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** [[AllThereInTheManual The tabloid included with the game]] has clues to a number of puzzles, such as a story about a man whose broken eyeglasses were miraculously fixed perfectly by a lightning strike hinting you towards how to fuse a broken crystal back together.
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Melissa won't leave Mars without Leslie and vice versa.


** You can also have Leslie, Melissa or both get back in their VW minibus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft will effectively be out of the game for good (and will make a comment about it taking months to get back to Earth).

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** You can also have Leslie, Leslie and Melissa or both get back in their VW minibus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft they will effectively be out of the game for good (and will make a comment about it taking months to get back to Earth).
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I’m pretty sure you can’t get Annie in jail.


** Washed the bread crumbs down the drain? Spent your money and got stuck at a place where you can't win the lottery to gain more money? Accidentally killed someone by removing their helmet on Mars? Got Zak and Annie stuck in jail? Then you can't beat the game.

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** Washed the bread crumbs down the drain? Spent your money and got stuck at a place where you can't win the lottery to gain more money? Accidentally killed someone by removing their helmet on Mars? Got Zak and Annie stuck in jail? Then you can't beat the game.
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Cross-wicking from new Improvised Lockpick trope

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* ImprovisedLockpick: At one point, the heroes need to access a particular chamber to acquire the crystal that powers their device. The alien who gives them this assignment provides them with the key to open the door, but it disintegrates upon being picked up. The heroes make do by going to a hair salon and cutting down the giant bobby pin hanging outside, then using it to pick the lock.

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The film is called 2001: A Space Odyssey, not just A Space Odyssey. If anything, 2001 is the preferred abbreviation, not A Space Odyssey.


** On Mars there is [[Film/ASpaceOdyssey a black monolith]]... which is actually a vending machine.
** Zak can play the Indiana Jones riff in his kazoo. Posters of ''Maniac Mansion'' and ''Videogame/IndianaJonesAndTheLastCrusade , the Adventure Game'' can also be seen.

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** On Mars there is [[Film/ASpaceOdyssey [[Film/TwoThousandOneASpaceOdyssey a black monolith]]... which is actually a vending machine.
** Zak can play the Indiana Jones riff in his kazoo. Posters of ''Maniac Mansion'' and ''Videogame/IndianaJonesAndTheLastCrusade , ''VideoGame/IndianaJonesAndTheLastCrusade, the Adventure Game'' can also be seen.



* UnwinnableByDesign / UnwinnableByMistake: There are only certain courses one can take to save the world, so if a previous action has made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.

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* UnwinnableByDesign / UnwinnableByMistake: UnwinnableByDesign: There are only certain courses one can take to save the world, so if a previous action has made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.



** You can also have Leslie, Melissa or both get back in their VW minibus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft will effectively be out of the game for good(and will make a comment about it taking months to get back to Earth).

to:

** You can also have Leslie, Melissa or both get back in their VW minibus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft will effectively be out of the game for good(and good (and will make a comment about it taking months to get back to Earth).



** Near the beginning, you pick up a scrap of wallpaper, which you eventually need in order to draw a map. Some time before this, you have to light a bonfire, and can, if you choose, use the wallpaper as kindling. The game doesn't try to dissuade you, and you can continue unhampered until you realise what you were supposed to hang on to the paper for... (You could also have
used the crayon on the phone bill, but you could lose that too later on in the
game)

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** Near the beginning, you pick up a scrap of wallpaper, which you eventually need in order to draw a map. Some time before this, you have to light a bonfire, and can, if you choose, use the wallpaper as kindling. The game doesn't try to dissuade you, and you can continue unhampered until you realise what you were supposed to hang on to the paper for... (You could also have
have used the crayon on the phone bill, but you could lose that too later on in the
game)
the game.)

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* TruthInTelevision: Eggs actually ''do'' explode in the microwave.



* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal, putting Sushi in the lamp and turning it on). '

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* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal, putting Sushi in the lamp and turning it on). '

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* CerebusSyndrome: Once you unlock Annie, Melissa, and Leslie, the game basically turns off its SillinessSwitch. For the most part.



* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal). '

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* VideogameCrueltyPotential: Leaving aside what Zak ''has'' to do to the stewardess, he can also kill animals in inventive ways (''e.g.'', bludgeoning the two-headed squirrel, running his goldfish Sushi through the garbage disposal).disposal, putting Sushi in the lamp and turning it on). '
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The game tells the story of a tabloid journalist named Zak, who has a dream about space aliens on Mars, who wear ten-gallon hats and [[TheMarxBrothers Groucho Marx]] nose glasses. When he awakens, he finds himself uncovering a conspiracy by the alien Caponians, who are using the Phone Company in a [[RevealingCoverup not very hidden plot]] to try and TakeOverTheWorld.

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The game tells the story of a tabloid journalist named Zak, who has a dream about space aliens on Mars, who wear ten-gallon hats and [[TheMarxBrothers Groucho Marx]] Creator/GrouchoMarx nose glasses. When he awakens, he finds himself uncovering a conspiracy by the alien Caponians, who are using the Phone Company in a [[RevealingCoverup not very hidden plot]] to try and TakeOverTheWorld.
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None

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** Near the beginning, you pick up a scrap of wallpaper, which you eventually need in order to draw a map. Some time before this, you have to light a bonfire, and can, if you choose, use the wallpaper as kindling. The game doesn't try to dissuade you, and you can continue unhampered until you realise what you were supposed to hang on to the paper for... (You could also have
used the crayon on the phone bill, but you could lose that too later on in the
game)
** It's possible to slide things you need into the slot at Annie's office before you have the item that motivates her to contact you; since the door doesn't open, you can't get them back, so you're screwed.
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* OddballInTheSeries: Apart from the humour, this game is pretty much this to the rest of LucasArts games. It's a lot more unforgiving, since there are only a handful of ways to beat the game, and a lot more ways to die or screw up. It's much ''much'' longer and less straight-forward than its predecessor (''ManiacMansion''). No DialogueTree there too, but while you ''can'' die in Maniac Mansion (Since this was before they brought up their "No die" and "Can't screw up" policies), there are multiple ways to beat that other game. Gameplay wise, definitely. Writing-wise? ''Far from it''.

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* OddballInTheSeries: Apart from the humour, this game is pretty much this to the rest of LucasArts Creator/LucasArts games. It's a lot more unforgiving, since there are only a handful of ways to beat the game, and a lot more ways to die or screw up. It's much ''much'' longer and less straight-forward than its predecessor (''ManiacMansion''). No DialogueTree there too, but while you ''can'' die in Maniac Mansion (Since this was before they brought up their "No die" and "Can't screw up" policies), there are multiple ways to beat that other game. Gameplay wise, definitely. Writing-wise? ''Far from it''.
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* JaywalkingWillRuinYourLife: If Zak is caught twice picking up the flag, he gets a life sentence for crimes against the Nepalese flag.
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* {{Feelies}}: The game came with a free issue of ''The Daily Inquisitor'', the tabloid the protagonist works for. Several of the articles provide vital hints, such as how lightning can mend crystals.

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* {{Feelies}}: The game came with a free issue of ''The Daily National Inquisitor'', the tabloid the protagonist works for. Several of the articles provide vital hints, such as how lightning can mend crystals.
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* UnwinnableByDesign / UnwinnableByMistake: There were only certain courses one could take to save the world, so if a previous action made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.

to:

* UnwinnableByDesign / UnwinnableByMistake: There were are only certain courses one could can take to save the world, so if a previous action has made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.
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None


''Zak [=McKracken=] and the Alien Mindbenders'' is an AdventureGame by Creator/LucasArts, released in 1988. It was the second SCUMM adventure game, preceded by ''VideoGame/ManiacMansion''. Originally released for the UsefulNotes/{{Commodore 64}}, it was ported to the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and UsefulNotes/FMTowns.

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''Zak [=McKracken=] and the Alien Mindbenders'' is an AdventureGame by Creator/LucasArts, released in 1988. It was is the second SCUMM adventure game, preceded by ''VideoGame/ManiacMansion''. Originally released for the UsefulNotes/{{Commodore 64}}, it was ported to the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and UsefulNotes/FMTowns.



* UnwinnableByDesign / UnwinnableByMistake: There were only certain courses one could take to save the world, so if a previous action made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' was much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.

to:

* UnwinnableByDesign / UnwinnableByMistake: There were only certain courses one could take to save the world, so if a previous action made them impossible...[[TheQuisling I for one will welcome our new Caponian overlords]]. The game was released early in Creator/LucasArts history, when they were still in the process of figuring out their design philosophy. ''Zak'' was is much more unforgiving than the previous ''Maniac Mansion'' where Creator/RonGilbert, designer of the gentler philosophy, played a larger role than in this game.
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** Zak can play the Indiana Jones riff in his kazoo. Posters of ''Maniac Mansion'' and ''Indiana Jones'' can also be seen.

to:

** Zak can play the Indiana Jones riff in his kazoo. Posters of ''Maniac Mansion'' and ''Indiana Jones'' ''Videogame/IndianaJonesAndTheLastCrusade , the Adventure Game'' can also be seen.
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from ymmv

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* GuideDangIt: The Lucas adventure with the most illogical and inescrutable puzzles, by far. A lot of actions have little to no in-story indication as to why they should be done in that particular way.


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* OddballInTheSeries: Apart from the humour, this game is pretty much this to the rest of LucasArts games. It's a lot more unforgiving, since there are only a handful of ways to beat the game, and a lot more ways to die or screw up. It's much ''much'' longer and less straight-forward than its predecessor (''ManiacMansion''). No DialogueTree there too, but while you ''can'' die in Maniac Mansion (Since this was before they brought up their "No die" and "Can't screw up" policies), there are multiple ways to beat that other game. Gameplay wise, definitely. Writing-wise? ''Far from it''.

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Changed: 1

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** Washed the bread crumbs down the drain? Spent your money and got stuck at a place where you can't win the lottery to gain more money? Accidentally killed someone by removing their helmet on Mars? Got Zak and Annie stuck in jail? Then you can't beat the game

to:

** Washed the bread crumbs down the drain? Spent your money and got stuck at a place where you can't win the lottery to gain more money? Accidentally killed someone by removing their helmet on Mars? Got Zak and Annie stuck in jail? Then you can't beat the gamegame.
** If the nests burn away before you draw the ankh and open the alien door to the Blue Crystal, the cave will forever remain in darkness and Zak won't be able to draw the symbol, even by using the lighter.


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** Melissa and/or Leslie can buy each one a token and travel to the Martian pyramid. The token dispenser of that side is out of order and they can't get back to the Face. The game will be brought to a dead end if they haven't finished all necessary tasks there.

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* ShoutOut: A Hare Krishna sells Zak a book on how to find enlightenment in life. The book costs a [[CrackIsCheaper whopping]] $[[Literature/TheHitchHikersGuideToTheGalaxy 42]].

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* ShoutOut: ShoutOut:
**
A Hare Krishna sells Zak a book on how to find enlightenment in life. The book costs a [[CrackIsCheaper whopping]] $[[Literature/TheHitchHikersGuideToTheGalaxy 42]].


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** Zak can play the Indiana Jones riff in his kazoo. Posters of ''Maniac Mansion'' and ''Indiana Jones'' can also be seen.

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That part is not potential, it's mandatory


* CrueltyIsTheOnlyOption: You ''have'' to make the stewardess's life a living hell to continue.

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* CrueltyIsTheOnlyOption: You ''have'' to make the stewardess's life a living hell to continue. During a regular flight, Zak floods the toilet, uses the distraction to explode an egg in the microwave, then uses that as a distraction to steal a seat cushion, an oxygen tank, and a lighter. The stewardess has to clean up both messes.



** To elaborate, during a regular flight, Zak floods the toilet, uses the distraction to explode an egg in the microwave, then uses ''that'' as a distraction to steal a seat cushion, an oxygen tank, and a lighter. The stewardess has to clean up both messes.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Zak [=McKracken=] and the Alien Mindbenders''''' is an AdventureGame by Creator/LucasArts, released in 1988. It was the second SCUMM adventure game, preceded by ''VideoGame/ManiacMansion''. Originally released for the UsefulNotes/{{Commodore 64}}, it was ported to the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and UsefulNotes/FMTowns.

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'''''Zak ''Zak [=McKracken=] and the Alien Mindbenders''''' Mindbenders'' is an AdventureGame by Creator/LucasArts, released in 1988. It was the second SCUMM adventure game, preceded by ''VideoGame/ManiacMansion''. Originally released for the UsefulNotes/{{Commodore 64}}, it was ported to the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and UsefulNotes/FMTowns.
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* ThatCameOutWrong: When meeting Annie in person for the first time, Zak describes her as "the girl I saw in my dream." Annie momentarily takes this to be a particularly corny chat-up line, but quickly realises that Zak's speaking literally, and that she also saw him in her own dream.
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* CrueltyIsTheOnlyOption: You ''have'' to make the stewardess's life a living hell to continue.
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* ShownTheirWork: At the beginning of the game Zak's boss sends him to Seattle to write a fluff piece about the 50th anniversary of the first UFO sighting. The first widely publicized UFO sighting did indeed happen by Mount Rainier in Washington state in 1947.
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* SciFiWritersHaveNoSenseOfScale:Leslie and Melissa somehow managed to convert a VW minibus into a single stage to Mars and return to Earth spacecraft. Somewhat justified because it's a comedy game which involves aliens wearing Groucho glasses and new age science fiction tropes.

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* SciFiWritersHaveNoSenseOfScale:Leslie SciFiWritersHaveNoSenseOfScale: Leslie and Melissa somehow managed to convert a VW minibus into a single stage to Mars and return to Earth spacecraft. Somewhat justified because it's a comedy game which involves aliens wearing Groucho glasses and new age science fiction tropes.
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'''''Zak [=McKracken=] And The Alien Mindbenders''''' is an AdventureGame by Creator/LucasArts, released in 1988. It was the second SCUMM adventure game, preceded by ''VideoGame/ManiacMansion''. Originally released for the UsefulNotes/{{Commodore 64}}, it was ported to the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and UsefulNotes/FMTowns.

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'''''Zak [=McKracken=] And The and the Alien Mindbenders''''' is an AdventureGame by Creator/LucasArts, released in 1988. It was the second SCUMM adventure game, preceded by ''VideoGame/ManiacMansion''. Originally released for the UsefulNotes/{{Commodore 64}}, it was ported to the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and UsefulNotes/FMTowns.

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* ICantUseTheseThingsTogether: "That doesn't seem to work."

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* ICantUseTheseThingsTogether: InformingTheFourthWall: "That doesn't seem to work."
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* SciFiWritersHaveNoSenseOfScale:Leslie and Melissa somehow managed to convert a VW minibus into a single stage to Mars and return to Earth spacecraft. Somewhat justified because it's a comedy game which involves aliens where Groucho glasses and new age science fiction tropes.

to:

* SciFiWritersHaveNoSenseOfScale:Leslie and Melissa somehow managed to convert a VW minibus into a single stage to Mars and return to Earth spacecraft. Somewhat justified because it's a comedy game which involves aliens where wearing Groucho glasses and new age science fiction tropes.



** You can also have Leslie, Melissa or both get back in their VW Bus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft will effectively be out of the game for good(and will make a comment about it taking months to get back to Earth).

to:

** You can also have Leslie, Melissa or both get back in their VW Bus-turned-spacecraft, minibus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft will effectively be out of the game for good(and will make a comment about it taking months to get back to Earth).
Is there an issue? Send a MessageReason:
None

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*SciFiWritersHaveNoSenseOfScale:Leslie and Melissa somehow managed to convert a VW minibus into a single stage to Mars and return to Earth spacecraft. Somewhat justified because it's a comedy game which involves aliens where Groucho glasses and new age science fiction tropes.


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**You can also have Leslie, Melissa or both get back in their VW Bus-turned-spacecraft, turn the key and launch into space. Once you do this, whoever is in the spacecraft will effectively be out of the game for good(and will make a comment about it taking months to get back to Earth).
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None

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* TwentyMinutesIntoTheFuture: Downplayed. The game takes place in 1997, with two visible technological "advances": People exclusively use "Cash Cards" instead of actual cash, and [=TVs=] no longer seem to have buttons on them.
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'''''Zak [=McKracken=] And The Alien Mindbenders''''' is an AdventureGame by Creator/LucasArts, released in 1988. It was the second SCUMM adventure game, preceded by ''VideoGame/ManiacMansion''. Originally released for the {{Commodore 64}}, it was ported to the IBMPersonalComputer, {{Amiga}}, AtariST and FMTowns.

to:

'''''Zak [=McKracken=] And The Alien Mindbenders''''' is an AdventureGame by Creator/LucasArts, released in 1988. It was the second SCUMM adventure game, preceded by ''VideoGame/ManiacMansion''. Originally released for the {{Commodore UsefulNotes/{{Commodore 64}}, it was ported to the IBMPersonalComputer, {{Amiga}}, AtariST UsefulNotes/IBMPersonalComputer, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and FMTowns.
UsefulNotes/FMTowns.



The game featured many technical improvements on [[ManiacMansion its predecessor]], including a storyline that takes Zak all the way around the world, and an interesting system whereby the various characters have adventures independent of each other (two of the playable characters are introduced as space adventurers on Mars, literally a world away from the bits with Zak).

to:

The game featured many technical improvements on [[ManiacMansion [[Videogame/ManiacMansion its predecessor]], including a storyline that takes Zak all the way around the world, and an interesting system whereby the various characters have adventures independent of each other (two of the playable characters are introduced as space adventurers on Mars, literally a world away from the bits with Zak).

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