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Up To Eleven is a defunct trope


* FlechetteStorm: The Porcupine Bomb alchemy weapon has the player lob a spiky, [[SicklyGreenGlow glowing green]] orb. It explodes on impact, releasing spikes in several directions that will [[StatusEffects poison]] enemies on contact. AlternateFire has you lob [[UpToEleven three of them at once.]] The Polar Blast does something similar -- only it [[StatusEffects freezes]] enemies instead.

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* FlechetteStorm: The Porcupine Bomb alchemy weapon has the player lob a spiky, [[SicklyGreenGlow glowing green]] orb. It explodes on impact, releasing spikes in several directions that will [[StatusEffects poison]] enemies on contact. AlternateFire has you lob [[UpToEleven three of them at once.]] once. The Polar Blast does something similar -- only it [[StatusEffects freezes]] enemies instead.



** The Magnus Rifle, also of the sequel and also with primary fire. It takes the MightyGlacier aspect of Alchemy weapons UpToEleven.

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** The Magnus Rifle, also of the sequel and also with primary fire. It takes the MightyGlacier aspect of Alchemy weapons UpToEleven.up to eleven.

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Supernatural Is Purple and Supernatural Is Green have been merged into a new trope called Technicolor Magic per this TRS thread. zero context examples and examples that don't fit the existing tropes will be removed.


* TheHeretic: The impetus of the second game's plot was the appearance of many of these in the Daedelon order, whose use of dark magics led to a schism, civil war, and eventual destruction of the order and [[SealedEvilInACan the Ziggurat itself]]- letting loose its imprisoned monsters upon the world.



* SupernaturalIsPurple: The supernatural comes in all kinds of colours, but your wand always uses purple mana and usually produces purple projectiles. (Carina's cosmetically changed hers to blue, and wands producing status effects may be color-coded as well.)



* TheHeretic: The impetus of the second game's plot was the appearance of many of these in the Daedelon order, whose use of dark magics led to a schism, civil war, and eventual destruction of the order and [[SealedEvilInACan the Ziggurat itself]]- letting loose its imprisoned monsters upon the world.

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* TheHeretic: TechnicolorMagic: The impetus supernatural comes in all kinds of the second game's plot was the appearance of many of these in the Daedelon order, whose use of dark magics led to a schism, civil war, colours, but your wand always uses purple mana and eventual destruction of the order usually produces purple projectiles. (Carina's cosmetically changed hers to blue, and [[SealedEvilInACan the Ziggurat itself]]- letting loose its imprisoned monsters upon the world.wands producing status effects may be color-coded as well.)
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Ability to save is such a basic feature that it's hardly anti-frustration. Even the original Rogue (if my sources are correct) has it.


* AntiFrustrationFeatures: There's one: You have the option of saving your game and exiting after a level, allowing you to return to that run later and take a break. However, starting a new run will delete your save. You can also save & exit mid-level and return to that exact spot later.
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Commented out some Zero Context Examples


* AutomaticCrossbows: The Frostbow repeat-fires bolts that can [[StandardStatusEffects freeze]] enemies, and [[AvertedTrope avert]] NoArcInArchery.

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* AutomaticCrossbows: The Frostbow repeat-fires bolts that can [[StandardStatusEffects [[StatusEffects freeze]] enemies, and [[AvertedTrope avert]] NoArcInArchery.



* FlechetteStorm: The Porcupine Bomb alchemy weapon has the player lob a spiky, [[SicklyGreenGlow glowing green]] orb. It explodes on impact, releasing spikes in several directions that will [[StandardStatusEffects poison]] enemies on contact. AlternateFire has you lob [[UpToEleven three of them at once.]] The Polar Blast does something similar -- only it [[StandardStatusEffects freezes]] enemies instead.

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* FlechetteStorm: The Porcupine Bomb alchemy weapon has the player lob a spiky, [[SicklyGreenGlow glowing green]] orb. It explodes on impact, releasing spikes in several directions that will [[StandardStatusEffects [[StatusEffects poison]] enemies on contact. AlternateFire has you lob [[UpToEleven three of them at once.]] The Polar Blast does something similar -- only it [[StandardStatusEffects [[StatusEffects freezes]] enemies instead.



* HolyHandGrenade: The Divine Wrath staff. It's a scepter with a cross-shaped head, a glowing cross on the grip, and fires cross-shaped, high damage projectiles at either high speeds or with a guaranteed [[StandardStatusEffects stun.]]

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* HolyHandGrenade: The Divine Wrath staff. It's a scepter with a cross-shaped head, a glowing cross on the grip, and fires cross-shaped, high damage projectiles at either high speeds or with a guaranteed [[StandardStatusEffects [[StatusEffects stun.]]



* ThePowerOfTheSun: The Solar Staff weapon. It acts as a kind of SniperRifle, firing high-damage, fast-moving bolts that can [[OneHitPolykill penetrate enemies]], but with a slow fire rate and high mana cost. It also has a good chance to [[StandardStatusEffects stun.]] In the sequel it appears as the "Solar Guardian", where it instead sets things on fire and the AlternateFire creates slow-moving projectiles that [[HomingProjectile seek out additional targets]] if they hit an enemy, while retaining the primary fire of the original.

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* ThePowerOfTheSun: The Solar Staff weapon. It acts as a kind of SniperRifle, firing high-damage, fast-moving bolts that can [[OneHitPolykill penetrate enemies]], but with a slow fire rate and high mana cost. It also has a good chance to [[StandardStatusEffects [[StatusEffects stun.]] In the sequel it appears as the "Solar Guardian", where it instead sets things on fire and the AlternateFire creates slow-moving projectiles that [[HomingProjectile seek out additional targets]] if they hit an enemy, while retaining the primary fire of the original.



* ProjectileSpell: Almost all of them.
* PureEnergy: Referenced in one of the endings.

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* %%* ProjectileSpell: Almost all of them.
* %%* PureEnergy: Referenced in one of the endings.



* RandomlyGeneratedLevels: Obviously.
* RegeneratingMana: One of the perks you can acquire.

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* %%* RandomlyGeneratedLevels: Obviously.
* %%* RegeneratingMana: One of the perks you can acquire.



* SecondaryFire: Every weapon, including your humble wand, has one. The second attack is usually something slower and higher-damage, the same as the primary fire but with more projectiles, or inflicts StandardStatusEffects.

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* SecondaryFire: Every weapon, including your humble wand, has one. The second attack is usually something slower and higher-damage, the same as the primary fire but with more projectiles, or inflicts StandardStatusEffects.StatusEffects.



* SpidersAreScary:
* ShockAndAwe: The Arcane Storm spell can zap targeted enemies with bolts from above, or from the caster. The latter always [[StandardStatusEffects stuns the target.]]

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* %%* SpidersAreScary:
* ShockAndAwe: The Arcane Storm spell can zap targeted enemies with bolts from above, or from the caster. The latter always [[StandardStatusEffects [[StatusEffects stuns the target.]]



* StandardStatusEffects: A number of weapons can inflict Stun, Freeze, Poison, On Fire, to name a few, however what the game terms "Stun" is in fact Slow, affecting enemy movement, and attack speed.

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* StandardStatusEffects: StatusEffects: A number of weapons can inflict Stun, Freeze, Poison, On Fire, to name a few, however what the game terms "Stun" is in fact Slow, affecting enemy movement, and attack speed.
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None


It [[https://youtu.be/1_iUAA8N6kU was followed in October, 2020]] by the sequel, ''Ziggurat 2''.

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It [[https://youtu.be/1_iUAA8N6kU was followed in October, 2020]] 2021]] by the sequel, ''Ziggurat 2''.

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* FinalDeath: If you die, you lose everything and have to start a new game from Floor 1.


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* {{Permadeath}}: If you die, you lose everything and have to start a new game from Floor 1.
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None


* * StuffBlowingUp: Aside from the exploding chili enemies, the sequel adds the "Retribution", an alchemic rocket launcher that can fire one rocket at a time or a burst of three.

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* * StuffBlowingUp: Aside from the exploding chili enemies, the sequel adds the "Retribution", an alchemic rocket launcher that can fire one rocket at a time or a burst of three.



* UnfinishedBuisness: [[DiscussedTrope Discussed]] in the description of the Ghost enemy in the sequel, where the idea that ghosts exist because of this is probably a hoax.

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* UnfinishedBuisness: UnfinishedBusiness: [[DiscussedTrope Discussed]] in the description of the Ghost enemy in the sequel, where the idea that ghosts exist because of this is probably a hoax.



* VideoGameDashing: The sequel gives every character a dash move with a short cooldown. Useful for evading [[GoddamnedBats those pesky carrots.]] Certain perks and blessings can affect it, such as giving you a brief period of increased fire rate after dashing.

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* VideoGameDashing: The sequel gives every character a dash move with a short cooldown. Useful for evading [[GoddamnedBats those pesky carrots.]] carrots. Certain perks and blessings can affect it, such as giving you a brief period of increased fire rate after dashing.
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None


* HomingProjectile: The Eagle Staff/Eagle Claw and the Skull of Xanatos, Wraith Rings, and Bloodlust Needles spells all fire seeking projectiles of various types. The sequel adds adds wands that can do this, the Thunderspark and Windleaf, and another spell, Spectral Bolt.

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* HomingProjectile: The Eagle Staff/Eagle Claw and the Skull of Xanatos, Wraith Rings, and Bloodlust Needles spells all fire seeking projectiles of various types. The sequel adds adds wands that can do this, the Thunderspark and Windleaf, and another spell, Spectral Bolt.
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None


* {{Hitscan}}: [[AvertedTrope Completely averted]] in the first game, unsurprising given the game's design sensibilities. The "Doombringer" alchemy weapon in the sequel plays this straight however, with full-auto primary fire.

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* {{Hitscan}}: [[AvertedTrope Completely averted]] in the first game, unsurprising given the game's [[GenreThrowback design sensibilities. sensibilities.]] The "Doombringer" Doombringer alchemy weapon in the sequel uniquely plays this straight however, with full-auto primary fire.



* HolyHandGrenade: The "Divine Wrath" staff. It's a scepter with a cross-shaped head, a glowing cross on the grip, and fires cross-shaped, high damage projectiles at either high speeds or with a guaranteed [[StandardStatusEffects stun.]]
* HomingProjectile: The Eagle Staff and the Skull of Xanatos, Wraith Rings, and Bloodlust Needles spells all fire seeking projectiles of various types. The sequel adds a wand that can do this, the Windleaf.

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* HolyHandGrenade: The "Divine Wrath" Divine Wrath staff. It's a scepter with a cross-shaped head, a glowing cross on the grip, and fires cross-shaped, high damage projectiles at either high speeds or with a guaranteed [[StandardStatusEffects stun.]]
* HomingProjectile: The Eagle Staff Staff/Eagle Claw and the Skull of Xanatos, Wraith Rings, and Bloodlust Needles spells all fire seeking projectiles of various types. The sequel adds a wand adds wands that can do this, the Windleaf.Thunderspark and Windleaf, and another spell, Spectral Bolt.



* KillItWithFire: There are several fire weapons, but only the Flameweaver Bomb leaves behind lingering flames at the point of detonation. [[HoistByHisOwnPetard Careful not to step in them yourself!]]

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* KillItWithFire: There are several fire weapons, but only the Flameweaver Flameweaver/Fireweaver Bomb leaves behind lingering flames at the point of detonation. [[HoistByHisOwnPetard Careful not to step in them yourself!]]



** The Lich's Breath spell in the sequel can do this with its primary fire.

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** The Lich's Lich Breath spell and Dragon Bile spells in the sequel can do this with its primary fire.fire, as can the Rotten Orb with SecondaryFire.



* RecursiveAmmo: The sequel's "Energy Blaster" can do this with its SecondaryFire, shooting a single shot that splits into a cone of projectiles. The "Firestorm Grenade" can also function as a cluster grenade.

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* RecursiveAmmo: The sequel's "Energy Blaster" Energy Blaster can do this with its SecondaryFire, shooting a single shot that splits into a cone of projectiles. The "Firestorm Grenade" Firestorm Grenade can also function as a cluster grenade.grenade. The SecondaryFire of the Magnus Rifle combines this with PinballProjectile, specifcally targeting other nearby enemies with the RecursiveAmmo.



* SpreadShot: The Undead Scepter staff fires a horizontal spread of projectiles, five with primary, or ''ten'' with SecondaryFire. The Viper Fang and the Archangel's Embrace spells also count.
** In the sequel, the Arachnid Rime staff does this, with the SecondaryFire in particular firing a sweeping burst that oscilates back and forth.

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* SpreadShot: The Undead Scepter staff fires a horizontal spread of projectiles, five with primary, or ''ten'' with SecondaryFire. The Viper Fang and the Archangel's Embrace spells also count.
count, as does the Serpent Staff/Twin Fang.
** In the sequel, the Arachnid Rime staff does this, with the SecondaryFire in particular firing a sweeping burst that oscilates oscillates back and forth.forth. It also adds a wand, the Soulcutter, that can fire three or seven shots in an arc.

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