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* VideoGameSliding: The downhill sliding is more of an obstacle rather than a ability, as the player eventually has to get an upgrade to ascend them.
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The game is now {{Abandonware}}, and can be played online or downloaded [[https://www.myabandonware.com/game/zeliard-21d here]].

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Added release date.


''Zeliard'' is a MetroidVania-style adventure game by Creator/GameArts. Like Game Arts' earlier titles ''VideoGame/{{Thexder}}'' and ''Silpheed'', it was originally released in Japan on the UsefulNotes/PC88 and brought to western shores by Creator/{{Sierra}}, the first project helmed by Creator/JoshMandel.

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''Zeliard'' is a MetroidVania-style adventure game by Creator/GameArts. Like Game Arts' earlier titles ''VideoGame/{{Thexder}}'' and ''Silpheed'', it was originally released in Japan on the UsefulNotes/PC88 in 1987 and brought to western shores by Creator/{{Sierra}}, the first project helmed by Creator/JoshMandel.



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* SpreadShot: The Aqgua spell fires three bolts of water.
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* SchmuckBait: In world 2, there's a sign that warns you against opening the chest nearby. Opening the chest will release a unique bat that can be very difficult to beat depending on your current level and weapon.
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** While falling, thrusting your sword down will deal enough damage to kill just about ''anyhting''. Even the [[DemonicSpiders red slimes]].

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** While falling, thrusting your sword down will deal enough damage to kill just about ''anyhting''. Even the [[DemonicSpiders red slimes]].slimes.
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''Zeliard'' is a MetroidVania-style adventure game by Creator/GameArts. Like Game Arts' earlier titles ''VideoGame/{{Thexder}}'' and ''Silpheed'', it was originally released in Japan on the PC88 and brought to western shores by Creator/{{Sierra}}, the first project helmed by Creator/JoshMandel.

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''Zeliard'' is a MetroidVania-style adventure game by Creator/GameArts. Like Game Arts' earlier titles ''VideoGame/{{Thexder}}'' and ''Silpheed'', it was originally released in Japan on the PC88 UsefulNotes/PC88 and brought to western shores by Creator/{{Sierra}}, the first project helmed by Creator/JoshMandel.

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* DoorToBefore: Every dungeon is structured such that "the road out is long but the road back short"; you'll generally find doors to the boss room in areas that are on the opposite side of obstacles, pits, etc. making it easy to jump down should youwant to backtrack instead of progress. An NPC in Satono will also specifically warn you about a certain green door which "leads to the past" (actually two of them, which were part of the NewWorldTease you saw while navigating the first dungeon; if you don't recognize them when navigating the second, you'll end up backtracking). Also, the door to one of the buildings in Pureza Town (in world 8) is actually a one-way portal back to Dorado Town (in world 6).

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* DoorToBefore: Every dungeon is structured such that "the road out is long but the road back short"; you'll generally find doors to the boss room in areas that are on the opposite side of obstacles, pits, etc. making it easy to jump down should youwant you want to backtrack instead of progress. An NPC in Satono will also specifically warn you about a certain green door which "leads to the past" (actually two of them, which were part of the NewWorldTease you saw while navigating the first dungeon; if you don't recognize them when navigating the second, you'll end up backtracking). Also, the door to one of the buildings in Pureza Town (in world 8) is actually a one-way portal back to Dorado Town (in world 6).


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* ManaPotion: Although the game uses VancianMagic, the Elixir of Kashi (which restores all of your charges for a single spell) and the Chikara Powder (which restores all of your spells) qualify as Mana Potions.
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** Want some help navigating the final dungeon? The people hidden in Esco Village can offer you tips, but how to actually ''get'' to Esco village is something you'll have to discover on your own. [[spoiler:]]You jump through the ceiling of the passage below it.[[/spoiler]]

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** Want some help navigating the final dungeon? The people hidden in Esco Village can offer you tips, but how to actually ''get'' to Esco village is something you'll have to discover on your own. [[spoiler:]]You [[spoiler:You jump through the ceiling of the passage below it.[[/spoiler]]]]
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** Want some help navigating the final dungeon? The people hidden in Esco Village can offer you tips, but how to actually ''get'' to Esco village is something you'll have to discover on your own. [[spoiler]]You jump through the ceiling of the passage below it.[[/spoiler]]

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** Want some help navigating the final dungeon? The people hidden in Esco Village can offer you tips, but how to actually ''get'' to Esco village is something you'll have to discover on your own. [[spoiler]]You [[spoiler:]]You jump through the ceiling of the passage below it.[[/spoiler]]
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''Zeliard'' is a MetroidVania-style adventure game by Creator/GameArts. Like Game Arts' earlier titles ''VideoGame/{{Thexder}}'' and ''Silpheed'', it was originally released in Japan on the PC88 and brought to western shores by Creator/{{Sierra}}.

to:

''Zeliard'' is a MetroidVania-style adventure game by Creator/GameArts. Like Game Arts' earlier titles ''VideoGame/{{Thexder}}'' and ''Silpheed'', it was originally released in Japan on the PC88 and brought to western shores by Creator/{{Sierra}}.
Creator/{{Sierra}}, the first project helmed by Creator/JoshMandel.
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Properly alligned the image.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ZELIARD_6050.gif]]

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[[quoteright:300:http://static.[[quoteright:222:http://static.tvtropes.org/pmwiki/pub/images/ZELIARD_6050.gif]]
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.


* RedheadedHero: Duke Garland
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http://static.tvtropes.org/pmwiki/pub/images/ZELIARD_6050.gif

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ZELIARD_6050.gif
gif]]
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* SoNearYetSoFar: Princess Felicia la Felishika is [[TakenForGranite turned to stone]] by the villain, and she's being kept in a shrine in the first town where you can visit her whenever you like. There's no dialogue and, while you can go back to the first town at any point if you want to, there's no reason to ever go to her. She's saved remotely by defeating the final boss at a town very far away.

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* FrogsAndToads: The green frogs hops around and are basically TheGoomba. The reddish toads spit projectiles at you when you get in range.
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* DoorToBefore: Every dungeon is structured such that "the road out is long but the road back short"; you'll generally find doors to the boss room in areas that are on the opposite side of obstacles, pits, etc. making it easy to jump down should youwant to backtrack instead of progress. An NPC in Satono will also specifically warn you about a certain green door which "leads to the past" (which is part of the NewWorldTease you saw while navigating the first dungeon; if you don't recognize it when navigating the second, you'll end up backtracking).

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* DoorToBefore: Every dungeon is structured such that "the road out is long but the road back short"; you'll generally find doors to the boss room in areas that are on the opposite side of obstacles, pits, etc. making it easy to jump down should youwant to backtrack instead of progress. An NPC in Satono will also specifically warn you about a certain green door which "leads to the past" (which is (actually two of them, which were part of the NewWorldTease you saw while navigating the first dungeon; if you don't recognize it them when navigating the second, you'll end up backtracking).backtracking). Also, the door to one of the buildings in Pureza Town (in world 8) is actually a one-way portal back to Dorado Town (in world 6).
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* BossWarningSiren: Not only is the door to the boss room identifiable in advance by an ominous pounding when you approach it, but when you enter the room, "ENCOUNTER!" in large red letters will flash on the upper half of the screen before the battle actually begins.

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* BossWarningSiren: Not only is the door to the boss room identifiable in advance by an ominous pounding when you approach it, it (and they're invariably locked and have red gems above them too), but when you enter the room, "ENCOUNTER!" in large red letters will flash on the upper half of the screen before the battle actually begins.

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* FloatingPlatforms: These generally come in two colors: red ones that move horizontally over a fixed area, and green ones that you can stand on and move up and down like an elevator. Later dungeons also introduce stationary red platforms that begin falling the moment you step on them (so don't dally).

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* FloatingPlatforms: These generally come in two colors: red and yellow ones that move horizontally over a fixed area, and green and white ones that you can stand on and move up and down like an elevator. Later dungeons also introduce stationary red red/yellow platforms that begin falling the moment you step on them (so don't dally).


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* UntrustingCommunity: Llama Town, until you defeat Paguro and receive the Elf Crest.

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* BlobMonster: Two of the bosses are gelatinous cubes. Many of the more-common monsters are some kind of blob, especially in the final world.

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* BlobMonster: Two of the bosses bosses, Agar and Paguro, are gelatinous cubes. Many of the more-common monsters are some kind of blob, especially in the final world.


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* FeatheredFiend: Pollo, the third boss.
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* EverythingsSquishierWithCephalopods: The second boss is a giant octopus/squid.

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* EverythingsSquishierWithCephalopods: The Pulpo, the boss of the second boss is a giant octopus/squid.cavern.



* GiantEnemyCrab: Cangrejo, the boss of the first dungeon.

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* GiantEnemyCrab: Cangrejo, the boss of the first dungeon.cavern.
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* DoorToBefore: Every dungeon is structured such that "the road out is long but the road back short"; you'll generally find doors to the boss room in areas that are on the opposite side of obstacles, pits, etc. making it easy to jump down should youwant to backtrack instead of progress. An NPC in Satono will also specifically warn you about a certain blue door which "leads to the past" (which is part of the NewWorldTease you saw while navigating the first dungeon; if you don't recognize it when navigating the second, you'll end up backtracking).

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* DoorToBefore: Every dungeon is structured such that "the road out is long but the road back short"; you'll generally find doors to the boss room in areas that are on the opposite side of obstacles, pits, etc. making it easy to jump down should youwant to backtrack instead of progress. An NPC in Satono will also specifically warn you about a certain blue green door which "leads to the past" (which is part of the NewWorldTease you saw while navigating the first dungeon; if you don't recognize it when navigating the second, you'll end up backtracking).
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* AntiGrinding: The sages in each town have a limit to how many level-ups they can grant.

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* AntiGrinding: The sages in each town have a limit to how many level-ups high they can grant.level you up.



* OneHundredAndEight: According to the introduction, the rain of sand unleashed by Jashiin lasted many days, effectively desertifying the kingdom (not that you can tell from the looks of Muralla Town or Bosque).

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* OneHundredAndEight: According to the introduction, the rain of sand unleashed by Jashiin lasted many days, effectively desertifying the kingdom (not that you can tell from the looks of Muralla Town Town, Bosque, or Bosque).Llama).



* UselessUsefulSpell: Espada (Throwing Swords), due to its lackluster damage capabilities, is of some use in Malicia but quickly declines in utility afterwards; and Rascar (Falling Rocks), due to the random nature in which the rocks fall.
* VancianMagic: Each spell has a limited number of uses; resting at an inn (or levelling up) or using items can replenish them.

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* UselessUsefulSpell: Espada (Throwing Swords), due to its lackluster damage capabilities, is of some use in Malicia Peligro but quickly declines in utility afterwards; and Rascar (Falling Rocks), due to the random nature in which the rocks fall.
* VancianMagic: Each spell has a limited number of uses; resting at an inn (or levelling up) inn, leveling up, or using items the Elixir of Kashi or the Chikara Powder can replenish them.

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* AsteroidsMonster: When damaged, green slimes will split up and multiply unless you use fire. It's actually worse with the red slimes who aren't even damaged and keep cloning themselves everytime you hit them.

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* AsteroidsMonster: When damaged, green slimes will split up and multiply unless you multiply, often faster than it takes to slash through them with your sword (hint: use fire.fire). It's actually worse with the red slimes who aren't even damaged and keep cloning themselves everytime you hit them.



* CityOfGold: Complete with a place named "El Dorado," although very little of the gold is available for the taking.

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* CityOfGold: Complete with a place named "El Dorado," although very little of the gold is available for the taking.taking (it's mostly just cosmetic).



* ColorCodedForYourConvenience: Almas denominations have different colors according to their value, and doors between dungeon areas have different colored gems (red/blue/green/purple) to help you remember them by.



* CoversAlwaysLie: For its [[http://en.wikipedia.org/wiki/File:Zeliard_box_cover.jpg US version]], anyway, which depicts a red-bearded [[HornyVikings Horny Viking]] slashing at a frog.
** The "slashing at a frog" part is pretty accurate for the first two levels, at least.

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* CoversAlwaysLie: For its [[http://en.wikipedia.org/wiki/File:Zeliard_box_cover.jpg US version]], anyway, which depicts a red-bearded [[HornyVikings Horny Viking]] slashing at a frog.
** The
frog (with a skull tattoo on one arm) while a small eel-monster looks on. (The "slashing at a frog" part is pretty accurate for the first two levels, at least.)



* EscapeRope: Starting in Bosque Village you can purchase Kioku feathers which are claimed to teleport you to the "last wise man you visited". For some reason this only ever seems to be the Sage in Muralla Town, at the beginning of the game. It's still preferable to dying, and Muralla's banker offers one of the higher exchange rates in the game.

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* EscapeRope: Starting in Bosque Village you can purchase Kioku feathers which are claimed to teleport you to the "last wise man you visited". For some reason this only ever seems to be the Sage in Muralla Town, at the beginning of the game. It's game ... but it's still preferable to dying, dying (which costs you all your gold and half your Almas), and Muralla's banker offers one of the higher Almas exchange rates in the game.



** Want some help navigating the final dungeon? The people hidden in Esco Village can offer you tips, but how to actually ''get'' to Esco village is something you'll have to discover on your own. [[spoiler]]You jump through the ceiling of the passage below it.[[/spoiler]]



* SuspiciousVideogameGenerosity: In a game with no mid-dungeon save points, you ''know'' you're in for a fight when you reach, say, the boss door in Caliente and discover a blue potion in plain sight right next to it.



* UselessUsefulSpell: Espada (Throwing Swords), due to its lackluster damage capabilities, and Rascar (Falling Rocks), due to the random nature in which the rocks fall.

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* UselessUsefulSpell: Espada (Throwing Swords), due to its lackluster damage capabilities, is of some use in Malicia but quickly declines in utility afterwards; and Rascar (Falling Rocks), due to the random nature in which the rocks fall.



* ZombieApocalypse: Combined with a general theme of rot, decay, and undeath for one of the worlds.

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* ZombieApocalypse: Combined with a general theme of rot, decay, and undeath for one of the worlds.worlds, with the further implication that the zombie-like enemies were formerly ordinary humans before getting "infected" by blue Gelroid.

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* AdamSmithHatesYourGuts: Played straight with the inns and magic shops, which generally mark up their prices as you progress, but averted with the weapons shops, which actually lower their prices the farther you go. The almas-to-gold exchange rate offered by the banks also changes between towns, generally offering fewer gold for each almas the farther you go.

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* AdamSmithHatesYourGuts: Played straight with the inns and magic shops, which generally mark up their prices as you progress, progress. The cost of each next weapon/shield up is always a significant increase from the last one, but averted with the weapons shops, which if you can put off buying it now, you can actually lower their prices the farther you go.pick it up at a later town for less. The almas-to-gold exchange rate offered by the banks also changes between towns, generally offering fewer gold for each almas the farther you go.



** As with many adventure games of the time, the latter stages start to get more complicated to a point where taking a few steps without using a map can get you lost; navigating an area requires patience, memorization, and a willingness to try everything.

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** As with many adventure games of the time, the latter stages start to get more complicated to a point where taking a few steps without using a map can get you lost; navigating an area requires patience, memorization, and a willingness to try everything.everything (like jumping into walls to check for invisible passages, or attacking them to check for breakable tiles).



* InterchangeableAntimatterKeys: Downplayed in that you'll probably only find them one at a time before using each one to progress, but yes, each key only opens one door.

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* InterchangeableAntimatterKeys: Downplayed in that you'll probably only find them one at a time before using each one to progress, progress through a locked door, but yes, each key only opens one door.



* KillItWithFire: Having trouble defeating green or red slimes? Cast Fuego or Lanzar at them.



* OneHundredAndEight: According to the introduction, the rain of sand unleashed by Jashiin lasted this long.

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* OneHundredAndEight: According to the introduction, the rain of sand unleashed by Jashiin lasted this long.many days, effectively desertifying the kingdom (not that you can tell from the looks of Muralla Town or Bosque).



* PlayingWithFire: Lanzar, fireball-like spell and Fuego which drop a pool of flames.
* PlotCoupon: The Tears of Esmesanti, which are retrieved once per dungeon boss. You'll alaos need to acquire a Hero's Crest before the guard in Bosque will allow you entrance to the area's boss, and a Glory Crest before Tumba's weaponsmith will give you thea Knight's Sword to defeat the demon Vista.

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* PaletteSwap: Can be seen with almas denominations (white/red = 1, white/blue = 10, red/blue 100), potions in dungeons (red = minor, blue = full), and the slime, bat, and frog enemies (which come in green and red varieties; all other enemy types are unique). Your sword also sees this treatment, with several swords sharing the same appearance but in different colors.
* PlayingWithFire: Lanzar, fireball-like spell and Fuego which drop a pool of flames.
flames, and a green cousin to the blue icy boss Agar shows up in Llama town.
* PlotCoupon: The Tears of Esmesanti, which are retrieved once per dungeon boss. You'll alaos also need to acquire a Hero's Crest before the guard in Bosque will allow you entrance to the area's boss, and a Glory Crest before Tumba's weaponsmith will give you thea the Knight's Sword to defeat the demon Vista.Vista.
* PointOfNoReturn: The aptly-named "Cavern of Final" -- which you reach after defeating the eighth boss, Jashiin's right-hand man Alguien -- gives you nowhere to go but straight to Jashiin himself.
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* SeventiesHair: Duke Garland's hair.
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* BossWarningSiren: Not only is the door to the boss room identifiable in advance by an ominous pounding when you approach it, but when you enter the room, "ENCOUNTER!" in large red letters will flash on the upper half of the screen before the battle actually begins.

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* AdamSmithHatesYourGuts: Played straight with the inns and magic shops, which generally mark up their prices as you progress, but averted with the weapons shops, which actually lower their prices the farther you go.

to:

* AdamSmithHatesYourGuts: Played straight with the inns and magic shops, which generally mark up their prices as you progress, but averted with the weapons shops, which actually lower their prices the farther you go. The almas-to-gold exchange rate offered by the banks also changes between towns, generally offering fewer gold for each almas the farther you go.



* AttackItsWeakPoint: The [[InstantAwesomeJustAddDragons dragon]] of the Volcano cavern is vulnerable in the face; anywhere else is just ScratchDamage. The zombies are also invulnerable except for their heads.

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* AttackItsWeakPoint: The [[InstantAwesomeJustAddDragons dragon]] of the Volcano cavern is vulnerable in the face; anywhere else is just more or less ScratchDamage. The zombies (and several later enemies the same size as you) are also invulnerable except for only vulnerable in their heads.



* CollisionDamage: You take damage primarily by bumping into enemies. Getting hit in the front allows your shield to absorb some of the damage, but getting hit from behind....



* DiscOneNuke: The better spells you acquire serve this role, being far more effective than sword around the time they are first learned.

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* DiscOneNuke: The better spells you acquire can serve this role, being far more effective than sword around the time they are first learned.learned.
* DismantledMacGuffin: The Nine Tears of Esmesanti. You conveniently collect one piece for each boss defeated, and they're displayed along the top of the screen.
* DoorToBefore: Every dungeon is structured such that "the road out is long but the road back short"; you'll generally find doors to the boss room in areas that are on the opposite side of obstacles, pits, etc. making it easy to jump down should youwant to backtrack instead of progress. An NPC in Satono will also specifically warn you about a certain blue door which "leads to the past" (which is part of the NewWorldTease you saw while navigating the first dungeon; if you don't recognize it when navigating the second, you'll end up backtracking).
* EscapeRope: Starting in Bosque Village you can purchase Kioku feathers which are claimed to teleport you to the "last wise man you visited". For some reason this only ever seems to be the Sage in Muralla Town, at the beginning of the game. It's still preferable to dying, and Muralla's banker offers one of the higher exchange rates in the game.



* FloatingPlatforms: These generally come in two colors: red ones that move horizontally over a fixed area, and green ones that you can stand on and move up and down like an elevator. Later dungeons also introduce stationary red platforms that begin falling the moment you step on them (so don't dally).



* GiantEnemyCrab: Cangrejo
* GratuitousSpanish: All of the level names, all of the spell names, most of the boss names, and many other elements of the game are in Spanish with the occasional Portuguese.
* GuideDangIt: As with many adventure games of the time, the latter stages start to get more complicated to a point where taking a few steps without using a map can get you lost.

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* GiantEnemyCrab: Cangrejo
Cangrejo, the boss of the first dungeon.
* GratuitousSpanish: All of the level names, all of the spell names, most of the boss names, and many other elements of the game are in Spanish with (with the occasional Portuguese.
Portuguese).
* GuideDangIt: GuideDangIt:
**
As with many adventure games of the time, the latter stages start to get more complicated to a point where taking a few steps without using a map can get you lost.lost; navigating an area requires patience, memorization, and a willingness to try everything.



* InterchangeableAntimatterKeys: Downplayed in that you'll probably only find them one at a time before using each one to progress, but yes, each key only opens one door.



* MakingASplash: The Agua spell which shoot three bolts of water.

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* LevelUpFillUp: Leveling up at a sage completely refills your Health and magic.
* MakingASplash: The Agua spell which shoot shoots three bolts of water.



* OffhandBackhand: Of a sword-wielding variety, your basic attack animation hits everything along its animation (it starts behind you then swings forward). This is a useful way to damage the fast-moving bats in the first two dungeons, and also the boss Vista.



** While falling, trusting your sword down will kill ''anyhting'', no matter how punny your sword is. Even the [[DemonicSpiders red slimes]].

to:

** While falling, trusting thrusting your sword down will deal enough damage to kill ''anyhting'', no matter how punny your sword is. just about ''anyhting''. Even the [[DemonicSpiders red slimes]].slimes]].
* OneHundredAndEight: According to the introduction, the rain of sand unleashed by Jashiin lasted this long.
* OrbitingParticleShield: The Magia Stone creates a shield of four rotating stones that damage enemies upon contact.



* PlotCoupon: The Tears of Esmesanti, which are retrieved once per dungeon boss.

to:

* PlotCoupon: The Tears of Esmesanti, which are retrieved once per dungeon boss. You'll alaos need to acquire a Hero's Crest before the guard in Bosque will allow you entrance to the area's boss, and a Glory Crest before Tumba's weaponsmith will give you thea Knight's Sword to defeat the demon Vista.



* SlippySlideyIceWorld: The fourth world. You have to acquire special shoes to walk on the ice without slipping.
* SmartBomb: The final spell, Guerra
* SoulPower: Almas.

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* SlippySlideyIceWorld: The fourth world. You have to acquire special shoes to walk on the ice without slipping.
slipping. (It is ''technically'' possible to make it through without the shoes, but extremely difficult due to small platforms over beds of spikes.)
* SmartBomb: The final spell, Guerra
Guerra, damages everything on the screen at once.
* SoulPower: Almas.Almas are reportedly fragments of Jashiin's power.



* SpikesOfDoom: Every level has terrain that damages you when you step on it, and for the first few levels, it's these: Made of rocks, brambles, or ice depending on the level. Later levels avert this trope in favor of blue goo, lava, or fire.

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* SpikesOfDoom: Every level has some kind of terrain that damages you when you step on it, and for the first few levels, it's these: Made of rocks, brambles, or ice depending on the level. Later levels avert this trope in favor of blue goo, lava, or fire.



* StationaryBoss: The squid boss of the second dungeon.

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* StalactiteSpite: Ice stalactites in the frozen caverns will drop randomly, and chunks of ceiling in the golden caverns will do the same.
* StationaryBoss: The squid boss of the second dungeon.dungeon doesn't move, and won't even attack you until you start lopping off its tentacles.
* SwordPlant: Press Down and Attack while jumping to thrust your sword downwards and land on enemies pointy end first.



* VancianMagic

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* VancianMagicVancianMagic: Each spell has a limited number of uses; resting at an inn (or levelling up) or using items can replenish them.


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* WrapAround: For the most part, each cavern occupies a space 256x64 tiles large, which wraps around both horizontally and vertically.
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** Played straight in the Caverns of Escarcha and Glacial, as you take no damage despite the frigid temperature.
** Also played straight in the Caverns of Tesoro and Plata, where the lava will only hurt you if you step in it and you aren't wearing the Pirika Shoes.

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** Played straight Inverted in the Caverns of Escarcha and Glacial, as you take no damage despite the frigid temperature.
** Also played Played straight in the Caverns of Tesoro and Plata, where the lava will only hurt you if you step in it and you aren't wearing the Pirika Shoes.

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** Played straight in the Caverns of Tesoro and Plata, where the lava will only hurt you if you step in it and you aren't wearing the Pirika Shoes.

to:

** Played straight in the Caverns of Escarcha and Glacial, as you take no damage despite the frigid temperature.
** Also played
straight in the Caverns of Tesoro and Plata, where the lava will only hurt you if you step in it and you aren't wearing the Pirika Shoes.

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