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* AnimalsLackAttributes: Animals in [=ZT2=] squat to poop, but have no orifice to poop through. Aurochs cows in the "Extinct Animals" expansion have a visible udder, but it doesn't have any teats.
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* SceneryPorn: In Zoo Tycoon 2, even subpar landscaping can lead to this.

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* SceneryPorn: In Zoo Tycoon 2, even subpar landscaping can lead to this. This also a given with user created content.
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* MajorInjuryUnderreaction: Reading the thoughts of a guest being attacked by an animal will show that their only reaction is "Ouch! I've been attacked by [animal]".
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** Continues in the second game: with False Killer Whales, Pgymy Hippos, Geladas, Ethoipian Wolves, Goblin Sharks, Utahraptors...

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** Continues in the second game: game with False Killer Whales, Pgymy Hippos, Geladas, Ethoipian Wolves, Goblin Sharks, Utahraptors...''Utahraptor''...
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As far as I can tell, this had been determined by 2007.


* ScienceMarchesOn: The theropod dinosaurs in ''Extinct Animals'' have turned-down palms. It's now known that their wrists couldn't twist in that direction.
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spelling error


** Zoo guests are annoying dimwitted. You can build a zoo so a whole food court + bathrooms is within easy reach at all times but there will always be at least one angry guest with a critical level need because they decided that riding a zoo ride/making a wish/talking to another guest was more important then taking care of that need before it got too high. Of course the zoo is what they blame.

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** Zoo guests are annoying dimwitted. You can build a zoo so a whole food court + bathrooms is within easy reach at all times but there will always be at least one angry guest with a critical level need because they decided that riding a zoo ride/making a wish/talking to another guest was more important then than taking care of that need before it got too high. Of course the zoo is what they blame.
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* ScienceMarchesOn: The theropod dinosaurs in ''Extinct Animals'' have turned-down palms. It's now known that their wrists couldn't twist in that direction.
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** Continues in the second game: with False Killer Whales, Pgymy Hippos, Geladas, Ethoipian Wolves, Goblin Sharks, Utahraptors...


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*** It has happened, on the X-Box and done by FrontierDevelopments
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''Zoo Tycoon'' is a business simulation developed by Blue Fang Games and released by [[MicrosoftStudios Microsoft Game Studios]]. It is a tycoon game in which the player must run a zoo, and try to make a profit. Although first released for Windows and {{Mac}} in 2001, it was ported to the NintendoDS in 2005. It was followed by two expansion packs, Zoo Tycoon: Dinosaur Digs and Zoo Tycoon: Marine Mania, which were released in 2002, as well as a sequel, Zoo Tycoon 2, released in 2004.

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''Zoo Tycoon'' is a business simulation developed by Blue Fang Games and released by [[MicrosoftStudios Microsoft Game Studios]]. It is a tycoon game in which the player must run a zoo, and try to make a profit. Although first released for Windows and {{Mac}} in 2001, it was ported to the NintendoDS in 2005. It was followed by two expansion packs, Zoo Tycoon: Dinosaur Digs and Zoo Tycoon: Marine Mania, which were released in 2002, as well as a sequel, Zoo Tycoon 2, released in 2004.
2004. An X-box 360 and 1 version will be released in Fall 2013, revealed at E3 2013
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* PteroSoarer: The "Pterodactyl House" contains no ''Pterodactylus''.


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* SeldomSeenSpecies: Everywhere. Japanese Serow, Bowhead Whales, Olive Baboons, ''Camptosaurus'', Markhor, Blackbuck, ''Coelophysis''...
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\"Everything\'s Worse With Bears\" clean-up


* EverythingsBetterWithPenguins: and [[EverythingsBetterWithMonkeys monkeys]]. And yes, even [[EverythingsWorseWithBears bears]]. And so on, and so forth.

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* EverythingsBetterWithPenguins: and [[EverythingsBetterWithMonkeys monkeys]]. And yes, even [[EverythingsWorseWithBears bears]].{{bears|AreBadNews}}. And so on, and so forth.
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**There have also been various rumors around the franchise's many forums about a Zoo Tycoon 3, but this seems almost impossible now that Blue Fang and Microsoft Games' contract to make the game has ended (unless another company were willing to pick up the franchise, but this is unlikely to happen).
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***It should be noted that this is sometimes the player's fault if they forgot to add a staff gate (in the sequel anyway, as gates are automatically added to enclosures in the original) or if the gate is blocked by another object, but just as often the keeper simply has no excuse.
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That apparently screws with text size.


!!!{{Expansion pack}}s and sequels
Zoo Tycoon was created in the wake of the success of the 1999 Hasbro Interactive game RollerCoasterTycoon, which sold well for many years. Zoo Tycoon did well enough for Microsoft and Blue Fang Games to release two expansion packs: Zoo Tycoon: Dinosaur Digs, which added prehistoric-themed items and animals, and Zoo Tycoon: Marine Mania, which allowed aquatic-themed items and animals. Eventually, Microsoft bundled the expansion packs with Zoo Tycoon to create Zoo Tycoon Complete Collection which had the functionality of both expansion packs and bonus content.

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!!!{{Expansion pack}}s !!!Expansion packs and sequels
Zoo Tycoon was created in the wake of the success of the 1999 Hasbro Interactive game RollerCoasterTycoon, which sold well for many years. Zoo Tycoon did well enough for Microsoft and Blue Fang Games to release two expansion packs: {{expansion pack}}s: Zoo Tycoon: Dinosaur Digs, which added prehistoric-themed items and animals, and Zoo Tycoon: Marine Mania, which allowed aquatic-themed items and animals. Eventually, Microsoft bundled the expansion packs with Zoo Tycoon to create Zoo Tycoon Complete Collection which had the functionality of both expansion packs and bonus content.
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!!!Expansion packs and sequels

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!!!Expansion packs !!!{{Expansion pack}}s and sequels


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* ExpansionPack: Two for the first game & four for the second.
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I added this trope in beacuse some of the player created zoos look awesome but would not work very well in normal gameplay.

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* {{Awesome but Impractical}}: Some of the Best User created realistic Zoos in the sequel that use dozens of hyper realistic mods that are used to achieve a realistic looking zoo where guests cannot see through fences that they should or animals cannot get around due to too many rocks.
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** In the original game. If you 500 scientists and a dinosaur on an island, the scientists will completely ignore the dinosaur which is eating them up. Meanwhile, the only scientist in your park who isn't on the island will be trying to get there to put the dinosaur back in a cage. Marine Biologists are even worse. Fortunately this was somewhat fixed for the sequel ''Extinct Animals''.

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** In the original game. If you put 500 scientists and a dinosaur on an island, the scientists will completely ignore the dinosaur which is eating them up. Meanwhile, the only scientist in your park who isn't on the island will be trying to get there to put the dinosaur back in a cage. Marine Biologists are even worse. Fortunately this was somewhat fixed for the sequel ''Extinct Animals''.
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** The second game also allows for Deinosuchus to either purchase, or create in the extinct research lab. Though unlike the real Deinosuchus, it has spikes because [[RuleOfCool it looks cool or something]].
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* YouAreNumberSix: The default name of the animals are basically "[Species Name] [Number]". For example: Nile Crocodile 1, or Polar Bear 4.

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* YouAreNumberSix: The default name of the animals are basically "[Species Name] [Number]". For example: Nile Crocodile 1, or Polar Bear 4.4.

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* UrbanLengendofZelda: The "ways" to get a dragon such as naming an enclosure Mystery Island or putting a Bigfoot, a penguin, and alligator in the same enclosure.

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* UrbanLengendofZelda: *UrbanLegendOfZelda: The "ways" to get a dragon such as naming an enclosure Mystery Island or putting a Bigfoot, a penguin, and alligator in the same enclosure.
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* UrbanLengendOfZelda: The "ways" to get a dragon such as naming an enclosure Mystery Island or putting a Bigfoot, a penguin, and alligator in the same enclosure.

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* UrbanLengendOfZelda: UrbanLengendofZelda: The "ways" to get a dragon such as naming an enclosure Mystery Island or putting a Bigfoot, a penguin, and alligator in the same enclosure.
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* UrbanLengendOfZelda: The "ways" to get a dragon such as naming an enclosure Mystery Island or putting a Bigfoot, a penguin, and alligator in the same enclosure.

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Removing wick to Did Not Do The Research per rename at TRS.




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\n* ArtisticLicenseBiology: Occasional gaffes in animals' descriptions (Galapagos giant tortoises on the mainland?) or the criteria of a challenge (jaguars, whose breeding range extends into Mexico, not counting as a North American species).



* DidNotDoTheResearch: Occasional gaffes in animals' descriptions (Galapagos giant tortoises on the mainland?) or the criteria of a challenge (jaguars, whose breeding range extends into Mexico, not counting as a North American species).
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* VideoGameCrueltyPotential: To both the animals and the guest, even if it is fun.
** VideoGameCaringPotential: If you like animals, you'll probably fulfill the Caring Potential more than the Cruelty Potential. Even if you ''do'' occasionally let your Komodo dragons out when guests are being annoying.

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* VideoGameCrueltyPotential: To both the animals and the guest, even if it is fun.
**
guests.
*
VideoGameCaringPotential: If you like animals, you'll probably fulfill the Caring Potential more than the [[VideoGameCrueltyPotential Cruelty Potential.Potential]]. Even if you ''do'' occasionally let your Komodo dragons out when guests are being annoying.
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** In the original game. If you 500 scientists and a dinosaur on an island, the scientists will completely ignore the dinosaur which is eating them up. Meanwhile, the only scientist in your park who isn't on the island will be trying to get there to put the dinosaur back in a cage. Marine Biologists are even worse. Fortunately this was somewhat fixed for the sequel in ''Extinct Animals''.
** Zoo guests are annoying dimwitted. You can build a zoo so a whole food court + bathrooms is within easy reach at all times but there will always be at least one angry guest with a critical level need because they decided that riding a zoo ride/talk to another guest is more important then taking care of that need before it got too high. Of course the zoo is what they blame.


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** The animal's inability to reach a certain pile of food or food troughs for absolutely no reason. (Though sometimes that message will show up but when you click over to check it out the animal is eating/drinking from the very thing they supposedly couldn't get to.)
** Zoo keepers being unable to reach a animal/food dish/poo for no reason at all. Instead choosing running around the sides of the exhibit.
** In the original game. If you 500 scientists and a dinosaur on an island, the scientists will completely ignore the dinosaur which is eating them up. Meanwhile, the only scientist in your park who isn't on the island will be trying to get there to put the dinosaur back in a cage. Marine Biologists are even worse. Fortunately this was somewhat fixed for the sequel in ''Extinct Animals''.
** Zoo guests are annoying dimwitted. You can build a zoo so a whole food court + bathrooms is within easy reach at all times but there will always be at least one angry guest with a critical level need because they decided that riding a zoo ride/talk ride/making a wish/talking to another guest is was more important then taking care of that need before it got too high. Of course the zoo is what they blame.

blame.


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* ArtificialStupidity: Fortunately somewhat fixed in ''Extinct Animals''.
** For example, if you put 500 scientists and a dinosaur on an island, the scientists will completely ignore the dinosaur which is eating them up. Meanwhile, the only scientist in your park who isn't on the island will be trying to get there to put the dinosaur back in a cage. Marine Biologists are even worse.

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* ArtificialStupidity: Fortunately somewhat fixed Many, in ''Extinct Animals''.
both the original and in the sequel.
** For example, if In the original game. If you put 500 scientists and a dinosaur on an island, the scientists will completely ignore the dinosaur which is eating them up. Meanwhile, the only scientist in your park who isn't on the island will be trying to get there to put the dinosaur back in a cage. Marine Biologists are even worse. Fortunately this was somewhat fixed for the sequel in ''Extinct Animals''.
** Zoo guests are annoying dimwitted. You can build a zoo so a whole food court + bathrooms is within easy reach at all times but there will always be at least one angry guest with a critical level need because they decided that riding a zoo ride/talk to another guest is more important then taking care of that need before it got too high. Of course the zoo is what they blame.

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* DidNotDoTheResearch: Occasional gaffes in animals' descriptions (Galapagos giant tortoises on the mainland?) or the criteria of a challenge (jaguars, whose breeding range extends into Mexico, not counting as a North American species).
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* GoneHorriblyWrong: In the second game, messing too much in the genetic lab minigame will result in a [[ExactlyWhatItSaysOnTheTin killer penguin]]: An [[BeyondTheImpossible even more psychotic]] [[PrehistoricMonster prehistoric]] [[JerkAss rockhopper penguin]] from {{Madagascar}} (yes, possibly related to ''those'' penguins) complete with teeth, [[RedEyesTakeWarning red]] [[GlowingEyesOfDoom glowing]] eyes, and a taste for Tyrannosaurs and anything smaller. ''And you can't sell it. '''EVER'''''.

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* GoneHorriblyWrong: In the second game, messing too much in the genetic lab minigame will result in a [[ExactlyWhatItSaysOnTheTin killer penguin]]: An [[BeyondTheImpossible [[UpToEleven even more psychotic]] [[PrehistoricMonster prehistoric]] [[JerkAss rockhopper penguin]] penguin from {{Madagascar}} (yes, possibly related to ''those'' penguins) complete with teeth, [[RedEyesTakeWarning red]] [[GlowingEyesOfDoom glowing]] eyes, and a taste for Tyrannosaurs and anything smaller. ''And you can't sell it. '''EVER'''''.
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* SpiritualSuccessor: ''World of Zoo'', another Blue Fang production, can be seen as this.
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''Zoo Tycoon'' is a business simulation developed by Blue Fang Games and released by [[MicrosoftStudios Microsoft Game Studios]]. It is a tycoon game in which the player must run a zoo, and try to make a profit. Although first released for Windows and {{Mac}} in 2001, it was ported to the NintendoDS in 2005. It was followed by two expansion packs, Zoo Tycoon: Dinosaur Digs and Zoo Tycoon: Marine Mania, which were released in 2002, as well as a sequel, Zoo Tycoon 2, released in 2004.

!!!Gameplay
The goal of Zoo Tycoon is to create a thriving zoo by building exhibits to accommodate animals and keeping the guests happy. Exhibit building is one of the primary goals of Zoo Tycoon. To keep the guests and animals happy, exhibits should be suitable to the animal; for example, a lion is best suited to a savanna environment. Choices in terrain, foliage, rocks, shelters, fences, toys and the presence of zookeepers all contribute to the suitability of an exhibit and the happiness of the animal. Guest happiness is dependent on animal choice, animal happiness, buildings, and scenery. Buildings may include bathrooms, restaurants and food stands, shops, or entertainment buildings such as movie theaters. Scenery involves aesthetics that raise guest happiness slightly, such as topiary art, lightposts, or benches. Keeping both animal and guest happiness allows the player to gain monetary awards and steady income. To help manage the expanding zoo, you can employ janitors, zookeepers and tour guides.

There are three modes in Zoo Tycoon: Tutorial, Scenario, and Freeform. Tutorial teaches the player how to build exhibits and keep guests happy. Scenario mode has the player complete a series of objectives, sometimes within a specific timeframe. These objectives may include achieving a certain guest and animal happiness, achieving a certain exhibit suitability, displaying a certain number of animals, or breeding a certain animal. Freeform allows the player to choose the amount of money and the map that they start with. They are presented with an open lot with a limited selection of animals, buildings, and scenery. As the game progresses, more animals and items become playable. Additional animals and items may be researched, where money is invested to make them playable.

Zoo Tycoon 2 changed things a bit. Tutorial and Scenario were combined into one mode, known as Campaign Mode. Freeform was split into two modes, called Freeform and Challenge. Freeform was basically the same as the original, but you have infinite money.

Challenge was a bit different. First of all, you have limited money. The limit is very high however, so if you want to hold down the left click for half an hour, you can get up to 100 million dollars starting money. Every now and then (approximately each in-game month) you will be presented with a challenge. You can accept the challenge or deny it. If you deny, you will get no negative effect, but won't be able to get the positive reward for winning, either. Also, the adoption menu is a bit different. You will now get a selection of the animals available at your zoo level. This selection gets larger as your fame gets higher. However, if you don't like the selection you have (which has a limited number of each of these animals) then you have to decline them, and wait for the next one to become available. This results in a more realistic (if more aggravating and obnoxious) method of purchasing animals.

!!!Third-party creations
The success of Zoo Tycoon also led to the creation of new features by fans, both fact and fiction. Mods were created to fix problems with the game and unlock new features. Many of these mods were made possible by an official program created by Blue Fang named Animal Project Editor (APE), which allows the player to easily create one's own animals, with either simply re-naming a premade animal or creating frames for another animal. Unfortunately, fansites for Zoo Tycoon are dying off quickly, and the ones left are almost entirely devoted to the sequel.

!!!Expansion packs and sequels
Zoo Tycoon was created in the wake of the success of the 1999 Hasbro Interactive game RollerCoasterTycoon, which sold well for many years. Zoo Tycoon did well enough for Microsoft and Blue Fang Games to release two expansion packs: Zoo Tycoon: Dinosaur Digs, which added prehistoric-themed items and animals, and Zoo Tycoon: Marine Mania, which allowed aquatic-themed items and animals. Eventually, Microsoft bundled the expansion packs with Zoo Tycoon to create Zoo Tycoon Complete Collection which had the functionality of both expansion packs and bonus content.

Zoo Tycoon 2 was released on November 2004. Although released with fewer animals than Zoo Tycoon, more animals were introduced in its expansion packs: Zoo Tycoon 2: Extinct Animals (Which contained the DLC "Dino Danger"), Zoo Tycoon 2: Marine Mania, Zoo Tycoon 2: Endangered Species, and Zoo Tycoon 2: African Adventure. The later two were bundled in the Zoo Tycoon 2: Zookeeper Collection. All of them were bundled in Zoo Tycoon 2 Ultimate Collection.
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!!!This game provides examples of:
* AnEntrepreneurIsYou
* ArtificialStupidity: Fortunately somewhat fixed in ''Extinct Animals''.
** For example, if you put 500 scientists and a dinosaur on an island, the scientists will completely ignore the dinosaur which is eating them up. Meanwhile, the only scientist in your park who isn't on the island will be trying to get there to put the dinosaur back in a cage. Marine Biologists are even worse.
* BigBallOfViolence: Fights between animals are shown this way in the original.
* EverythingsBetterWithDinosaurs: ''Dinosaur Digs'' in the first game and ''Extinct Animals'' in the second one.
* EverythingsBetterWithPenguins: and [[EverythingsBetterWithMonkeys monkeys]]. And yes, even [[EverythingsWorseWithBears bears]]. And so on, and so forth.
** In the first game, placing an Emperor Penguin in an exhibit suited to it will make it [[spoiler: kill -any- other animal placed into the same exhibit, unless it's a penguin.]]
*** Parodied in the sequel with the Killer Penguins that can get dumped on you.
* FantasyKitchenSink: Using the right expansion packs and Easter eggs, your zoo can include exhibits for bigfoot, yeti, mermaids Unicorns and Loch Ness monsters.
* FossilRevival: In "Extinct Animals", you can hunt for fossils and bring them to life in an extinct research lab.
* GoneHorriblyWrong: In the second game, messing too much in the genetic lab minigame will result in a [[ExactlyWhatItSaysOnTheTin killer penguin]]: An [[BeyondTheImpossible even more psychotic]] [[PrehistoricMonster prehistoric]] [[JerkAss rockhopper penguin]] from {{Madagascar}} (yes, possibly related to ''those'' penguins) complete with teeth, [[RedEyesTakeWarning red]] [[GlowingEyesOfDoom glowing]] eyes, and a taste for Tyrannosaurs and anything smaller. ''And you can't sell it. '''EVER'''''.
** Also, if someone tries to sell you a free penguin, [[MyGodWhatHaveIDone do not accept the offer]]. Unless you like them for some strange reason.
* HolidayMode: During the in-game Christmas and Halloween, you'll sometimes see Santa or a witch flying through the air.
** And on December 25th and October 31st, you can buy special objects (A Christmas tree and a Jack-o-Lantern).
** Guests' clothing can be changed to holiday-appropriate colors with the right EasterEgg.
* MisplacedVegetation: Averted in [=ZT1=], as animals become unhappy if the plants in their exhibits are inappropriate to their native habitats.
* NeverSmileAtACrocodile: Crocodiles are included in both games. In Zoo Tycoon 1, if you rename an exhibit "Super Croc", it unlocks ''Deinosuchus'', which is basically, as the exhibit name implies, a giant crocodile.
* RaptorAttack: ''Velociraptor'' appears in the first game, and it's scaly. A scaly ''Deinonychus'' and ''Utahraptor'' and feathered ''Velociraptor'' appear in [=ZT2=].
* RealTimeWithPause: You can pause the game time and still make buildings or adopt animals.
* SceneryPorn: In Zoo Tycoon 2, even subpar landscaping can lead to this.
* StockDinosaurs: Played straight and averted, fan-favorites like ''T. Rex'', ''Triceratops'' and ''Stegosaurus'' can be adopted but so can obscure creatures like ''Sivatherium'', ''Stokesosaurus'' and ''Kentrosaurus''.
* TyrannosaurusRex
* VideoGameCrueltyPotential: To both the animals and the guest, even if it is fun.
** VideoGameCaringPotential: If you like animals, you'll probably fulfill the Caring Potential more than the Cruelty Potential. Even if you ''do'' occasionally let your Komodo dragons out when guests are being annoying.
* VideoGameTime: Months will pass in the game, but in real life it will be a few hours at most.
* YouAreNumberSix: The default name of the animals are basically "[Species Name] [Number]". For example: Nile Crocodile 1, or Polar Bear 4.

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