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Removing tropeslashing, and moving the trope through alphabetization as needed.


* [[GrumpyOldMan Grumpy Old Woman]]: Judge Grams, who constantly insults everyone around her and has a massively overinflated ego. She particularly delights in torturing Roland.



* {{Jerkass}} / [[GrumpyOldMan Grumpy Old Woman]]: Judge Grams, who constantly insults everyone around her and has a massively overinflated ego. She particularly delights in torturing Roland.
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* GamerGirl: Augustine.

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* GamerGirl: GamerChick: Augustine.
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Notable for its discussion of many heavy themes such as materialism and obsession, ''Fleuret Blanc'' has gained popularity as a literary and story-heavy experience, albeit not without some engaging gameplay elements. It can be downloaded [[http://rpgmaker.net/games/6686/ here.]]

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Notable for its discussion of many heavy themes such as materialism and obsession, ''Fleuret Blanc'' has gained popularity as a literary and story-heavy experience, albeit not without some engaging gameplay elements. It can be downloaded [[http://rpgmaker.net/games/6686/ here.]]]]
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no spoilering tropes themselves


* [[spoiler:EvilOldFolks]]: [[spoiler:The judges, who murder FOIL's members after their tenure is finished to collect their prized possessions.]]

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* [[spoiler:EvilOldFolks]]: EvilOldFolks: [[spoiler:The judges, who murder FOIL's members after their tenure is finished to collect their prized possessions.]]

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Removed: 299

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sorted example by alphabetical order


* VideoGamesAndFate: A video game is an interesting choice of medium for discussing the CentralTheme of materialism, since most games condition players to [[GottaCatchEmAll collect]] [[HundredPercentCompletion everything]]. The gameplay elements play up this cognitive dissonance for all it's worth.


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* VideoGamesAndFate: A video game is an interesting choice of medium for discussing the CentralTheme of materialism, since most games condition players to [[GottaCatchEmAll collect]] [[HundredPercentCompletion everything]]. The gameplay elements play up this cognitive dissonance for all it's worth.
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Adding the new trope "Trickster Game"

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* TricksterGame: The CentralTheme is materialism and obsession -- two things that video games, by their nature, tend to encourage. This makes for a very interesting choice of medium, and the dissonance is played up for all it's worth. The mechanics encourage you to reduce your co-workers to RelationshipValues and hoard their prized possessions -- which don't even have any meaning to you! -- all while characters wax philosophical about the meaning of objects in our lives and if we can really gain happiness just through having enough possessions. One of the characters is an avid gamer obsessed with virtual achievements and the like. Gaining an item results in a cheerful ItemGet jingle, while losing one results in a sad trombone noise, even when it's part of a scripted sequence. This makes many players have a kneejerk negative reaction to losing items, even when it makes perfect sense and is the smarter option. The [[spoiler:gold placard]] is a particular {{Troll}} in this regard; it's ''only ever added to the inventory in cutscenes'', because Florentine always discards it again by the end of the scene. You never keep it permanently, even though it looks like a legitimate item. The game also dramatically tallies up ScoringPoints at the end of every day over a background that says "[[LampshadeHanging Everything is collectible]]"; these points do absolutely nothing. While there is never any explicit betrayal of the player on the level of some other examples here, the game is carefully crafted to make the player uncomfortable and reevaluate their behavior.

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