Follow TV Tropes

Following

History VisualNovel / DekiruOtokoNoMoteLife

Go To

OR

Is there an issue? Send a MessageReason:
TRS


''Dekiru Otoko no Mote Life'' ("The Popular Life of a Dependable Guy") is a DatingSim released by Takara Tomy for the Nintendo DS in ValentinesDay 2008. ''Dekiru Otoko'' comes in the form of two games [[OneGameForThePriceOfTwo launched side by-side]]: ''Day Life Lecture'' and ''Night Life Practice''. In these games, you accompany salaryman Kanta Tateishi in his quest to get laid with one of 14 girls, 7 per game. The girls in ''Day Life Lecture'' are mostly work acquaintances you encounter in daytime situations (An office meeting, a hairdresser, an amusement park date...) while in ''Night Life Practice'' Kanta goes in nighttime dates (an office mixer, a hostess club, dinner and drinks...) with a more diverse assortment of bachelorettes.

''Dekiru Otoko'' initially presents itself as an EdutainmentGame that tutors players in the art of dating and includes a series of minigames that gauge your lovin' prowess and also your supposed compatibility with a prospective partner. However, once you launch the main DatingSim mode all premises of seriousness go out of the window and ''Dekiru Otoko'' shows its true colors as an absurd, [[WidgetSeries weirdly insane]] parody of Japanese dating simulators.

to:

''Dekiru Otoko no Mote Life'' ("The Popular Life of a Dependable Guy") is a DatingSim released by Takara Tomy for the Nintendo DS in ValentinesDay Valentine's Day 2008. ''Dekiru Otoko'' comes in the form of two games [[OneGameForThePriceOfTwo launched side by-side]]: ''Day Life Lecture'' and ''Night Life Practice''. In these games, you accompany salaryman Kanta Tateishi in his quest to get laid with one of 14 girls, 7 per game. The girls in ''Day Life Lecture'' are mostly work acquaintances you encounter in daytime situations (An office meeting, a hairdresser, an amusement park date...) while in ''Night Life Practice'' Kanta goes in nighttime dates (an office mixer, a hostess club, dinner and drinks...) with a more diverse assortment of bachelorettes.

''Dekiru Otoko'' initially presents itself as an EdutainmentGame that tutors players in the art of dating and includes a series of minigames that gauge your lovin' prowess and also your supposed compatibility with a prospective partner. However, once you launch the main DatingSim mode all premises of seriousness go out of the window and ''Dekiru Otoko'' shows its true colors as an absurd, [[WidgetSeries weirdly insane]] insane parody of Japanese dating simulators.
Is there an issue? Send a MessageReason:
None


''Dekiru Otoko no Mote Life'' ("The Popular Life of a Dependable Guy") is a DatingSim released by Takara Tomy for the Nintendo DS in ValentinesDay 2008. ''Dekiru Otoko'' comes in the form of two games [[OneGameForThePriceOfTwo launched side by-side]]: ''Day Life Lecture'' and ''Night Life Practice''. In these games, you accompany salaryman Tateishi Kanta in his quest to get laid with one of 7 girls. In ''Day Life Lecture'', the girls are mostly work acquaintances you encounter in daytime situations (An office meeting, a barbershop, an amusement park date...) while in ''Night Life Practice'' he goes in nighttime dates (an office mixer, a hostess club, dinner and drinks...) with a more varied assortment of ladies.

''Dekiru Otoko'' initially presents itself as an EdutainmentGame that tutors players in the art of dating and includes a series of minigames that gauge your lovin' prowess and also your supposed compatibility with a prospective partner. However, once the main DatingSim mode is launched, all premises of seriousness go out of the window and ''Dekiru Otoko'' shows its true colors as an absurd, [[WidgetSeries weirdly insane]] parody of Japanese dating simulators.

to:

''Dekiru Otoko no Mote Life'' ("The Popular Life of a Dependable Guy") is a DatingSim released by Takara Tomy for the Nintendo DS in ValentinesDay 2008. ''Dekiru Otoko'' comes in the form of two games [[OneGameForThePriceOfTwo launched side by-side]]: ''Day Life Lecture'' and ''Night Life Practice''. In these games, you accompany salaryman Kanta Tateishi Kanta in his quest to get laid with one of 14 girls, 7 girls. In per game. The girls in ''Day Life Lecture'', the girls Lecture'' are mostly work acquaintances you encounter in daytime situations (An office meeting, a barbershop, hairdresser, an amusement park date...) while in ''Night Life Practice'' he Kanta goes in nighttime dates (an office mixer, a hostess club, dinner and drinks...) with a more varied diverse assortment of ladies.

bachelorettes.

''Dekiru Otoko'' initially presents itself as an EdutainmentGame that tutors players in the art of dating and includes a series of minigames that gauge your lovin' prowess and also your supposed compatibility with a prospective partner. However, once you launch the main DatingSim mode is launched, all premises of seriousness go out of the window and ''Dekiru Otoko'' shows its true colors as an absurd, [[WidgetSeries weirdly insane]] parody of Japanese dating simulators.



* FissionMailed: In Narumi's date in ''Night Life Practice'', if you get enough Love Points but don't manage to confess (or you confess in an... [[https://static.tvtropes.org/pmwiki/pub/images/166_world_yell.png embarrasing way]]) you get the initial Bad End sequence where she leaves to fulfill her ArrangedMarriage, but afterwards instead of the Bad End screen you get a DistantFinale epilogue where Kanta explains to his grandchild that he [[RaceForYourLove ran after Narumi's plane]] and they eventually got married.

to:

* FissionMailed: In Narumi's date in ''Night Life Practice'', if you get enough Love Points but don't manage to confess (or you confess in an... an [[https://static.tvtropes.org/pmwiki/pub/images/166_world_yell.png embarrasing way]]) you get the initial Bad End sequence where she leaves to fulfill her ArrangedMarriage, but afterwards instead of the Bad End screen you get a DistantFinale epilogue where Kanta explains to his grandchild that he [[RaceForYourLove ran after Narumi's plane]] and they eventually got married.



* GainaxEnding: If you spend a lot of money in Ayame's route and get enough Love Points with her, Kanta gets... run over by a truck, with Ayame realizing she's in love with him and vowing to be by his side forever, with the implication that Kanta has been confined to a wheelchair for the rest of his life. It's taken completely seriously, weirdly [[BittersweetEnding bittersweet]], and the only such ending across both games.
* KavorkaMan: Kanta isn't... ugly, per se, but he's apparently 70 cm tall and has a big, eggplant-shaped head. He's still insanely popular with a whole collection of very out-of-his-league ladies, two of whom have a crush on him before the game even starts.
* MultipleEndings: Each route has, at a minimum, a Normal Ending where the relationship with your chosen girl doesn't progress past "friends", and one (Sometimes more) Good Ending where you get the girl. Also, each route has a variety of Bad Ends, either from not getting the required Love Points or for doing something really stupid that immediately wrecks your chances.
* PlayerNudge: As part of the game's faux-edutainment façade, after you get a Normal or a Good ending you're "Graded" in your performance. This translates to the game giving you some advice on how to get a good ending with your chosen bachelorette.

to:

* GainaxEnding: If you spend a lot of money in Ayame's route and get enough Love Points with her, Kanta gets... gets run over by a truck, with Ayame realizing she's in love with him and vowing to be by his side forever, with the implication that Kanta has been confined to a wheelchair for the rest of his life. It's taken completely seriously, weirdly [[BittersweetEnding bittersweet]], and the only such ending across both games.
* KavorkaMan: Kanta isn't... isn't ugly, per se, but he's apparently 70 cm tall and has a big, eggplant-shaped head. He's still insanely popular with a whole collection of very out-of-his-league ladies, two of whom have a crush on him before the game even starts.
* MultipleEndings: Each route has, at a minimum, has a Normal Ending End where the relationship with your chosen girl doesn't progress past "friends", and at least one (Sometimes more) Good Ending End where you get the girl. Also, each route has a variety of Bad Ends, either from not getting the required Love Points or for doing something really stupid that immediately wrecks your chances.
* PlayerNudge: As part of the game's faux-edutainment façade, after you get a Normal or a Good ending End you're "Graded" in your performance. This translates to the game giving you some advice on how to get a good satisfactory ending with your chosen bachelorette.



* PressXToDie: While normally dates use [[RelationshipValues Love Points]] to determine the ending you get, some choices, particularly in ''Night Life Practice'', can cause an instant game over.

to:

* PressXToDie: While normally dates use [[RelationshipValues Love Points]] to determine the ending you get, some choices, particularly in ''Night Life Practice'', can cause an instant game over.Bad end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GratuitousEnglish: When shooing away the [[https://static.tvtropes.org/pmwiki/pub/images/115_samurai.gif foreign street barker]] in Naoko's route.
Is there an issue? Send a MessageReason:
None


* ArtShift: Like [[DrSlump Dr. Senbei]], Kanta sometimes appears as a [[https://static.tvtropes.org/pmwiki/pub/images/6_1_7.png very handsome young man]]. Unlike Dr. Senbei, though, this seems to be purely his imagination.

to:

* ArtShift: Like [[DrSlump [[Manga/DrSlump Dr. Senbei]], Kanta sometimes appears as a [[https://static.tvtropes.org/pmwiki/pub/images/6_1_7.png very handsome young man]]. Unlike Dr. Senbei, though, this seems to be purely his imagination.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtShift: Like [[DrSlump Dr. Senbei]], Kanta sometimes appears as a [[https://static.tvtropes.org/pmwiki/pub/images/6_1_7.png very handsome young man]]. Unlike Dr. Senbei, though, this seems to be purely his imagination.
Is there an issue? Send a MessageReason:
None


* FissionMailed: In Narumi's date in ''Night Life Practice'', if you get enough Love Points but don't manage to confess (or you confess in an... [[https://static.tvtropes.org/pmwiki/pub/images/166_world_yell.png embarrasing way]] you get the initial Bad End sequence where she leaves to fulfill her ArrangedMarriage, but afterwards instead of the Bad End screen you get a DistantFinale epilogue where Kanta explains to his grandchild that he [[RaceForYourLove ran after Narumi's plane]] and they eventually got married.

to:

* FissionMailed: In Narumi's date in ''Night Life Practice'', if you get enough Love Points but don't manage to confess (or you confess in an... [[https://static.tvtropes.org/pmwiki/pub/images/166_world_yell.png embarrasing way]] way]]) you get the initial Bad End sequence where she leaves to fulfill her ArrangedMarriage, but afterwards instead of the Bad End screen you get a DistantFinale epilogue where Kanta explains to his grandchild that he [[RaceForYourLove ran after Narumi's plane]] and they eventually got married.
Is there an issue? Send a MessageReason:
None


* FissionMailed: In Narumi's date in ''Night Life Practice'', if you get enough Love Points but don't manage to confess (or you confess in an... [[[[https://static.tvtropes.org/pmwiki/pub/images/166_world_yell.png embarrasing way]] you get the initial Bad End sequence where she leaves to fulfill her ArrangedMarriage, but afterwards instead of the Bad End screen you get a DistantFinaleEpilogue where Kanta explains to his grandchild that he [[RaceForYourLove ran after Narumi's plane]] and they eventually got married.

to:

* FissionMailed: In Narumi's date in ''Night Life Practice'', if you get enough Love Points but don't manage to confess (or you confess in an... [[[[https://static.[[https://static.tvtropes.org/pmwiki/pub/images/166_world_yell.png embarrasing way]] you get the initial Bad End sequence where she leaves to fulfill her ArrangedMarriage, but afterwards instead of the Bad End screen you get a DistantFinaleEpilogue DistantFinale epilogue where Kanta explains to his grandchild that he [[RaceForYourLove ran after Narumi's plane]] and they eventually got married.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FissionMailed: In Narumi's date in ''Night Life Practice'', if you get enough Love Points but don't manage to confess (or you confess in an... [[[[https://static.tvtropes.org/pmwiki/pub/images/166_world_yell.png embarrasing way]] you get the initial Bad End sequence where she leaves to fulfill her ArrangedMarriage, but afterwards instead of the Bad End screen you get a DistantFinaleEpilogue where Kanta explains to his grandchild that he [[RaceForYourLove ran after Narumi's plane]] and they eventually got married.
Is there an issue? Send a MessageReason:
None


* GainaxEnding: If you spend a lot of money in Ayame's route and get enough Love Points with her, Kanta gets... run over by a truck, with Ayame realizing she's in love with him and vowing to be by his side forever, with the implication that Kanta has been confined to a wheelchair for the rest of his life. It's taken completely seriously, weirdly [[BittersweetEnding bittersweet]] and the only such ending across both games.

to:

* GainaxEnding: If you spend a lot of money in Ayame's route and get enough Love Points with her, Kanta gets... run over by a truck, with Ayame realizing she's in love with him and vowing to be by his side forever, with the implication that Kanta has been confined to a wheelchair for the rest of his life. It's taken completely seriously, weirdly [[BittersweetEnding bittersweet]] bittersweet]], and the only such ending across both games.
Is there an issue? Send a MessageReason:
None


* GainaxEnding: If you spend a lot of money in Ayame's route and get enough Love Points with her, Kanta gets... run over by a truck, with Ayame realizing she's in love with him and vowing to be by his side forever, with the implication that Kanta has been confined to a wheelchair for the rest of his life. It's taken completely seriously, weirdly [[BittersweetEnding bittersweet] and the only such ending across both games.

to:

* GainaxEnding: If you spend a lot of money in Ayame's route and get enough Love Points with her, Kanta gets... run over by a truck, with Ayame realizing she's in love with him and vowing to be by his side forever, with the implication that Kanta has been confined to a wheelchair for the rest of his life. It's taken completely seriously, weirdly [[BittersweetEnding bittersweet] bittersweet]] and the only such ending across both games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GainaxEnding: If you spend a lot of money in Ayame's route and get enough Love Points with her, Kanta gets... run over by a truck, with Ayame realizing she's in love with him and vowing to be by his side forever, with the implication that Kanta has been confined to a wheelchair for the rest of his life. It's taken completely seriously, weirdly [[BittersweetEnding bittersweet] and the only such ending across both games.
Is there an issue? Send a MessageReason:
None


''Dekiru Otoko'' initially presents itself as an EdutainmentGame that tutors players in the art of dating and includes a series of minigames that gauge your lovin' prowess and also your suppose compatibility with a prospective partner. However, once the main DatingSim mode is launched, all premises of seriousness go out of the window and ''Dekiru Otoko'' shows its true colors as an absurd, [[WidgetSeries weirdly insane]] parody of Japanese dating simulators.

to:

''Dekiru Otoko'' initially presents itself as an EdutainmentGame that tutors players in the art of dating and includes a series of minigames that gauge your lovin' prowess and also your suppose supposed compatibility with a prospective partner. However, once the main DatingSim mode is launched, all premises of seriousness go out of the window and ''Dekiru Otoko'' shows its true colors as an absurd, [[WidgetSeries weirdly insane]] parody of Japanese dating simulators.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/1_day.png]]
[[caption-width-right:255:All women are playthings in my hand!]]

''Dekiru Otoko no Mote Life'' ("The Popular Life of a Dependable Guy") is a DatingSim released by Takara Tomy for the Nintendo DS in ValentinesDay 2008. ''Dekiru Otoko'' comes in the form of two games [[OneGameForThePriceOfTwo launched side by-side]]: ''Day Life Lecture'' and ''Night Life Practice''. In these games, you accompany salaryman Tateishi Kanta in his quest to get laid with one of 7 girls. In ''Day Life Lecture'', the girls are mostly work acquaintances you encounter in daytime situations (An office meeting, a barbershop, an amusement park date...) while in ''Night Life Practice'' he goes in nighttime dates (an office mixer, a hostess club, dinner and drinks...) with a more varied assortment of ladies.

''Dekiru Otoko'' initially presents itself as an EdutainmentGame that tutors players in the art of dating and includes a series of minigames that gauge your lovin' prowess and also your suppose compatibility with a prospective partner. However, once the main DatingSim mode is launched, all premises of seriousness go out of the window and ''Dekiru Otoko'' shows its true colors as an absurd, [[WidgetSeries weirdly insane]] parody of Japanese dating simulators.

----
!!''Dekiru Otoko no Mote Life'' provides examples of:

* KavorkaMan: Kanta isn't... ugly, per se, but he's apparently 70 cm tall and has a big, eggplant-shaped head. He's still insanely popular with a whole collection of very out-of-his-league ladies, two of whom have a crush on him before the game even starts.
* MultipleEndings: Each route has, at a minimum, a Normal Ending where the relationship with your chosen girl doesn't progress past "friends", and one (Sometimes more) Good Ending where you get the girl. Also, each route has a variety of Bad Ends, either from not getting the required Love Points or for doing something really stupid that immediately wrecks your chances.
* PlayerNudge: As part of the game's faux-edutainment façade, after you get a Normal or a Good ending you're "Graded" in your performance. This translates to the game giving you some advice on how to get a good ending with your chosen bachelorette.
* PressStartToGameOver: During the intro, Kanta asks you if you're popular with the ladies. If you answer Yes, he'll tell you this game is not for you, apologize for wasting your time, and go straight to the credits.
* PressXToDie: While normally dates use [[RelationshipValues Love Points]] to determine the ending you get, some choices, particularly in ''Night Life Practice'', can cause an instant game over.
* ReferenceOverdosed: Every route has a handful of references; from {{Manga/Doraemon}} to Film/TheMatrix to Creator/LucBesson to Music/FreddieMercury, {{VideoGame/Tekken}}, VideoGame/FinalFantasy or {{Manga/Oishinbo}}, Kanta can't go five minutes without a ShoutOut.

Top