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* BitchInSheepsClothing: Vision Corporation seems to be a honest and competent company to the public eye. [[spoiler:The Proxies and the Cunning Haries discover to horror that Vision intends to blow up the old metro along with many of its citizens to cut cost.]]

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* BitchInSheepsClothing: Vision Corporation seems to be a honest and competent company to the public eye. [[spoiler:The Proxies and the Cunning Haries discover to their horror that Vision intends to blow up the old metro along with many of its citizens to cut cost.]]
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* BitchInSheepsClothing: Vision Corporation seems to be a honest and competent company to the public eye. [[spoiler:The Proxies and the Cunning Haries discover to horror that Vision intends to blow up the old metro along with many of its citizens to cut cost.]]


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* DisappearedDad: [[spoiler:Koleda's father seemingly abandoned Kodela, along with taking Belobog's finances, which not only became a big stain on the company's reputation but also jaded Kodela.]] [[spoiler:It's revealed years later to Kodela that her father was using the money to build the prototype construction machine to seal away a powerful Ethereal-like being.]]
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Added image, Image quality upgrade


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/h9z2dn2azdjvwxzxkbwkfn_1200_80.jpg]]
[[caption-width-right:350:Welcome to New Eridu -- Where Humanity Rises Anew! [[labelnote:Clockwise from Left:]] Nicole, Anby, and Billy Kid, all from the Cunning Hares.[[/labelnote]]]]

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[[quoteright:350:https://static.[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/h9z2dn2azdjvwxzxkbwkfn_1200_80.org/pmwiki/pub/images/zenless_zone_zero_1g9cs.jpg]]
[[caption-width-right:350:Welcome [[caption-width-right:1000:Welcome to New Eridu -- Where Humanity Rises Anew! [[labelnote:Clockwise from Left:]] Nicole, Anby, Anew![[note]]From left to right, top to bottom: Cunning Hares (Nicole and Anby Demara, Billy Kid, all Nekomiya Maya) and Random Play (Wise and Belle).[[/note]]]]
%% The page image is taken
from the Cunning Hares.[[/labelnote]]]]
Epic Games Store banner of the game.
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* TheEndOfTheWorldAsWeKnowIt: Being modeled after the Noughties, it is expected to see ZZZ be set in a classic 2000s post-apocalyptic world. Hollows are supernatural dimensions of space-time that acts as [[Main/MookMaker Monster Spawn Points]] known as Ethereals. New Eridu is one of the few civilizations that survived and industrialised in this new age.


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* TurnOfTheMillennium: As mentioned above, ZZZ is set in a world similar to ours circa 2003-2005. The technology, fashion and aesthetic present looks both familiar yet dated which, given the quasi-post apocalyptic 2000s Main/TheEndOfTheWorldAsWeKnowIt setting, is completely appropriate.

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* PeriodPiece: Of the [[TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, hip-hop fashion etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop and heavy-synth with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box SUV-style design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting as well as graffiti art and the Skate Punk sub-culture. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

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* PeriodPiece: Of the [[TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, hip-hop fashion etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop and heavy-synth with punk-rock decals decorating the entire world. The buildings being of the dirtier and grimier brutalist concrete blocks that grounds ZZZ away from the usual Mihoyo "clean polish architecture", which also characterizes the 2000s Main/DarkerAndEdgier departure from the 90s. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box SUV-style design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting as well as graffiti art and the Skate Punk sub-culture. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

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* PeriodPiece: Of the [[TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, hip-hop fashion etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop and heavy-synth with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting as well as graffiti art and the Skate Punk sub-culture. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

to:

* PeriodPiece: Of the [[TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, hip-hop fashion etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop and heavy-synth with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box SUV-style design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting as well as graffiti art and the Skate Punk sub-culture. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.
Is there an issue? Send a MessageReason:
None


* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, hip-hop fashion etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop and heavy-synth with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting as well as graffiti art and the Skate Punk sub-culture. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

to:

* PeriodPiece: Of the [[Main/TurnOfTheMillennium [[TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, hip-hop fashion etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop and heavy-synth with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting as well as graffiti art and the Skate Punk sub-culture. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.
Is there an issue? Send a MessageReason:
None


* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, hip-hop fashion etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop and heavy-synth with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting as well as graffiti art. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

to:

* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, hip-hop fashion etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop and heavy-synth with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting as well as graffiti art.art and the Skate Punk sub-culture. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

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* RetroUniverse: The world of ZZZ is clearly modeled on the 2000s. A lot of the technology present borderlines 21st century {{Zeerust}} and the fashion and social culture is a good two decades in the past as of this time of writing.

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* RetroUniverse: The world of ZZZ is clearly modeled on the 2000s.2000s, something that is ''deliberately'' invoked by [[https://www.oneesports.gg/gaming/zenless-zone-zero-new-eridu/ Hoyoverse themselves]]. A lot of the technology present borderlines 21st century {{Zeerust}} and the fashion and social culture is a good two decades in the past as of this time of writing.
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* UrbanFantasy: While the game's technology level is largely Naughties-retro with a few 'futuristic' inventions like robotic prostheses, highly intelligent AI companions, and extremely powerful inter-dimensional communications devices that allow the Proxy to interact with their clients being extremely commonplace, many of the characters are seemingly ripped straight out of medieval fantasy series like Japanese oni, LittleBitBeastly "demi-humans", and androids claiming they're "knights". Despite fully-automatic assault weapons being available, several characters tend to fight exclusively in melee range with swords and knives or less technologically advanced firearms like double-action revolvers.

to:

* UrbanFantasy: While the game's technology level is largely Naughties-retro Noughties-retro with a few 'futuristic' inventions like robotic prostheses, highly intelligent AI companions, and extremely powerful inter-dimensional communications devices that allow the Proxy to interact with their clients being extremely commonplace, many of the characters are seemingly ripped straight out of medieval fantasy series like Japanese oni, LittleBitBeastly "demi-humans", and androids claiming they're "knights". Despite fully-automatic assault weapons being available, several characters tend to fight exclusively in melee range with swords and knives or less technologically advanced firearms like double-action revolvers.

Changed: 52

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* UrbanFantasy: While the game's technology level is very futuristic, with things like robotic prostheses, highly intelligent AI companions, and extremely powerful inter-dimensional communications devices that allow the Proxy to interact with their clients being extremely commonplace, many of the characters are seemingly ripped straight out of medieval fantasy series like Japanese oni, LittleBitBeastly "demi-humans", and androids claiming they're "knights". Despite fully-automatic assault weapons being available, several characters tend to fight exclusively in melee range with swords and knives or less technologically advanced firearms like double-action revolvers.

to:

* UrbanFantasy: While the game's technology level is very futuristic, largely Naughties-retro with things a few 'futuristic' inventions like robotic prostheses, highly intelligent AI companions, and extremely powerful inter-dimensional communications devices that allow the Proxy to interact with their clients being extremely commonplace, many of the characters are seemingly ripped straight out of medieval fantasy series like Japanese oni, LittleBitBeastly "demi-humans", and androids claiming they're "knights". Despite fully-automatic assault weapons being available, several characters tend to fight exclusively in melee range with swords and knives or less technologically advanced firearms like double-action revolvers.

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* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop and heavy-synth with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

to:

* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, hip-hop fashion etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop and heavy-synth with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting.setting as well as graffiti art. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.


Added DiffLines:

* RetroUniverse: The world of ZZZ is clearly modeled on the 2000s. A lot of the technology present borderlines 21st century {{Zeerust}} and the fashion and social culture is a good two decades in the past as of this time of writing.

Changed: 16

Is there an issue? Send a MessageReason:
None


* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

to:

* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop and heavy-synth with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

Changed: 125

Is there an issue? Send a MessageReason:
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* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

to:

* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Moreover, Blockbuster-esque DVD rental stores are present in the setting. Even if one discounts the aesthetic, ZZZ has the atmosphere that makes the game feel ''old'' or from a different generation. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

Changed: 15

Is there an issue? Send a MessageReason:
None


* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Whilst Blockbuster-esque DVD rental stores are present in the setting. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

to:

* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s [=MP3=]-esque headphones, etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Whilst Moreover, Blockbuster-esque DVD rental stores are present in the setting. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.
Is there an issue? Send a MessageReason:
None


* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s MP3-esque headphones, etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Whilst Blockbuster-esque DVD rental stores are present in the setting. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.

to:

* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s MP3-esque [=MP3=]-esque headphones, etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Whilst Blockbuster-esque DVD rental stores are present in the setting. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PeriodPiece: Of the [[Main/TurnOfTheMillennium Noughties]]. Not only do half of the characters wear clothing appropriate from the 2000s (i.e. cargo shorts, double-sleeve shirts, skinny jeans, crop tops, 2000s MP3-esque headphones, etc), but the aesthetic just screams 2000s. We are talking about the music being entirely 2000s-era funk-pop with punk-rock decals decorating the entire world. Likewise, computers and [=TVs=] are CRT monitors with a distinctive "boxy" 2000s look whilst the cars have that identifiable curve-box design from the early 2000s and late 90s. Whilst Blockbuster-esque DVD rental stores are present in the setting. If one looks at the promotional artwork for ZZZ, one can be forgiven to mistake ZZZ being released in the mid 2000s.
Is there an issue? Send a MessageReason:
None


The first "Tuning Test" was available for PC and iOS in early August 2022. The second "Equalizing Test" was released in late November 2023. The game is slated for release in 2024.

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The first "Tuning Test" was available for PC and iOS in early August 2022. The second "Equalizing Test" was released in late November 2023. The third "Amplifying Test" was announced in mid-March, with the game is slated for release in 2024.
Is there an issue? Send a MessageReason:
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* UrbanFantasy: While the game's technology level is very futuristic, with things like robotic prostheses, highly intelligent AI companions, and extremely powerful inter-dimensional communications devices that allow the Proxy to interact with their clients being extremely commonplace, many of the characters are seemingly ripped straight out of medieval fantasy series like Japanese oni, LittleBitBeastly "demi-humans", and cyborgs claiming they're "knights". Despite fully-automatic assault weapons being available, several characters tend to fight exclusively in melee range with swords and knives or less technologically advanced firearms like double-action revolvers.

to:

* UrbanFantasy: While the game's technology level is very futuristic, with things like robotic prostheses, highly intelligent AI companions, and extremely powerful inter-dimensional communications devices that allow the Proxy to interact with their clients being extremely commonplace, many of the characters are seemingly ripped straight out of medieval fantasy series like Japanese oni, LittleBitBeastly "demi-humans", and cyborgs androids claiming they're "knights". Despite fully-automatic assault weapons being available, several characters tend to fight exclusively in melee range with swords and knives or less technologically advanced firearms like double-action revolvers.
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None

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* ArtEvolution: Compared to miHoYo's previous titles, Zenless Zone Zero's animation quality is ''considerably'' better with how fluidly and expressively each character moves in cutscenes.
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* UrbanFantasy: While the game's technology level is very futuristic, with things like robotic prostheses, highly intelligent AI companions, and extremely powerful inter-dimensional communications devices that allow the Proxy to interact with their clients being extremely commonplace, many of the characters are seemingly ripped straight out of medieval fantasy series like Japanese oni, LittleBitBeastly "demi-humans," and cyborgs claiming they're "knights." Despite fully-automatic assault weapons being available, several characters tend to fight exclusively in melee range with swords and knives or less technologically advanced firearms like double-action revolvers.

to:

* UrbanFantasy: While the game's technology level is very futuristic, with things like robotic prostheses, highly intelligent AI companions, and extremely powerful inter-dimensional communications devices that allow the Proxy to interact with their clients being extremely commonplace, many of the characters are seemingly ripped straight out of medieval fantasy series like Japanese oni, LittleBitBeastly "demi-humans," "demi-humans", and cyborgs claiming they're "knights." "knights". Despite fully-automatic assault weapons being available, several characters tend to fight exclusively in melee range with swords and knives or less technologically advanced firearms like double-action revolvers.
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* ConservationOfNinjutsu: Justified. When the protagonists first start fighting Ethereals, they're unprepared to do so, barely able to push a couple back as they flee. As the story, and presumably their stats, increase, so does their ability to fight multiple beasts.
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Visit the official website [[https://zenless.hoyoverse.com/en-us here]].

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Visit the official website [[https://zenless.hoyoverse.com/en-us here]]. See the 2023 teaser trailer [[https://www.youtube.com/watch?v=Yu6l8GNX6NI here]].
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The first "Tuning Test" was available for PC and iOS in early August 2022. The second "Equalizing Test" was released in late November 2023.

to:

The first "Tuning Test" was available for PC and iOS in early August 2022. The second "Equalizing Test" was released in late November 2023.
2023. The game is slated for release in 2024.
Is there an issue? Send a MessageReason:
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The first "Tuning Test" was available for PC and iOS in early August 2022. The second "Equalizing Test" was announced in November 2023.

to:

The first "Tuning Test" was available for PC and iOS in early August 2022. The second "Equalizing Test" was announced released in late November 2023.
Is there an issue? Send a MessageReason:
None


* JigglePhysics: Any female character in the game who is even modestly endowed will tend to bounce around like gelatin to the slightest movements. This is especially visible during cutscenes and for characters like Nicole, Grace, or Rina.

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* JigglePhysics: Any female character in the game who is even modestly endowed will tend to bounce around like gelatin to the slightest movements. This is especially visible during cutscenes and for characters like Nicole, Grace, or Rina. There’s also jiggle physics for [[MrFanservice Von Lycaon’s]] shapely legs, most prominently in the character select screen.
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''Zenless Zone Zero'' is an upcoming UrbanFantasy {{Roguelike}} ActionRPG in development by Creator/MiHoYo of ''VideoGame/HonkaiImpact3rd'', ''VideoGame/GenshinImpact'' and ''VideoGame/HonkaiStarRail'' fame, first announced in May 2022.

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''Zenless Zone Zero'' is an upcoming UrbanFantasy {{Roguelike}} ActionRPG [[GachaGames Gacha Game]] in development by Creator/MiHoYo of ''VideoGame/HonkaiImpact3rd'', ''VideoGame/GenshinImpact'' and ''VideoGame/HonkaiStarRail'' fame, first announced in May 2022.

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