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** One player constructed a large hole in the ground, and then had their sewage drain into it. Thanks to the game's realistic water physics, [[https://www.youtube.com/watch?v=dFGglXjZ4vc it was only a matter of time before it overflowed.]]

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** One player WebVideo/RTGame infamously constructed a large hole in the ground, ground of his city, and then had their the sewage drain into it. Thanks to the game's realistic water physics, [[https://www.youtube.com/watch?v=dFGglXjZ4vc it was only a matter of time before it overflowed.]]
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* As Colossal Order's CEO said herself, the best thing about Chirper is that you can locate whoever it was who chirped bad things about you and demolish their house.

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* As Colossal Order's CEO said herself, the best thing about Chirper is that you can locate whoever it was who chirped bad things about you and [[DisproportionateRetribution demolish their house.house]].
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* Citizens’ route planning doesn’t care about tolls and they possess infinite money. The particularly avaricious can make massive “tollbooth turbines” that force incoming and outgoing traffic through loops of multiple high-capacity tollbooths with only one exit lane, forcing them to do dozens of laps before finding an opening to leave. The ability to charge for park access means you can also convert all your pedestrian bridges to toll bridges and force people to use them.

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* Citizens’ route planning doesn’t care about tolls and they possess infinite money. The particularly avaricious can make massive “tollbooth turbines” that force incoming and outgoing traffic through loops of multiple high-capacity tollbooths with only one exit lane, forcing them to do dozens of laps before finding an opening to leave. The ability to charge for park access means you can also convert all your pedestrian bridges to toll bridges by making the tiny area where they meet the pavement into "parks" and force people to use them.
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* Citizens’ route planning doesn’t care about tolls. The particularly avaricious can make massive “tollbooth turbines” that force incoming and outgoing traffic through loops of multiple high-capacity tollbooths with only one exit lane, forcing them to do dozens of laps before finding an opening to leave. The ability to charge for park access means you can also convert all your pedestrian bridges to toll bridges and force people to use them.

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* Citizens’ route planning doesn’t care about tolls.tolls and they possess infinite money. The particularly avaricious can make massive “tollbooth turbines” that force incoming and outgoing traffic through loops of multiple high-capacity tollbooths with only one exit lane, forcing them to do dozens of laps before finding an opening to leave. The ability to charge for park access means you can also convert all your pedestrian bridges to toll bridges and force people to use them.
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* Citizens’ route planning doesn’t care about tolls. The particularly avaricious can make massive “tollbooth turbines” that force incoming and outgoing traffic through loops of multiple high-capacity tollbooths with only one exit lane, forcing them to do dozens of laps before finding an opening to leave. The ability to charge for park access means you can also convert all your pedestrian bridges to toll bridges and force people to use them.
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This is a sandbox city-builder game, so whether through negligence or (more likely) malice, some players will take the opportunity to find new and exciting ways to make their towns and cities a living hell.

* As Colossal Order's CEO said herself, the best thing about Chirper is that you can locate whoever it was who chirped bad things about you and demolish their house.
* Heck, some of the unlockable buildings ''require'' cruelty. For example, the Lazaret Monument (required to unlock the Medical Center wonder) unlocks when the city's average health is below 20%. ''For three weeks''. Want to do it in a hurry? Put your sewage plants upstream of your water pumps and watch as everybody in the city ends up drinking raw sewage.
* The game features some of the more realistic water physics to be seen in city simulators. Such as dams actually flooding the plains upstream. Cue players building cities upstream of future dams, then flooding them... or building dams upstream from cities, then destroying the dams and letting a tsunami wash over them.
** Here's [[http://steamcommunity.com/sharedfiles/filedetails/?id=1291256333 one dam]] [[SarcasmMode conveniently solving]] the city's traffic jam problem. [[spoiler: The player built the bridge before the dam, [[DidNotThinkThisThrough and when the dam was built]], the raised water level washed the traffic off the bridge.]]
** There is even at least one user-made "[[SelfImposedChallenge challenge map]]" with a huge "natural" dam that will flood the city if the mayor can't unlock the plots of land with higher ground fast enough.
* Pollution has a million clever ways to be cruel:
** Standard industrial areas don't just cause water, air, and noise pollution, which will flow away in a few months once altered. They poison the ground for years to come, killing the trees all around. What better place to put your prisons?
** Water bodies with no outlet are also portrayed realistically. If you pump water from them, they'll [[GaiasLament dry out]]. If you release your sewage into them, the [[https://youtu.be/5caYrQOlaXQ body of sewage will rise and swell]], [[{{Squick}} inundating the surrounding land with sewage]], [[https://www.youtube.com/watch?v=86-OvIQaIdA as seen here]].
** One player constructed a large hole in the ground, and then had their sewage drain into it. Thanks to the game's realistic water physics, [[https://www.youtube.com/watch?v=dFGglXjZ4vc it was only a matter of time before it overflowed.]]
--> '''Commenter:''' "You had me at 'Poopcano'."
** As noted above, putting your water pumps downstream from your sewage outflows is a quick and easy way to make everybody in your town sick.
* Much like in the ''VideoGame/SimCity'' games, you have the ability to inflict upon your city the various disasters added in the ''Natural Disasters'' pack, which include thunderstorms, sinkholes, tsunamis, and meteors raining from the sky. Unlike in ''[=SimCity=]'', however, you can actually control the intensity, on a scale from 1 to 10. The higher the scale on a meteor strike, for instance, the larger the crater.
* [[https://www.pcgamer.com/welcome-to-blimpton-a-cities-skylines-town-where-blimps-blot-out-the-sun/ Welcome to Blimpton, a town where the road network is needlessly convoluted and there are no schools so that citizens remain stupid enough to think that it's a good idea to take a blimp to the grocery store]].

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