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* ActorAllusion: In the ''Nonary Games'' port, Ace is voiced by Creator/RichardEpcar, who uses a voice similar to [[Franchise/LupinIII Daisuke Jigen]], which becomes more promient when [[spoiler:he wields the golden revolver like Jigen's weapon of choice, is shown to be very unscrupulous in general (while lacking Jigen's heroic traits) and in the "Safe" ending calls the late Clover a "[[CharacterCatchphrase bitch]]".]]

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* ActorAllusion: In the ''Nonary Games'' port, Ace is voiced by Creator/RichardEpcar, who uses a voice similar to [[Franchise/LupinIII Daisuke Jigen]], which becomes more promient when [[spoiler:he wields the golden revolver like Jigen's weapon of choice, is shown to be very unscrupulous in general (while lacking Jigen's heroic traits) and in the "Safe" ending calls the late Clover a "[[CharacterCatchphrase bitch]]". His appearance during the first Nonary Game 9 years ago is also a dead ringer for Jigen's.]]



** [[spoiler:The solution to the safe puzzle is 14383421. Multiply this by 9 and you get 129450789, the true number of each character's bracelet.]]

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** [[spoiler:The solution to the safe puzzle is 14383421. Multiply this by 9 and you get 129450789, the true number values of each character's bracelet.bracelets if you read them in order, with Santa being 9 and June being 0.]]
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* {{Eyedscreen}} The "SEEK A WAY OUT!" intros for each escape segment features one of Junpei. In the "Nonary Games" version, starting an escape segment in Novel Mode has this area mysteriously blank. [[spoiler:After reaching the GoldenEnding and doing the latter again, the empty screen now shows Akane's eyes since Novel Mode is her perspective.]]
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** Once it's established that [[spoiler:the bottom screen/Novel Mode is Akane's perspective, replaying an Escape section replaces the previously-blank {{Eyedscreen}} with Akane's. The "Nonary Games" rerelease retains this if the player starts an Escape in Novel Mode since you're in Akane's perspective.]]

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** After the 9th Man coerces everyone into opening the [5] door for himself, only to blow up, Junpei tries to open the now-vacant [5] door using his [5] bracelet coupled with two other players, with all of the possible choices totalling 9 which combined with Junpei's [5] would make 14 (1+4=5). This clues in the player about an interesting quirk regarding the number 9 where adding it to a digital root won't change the result. [[spoiler:This was one of the reasons why Ace wanted to kill the 9th Man as he had the most powerful number in the Nonary Game and could go anywhere he wanted, so Ace tricked him into dying so he could use it for his own means.]]



** In the 2nd Class Cabin, Santa while on the subject of why he hates the number 4 comments that he thinks 9 is a far better number because it's not a 'lameass middle number'. [[spoiler:His bracelet's true value is 9, being one of the masterminds behind Zero. Him also hating the "Love, Faith, Hope and Luck" analogy tied to four-leaf clovers also foreshadows that he would likely associate it with one of the worst days of his life for a while since Akane died in the incinerator, rendering those four terms moot.]]

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** In the 2nd Class Cabin, Santa while on the subject of why he hates the number 4 comments that he thinks 9 is a far better number because it's not a 'lameass middle number'. [[spoiler:His bracelet's true value is 9, being one of the masterminds behind Zero. Him also hating the "Love, Faith, Hope and Luck" analogy leaf words tied to four-leaf clovers also foreshadows that he would likely associate it with one of the worst days of his life for a while since Akane died in the incinerator, rendering those four terms moot.]]



** In a bit of genius, during the Safe ending, [[spoiler:you end up with the password 14383421. According to an interview with WordOfGod, he chose that because, if you multiply it by nine, you get 129450789... the actual numerical value of everyone's bracelets.]]

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** In a bit of genius, during the Safe ending, [[spoiler:you end up with the password 14383421. According to an interview with WordOfGod, he chose that because, if you multiply it by nine, you get 129450789... the actual numerical value values of everyone's bracelets.bracelets if you read them in order, with Santa being [9] and June/Akane being [0].]]

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* CodeName: Every character except for Junpei and the 9th Man adopts one, though technically [[spoiler:Clover isn't using a code name either.]] To wit, in numerical order: Ace (1), Snake (2), Santa (3), Clover (4), June (6), Seven (7), and Lotus (8). As it turns out, [[spoiler:June doesn't count either, as she's actually Zero.]]

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* CodeName: Every character The main characters except for Junpei and the 9th Man adopts one, though technically [[spoiler:Clover isn't using a code name either.]] in order to protect their identities. Each codename corresponds with the number their bracelet has been assigned. Made better in that many of these names turn out to have double meanings. To wit, in numerical order: order:
** #1 is
Ace (1), (the playing card representing the number one).
** #2 is
Snake (2), ("snake eyes" refers to a dice roll of two).
** #3 is
Santa (3), (derived from the Japanese word for three, ''san''). Like [[SantaClaus that other guy]], this Santa has white hair. His real name is [[spoiler:Aoi, referencing a plant with three leaves]].
** #4 is
Clover (4), June (6), Seven (7), and Lotus (8). As it turns out, [[spoiler:June doesn't count either, as (referring to a FourLeafClover). Her real name is [[spoiler:also Clover; she's actually Zero.]] using [[RealNameAsAnAlias her own name]].]]
** #6 is June (the sixth month of the year). [[spoiler:It's the name of a doll Junpei gave her nine years ago.]]
** #7 is... Seven (he's amnesiac and couldn't think of a name).
** #8 is Lotus (a plant which has eight petals). Her real name is [[spoiler:Hazuki (the eighth month of the Japanese calendar)]].
** The 9th Man [[spoiler:rejects the use of a codename before dying]]. His real family name is [[spoiler:Kubota, ''ku'' being [[GoroawaseNumber Japanese for "nine"]],]] which foreshadows a twist at the end of the game.
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* CodeName: Every character except for Junpei and the 9th Man adopts one, though technically [[spoiler:Clover isn't using a code name either.]] To wit, in numerical order, Ace (1), Snake (2), Santa (3), Clover (4), June (6), Seven (7), and Lotus (8). As it turns out, [[spoiler:June doesn't count either, as she's actually Zero.]]

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* CodeName: Every character except for Junpei and the 9th Man adopts one, though technically [[spoiler:Clover isn't using a code name either.]] To wit, in numerical order, order: Ace (1), Snake (2), Santa (3), Clover (4), June (6), Seven (7), and Lotus (8). As it turns out, [[spoiler:June doesn't count either, as she's actually Zero.]]
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* CodeName: Every character except for Junpei and the 9th Man adopts one, though technically [[spoiler:Clover isn't using a code name either.]] To wit, in numerical order, Ace (1), Snake (2), Santa (3), Clover (4), June (6), Seven (7), and Lotus (8). As it turns out, [[spoiler:June doesn't count either, as she's actually Zero.]]
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I guess that's not wholly true since Clover has the 3 and 6 bracelets by this point and so could make 3 - 5 people another way, so I'm rewording this entry.


** [[spoiler:Clover kills Junpei for his bracelet, as it, along with hers and Cap's, would let her escape through door 9. It turns out the 0 bracelet doesn't actually have the number 0 on it, but 6, meaning his death would have been wholly unneeded.]]

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** [[spoiler:Clover kills Junpei for his makes a big point of having the 0 bracelet, as it, along with hers it allows her and Cap's, would let her escape through door 9. Junpei to open Door 9 without a third person. It turns out the 0 bracelet doesn't actually have the number 0 on it, it but 6, meaning his death would have been wholly unneeded.O, resolving to a digital root of 6 instead.]]
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* DramaticIrony: The Axe ending is chock-full of this if you reach it after completing the Knife and Safe endings:
** [[spoiler:Clover persuades everyone to check out the incomplete Door 2 under the guise of TakingAThirdOption instead of fighting for who leaves through Door 9, not knowing there are multiple Door 9s.]]
** [[spoiler:Clover goes AxCrazy and murders multiple people because she thinks Snake is dead, but he isn't.]]
** [[spoiler:Clover kills Junpei for his bracelet, as it, along with hers and Cap's, would let her escape through door 9. It turns out the 0 bracelet doesn't actually have the number 0 on it, but 6, meaning his death would have been wholly unneeded.]]

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* BittersweetEnding: [[spoiler:The GoldenEnding has the participants not targeted by Zero for revenge escaping the Gigantic--or what was actually Building Q in Nevada. They speed off in an SUV left by Zero alongside [[PunkInTheTrunk Ace stuck in the trunk]] so they can hand him off to the authorities, but the Kurashiki twins are still at large for masterminding a dangerous game which resulted in a lot of collateral damage in different timelines and primarily [[AssholeVictim the deaths of three very unscrupulous men]], [[DidNotGetTheGirl leaving Junpei separated from Akane again]], at least until ''VisualNovel/ZeroTimeDilemma''.]]



* DeusExitMachina: [[spoiler:Despite being blind, Snake is one of the most proficient participants of the Nonary Game with intelligence and problem solving, on top of being in the previous Nonary Game on the real Gigantic as well as knowing who Aoi Kurashiki is, but Snake was ordered via a braille card to not speak of the original game and was getting close to realising that Santa is Aoi, which would've screwed up the Kurashiki siblings' scheme. This results in Snake getting kidnapped and has his death faked courtesy of Ace being set up to kill Nijisaki after thinking he was Snake.]]



** The "True" Ending is, of course, an EarnYourHappyEnding. Quite literally too, as you can't possibly get it in your first playthrough. [[spoiler: Although how happy it actually ''is'' is in the eye of the beholder.]]

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** The "True" Ending is, of course, an EarnYourHappyEnding. Quite literally too, as you can't possibly get it in your first playthrough. [[spoiler: Although [[spoiler:Although how happy it actually ''is'' is in the eye of the beholder.]]
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* EarlyInstallmentWeirdness: This game is much more linear than the other installments in the franchise, with a rather basic plot of [[spoiler:"save someone's past self from dying by a CorruptCorporateExecutive"]]. This is compared to the second game, which is much more absurd, including a severe case of [[spoiler:"project your consciousness into before the beginning of the game to stop a terrorist from killing a former/current Nonary Game mastermind to stop the leader of an organization from releasing a deadly virus that would kill everyone on Earth"]], something of which is actually incomprehensible.
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updated wicks with new namespace


A sequel titled ''VisualNovel/VirtuesLastReward'' (in the original Japanese, ''Kyokugen Dasshutsu ADV Zennin Shibô Desu'', or roughly, ''Extreme Escape Adventure: Good People Die'') was announced for the UsefulNotes/Nintendo3DS and UsefulNotes/PlayStationVita in August 2011. It was released in Japan on February 16, 2012, and released in North America on October 24 2012. It was released in EU territories and Australia the following month.

In February 2014, it was announced that due to low sales in Japan, production for the trilogy's last game was being put on hiatus. Fans responded with a successful [[http://www.facebook.com/operationbluebirdze3 Facebook campaign]] to show support for the series. In July 2015, the third game in the series, ''VisualNovel/ZeroTimeDilemma'', was finally announced for the 3DS and Vita, to be released in Summer 2016. In June 2016, a [[https://twitter.com/Uchikoshi_Eng/status/741171506827255808 Steam]] and [[https://twitter.com/Uchikoshi_Eng/status/741287790130909185 Vita]] release of ''999'' have been teased and, on Halloween in 2016, [[http://blog.us.playstation.com/2016/10/31/fight-for-survival-in-zero-escape-the-nonary-games-out-next-year-on-ps4-ps-vita/ a remastered bundle with VLR]] was confirmed for UsefulNotes/PlayStation4, Vita, and UsefulNotes/{{Steam}} for release on March 24, 2017.

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A sequel titled ''VisualNovel/VirtuesLastReward'' (in the original Japanese, ''Kyokugen Dasshutsu ADV Zennin Shibô Desu'', or roughly, ''Extreme Escape Adventure: Good People Die'') was announced for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS and UsefulNotes/PlayStationVita Platform/PlayStationVita in August 2011. It was released in Japan on February 16, 2012, and released in North America on October 24 2012. It was released in EU territories and Australia the following month.

In February 2014, it was announced that due to low sales in Japan, production for the trilogy's last game was being put on hiatus. Fans responded with a successful [[http://www.facebook.com/operationbluebirdze3 Facebook campaign]] to show support for the series. In July 2015, the third game in the series, ''VisualNovel/ZeroTimeDilemma'', was finally announced for the 3DS and Vita, to be released in Summer 2016. In June 2016, a [[https://twitter.com/Uchikoshi_Eng/status/741171506827255808 Steam]] and [[https://twitter.com/Uchikoshi_Eng/status/741287790130909185 Vita]] release of ''999'' have been teased and, on Halloween in 2016, [[http://blog.us.playstation.com/2016/10/31/fight-for-survival-in-zero-escape-the-nonary-games-out-next-year-on-ps4-ps-vita/ a remastered bundle with VLR]] was confirmed for UsefulNotes/PlayStation4, Platform/PlayStation4, Vita, and UsefulNotes/{{Steam}} Platform/{{Steam}} for release on March 24, 2017.



* GridPuzzle: The true route ends with such a puzzle. In the original UsefulNotes/NintendoDS release it's a sudoku[[note]]in the later re-releases it's a number-base puzzle[[/note]] that needs the console to be [[ParadiegeticGameplay held upside-down]] to be solved. Since the bottom part of the screen represents Junpei, it means that it's him who is cracking the puzzle instead of TheProtagonist Akane (who is in the middle of a nervous breakdown due to the impossibility of the challenge and the previous reveals).

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* GridPuzzle: The true route ends with such a puzzle. In the original UsefulNotes/NintendoDS Platform/NintendoDS release it's a sudoku[[note]]in the later re-releases it's a number-base puzzle[[/note]] that needs the console to be [[ParadiegeticGameplay held upside-down]] to be solved. Since the bottom part of the screen represents Junpei, it means that it's him who is cracking the puzzle instead of TheProtagonist Akane (who is in the middle of a nervous breakdown due to the impossibility of the challenge and the previous reveals).

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** One of the first things Junpei says while recalling what happened when he got kidnapped by Zero is [[spoiler:him realising that the gas mask and disguised voice made it difficult to discern if Zero were a man or woman. Everyone assumes Zero is male until it's revealed at the end that [[SamusIsAGirl Zero was actually a woman]] - [[TheDogWasTheMastermind Akane Kurashiki]].]]



** In the 2nd Class Cabin, Santa while on the subject of why he hates the number 4 comments that he thinks 9 is a far better number because it's not a 'lameass middle number'. [[spoiler:His bracelet's true value is 9, being one of the masterminds behind Zero.]]

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** In the 2nd Class Cabin, Santa while on the subject of why he hates the number 4 comments that he thinks 9 is a far better number because it's not a 'lameass middle number'. [[spoiler:His bracelet's true value is 9, being one of the masterminds behind Zero. Him also hating the "Love, Faith, Hope and Luck" analogy tied to four-leaf clovers also foreshadows that he would likely associate it with one of the worst days of his life for a while since Akane died in the incinerator, rendering those four terms moot.]]



** Not too important, but when you look at the lights in the 1st Class Cabin, Snake looks surprised until Junpei clarifies where they are. [[spoiler:Light is Snake's real name.]]

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** Not too important, but when you look at the lights in the 1st Class Cabin, Cabin and Junpei remarks they have light on their side, Snake looks surprised until Junpei clarifies where they are. [[spoiler:Light is Snake's real name.]]



** Back into the beginning of the game, Junpei wonders if Zero, the man who kidnapped all nine players, could actually be [[spoiler:not a man]].



** Santa's story regarding the evil "[[DarkIsEvil Black Santa]]" and the good "[[LightIsGood White Santa]]" has him wonder if he's the good or bad Santa. [[spoiler:His entire colour scheme is black and white because he's an AntiVillain working with Zero (Akane) to get revenge against the original four planners of the Nonary Game and save Akane, which also fits with his story where the good Santa killed the bad Santa to save others.]]



** Alluded to when Santa mentions his dislike for the number four. In the English version, Junpei asks if it's about the Four Horsemen; clearly in the original he just thinks Santa is superstitious.
*** It is probable that the reason Santa hates the number four [[spoiler: is that Snake used four-leaf clovers in the first Nonary Game to encourage the other players to have faith, and by the end of the game his sister was dead.]]

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** Alluded to when Santa mentions his dislike for the number four. In the English version, Junpei asks if it's about the Four Horsemen; clearly in the original he just thinks Santa is superstitious.
***
superstitious. It is probable that the reason Santa hates the number four [[spoiler: is that Snake used four-leaf clovers in the first Nonary Game to encourage the other players to have faith, and by the end of the game his sister was dead.]]

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* ParadoxPerson: [[spoiler:June is revealed to be an unstable present-day version of Akane whose existence hinges on Junpei obtaining the right information to save Akane in the past and stops becoming unstable upon this plan working. In the routes where it's too late, June fades from existence.]]



* TheStinger: The ''very last scene.'' [[spoiler:They've escaped the Nonary Game, and everyone is driving off through the desert, trying to make sense of everything that's happened... and then a strange, vaguely Egyptian, woman shows up in their path.]]

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* TheStinger: The ''very last scene.'' [[spoiler:They've escaped the Nonary Game, and everyone is driving off through the desert, trying to make sense of everything that's happened... and then a strange, vaguely Egyptian, woman shows up in their path.path hitchiking.]]

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* FairPlayVillain: Despite putting bombs in everyone to keep them in line, Zero makes sure to keep things fair in the Nonary Game, such as giving Snake extra information about the game to make up for him being blind and at a disadvantage. [[spoiler:It's later revealed that the last part of the game was designed to save everyone from the start, but in the end, was entirely designed to get revenge against the four creators of the previous game. Everyone else who wasn't targeted is free to go, alongside an SUV with a full tank to get out of Nevada.]]

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* FairPlayVillain: FairPlayVillain:
**
Despite putting bombs in everyone to keep them in line, Zero makes sure to keep things fair in the Nonary Game, such as giving Snake extra information about the game to make up for him being blind and at a disadvantage. This continues as a story-wide mystery on ''why'' Zero would play such a cruel game completely fair. [[spoiler:It's later revealed that the last part of the game was designed to save everyone from the start, but in the end, was entirely designed to get revenge against the four creators of the previous game.game alongside providing the conditions for Akane (the true identity of Zero) to save herself in the past. Everyone else who wasn't targeted is free to go, alongside an SUV with a full tank to get out of Nevada.]]
** Severely downplayed with [[spoiler:Gentaro Hongou; the mastermind behind the previous Nonary Game. While he is honest with providing Akane with a last chance to escape from the incinerator which did work in the true timeline, it's clear he's only doing this for the sake of the experiment and has no qualms about letting a child die.
]]



* ProperlyParanoid: Seven suggests using codenames to conceals as much information from Zero as possible in case he tries to use that as leverage to any of the participants like threatening their families for example. [[spoiler:Zero did threaten Snake into not revealing he and Clover were in the previous Nonary Game by threatening to blow up Clover's bomb if he did so, via the braille card left to him.]]

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* ProperlyParanoid: Seven suggests using codenames to conceals as much information from Zero as possible in case he tries to use that as leverage to any of the participants like threatening their families for example. [[spoiler:Zero did threaten Snake into not revealing he and Clover were in the previous Nonary Game by threatening to blow up Clover's bomb if he did so, via the braille card left to him. Subverted when it turns out that Zero (Akane) had no intention of hurting Clover and Snake from the start and it's implied Seven was in on the scheme.]]

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This fits under Misplaced Retribution better and removing standalone Aversions.


* FairPlayVillain: Despite putting bombs in everyone to keep them in line, Zero makes sure to keep things fair in the Nonary Game, such as giving Snake extra information about the game to make up for him being blind and at a disadvantage. [[spoiler:It's later revealed that the last part of the game was designed to save everyone from the start, but in the end, was entirely designed to get revenge against the four creators of the previous game. Everyone else who wasn't targeted is free to go, alongside an SUV with a full tank to get out of Nevada.]]



** Junpei can hold onto this firmly depending on the player's actions.

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** %%ZCE** Junpei can hold onto this firmly depending on the player's actions.



* MisplacedRetribution: [[spoiler:In the Axe ending, Clover snaps and kills Santa and Seven in revenge for her brother's death since their numbers were the only ones which could open Door 3 as well as June who tried to protect them, then kills Junpei for good measure. Not only was Snake actually alive, none of them were responsible for the dead man in the Shower Room in the first place.]]



* MoonLogicPuzzle: Averted, unusually for the genre. You may have overlooked an item and need to re-examine an area more thoroughly, but you'll be able to solve everything. This is actually lampshaded in the dialogue: in one of the endings, Lotus points out that the puzzles were always fair and never required resorting to instinct. The fact that the game runs itself is discussed in one narrative segment. You may want to keep a notebook close by, though, as some puzzles require memorizing multiple sequences of random data (e.g., compass directions) or translating letters.



* ProperlyParanoid: Seven suggests using codenames to conceals as much information from Zero as possible in case he tries to use that as leverage to any of the participants like threatening their families for example. [[spoiler:Zero did threaten Snake into not revealing he and Clover were in the previous Nonary Game by threatening to blow up Clover's bomb if he did so, via the braille card left to him.]]



* VigilanteInjustice: [[spoiler:In the Axe ending, Clover snaps and kills Santa and Seven in revenge for her brother's death since their numbers were the only ones which could open Door 3 as well as June who tried to protect them, then kills Junpei for good measure. Not only was Snake actually alive, none of them were responsible for the dead man in the Shower Room in the first place.]]
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Correcting error


* BlingBlingBang: In the storage room behind Door 1, there's a loaded golden revolver provided so one player can threaten others with it. [[spoiler:Ace steals it in the "Safe" ending to drag Lotus around at gunpoint and Santa does it instead in the "Coffin" and "True" endings by holding June hostage, but it's later revealed they staged the incident as part of their plan and to avoid revealing their bracelets' true values.]]

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* BlingBlingBang: In the storage room behind Door 1, 6, there's a loaded golden revolver provided so one player can threaten others with it. [[spoiler:Ace steals it in the "Safe" ending to drag Lotus around at gunpoint and Santa does it instead in the "Coffin" and "True" endings by holding June hostage, but it's later revealed they staged the incident as part of their plan and to avoid revealing their bracelets' true values.]]

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* OffscreenMomentOfAwesome: A creepy variant in the Axe ending: [[spoiler: Clover (the smallest character) kills Seven (the largest character and a trained cop), Santa (who was armed with a gun at that point) and June, using only the aforementioned hand axe.]]
* OneDialogueTwoConversations: The Saturn elevator conversation mentioned in HurricaneOfEuphemisms.
* OnlyKnownByTheirNickname:
** {{Invoked|Trope}} for everyone except for Junpei. Doubles as MeaningfulRename as the names are themed after the bracelet numbers.
** Actually, [[spoiler:Clover]] is exempt too since [[spoiler:it's revealed in a flashback that her name is actually Clover.]]

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* OffscreenMomentOfAwesome: A creepy variant in the Axe ending: [[spoiler: Clover [[spoiler:Clover (the smallest character) kills Seven (the largest character and a trained cop), Santa (who was armed with a gun at that point) and June, using only the aforementioned hand axe.]]
* %%ZCE* OneDialogueTwoConversations: The Saturn elevator conversation mentioned in HurricaneOfEuphemisms.
* OnlyKnownByTheirNickname:
**
OnlyKnownByTheirNickname: {{Invoked|Trope}} for everyone to obscure their identities in case Zero tries to use their personal information to threaten them except for Junpei. Junpei since Akane mentioned his name already. Doubles as MeaningfulRename as the names are themed after the bracelet numbers.
** Actually,
numbers. {{Subverted|Trope}} with [[spoiler:Clover]] is exempt too since after [[spoiler:it's revealed in a flashback that her name is actually Clover.]]



* PlotCouponThatDoesSomething: There is exactly one of these in the game. It's required to unlock the True Ending.

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* %%ZCE* PlotCouponThatDoesSomething: There is exactly one of these in the game. It's required to unlock the True Ending.



* PointAndClickGame: You have to use the stylus to move around the puzzle rooms and interact with items. It's in first person perspective.

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* PointAndClickGame: You have to The game is in first person perspective, where you use the stylus stylus/cursor to move around the puzzle rooms inspect and interact with items. It's in first person perspective.things.



* UsefulNotes/SchrodingersCat: [[spoiler:Is the final door in the incinerator a 9 or a q? If you go the "Safe" ending, it's a 9. If you go the "True" ending, it's a q.]]



* SequelHook: [[spoiler:Akane and Santa make a getaway in the True Ending, with Junpei and the other Nonary Game contestants chasing after them,]] setting the stage for a number of plotlines in ''VisualNovel/VirtuesLastReward''.

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* SequelHook: [[spoiler:Akane and Santa make a getaway in the True Ending, with Junpei and the other Nonary Game contestants chasing after them,]] them and coming across a strange hitchiker dressed as an Egyptian woman,]] setting the stage for a number of plotlines in ''VisualNovel/VirtuesLastReward''.



** The achievement for getting the Submarine ending in ''The Nonary Games'' is [[spoiler:"[[Music/TheBeatles We All]] Die By a Music/YellowSubmarine"]].

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** The achievement for getting the Submarine ending in ''The Nonary Games'' is [[spoiler:"[[Music/TheBeatles [[spoiler:"[[Music/YellowSubmarine We All]] All Die By a Music/YellowSubmarine"]].Yellow Submarine]]"]].



* StoryDifficultySetting: The iOS version of the game removes all gameplay portions, keeping only the VisualNovel-style story.
* SummationGathering: [[spoiler:The "Safe" ending, after Junpei opens the safe and learns Ace's identity.]]

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* StoryDifficultySetting: The iOS version of the game removes all gameplay portions, keeping only the VisualNovel-style story.
* SummationGathering: [[spoiler:The "Safe" ending, after Junpei opens the safe and learns Ace's identity. Combined with the knowledge that Snake's left arm is fake yet the corpse dressed as him has a real one, he summons everyone to the Hospital room to implicate Ace as the culprit.]]



* TimeBomb: Invoked in the text, see above.

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* TimeBomb: Invoked in when a group registers their bracelets on a RED and enter the text, see above.corresponding numbered door, leaving them 81 seconds to find the DEAD to deactivate a countdown or the bomb in their guts will explode.



* VideoGameCrueltyPunishment: Taking the counterintuitive and seemingly selfish option of going through Door 3 railroads you into the [[DownerEnding Submarine ending]] in most versions of the game. The iOS version doesn't even let you get that far and has a specific downer ending for it where [[spoiler:Clover drowns Junpei by injecting him with soporil]].

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* VideoGameCrueltyPunishment: Taking the counterintuitive and seemingly selfish option of going through Door 3 railroads you into the [[DownerEnding Submarine ending]] in most versions of the game. The iOS version doesn't even let you get that far and has a specific downer ending for it where [[spoiler:Clover drowns Junpei by injecting him with soporil]].Soporil]].
* VigilanteInjustice: [[spoiler:In the Axe ending, Clover snaps and kills Santa and Seven in revenge for her brother's death since their numbers were the only ones which could open Door 3 as well as June who tried to protect them, then kills Junpei for good measure. Not only was Snake actually alive, none of them were responsible for the dead man in the Shower Room in the first place.]]



** One can be seen in one of the previews: [[spoiler:"Unfortunately, that's the wrong answer. Actually, I'm Santa". [[SantaClaus It's not what you might think]] [[http://fav.me/d3cq0wi before even playing the game]], and not what you'd think when you hear it even after playing it at first [[note]]Santa is NOT Zero, though he is helping her[[/note]]; [[ItMakesSenseInContext but it's just as shocking in its context]] [[note]]Junpei starting to reveal to everyone that Ace can't identify faces and what levels of bastardry Ace had committed since the start of the Nonary Game[[/note]].]]

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** One can be seen in one of the previews: [[spoiler:"Unfortunately, that's the wrong answer. Actually, I'm Santa". [[SantaClaus It's not what you might think]] [[http://fav.me/d3cq0wi think before even playing the game]], game, and not what you'd think when you hear it even after playing it at first [[note]]Santa is NOT Zero, though he is helping her[[/note]]; [[ItMakesSenseInContext but it's just as shocking in its context]] [[note]]Junpei starting to reveal to everyone that Ace can't identify faces and what levels of bastardry Ace had committed since the start of the Nonary Game[[/note]].]]
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* BlingBlingBang: In the storage room behind Door 1, there's a loaded golden revolver provided so one player can threaten others with it. [[spoiler:Ace steals it in the "Safe" ending to drag Lotus around at gunpoint and Santa does it instead in the "Coffin" and "True" endings by holding June hostage, but it's later revealed they staged the incident as part of their plan and to avoid revealing their bracelets' true values.]]

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* FlatCharacter: In the routes that have the most plot significance, the only one whose presence isn't really explained [[spoiler:with their connection to the previous Nonary Game]] is Lotus. She just kind of exists within her dynamic with Seven, to force splitting at times (see JerkassHasAPoint), [[spoiler:and her getting captured and being taken hostage by Ace in either major ending.]] The only way you can find any relation connecting her to the major MythArc [[spoiler:is to follow a deliberately stream-lined path that only goes to the Sub ending, that reveals her kids were part of the game.]]

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* FiveSecondForeshadowing: [[spoiler:In the GoldenEnding where Junpei manages to help Past Akane escape the incinerator and she survives, the escaping children with Seven watch the Gigantic sink into the ocean, revealing that the ship is completely gone and shortly after, the present-day players find themselves on top of the Nevada facility.]]
* FlatCharacter: In the routes that have the most plot significance, the only one whose presence isn't really explained [[spoiler:with their connection to the previous Nonary Game]] is Lotus. She just kind of exists within her dynamic with Seven, to force splitting at times (see JerkassHasAPoint), times, [[spoiler:and her getting captured and being taken hostage by Ace in either major ending.]] The only way you can find any relation connecting her to the major MythArc [[spoiler:is to follow a deliberately stream-lined path that only goes to the Sub ending, that reveals her kids were part of the original game.]]
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* FantasticAesop: The lesson to seemingly take away from this game is [[spoiler:"don't let evil pharmaceutical company executives kidnap you and throw you into an incinerator as part of a plan to create morphogenetic fields to cure a man's prosopagnosia or you'll have to set up a replica game nine years later to connect with the field from nine years ago to save yourself in the past." In which case, [[SarcasmMode that's sure helpful to know]].]]
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The first game in the ''VisualNovel/ZeroEscape'' series, ''Nine Hours, Nine Persons, Nine Doors''[[note]]in the original Japanese: Kyokugen Dasshutsu Ku Jikan Ku Nin Kyū no Tobira?, lit. "Extreme Escape: 9 Hours, 9 Persons, 9 Doors[[/note]], or ''999'' as it is sometimes known, itself plays as one part "escape from the room" games, one part ''Franchise/{{Saw}}'' and one part story (though some self-labelled story segments offer the player numerous choice points). Decisions made during story and escape segments determine how events unfold and which characters will interact. There are several branching paths and [[MultipleEndings your decisions impact the ending]]. It was released on Platform/NintendoDS on December 10, 2009 in Japan, and on [[=iOS=]] on May 29, 2013.

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The first game in the ''VisualNovel/ZeroEscape'' series, ''Nine Hours, Nine Persons, Nine Doors''[[note]]in the original Japanese: Kyokugen Dasshutsu Ku Jikan Ku Nin Kyū no Tobira?, lit. "Extreme Escape: 9 Hours, 9 Persons, 9 Doors[[/note]], or ''999'' as it is sometimes known, itself plays as one part "escape from the room" games, one part ''Franchise/{{Saw}}'' and one part story (though some self-labelled story segments offer the player numerous choice points). Decisions made during story and escape segments determine how events unfold and which characters will interact. There are several branching paths and [[MultipleEndings your decisions impact the ending]]. It was released on Platform/NintendoDS on December 10, 2009 in Japan, and on [[=iOS=]] [=iOS=] on May 29, 2013.
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The first game in the ''VisualNovel/ZeroEscape'' series, ''Nine Hours, Nine Persons, Nine Doors''[[note]]in the original Japanese: Kyokugen Dasshutsu Ku Jikan Ku Nin Kyū no Tobira?, lit. "Extreme Escape: 9 Hours, 9 Persons, 9 Doors[[/note]], or ''999'' as it is sometimes known, itself plays as one part "escape from the room" games, one part ''Franchise/{{Saw}}'' and one part story (though some self-labelled story segments offer the player numerous choice points). Decisions made during story and escape segments determine how events unfold and which characters will interact. There are several branching paths and [[MultipleEndings your decisions impact the ending]].

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The first game in the ''VisualNovel/ZeroEscape'' series, ''Nine Hours, Nine Persons, Nine Doors''[[note]]in the original Japanese: Kyokugen Dasshutsu Ku Jikan Ku Nin Kyū no Tobira?, lit. "Extreme Escape: 9 Hours, 9 Persons, 9 Doors[[/note]], or ''999'' as it is sometimes known, itself plays as one part "escape from the room" games, one part ''Franchise/{{Saw}}'' and one part story (though some self-labelled story segments offer the player numerous choice points). Decisions made during story and escape segments determine how events unfold and which characters will interact. There are several branching paths and [[MultipleEndings your decisions impact the ending]].
ending]]. It was released on Platform/NintendoDS on December 10, 2009 in Japan, and on [[=iOS=]] on May 29, 2013.
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** Once the party discovers [[spoiler: Snake's body]], one of the grisly details Junpei notices is an open fracture on the corpse's left arm, [[spoiler:which at some point gives away that it's not Snake's body at all, as he has a prothetic left arm.]]

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** Once the party discovers [[spoiler: Snake's body]], one of the grisly details Junpei notices is an open fracture on the corpse's left arm, [[spoiler:which at some point gives away that it's not Snake's body at all, as he has a prothetic prosthetic left arm.]]
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* CommonalityConnection: As the game progresses, it transpires that despite their different backgrounds, personalities and professions, 8 of the game's participants are all connected directly with [[spoiler:the first Nonary game experiment with Cradle Pharmaceuticals, two of the participants having designed and overseen the experiment, four of them being past test subjects, one of them having their children kidnapped to participate in the experiment and one of them being a detective who interfered on the Gigantic test site and helped the kids there escape]]. The sole exception to this is [[spoiler:the protagonist Junpei, who is only indirectly connected through having known test subject Akane as childhood friends and having given her a doll, with her attempt to recover said doll during their escape resulting in her getting recaptured and dragged into the ship's incinerator room to die if she couldn't solve the final puzzle though using the morphogenetic field Cradle Pharmaceuticals were trying to exploit... and it turns out that Junpei's inclusion in the second Nonary game is because he's actually [[LivingMacguffin the most important participant]] that it's all built around, as him being in that ''exact'' situation is what allows him to transmit the Puzzle's solution back through time to the twelve-year old Akane when she 'linked' with him through the field, thus necessitating present Akane to start the second game to [[StableTimeLoop re-create the conditions that enabled her past self's survival]] to avoid CessationOfExistance]].

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* CommonalityConnection: As the game progresses, it transpires that despite their different backgrounds, personalities and professions, 8 of the game's participants are all connected directly with [[spoiler:the first Nonary game experiment with Cradle Pharmaceuticals, two of the participants having designed and overseen the experiment, four of them being past test subjects, one of them having their children kidnapped to participate in the experiment and one of them being a detective who interfered on the Gigantic test site and helped the kids there escape]]. The sole exception to this is [[spoiler:the protagonist Junpei, who is only indirectly connected through having known test subject Akane as childhood friends and having given her a doll, with her attempt to recover said doll during their escape resulting in her getting recaptured and dragged into the ship's incinerator room to die if she couldn't solve the final puzzle though using through the use of the morphogenetic field Cradle Pharmaceuticals were trying to exploit... and it turns out that Junpei's inclusion in the second Nonary game is because he's actually [[LivingMacguffin the most important participant]] that it's all built around, as him being in that ''exact'' situation is what allows him to transmit the Puzzle's solution back through time to the twelve-year old Akane when she 'linked' with him through the field, thus necessitating present Akane to start the second game to [[StableTimeLoop re-create the conditions that enabled her past self's survival]] to avoid CessationOfExistance]].

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