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* ''Zero Divide'' (1995): released for UsefulNotes/PlayStation and later receiving a PC port by Kinesoft in 1996.

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* ''Zero Divide'' (1995): released for UsefulNotes/PlayStation Platform/PlayStation and later receiving a PC port by Kinesoft in 1996.



* ''Zero Divide: The Final Conflict'' (1997): released for UsefulNotes/SegaSaturn and was available only in Japan.

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* ''Zero Divide: The Final Conflict'' (1997): released for UsefulNotes/SegaSaturn Platform/SegaSaturn and was available only in Japan.



* SecretCharacter: In addition to the bosses being unlocked (under certain conditions), each game features "Neco" (Zoom's mascot) and [[JokeCharacter Modoki]] (in the second game only) as unlockable characters.

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* SecretCharacter: In addition to the bosses being unlocked (under certain conditions), each game features "Neco" Neco (Zoom's mascot) and [[JokeCharacter Modoki]] (in the second game only) as unlockable characters.
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* BreakingTheFourthWall: The first game has an instance of fourth wall breaking, when the announcer asks if the player is trying to break the controller if buttons are mashed repeatedly. This instance can be seen here: https://www.youtube.com/watch?v=a4ucvOVJjpI (Cut to 1:28 when the video has loaded enough).

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* BreakingTheFourthWall: The first game has an instance of fourth wall breaking, when the announcer asks if the player is trying to break the controller if buttons are mashed repeatedly. This instance can be seen here: https://www.[[https://www.youtube.com/watch?v=a4ucvOVJjpI here]] (Cut to 1:28 when the video has loaded enough).
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Added DiffLines:

* BreakingTheFourthWall: The first game has an instance of fourth wall breaking, when the announcer asks if the player is trying to break the controller if buttons are mashed repeatedly. This instance can be seen here: https://www.youtube.com/watch?v=a4ucvOVJjpI (Cut to 1:28 when the video has loaded enough).


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* HaveANiceDeath: If you quit you will be relentlessly mocked by the announcer, "I can't believe you're giving up so soon! You're such a baby. Go home to your mama!"
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* TheVoiceless: Basically, every character with the exception of the boss characters Zulu, [=XTAL=], and Eve. Of those listed, the latter two also double as announcers in the games they are featured in.

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* TheVoiceless: Basically, every character with the exception of the boss characters Zulu, [=XTAL=], and Eve. Of those listed, the latter two also double as announcers in the games they are featured in.in.
* TooLongDidntDub: The unlockable gag strip in the original game is left untranslated.
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''Zero Divide'' is a series of 3D {{fighting game}}s made by Creator/{{Zoom}}. These games could be considered by some as being like ''VideoGame/VirtuaFighter'' but with AIs (of which are portrayed as looking like robots) battling in cyberspace. More specifically, [[ExcusePlot the premise]] is that a set of AIs are pitted against each other to entertain a group of hackers known as "XTAL" (in the first game) and an AI called Eve (in the second game).

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''Zero Divide'' is a series of 3D {{fighting game}}s made by Creator/{{Zoom}}.Creator/ZoomInc. These games could be considered by some as being like ''VideoGame/VirtuaFighter'' but with AIs (of which are portrayed as looking like robots) battling in cyberspace. More specifically, [[ExcusePlot the premise]] is that a set of AIs are pitted against each other to entertain a group of hackers known as "XTAL" (in the first game) and an AI called Eve (in the second game).
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* SecretCharacter: In addition to the bosses being unlocked (under certain conditions), each game features "Neco" (Zoom's mascot) and as an unlockable character.

to:

* SecretCharacter: In addition to the bosses being unlocked (under certain conditions), each game features "Neco" (Zoom's mascot) and [[JokeCharacter Modoki]] (in the second game only) as an unlockable character.characters.

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Changed: 282

Removed: 81

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* {{Cyberspace}}: The setting for the universe of the Zero Divide series.



* RingOut: Much like Virtua Fighter and various other 3D fighting games, victories by ring out are present. However, unlike most of those games, characters can also catch the ledge of the arena to avert being thrown out.
* RobotAthlete: How all of the AIs appear in the cyberspace world of Zero Divide.



* RingOut: Much like Virtua Fighter and various other 3D fighting games, victories by ring out are present. However, unlike most of those games, characters can also catch the ledge of the arena to avert being thrown out.
* RobotAthlete: How all of the AIs appear in the cyberspace world of Zero Divide.

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* RingOut: Much like Virtua Fighter and various other 3D fighting games, victories by ring out are present. However, unlike most TheVoiceless: Basically, every character with the exception of those games, the boss characters can Zulu, [=XTAL=], and Eve. Of those listed, the latter two also catch the ledge of the arena to avert being thrown out.
* RobotAthlete: How all of the AIs appear
double as announcers in the cyberspace world of Zero Divide.games they are featured in.

Added: 276

Changed: 4

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''Zero Divide'' is a series of 3D {{fighting game}}s made by Creator/{{Zoom}}. These games could be considered by some as being like VideoGame/VirtuaFighter but with AIs (of which are portrayed as looking like robots) battling in cyberspace. More specifically, [[ExcusePlot the premise]] is that a set of AIs are pitted against each other to entertain a group of hackers known as "XTAL" (in the first game) and an AI called Eve (in the second game).

to:

''Zero Divide'' is a series of 3D {{fighting game}}s made by Creator/{{Zoom}}. These games could be considered by some as being like VideoGame/VirtuaFighter ''VideoGame/VirtuaFighter'' but with AIs (of which are portrayed as looking like robots) battling in cyberspace. More specifically, [[ExcusePlot the premise]] is that a set of AIs are pitted against each other to entertain a group of hackers known as "XTAL" (in the first game) and an AI called Eve (in the second game).



This article [[JustForFun/IThoughtItMeant has nothing to do with]] RealityBreakingParadox (formerly called "Divide by Zero"/"Dividing by Zero") in case you intended to find that particular trope.



* RingOut: Much like Virtua Fighter and various other 3D fighting games, victories by ring out are present. However, unlike most of those games, characters can also catch the ledge of the arena to avert being thrown out.

to:

* RingOut: Much like Virtua Fighter and various other 3D fighting games, victories by ring out are present. However, unlike most of those games, characters can also catch the ledge of the arena to avert being thrown out.out.
* RobotAthlete: How all of the AIs appear in the cyberspace world of Zero Divide.
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* ''Zero Divide'' (1995): released for UsefulNote/PlayStation and later receiving a PC port by Kinesoft in 1996.
* ''Zero Divide 2: The Secret Wish'' (1997): released for PlayStation.

to:

* ''Zero Divide'' (1995): released for UsefulNote/PlayStation UsefulNotes/PlayStation and later receiving a PC port by Kinesoft in 1996.
* ''Zero Divide 2: The Secret Wish'' (1997): released for PlayStation.[=PlayStation=].
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Added DiffLines:

''Zero Divide'' is a series of 3D {{fighting game}}s made by Creator/{{Zoom}}. These games could be considered by some as being like VideoGame/VirtuaFighter but with AIs (of which are portrayed as looking like robots) battling in cyberspace. More specifically, [[ExcusePlot the premise]] is that a set of AIs are pitted against each other to entertain a group of hackers known as "XTAL" (in the first game) and an AI called Eve (in the second game).

Specific titles in the series consist of the following:

*''Zero Divide'' (1995): released for UsefulNote/PlayStation and later receiving a PC port by Kinesoft in 1996.
*''Zero Divide 2: The Secret Wish'' (1997): released for PlayStation.
*''Zero Divide: The Final Conflict'' (1997): released for UsefulNotes/SegaSaturn and was available only in Japan.

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!!This game features examples of:
* FinalBoss: Zulu and [[SecretCharacter XTAL]] are the boss characters in the first game and ''The Final Conflict'' while Nox and Eve are the boss characters for the second game.
* SecretCharacter: In addition to the bosses being unlocked (under certain conditions), each game features "Neco" (Zoom's mascot) and as an unlockable character.
* SubsystemDamage: The games feature a limb damage system in which individual body parts can be targeted to shatter their exoskeleton. Damage to the arms and legs will weaken attacks done by those sets of limbs to the opponent and eventually be rendered inoperable.
* RingOut: Much like Virtua Fighter and various other 3D fighting games, victories by ring out are present. However, unlike most of those games, characters can also catch the ledge of the arena to avert being thrown out.

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