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If you don't cast Maxov, the Grand Inquisitor takes the Coconut of Quendor, pokes AFGNCAAP off the tower, and rules with a full control over magic and technology.


* {{Hypocrite}}: After running his entire regime persecuting and stamping down magic in favor of technology, the Grand Inquisitor succumbs to the temptation of the Coconut of Quendor's magic. It does make some sense, however, given that he desperately wanted to learn magic in his youth and did not have the aptitude for it ([[FMinusMinus to put it lightly]]), and the Coconut of Quendor had tremendous magical power. [[spoiler:This gets him killed if you don't cast Maxov. On the other hand things don't go so well for him when you do, either.]]

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* {{Hypocrite}}: After running his entire regime persecuting and stamping down magic in favor of technology, the Grand Inquisitor succumbs to the temptation of the Coconut of Quendor's magic. It does make some sense, however, given that he desperately wanted to learn magic in his youth and did not have the aptitude for it ([[FMinusMinus to put it lightly]]), and the Coconut of Quendor had tremendous magical power. [[spoiler:This gets him killed if you don't cast Maxov. On the other hand things don't go so well for him when you do, either.Maxov.]]
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* BigBad: Mir Yannick, the titular Grand Inquisitor. He's the who's banned magic and is hunting you and the artifacts throughout the game.
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* NotHyperbole: You can fall into a bottomless pit. You keep falling until you die of old age.
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** A puzzle requires you to close all the floodgates at Dam #3 using controls which open or close the gates in patterns. However, this is impossible by just using the controls. You have to alter the pattern using Rezrov (open) spell.

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** A puzzle requires you to close all the floodgates at Dam #3 using controls which open or close the gates in patterns. However, this is impossible by just using the controls. You have to [[spoiler: alter the pattern using Rezrov (open) Rezrov, the "Open" spell.]]
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* FateWorseThanDeath: Totemization. It involves you being encased in a little round disc, and still fully conscious but completely unable to move.
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* BlackComedy: Everything involving the Inquisition's iron-fisted rule and [[FateWorseThanDeath totemization]], which in most cases would be absolutely terrifying to any normal civilian, but here, it's all played for comedy.


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* DenserAndWackier: ''Zork'' games were always a mixture of comedy and fantasy to begin with, but this one ''really'' ramps up the "comedy" half of things. This is apparent as soon as you start the game, with non-stop banter from the Inquisition giving rather darkly humorous threats to all dissent.

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