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* MysteriousCubeOfRubik: * The Golem has a rubik's cube that he fiddles with throughout the game. [[spoiler: He finally completes it at the end, and it's revealed that there is a shadow double of the Golem that did the same.]]
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* DifficultButAwesome: Holding back and the heavy attack button lets you unless a powerful haymaker that breaks guards and sends enemies flying, but it has a very long wind-up time and requires getting familiar with its reach so that you don't whiff 6 inches from your opponent's face.
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* EverybodyLives: [[spoiler: The only characters confirmed dead either died before the game even began, or was a minor character who appeared in only one level. Even Father-Mother, who supposedly died at the start of the game, turned out to be NotQuiteDead.]]

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* EverybodyLives: [[spoiler: The only characters confirmed dead either died before the game even began, or was a minor character who appeared in only one level. Even Father-Mother, who supposedly died at who's death kicks off the start events of the game, turned turns out to be NotQuiteDead.]]
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* EverybodyLives: [[spoiler: The only characters confirmed dead either died before the game even began, or was a minor character who appeared in only one level. Even Father-Mother, who supposedly died at the start of the game, turned out to be NotQuiteDead.]]
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* CallingYourAttacks: Every enemy with a gun has to loudly announce when they're about to shoot you. [[AcceptableBreaksFromReality Of course, suddenly getting shot in the back of the head in a first-person beat-em up with no prior warning isn't very fun.]]

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* CallingYourAttacks: Every enemy with a gun has to loudly announce when they're about to shoot you. [[AcceptableBreaksFromReality Of course, suddenly getting shot in the back of the head in a first-person beat-em up with no prior warning isn't very fun.]]fun,]] and there's a chance they're doing it to warn their allies that are currently trying to fist-fight the player.

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* CombatPragmatist: Absolutely mandatory if you want to live. Fighting honorably with your fists is all very well, but you literally cannot beat certain opponents unless you make use of guns and/or blunt instruments, and not using grenades and the terrain to your advantage is sheer folly.



* TryingToCatchMeFightingDirty: Absolutely mandatory if you want to live. Fighting honorably with your fists is all very well, but you literally cannot beat certain opponents unless you make use of guns and/or blunt instruments, and not using grenades and the terrain to your advantage is sheer folly.
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** *Also one Rubik's cube, but it could come from a prior civilization.
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* CallingYourAttacks: Every enemy with a gun has to loudly announce when they're about to shoot you. [[AcceptableBreaksFromReality Of course, getting shot in the back of the head in a beat-em up with no prior warning isn't very fun.]]

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* CallingYourAttacks: Every enemy with a gun has to loudly announce when they're about to shoot you. [[AcceptableBreaksFromReality Of course, suddenly getting shot in the back of the head in a first-person beat-em up with no prior warning isn't very fun.]]
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* CallingYourAttacks: Every enemy with a gun has to loudly announce when they're about to shoot you. [[AcceptableBreaksFromReality Of course, getting shot in the back of the head in a beat-em up with no prior warning isn't very fun.]]
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!!''Videogame/ZenoClash'' contains examples of:

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!!''Videogame/ZenoClash'' !!''Videogame/Zeno Clash'' contains examples of:



* InsurmountableWaistHighFence: These mark the borders of many levels. Unlike most Source engine-based games, you don't have the ability to jump in ZenoClash, even an Insurmountable Knee-High Rock is certain to stop you.

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* InsurmountableWaistHighFence: These mark the borders of many levels. Unlike most Source engine-based games, you don't have the ability to jump in ZenoClash, Zeno Clash, even an Insurmountable Knee-High Rock is certain to stop you.
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* BizarreAlienBiology: All Zenos, no matter how human they may look, are far different from what we would consider "normal". For starters, their skin is like leather and their bones are [[WordOfGod as hard as]] [[MadeOfIron steel]], allowing them to take the kind of abuse that in our world would kill a person several times over. Next, their reproduction is downright ''weird'', since they can intermarry and reproduce with any other kind of Zeno, even if one parent is a pig-man and the other is a lump of muscle and flesh with teeth.


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* CastOfSnowflakes: Every enemy has a unique model, voice, and moveset, except for the Shadows found near the edge of the world.
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* WalkingShirtlessScene: Ghat, Golem and most enemies you encounter. Even the women, though they at least wear a strap over their breasts.

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* WalkingShirtlessScene: Ghat, Golem and most enemies you encounter. Even the women, though they at least wear a strap over their breasts.breasts.
* WretchedHive: Halstedom is both the largest city on the planet and the most dangerous, a horizon spanning sprawl of violence addiction and general misery. It's citizens either fall under the control of the isolationist Family (Who don't really help anyone who wasn't birthed from Father Mother) and the brutal Northern Gate Gang (Who actively exploit and harm those in their territory). Deadra was willing to risk the harsh wilderness because there was a minuscule chance of escaping Halstedom by doing so.
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More than a little surreal, ''Zeno Clash'' is what you might get after following up a class on surrealist art with a double feature of ''[[Film/TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'', followed by an eight hour ''Film/DoubleDragon'' marathon... [[ThisIsYourPremiseOnDrugs while on mescaline]]. Oh, and the voice acting's [[SoBadItsGood terrible]].

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More than a little surreal, ''Zeno Clash'' is what you might get after following up a class on surrealist art with a double feature of ''[[Film/TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'', followed by an eight hour ''Film/DoubleDragon'' marathon... [[ThisIsYourPremiseOnDrugs while on mescaline]]. Or as some call it, "Fever Dream: The Game." Oh, and the voice acting's [[SoBadItsGood terrible]].
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A sequel, ''Videogame/ZenoClash2'', was released in 2013 on {{UsefulNotes/Steam}}, [[XBox360 XBLA]] and [[PlayStation3 PSN]]. ''Zeno Clash II'' continues the story of the first game, and introduce a WideOpenSandbox, RPGElements and CoOpMultiplayer to the mix.

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A sequel, ''Videogame/ZenoClash2'', was released in 2013 on {{UsefulNotes/Steam}}, [[XBox360 [[UsefulNotes/XBoxLiveArcade XBLA]] and [[PlayStation3 [[UsefulNotes/PlaystationNetwork PSN]]. ''Zeno Clash II'' continues the story of the first game, and introduce a WideOpenSandbox, RPGElements and CoOpMultiplayer to the mix.
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More than a little surreal, ''Zeno Clash'' is what you might get after following up a class on surrealist art with a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'', followed by an eight hour ''Film/DoubleDragon'' marathon... [[ThisIsYourPremiseOnDrugs while on mescaline]]. Oh, and the voice acting's [[SoBadItsGood terrible]].

to:

More than a little surreal, ''Zeno Clash'' is what you might get after following up a class on surrealist art with a double feature of ''[[TheDarkCrystal ''[[Film/TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'', followed by an eight hour ''Film/DoubleDragon'' marathon... [[ThisIsYourPremiseOnDrugs while on mescaline]]. Oh, and the voice acting's [[SoBadItsGood terrible]].
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''Zeno Clash'' is a FirstPersonShooter[=/=]BeatEmUp hybrid game made by ACE Team using the Source Engine and published by Valve on Steam and Microsoft on Xbox Live Arcade. The main emphasis is on melee combat. You can throw complex combos, and the game is essentially a string of battles. The few projectile weapons are slow to reload and somewhat inaccurate and the melee weapons are slow, meaning that most of the emphasis is on [[GoodOldFisticuffs fistfights]].

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''Zeno Clash'' is a FirstPersonShooter[=/=]BeatEmUp hybrid game made by ACE Team using the Source Engine and published by Valve on Steam {{UsefulNotes/Steam}} and Microsoft on Xbox Live Arcade. The main emphasis is on melee combat. You can throw complex combos, and the game is essentially a string of battles. The few projectile weapons are slow to reload and somewhat inaccurate and the melee weapons are slow, meaning that most of the emphasis is on [[GoodOldFisticuffs fistfights]].



A sequel, ''Videogame/ZenoClash2'', was released in 2013 on {{Steam}}, [[XBox360 XBLA]] and [[PlayStation3 PSN]]. ''Zeno Clash II'' continues the story of the first game, and introduce a WideOpenSandbox, RPGElements and CoOpMultiplayer to the mix.

to:

A sequel, ''Videogame/ZenoClash2'', was released in 2013 on {{Steam}}, {{UsefulNotes/Steam}}, [[XBox360 XBLA]] and [[PlayStation3 PSN]]. ''Zeno Clash II'' continues the story of the first game, and introduce a WideOpenSandbox, RPGElements and CoOpMultiplayer to the mix.



* GrievousHarmWithABody: Ghat can take stunned enemies and throw them at other enemies. There's a steam achievement for doing this a lot.

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* GrievousHarmWithABody: Ghat can take stunned enemies and throw them at other enemies. There's a steam {{UsefulNotes/Steam}} achievement for doing this a lot.



*** The first clue on this is the absence of a certain item that would make it easier to survive. The second clue is the steam achievement related to the fight.

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*** The first clue on this is the absence of a certain item that would make it easier to survive. The second clue is the steam {{UsefulNotes/Steam}} achievement related to the fight.
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* MindScrew: And ''how''! The world of Zenozoik is ''weird'', and has no obvious roots outside of, perhaps, surrealist art, or Doctor Seuss landscapes through a mirror darkly.

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* MindScrew: And ''how''! The world of Zenozoik is ''weird'', and has no obvious roots outside of, perhaps, surrealist art, or Doctor Seuss landscapes through a mirror darkly.
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* SpiritualSuccessor: Likely unintentional, but the game plays very similarly to the Xbox game ''{{Breakdown}}''. Both are First-Person Shooter/Beat 'em ups with a half-and-half focus between punching and shooting. Aside from that, they are very different, though.

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* SpiritualSuccessor: Likely unintentional, but the game plays very similarly to the Xbox game ''{{Breakdown}}''.''Videogame/{{Breakdown}}''. Both are First-Person Shooter/Beat 'em ups with a half-and-half focus between punching and shooting. Aside from that, they are very different, though.
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* SpiritualSuccessor: Likely unintentional, but the game plays very similarly to the Xbox game ''{{Breakdown}}''. Both are First-Person Shooter/Beat 'em ups with a half-and-half focus between punching and shooting. Aside from that, they are very different, though.
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* VoiceOfTheLegion: Similar to [[VideoGame/BatenKaitos Guillo]], Father-Mother speaks with two opposite gender voices speaking simultaneously. Poorly. It adds to his-her strange nature, at any rate.

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* AbsurdlySpaciousSewer: Ghat goes through one when he returns to Halstedom in a flashback.

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* AbsurdlySpaciousSewer: Ghat goes through one when he returns to Halstedom in a flashback. [[BlackoutBasement It's so dark, the only thing you can see are small areas where lamps are positioned, sandwiched between expanses of darkness]].



** Ghat's segmented crew cut also counts.



** Despite how primitive it is, they still have their own versions of guns, locking mechanisms and even bars.
* FinishingMove: The game lets you deliver a powerful uppercut to foes that are stunned. This often is enough to finish them.
** [[spoiler: The game lets you deliver the final blow to Father-Mother after the final boss, letting you charge up a hammer as much as you want to end it]].



** Employed to an extent when you fight Hunter. His only means of attack is to send squirrels strapped to powder kegs to run around you, then blow them up, as he is blind and uses the squirrels' squeaks to find you. You have to devide your time between shooting him and kicking the squirrels away to defeat him.



* HeadsIWinTailsYouLose: Almost all the bosses need to be beaten down before they grab you in a cutscene and finish the fight. Despite that, something always gets them right before they kill you.



** Pott, another brother fittingly wears a fancy pot-like helmet on his head.
** Golem has his nice crown-like headwear, but it seems to be growing out of his head.



* VideogameCrueltyPotential: Here's how a typical fight goes: a guy comes at you, you block a punch or two, and then you smack him around until he's too dazed to fight back. Then you grab him and hold him in place while you introduce his nose to your kneecap several times. Then you throw him to the ground, and kick him while he's down until he can't get up anymore.

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* VideogameCrueltyPotential: Here's how a typical fight goes: a guy comes at you, you block a punch or two, and then you smack him around until he's too dazed to fight back. Then you grab him and hold him in place while you introduce his nose to your kneecap several times. Then you throw him to the ground, and kick him while he's down until he can't get up anymore.anymore.
* WalkingShirtlessScene: Ghat, Golem and most enemies you encounter. Even the women, though they at least wear a strap over their breasts.
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* GrappleMove: You can grapple an enemy after punching them enough to make them dizzy. Grabbed enemies can be thrown to the ground, or [[GrievousHarmWithABody shoved into other enemies]]. [[VideoGame/ZenoClash2 The second game]] adds the ability to pummel them as part of a combo.
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* MindScrew: And ''how''! The world of Zenozoik is ''weird'', and has no obvious roots outside of, perhaps, surrealist art.

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* MindScrew: And ''how''! The world of Zenozoik is ''weird'', and has no obvious roots outside of, perhaps, surrealist art.art, or Doctor Seuss landscapes through a mirror darkly.
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* EveryoneCallsHimBarkeep: Hunter, although this may be his real name... it's hard to tell given [[MindScrew the setting]].

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* EveryoneCallsHimBarkeep: Hunter, although [[HisNameReallyIsBarkeep this may be his real name...name]]... it's hard to tell given [[MindScrew the setting]].
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''Zeno Clash'' is a FirstPersonShooter[=/=]BeatEmUp hybrid game made by ACE Team using the [[HalfLife SourceEngine]] and published by Valve on Steam and Microsoft on Xbox Live Arcade. The main emphasis is on melee combat. You can throw complex combos, and the game is essentially a string of battles. The few projectile weapons are slow to reload and somewhat inaccurate and the melee weapons are slow, meaning that most of the emphasis is on [[GoodOldFisticuffs fistfights]].

to:

''Zeno Clash'' is a FirstPersonShooter[=/=]BeatEmUp hybrid game made by ACE Team using the [[HalfLife SourceEngine]] Source Engine and published by Valve on Steam and Microsoft on Xbox Live Arcade. The main emphasis is on melee combat. You can throw complex combos, and the game is essentially a string of battles. The few projectile weapons are slow to reload and somewhat inaccurate and the melee weapons are slow, meaning that most of the emphasis is on [[GoodOldFisticuffs fistfights]].

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* PunkPunk: StonePunk? [[Creator/SalvadorDali Dalí Punk]]? Music/DaftPunk? Well, it's some kind of punk...

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* PunkPunk: StonePunk? [[Creator/SalvadorDali Dalí Punk]]? Music/DaftPunk? Well, it's ''[[GenreBusting some kind kind]]'' of punk...punk...
** Arguably, it's a piece of NewWeird, with hefty doses of surrealism.
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* EyeScream: Ghat killed the Father-Mother with a skull grenade, blowing one of the Father-Mother's eye. [[spoiler:In the end, when we discovers that the Father-Mother isn't dead, he wears an eyepatch.]]
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* DarkSecret: The Father-Mother's secret is [[spoiler: that ''he'' is biologically male, and all the members of his "family" were infants he kidnapped to raise as his own.]]
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A sequel, ''Videogame/ZenoClashII'', was released in 2013 on {{Steam}}, [[XBox360 XBLA]] and [[PlayStation3 PSN]]. ''Zeno Clash II'' continues the story of the first game, and introduce a WideOpenSandbox, RPGElements and CoOpMultiplayer to the mix.

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A sequel, ''Videogame/ZenoClashII'', ''Videogame/ZenoClash2'', was released in 2013 on {{Steam}}, [[XBox360 XBLA]] and [[PlayStation3 PSN]]. ''Zeno Clash II'' continues the story of the first game, and introduce a WideOpenSandbox, RPGElements and CoOpMultiplayer to the mix.

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A sequel, ''Videogame/ZenoClashII'' was released in 2013 on {{Steam}}, [[XBox360 XBLA]] and [[PlayStation3 PSN]]. ''Zeno Clash II'' continues the story of the first game, and introduce a WideOpenSandbox, RPGElements and CoOpMultiplayer to the mix.

to:

A sequel, ''Videogame/ZenoClashII'' ''Videogame/ZenoClashII'', was released in 2013 on {{Steam}}, [[XBox360 XBLA]] and [[PlayStation3 PSN]]. ''Zeno Clash II'' continues the story of the first game, and introduce a WideOpenSandbox, RPGElements and CoOpMultiplayer to the mix.



* PunkPunk: Well, it's ''some'' sort of punk...
** StonePunk? [[Creator/SalvadorDali Dalí Punk?]] Music/DaftPunk?

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* PunkPunk: Well, it's ''some'' sort of punk...
**
StonePunk? [[Creator/SalvadorDali Dalí Punk?]] Music/DaftPunk?Punk]]? Music/DaftPunk? Well, it's some kind of punk...

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