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*If you make Twyla Summers a playable character, she will only eat key lime pie, and starve if you put any food in front of her except that.
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''VideoGame/TheSims'' is the TropeCodifier for the LifeSimulationGame, and life can be cruel. As such, finding creative ways to [[VideoGameCrueltyPotential kill, abuse, or otherwise torment Sims]] has been a long and proud tradition for fans going all the way back to [[VideoGame/TheSims1 the very first game]]. Not only does the ''Sims'' Wiki have [[https://sims.fandom.com/wiki/Game_guide:Killing_Sims a list]] of ways to do it, it's a LongList, too. In 2009, [[Creator/{{Dropout}} CollegeHumor]] even made [[RealTrailerFakeMovie a fake trailer]] for a [[https://www.youtube.com/watch?v=MMXME2pm83c horror movie]] based on ''The Sims'' in which ordinary people find themselves tormented by a CruelPlayerCharacterGod.

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''VideoGame/TheSims'' is the TropeCodifier for the LifeSimulationGame, and life can be cruel. As such, finding creative ways to [[VideoGameCrueltyPotential kill, abuse, or otherwise torment Sims]] has been a long and proud tradition for fans going all the way back to [[VideoGame/TheSims1 the very first game]]. Not only does the ''Sims'' Wiki have [[https://sims.fandom.com/wiki/Game_guide:Killing_Sims a list]] of ways to do it, it's a LongList, too. In 2009, [[Creator/{{Dropout}} CollegeHumor]] even made [[RealTrailerFakeMovie a fake trailer]] for a [[https://www.youtube.com/watch?v=MMXME2pm83c horror movie]] based on ''The Sims'' in which ordinary people find themselves tormented by a CruelPlayerCharacterGod.
CruelPlayerCharacterGod -- and as it happens, the page for that trope directly references ''The Sims'' in both the description and the page image.
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* [[https://basementalcc.com/ Basemental Mods]] is a suite of mods that lets you bring a more ''VideoGame/GrandTheftAuto''-style experience to ''The Sims 4'' by adding vices like drugs, alcohol, gambling, and gangs. Now you can watch your Sims spiral into addiction to hard drugs (as opposed to just the "juice" found in the base game) and join street gangs that get into petty scraps, bringing crime to your town! The developers, fortunately, [[https://basementalcc.com/shop/ donate]] the profits from their merchandise shop to charities dedicated to combating drug addiction.

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* The ''[=StrangerVille=]'' expansion introduces a new emotional status for Sims: possessed. Caused by the strange phenomena afflicting the new town added in the expansion, possessed Sims

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* The ''[=StrangerVille=]'' expansion introduces a new emotional status for Sims: possessed. Caused by the strange phenomena afflicting the new town added in the expansion, possessed Sims lose all control over themselves for brief moments and act like some''thing'' is controlling them as its brainwashed puppets, complete with stilted movement and TheUnSmile.


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[[folder:Mods]]
* For as many avenues for sadism as the series offers, it is still rated only T for Teen. This does not stop the game's enormous modding community from adding every kind of depravity they can think of.
* The OMGWTFBBQ mod for ''The Sims 2'' became so notorious that even many modders felt that [[EveryoneHasStandards it crossed the line]], and as such it wound up banned from Mod the Sims, then the largest ''Sims'' modding website. What is it, you may ask? It's a unique grill that lets you [[ImAHumanitarian cook and eat]] [[EatsBabies babies]]. Not just baby-shaped meats, but actual infant Sims who are then removed from the game and treated as having died.
* [[https://www.sacrificialmods.com/index.html Sacrificial Mods]] is a modder for ''The Sims 4'' who specializes in mods that range from the morbid to the outright cruel.
** The Extreme Violence mod does exactly what it sounds like: adds graphic, M-rated violence and the ability to kill other Sims in dozens of different ways. The Torture & Chaos mod does the same, but with magic.
** The Zombie Apocalypse mod thrusts your Sims into, well, a ZombieApocalypse. Complete with the ability to play the villain who ''spreads'' TheVirus.
** The Life Tragedies and Sim Torments mods allow you to lay on the soap opera drama and trauma, including Sims getting bullied, kidnapped, robbed, drugged, sick, {{brainwashed}}, [[BeautyToBeast mutilated]], [[ColdBloodedTorture tortured]], and targeted by {{Serial Killer}}s.
** The Armageddon mod turns ''The Sims 4'' into a {{Superhero}} game... complete with the option to play a {{Supervillain}}, which means killing and corrupting other Sims and spreading darkness and evil throughout the world.
** The Deadly Toddlers mod turns child Sims into murderous [[EnfantTerrible Enfants Terribles]].
** The Haunted Mirror and Possessed Child mods let you summon horror movie monsters into the world of ''The Sims'', where they will kill everyone who gets in their way.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/torturing_sims.jpg]]

->''"PLEASE NOTE THAT I WOULD NORMALLY NEVER DO THIS KIND OF STUFF WITH MY SIMS!! I ONLY GOT BORED OF THE SIMS 1!!!" reveals a disclaimer on one video created by the unnervingly-named user [=StarSweetieSqueaker=], who forced eight Sims to wet themselves before setting them alight in a single room decorated with circus wallpaper. [=StarSweetieSqueaker=] is probably not a deranged psychopath living out sick, twisted fantasies of murder and torture. They are, most likely, an ordinary person -- or at least, an ordinary ''VideoGame/TheSims'' player.''
-->-- '''Amelia Tait,''' [[https://www.newstatesman.com/science-tech/2017/01/i-want-cheat-him-and-set-him-fire-why-are-we-sadistic-towards-our-sims "'I want to cheat on him and set him on fire': why are we sadistic towards our Sims?"]]
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* By the time they reached the third game in the series, Maxis was fully aware of this trope and outright [[https://i.ebayimg.com/images/g/algAAOSw431kOa8R/s-l1600.jpg alluded to it]] in advertisements, which focused on all the bizarre things you could force your Sims to do.
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* The simplest way to torment Sims is to not only refuse to tend to their needs, but to not let them do so either, whether it's by turning off free will or otherwise preventing them from acting autonomously. Watch as your Sims grow increasingly tired, cranky, filthy, lonely, and eventually, [[DeniedFoodAsPunishment hungry]].

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* The simplest way to torment Sims is to not only refuse to tend to their needs, but to not let them do so either, whether it's by turning off free will or will, otherwise preventing them from acting autonomously.autonomously, specifically not having certain need-meeting items on the lot, or blocking access to them. Watch as your Sims grow increasingly tired, cranky, filthy, lonely, and eventually, [[DeniedFoodAsPunishment hungry]].



** If Bladder reaches zero, the Sim has a PottyFailure and pees themselves, leaving a large puddle on the ground.

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** If Bladder reaches zero, the Sim has a PottyFailure and pees themselves, leaving a large puddle on the ground.ground and, if done in public, a lot of embarrassment.
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''VideoGame/TheSims'' is the TropeCodifier for the LifeSimulationGame, and life can be cruel. As such, finding creative ways to [[VideoGameCrueltyPotential kill, abuse, or otherwise torment Sims]] has been a long and proud tradition for fans going all the way back to [[VideoGame/TheSims1 the very first game]]. Not only does the ''Sims'' Wiki have [[https://sims.fandom.com/wiki/Game_guide:Killing_Sims a list]] of ways to do it, it's a LongList, too. In 2009, [[Creator/{{Dropout}} CollegeHumor]] even made [[RealTrailerFakeMovie a fake trailer]] for a [[https://www.youtube.com/watch?v=MMXME2pm83c horror movie]] based on ''The Sims'' in which ordinary people find themselves tormented by a CruelPlayerCharacterGod.

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[[folder:Multiple games]]
* The simplest way to torment Sims is to not only refuse to tend to their needs, but to not let them do so either, whether it's by turning off free will or otherwise preventing them from acting autonomously. Watch as your Sims grow increasingly tired, cranky, filthy, lonely, and eventually, [[DeniedFoodAsPunishment hungry]].
* Alternatively, you can turn your game into a SoapOpera and wreck your Sims' ''social'' lives, engineering their interactions so that they all hate each other, are cheating on one another with everybody else, and generally can't stand to be around each other.
* The classic way to kill a Sim, to the point of MemeticMutation, is the ladder trick. Step one: create a swimming pool. Step two: have a Sim jump in for a swim. Step three: remove all the ladders out of the pool (or don't put them in in the first place). Step four: sit back and wait for the Sim's energy meter to reach zero, causing them to pass out from exhaustion and drown in the middle of the pool. ''VideoGame/TheSims3'' made it possible for Sims to climb out of a pool without using the ladder, eliminating this trick, but all this means is that step three is now "build walls or fences encircling the pool."
* Fire is another classic. Have a Sim who doesn't know how to cook try to make something on the stove, put flammable objects next to a fireplace, or [[TooDumbToLive have your Sim light fireworks or use a grill inside]]. At best, they freak out and watch an expensive appliance get destroyed before the fire is put out. At worst, you've put them in a small, cramped room with no way to escape, meaning that they too will be consumed by the fire.
* An easy way to make a Sim slowly starve to death is to [[SealedRoomInTheMiddleOfNowhere build walls around them with no door to escape and no source of food inside]]. That would be bad enough, but...
** [[https://www.reddit.com/r/gaming/comments/719nyf/comment/dn98oay/ One simmer]] decided to give the room windows and a phone so that they could call for pizza, watch the pizza guy deliver it, and then watch the pizza go bad outside while they slowly starved.
** Another one (replying to the last one) put a stereo in the room so that they couldn't sleep. One of the comments was simply "Found the [[EnhancedInterrogationTechniques Guantanamo]] guard."
* Do you have a broken electronic appliance like a TV or a toaster? Does your Sim not have any Mechanical skill that would let them fix it? No worry, just send them to try doing so anyway and watch them suffer a HighVoltageDeath! Extra points if the ground they're standing on is wet (for instance, from a broken dishwasher).
* Urgencies and motive failures are what happens when one of a Sim's mood bars dips below a certain threshold. Comfort, Environment, and Fun simply put the Sim in a bad mood, but the others have more noticeable consequences. What's more, starting in ''VideoGame/TheSims2'', if Sims go to bed with low mood bars, they can have nightmares.
** If Hunger reaches zero, the Sim starves to death.
** If Hygiene reaches zero, the Sim turns into ThePigPen, with a visible layer of grime on them and stink clouds whiffing off of them.
** If Energy reaches zero, the Sim [[FellAsleepStandingUp falls asleep from exhaustion]]. If they're in a position where they need to be awake to remain safe, this can be fatal.
** If Bladder reaches zero, the Sim has a PottyFailure and pees themselves, leaving a large puddle on the ground.
** If Social reaches zero, then a number of things can happen. In [[VideoGame/TheSims1 the first game]], if the Sim owns the Tragic Clown painting from the ''Livin' Large'' expansion, then they get paid a visit by [[SadClown Sunny the Tragic Clown]], who tries to cheer them up but [[NiceJobBreakingItHero only makes things worse]] because he is himself depressed. He reappears in ''VideoGame/TheSims4''.
* Starting with ''The Sims 2'', you can have your Sim try to eat spoiled or burnt food. Not only is it disgusting, it has a chance of giving them food poisoning, causing them to start vomiting.
* The second game's ''Apartment Life'' expansion introduced Murphy beds, and the third game's ''University Life'' and fourth game's ''Tiny Living Stuff'' expansions reintroduced them to those games. The gimmick is that they fold out from a wall and can be closed back up to make more room. Problem is, they can malfunction, and when they do so, the Sim who tried to open it can get crushed. In the fourth game, a Sim sleeping in a broken Murphy bed can also get crushed as it folds back into the wall.
* The second game's ''University'' expansion introduced the Cowplant, a rare and valuable ManEatingPlant, and it returned in the third and fourth games. If it is not fed regularly, it will try to lure in unsuspecting Sims with a piece of cake on its tongue, then eat them when they get too close. It is possible to exploit this and feed Sims you don't like to the Cowplant, ''Film/LittleShopOfHorrors''-style.
* Each game from the second one onward has its own take on [[OurVampiresAreDifferent vampires]], but one thing they all have in common is that they have their own unique ways in which you can make them suffer. Having them awake during the day, especially [[WeakenedByTheLight out in the sun]], is a great way to send their mood meters through the floor. Vampires also offer ways to do this to ''other'' Sims. For instance, in the second game, the "Bleh!!!" interaction will [[BringMyBrownPants reduce the target's Bladder meter]], and in the fourth, they can break into homes and hypnotize people in order to drink their blood.
* In the third and fourth games, the Evil trait means that a Sim takes active joy in the misery and misfortune of others, and is thus incentivized to inflict such. They can even [[EvilIsPetty steal candy from babies]] (complete with an achievement for it) and gain positive moodlets when they watch people they weren't friends with die (especially if it was somebody they hated).
* [[https://imgur.com/gallery/l5ppq One simmer]] created the [[https://imgur.com/a/CkWVA "Sweatshop Family".]] The lot has two buildings: one a mansion [[DoesThisRemindYouOfAnything built in a plantation style]] inhabited by the wealthy owner named "Miss Jubblies" and her maid/girlfriend, and the other a filthy bunkhouse inhabited by her slaves, who crank out paintings to sell and are not allowed to leave the property. Also, [[ArsonMurderAndJaywalking the slaves are forced to wear hot dog suits]].
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[[folder:''The Sims 1'']]
* Diseases:
** The Guinea Pig Disease was introduced in the ''Livin' Large'' expansion, which let you purchase a guinea pig. If you fail to take care of it and then try to play with it, the guinea pig will bite your Sim and get them sick. The disease is curable, and it does go away with time if you tend to the infected Sim's Comfort and Energy meters, but if you have your Sim continue to perform strenuous tasks while sick, they won't recover and will instead die from their illness. What's more, the disease is ''contagious'', meaning that the guinea pig can unleash a fatal plague on your neighborhood.
** With the ''Vacation'' expansion, if your Sim eats at the buffet table with a low Hygiene meter, then they will get Montezuma's Revenge. While not fatal, it will cause a rapid decline in their Bladder meter.
* The ''Superstar'' expansion added an alternate version of the swimming pool death with the skydiving simulator. Have the Sim use it, then block the exit and wait for their Energy meter to reach zero, at which point they get blown out the top and disappear.
* A celebrity Sim in the ''Superstar'' expansion who undergoes repeated failures in Studio Town can suffer a [[CreatorBreakdown nervous breakdown]]. Not only do their Comfort, Fun, and Bladder meters rapidly drop along with their Star Power, but to add insult to injury, it will be reported on in the tabloids.
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[[folder:''The Sims 2'']]
* The most expensive aspiration reward in the game is the Elixir of Life, a FountainOfYouth that reduces a Sim's age by three days (albeit only within their current life state)... unless they use it when their aspiration bar is below gold. If it's only green, then there's a 50% chance that it will instead age them ''up'' by three days, and if it's in the red, it's guaranteed. If an Elder who's close to death uses it...
* If you use the [=SimSanto=] Inc. Biotech Station with a low Logic skill, low Hygiene, or a bad mood, there's a chance your Sim will get sick with a highly contagious illness that, if not treated with either rest or a cure, can be fatal.
* Having a sufficiently filthy home, with trash and dirty dishes strewn all over the place and the toilets and showers uncleaned, will cause swarms of flies to spawn around the sources of the filth. This happens in all games, but in the second one, if they reach critical mass, they can ''eat'' your Sim.
* If your Sim lives in a HauntedHouse, then it's possible for them to be [[FrightDeathtrap literally scared to death]] by following a ghost around for long enough.
* Similarly, with the ''Nightlife'' expansion, if your Sim decides to peer into a vampire's coffin when it's sleeping, then they could likewise be scared to death by it if their mood is too low.
* With the ''Seasons'' expansion, sending a Sim outside during a thunderstorm or a hailstorm is a great way to get them killed by a lightning strike or by being bludgeoned to death by hailstones. For the former, doubly so if they're in a pool or a hot tub.
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[[folder:''The Sims 3'']]
* With the ''World Adventures'' expansion, a Sim who travels to [[UsefulNotes/{{Egypt}} Al Simhara]] and goes exploring tombs can get [[CurseOfThePharaoh cursed by mummies]], especially if they have low Athletic and Martial Arts skills and fail to defeat the mummy upon encountering it. If it's not cured after two weeks, it is fatal. What's more, that Sim's ghost will have one of their traits in life replaced with the Evil trait.
* The ''Ambitions'' expansion added meteor strikes as a very rare way for Sims to die. The ''Into the Future'' expansion added a way to ''direct'' meteor strikes. If you manage to craft a dystopian future, your Sim will be given a Meteor Magnet and told to summon a meteor three times. You can choose the targets for maximum casualties.
* The ''Supernatural'' expansion introduces the PhilosophersStone as a reward for mastering the Alchemy skill. It lets you turn portable items into gold. However, should your Sim fail in their interaction with the Stone, there's a 12% chance that it will turn ''them'' [[TakenForGranite into a solid gold statue]]. The best part? This is a great way to make money, as those gold statues are worth anywhere from 50,000 to 62,500 simoleons a pop!
* With the ''Seasons'' expansion, sending a Sim outside in cold weather and not letting them change into their outerwear will eventually cause them to freeze to death.
* With the ''University Life'' expansion, if a Sim tries to tip a vending machine to get an item they purchased out of it, it's possible for the machine to [[VengefulVendingMachine tip over and crush them]].
* With the ''Into the Future'' expansion, if a Sim with low Advanced Technology skill tries to use the jetpack, they run the risk of fatally crashing it.
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[[folder:''The Sims Medieval'']]
* ''VideoGame/TheSimsMedieval'' is a little less wide-open and a little more like a RolePlayingGame, so killing your active Sim rarely helps you. You can still have your Sims be all manner of nasty to each other, with options like dueling to the death and sending them to the pit. It is, after all, ''The Sims'' in a MedievalEuropeanFantasy setting, and while it is only rated T for Teen, such worlds aren't exactly all fun and games.
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[[folder:''The Sims 4'']]
* It is possible for elderly Sims to die from overexertion, be it from working out or from [[OutWithABang WooHoo]].
* With the ''Realm of Magic'' expansion, as a Spellcaster Sim performs magic, they will gain a magic charge. If it gets too high, they run the risk of accumulating curses, various negative traits whose effects range from awkward (being randomly compelled to hug people, having people burst out laughing around them) to the genuinely problematic (spells won't work or will rapidly build more charge, being targeted for violent attacks or magical duels). If a Sim gets overcharged, they face an overload, which can be fatal if it happens multiple times.
* The ''[=StrangerVille=]'' expansion introduces a new emotional status for Sims: possessed. Caused by the strange phenomena afflicting the new town added in the expansion, possessed Sims
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