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* SickeningCrunch: [[spoiler: How the narrator describes your bones and organs rupturing when you engage the Princess. Complete with appropriately revolting sound cues.]]
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* WomenPreferStrongMen: Played with in the ending described in MutualKill above. The Princess takes time in her dying moments to compliment your strength, even describing the fatal encounter as 'fun.' In other endings where you don't put up as much of a fight, she mocks your weakness as she crushes your windpipe.
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* AnArmAndALeg: [[spoiler: If you free the Princess, you either cut her arm off or she ''chews through it'' to be free from her shackles. Disturbingly, she doesn't react at all.]]
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[[caption-width-right:350:Do you believe that? Do you believe I'm some kind of...monster?]]

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[[caption-width-right:350:Do you believe that? Do you believe I'm some kind of... monster?]]



** The Princess. For such a slender young woman she certainly takes a lot of punishment. And she's a ''lot'' stronger than a woman who has been locked in an isolated cabin for who knows how long should be.
** [[spoiler: And the protagonist as well. In every route you get to see at least their arm as they try to attack the Princess and it appears to be reptilian. Their upper arm also looks like it's sprouting feathers around the shoulder area, though that could just be clothing.]]

to:

** The Princess. For such a slender young woman woman, she certainly takes a lot of punishment. And she's a ''lot'' stronger than a woman who has been locked in an isolated cabin for who knows how long should be.
** [[spoiler: And the protagonist as well. In every route you get to see at least their arm as they try to attack the Princess Princess, and it appears to be reptilian. Their upper arm also looks like it's sprouting feathers around the shoulder area, though that could just be clothing.]]



* BeastMan: In the routes where you attack the Princess, she suddenly sprouts claws and fangs to engage you. She becomes even more beastlike and feral in other routes, losing more of her humanoid features. [[spoiler: And then there's her...form in 'The Nightmare' route.]]

to:

* BeastMan: In the routes where you attack the Princess, she suddenly sprouts claws and fangs to engage you. She becomes even more beastlike and feral in other routes, losing more of her humanoid features. [[spoiler: And then there's her... form in 'The Nightmare' route.]]



* CreateYourOwnVillain: Shown in the endings where you decide to kill the Princess after befriending her, or decide to leave her in the basement. [[spoiler: She embraces her monstrous nature and exacts bloody revenge on you. She even tells you this, claiming that she's perfectly capable of being harmless and friendly...until you betrayed her.]]

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* CreateYourOwnVillain: Shown in the endings where you decide to kill the Princess after befriending her, or decide to leave her in the basement. [[spoiler: She embraces her monstrous nature and exacts bloody revenge on you. She even tells you this, claiming that she's perfectly capable of being harmless and friendly... until you betrayed her.]]



* MadeOfIron: [[spoiler: The Princess in every route that has you attack her when she's not completely defenseless. The narration described her barely flinching when you stab her the first time, then tank several hits from you that ''also'' barely slow her down. Oh, and even with all those wounds and with one arm missing, she still beats the crap out of you and manages to kill you.]]

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* MadeOfIron: [[spoiler: The Princess in every route that has you attack her when she's not completely defenseless. The narration described describes her as barely flinching when you stab her the first time, then tank tanking several hits from you that ''also'' barely slow her down. Oh, and even with all those wounds and with one arm missing, she still beats the crap out of you and manages to kill you.]]



* VoiceOfTheLegion: [[spoiler: The Princess' voice becomes ''creepy'' in The Nightmare and Stranger endings.]]

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* VoiceOfTheLegion: [[spoiler: The Princess' voice becomes ''creepy'' in The Nightmare and The Stranger endings.]]
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''Slay The Princess'' is an upcoming PsychologicalHorror VisualNovel being developed by Black Tabby Games.

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''Slay The Princess'' is an upcoming PsychologicalHorror VisualNovel being developed by Black Tabby Games.
Games, the creators of VideoGame/ScarletHollow.

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* AmbiguouslyHuman: The Princess. [[spoiler: And the protagonist as well.]]

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* AmbiguouslyHuman: AmbiguouslyHuman:
**
The Princess. [[spoiler: For such a slender young woman she certainly takes a lot of punishment. And she's a ''lot'' stronger than a woman who has been locked in an isolated cabin for who knows how long should be.
**[[spoiler:
And the protagonist as well.well. In every route you get to see at least their arm as they try to attack the Princess and it appears to be reptilian. Their upper arm also looks like it's sprouting feathers around the shoulder area, though that could just be clothing.]]



* MadeOfIron: [[spoiler: The Princess in every route that has you attack her when she's not completely defenseless. The narration described her barely flinching when you stab her the first time, then tank several hits from you that ''also'' barely slow her down. Oh, and even with all those wounds and with one arm missing, she still beats the crap out of you and manages to kill you.]]



* WellIntentionedExtremist: Possibly the Narrator. He is hellbent on making sure you fulfill your mission and kill the Princess, as he genuinely believes that she will end the world if she gets free. And if you defy him too much, he personally takes matters into his own hands.

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* WellIntentionedExtremist: Possibly the Narrator. He is hellbent on making sure you fulfill your mission and kill the Princess, as he genuinely believes that she will end the world if she gets free. And if you defy him too much, he personally takes matters into his own hands.hands.
----
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* MultipleEndings: There are ten endings to find in the demo, with more being planned by the developer.

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* MultipleEndings: There are ten seven endings to find in the demo, with more being planned by the developer.
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* AttackonTheHeart: [[spoiler: So far, this is the only way to guarantee the Princess' death.]]

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* AttackonTheHeart: AttackOnTheHeart: [[spoiler: So far, this is the only way to guarantee the Princess' death.]]
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* SilkHidingSteel: [[spoiler: Princess]] is this depending on [[spoiler: what action and which route you take]].
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* PintsizedPowerhouse: The 'default' Princess is very slim and delicate-looking but as you go through different routes, it's clear that she is ''freakishly'' strong, and will use that strength to literally rip you to pieces if she gets the drop on you. [[spoiler: To the point where there's only one ending where you survive an encounter with her, because you fatally stab her before she can react or free herself.]]

to:

* PintsizedPowerhouse: The 'default' Princess is very slim and delicate-looking but as you go through different routes, it's clear that she is ''freakishly'' strong, and will use that strength to literally rip you to pieces if she gets the drop on you. [[spoiler: To the point where there's only one ending where you survive an encounter with her, because you fatally stab her before she can react or free herself.]]
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* AmbiguousInnocence: Again, the Princess. The Narrator doesn't explain why or even how she would end the world, and she appears to be a normal girl. Talking with her also reveals she can't remember why she was locked in the cabin. And if you point-blank ask her if she wants to destroy the world, she's either offended or horrified.

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* AmbiguousInnocence: Again, AmbiguousSituation: The whole premise runs on this. How and why the Princess. The Narrator doesn't explain why or even how she would end the world, and she appears to be a normal girl. Princess was locked away has not yet been revealed. Talking with her also reveals she can't remember why she was locked in the cabin. And if you point-blank ask doesn't provide any real answers, due to her if she wants being unable or unwilling to destroy the world, she's either offended or horrified.give them.



* AttackofTheHeart: [[spoiler: So far, this is the only way to guarantee the Princess' death.]]

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* AttackofTheHeart: AttackonTheHeart: [[spoiler: So far, this is the only way to guarantee the Princess' death.]]
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* AttackofTheHeart: [[spoiler: So far, this is the only way to guarantee the Princess' death.]]
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* BeastMan: In the routes where you attack the Princess, she suddenly sprouts claws and fangs to engage you. She becomes even more beastlike and feral in other routes, losing more of her humanoid features and even growing a tail. [[spoiler: And then there's her...form in 'The Nightmare' route.]]

to:

* BeastMan: In the routes where you attack the Princess, she suddenly sprouts claws and fangs to engage you. She becomes even more beastlike and feral in other routes, losing more of her humanoid features and even growing a tail.features. [[spoiler: And then there's her...form in 'The Nightmare' route.]]



* CreateYourOwnVillain: Shown in the endings where you decide to kill the Princess after befriending her, or decide to leave her in the basement. [[spoiler: She embraces her monstrous nature and exacts bloody revenge on you. She even tells you this, claiming that she was perfectly capable of being harmless and friendly...until you betrayed her.]]

to:

* CreateYourOwnVillain: Shown in the endings where you decide to kill the Princess after befriending her, or decide to leave her in the basement. [[spoiler: She embraces her monstrous nature and exacts bloody revenge on you. She even tells you this, claiming that she was she's perfectly capable of being harmless and friendly...until you betrayed her.]]



* InsistentTerminology: The knife in the cabin is always referred to as 'the pristine knife' by the Narrator.

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* InsistentTerminology: The knife dagger in the cabin is always referred to as 'the pristine knife' blade' by the Narrator.



* PayEvilUntoEvil: [[spoiler: What the Princess does to you if you talk to her and then try to kill her, or leave the cabin.]]

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* PayEvilUntoEvil: [[spoiler: What the Princess does to you if you talk to befriend her and then try to kill her, or leave the cabin.]]



* TheConstant: The only thing that never changes in each of the loops is the pristine knife in the cabin. [[spoiler: It remains pristine even in the route where you kill the Princess without dying, still gleaming long after her body has turned to bones and dust.]]
* UnreliableNarrator: The Narrator, natch. It's very clear he's not being completely honest with you about your mission.

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* TheConstant: The only thing that never changes in each of the loops is the pristine knife blade in the cabin. [[spoiler: It remains pristine even in the route where you kill the Princess without dying, still gleaming long after her body has turned to bones and dust.]]
* UnreliableNarrator: The Narrator, natch. It's very clear he's not being completely honest with you about your mission.mission, or the Princess' true nature.



* WellIntentionedExtremist: Possibly the Narrator. He is hellbent on making sure you fulfill your mission and kill the Princess, as he genuinely believes that she will end the world if she gets free. And if you defy him too much, he personally takes matters into his own hands in two endings.

to:

* WellIntentionedExtremist: Possibly the Narrator. He is hellbent on making sure you fulfill your mission and kill the Princess, as he genuinely believes that she will end the world if she gets free. And if you defy him too much, he personally takes matters into his own hands in two endings.hands.

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* DemonicReverb: [[spoiler: The Princess' voice becomes ''creepy'' in The Nightmare ending.]]


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* VoiceOfTheLegion: [[spoiler: The Princess' voice becomes ''creepy'' in The Nightmare and Stranger endings.]]

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* DemonicReverb: [[spoiler: The Princess' voice becomes ''creepy'' in The Nightmare ending.]]



* [[RedEyesTakeWarning Red Text Take Warning]]: If the subtitles for the Princess' lines turn red, ''watch out.''



* TaremeEyes: [[spoiler: In the route immediately after you get killed for helping the Princess, the next version of her you encounter is arguably the most benign and human, with large wide eyes and a PrincessClassic demeanour.]]

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* TaremeEyes: [[spoiler: In the route immediately after you get killed for helping the Princess, the next version of her you encounter is arguably the most benign and human, with large wide eyes and a PrincessClassic demeanour.]] Appropriately, the chapter is called 'The Damsel.']]
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* AmbiguouslyHuman: The Princess.

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* AmbiguouslyHuman: The Princess. [[spoiler: And the protagonist as well.]]
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* SlippedTheRopes: Players will notice that there are ''two'' locks meant to shackle the Princess, but she's only changed to one. [[spoiler: In various routes, it's clear that she can break out at any time she wants.]]

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* SlippedTheRopes: Players will notice that there are ''two'' locks meant to shackle the Princess, but she's only changed to one. [[spoiler: In various routes, it's clear that she can break out at any time she wants.easily breaks free to attack you.]]
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* DoomedProtagonist: ''You''. Because no matter what you choose, [[spoiler: almost every ending closes with you dying horribly. Even in the ''good'' ending where you survive, you're stuck forever in the cold expanse of space and completely alone, now that your quest is done.]]

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* DoomedProtagonist: ''You''. Because no matter what you choose, [[spoiler: almost every ending closes with you dying horribly. Even in the ''good'' 'good' ending where you survive, you're stuck forever in the cold expanse of space and completely alone, now that your quest is done.]]
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* ButThouMust: You can ''try'' to leave the forest and not go through with killing the Princess. The Narrator will loop you back instead. And when you begin a new route, there are ''conveniently places'' high walls trapping you inside the forest.

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* ButThouMust: You can ''try'' to leave the forest and not go through with killing the Princess. The Narrator will loop you back instead. And when you begin a new route, there are ''conveniently places'' 'conveniently' placed high walls trapping you inside the forest.
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Because if you ''do'' decide to kill her, [[CruelAndUnusualDeath she 'will' make you regret it.]]

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Because if you ''do'' decide to kill her, [[CruelAndUnusualDeath she 'will' WILL make you regret it.]]
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* TaremeEyes: [[spoiler: In the route immediately after you get killed for helping the Princess, the next version of her you encounter is arguably the most benign and human, with large wide eyes and a ClassicPrincess demeanour.]]

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* TaremeEyes: [[spoiler: In the route immediately after you get killed for helping the Princess, the next version of her you encounter is arguably the most benign and human, with large wide eyes and a ClassicPrincess PrincessClassic demeanour.]]

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* MercyKill: [[spoiler: The Princess does this to you when you resist the Narrator's attempts to take over your body and force the story to go his way. She recognizes you're not in control of yourself, and promises to 'make it quick'.]]

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* MercyKill: [[spoiler: The Princess does this to you when you resist the Narrator's attempts to take over your body and force the story to go his way. She recognizes you're not in control of yourself, and promises apologizes before promising to 'make it quick'.]]



* PintsizedPowerhouse: The 'default' Princess is very slim and delicate-looking but as you go through different routes, it's clear that she is ''freakishly'' strong, and will use that strength to literally rip you to pieces if she gets the drop on you. [[spoiler: To the point where there's only one ending where you survive an encounter with her, because you fatally stab her before she can react.]]

to:

* PintsizedPowerhouse: The 'default' Princess is very slim and delicate-looking but as you go through different routes, it's clear that she is ''freakishly'' strong, and will use that strength to literally rip you to pieces if she gets the drop on you. [[spoiler: To the point where there's only one ending where you survive an encounter with her, because you fatally stab her before she can react.react or free herself.]]



* SlippedTheRopes: Players will notice that there are ''two'' locks meant to shackle the Princess, but she's only changed to one. [[spoiler: In various routes, it's clear that she can break out at any time she wants.]]



* TakeThat: The Narrator doesn't ha

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* TakeThat: The Narrator doesn't hahas a very dim view of royalty in general. If you express hesitance at killing the Princess, because 'killing royalty is bad,' he argues that murdering a seamstress is more detrimental to society. And he noticeably perks up if you exclaim "I've always wanted to kill royalty!"



* TheConscience: The 'Voice of the Hero' in every route. He's the one who clashes with the Narrator and questions why you're killing the Princess instead of saving her.

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* TheConscience: The 'Voice of the Hero' in every route. He's the one who clashes with the Narrator and questions why you're killing the Princess instead of saving her.her, and advises you to at least hear her out before making a decision.

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* AmbiguousInnocence: Again, the Princess. The Narrator doesn't explain why or even how she would end the world, and she appears to be a normal girl.

to:

* AmbiguousInnocence: Again, the Princess. The Narrator doesn't explain why or even how she would end the world, and she appears to be a normal girl. Talking with her also reveals she can't remember why she was locked in the cabin. And if you point-blank ask her if she wants to destroy the world, she's either offended or horrified.



* BeastMan: In the routes where you attack the Princess, she suddenly sprouts claws and fangs to engage you. She becomes even more beastlike and feral in other routes, losing more of her humanoid features and even growing a tail. [[spoiler: And then there's her...form in 'The Nightmare' route.]]



* InsistentTerminology: The knife in the cabin is always referred to as 'the pristine knife' by the Narrator.



* PintsizedPowerhouse: The 'default' Princess is very slim and delicate-looking. [[spoiler: It doesn't stop her from brutally ripping you to shreds if you decide to kill her.]]

to:

* PintsizedPowerhouse: The 'default' Princess is very slim and delicate-looking. delicate-looking but as you go through different routes, it's clear that she is ''freakishly'' strong, and will use that strength to literally rip you to pieces if she gets the drop on you. [[spoiler: It doesn't stop To the point where there's only one ending where you survive an encounter with her, because you fatally stab her from brutally ripping you to shreds if you decide to kill her.before she can react.]]



* TaremeEyes: [[spoiler: In the route immediately after you get killed for helping the Princess, the next version of her you encounter is arguably the most benign and human, with large wide eyes and a ClassicPrincess demeanour. The Hero Voice even falls in love with her.]]

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* StableTimeLoop: Each ending brings you back to the forest, with only the Narrator unaware of previous events.
* TakeThat: The Narrator doesn't ha
* TaremeEyes: [[spoiler: In the route immediately after you get killed for helping the Princess, the next version of her you encounter is arguably the most benign and human, with large wide eyes and a ClassicPrincess demeanour. The Hero Voice even falls in love with her.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/v2iypb_6.png]]
[[caption-width-right:350:Do you believe that? Do you believe I'm some kind of...monster?]]

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* IDieFree: [[spoiler: The only way to escape the 'good ending' the Narrator crafts for you, is to kill yourself. The story ends with you happily plunging the pristine knife into your throat.]]



* PintsizedPowerhouse: The 'default' Princess is very slim and delicate-looking. [[spoiler: It doesn't stop her from brutally murdering you if you decide to kill her.]]

to:

* PintsizedPowerhouse: The 'default' Princess is very slim and delicate-looking. [[spoiler: It doesn't stop her from brutally murdering ripping you to shreds if you decide to kill her.]]



* TaremeEyes: [[spoiler: In the route immediately after you get killed for helping the Princess, the next version of her you encounter is arguably the most benign and human, with large wide eyes and a ClassicPrincess demeanour. The Hero Voice even falls in love with her.]]



* TheConstant: The only thing that never changes in each of the loops is the pristine knife in the cabin.

to:

* TheConstant: The only thing that never changes in each of the loops is the pristine knife in the cabin. [[spoiler: It remains pristine even in the route where you kill the Princess without dying, still gleaming long after her body has turned to bones and dust.]]

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* AmbiguouslyHuman: The Princess, as her appearance and demeanor depends on how much of a threat you perceive her to be, and if you decide to kill her or not.
* BodyHorror: In the routes where you agree to help the Princess, you either cut her arm off to escape her shackles...or she ''bites through it'' herself, with no reaction whatsoever.

to:

* AmbiguouslyHuman: The Princess, as her appearance Princess.
* AmbiguousInnocence: Again, the Princess. The Narrator doesn't explain why or even how she would end the world,
and demeanor depends on how much she appears to be a normal girl.
* AndIMustScream: You end up like this in two
of a threat you perceive her to be, and if you decide to kill her or not.
* BodyHorror: In
the routes endings. [[spoiler: The first is where you agree to help kill the Princess, Princess and spend eternity in the void as your 'reward'. The other is where the Princess traps you either cut her arm off to escape her shackles...or she ''bites through it'' herself, with no reaction whatsoever.in the basement, after which you eventually die of dehydration.]]



* MediumAwareness: [[spoiler: In certain endings, the Princess recognizes you from the previous route and her response varies on if you helped or killed her, or if she killed you. The other Voices also remember the previous routes as well. The Narrator seems to be unaware of the loop, though he could be lying.]]

to:

* MediumAwareness: [[spoiler: In certain endings, routes, the Princess recognizes you from the previous route loop and her response varies on if you helped or killed her, or if she killed you. The other Voices also remember the previous routes as well. The Narrator seems to be unaware of the loop, though he could be lying.]]



* MutualKill: In one ending, you succeed in killing the Princess but at the cost of your own life.
* NoHoldsBarredBeatdown: The Princess gives several of these to you in the routes where you don't immediately kill her. Whether you give as good as you got depends on several factors, [[spoiler: but it always ends with your death.]]



* OOCIsSeriousBusiness: [[spoiler: In 'The Nightmare' ending, you get to the cabin only to find the door is ''already open'' and the Princess has transformed into a dark creature with no discernible human features aside from a seriously messed-up face. The normally unflappable Narrator panics and asks "What did you do?! She's supposed to be an ordinary Princess!"]]

to:

* OOCIsSeriousBusiness: [[spoiler: In 'The Nightmare' ending, you get to the cabin only to find the door is ''already open'' and the Princess has transformed into a dark an eldritch creature with no discernible human features aside from a seriously messed-up face. The normally unflappable Narrator panics and asks "What did you do?! She's supposed to be an ordinary Princess!"]]



* TheConscience: The 'Voice of the Hero' in every route. He's the one who clashes with the Narrator and questions why you're killing the Princess instead of saving her.

to:

* SeenItAll: [[spoiler: The 'Voice of the Cold' sounds extremely ''bored'', expressing no reaction whatsoever when the Princess shows up as a ghost.]]
* TheConscience: The 'Voice of the Hero' in every route. He's the one who clashes with the Narrator and questions why you're killing the Princess instead of saving her. her.
* TheConstant: The only thing that never changes in each of the loops is the pristine knife in the cabin.

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Because if you ''do'' decide to kill her, [[CruelAndUnusualDeath she ''will'' make you regret it.]]

to:

Because if you ''do'' decide to kill her, [[CruelAndUnusualDeath she ''will'' 'will' make you regret it.]]



* CreateYourOwnVillain: Shown in the endings where you decide to kill the Princess after befriending her, or decide to leave her in the basement. [[spoiler: She embraces her monstrous nature and exacts bloody revenge on you. She even tells you this, claiming that she's perfectly capable of being harmless and friendly...until you betrayed her.]]

to:

* ButThouMust: You can ''try'' to leave the forest and not go through with killing the Princess. The Narrator will loop you back instead. And when you begin a new route, there are ''conveniently places'' high walls trapping you inside the forest.
* CreateYourOwnVillain: Shown in the endings where you decide to kill the Princess after befriending her, or decide to leave her in the basement. [[spoiler: She embraces her monstrous nature and exacts bloody revenge on you. She even tells you this, claiming that she's she was perfectly capable of being harmless and friendly...until you betrayed her.]]


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* MediumAwareness: [[spoiler: In certain endings, the Princess recognizes you from the previous route and her response varies on if you helped or killed her, or if she killed you. The other Voices also remember the previous routes as well. The Narrator seems to be unaware of the loop, though he could be lying.]]


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* SanitySlippage: With each route you restart, you gradually lose more of your sanity. [[spoiler: You also gain an additional voice in your head, depending on the previous ending you get.]]


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* UnreliableNarrator: The Narrator, natch. It's very clear he's not being completely honest with you about your mission.

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* BodyHorror: [[spoiler: In the routes where you agree to help the Princess, you either cut her arm off to escape her shackles...or she ''bites through it'' herself, with no reaction whatsoever.]]

to:

* AmbiguouslyHuman: The Princess, as her appearance and demeanor depends on how much of a threat you perceive her to be, and if you decide to kill her or not.
* BodyHorror: [[spoiler: In the routes where you agree to help the Princess, you either cut her arm off to escape her shackles...or she ''bites through it'' herself, with no reaction whatsoever.]]whatsoever.
* CreateYourOwnVillain: Shown in the endings where you decide to kill the Princess after befriending her, or decide to leave her in the basement. [[spoiler: She embraces her monstrous nature and exacts bloody revenge on you. She even tells you this, claiming that she's perfectly capable of being harmless and friendly...until you betrayed her.]]



* EldritchAbomination: [[spoiler: The Princess, as her appearance and demeanor depends on how much of a threat you perceive her to be, and if you decide to kill her or not.]]



* PayEvilUntoEvil: [[spoiler: What the Princess does to you if you talk to her and then try to kill her, or leave the cabin.]]

to:

* NoNameGiven: The Princess. If you ask her about it, she claims she's been in the cabin so long that she can't remember.
* OOCIsSeriousBusiness: [[spoiler: In 'The Nightmare' ending, you get to the cabin only to find the door is ''already open'' and the Princess has transformed into a dark creature with no discernible human features aside from a seriously messed-up face. The normally unflappable Narrator panics and asks "What did you do?! She's supposed to be an ordinary Princess!"]]
* PayEvilUntoEvil: [[spoiler: What the Princess does to you if you talk to her and then try to kill her, or leave the cabin.]]]]
* PintsizedPowerhouse: The 'default' Princess is very slim and delicate-looking. [[spoiler: It doesn't stop her from brutally murdering you if you decide to kill her.]]
* TheConscience: The 'Voice of the Hero' in every route. He's the one who clashes with the Narrator and questions why you're killing the Princess instead of saving her.
* WellIntentionedExtremist: Possibly the Narrator. He is hellbent on making sure you fulfill your mission and kill the Princess, as he genuinely believes that she will end the world if she gets free. And if you defy him too much, he personally takes matters into his own hands in two endings.

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Of course, not everything is as it seems. The choices you make will wildly change the premise. And throughout, you will realize that neither the Narrator nor the titular Princess are what they seem.

to:

Of course, not everything is as it seems. The choices you make will wildly change the premise. And throughout, you will realize that neither while the Narrator nor [[UnreliableNarrator may not have your best interests at heart]], you can't fully trust the titular Princess are what they seem.
herself.

Because if you ''do'' decide to kill her, [[CruelAndUnusualDeath she ''will'' make you regret it.]]



* DoomedProtagonist: ''You''. Because no matter what you choose, [[spoiler: almost every ending closes with you dying horribly. Even in the ''good'' ending where you survive, you're stuck forever in the cold expanse of space and completely alone, now that your quest is done.]]
* EldritchAbomination: [[spoiler: The Princess, as her appearance and demeanor depends on how much of a threat you perceive her to be, and if you decide to kill her or not.]]



* MercyKill: [[spoiler: The Princess does this to you when you resist the Narrator's attempts to take over your body and force the story to go his way. She recognizes you're not in control of yourself, and promises to 'make it quick'.]]

to:

* EmpathicEnvironment: When you restart the story, the cabin changes to reflect the previous ending you received [[spoiler: and which version of the Princess you will encounter.]]
* GrandTheftMe: If you decide to save the Princess, [[spoiler: the Narrator takes control of your body to try and ''force'' you to kill her.]]
* MercyKill: [[spoiler: The Princess does this to you when you resist the Narrator's attempts to take over your body and force the story to go his way. She recognizes you're not in control of yourself, and promises to 'make it quick'.]]
* MultipleEndings: There are ten endings to find in the demo, with more being planned by the developer.
* PayEvilUntoEvil: [[spoiler: What the Princess does to you if you talk to her and then try to kill her, or leave the cabin.
]]
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Added DiffLines:

''Slay The Princess'' is an upcoming PsychologicalHorror VisualNovel being developed by Black Tabby Games.

The premise is simple, as the Narrator (played by Jonathan Sims) explains: You're a knight on a quest, walking through the woods. At the end of the path, lies a cabin. In the basement of that cabin, lies a Princess. Your job? To kill her, otherwise the world will end.

Of course, not everything is as it seems. The choices you make will wildly change the premise. And throughout, you will realize that neither the Narrator nor the titular Princess are what they seem.

The demo was released on Steam on August 1st, 2022.

----
!! The game contains examples of the following tropes:

* BodyHorror: [[spoiler: In the routes where you agree to help the Princess, you either cut her arm off to escape her shackles...or she ''bites through it'' herself, with no reaction whatsoever.]]
* EldritchLocation: [[spoiler: The forest itself, if you disobey the Narrator outright and try to leave.]]
* MercyKill: [[spoiler: The Princess does this to you when you resist the Narrator's attempts to take over your body and force the story to go his way. She recognizes you're not in control of yourself, and promises to 'make it quick'.]]

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