastel claims that boredom is the only way to kill a witch, and it's very possible that the "no risk, no reward" paradigm is entirely psychological, as if they leave themselves no chance of losing a game, it is no challenge, and therefore "boring". [[spoiler: But given that Beatrice isn't even trying to win in the first place, it's ''also'' entirely possible that none of this is relevant, or even true, especially after more mundane explanations for anything magical are revealed in the second half of the series.
** While magic is allegedly all-powerful, the fantasy explanation for its limited use is the Game Master restricting it to suit the game [[spoiler:and themselves are required to avoid the Logic Error]], while the "anti-magic toxin" makes demons weaker. The mystery explanation is that [[spoiler:all displays of magic only exist as imagination of events obscured from innocent observers, and Furniture are incapable of doing what the summoner can't by themselves]].
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Changed line(s) 41,42 (click to see context) from:
In addition, a PC fighting game in the vein of ''VideoGame/MeltyBlood'' has been released, entitled ''Ougon Musoukyoku'' (''Umineko: Golden Fantasia''), featuring ten of the characters from the novels. An Platform/XBox360 port, ''Ougon Musoukyoku X'', has also been released, featuring the ten characters, plus three more added to the roster. And an expansion to the PC version, ''Ougon Musoukyoku CROSS'', has also been released, featuring all the characters from the original and the Xbox port, plus three more characters, and three others added as updates. The game was added to Steam in December 2017 under the name ''VideoGame/UminekoGoldenFantasia''
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In addition, a PC fighting game in the vein of ''VideoGame/MeltyBlood'' has been released, entitled ''Ougon Musoukyoku'' (''Umineko: Golden Fantasia''), featuring ten of the characters from the novels. An Platform/XBox360 port, ''Ougon Musoukyoku X'', has also been released, featuring the ten characters, plus three more added to the roster. And an expansion to the PC version, ''Ougon Musoukyoku CROSS'', has also been released, featuring all the characters from the original and the Xbox port, plus three more characters, and three others added as updates. The game was added to Steam in December 2017 under the name ''VideoGame/UminekoGoldenFantasia''
''VideoGame/UminekoGoldenFantasia''.
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Cat Smile was renamed to Playful Cat Smile. Moving wicks that have enough context for the new trope.
Deleted line(s) 189,191 (click to see context) :
* CatSmile:
** Maria, when Rosa gives her Sakutaro for her birthday.
** And about half of Dlanor's expressions.
** Maria, when Rosa gives her Sakutaro for her birthday.
** And about half of Dlanor's expressions.