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* DungeonBypass: not only can you bypass dungeons by simply going to the nearest staircase (if you can find it), you can keep going up and down the stairs until you find a dungeon you like (a practice referred to as "level scumming" or just "scumming"). Each dungeon is completely randomly generated, so going up and down the stairs is the same as generating a new level. This also means that you can escape any enemy instantly, just by going up or down some stairs. They'll be gone when you return.
to:
* DungeonBypass: not Not only can you bypass dungeons by simply going to the nearest staircase (if you can find it), you can keep going up and down the stairs until you find a dungeon you like (a practice referred to as "level scumming" or just "scumming"). Each dungeon is completely randomly generated, so going up and down the stairs is the same as generating a new level. This also means that you can escape any enemy instantly, just by going up or down some stairs. They'll be gone when you return.
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** an enemy kind unique to *bands, mainly because the non-persistent levels prevents them from being much trouble. Worm masses and mice will keep replicating themselves until they're a swarm filling a huge chunk of the level, and allowing you to grind.
to:
** an An enemy kind unique to *bands, mainly because the non-persistent levels prevents them from being much trouble. Worm masses and mice will keep replicating themselves until they're a swarm filling a huge chunk of the level, and allowing you to grind.
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* InvisibleMonsters: some just are, like ghosts, which is why it's always handy to have some way to see invisible.
* ISenseADisturbanceInTheForce: the player character gets 'level feelings' sometimes, normally a sense of safety or fear which indicates how dangerous the level may be.
* ISenseADisturbanceInTheForce: the player character gets 'level feelings' sometimes, normally a sense of safety or fear which indicates how dangerous the level may be.
to:
* InvisibleMonsters: some Some just are, like ghosts, which is why it's always handy to have some way to see invisible.
* ISenseADisturbanceInTheForce:the The player character gets 'level feelings' sometimes, normally a sense of safety or fear which indicates how dangerous the level may be.
* ISenseADisturbanceInTheForce:
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* SpellBook: the source of magic spells for spellcasters (which is actually most of the classes in the game, although only mages really specialise in it). Although you have to 'learn' spells, you still need the book to cast them.
to:
* SpellBook: the The source of magic spells for spellcasters (which is actually most of the classes in the game, although only mages really specialise in it). Although you have to 'learn' spells, you still need the book to cast them.
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Cross-wicking.
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* FakeUltimateMook: The greater hell-beast has 1500 HP, can cast spells, moves somewhat faster than normal, and eats through walls. Its description warns, "This unholy abomination will crush you. Flee while you can!" It's set to appear on the first dungeon level, just to scare players who don't know that [[spoiler:its attacks do literally no damage.]]
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The title is short for ''Zelazny Angband'', and is a variant of the roguelike ''VideoGame/{{Angband}}'', pulling inspiration from the fantasy novels of Creator/RogerZelazny (especially his ''Literature/TheChroniclesOfAmber'' series), in addition to ''Angband'''s ''Literature/TheLordOfTheRings'' theme.
It builds enormously upon ''Angband'', adding about 30 more playable species, and setting the game's overworld in a huge, interactive wilderness.
It builds enormously upon ''Angband'', adding about 30 more playable species, and setting the game's overworld in a huge, interactive wilderness.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zangband_outpost.png]]
The title of this game is short for ''Zelazny Angband'', and it is a variant of theroguelike ''VideoGame/{{Angband}}'', pulling inspiration from {{roguelike}} ''VideoGame/{{Angband}}''. Whereas as the former was InspiredBy ''Literature/TheLordOfTheRings'', this one is mainly inspired by the fantasy novels of Creator/RogerZelazny (especially his ''Literature/TheChroniclesOfAmber'' series), though it keeps some of the [=LOTR=] elements.
Like most such roguelikes, it's been worked on for a long time, with the first version being inaddition to ''Angband'''s ''Literature/TheLordOfTheRings'' theme.
It1994, and the last [[http://zangband.org/ official version]] 2.7 getting released in 2003. In all, it builds enormously upon ''Angband'', adding about 30 more playable species, and setting the game's overworld in a huge, interactive wilderness.
The title of this game is short for ''Zelazny Angband'', and it is a variant of the
Like most such roguelikes, it's been worked on for a long time, with the first version being in
It
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!Tropes associated with this game:
!Tropes associated with this game:
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!Tropes
!! Tropes associated with this game:
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The title is short for ''Zelazny Angband'', and is a variant of the roguelike ''VideoGame/{{Angband}}'', pulling inspiration from the fantasy novels of Creator/RogerZelazny (especially his ''Literature/TheChroniclesOfAmber'' series), in addition to ''Angband'''s ''Literature/LordOfTheRings'' theme.
to:
The title is short for ''Zelazny Angband'', and is a variant of the roguelike ''VideoGame/{{Angband}}'', pulling inspiration from the fantasy novels of Creator/RogerZelazny (especially his ''Literature/TheChroniclesOfAmber'' series), in addition to ''Angband'''s ''Literature/LordOfTheRings'' ''Literature/TheLordOfTheRings'' theme.
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* ExplosiveBreeder: an enemy kind unique to *bands, mainly because the non-persistent levels prevents them from being much trouble. Worm masses and mice will keep replicating themselves until they're a swarm filling a huge chunk of the level, and allowing you to grind.
to:
* ExplosiveBreeder: ExplosiveBreeder:
** an enemy kind unique to *bands, mainly because the non-persistent levels prevents them from being much trouble. Worm masses and mice will keep replicating themselves until they're a swarm filling a huge chunk of the level, and allowing you to grind.
** an enemy kind unique to *bands, mainly because the non-persistent levels prevents them from being much trouble. Worm masses and mice will keep replicating themselves until they're a swarm filling a huge chunk of the level, and allowing you to grind.
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None
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* MassiveRaceSelection: 30 in total: [[Literature/TheChroniclesOfAmber Amberite]], Barbarian, Beastman, Cyclops, Dark-Elf, Draconian, Dwarf, Elf, Gnome, Golem, Half-Elf, Half-Giant, Half-Orc, Half-Ogre, Half-Titan, Half-Troll, High-Elf, Hobbit, Human, Imp, Klackon, Kobold, Mindflayer, [[Creator/RichardWagner Nibelung]], Skeleton, Spectre, Sprite, Vampire, Yeek, Zombie.
to:
* MassiveRaceSelection: 30 in total: [[Literature/TheChroniclesOfAmber Amberite]], Barbarian, Beastman, Cyclops, Dark-Elf, Draconian, Dwarf, Elf, Gnome, Golem, Half-Elf, Half-Giant, Half-Orc, Half-Ogre, Half-Titan, Half-Troll, High-Elf, Hobbit, Human, Imp, Klackon, Kobold, Mindflayer, [[Creator/RichardWagner [[Music/RichardWagner Nibelung]], Skeleton, Spectre, Sprite, Vampire, Yeek, Zombie.
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ZAngband is short for ''Zelazny Angband'', and is a variant of the roguelike ''VideoGame/{{Angband}}'', pulling inspiration from the fantasy novels of Creator/RogerZelazny (especially his ''Literature/TheChroniclesOfAmber'' series), in addition to ''Angband'''s ''Literature/LordOfTheRings'' theme.
to:
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Unlike most roguelikes, ''ZAngband'' (and most of the other *bands) does little to reduce LevelGrinding. There is nothing to stop you sitting around on the first dungeon level and whacking at a self-replicating worm mass until you reach experience level 50, except that it'd take you about a million years. It admits in the documentation that maxing your stats is pretty much the objective of the game (although it does have a real objective; to slay the Serpent). In other words, ZAngband is a game ''for'' the player who likes to level grind.
to:
Unlike most roguelikes, ''ZAngband'' this game (and most of the other *bands) does little to reduce LevelGrinding. There is nothing to stop you sitting around on the first dungeon level and whacking at a self-replicating worm mass until you reach experience level 50, except that it'd take you about a million years. It admits in the documentation that maxing your stats is pretty much the objective of the game (although it does have a real objective; to slay the Serpent). In other words, ZAngband this is a game ''for'' the player who likes to level grind.
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!Tropes associated with ''ZAngband''
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!Tropes associated with ''ZAngband''this game:
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not sure if that was metaphorical, but the end boss of Z Angband is the Serpent of Chaos.
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Unlike most roguelikes, ''ZAngband'' (and most of the other *bands) does little to reduce LevelGrinding. There is nothing to stop you sitting around on the first dungeon level and whacking at a self-replicating worm mass until you reach experience level 50, except that it'd take you about a million years. It admits in the documentation that maxing your stats is pretty much the objective of the game (although it does have a real objective; to slay a dragon). In other words, ZAngband is a game ''for'' the player who likes to level grind.
to:
Unlike most roguelikes, ''ZAngband'' (and most of the other *bands) does little to reduce LevelGrinding. There is nothing to stop you sitting around on the first dungeon level and whacking at a self-replicating worm mass until you reach experience level 50, except that it'd take you about a million years. It admits in the documentation that maxing your stats is pretty much the objective of the game (although it does have a real objective; to slay a dragon).the Serpent). In other words, ZAngband is a game ''for'' the player who likes to level grind.
Is there an issue? Send a MessageReason:
There\'s the problem. Spectre was missing, and Ghoul isn\'t actually a race in the game. Maybe someone mixed it up with Crawl.
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* MassiveRaceSelection: Over 30 in total: [[Literature/TheChroniclesOfAmber Amberite]], Barbarian, Beastman, Cyclops, Dark-Elf, Draconian, Dwarf, Elf, Ghoul, Gnome, Golem, Half-Elf, Half-Giant, Half-Orc, Half-Ogre, Half-Titan, Half-Troll, High-Elf, Hobbit, Human, Imp, Klackon, Kobold, Mindflayer, [[Creator/RichardWagner Nibelung]], Skeleton, Specter, Sprite, Vampire, Yeek, Zombie.
to:
* MassiveRaceSelection: Over 30 in total: [[Literature/TheChroniclesOfAmber Amberite]], Barbarian, Beastman, Cyclops, Dark-Elf, Draconian, Dwarf, Elf, Ghoul, Gnome, Golem, Half-Elf, Half-Giant, Half-Orc, Half-Ogre, Half-Titan, Half-Troll, High-Elf, Hobbit, Human, Imp, Klackon, Kobold, Mindflayer, [[Creator/RichardWagner Nibelung]], Skeleton, Specter, Spectre, Sprite, Vampire, Yeek, Zombie.
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None
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* MassiveRaceSelection: 30 in total: [[Literature/TheChroniclesOfAmber Amberite]], Barbarian, Beastman, Cyclops, Dark-Elf, Draconian, Dwarf, Elf, Ghoul, Gnome, Golem, Half-Elf, Half-Giant, Half-Orc, Half-Ogre, Half-Titan, Half-Troll, High-Elf, Hobbit, Human, Imp, Klackon, Kobold, Mindflayer, [[Creator/RichardWagner Nibelung]], Skeleton, Specter, Sprite, Vampire, Yeek, Zombie.
to:
* MassiveRaceSelection: Over 30 in total: [[Literature/TheChroniclesOfAmber Amberite]], Barbarian, Beastman, Cyclops, Dark-Elf, Draconian, Dwarf, Elf, Ghoul, Gnome, Golem, Half-Elf, Half-Giant, Half-Orc, Half-Ogre, Half-Titan, Half-Troll, High-Elf, Hobbit, Human, Imp, Klackon, Kobold, Mindflayer, [[Creator/RichardWagner Nibelung]], Skeleton, Specter, Sprite, Vampire, Yeek, Zombie.
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None
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Also unlike other roguelikes, levels are NOT persistent; once you leave a dungeon level, you will never find that same dungeon level again (and anything you left there is gone forever).
to:
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* DungeonBypass: not only can you bypass dungeons by simply going to the nearest staircase (if you can find it), you can keep going up and down the stairs until you find a dungeon you like. Each dungeon is completely randomly generated, so going up and down the stairs is the same as generating a new level. This also means that you can escape any enemy instantly, just by going up or down some stairs. They'll be gone when you return.
to:
* DungeonBypass: not only can you bypass dungeons by simply going to the nearest staircase (if you can find it), you can keep going up and down the stairs until you find a dungeon you like.like (a practice referred to as "level scumming" or just "scumming"). Each dungeon is completely randomly generated, so going up and down the stairs is the same as generating a new level. This also means that you can escape any enemy instantly, just by going up or down some stairs. They'll be gone when you return.
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* MassiveRaceSelection: 30 in total: [[Literature/TheChroniclesOfAmber Amberite]], Barbarian, Beastman, Cyclops, Dark-Elf, Draconian, Dwarf, Elf, Ghoul, Gnome, Golem, Half-Elf, Half-Giant, Half-Orc, Half-Ogre, Half-Titan, Half-Troll, High-Elf, Hobbit, Human, Imp, Klackon, Kobold, Mindflayer, [[Creator/RichardWagner Nibelung]], Skeleton, Sprite, Vampire, Yeek, Zombie.
to:
* MassiveRaceSelection: 30 in total: [[Literature/TheChroniclesOfAmber Amberite]], Barbarian, Beastman, Cyclops, Dark-Elf, Draconian, Dwarf, Elf, Ghoul, Gnome, Golem, Half-Elf, Half-Giant, Half-Orc, Half-Ogre, Half-Titan, Half-Troll, High-Elf, Hobbit, Human, Imp, Klackon, Kobold, Mindflayer, [[Creator/RichardWagner Nibelung]], Skeleton, Specter, Sprite, Vampire, Yeek, Zombie.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
ZAngband is short for ''Zelazny Angband'', and is a variant of the roguelike ''VideoGame/{{Angband}}'', pulling inspiration from the fantasy novels of Creator/RogerZelazny (especially his ''Literature/TheChroniclesOfAmber'' series), in addition to ''Angband'''s ''Literature/LordOfTheRings'' theme.
It builds enormously upon ''Angband'', adding about 30 more playable species, and setting the game's overworld in a huge, interactive wilderness.
Unlike most roguelikes, ''ZAngband'' (and most of the other *bands) does little to reduce LevelGrinding. There is nothing to stop you sitting around on the first dungeon level and whacking at a self-replicating worm mass until you reach experience level 50, except that it'd take you about a million years. It admits in the documentation that maxing your stats is pretty much the objective of the game (although it does have a real objective; to slay a dragon). In other words, ZAngband is a game ''for'' the player who likes to level grind.
Also unlike other roguelikes, levels are NOT persistent; once you leave a dungeon level, you will never find that same dungeon level again (and anything you left there is gone forever).
----
!Tropes associated with ''ZAngband''
* DungeonBypass: not only can you bypass dungeons by simply going to the nearest staircase (if you can find it), you can keep going up and down the stairs until you find a dungeon you like. Each dungeon is completely randomly generated, so going up and down the stairs is the same as generating a new level. This also means that you can escape any enemy instantly, just by going up or down some stairs. They'll be gone when you return.
* ExplosiveBreeder: an enemy kind unique to *bands, mainly because the non-persistent levels prevents them from being much trouble. Worm masses and mice will keep replicating themselves until they're a swarm filling a huge chunk of the level, and allowing you to grind.
** Or they can cause a DeathOfAThousandCuts. Sometimes when you attempt to grind.
* InvisibleMonsters: some just are, like ghosts, which is why it's always handy to have some way to see invisible.
* ISenseADisturbanceInTheForce: the player character gets 'level feelings' sometimes, normally a sense of safety or fear which indicates how dangerous the level may be.
* MassiveRaceSelection: 30 in total: [[Literature/TheChroniclesOfAmber Amberite]], Barbarian, Beastman, Cyclops, Dark-Elf, Draconian, Dwarf, Elf, Ghoul, Gnome, Golem, Half-Elf, Half-Giant, Half-Orc, Half-Ogre, Half-Titan, Half-Troll, High-Elf, Hobbit, Human, Imp, Klackon, Kobold, Mindflayer, [[Creator/RichardWagner Nibelung]], Skeleton, Sprite, Vampire, Yeek, Zombie.
* SpellBook: the source of magic spells for spellcasters (which is actually most of the classes in the game, although only mages really specialise in it). Although you have to 'learn' spells, you still need the book to cast them.
----
It builds enormously upon ''Angband'', adding about 30 more playable species, and setting the game's overworld in a huge, interactive wilderness.
Unlike most roguelikes, ''ZAngband'' (and most of the other *bands) does little to reduce LevelGrinding. There is nothing to stop you sitting around on the first dungeon level and whacking at a self-replicating worm mass until you reach experience level 50, except that it'd take you about a million years. It admits in the documentation that maxing your stats is pretty much the objective of the game (although it does have a real objective; to slay a dragon). In other words, ZAngband is a game ''for'' the player who likes to level grind.
Also unlike other roguelikes, levels are NOT persistent; once you leave a dungeon level, you will never find that same dungeon level again (and anything you left there is gone forever).
----
!Tropes associated with ''ZAngband''
* DungeonBypass: not only can you bypass dungeons by simply going to the nearest staircase (if you can find it), you can keep going up and down the stairs until you find a dungeon you like. Each dungeon is completely randomly generated, so going up and down the stairs is the same as generating a new level. This also means that you can escape any enemy instantly, just by going up or down some stairs. They'll be gone when you return.
* ExplosiveBreeder: an enemy kind unique to *bands, mainly because the non-persistent levels prevents them from being much trouble. Worm masses and mice will keep replicating themselves until they're a swarm filling a huge chunk of the level, and allowing you to grind.
** Or they can cause a DeathOfAThousandCuts. Sometimes when you attempt to grind.
* InvisibleMonsters: some just are, like ghosts, which is why it's always handy to have some way to see invisible.
* ISenseADisturbanceInTheForce: the player character gets 'level feelings' sometimes, normally a sense of safety or fear which indicates how dangerous the level may be.
* MassiveRaceSelection: 30 in total: [[Literature/TheChroniclesOfAmber Amberite]], Barbarian, Beastman, Cyclops, Dark-Elf, Draconian, Dwarf, Elf, Ghoul, Gnome, Golem, Half-Elf, Half-Giant, Half-Orc, Half-Ogre, Half-Titan, Half-Troll, High-Elf, Hobbit, Human, Imp, Klackon, Kobold, Mindflayer, [[Creator/RichardWagner Nibelung]], Skeleton, Sprite, Vampire, Yeek, Zombie.
* SpellBook: the source of magic spells for spellcasters (which is actually most of the classes in the game, although only mages really specialise in it). Although you have to 'learn' spells, you still need the book to cast them.
----