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* EarnYourHappyEnding: [[spoiler:For the true ending, very much this, it requires you going back in time via the portal multiple times to get multiple endings worth of information needed to work out a plan to save humanity and dragonkind from each of their societies' respective perils.]]

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* EarnYourHappyEnding: [[spoiler:For the true ending, very much this, it requires you going back in time via the portal multiple times to get multiple endings worth of information (and heartbreak) needed to work out a plan to save humanity and dragonkind from each of their societies' respective perils.]]
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** [[Franchise/StarWars "Do or do not. There is no try."]]
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* SequelHook: [[spoiler: The secret ending]]
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Cleaning out spoiler font Rule #1 violations.


* [[spoiler: AnatomicallyImpossibleSex: At one point on a certain route, the protagonist, a human, has (unseen) sex with a male earth dragon, a creature around the size of a Clydesdale.]]
* [[spoiler:AlternateTimeline: Each time you begin the game again you enter one.]]
* [[spoiler:BittersweetEnding: Almost every ending, some of the bad and all of the "good", until you get the true ending.]]

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* [[spoiler: * AnatomicallyImpossibleSex: At [[spoiler:At one point on a certain route, the protagonist, a human, has (unseen) sex with a male earth dragon, a creature around the size of a Clydesdale.]]
* [[spoiler:AlternateTimeline: Each AlternateTimeline:[[spoiler:Each time you begin the game again you enter one.]]
* [[spoiler:BittersweetEnding: Almost BittersweetEnding: [[spoiler:Almost every ending, some of the bad and all of the "good", until you get the true ending.]]



* [[spoiler: NeverTheSelvesShallMeet: Izumi brutally makes sure of it, each time you restart Izumi kills off the original ambassador that would normally come in that timeline (sometimes it was you sent as the ambassador, other times someone else depending on what happened before the selection of ambassador), all so that you can take the place of that timeline's ambassador and have another chance to set things right.]]

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* [[spoiler: * NeverTheSelvesShallMeet: [[spoiler: Izumi brutally makes sure of it, each time you restart Izumi kills off the original ambassador that would normally come in that timeline (sometimes it was you sent as the ambassador, other times someone else depending on what happened before the selection of ambassador), all so that you can take the place of that timeline's ambassador and have another chance to set things right.]]



* [[spoiler: ResetButton: Justified by time travel, in the games standard endings via the portal you go back in time to try and succeed where you failed the previous time. ]]
* [[spoiler: RippleEffectProofMemory: Each time you time travel back again, you remember parts of what happened before. With enough endings/attempts under your belt, you can get the true ending. This starts to happen to the characters as well, After convincing Anna to not work so late, she'll no longer be the late night murder victim in the lab, and if Bryce dies from the planted bomb enough times Sebastian will tell Bryce to stop before he gets to it, having 'a bad feeling' about the current situation.]]

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* [[spoiler: * ResetButton: Justified [[spoiler:Justified by time travel, in the games game's standard endings via the portal you go back in time to try and succeed where you failed the previous time. ]]
* [[spoiler: * RippleEffectProofMemory: Each [[spoiler:Each time you time travel back again, you remember parts of what happened before. With enough endings/attempts under your belt, you can get the true ending. This starts to happen to the characters as well, After convincing Anna to not work so late, she'll no longer be the late night murder victim in the lab, and if Bryce dies from the planted bomb enough times Sebastian will tell Bryce to stop before he gets to it, having 'a bad feeling' about the current situation.]]
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* [[spoiler: ResetButton: Justified by time travel, in the games standard endings via the portal you go back in time to try succeed where you failed the previous time. ]]

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* [[spoiler: ResetButton: Justified by time travel, in the games standard endings via the portal you go back in time to try and succeed where you failed the previous time. ]]



* VideogameCaringPotential: There's a number of times you can assure a distressed or frightened dragon, or generally make them happy in order to get the best result for a scene. Doing so will make the character call you or wish to see you again.

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* VideogameCaringPotential: There's a number of times you can assure reassure a distressed or frightened dragon, or generally make them happy in order to get the best result for a scene. Doing so will make the character call you or wish to see you again.
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* EarnYourHappyEnding: [[spoiler:For the true ending, very much this, it requires you going back in time via the portal multiple times to get multiple endings worth of information needed to work out a plan to save humanity and dragonkind from each of their societies respective perils.]]

to:

* EarnYourHappyEnding: [[spoiler:For the true ending, very much this, it requires you going back in time via the portal multiple times to get multiple endings worth of information needed to work out a plan to save humanity and dragonkind from each of their societies societies' respective perils.]]

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Deleted Fridge Logic because, as noted in other scenes, Reza is carrying more than the bullets in his revolver.


%% * AnatomicallyImpossibleSex

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%% * AnatomicallyImpossibleSex[[spoiler: AnatomicallyImpossibleSex: At one point on a certain route, the protagonist, a human, has (unseen) sex with a male earth dragon, a creature around the size of a Clydesdale.]]



%% * BittersweetEnding
%% * BreakingTheFourthWall
%% * ChekhovsGun
%% * DialogueTree

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%% * BittersweetEnding
%%
[[spoiler:BittersweetEnding: Almost every ending, some of the bad and all of the "good", until you get the true ending.]]
* BreakingTheFourthWall
%%
BreakingTheFourthWall: In one chapter, it's possible to screw up and [[spoiler:let a character die]]. Should you [[SaveScumming reload your save]], the game refuses to let you, forcing you to live with your error for the rest of the playthrough.
* ChekhovsGun
%%
ChekhovsGun: You end up picking up a few and can use them in certain playthroughs.
* DialogueTree CreatorCameo: Not really a creator cameo, but many backers for the game got to have bit parts with characters based on them inside. One even gets a rather large part due to donating around 500 Euros.
* DialogueTree: A given for the genre. Depending on what you do, you might have some dialogue options available or not at certain points. [[spoiler:And no, it doesn't always have to be actions from your current playthrough.]]



** Also, given that [[spoiler:they adopt the guise of The Administrator]] at some point, we can see they're at least of average build.



%%* FridgeLogic: In [[spoiler: Adine's bad ending]], [[spoiler: Reza]] let the player choose whether to [[spoiler: stand down and let him pass or to force him to kill the Player]], which the Player [[spoiler: chose to oblige Reza after hearing Adine's plea]]. [[spoiler: However, Reza has in fact already expended all six bullets in the prior confrontation -- first on Izumi, next on Adine, three as Maverick charges him, and a final blow in Maverick's head, meaning that the Player let Reza pass for absolutely nothing]].



%% * InfoDump

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%% * InfoDumpInfoDump: The beginning of the game kinda does this to set the stage, but the biggest offenders occur later, when [[spoiler:the protagonist explains what happened to Earth]], and then even later when [[spoiler:The Administrator gives TheReveal about the dragons]].



%% * MacGuffin

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%% * MacGuffinMacGuffin: The generators.



%% * MultipleEndings

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%% * MultipleEndingsMultipleEndings: As is usual for a visual novel like this. [[spoiler:The total is 13 or 14. Good/Bad endings for each main dragon, a neutral ending, an evil ending, the true ending, and, if you count it as a different ending, the "total" ending you get for doing something while replaying after the true ending, though it is a rather minute difference apart from a new scene and set of puzzles involved.]]
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%%* GettingCrapPastTheRadar
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Corrected Ripple Effect Proof Memory example.


* [[spoiler: RippleEffectProofMemory: Each time you time travel back again, you remember parts of what happened before. With enough endings/attempts under your belt, you can get the true ending. This starts to happen to the characters as well, After convincing Anna to not work so late, she'll no longer be the late night murder victim in the lab, and if Bryce dies from the planted bomb enough times Sebastian will tell Bryce to stop, having 'a bad feeling' about him doing so.]]

to:

* [[spoiler: RippleEffectProofMemory: Each time you time travel back again, you remember parts of what happened before. With enough endings/attempts under your belt, you can get the true ending. This starts to happen to the characters as well, After convincing Anna to not work so late, she'll no longer be the late night murder victim in the lab, and if Bryce dies from the planted bomb enough times Sebastian will tell Bryce to stop, stop before he gets to it, having 'a bad feeling' about him doing so.the current situation.]]
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Added colons ( : ) to tropes lines that didn't have one to match with the rest.


* EarnYourHappyEnding [[spoiler:For the true ending, very much this, it requires you going back in time via the portal multiple times to get multiple endings worth of information needed to work out a plan to save humanity and dragonkind from each of their societies respective perils.]]

to:

* EarnYourHappyEnding EarnYourHappyEnding: [[spoiler:For the true ending, very much this, it requires you going back in time via the portal multiple times to get multiple endings worth of information needed to work out a plan to save humanity and dragonkind from each of their societies respective perils.]]



* GameplayAndStoryIntegration [[spoiler:The 'system' you use save/load you later on find and talk with it if you keep playing after the True ending on your way to the 'Total' ending for the game.]]

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* GameplayAndStoryIntegration GameplayAndStoryIntegration: [[spoiler:The 'system' you use save/load you later on find and talk with it if you keep playing after the True ending on your way to the 'Total' ending for the game.]]



* TheChessmaster [[spoiler: Izumi, oh gods Izumi, they may not have resources like your normal chess master, but they have lots and lots of time to try to make their goals happen (and in one timeline attempt, ''you'' take their place.) ]]

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* TheChessmaster TheChessmaster: [[spoiler: Izumi, oh gods Izumi, they may not have resources like your normal chess master, but they have lots and lots of time to try to make their goals happen (and in one timeline attempt, ''you'' take their place.) ]]
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Added to shout out

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** [[WesternAnimation/TheLegendOfZelda "Excuuuse me, Princess"]]

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Added in the time travel tropes that are present in the game (covered via spoiler tag), along with setting all tropes in alphabetical order on the page.


* [[spoiler:AlternateTimeline: Each time you begin the game again you enter one.]]



%% * EarnYourHappyEnding

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%% * EarnYourHappyEndingEarnYourHappyEnding [[spoiler:For the true ending, very much this, it requires you going back in time via the portal multiple times to get multiple endings worth of information needed to work out a plan to save humanity and dragonkind from each of their societies respective perils.]]



* GameplayAndStoryIntegration [[spoiler:The 'system' you use save/load you later on find and talk with it if you keep playing after the True ending on your way to the 'Total' ending for the game.]]



* [[spoiler: NeverTheSelvesShallMeet: Izumi brutally makes sure of it, each time you restart Izumi kills off the original ambassador that would normally come in that timeline (sometimes it was you sent as the ambassador, other times someone else depending on what happened before the selection of ambassador), all so that you can take the place of that timeline's ambassador and have another chance to set things right.]]



* QuirkyTown: The setting takes place in a small rural town with governmental areas and shopping districts, and all 4 main dragons know or likely have met each other.
* [[spoiler: ResetButton: Justified by time travel, in the games standard endings via the portal you go back in time to try succeed where you failed the previous time. ]]
* [[spoiler: RippleEffectProofMemory: Each time you time travel back again, you remember parts of what happened before. With enough endings/attempts under your belt, you can get the true ending. This starts to happen to the characters as well, After convincing Anna to not work so late, she'll no longer be the late night murder victim in the lab, and if Bryce dies from the planted bomb enough times Sebastian will tell Bryce to stop, having 'a bad feeling' about him doing so.]]
* RunningGag: the Sheridan series.



* SetRightWhatOnceWentWrong: [[spoiler: After your first ending, this is what you the player are trying to do, prevent the downfall of both humanity and dragonkind.]]



* QuirkyTown: The setting takes place in a small rural town with governmental areas and shopping districts, and all 4 main dragons know or likely have met each other.
* RunningGag: the Sheridan series.

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* QuirkyTown: The setting takes place in a small rural town with governmental areas and shopping districts, and all 4 main dragons know or likely TheChessmaster [[spoiler: Izumi, oh gods Izumi, they may not have met each other.
* RunningGag: the Sheridan series.
resources like your normal chess master, but they have lots and lots of time to try to make their goals happen (and in one timeline attempt, ''you'' take their place.) ]]
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* RunningGag: the Sheridan series.

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commenting out Zero Context Examples


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%%
%%
%% Zero context examples have been commented out. Do not restore them without adding sufficient context.
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%%
%%



[[caption-width-right:350:Mystery SliceOfLife DatingSim meets [[InstantAwesomeJustAddDragons Dragons]]]]

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[[caption-width-right:350:Mystery SliceOfLife DatingSim RomanceGame meets [[InstantAwesomeJustAddDragons Dragons]]]]



%%* AnatomicallyImpossibleSex
* BittersweetEnding
* BreakingTheFourthWall
* ChekhovsGun
* DialogueTree
* EarnYourHappyEnding

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%%* %% * AnatomicallyImpossibleSex
%% * BittersweetEnding
%% * BreakingTheFourthWall
%% * ChekhovsGun
%% * DialogueTree
%% * EarnYourHappyEnding



%%* {{Foreshadowing}}: In Adine's first character scene, she asked the player what he would do if the world was about to end. [[spoiler: Turns out that this was indeed the case, at least for the Dragon society, as the Chicxulub asteroid was headed their way.]]

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%%* * {{Foreshadowing}}: In Adine's first character scene, she asked the player what he would do if the world was about to end. [[spoiler: Turns out that this was indeed the case, at least for the Dragon society, as the Chicxulub asteroid was headed their way.]]



* InfoDump
* InSpiteOfANail

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%% * InfoDump
%% * InSpiteOfANail



* LampshadeHanging
* MacGuffin
* MotiveRant
* MultipleEndings
* OurDragonsAreDifferent: There are 4-legged dragons with or without wings, wyverns, and ones that stand upright. Ones with wings are referred to as Fliers, and upright ones as Runners.
%%** [[spoiler: Turns out that they are basically genetically-engineered dinosaur-human hybrids, so it's reasonable that they are modeled after what the human scientists imagine dragons would be like]]

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%% * LampshadeHanging
%% * MacGuffin
%% * MotiveRant
%% * MultipleEndings
* OurDragonsAreDifferent: There are 4-legged dragons with or without wings, wyverns, and ones that stand upright. Ones with wings are referred to as Fliers, and upright ones as Runners.
%%**
Runners. [[spoiler: Turns out that they are basically genetically-engineered dinosaur-human hybrids, so it's reasonable that they are modeled after what the human scientists imagine dragons would be like]]like.]]
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* InfoDump
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* EarnYourHappyEnding
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* MotiveRant
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* MacGuffin
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* AnatomicallyImpossibleSex

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* %%* AnatomicallyImpossibleSex
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%%AnatomicallyImpossibleSex

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%%AnatomicallyImpossibleSex* AnatomicallyImpossibleSex

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* Multiple Endings

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* Multiple EndingsLampshadeHanging
* MultipleEndings
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* BittersweetEnding
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** [[Film/DemolitionMan "You got some seashells. Three of them."]]

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** [[Film/DemolitionMan "You got some seashells. [[Film/DemolitionMan Three of them."]]]]"

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%%AnatomicallyImpossibleSex



** "Gotcha! [[Manga/JoJosBizarreAdventure You thought that was your answering machine, but it was me, Adine!]]"


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** "Gotcha! [[Manga/JoJosBizarreAdventure You thought that was your answering machine, but it was me, Adine!]]"
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** [[Film/DemolitionMan "You got some seashells. Three of them."]]
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Leaving out spoilers until Jan-31th


* {{Foreshadowing}}: In Adine's first character scene, she asked the player what he would do if the world was about to end. [[spoiler: Turns out that this was indeed the case, at least for the Dragon society, as the Chicxulub asteroid was headed their way.]]
* FridgeLogic: In [[spoiler: Adine's bad ending]], [[spoiler: Reza]] let the player choose whether to [[spoiler: stand down and let him pass or to force him to kill the Player]], which the Player [[spoiler: chose to oblige Reza after hearing Adine's plea]]. [[spoiler: However, Reza has in fact already expended all six bullets in the prior confrontation -- first on Izumi, next on Adine, three as Maverick charges him, and a final blow in Maverick's head, meaning that the Player let Reza pass for absolutely nothing]].

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* %%* {{Foreshadowing}}: In Adine's first character scene, she asked the player what he would do if the world was about to end. [[spoiler: Turns out that this was indeed the case, at least for the Dragon society, as the Chicxulub asteroid was headed their way.]]
* %%* FridgeLogic: In [[spoiler: Adine's bad ending]], [[spoiler: Reza]] let the player choose whether to [[spoiler: stand down and let him pass or to force him to kill the Player]], which the Player [[spoiler: chose to oblige Reza after hearing Adine's plea]]. [[spoiler: However, Reza has in fact already expended all six bullets in the prior confrontation -- first on Izumi, next on Adine, three as Maverick charges him, and a final blow in Maverick's head, meaning that the Player let Reza pass for absolutely nothing]].



** [[spoiler: Turns out that they are basically genetically-engineered dinosaur-human hybrids, so it's reasonable that they are modeled after what the human scientists imagine dragons would be like]]

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** %%** [[spoiler: Turns out that they are basically genetically-engineered dinosaur-human hybrids, so it's reasonable that they are modeled after what the human scientists imagine dragons would be like]]
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* FridgeLogic: In [[spoiler: Adine's bad ending]], [[spoiler: Reza]] let the player choose whether to [[spoiler: stand down and let him pass or to force him to kill the Player]], which the Player [[spoiler: chose to oblige Reza after hearing Adine's please]]. [[spoiler: However, Reza has in fact already expended all six bullets in the prior confrontation -- first on Izumi, next on Adine, three as Maverick charges him, and a final blow in Maverick's head, meaning that the Player let Reza pass for absolutely nothing]].

to:

* FridgeLogic: In [[spoiler: Adine's bad ending]], [[spoiler: Reza]] let the player choose whether to [[spoiler: stand down and let him pass or to force him to kill the Player]], which the Player [[spoiler: chose to oblige Reza after hearing Adine's please]].plea]]. [[spoiler: However, Reza has in fact already expended all six bullets in the prior confrontation -- first on Izumi, next on Adine, three as Maverick charges him, and a final blow in Maverick's head, meaning that the Player let Reza pass for absolutely nothing]].
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* BreakingTheFourthWall
* ChekhovsGun


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* {{Foreshadowing}}: In Adine's first character scene, she asked the player what he would do if the world was about to end. [[spoiler: Turns out that this was indeed the case, at least for the Dragon society, as the Chicxulub asteroid was headed their way.]]
* FridgeLogic: In [[spoiler: Adine's bad ending]], [[spoiler: Reza]] let the player choose whether to [[spoiler: stand down and let him pass or to force him to kill the Player]], which the Player [[spoiler: chose to oblige Reza after hearing Adine's please]]. [[spoiler: However, Reza has in fact already expended all six bullets in the prior confrontation -- first on Izumi, next on Adine, three as Maverick charges him, and a final blow in Maverick's head, meaning that the Player let Reza pass for absolutely nothing]].


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* InSpiteOfANail


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** [[spoiler: Turns out that they are basically genetically-engineered dinosaur-human hybrids, so it's reasonable that they are modeled after what the human scientists imagine dragons would be like]]


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* ShoutOut: The game is full of these.
** "Gotcha! [[Manga/JoJosBizarreAdventure You thought that was your answering machine, but it was me, Adine!]]"
** [[Franchise/AceAttorney "Objection!"]]
** [[Anime/{{Pokemon}} "Be the very best, like no one ever was."]]
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* Dialogue Tree
* Featureless Protagonist: Has no defined gender or age, but shows hints of sarcasm now and again.

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* Dialogue Tree
DialogueTree
* Featureless Protagonist: FeaturelessProtagonist: Has no defined gender or age, but shows hints of sarcasm now and again.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/angelswithscalywings_8.jpg]]
[[caption-width-right:350:Mystery SliceOfLife DatingSim meets [[InstantAwesomeJustAddDragons Dragons]]]]

''Angels with Scaly Wings'' is a VisualNovel by M. B. Saunders, to be released on January 31, 2017 for [[UsefulNotes/MicrosoftWindows Windows]], [[UsefulNotes/AppleMacintosh Mac]] [[UsefulNotes/MacOS OS X]], [[UsefulNotes/{{UNIX}} Linux]], and is available on [[http://store.steampowered.com/app/571880/ Steam]]. Funded as an Website/{{Indiegogo}} [[https://www.indiegogo.com/projects/angels-with-scaly-wings--3 project]], it is a SpiritualSuccessor to its former incarnation.

After a mysterious portal is discovered leading to a world full of dragons, you are selected as a human ambassador to travel there and learn more about their [[SuspiciouslySimilarSubstitute strangely familiar world]], spending time in a small town and hanging out with the natives, even possibly finding [[InterspeciesRomance love]]. At least, until your human colleague warns you that not everything is as it seems, and that this new world may be in danger...

----

!! ''Angels With Scaly Wings'' contains examples of:

* Dialogue Tree
* Featureless Protagonist: Has no defined gender or age, but shows hints of sarcasm now and again.
* HelloInsertNameHere: With the added addition of making your name in a variety of colors!
* JumpedAtTheCall: The protagonist signed up to enter the portal, but never expected to actually be chosen.
* Multiple Endings
* OurDragonsAreDifferent: There are 4-legged dragons with or without wings, wyverns, and ones that stand upright. Ones with wings are referred to as Fliers, and upright ones as Runners.
* SceneryPorn: Traveling to another world involves some very lovely sky views.
* QuirkyTown: The setting takes place in a small rural town with governmental areas and shopping districts, and all 4 main dragons know or likely have met each other.
* VideogameCaringPotential: There's a number of times you can assure a distressed or frightened dragon, or generally make them happy in order to get the best result for a scene. Doing so will make the character call you or wish to see you again.
* VideoGameCrueltyPotential: Likewise, there are multiple opportunities to mock and insult the dragons, which will make them dislike you and not want to see you again.

----
-> [[OpeningMonologue System: Bring me back.]]

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