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despoilering as per the Spoilers Off warning


* CensoredChildDeath: [[spoiler: The Chompettes are a group of murdered children and their would-be killer, who were all caught by the protagonist before the main story. Their deaths occur offscreen, and by the time the main story starts, they've all essentially forgotten their past lives.]]

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* CensoredChildDeath: [[spoiler: The Chompettes are a group of murdered children and their would-be killer, who were all caught by the protagonist before the main story. Their deaths occur offscreen, and by the time the main story starts, they've all essentially forgotten their past lives.]]
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* CensoredChildDeath: [[spoiler: The Chompettes are a group of murdered children and their would-be killer, who were all caught by the protagonist before the main story. Their deaths occur offscreen, and by the time the main story starts, they’ve all essentially forgotten their past lives.]]
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A standalone sequel, ''VisualNovel/DreadWeight'', was [[https://twitter.com/DeerDreamStudio/status/1566145898643611650 announced]] in September 2022, with [[https://www.kickstarter.com/projects/deerdreamstudios/dread-weight-a-cute-psychological-horror-visual-novel the Kickstarter campaign for it]] launching in June 2023. It has its own UsefulNotes/{{Steam}} page [[https://store.steampowered.com/app/2399060/Dread_Weight/ here]].

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A standalone sequel, ''VisualNovel/DreadWeight'', was [[https://twitter.com/DeerDreamStudio/status/1566145898643611650 announced]] in September 2022, with [[https://www.kickstarter.com/projects/deerdreamstudios/dread-weight-a-cute-psychological-horror-visual-novel the Kickstarter campaign for it]] launching in June 2023. It has its own UsefulNotes/{{Steam}} Platform/{{Steam}} page [[https://store.steampowered.com/app/2399060/Dread_Weight/ here]].
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* DyingToWakeUp: The player has multiple nightmares, one on most nights. The common theme is that most depict scary or surreal events happening to the player, with each one ending in a death. Immediately, you wake in a cold sweat.
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Misuse; this ending isn't presented as a true ending that can be overriden.


* HappyEndingOverride: The demo for Dread Weight confirms that Baba Yaga is still alive and killing people, making Mariah's efforts to wipe them out more or less fruitless.

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* FreezeFrameBonus:
** After Mariah leaves the cabin and becomes the first to be eaten, various things begin to happen such as seeing her head peeking out from the cabinet under the sink on Day 8 and seeing her NightmareFace float away in the waters at the beginning of Day 9.

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* FreezeFrameBonus:
**
FreezeFrameBonus: After Mariah leaves the cabin and becomes the first to be eaten, various things begin to happen such as seeing her head peeking out from the cabinet under the sink on Day 8 and seeing her NightmareFace float away in the waters at the beginning of Day 9.
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* TheCameo: The extra Nightmare Mode features several cameos from other horror games, including White Face from ''VideoGame/{{Imscared}}'', Monster 5 from ''VideoGame/SpookysJumpScareMansion'', and several monsters from ''[[https://fulminisictus.itch.io/mycorrhiza Mycorrhiza]]''.

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* TheCameo: The extra Nightmare Mode features several cameos from other horror games, including White Face from ''VideoGame/{{Imscared}}'', Monster 5 6 from ''VideoGame/SpookysJumpScareMansion'', and several monsters from ''[[https://fulminisictus.itch.io/mycorrhiza Mycorrhiza]]''.
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* HappyEndingOverride: The demo for Dread Weight confirms that Baba Yaga is still alive and killing people, making Mariah's efforts to wipe them out more or less fruitless.
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** During the extended opening after the credits roll on a normal run, the protagonist asks the Companions whether they came to the cabin voluntarily, or were sent by someone else. After Anatoly and Karin disagree on their response ("I guess we were sent here?" and "we came on our own free will," respectively), the text box reads:
--->'''They answered incorrectly.'''
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** "Reap what you have sown" shows up in at least two endings, both times triggered after the protagonist senses a recently murdered Karin's presence in the basement.
* BilingualBonus: At several points throughout the game and the DLC, the spirits of the dead will whisper things in Polish or Portuguese. This being a horror game, these are not happy Easter eggs.
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Removed a stray bracket.


* OurGhoulsAreCreepier: Downplayed. The characters are not referred to as such in the traditional sense, but all of the trope's characteristics apply, with them being humans that are reduced to a more primitive and monstrous state after they've indulged in cannibalism. This is ''especially'' true for Karin.]

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* OurGhoulsAreCreepier: Downplayed. The characters are not referred to as such in the traditional sense, but all of the trope's characteristics apply, with them being humans that are reduced to a more primitive and monstrous state after they've indulged in cannibalism. This is ''especially'' true for Karin.]
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—-

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—-----
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A standalone sequel, ''VisualNovel/DreadWeight'', was [[https://twitter.com/DeerDreamStudio/status/1566145898643611650 announced]] in September 2022, with a Kickstarter campaign for it launching in June 2023. It has its own UsefulNotes/{{Steam}} page [[https://store.steampowered.com/app/2399060/Dread_Weight/ here]].

to:

A standalone sequel, ''VisualNovel/DreadWeight'', was [[https://twitter.com/DeerDreamStudio/status/1566145898643611650 announced]] in September 2022, with a [[https://www.kickstarter.com/projects/deerdreamstudios/dread-weight-a-cute-psychological-horror-visual-novel the Kickstarter campaign for it it]] launching in June 2023. It has its own UsefulNotes/{{Steam}} page [[https://store.steampowered.com/app/2399060/Dread_Weight/ here]].

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On April 6, 2022, the developers at Deer Dream Studios celebrated the visual novel's half-anniversary [[https://twitter.com/DeerDreamStudio/status/1511751418205638657 with a Twitter thread of appreciation]], which also included a sneak peek of the next ''Cooking Companions''-related project. [[https://www.youtube.com/watch?v=MKumL83sO4Y An official trailer]] on June 1 revealed that it will be a free "Chompettes Origins" expansion, which was released in late July 2022.

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On April 6, 2022, the developers at Deer Dream Studios celebrated the visual novel's half-anniversary [[https://twitter.com/DeerDreamStudio/status/1511751418205638657 with a Twitter thread of appreciation]], which also included a sneak peek of the next ''Cooking Companions''-related project. [[https://www.youtube.com/watch?v=MKumL83sO4Y An official trailer]] on June 1 revealed that it will be was a free "Chompettes Origins" expansion, which was released in late July 2022.
2022.

A standalone sequel, ''VisualNovel/DreadWeight'', was [[https://twitter.com/DeerDreamStudio/status/1566145898643611650 announced]] in September 2022, with a Kickstarter campaign for it launching in June 2023. It has its own UsefulNotes/{{Steam}} page [[https://store.steampowered.com/app/2399060/Dread_Weight/ here]].



** Gregor has ties on one arm and both legs, similar to the string used on butcher wrappings. It’s no coincidence that those are the limbs that don’t make it]].

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** Gregor has ties on one arm and both legs, similar to the string used on butcher wrappings. It’s no coincidence that those are the limbs that don’t make it]].it.



** In Nightmare Mode, checking the garbage can underneath the sink causes the game to remark that it's "empty, like your soul." This is a shout-out to a RunningGag from Youtuber ManlyBadassHero.

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** In Nightmare Mode, checking the garbage can underneath the sink causes the game to remark that it's "empty, like your soul." This is a shout-out to a RunningGag from Youtuber ManlyBadassHero.[[https://www.youtube.com/@ManlyBadassHero/featured ManlyBadassHero]].

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!WARNING: Due to the nature of the game's plot, all spoilers are unmarked. Administrivia/YouHaveBeenWarned.



'''Due to the nature of the game, all spoilers are unmarked, so tread with caution. Administrivia/YouHaveBeenWarned.'''

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'''Due to the nature of the game, all spoilers are unmarked, so tread with caution. Administrivia/YouHaveBeenWarned.'''



* AlasPoorVillain: If [[spoiler:you manage to kill Karin, she has an expression that looks like a kicked puppy. As the other ghosts point out in one ending, she was as much of a victim as they were]].
* AllJustADream: In the Appetizer Edition, the first time you start a NewGamePlus, you wake up in one of the cabin's beds [[spoiler:with Karin]] and are asked if you just had a nightmare. Runs after that, however, go into ThatWasNotADream territory [[spoiler:with Karin now having a NightmareFace]].

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* AlasPoorVillain: If [[spoiler:you you manage to kill Karin, she has an expression that looks like a kicked puppy. As the other ghosts point out in one ending, she was as much of a victim as they were]].
were.
* AllJustADream: In the Appetizer Edition, the first time you start a NewGamePlus, you wake up in one of the cabin's beds [[spoiler:with Karin]] with Karin and are asked if you just had a nightmare. Runs after that, however, go into ThatWasNotADream territory [[spoiler:with with Karin now having a NightmareFace]].NightmareFace.



** While only encountered once in-game (in a brief post-credits scene), TheReveal that [[spoiler:the player character]] has asked the same question, [[spoiler:"Did you come of your own free will, or were you sent?" ''a thousand times before'' has major implications for the plot, character dynamics, and possibly even the character's identity]]. Not only does it prove that [[spoiler:they set up the events intentionally]], those are very common arc words from [[spoiler:stories about Literature/BabaYaga]].

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** While only encountered once in-game (in a brief post-credits scene), TheReveal that [[spoiler:the the player character]] character has asked the same question, [[spoiler:"Did "Did you come of your own free will, or were you sent?" ''a thousand times before'' has major implications for the plot, character dynamics, and possibly even the character's identity]]. identity. Not only does it prove that [[spoiler:they they set up the events intentionally]], intentionally, those are very common arc words from [[spoiler:stories stories about Literature/BabaYaga]].Literature/BabaYaga.



* CannibalLarder: [[spoiler:The player character's CreepyBasement is where they store the corpses of their victims]].
* CannibalismSuperpower: [[spoiler:As Karin consumes more human meat, she becomes notably stronger, even managing to restrain Gregor and chop off his limbs with little trouble.]]
* CreepyBasement: The cabin's basement has a notable deadbolt, and the Companions hesitate checking out what's down there. [[spoiler:The answer is dead bodies, including your Companions after they "leave".]]

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* CannibalLarder: [[spoiler:The The player character's CreepyBasement is where they store the corpses of their victims]].
victims.
* CannibalismSuperpower: [[spoiler:As As Karin consumes more human meat, she becomes notably stronger, even managing to restrain Gregor and chop off his limbs with little trouble.]]
trouble.
* CreepyBasement: The cabin's basement has a notable deadbolt, and the Companions hesitate checking out what's down there. [[spoiler:The The answer is dead bodies, including your Companions after they "leave".]]



* DownerEnding: [[spoiler:All of the endings are pretty horrible; the only characters that can survive are you and Karin, and both of you are terrible people with the protagonist being revealed to be a serial killer. The ending added in the DLC (where Mariah survives, kills you and escapes the cabin) is the sole exception.]]
* EvenEvilHasStandards: It's implied that [[spoiler:the player doesn't want the "meat" to be cut up ''alive''. They let the residents leave the cabin and either kills them before they can brave the flood waters, or waits for them to fail first before fetching the body. The player character is shaken when Karin cuts up a drugged Gregor and leaves him to pass out from shock and blood loss on the couch, especially when she says she was going to keep him alive for at least a week]].
* EvolvingTitleScreen: The graphics and music of the title screen change after each playthrough depending on which ending you get. [[spoiler:Getting the worst end, where Potato convinces the player character to venture out and kill more actively, will get you an appearance from the ghostly Mariah before the screen loads, the title card will be splattered with blood, and the music will be playing backwards.]]
* EyeScream: Two of the protagonist's dreams feature this. First is the one featuring two sisters [[spoiler:where the protagonist falls into Hell through a chasm in the earth, and we are treated to a description of their eyes boiling from the heat.]] The other is the dream with the blacksmith [[spoiler:who puts the protagonist's eye out with a flaming hot iron.]]
* TheFamine: Dialogue between the protagonist and the four travelers reveals that [[spoiler:they are actually refugees fleeing a combination of persecution and disastrous conditions in Ukraine]]. While never explicitly stated, it seems most likely that [[spoiler:the game is set in the 1930s, and they are survivors of the Holodomor]].

to:

* DownerEnding: [[spoiler:All All of the endings are pretty horrible; the only characters that can survive are you and Karin, and both of you are terrible people with the protagonist being revealed to be a serial killer. The ending added in the DLC (where Mariah survives, kills you and escapes the cabin) is the sole exception.]]
exception.
* EvenEvilHasStandards: It's implied that [[spoiler:the the player doesn't want the "meat" to be cut up ''alive''. They let the residents leave the cabin and either kills kill them before they can brave the flood waters, or waits wait for them to fail first before fetching the body. The player character is shaken when Karin cuts up a drugged Gregor and leaves him to pass out from shock and blood loss on the couch, especially when she says she was going to keep him alive for at least a week]].
week.
* EvolvingTitleScreen: The graphics and music of the title screen change after each playthrough depending on which ending you get. [[spoiler:Getting Getting the worst end, where Potato convinces the player character to venture out and kill more actively, will get you an appearance from the ghostly Mariah before the screen loads, the title card will be splattered with blood, and the music will be playing backwards.]]
backwards.
* EyeScream: Two of the protagonist's dreams feature this. First is the one featuring two sisters [[spoiler:where where the protagonist falls into Hell through a chasm in the earth, and we are treated to a description of their eyes boiling from the heat.]] heat. The other is the dream with the blacksmith [[spoiler:who who puts the protagonist's eye out with a flaming hot iron.]]
iron.
* TheFamine: Dialogue between the protagonist and the four travelers reveals that [[spoiler:they they are actually refugees fleeing a combination of persecution and disastrous conditions in Ukraine]]. Ukraine. While never explicitly stated, it seems most likely that [[spoiler:the the game is set in the 1930s, and they are survivors of the Holodomor]].Holodomor.



** Gregor [[spoiler:has ties on one arm and both legs, similar to the string used on butcher wrappings]]. It’s no coincidence that [[spoiler:those are the limbs that don’t make it]].
** One of the hidden notes you can find is a bloody newspaper clipping about a serial killer called “the Butcher of Zakopane”. [[spoiler:It's heavily implied when Potato asks you for his knife back after killing Karin, that he was the Butcher and he was murdered and cannibalized by the player character.]]

to:

** Gregor [[spoiler:has has ties on one arm and both legs, similar to the string used on butcher wrappings]]. wrappings. It’s no coincidence that [[spoiler:those those are the limbs that don’t make it]].
** One of the hidden notes you can find is a bloody newspaper clipping about a serial killer called “the Butcher of Zakopane”. [[spoiler:It's It's heavily implied when Potato asks you for his knife back after killing Karin, that he was the Butcher and he was murdered and cannibalized by the player character.]]



** After [[spoiler:Mariah leaves the cabin and becomes the first to be eaten]], various things begin to happen such as [[spoiler:seeing her head peeking out from the cabinet under the sink on Day 8 and seeing her NightmareFace float away in the waters at the beginning of Day 9.]]
* GenreShift: The game becomes a turn-based RPG battle during [[spoiler:the confrontation with Karin in the basement]].
* ImAHumanitarian: After running out of food, it doesn't take long for your companions to develop a taste for human meat. [[spoiler:The protagonist is eventually revealed to have already had one for a long time, having allegedly murdered and eaten “generations” of people.]]
* JumpScare: Despite the visual novel's [[https://www.kickstarter.com/projects/deerdreamstudios/cooking-companions-a-horror-visual-novel-relaunch Kickstarter campaign]] stating that the developer's goal is "taking it back to the basics" with "no jump scares, excessive gore, or frustrating dead ends", these are still present, mainly involving [[spoiler:Karin]]. The Appetizer Edition [[spoiler:has an entire ''jumpscare mode'' that can be unlocked]].
* MaybeMagicMaybeMundane: It's never confirmed whether the Chompettes are figments of the protagonist's mind, or if they're [[spoiler:actually the spirits of people the protagonist killed before. The protagonist seems to suspect the former, but the Chompettes themselves claim the latter.]] Either way, it's confirmed [[spoiler:during the battle sequence with Karin]] that nobody else can see or hear them.

to:

** After [[spoiler:Mariah Mariah leaves the cabin and becomes the first to be eaten]], eaten, various things begin to happen such as [[spoiler:seeing seeing her head peeking out from the cabinet under the sink on Day 8 and seeing her NightmareFace float away in the waters at the beginning of Day 9.]]
9.
* GenreShift: The game becomes a turn-based RPG battle during [[spoiler:the the confrontation with Karin in the basement]].
basement.
* ImAHumanitarian: After running out of food, it doesn't take long for your companions to develop a taste for human meat. [[spoiler:The The protagonist is eventually revealed to have already had one for a long time, having allegedly murdered and eaten “generations” of people.]]
people.
* JumpScare: Despite the visual novel's [[https://www.kickstarter.com/projects/deerdreamstudios/cooking-companions-a-horror-visual-novel-relaunch Kickstarter campaign]] stating that the developer's goal is "taking it back to the basics" with "no jump scares, excessive gore, or frustrating dead ends", these are still present, mainly involving [[spoiler:Karin]]. Karin. The Appetizer Edition [[spoiler:has has an entire ''jumpscare mode'' that can be unlocked]].
unlocked.
* MaybeMagicMaybeMundane: It's never confirmed whether the Chompettes are figments of the protagonist's mind, or if they're [[spoiler:actually actually the spirits of people the protagonist killed before. The protagonist seems to suspect the former, but the Chompettes themselves claim the latter.]] Either way, it's confirmed [[spoiler:during during the battle sequence with Karin]] Karin that nobody else can see or hear them.



* NightmareFace: While talking about Mariah at the start of Day 9, Gregor, Anatoly and Karin's faces all gain pale, wide-eyed toothy grins at some point in the conversation. While Gregor's and Karin's only last for a single line, Anatoly's face remains nightmarish until he gets another serving of meat. [[spoiler:Karin later pulls a much wider variety of them as her SanitySlippage progresses, and she's at her absolute worst in NewGamePlus, with her character sprite being replaced by a ghoulish, zombified version of herself with a permanent SlasherSmile. Even Gregor in NewGamePlus—whether you choose to kill him, have Karin kill him, or say nothing and go to bed—will have a grotesque death face, with a shriveled toothy grin and almost photorealistic rolled back eyes.]]

to:

* NightmareFace: While talking about Mariah at the start of Day 9, Gregor, Anatoly and Karin's faces all gain pale, wide-eyed toothy grins at some point in the conversation. While Gregor's and Karin's only last for a single line, Anatoly's face remains nightmarish until he gets another serving of meat. [[spoiler:Karin Karin later pulls a much wider variety of them as her SanitySlippage progresses, and she's at her absolute worst in NewGamePlus, with her character sprite being replaced by a ghoulish, zombified version of herself with a permanent SlasherSmile. Even Gregor in NewGamePlus—whether you choose to kill him, have Karin kill him, or say nothing and go to bed—will have a grotesque death face, with a shriveled toothy grin and almost photorealistic rolled back eyes.]]



* NoPartyLikeADonnerParty: The premise of the story is that the player and four other hikers are trapped in a cabin in the Tantras Mountains (a real location that forms a natural border between Slovakia and Poland) during a storm, and supplies are running low... [[spoiler:This turns out to be far from the first time the protagonist has been in this situation.]]

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* NoPartyLikeADonnerParty: The premise of the story is that the player and four other hikers are trapped in a cabin in the Tantras Mountains (a real location that forms a natural border between Slovakia and Poland) during a storm, and supplies are running low... [[spoiler:This This turns out to be far from the first time the protagonist has been in this situation.]]



* OnceMoreWithClarity: Completing the game and getting the normal ending will show an expanded version of the opening scene, revealing that [[spoiler:the protagonist was not on vacation or escaping with the rest of the cast, as the setup initially suggests. Instead, they lived in the cabin all along, and the other characters stumbled upon it while fleeing the conditions in Ukraine. The player character planned to kill and eat them all along.]]
* OurGhoulsAreCreepier: Downplayed. [[spoiler:The characters are not referred to as such in the traditional sense, but all of the trope's characteristics apply, with them being humans that are reduced to a more primitive and monstrous state after they've indulged in cannibalism. This is ''especially'' true for Karin.]]
* ThePigpen: The player...possibly. The Chompettes repeatedly state how filthy and smelly your character is, but none of the human characters point it out. [[spoiler:Then again, since the humans only just met you at the start of the game, they could just being polite.]]

to:

* OnceMoreWithClarity: Completing the game and getting the normal ending will show an expanded version of the opening scene, revealing that [[spoiler:the the protagonist was not on vacation or escaping with the rest of the cast, as the setup initially suggests. Instead, they lived in the cabin all along, and the other characters stumbled upon it while fleeing the conditions in Ukraine. The player character planned to kill and eat them all along.]]
along.
* OurGhoulsAreCreepier: Downplayed. [[spoiler:The The characters are not referred to as such in the traditional sense, but all of the trope's characteristics apply, with them being humans that are reduced to a more primitive and monstrous state after they've indulged in cannibalism. This is ''especially'' true for Karin.]]
]
* ThePigpen: The player...possibly. The Chompettes repeatedly state how filthy and smelly your character is, but none of the human characters point it out. [[spoiler:Then Then again, since the humans only just met you at the start of the game, they could just be being polite.]]



* SacredHospitality: The player treats the new friends as their guests, feeding them and housing them from the rain. It's especially sweet since they are refugees. [[spoiler:Horribly subverted when you learn the player character has led them into a trap to eat them and has done it many times over the years]].

to:

* SacredHospitality: The player treats the new friends as their guests, feeding them and housing them from the rain. It's especially sweet since they are refugees. [[spoiler:Horribly Horribly subverted when you learn the player character has led them into a trap to eat them and has done it many times over the years]].years.



** The Chompettes appear periodically throughout the game, until all of them save Potato seemingly disappear right before the climax of the story. [[spoiler:Potato clams they "moved on" [to the afterlife], but unless you're en route for the worst ending, it turns out that he just trapped them in the mouse holes around the house.]]
** The critter that sits on Anatoly's shoulder is never seen again after [[spoiler:Mariah leaves the cabin]], and he never seems to notice. [[spoiler:It's implied that the protagonist killed it off-screen, given that not too long later they take out a cutlet of meat to cook, and when Karin asks where they got it from, they don't answer.]]

to:

** The Chompettes appear periodically throughout the game, until all of them save Potato seemingly disappear right before the climax of the story. [[spoiler:Potato clams Potato claims they "moved on" [to the afterlife], but unless you're en route for the worst ending, it turns out that he just trapped them in the mouse holes around the house.]]
house.
** The critter that sits on Anatoly's shoulder is never seen again after [[spoiler:Mariah Mariah leaves the cabin]], cabin, and he never seems to notice. [[spoiler:It's It's implied that the protagonist killed it off-screen, given that not too long later they take out a cutlet of meat to cook, and when Karin asks where they got it from, they don't answer.]]



** In Nightmare Mode, checking the garbage can underneath the sink causes the game to remark that it's "empty, like your soul." This is a shout-out to a RunningGag from Youtuber Manly Badass Hero.
** Later on in the game, [[spoiler:the Day counter is set to [[VideoGame/SilentHills 204863]].]]

to:

** In Nightmare Mode, checking the garbage can underneath the sink causes the game to remark that it's "empty, like your soul." This is a shout-out to a RunningGag from Youtuber Manly Badass Hero.
ManlyBadassHero.
** Later on in the game, [[spoiler:the the Day counter is set to [[VideoGame/SilentHills 204863]].]]



** Earlier in the game, one character asks another what time it is. Their (awkwardly worded, but [[spoiler:fitting in context]]) answer is, "One hour VideoGame/UntilDawn."
* ThroughTheEyesOfMadness: There are implications that the out-of-place Chompettes are a result of this, with the Kickstarter campaign stating "talking to foods can lead you down the road to madness". It goes even further later in the game [[spoiler:when the Chompettes reveal that the player character has been sleepwalking every night when they had nightmares, and they seem to have some memory problems or other breaks from reality on top of being a cannibal serial killer.]]

to:

** Earlier in the game, one character asks another what time it is. Their (awkwardly worded, but [[spoiler:fitting fitting in context]]) context) answer is, "One hour VideoGame/UntilDawn."
* ThroughTheEyesOfMadness: There are implications that the out-of-place Chompettes are a result of this, with the Kickstarter campaign stating "talking to foods can lead you down the road to madness". It goes even further later in the game [[spoiler:when when the Chompettes reveal that the player character has been sleepwalking every night when they had nightmares, and they seem to have some memory problems or other breaks from reality on top of being a cannibal serial killer.]]



* VideoGameCrueltyPotential: In addition to the unavoidable parts of the plot, the player character can choose to bully Anatoly alongside Karin, [[spoiler:assist her in cutting up Gregor while he's still alive, and refuse Gregor's last request for a blanket as he is dying. Picking the colder options in most cases is actually necessary to raise Karin's relationship values to the max level.]]
* WasOnceAMan: In the Appetizer Edition, [[spoiler:the Chompettes are eventually revealed to have once been another group of people that were murdered in the cabin's basement]]. And in the main visual novel, [[spoiler:not only does Karin become a ghoul, one ending has her become a Turnip Chompette]].
* WhamLine: Onion says that [[spoiler:three people dying in nine days is pretty bad]]. They go on to say, "But not as bad as five in one night though...right?" After an uncomfortable {{Beat}}, Onion says [[spoiler:they would lose their lunch if they had to see it again]].
* WhatHappenedToTheMouse: More like what happened to the squirrel that was shown to be on Anatoly's shoulder at the beginning of the game. Despite this, the squirrel is never mentioned or acknowledged by the cast, especially Anatoly. [[spoiler: And when things start to go bad, the squirrel is notably absent from Anatoly's image sprite. While it's never said what happened to the critter, it's not far-fetched to assume that the squirrel was either released by Anatoly, or in line with the theme of this game, was eaten.]]

----

to:

* VideoGameCrueltyPotential: In addition to the unavoidable parts of the plot, the player character can choose to bully Anatoly alongside Karin, [[spoiler:assist assist her in cutting up Gregor while he's still alive, and refuse Gregor's last request for a blanket as he is dying. Picking the colder options in most cases is actually necessary to raise Karin's relationship values to the max level.]]
level.
* WasOnceAMan: In the Appetizer Edition, [[spoiler:the the Chompettes are eventually revealed to have once been another group of people that were murdered in the cabin's basement]]. basement. And in the main visual novel, [[spoiler:not not only does Karin become a ghoul, one ending has her become a Turnip Chompette]].
Chompette.
* WhamLine: Onion says that [[spoiler:three three people dying in nine days is pretty bad]].bad. They go on to say, "But not as bad as five in one night though...right?" After an uncomfortable {{Beat}}, Onion says [[spoiler:they they would lose their lunch if they had to see it again]].
again.
* WhatHappenedToTheMouse: More like what happened to the squirrel that was shown to be on Anatoly's shoulder at the beginning of the game. Despite this, the squirrel is never mentioned or acknowledged by the cast, especially Anatoly. [[spoiler: And when things start to go bad, the squirrel is notably absent from Anatoly's image sprite. While it's never said what happened to the critter, it's not far-fetched to assume that the squirrel was either released by Anatoly, or in line with the theme of this game, was eaten.]]

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eaten.
—-
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Added 'What Happened To The Mouse' to address the squirrel on Anatoly's shoulder.



to:

* WhatHappenedToTheMouse: More like what happened to the squirrel that was shown to be on Anatoly's shoulder at the beginning of the game. Despite this, the squirrel is never mentioned or acknowledged by the cast, especially Anatoly. [[spoiler: And when things start to go bad, the squirrel is notably absent from Anatoly's image sprite. While it's never said what happened to the critter, it's not far-fetched to assume that the squirrel was either released by Anatoly, or in line with the theme of this game, was eaten.]]

Added: 220

Changed: 22

Removed: 214

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The trope has been disambiguated.


* DisguisedHorrorStory: Although it's openly advertised as a horror story, it starts off rather cutesy with its Chompette mascots and bonding with your fellow hikers before the inevitable craving for fresh meat arises...



* PluckyComicRelief: The Chompettes are cartoonish vegetables with wacky personalities that add some levity to the situation before [[SurpriseCreepy everything goes downhill]].

to:

* PluckyComicRelief: The Chompettes are cartoonish vegetables with wacky personalities that add some levity to the situation before [[SurpriseCreepy [[DisguisedHorrorStory everything goes downhill]].



* SurpriseCreepy: Although it's openly advertised as a Horror story, it starts off rather cutesy with its Chompette mascots and bonding with your fellow hikers before the inevitable craving for fresh meat arises...
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None


[[caption-width-right:350:From left to right: Karin, Mariah, Anatoly, and Gregor.]]

to:

[[caption-width-right:350:From left to right: Karin, Mariah, Anatoly, [[FieryRedhead Karin]], [[TheHeart Mariah]], [[DumberThanTheyLook Anatoly]], and Gregor.[[GentleGiant Gregor]].]]

Added: 30

Changed: 309

Is there an issue? Send a MessageReason:
Fixing indentation; also the player character is referred to as "they" in-game


* ArcWords: "You wake in a cold sweat."

to:

* ArcWords: ArcWords:
**
"You wake in a cold sweat."



* SacredHospitality: The player treats the new friends as his guests, feeding them and housing them from the rain. It's especially sweet since they are refugees. [[spoiler:Horribly subverted when you learn the player character has led them into a trap to eat them and has done it many times over the years]].

to:

* SacredHospitality: The player treats the new friends as his their guests, feeding them and housing them from the rain. It's especially sweet since they are refugees. [[spoiler:Horribly subverted when you learn the player character has led them into a trap to eat them and has done it many times over the years]].



* ThroughTheEyesOfMadness: There are implications that the out-of-place Chompettes are a result of this, with the Kickstarter campaign stating "talking to foods can lead you down the road to madness".

to:

* ThroughTheEyesOfMadness: There are implications that the out-of-place Chompettes are a result of this, with the Kickstarter campaign stating "talking to foods can lead you down the road to madness". It goes even further later in the game [[spoiler:when the Chompettes reveal that the player character has been sleepwalking every night when they had nightmares, and they seem to have some memory problems or other breaks from reality on top of being a cannibal serial killer.]]

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