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Hiding some zero context examples.


* LavaPit: Shows up on some of the planets.

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* %%* LavaPit: Shows up on some of the planets.



* MechaMooks: All the enemies are this.

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* %%* MechaMooks: All the enemies are this.



* PlanetLooters: Seems to be what the ''humans'' are doing.

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* %%* PlanetLooters: Seems to be what the ''humans'' are doing.



* SpaceStation: It's indicated that the player is based in one, although it's never actually seen during gameplay.
* SuicideAttack: Some of the enemy drones do this.

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* %%* SpaceStation: It's indicated that the player is based in one, although it's never actually seen during gameplay.
* %%* SuicideAttack: Some of the enemy drones do this.



* UnderwaterBase: The rogue AI has a few of these.

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* %%* UnderwaterBase: The rogue AI has a few of these.

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Removed the curly braces that don't need, commented out obvious zero context examples.


[[{{TheFuture}} In the year 2097,]] the survival of humanity depends on imports of [[{{Unobtainium}} iberium,]] extracted on distant mineral-rich planets by automated mining systems. When one of these systems [[{{Main/TurnedAgainstTheirMasters}} goes rogue]] and starts to fight against its human creators, only one bold man- with a [[{{Main/PoweredArmor}} power suit]] and an [[{{Main/WalkingArmory}} array of heavy weaponry-]] can take down the belligerent AI and restore the shipments of iberium to Earth.

''ZAR'' (the title is an acronym for 'Zone of Artificial Resources') is a first-person shooter developed by russian studio Maddox Games and released for DOS in 1997. The player is tasked with visiting a series of alien planets, destroying a variety of hostile robot fighting vehicles and the infrastructure they protect. The game departs wildly from the conventional wisdom of shooters at the time: Each level is represented by an open, deformable heightmap that can be [[{{WrapAround}} traversed infinitely in any direction;]] there are no human or even biological enemies (or allies) whatsoever; and the focus of gameplay is less on finding your way from the 'beginning' to the 'end' of a level and more on using a scarce supply of resources efficiently to clear out all the enemies that are present. Although the enemies themselves are fairly standard sprite graphics, the terrain and rendering systems give the game its own unique look, which can perhaps be best described as 'first-person [[{{VideoGame/TotalAnnihilation}} Total Annihilation'.]]

to:

[[{{TheFuture}} [[TheFuture In the year 2097,]] the survival of humanity depends on imports of [[{{Unobtainium}} iberium,]] extracted on distant mineral-rich planets by automated mining systems. When one of these systems [[{{Main/TurnedAgainstTheirMasters}} [[TurnedAgainstTheirMasters goes rogue]] and starts to fight against its human creators, only one bold man- with a [[{{Main/PoweredArmor}} [[PoweredArmor power suit]] and an [[{{Main/WalkingArmory}} [[WalkingArmory array of heavy weaponry-]] can take down the belligerent AI and restore the shipments of iberium to Earth.

''ZAR'' (the title is an acronym for 'Zone of Artificial Resources') is a first-person shooter FirstPersonShooter developed by russian studio Maddox Games and released for DOS in 1997. The player is tasked with visiting a series of alien planets, destroying a variety of hostile robot fighting vehicles and the infrastructure they protect. The game departs wildly from the conventional wisdom of shooters at the time: Each level is represented by an open, deformable heightmap that can be [[{{WrapAround}} [[WrapAround traversed infinitely in any direction;]] there are no human or even biological enemies (or allies) whatsoever; and the focus of gameplay is less on finding your way from the 'beginning' to the 'end' of a level and more on using a scarce supply of resources efficiently to clear out all the enemies that are present. Although the enemies themselves are fairly standard sprite graphics, the terrain and rendering systems give the game its own unique look, which can perhaps be best described as 'first-person [[{{VideoGame/TotalAnnihilation}} [[VideoGame/TotalAnnihilation Total Annihilation'.]]



* AttackDrone: Some of the enemies (and allies) are this.
* BlowYouAway: One of the available weapons is a tornado launcher, which is [[{{Main/ExactlyWhatItSaysOnTheTin}} exactly what it sounds like]] and is actually quite effective against stationary enemies.

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* %%* AttackDrone: Some of the enemies (and allies) are this.
* BlowYouAway: One of the available weapons is a tornado launcher, which is [[{{Main/ExactlyWhatItSaysOnTheTin}} [[ExactlyWhatItSaysOnTheTin exactly what it sounds like]] and is actually quite effective against stationary enemies.



* ConvectionSchmonvection: Although lava causes serious damage on contact, you're fine as long as you don't actually touch it. There are also trees [[{{MisplacedVegetation}} growing within a few meters of lava pools.]]
* CriticalExistenceFailure

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* ConvectionSchmonvection: Although lava causes serious damage on contact, you're fine as long as you don't actually touch it. There are also trees [[{{MisplacedVegetation}} [[MisplacedVegetation growing within a few meters of lava pools.]]
* %%* CriticalExistenceFailure



* FirstPersonGhost
* FirstPersonShooter

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* FirstPersonGhost
* FirstPersonShooter
%%* FirstPersonGhost



* GatlingGood: The player's machine gun.

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* %%* GatlingGood: The player's machine gun.



* GrenadeLauncher

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* %%* GrenadeLauncher



* HoverTank: Some of the enemies are this.
* JumpPhysics: You can perform either a normal jump or a super jump. The super jump launches you high enough to [[{{Main/FallingDamage}} take damage on landing,]] unless you land at a higher elevation or in water.

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* %%* HoverTank: Some of the enemies are this.
* JumpPhysics: You can perform either a normal jump or a super jump. The super jump launches you high enough to [[{{Main/FallingDamage}} [[FallingDamage take damage on landing,]] unless you land at a higher elevation or in water.



* ManVersusMachine: The game's central conflict. However, the player is aided by their [[{{Main/PoweredArmor}} power suit,]] and on some levels by robotic allies.

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* ManVersusMachine: The game's central conflict. However, the player is aided by their [[{{Main/PoweredArmor}} [[PoweredArmor power suit,]] and on some levels by robotic allies.



* MisplacedVegetation: Some of the [[{{LethalLavaLand}} volcanic hellscapes]] have trees growing in them.

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* MisplacedVegetation: Some of the [[{{LethalLavaLand}} [[LethalLavaLand volcanic hellscapes]] have trees growing in them.



* OneManArmy: The player character.

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* %%* OneManArmy: The player character.



* PlasmaCannon

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* %%* PlasmaCannon



* SentryGun: Several types of enemies are this.

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* %%* SentryGun: Several types of enemies are this.



* [[{{Unobtainium}} Unobtainium:]] The 'iberium' that [[{{Main/Macguffin}} drives the game's plot.]]
* WaterIsAir: To the extent that your weapon projectiles (including [[{{Main/LightningGun}} balls of lightning]]) seem to be unimpeded by water.

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* [[{{Unobtainium}} Unobtainium:]] {{Unobtainium}}: The 'iberium' that [[{{Main/Macguffin}} [[{{Macguffin}} drives the game's plot.]]
* WaterIsAir: To the extent that your weapon projectiles (including [[{{Main/LightningGun}} [[LightningGun balls of lightning]]) seem to be unimpeded by water.
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[[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/zar.png]]

[[{{TheFuture}} In the year 2097,]] the survival of humanity depends on imports of [[{{Unobtainium}} iberium,]] extracted on distant mineral-rich planets by automated mining systems. When one of these systems [[{{Main/TurnedAgainstTheirMasters}} goes rogue]] and starts to fight against its human creators, only one bold man- with a [[{{Main/PoweredArmor}} power suit]] and an [[{{Main/WalkingArmory}} array of heavy weaponry-]] can take down the belligerent AI and restore the shipments of iberium to Earth.

''ZAR'' (the title is an acronym for 'Zone of Artificial Resources') is a first-person shooter developed by russian studio Maddox Games and released for DOS in 1997. The player is tasked with visiting a series of alien planets, destroying a variety of hostile robot fighting vehicles and the infrastructure they protect. The game departs wildly from the conventional wisdom of shooters at the time: Each level is represented by an open, deformable heightmap that can be [[{{WrapAround}} traversed infinitely in any direction;]] there are no human or even biological enemies (or allies) whatsoever; and the focus of gameplay is less on finding your way from the 'beginning' to the 'end' of a level and more on using a scarce supply of resources efficiently to clear out all the enemies that are present. Although the enemies themselves are fairly standard sprite graphics, the terrain and rendering systems give the game its own unique look, which can perhaps be best described as 'first-person [[{{VideoGame/TotalAnnihilation}} Total Annihilation'.]]

!!''ZAR'' contains examples of:

* AcidPool: Some of the planets have naturally occurring ones. Not as damaging as lava, but still dangerous.
* AIIsACrapshoot: What does a mining AI do as soon as it malfunctions? Starts building mechanical fighting vehicles to attack its human creators, of course.
* AllDesertsHaveCacti: Other than trees, cactuses are the only large plants that appear in the game- mostly on appropriately arid planets.
* AttackDrone: Some of the enemies (and allies) are this.
* BlowYouAway: One of the available weapons is a tornado launcher, which is [[{{Main/ExactlyWhatItSaysOnTheTin}} exactly what it sounds like]] and is actually quite effective against stationary enemies.
* ChickenWalker: A couple types of enemies are this. One variety walks around constantly, the other leaps from place to place.
* ConvectionSchmonvection: Although lava causes serious damage on contact, you're fine as long as you don't actually touch it. There are also trees [[{{MisplacedVegetation}} growing within a few meters of lava pools.]]
* CriticalExistenceFailure
* EscortMission: A few levels require you to protect a convoy of unarmed robotic transports as they make their way to a particular destination. The game informs you with a message if any of them die, and if you lose them all the mission ends. Particularly notable given that the concept was almost unknown in FPS games at the time.
* EssenceDrop: Most enemies drop glowing white energy orbs that heal you when picked up.
* EverythingBreaks: Explosions will blast craters into the ground. Notable since this kind of feature was practically unknown in FPS games at the time and was only possible thanks to the game's unique engine.
* FallingDamage: Fairly dangerous, due to the poor midair movement control and relative lack of available healing.
* FirstPersonGhost
* FirstPersonShooter
* FrictionlessIce: A few of the ice planets have low-friction terrain, causing you to slide around whenever you move.
* GatlingGood: The player's machine gun.
* GravityScrew: One level comes with unusually low gravity.
* GrenadeLauncher
* HitPoints: The player normally has up to 100, but can temporarily gain more.
* HoverTank: Some of the enemies are this.
* JumpPhysics: You can perform either a normal jump or a super jump. The super jump launches you high enough to [[{{Main/FallingDamage}} take damage on landing,]] unless you land at a higher elevation or in water.
* LavaPit: Shows up on some of the planets.
* LethalLavaLand: Some of the planets are this. Even some planets without actual lava lakes still have dangerous mini-volcanoes that spew flying lava bombs.
* LightningGun: A couple of the player's weapons shoot what look like balls of electricity.
* MadeOfExplodium: All the enemies (and allies) explode spectacularly when destroyed, and in many cases launch dangerous shrapnel into their vicinity.
* ManVersusMachine: The game's central conflict. However, the player is aided by their [[{{Main/PoweredArmor}} power suit,]] and on some levels by robotic allies.
* MasterComputer: Your ultimate goal is to destroy the giant central computer controlling all the robot soldiers.
* MechaMooks: All the enemies are this.
* MisplacedVegetation: Some of the [[{{LethalLavaLand}} volcanic hellscapes]] have trees growing in them.
* MookMaker: Many of the levels have (destructible) robot factories that occasionally pop out new enemies for you to fight. On a few levels there are also friendly ones that create robots to fight on your side.
* NoisyRobots: Many of the robot enemies (and allies) make distinctive noises as they move around.
* OneManArmy: The player character.
* PlanetLooters: Seems to be what the ''humans'' are doing.
* PlasmaCannon
* PoweredArmor: The player character seems to be equipped with a bulky mechanical suit.
* ProtectionMission: A few levels require you to guard a statio
* SentryGun: Several types of enemies are this.
* ShiftingSandLand: You visit a few stereotypically orange desert planets.
* SingleBiomePlanet: Most of the planets are implied to be this.
* SlippySlideyIceWorld: You visit some frozen ice planets. A few of them even come with stereotypically low-friction terrain.
* SpaceStation: It's indicated that the player is based in one, although it's never actually seen during gameplay.
* SuicideAttack: Some of the enemy drones do this.
* TheFuture: The game is conveniently set exactly 100 years after its release date.
* TimeBomb: If the mines set by the player aren't triggered by something within about 20 seconds, they explode on their own.
* TurnedAgainstTheirMasters: The evil AI you fight against was originally built by humans to mine iberium.
* UnderTheSea: Some levels take place on ocean planets entirely covered by water.
* UnderwaterBase: The rogue AI has a few of these.
* [[{{Unobtainium}} Unobtainium:]] The 'iberium' that [[{{Main/Macguffin}} drives the game's plot.]]
* WaterIsAir: To the extent that your weapon projectiles (including [[{{Main/LightningGun}} balls of lightning]]) seem to be unimpeded by water.
* WrapAround: Every level map does this on all edges, seamlessly, allowing you to constantly walk forwards and end up where you started.

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