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A sequel, ''Zeno Clash II'' was revealed at E3 2012, with 2013 release dates planned on Steam, XBLA and PSN. ''Zeno Clash II'' will continue on where the first game's story left off, and introduce a WideOpenSandbox, RPGElements and Co-op Multiplayer to the mix.

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A sequel, ''Videogame/ZenoClashII'' was released in 2013 on {{Steam}}, [[XBox360 XBLA]] and [[PlayStation3 PSN]]. ''Zeno Clash II'' was revealed at E3 2012, with 2013 release dates planned on Steam, XBLA and PSN. ''Zeno Clash II'' will continue on where continues the story of the first game's story left off, game, and introduce a WideOpenSandbox, RPGElements and Co-op Multiplayer CoOpMultiplayer to the mix.



!!''ZenoClash'' contains examples of:

* AbsurdlySpaciousSewer: Ghat implements one to return to Halstedom.
* AscendedExtra: Rimat, TheDragon[=/=]TheRival and a recurring enemy from the first game, will be your partner in the second.

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!!''ZenoClash'' !!''Videogame/ZenoClash'' contains examples of:

* AbsurdlySpaciousSewer: Ghat implements goes through one when he returns to return to Halstedom.
* AscendedExtra: Rimat, TheDragon[=/=]TheRival and a recurring enemy from the first game, will be your partner
Halstedom in the second.a flashback.



* AnimeHair: Many of the human and mostly-human characters, particularly Deadra and Rimat.
* AvengingTheVillain: Ghat's siblings are after him for killing their parent.

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* AnimeHair: Many of the human and mostly-human characters, particularly Deadra and Rimat.
Rimat; the former has an enormous afro with ornamental horns sticking out of it, and the latter lengthy, unkempt hair topped by a wide-brimmed hat.
* AvengingTheVillain: Ghat's siblings are after him for killing Father-Mother, their parent.



* BigBad: Father-Mother... maybe.
* BigDamnHeroes: Golem at the end of [[spoiler: the second boss fight with Hunter]].

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* BigBad: Father-Mother... maybe.
Father-Mother, although half the story is concerned with the fallout of Ghat killing him/her to begin with, while the other half is a flashback.
* BigDamnHeroes: Golem at the end of [[spoiler: the second boss fight with Hunter]].Hunter]], as well as during [[spoiler:the final fight with Father-Mother]]. Both times he utilizes [[spoiler:{{Synchronization}}, hurting himself or getting hurt to hurt his foe, as well as Ghat and Deirdra.]]



* BlueAndOrangeMorality: The Corwid each have their own individual set of morals (some feel that they must eat others, some feel that alternately training and attempting to a kill a random visitor to their forest makes perfect sense).
* BountyHunter: Recurring boss Hunter.
* CrapsackWorld: Downplayed. It seems pretty horrifying to us, but its inhabitants are clearly used to it and go about their lives.
* DoesNotLikeShoes: Many characters, most notably Deadra.
* DeusExMachina: Golem.

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* BlueAndOrangeMorality: The Corwid each have their own individual set of morals (some morals; some feel that they must eat others, some while others feel that alternately training and attempting to a kill a random visitor to their forest makes perfect sense).
sense.
* BountyHunter: Recurring boss Hunter.
Hunter, a blind bounty hunter hired by Ghat's family to bring him back.
* CrapsackWorld: Downplayed. {{Downplayed}}. It seems pretty horrifying to us, but its inhabitants are clearly used to it and go about their lives.
lives. According to WordOfGod on the official forums, Zenozoik is a very primitive place where neither writing nor government has been invented yet, amongst other things.
* DeadPersonConversation: Metamoq--the Corwid whose obsession was fighting and who taught Ghat to fight--shows up during the intro after Ghat hits his head, offers some muted praise for Ghat's fighting ability, gives a brief tutorial and reminds Ghat that Metamoq is the dead one, not Ghat.
* DoesNotLikeShoes: Many characters, most notably Deadra.
* DeusExMachina: Golem.
Deadra, Ghat's companion.



* FantasyCounterpartCulture: Thoroughly, completely, and utterly averted. That's part of the game's [[MindScrew charm]].

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* FantasyCounterpartCulture: Thoroughly, completely, and utterly averted. That's Averted; part of the game's charm is how [[MindScrew charm]].atypical it is as a setting]].



* HarderThanHard: Hard mode is the default difficulty setting, there is no Easy mode.
* HeelFaceTurn: Rimat joins Ghat in the sequel.



* ImAHumanitarian: [[MiniBoss Gabel]], one of the Corwids.

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* ImAHumanitarian: [[MiniBoss Gabel]], one of the Corwids.Corwids, whose Corwid obsession involves eating people. He looks vaguely pig-like, and wears a strange skull on his head; there may or may not be some deeper meaning here.



* InsaneEqualsViolent: DoubleSubversion, Ghat notes that the Corwid are no threat because [[ItAmusedMe they simply do what they want]] . . . then they decide they ''want'' to attack him.

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* InsaneEqualsViolent: In a DoubleSubversion, Ghat notes that the Corwid are no threat because [[ItAmusedMe they simply do what they want]] . . .want]]... then they decide they ''want'' to attack him.



* LivingShadow: The creatures guarding Golem.
* LowCultureHighTech
* TheMadHatter: The Corwid.
* MadOracle: TheObiWan, who kills himself [[spoiler:in exactly the same way Ghat defeats Father-Mother for the first time]].

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* LivingShadow: The creatures guarding Golem.
* LowCultureHighTech
Golem. They make metallic noises, look like they're made from black metal strips braided together in a root-like lattice, and move more like robots than ghosts. They leave no corpse behind when killed.
* TheMadHatter: The Corwid.
* MadOracle: TheObiWan,
Corwid of the Free, a group of people living in the forest outside Halstedom who kills himself [[spoiler:in exactly the same each have a single obsession which they pursue voluntarily as a sort of expression of freedom. They're far from harmless, however--they tend to attack outsiders, and some of them are obsessed with hurting people in some way Ghat defeats Father-Mother for the first time]].or other.



* PardonMyKlingon / UnusualEuphemism: Eat kak, you tef.

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* PardonMyKlingon / UnusualEuphemism: Eat "Eat kak, you tef."



* TheStoic: Golem.
* TryingToCatchMeFightingDirty: Absolutely mandatory if you want to live. Fighting honorably with your fists is all very well, but you literally cannot beat your tougher opponents unless you make use of guns, grenades, blunt instruments, and/or the terrain.
** There is a steam achievement for using the bare minimum amount of weaponry to beat the game. There's a handful of enemies that can only be hit (initially, at least) with a weapon.
* UnusableEnemyEquipment: Averted. Any weapon can be knocked out of an opponent's hand (or yours). Any weapon that's lying around can be picked up by anyone (including your enemies).

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* TheStoic: Golem.
Golem, the mysterious being found at the End of the World. He tags along, offering his advice and commentary, but never shows any emotion.
* TryingToCatchMeFightingDirty: Absolutely mandatory if you want to live. Fighting honorably with your fists is all very well, but you literally cannot beat your tougher certain opponents unless you make use of guns, grenades, guns and/or blunt instruments, and/or the terrain.
** There is a steam achievement for
and not using grenades and the bare minimum amount of weaponry terrain to beat the game. There's a handful of enemies that can only be hit (initially, at least) with a weapon.
your advantage is sheer folly.
* UnusableEnemyEquipment: Averted. Any weapon can be knocked out of an opponent's hand (or yours). Any weapon that's lying around can be picked up by anyone (including anyone, including your enemies).
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* MirrorMatch: The boss fight of the lowest level of the Challenge Pit is Ghat, [PaletteSwap except all shadow-like]].

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* MirrorMatch: The boss fight of the lowest level of the Challenge Pit is Ghat, [PaletteSwap [[PaletteSwap except all shadow-like]].

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* FlunkyBoss: During the final battle, Ghat has to deal with several of his brothers as well as the final boss.

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* FlunkyBoss: During the final battle, Ghat has to deal with several of his brothers as well as the [[FinalBoss final boss.boss]]. The final level of the Challenge Tower ramps it up a notch: you have to fight the entire Family at the same time, Father-Mother included.


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* MirrorMatch: The boss fight of the lowest level of the Challenge Pit is Ghat, [PaletteSwap except all shadow-like]].
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* LargeAndInCharge: Father-Mother towers at nearly 12 feet tall, making him-her much larger than any other sapient lifeform seen in the game's world. He-she (they?) is also the primary authority figure and parent(s) of a family so large it's implied to effectively be its own city-state.

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* LargeAndInCharge: Father-Mother towers at nearly 12 feet tall, making him-her much larger than any other sapient lifeform seen in the game's world. He-she (they?) is also the primary authority figure and parent(s) of [[TheClan a family so large it's implied to effectively be its own city-state.city-state]].
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* NiceHat: Rimat is the only character in the game wearing a sedge hat. It tends to [[UselessAccessory go flying off her head]] the moment she gets hit.
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* BlindWeaponmaster: Hunter is blind, but is a crack shot as long as he can hear his target. [[spoiler: The second time you fight him he proves that he's fully capable of beating seven shades of hell out of you as well.]]


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* FlunkyBoss: During the final battle, Ghat has to deal with several of his brothers as well as the final boss.
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* ImAHumanitarian: Gabel, one of the Corwids.

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* ImAHumanitarian: Gabel, [[MiniBoss Gabel]], one of the Corwids.



* InsaneTrollLogic: One of the Corwid wants to be invisible, so he takes out the eyes of any creature that looks at him. Oddly, he may be more rational than average for a Corwid...

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* InsaneTrollLogic: One of the Corwid Corwids, [[MiniBoss Helim]], wants to be invisible, so he takes out the eyes of any creature that looks at him. Oddly, he may be more rational than average for a Corwid...
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** StonePunk? [[Creator/SalvadorDali Dalí Punk?]] [[DaftPunk Daft Punk?]]

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** StonePunk? [[Creator/SalvadorDali Dalí Punk?]] [[DaftPunk Daft Punk?]]Music/DaftPunk?
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** StonePunk? [[Creator/SalvadorDali Dalí Punk?]]

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** StonePunk? [[Creator/SalvadorDali Dalí Punk?]] [[DaftPunk Daft Punk?]]
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* AscendedExtra: Rimat, a recurring enemy from the first game, will be your partner in the second.

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* AscendedExtra: Rimat, TheDragon[=/=]TheRival and a recurring enemy from the first game, will be your partner in the second.

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* AcendedExtra: Rimat, a recurring enemy from the first game, will be your partner in the second.

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* AcendedExtra: AscendedExtra: Rimat, a recurring enemy from the first game, will be your partner in the second.


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* HeelFaceTurn: Rimat joins Ghat in the sequel.
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* AcendedExtra: Rimat, a recurring enemy from the first game, will be your partner in the second.

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* HandicappedBadass: Hunter is blind. Not that it stops him from being a top-notch sniper using his hearing and explosive squirrels. When you fight him in hand-to-hand combat, he's [[HopelessBossFight unbeatable]].



* HandicappedBadass: Hunter is blind. Not that it stops him from being a top-notch sniper using his hearing and explosive squirrels. When you fight him in hand-to-hand combat, he's [[HopelessBossFight unbeatable]].

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* HandicappedBadass: Hunter is blind. Not that it stops him HeroesFightBarehanded: Most of the combat's done with fists, apart from being a top-notch sniper using his hearing and explosive squirrels. When you fight him in hand-to-hand combat, he's [[HopelessBossFight unbeatable]].the occasional shooting level.
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* HeyItsThatVoice: In the [=XBLA=] release Atlus saw to it that Deadra's lines were [[TheOtherDarrin redubbed]] by KateHiggins. Why Deadra appears to be the only character redubbed is a mystery, since her old voice is far from the only source of narm in the original cast.
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* CrapsackWorld: Sort of. It seems pretty horrifying to us, but not a lot of its inhabitants are weeping with despair or anything.

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* CrapsackWorld: Sort of. Downplayed. It seems pretty horrifying to us, but not a lot of its inhabitants are weeping with despair or anything.clearly used to it and go about their lives.
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** StonePunk? [[SalvadorDali Dali Punk?]]

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** StonePunk? [[SalvadorDali Dali [[Creator/SalvadorDali Dalí Punk?]]

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Natter


** It might be more accurate to describe the Corwid as hardcore ascetics, rather than insane. Their devotion to a single task (such as head butting things) and disregard for basic necessities, bears a strong resemblance to certain religious practitioners.
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** It might be more accurate to describe the Corwid as hardcore ascetics, rather than insane. Their devotion to a single task (such as head butting things) and disregard for basic necessities, bears a resemblance to the behaviour of certain subsets of real religious practitioners.

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** It might be more accurate to describe the Corwid as hardcore ascetics, rather than insane. Their devotion to a single task (such as head butting things) and disregard for basic necessities, bears a strong resemblance to the behaviour of certain subsets of real religious practitioners.
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** It might be more accurate to describe the Corwid as hardcore ascetics, rather than insane. Their devotion to a single task (such as head butting things) and disregard for basic necessities, bears a resemblance to the behaviour of certain subsets of real religious practitioners.

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* VideogameCrueltyPotential: Here's how a typical fight goes: a guy comes at you, you block a punch or two, and then you smack him around until he's too dazed to fight back. Then you grab him and hold him in place while you introduce his nose to your kneecap several times. Then you throw him to the ground, and kick him while he's down until he can't get up anymore. [[SarcasmMode Sounds pleasant, doesn't it?]]

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* VideogameCrueltyPotential: Here's how a typical fight goes: a guy comes at you, you block a punch or two, and then you smack him around until he's too dazed to fight back. Then you grab him and hold him in place while you introduce his nose to your kneecap several times. Then you throw him to the ground, and kick him while he's down until he can't get up anymore. [[SarcasmMode Sounds pleasant, doesn't it?]]
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* InsaneTrollLogic: One of the Corwid wants to be invisible, so he takes out the eyes of any creature that looks at him.

to:

* InsaneTrollLogic: One of the Corwid wants to be invisible, so he takes out the eyes of any creature that looks at him. Oddly, he may be more rational than average for a Corwid...



* LargeAndInCharge: Father-Mother towers at nearly 12 feet tall, making him-her much larger than any other sapient lifeform seen in the game's world. He's also the primary authority figure and parent(s) of a family so large it's implied to effectively be it's own city-state.

to:

* LargeAndInCharge: Father-Mother towers at nearly 12 feet tall, making him-her much larger than any other sapient lifeform seen in the game's world. He's He-she (they?) is also the primary authority figure and parent(s) of a family so large it's implied to effectively be it's its own city-state.
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* InsaneTrollLogic: One of the Corwid wants to be invisible, so he takes out the eyes of any creature that can see him.

to:

* InsaneTrollLogic: One of the Corwid wants to be invisible, so he takes out the eyes of any creature that can see looks at him.



* LargeAndInCharge: Father-Mother towers at nearly 12 feet tall, making him much larger than any other sapient lifeform seen in the game's world. He's also the closest thing the entire world seems to have to an authority figure.

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* LargeAndInCharge: Father-Mother towers at nearly 12 feet tall, making him him-her much larger than any other sapient lifeform seen in the game's world. He's also the closest thing the entire world seems to have to an primary authority figure.figure and parent(s) of a family so large it's implied to effectively be it's own city-state.



* {{Mooks}}: Completely averted, apart from the shadow people, every character you fight has a unique name and returns at least once.

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* {{Mooks}}: Completely averted, apart from the shadow people, every character you fight has a unique name name, distinctive fighting style, and returns at least once.



* NonLethalKO: Liberally applied to your foes. Despite the brutal and bone-crushing nature of the fights, you don't seem to deal any permanent damage, as they can be back up in minutes (plot-wise) to fight you again. And again.

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* NonLethalKO: Liberally applied to your foes. Despite the brutal and bone-crushing nature of the fights, you don't seem to deal any permanent damage, as they can be back up in minutes or hours (plot-wise) to fight you again. And again. Even if you throw them off bridges or defeat them with explosives!



* RailShooter: A short section has you standing on a boat picking off rock-throwing tribals with a rifle, while [[MrExposition Golem]] and Deadra have a plot-expanding chat.

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* RailShooter: A short section has you standing on a boat picking off hostile rock-throwing tribals with a rifle, while [[MrExposition Golem]] and Deadra have a plot-expanding chat.



* SchizoTech: Crossbows that fire skulls, seashell pistols, gunpowder rifles made from spines and metal pipes, automated doors which need passwords, bombs made of skulls and... [[spoiler: Rubix cubes]]. All but the [[spoiler:cube]] have a decidedly stone-age aesthetic, being made mostly from [[BambooTechnology wood and bones]]. Yes, even the rifles.

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* SchizoTech: Crossbows that fire skulls, seashell pistols, skulls are the ''closest'' thing you find to real world technology. Other highlights include semi-automatic pistols made from seashells, gunpowder rifles made from spines and metal pipes, automated doors which need passwords, bombs made of skulls and... [[spoiler: Rubix cubes]]. All but the [[spoiler:cube]] have a decidedly stone-age aesthetic, being made mostly from [[BambooTechnology wood and bones]]. Yes, even the rifles.



* VideogameCrueltyPotential: Here's how a typical fight goes: you find a guy, you block a punch or two, and then you smack him around until he's too dazed to fight back. Then you grab him and hold him in place while you introduce his nose to your kneecap several times. Then you throw him to the ground, and kick him while he's down until he can't get up anymore. [[SarcasmMode Sounds pleasant, doesn't it?]]

to:

* VideogameCrueltyPotential: Here's how a typical fight goes: you find a guy, guy comes at you, you block a punch or two, and then you smack him around until he's too dazed to fight back. Then you grab him and hold him in place while you introduce his nose to your kneecap several times. Then you throw him to the ground, and kick him while he's down until he can't get up anymore. [[SarcasmMode Sounds pleasant, doesn't it?]]
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* GameplayAndStoryIntegration: Prior to the battle with Chneero, Ghat mentions that as long as Chneero keeps playing his music the Corwid won't stay down. Interestingly, during the course of the battle, if Chneero is still standing even ''Ghat'' is healed by his music.

to:

* GameplayAndStoryIntegration: Prior to the battle with Chneero, Ghat mentions that as long as Chneero keeps playing his music the Corwid won't stay down. Interestingly, However, Ghat himself lived among the Corwid for some time, and mentions that the music affects him too - and during the course of the battle, if Chneero is still standing even ''Ghat'' standing, Ghat really is also healed by his music.
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More than a little surreal, ''Zeno Clash'' is what you might get after following up a class on surrealist art with a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'', followed by an eight hour ''[[DoubleDragon Double Dragon]]'' marathon... [[ThisIsYourPremiseOnDrugs while on mescaline]]. Oh, and the voice acting's [[SoBadItsGood terrible]].

to:

More than a little surreal, ''Zeno Clash'' is what you might get after following up a class on surrealist art with a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'', followed by an eight hour ''[[DoubleDragon Double Dragon]]'' ''Film/DoubleDragon'' marathon... [[ThisIsYourPremiseOnDrugs while on mescaline]]. Oh, and the voice acting's [[SoBadItsGood terrible]].
Is there an issue? Send a MessageReason:
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More than a little surreal, ''Zeno Clash'' is what you might get after following up a class on surrealist art with a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'', followed by an eight hour ''[[DoubleDragon Double Dragon]]'' marathon... [[ThisIsYourPremiseOnDrugs while on mescaline]].

Oh, and the voice acting's [[SoBadItsGood terrible]].

to:

More than a little surreal, ''Zeno Clash'' is what you might get after following up a class on surrealist art with a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'', followed by an eight hour ''[[DoubleDragon Double Dragon]]'' marathon... [[ThisIsYourPremiseOnDrugs while on mescaline]].

mescaline]]. Oh, and the voice acting's [[SoBadItsGood terrible]].terrible]].

A sequel, ''Zeno Clash II'' was revealed at E3 2012, with 2013 release dates planned on Steam, XBLA and PSN. ''Zeno Clash II'' will continue on where the first game's story left off, and introduce a WideOpenSandbox, RPGElements and Co-op Multiplayer to the mix.



* ImAHumanitarian: At least one Corwid.

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* ImAHumanitarian: At least Gabel, one Corwid.of the Corwids.



* MultiBoobage: On the female rodent-people.

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* MultiBoobage: On the female rodent-people. JigglePhysics included.

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* BadassLongRobe: Hunter wears one during your first encounter.



* NotQuiteDead: [[spoiler: Father-Mother]].
* NoHoldsBarredBeatdown: The preferred method of fighting for... pretty much everyone.

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* NotQuiteDead: [[spoiler: Father-Mother]].
* NoHoldsBarredBeatdown: The preferred method of fighting for... pretty much everyone.everyone.
* NonLethalKO: Liberally applied to your foes. Despite the brutal and bone-crushing nature of the fights, you don't seem to deal any permanent damage, as they can be back up in minutes (plot-wise) to fight you again. And again.
* NotQuiteDead: [[spoiler: Father-Mother]].


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* PettingZooPeople: No distinct races are named and many creatures' looks can only be described as "weird", but it's plain that some of them are anthropomorphic animals. Examples include rodent-people, elephant-people, (several kinds of) bird-people, pig-people and more. WordOfGod claims they are based on prehistoric mammals and birds.
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More than a little surreal, ''Zeno Clash'' is what you might get after following up a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'' with an eight hour ''[[DoubleDragon Double Dragon]]'' marathon... [[ThisIsYourPremiseOnDrugs while on about as many drugs as]] SalvadorDali.

to:

More than a little surreal, ''Zeno Clash'' is what you might get after following up a class on surrealist art with a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'' with ''Film/{{Labyrinth}}'', followed by an eight hour ''[[DoubleDragon Double Dragon]]'' marathon... [[ThisIsYourPremiseOnDrugs while on about as many drugs as]] SalvadorDali.
mescaline]].
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More than a little surreal, ''Zeno Clash'' is what you might get after following up a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'' with an eight hour ''[[DoubleDragon Double Dragon]]'' marathon... [[ThisIsYourPremiseOnDrugs while on about as many drugs as Salvador Dali]].

to:

More than a little surreal, ''Zeno Clash'' is what you might get after following up a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'' with an eight hour ''[[DoubleDragon Double Dragon]]'' marathon... [[ThisIsYourPremiseOnDrugs while on about as many drugs as Salvador Dali]].
as]] SalvadorDali.
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More than a little surreal, ''Zeno Clash'' is what you might get after following up a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'' with an eight hour ''[[DoubleDragon Double Dragon]]'' marathon... [[ThisIsYourPremiseOnDrugs while on mescaline]].

to:

More than a little surreal, ''Zeno Clash'' is what you might get after following up a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'' with an eight hour ''[[DoubleDragon Double Dragon]]'' marathon... [[ThisIsYourPremiseOnDrugs while on mescaline]].
about as many drugs as Salvador Dali]].
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[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/h7lkzpkk5880lp3ugjap.jpg]]
''Zeno Clash'' is a FirstPersonShooter[=/=]BeatEmUp hybrid game made by ACE Team using the [[HalfLife SourceEngine]] and published by Valve on Steam and Microsoft on Xbox Live Arcade. The main emphasis is on melee combat. You can throw complex combos, and the game is essentially a string of battles. The few projectile weapons are slow to reload and somewhat inaccurate and the melee weapons are slow, meaning that most of the emphasis is on [[GoodOldFisticuffs fistfights]].

The plot concerns a young man named [[PlayerCharacter Ghat]] who lives in the world of Zenozoik. He is forced to flee his hometown of Halstedom after killing "Father-Mother" a hermaphroditic creature with many children (including Ghat, in fact). He and his LoveInterest Deadra flee, fighting their way through the "Corwid of the Free," a group of insane, feral forest dwellers. Ghat recounts the story of how he spent time with them and begins to explain why he killed Mother-Father as they try to put as much distance as possible between them and his enraged siblings.

Eventually they find themselves in a land full of humanoid LivingShadow creatures and meet a mysterious being named Golem, who asks them to return to Halstedom with him after they free him from his prison. On the way back Ghat explains that Father-Mother had a mysterious secret, and recounts how he ended up killing him.

More than a little surreal, ''Zeno Clash'' is what you might get after following up a double feature of ''[[TheDarkCrystal The Dark Crystal]]'' and ''Film/{{Labyrinth}}'' with an eight hour ''[[DoubleDragon Double Dragon]]'' marathon... [[ThisIsYourPremiseOnDrugs while on mescaline]].

Oh, and the voice acting's [[SoBadItsGood terrible]].
----
!!''ZenoClash'' contains examples of:

* AbsurdlySpaciousSewer: Ghat implements one to return to Halstedom.
* AfterTheEnd: From the looks of things, there used to be a comparatively advanced civilization around once.
* AHandfulForAnEye: [[spoiler: employed by the Hunter on you in your last battle]].
* AnimeHair: Many of the human and mostly-human characters, particularly Deadra and Rimat.
* AvengingTheVillain: Ghat's siblings are after him for killing their parent.
* BigBad: Father-Mother... maybe.
* BigDamnHeroes: Golem at the end of [[spoiler: the second boss fight with Hunter]].
* BlueAndOrangeMorality: The Corwid each have their own individual set of morals (some feel that they must eat others, some feel that alternately training and attempting to a kill a random visitor to their forest makes perfect sense).
* BountyHunter: Recurring boss Hunter.
* CrapsackWorld: Sort of. It seems pretty horrifying to us, but not a lot of its inhabitants are weeping with despair or anything.
* DoesNotLikeShoes: Many characters, most notably Deadra.
* DeusExMachina: Golem.
* EverybodyWasKungFuFighting: Surprisingly few people you meet are NOT reasonably skilled armed or unarmed combatants.
* EveryoneCallsHimBarkeep: Hunter, although this may be his real name... it's hard to tell given [[MindScrew the setting]].
* FantasyCounterpartCulture: Thoroughly, completely, and utterly averted. That's part of the game's [[MindScrew charm]].
* FunnySchizophrenia: The Corwid seem quite amusing...until it's noted some are cannibals. One of them chooses to [[TheDeterminator keep walking in one direction]] until he gets stuck and dies in the desert.
* GameplayAndStoryIntegration: Prior to the battle with Chneero, Ghat mentions that as long as Chneero keeps playing his music the Corwid won't stay down. Interestingly, during the course of the battle, if Chneero is still standing even ''Ghat'' is healed by his music.
* GenreBusting: It's a first person melee brawler shooter. Except for that bit with the shadow people. Also there's the rail shooter section and ummm... well at least we know it's fantasy. Unless it's sci-fi...
* GoAmongMadPeople: Father-Mother says this about Ghat when he spends time with the Corwid.
* GoodOldFisticuffs: Your primary method of combat. Your enemies tend to use spinning kicks and other elaborate moves, but this avails them little against Ghat's fighting style. This style, taught to him by Metamoq, is to punch people in the head until they are stunned and then bash their faces in with his knee. Very simple, very brutal.
* GrievousHarmWithABody: Ghat can take stunned enemies and throw them at other enemies. There's a steam achievement for doing this a lot.
* HarderThanHard: Hard mode is the default difficulty setting, there is no Easy mode.
* HandicappedBadass: Hunter is blind. Not that it stops him from being a top-notch sniper using his hearing and explosive squirrels. When you fight him in hand-to-hand combat, he's [[HopelessBossFight unbeatable]].
* HeyItsThatVoice: In the [=XBLA=] release Atlus saw to it that Deadra's lines were [[TheOtherDarrin redubbed]] by KateHiggins. Why Deadra appears to be the only character redubbed is a mystery, since her old voice is far from the only source of narm in the original cast.
* HopelessBossFight:
** Metamoq's advanced combat training: when you bring him down to sliver of health, [[TurnsRed he makes a few unblockable attacks and pins you down]]. [[spoiler:He then commits suicide.]]
** The second boss fight against Hunter, once he stops holding back. [[spoiler: Luckily Golem intervenes]].
*** The first clue on this is the absence of a certain item that would make it easier to survive. The second clue is the steam achievement related to the fight.
* ImAHumanitarian: At least one Corwid.
* ImprovisedWeapon: Besides the homemade guns, Ghat gets a lot of mileage out of hammers and bone rods that he finds lying about.
* InMediasRes: The game begins during Ghat's escape from Halstedom after killing Father-Mother.
* InsaneEqualsViolent: DoubleSubversion, Ghat notes that the Corwid are no threat because [[ItAmusedMe they simply do what they want]] . . . then they decide they ''want'' to attack him.
* InsaneTrollLogic: One of the Corwid wants to be invisible, so he takes out the eyes of any creature that can see him.
* InsurmountableWaistHighFence: These mark the borders of many levels. Unlike most Source engine-based games, you don't have the ability to jump in ZenoClash, even an Insurmountable Knee-High Rock is certain to stop you.
* InvulnerableKnuckles: Ghat does a LOT of punching in this game, and never shows the slightest discomfort, [[spoiler: not even when a skull-grenade blows up in his hand.]]
* KickThemWhileTheyAreDown: Go right ahead. [[FridgeLogic It doesn't do as much damage as a punch and doesn't prevent anyone from getting back up to fight if they still have more than a silver of health,]] but it's a good way to hurt people who [[VideogameCrueltyPotential can't fight back.]] [[CherryTapping And it can be used to defeat enemies, too.]]
* KungShui: Not much of the environment is destructible, but the parts that are can be messed up by throwing people at them.
* LargeAndInCharge: Father-Mother towers at nearly 12 feet tall, making him much larger than any other sapient lifeform seen in the game's world. He's also the closest thing the entire world seems to have to an authority figure.
* LivingShadow: The creatures guarding Golem.
* LowCultureHighTech
* TheMadHatter: The Corwid.
* MadOracle: TheObiWan, who kills himself [[spoiler:in exactly the same way Ghat defeats Father-Mother for the first time]].
* MadeOfIron: Apparently just about everyone. The amount of punishment that Ghat takes and deals is very much out of proportion to the game's actual death toll. [[spoiler: the Hunter takes the first prize for being shot until he fell off a tall edifice twice and still having enough stamina to kick Ghat's ass.]]
* MagnetHands: Averted; all your weapons can be dropped quite easily.
* MeaningfulName: Many, but most notably Ghat, Golem, and the setting of Zenozoik.
* MeleeATrois: In one of the last levels you'll be attacked by both the Family and the Corwid at the same time. The two groups hate each other and will fight each other as well as you.
* MindScrew: And ''how''! The world of Zenozoik is ''weird'', and has no obvious roots outside of, perhaps, surrealist art.
* {{Mooks}}: Completely averted, apart from the shadow people, every character you fight has a unique name and returns at least once.
* MookChivalry: Totally averted. In fact, only the lack of obvious team tactics makes it apparent that your enemies AREN'T ganging up on you. Your ability to stun and throw people will be critical to avoid being overwhelmed.
* MultiBoobage: On the female rodent-people.
* MysteriousBacker: They don't get much more mysterious than Golem, but he seems to know exactly what's going on and what needs to be done.
* NotQuiteDead: [[spoiler: Father-Mother]].
* NoHoldsBarredBeatdown: The preferred method of fighting for... pretty much everyone.
* PardonMyKlingon / UnusualEuphemism: Eat kak, you tef.
* PerceptionFilter / ExactWords: There's that guy who wants to be invisible. Invisibility involves people being not able to see you. Being able to see someone involves having eyes. So... see InsaneTrollLogic above.
* PunchedAcrossTheRoom: Hitting a stunned enemy does this. It can happen to you too, so watch out.
* PunkPunk: Well, it's ''some'' sort of punk...
** StonePunk? [[SalvadorDali Dali Punk?]]
* RailShooter: A short section has you standing on a boat picking off rock-throwing tribals with a rifle, while [[MrExposition Golem]] and Deadra have a plot-expanding chat.
** Can also be [[ThatOneLevel That One Level]] before it was patched, as it was insanely easy to accidentally heave your rifle into the water and spend the entire mission trying to dodge tribals.
* SchizoTech: Crossbows that fire skulls, seashell pistols, gunpowder rifles made from spines and metal pipes, automated doors which need passwords, bombs made of skulls and... [[spoiler: Rubix cubes]]. All but the [[spoiler:cube]] have a decidedly stone-age aesthetic, being made mostly from [[BambooTechnology wood and bones]]. Yes, even the rifles.
* TheStoic: Golem.
* TryingToCatchMeFightingDirty: Absolutely mandatory if you want to live. Fighting honorably with your fists is all very well, but you literally cannot beat your tougher opponents unless you make use of guns, grenades, blunt instruments, and/or the terrain.
** There is a steam achievement for using the bare minimum amount of weaponry to beat the game. There's a handful of enemies that can only be hit (initially, at least) with a weapon.
* UnusableEnemyEquipment: Averted. Any weapon can be knocked out of an opponent's hand (or yours). Any weapon that's lying around can be picked up by anyone (including your enemies).
* TheUnreveal: Subverted, Ghat decides not to reveal Father-Mother's secret, then [[spoiler: Golem steps in to ShootTheDog and spill the beans]].
* VideogameCrueltyPotential: Here's how a typical fight goes: you find a guy, you block a punch or two, and then you smack him around until he's too dazed to fight back. Then you grab him and hold him in place while you introduce his nose to your kneecap several times. Then you throw him to the ground, and kick him while he's down until he can't get up anymore. [[SarcasmMode Sounds pleasant, doesn't it?]]

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