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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Mayumi and her mistress, Keiki. Both wield one but only the former uses it as her primary weapon. The latter's is also in the shape of the former.



* ImprobableWeaponUser: [[ArtAttacker Keiki]] wields sculpting tools between her fingers like WolverineClaws, but [[SubvertedTrope never actually uses them]] in battle, opting for a [[DropTheHammer giant hammer]] and [[BulletHell danmaku]].

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* ImprobableWeaponUser: [[ArtAttacker Keiki]] wields sculpting tools between her fingers like WolverineClaws, but [[SubvertedTrope never actually uses them]] in battle, opting for a [[DropTheHammer giant hammer]] hammer and [[BulletHell danmaku]].
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updated wick with new namespace


The game was initially released on the Japanese-exclusive BOOTH website on April 17, 2021, and later got an international UsefulNotes/{{Steam}} release on September 3, 2021 along with some [[UpdatedRerelease brand-new content]] to go along with it.

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The game was initially released on the Japanese-exclusive BOOTH website on April 17, 2021, and later got an international UsefulNotes/{{Steam}} Platform/{{Steam}} release on September 3, 2021 along with some [[UpdatedRerelease brand-new content]] to go along with it.
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* EveryTenThousandPoints: Collecting 100 sunflower coins awards a OneUp. [[NintendoHard You're probably going to need as many of them as possible.]]

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* EveryTenThousandPoints: Every10000Points: Collecting 100 sunflower coins awards a OneUp. [[NintendoHard You're probably going to need as many of them as possible.]]
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typo


* FurryReminder: One conversation in World 2-3 with Kutawa has her bring up the fact that in her business of selling eggs, they're all layed by her, a chicken. Yuuka naturally has some mixed thoughts at this revelation, considering the cake she snacks on in Kutawa's abode is made from those same eggs.

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* FurryReminder: One conversation in World 2-3 with Kutawa Kutaka has her bring up the fact that in her business of selling eggs, they're all layed by her, a chicken. Yuuka naturally has some mixed thoughts at this revelation, considering the cake she snacks on in Kutawa's Kutaka's abode is made from those same eggs.



* WantedPoster: Within Kutawa's abode is a wanted poster of Seija flipping the bird. Chances are, this is the first hint the player will have of Seija's role as the PinataEnemy to hunt down.

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* WantedPoster: Within Kutawa's Kutaka's abode is a wanted poster of Seija flipping the bird. Chances are, this is the first hint the player will have of Seija's role as the PinataEnemy to hunt down.

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Didn't notice the other entry the first time.


* MetalSlime: On rare occasions, a sleeping Seija will replace a random grounded enemy, who'll try to flee the scene upon waking up from Yuuka's presence. If you manage to deplete her health (which is tankier than the average enemy), Seija will surrender a chest that drops a variety of food drops, tokens, and a [[OneUp Seija 3-Up]].



* WantedPoster: Within Kutawa's abode is a wanted poster of Seija flipping the bird. Chances are, this is the first hint the player will have of Seija's role as a MetalSlime to hunt down.

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* WantedPoster: Within Kutawa's abode is a wanted poster of Seija flipping the bird. Chances are, this is the first hint the player will have of Seija's role as a MetalSlime the PinataEnemy to hunt down.

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* ParasolOfPain: Yuuka's iconic pink parasol, which she can use in several attacks to [[BatterUp bat]] enemies away or hit airborne enemies in a midair SpinAttack. It's also used as a ParasolParachute to gain extra height and control her descent, which is imperative in [[PlatformHell this type of game]].

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* MetalSlime: On rare occasions, a sleeping Seija will replace a random grounded enemy, who'll try to flee the scene upon waking up from Yuuka's presence. If you manage to deplete her health (which is tankier than the average enemy), Seija will surrender a chest that drops a variety of food drops, tokens, and a [[OneUp Seija 3-Up]].
* ParasolOfPain: Yuuka's iconic pink white parasol, which she can use in several attacks to [[BatterUp bat]] enemies away or hit airborne enemies in a midair SpinAttack. It's also used as a ParasolParachute to gain extra height and control her descent, which is imperative in [[PlatformHell this type of game]].


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* WantedPoster: Within Kutawa's abode is a wanted poster of Seija flipping the bird. Chances are, this is the first hint the player will have of Seija's role as a MetalSlime to hunt down.

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* FurryReminder: One conversation in World 2-3 with Kutawa has her bring up the fact that in her business of selling eggs, they're all layed by her, a chicken. Yuuka naturally has some mixed thoughts at this revelation, considering the cake she snacks on in Kutawa's abode is made from those same eggs.



* InstantCostumeChange: Just by touching water, Yuuka can change into her swimsuit to explore underwater sections, and instantly changes back into her dress upon leaving water.



* TransformationIsAFreeAction: Just by touching water, Yuuka can change into her swimsuit to explore underwater sections, and instantly changes back into her dress upon leaving water.



* {{Wutai}}: World 5 takes place in [[spoiler:Hakugyokurou; Yuyuko's residence]], an oriental mansion featuring many samurai and ninja enemies guarding the place. It is TheVeryDefinitelyFinalDungeon.

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* {{Wutai}}: World 5 takes place in [[spoiler:Hakugyokurou; Yuyuko's residence]], an oriental mansion featuring many samurai and ninja enemies guarding the place. It is TheVeryDefinitelyFinalDungeon.TheVeryDefinitelyFinalDungeon.
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* DoubleJump: While the game lacks a true double jump, both Yuuka's HurricaneKick and ParasolParachute grant a small vertical boost, which can be combo'd in order to function as a pseudo-double jump. It's a useful trick to know in order to bypass certain obstacles by [[CuttingTheKnot simply going over them]] and possibly save yourself from a BottomlessPit, though you can only use them a limited number of times each time you leave the ground.

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* DoubleJump: While the game lacks a true double jump, both Yuuka's HurricaneKick and ParasolParachute grant a small vertical boost, which can be combo'd in order to function as a pseudo-double jump. It's a useful trick to know in order to bypass certain obstacles by [[CuttingTheKnot simply going over them]] and possibly save yourself from a BottomlessPit, {{Bottomless Pit|s}}, though you can only use them a limited number of times each time you leave the ground.
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* ConvectionSchmonvection: World 3 may be LethalLavaLand but at most the heat causes mild discomfort, such that the {{NPC}} fairies in the area wear swimsuits to deal with it.[[note]]Which would [[ArtisticLicensePhysics ironically make it worse]] in real life, since there is less insulation against the skin from hot air and radiation, and volcanoes also spew up [[DeadlyGas acidic gases]] that can [[BodyHorror seep into skin]]. Fortunately, Gensokyo is a WorldOfBadass and DeathIsCheap for fairies anyway.[[/note]]

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* ConvectionSchmonvection: World 3 may be LethalLavaLand but at most the heat causes mild discomfort, such that the {{NPC}} fairies in the area wear swimsuits to deal with it.[[note]]Which would [[ArtisticLicensePhysics ironically make it worse]] in real life, since there is less insulation against the skin from hot air and radiation, and volcanoes also spew up [[DeadlyGas acidic gases]] that can [[BodyHorror seep into skin]]. Fortunately, Gensokyo is a WorldOfBadass and DeathIsCheap for fairies anyway.[[/note]] Unless you're Kutaka, who can be found lying on the ground roasting in the volcano. PlayedForLaughs of course.
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Dewicked trope


* ParasolOfPain: Yuuka's iconic pink parasol is also her WeaponOfChoice, which she can use in several attacks to [[BatterUp bat]] enemies away or hit airborne enemies in a midair SpinAttack. It's also used as a ParasolParachute to gain extra height and control her descent, which is imperative in [[PlatformHell this type of game]].

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* ParasolOfPain: Yuuka's iconic pink parasol is also her WeaponOfChoice, parasol, which she can use in several attacks to [[BatterUp bat]] enemies away or hit airborne enemies in a midair SpinAttack. It's also used as a ParasolParachute to gain extra height and control her descent, which is imperative in [[PlatformHell this type of game]].
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* DerelictGraveyard: The second half of World 4.
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* ShoutOut: The continue screen is reminiscent of the infamous game over screen from ''VideoGame/DonkeyKongCountry1'', showing Yuuka and Kutari all beat up.
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* DeathThrows: You fall off the screen while spinning, ''Kirby''-style.


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* PowerCreepPowerSeep: Yuuka in-universe is an extremely powerful Youkai, and is still quite capable of wrecking face, she's taken out in just a few hits by just about anything.
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* SleepyEnemy: Subverted and played with the lazy pig enemies. They're found dozing off on lawn chairs with a newspaper in hand and will not react to Yuuka attacking them, making them the least-threatening in the game. The worse they can do is harm Yuuka with CollisionDamage but, they don't actively retaliate once attacked and will just go back to napping. They even appear in World 3-2 "Where the skull lurks" where their dozing habit [[TooDumbToLive gets them killed]] by the [[AdvancingWallOfDoom giant skeleton pursuing Yuuka]].
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Trope names cannot be hidden as part of a listing.


* [[spoiler:FinalExamBoss: TrueFinalBoss Youmu is invulnerable to basic attacks and can only be harmed through [[TacticalSuicideBoss several methods]] used against past bosses, such as Keiki's [[BossArenaIdiocy summoned throwables]], Mokou's [[TennisBoss rebounding projectiles]] and Murasa's [[AttackTheWeakPoint vulnerable orbs]], but with greater difficulty.]]

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* [[spoiler:FinalExamBoss: FinalExamBoss: [[spoiler:The TrueFinalBoss Youmu is invulnerable to basic attacks and can only be harmed through [[TacticalSuicideBoss several methods]] used against past bosses, such as Keiki's [[BossArenaIdiocy summoned throwables]], Mokou's [[TennisBoss rebounding projectiles]] and Murasa's [[AttackTheWeakPoint vulnerable orbs]], but with greater difficulty.]]

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Added more entries related to bosses and bonus content


* AnchorsAway: [[VideoGame/TouhouSeirensenUndefinedFantasticObject Minamitsu]] [[CuteGhostGirl Murasa's]] primary weapon, which she slings at Yuuka as one of her attacks.
* AlphaStrike: [[spoiler:TrueFinalBoss Youmu begins her battle with 30 seconds of BladeSpam where she makes rapid horizontal or vertical slashes covering the length or width of the screen, during which she can't be counterattacked. In her final phase, she repeats this attack and can be finished off if you survive.]]



* BigBad: [[spoiler:Yuyuko Saigyouji is the main cause of the sunflower vandalism, although not directly. It's her goblin minions that did the deed, and the only role Yuyuko played in this is just giving the goblins more free time for them to do what they want, which lead to the incident. Yuuka, however, still feels that she needs to make her take responsibility for their actions regardless]].
* BigBoosHaunt: The second half of World 4 takes place in a haunted ship graveyard, overlapping with GangplankGalleon and UnderTheSea. The area is filled with ghosts and undead enemies, [[DroughtLevelOfDoom and healing food is scarce]].

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* {{Balloonacy}}: The members of Team ⑨[[note]]Cirno, Rumia, Wriggle and Mystia[[/note]] occasionally show up during stages tied to balloons, carrying powerups such as food or a stack of 5 sunflower coins for Yuuka to collect before flying off. In a case of DevelopersForesight, they will also be wearing swimsuits if they appear during underwater sections.
* BigBad: [[spoiler:Yuyuko Saigyouji [[spoiler:[[VideoGame/TouhouYouyoumuPerfectCherryBlossom Yuyuko]] [[CuteGhostGirl Saigyouji]] is the main cause of the sunflower vandalism, although [[AntiVillain not directly. It's directly]]. While her goblin minions that did committed the deed, and the only role act, Yuyuko played in this is just was responsible for [[BenevolentBoss giving the goblins more free time time]] for them to do what they want, which lead but [[AccompliceByInaction did nothing when she realized]] they [[DidntThinkThisThrough started going out of control]], leading to the incident. Yuuka, however, Yuuka therefore still feels that she needs the need to make her take responsibility for their actions regardless]].
* BigBoosHaunt: The second half of World 4 takes place in a [[DerelictGraveyard haunted ship graveyard, graveyard]], overlapping with GangplankGalleon and UnderTheSea. The area is filled with ghosts and undead enemies, [[DroughtLevelOfDoom and healing food is scarce]].



* BossArenaIdiocy: Murasa summons several orbs that Yuuka can [[AttackItsWeakPoint break]] during her bossfight which will leave her vulnerable once they're all broken, resummoning them when she recovers. [[spoiler:In the FinalBoss battle, servant goblins will enter Yuyuko's room at several points during her first phase. By throwing [[BigEater Yuyuko]] the giant riceballs they carry, Yuyuko will become vulnerable to attacks while she's eating.]]



* BrutalBonusLevel: By collecting all the [[GottaCatchEmAll hidden gears]] added in the Steam version of the game, you unlock a set of extremely difficult secret levels based off the various Worlds [[spoiler:culminating in a boss fight against [[BattleButler Youmu]] [[MasterSwordsman Konpaku]], who away from Hakugyokurou. If you defeat her, you will unlock the TrueEnding where Youmu's sudden return forces Yuyuko to back down from her boss battle and immediately admit her guilt. Afterwards, Yuuka and Kutaka have a conversation afterwards somewhat sympathizing with [[TheOjou Yuyuko's]] [[CelestialBureaucracy heavy responsibilities]] and having to deal with an [[LiteralMinded inflexible]] [[TheDitz servant]] like Youmu on a regular basis.]]



* ConvectionSchmonvection: World 3 may be LethalLavaLand but at most the heat causes mild discomfort, such that the {{NPC}} fairies in the area wear swimsuits to deal with it.[[note]]Which would [[ArtisticLicensePhysics ironically make it worse]] in real life, since there is less insulation against the skin from hot air and radiation, and volcanoes also spew up [[DeadlyGas acidic gases]] that can [[BodyHorror seep into skin]]. Fortunately, Gensokyo is a WorldOfBadass and DeathIsCheap for fairies anyway.[[/note]]
* DeathFromAbove: A common form of obstacle.
** In World 2, the stage boss [[ArtAttacker Keiki]] drops a stream of statues following Yuuka's position as an attack.
** In World 3, there are certain volcanoes in the background which periodically shoot fireballs at your path with CrosshairAware.
** In World 4, falling icicles are common stage hazards especially in underground areas, while in stage 4-2, [[VideoGame/TouhouKishinjouDoubleDealingCharacter Raiko]] [[AnimateInanimateObject Horikawa]] flies around and shoots [[ShockAndAwe lighting bolts]] at Yuuka with her ThunderDrum.
** In World 5, there are SmashingHallwayTrapsofDoom styled after [[spoiler:the mansion's owner and FinalBoss, Yuyuko. She also spends her first phase flying around and bombarding you with [[BulletHell danmaku]] and [[BeamSpam lasers]]]].
* DemBones: Skeletal enemies can be found in [[LethalLavaLand World 3]] and the second half of [[BigBoosHaunt World 4]]. Murasa also first appears to Yuuka as a skeleton before reverting to her human appearance.
* DissonantSerenity: Yuuka has a smile in most of her sprite's animations (though she does have other expressions in her cutscene portraits), even when violently batting away and bodyslamming creatures in her way that are simply minding their own business, and her walking animation has her eyes constantly shut and producing music notes as if humming or singing. Considering she's on a warpath tearing through hordes of mooks in the process of finding out who [[BerserkButton damaged her precious garden]], her walking animation can come off as a MenacingStroll while in a state of TranquilFury. Then again, Yuuka is often [[{{Memes/Touhou}} portrayed]] as a {{Sadist}} in fanworks...
* DropTheHammer: Mayumi and her mistress, Keiki. Both wield one but only the former uses it as her primary weapon. The latter's is also in the shape of the former.
* DoubleJump: While the game lacks a true double jump, both Yuuka's HurricaneKick and ParasolParachute grant a small vertical boost, which can be combo'd in order to function as a pseudo-double jump. It's a useful trick to know in order to bypass certain obstacles by [[CuttingTheKnot simply going over them]] and possibly save yourself from a BottomlessPit, though you can only use them a limited number of times each time you leave the ground.
* EternalEngine: The interior sections of World 5 is styled like this in a ClockworksArea manner, with conveyor belts, wooden gears [[NoOSHACompliance (including giant ones as platforms)]] and [[BambooTechnology bamboo traps]]. [[spoiler:It's likely all designed to transport food around the mansion to the premise's owner, [[BigEater Yuyuko]], especially since the area's moving platforms are literally giant sticks of ''dango'' carried by conveyor belts.]]
* EyesAlwaysShut: [[spoiler:Yuyuko is depicted like this, even when she starts [[LetsGetDangerous taking the battle seriously]] or crying and groveling for Yuuka's forgiveness]].
* EveryTenThousandPoints: Collecting 100 sunflower coins awards a OneUp. [[NintendoHard You're probably going to need as many of them as possible.]]
* [[spoiler:FinalExamBoss: TrueFinalBoss Youmu is invulnerable to basic attacks and can only be harmed through [[TacticalSuicideBoss several methods]] used against past bosses, such as Keiki's [[BossArenaIdiocy summoned throwables]], Mokou's [[TennisBoss rebounding projectiles]] and Murasa's [[AttackTheWeakPoint vulnerable orbs]], but with greater difficulty.]]



* HurricaneKick: One of Yuuka's airborne moves. It gives a slight vertical boost which can be combo'd into her ParasolParachute to gain extra height.



* IaijutsuPractitioner: One GiantMook in World 5 is a large samurai that slowly approaches Yuuka when aggro'd, preparing to draw its sword. In this state, it is [[KungFuProofMook invulnerable to attack]]. After telegraphing its attack, it makes a swift slash over a long distance in front of itself, aiming low if Yuuka was on the ground or high if she was airborne, before returning its sword back to its sheath, during which it is vulnerable.
* IdleAnimation: Yuuka has them in certain regions, where she will take out a handkerchief to wipe her sweat in [[LethalLavaLand World 3]], or she will blow air into her hands in the [[SlippySlideyIceWorld snowy section of World 4]], as well as heat up her hands if near a fire source.
* ImprobableWeaponUser: [[ArtAttacker Keiki]] wields sculpting tools between her fingers like WolverineClaws, but [[SubvertedTrope never actually uses them]] in battle, opting for a [[DropTheHammer giant hammer]] and [[BulletHell danmaku]].



* KaizoTrap: Finishing a BossFight doesn't always mean you're in the clear, so watch for stage hazards placed in the very next screen right after the battle.



* LetsGetDangerous: [[spoiler:Upon defeating [[FinalBoss Yuyuko's]] first phase, she changes into a [[{{Fanservice}} skimpy]] [[WrestlerInAllOfUs pro-wrestling outfit]] and declares that [[TheBattleDidntCount she wasn't taking the battle seriously]], starting the second phase where she [[DiscardAndDraw eschews danmaku for body presses and dropkicks]].]] [[spoiler:If you beat [[TrueFinalBoss Youmu]], in the following cutscene Yuyuko changes into her wrestling outfit directly when encountered, but immediately surrenders when Youmu suddenly returns.]]
* ParasolOfPain: Yuuka's iconic pink parasol is also her WeaponOfChoice, which she can use in several attacks to [[BatterUp bat]] enemies away or hit airborne enemies in a midair SpinAttack. It's also used as a ParasolParachute to gain extra height and control her descent, which is imperative in [[PlatformHell this type of game]].



* PlatformHell: With low health on higher difficulties and some HitboxDissonance at times, the platforming parts of the game are easily the [[NintendoHard hardest]] compared to the [[HardLevelsEasyBosses bosses]], especially when CheckpointStarvation was PlayedStraight in early releases.
* PowerUpMount: The second half of World 4 has a diving propulsion unit resembling [[OurMermaidsAreDifferent Wakasagihime]] in underwater areas that fires [[HomingProjectile homing torpedoes]] modeled after [[LosingYourHead Sekibanki's]] head. It's the only thing that can defeat the [[KungFuProofMook skull shelled crabs]] immune to Yuuka's underwater kicks, allowing you to progress more easily.
* PushyMooks: World 2 contains [[ShieldBearingMook shield-bearing]] [[LivingStatue haniwa]], which harmlessly bounces Yuuka off their giant shields at any angle except if she's directly above them, becoming an ImprovisedPlatform. That's also why they're placed near BottomlessPits and guaranteed death if Yuuka doesn't land on top of their shield. You can however grab their shields, causing them to [[ScrewThisImOutOfHere run away]] if not for you likely [[HoistByHisOwnPetard killing them with their own shield]]. In World 4, penguins don't inflict CollisionDamage like most enemies, instead bouncing Yuuka off if she bumps into or attacks them. Unsurprisingly, they're also often placed near BottomlessPits, but likewise with the haniwa shield, you can fortunately still grab and throw them.
* SingleStrokeBattle: [[spoiler:Depleting [[TrueFinalBoss Youmu's]] lifebar and surviving her LastDitchMove prompts Yuuka with an ActionCommand, throwing both characters in a bout of AirJousting and finishing with one (non-lethally), convincing Youmu to reconsider Yuuka's complaints and accusations towards her mistress.]]



* UnexpectedShmupLevel: The transitional level between Worlds 1 and 2, called "Car run along the coast", is a shoot-em-up level where you drive a car along a sidescrolling road and shoot down enemies and obstacles in the way with a [[GatlingGood minigun]]. The level is capped off with a boss fight against Nitori Kawashiro in her Kappappa No. 8 tank.

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* UnexpectedShmupLevel: TacticalSuicideBoss: Several bosses are invulnerable and can only be damaged after knocking them into a vulnerable state or with obstacles they summon.
* TennisBoss: [[VideoGame/TouhouEiyashouImperishableNight Fujiwara no ]][[PlayingWithFire Mokou's]] bossfight includes a phase where she throws a slow-moving fireball at Yuuka which you must deflect back and forth with Mokou several times until she slips up, putting her in a vulnerable state that allows Yuuka to damage her lifebar.
* TransformationIsAFreeAction: Just by touching water, Yuuka can change into her swimsuit to explore underwater sections, and instantly changes back into her dress upon leaving water.
* UnexpectedGameplayChange:
The transitional level between Worlds 1 and 2, called "Car run along the coast", is a shoot-em-up level an UnexpectedShmupLevel where you drive a car along a sidescrolling road and shoot down enemies and obstacles in the way with a [[GatlingGood minigun]]. The level is capped off with a boss fight against Nitori Kawashiro [[VideoGame/TouhouFuujinrokuMountainOfFaith Nitori]] [[GadgeteerGenius Kawashiro]] in her Kappappa No. 8 tank. The transitional level between stages 4-2 and 4-3 is a 2D skiing obstacle course with branching paths.
* WarmUpBoss: [[VideoGame/TouhouKikeijuuWilyBeastAndWeakestCreature Mayumi]] [[LivingStatue Joutouguu]] is the first boss with slow, predictable attack patterns that you can easily dodge if you're already somewhat used to the game's movement techs and hitboxes.
* WakeUpCallBoss: Mayumi's creator/mistress, [[ArtAttacker Keiki]] [[OurGodsAreDifferent Haniyasushin]], is invulnerable to regular attacks and can only be damaged by [[TacticalSuicideBoss throwing the statues]] that fall into the arena from her [[ShockwaveStomp hammer attack]] at her. At this point, you should be pretty familiar with movement and Yuuka's hitbox to avoid her attacks.
* WorldOfBuxom: Most likely due to AuthorAppeal, everyone is '''stacked''' in this fangame, even characters who are usually not depicted as busty.
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* CheckpointStarvation: Because of how [[MarathonLevel lengthy]] the late-game levels can get with long stretches of platforming obstacles combined with only one checkpoint jar per level, the original BOOTH release was plagued with this issue as it made getting back to challenging segments players died at a difficult and cumbersome task. This was fixed in the Steam release with the addition of Kutaka checkpoint coins, and there will usually be two of them spaced out before and after the checkpoint jar.

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* CheckpointStarvation: Because of how [[MarathonLevel lengthy]] the late-game levels can get with long stretches of platforming obstacles combined with only one checkpoint jar per level, the original BOOTH release was plagued with this issue as it made players getting back to challenging segments players they died at a difficult and cumbersome task. This was fixed in the Steam release with the addition of Kutaka checkpoint coins, and there will usually be two of them spaced out before and after the checkpoint jar.
Is there an issue? Send a MessageReason:
None


* CheckpointStarvation: Because of how [[MarathonLevel lengthy]] the late-game levels can get combined with them only having one checkpoint jar, the original BOOTH release was plagued with this issue as it made getting back to challenging segments players died at a difficult and cumbersome task. This was fixed in the Steam release with the addition of Kutaka checkpoint coins, and there will usually be two of them spaced out before and after the checkpoint jar.

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* CheckpointStarvation: Because of how [[MarathonLevel lengthy]] the late-game levels can get with long stretches of platforming obstacles combined with them only having one checkpoint jar, jar per level, the original BOOTH release was plagued with this issue as it made getting back to challenging segments players died at a difficult and cumbersome task. This was fixed in the Steam release with the addition of Kutaka checkpoint coins, and there will usually be two of them spaced out before and after the checkpoint jar.
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* InvincibleMinorMinion: The bee enemies are essentially a combination of the Zingers from ''VideoGame/DonkeyKongCountry'' and the Gordos from ''Franchise/{{Kirby}}''. They're entirely invincible and cannot be killed by any means, and merely touching them will take a large chunk of Yuuka's health bar away.
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* BossOnlyLevel: Most of the game's bosses (including the FinalBoss) are fought in very short contained levels dedicated to their battles with little in the way of obstacles before and after their fights. The only exception is Nitori, who is fought at the end of a shoot-em-up level.
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* AntiFrustrationFeatures: The Steam release adds additional Kutaka checkpoint coins in the [[MarathonLevel lengthier levels]] and right before challenging segments where getting back to them was a chore in the original BOOTH release, alleviating the CheckpointStarvation issue.


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* CheckpointStarvation: Because of how [[MarathonLevel lengthy]] the late-game levels can get combined with them only having one checkpoint jar, the original BOOTH release was plagued with this issue as it made getting back to challenging segments players died at a difficult and cumbersome task. This was fixed in the Steam release with the addition of Kutaka checkpoint coins, and there will usually be two of them spaced out before and after the checkpoint jar.
Is there an issue? Send a MessageReason:
Game is out on Steam now. It's been delayed for one day.


The game was initially released on the Japanese-exclusive BOOTH website on April 17, 2021. However, later in August, NUU announced that the game will be getting a UsefulNotes/{{Steam}} release for international audiences along with some [[UpdatedRerelease brand-new content]] to go along with it.

to:

The game was initially released on the Japanese-exclusive BOOTH website on April 17, 2021. However, 2021, and later in August, NUU announced that the game will be getting a got an international UsefulNotes/{{Steam}} release for international audiences on September 3, 2021 along with some [[UpdatedRerelease brand-new content]] to go along with it.
Is there an issue? Send a MessageReason:
It appears the game got delayed on Steam. I'll keep an eye on the release to see if that changes, but as of now, there's no confirmed date.


The game was initially released on the Japanese-exclusive BOOTH website on April 17, 2021. However, later in August, NUU announced that the game will be getting a UsefulNotes/{{Steam}} release for international audiences on September 2, 2021 along with some [[UpdatedRerelease brand-new content]] to go along with it.

to:

The game was initially released on the Japanese-exclusive BOOTH website on April 17, 2021. However, later in August, NUU announced that the game will be getting a UsefulNotes/{{Steam}} release for international audiences on September 2, 2021 along with some [[UpdatedRerelease brand-new content]] to go along with it.
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Since the English version of the game is machine-translated by the creator himself, [[BlindIdiotTranslation expect some inconsistent grammar within the game's plot and dialogue]].

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Since the English version of the game is machine-translated by the creator himself, [[BlindIdiotTranslation expect some inconsistent grammar and awkward wording within the game's plot and dialogue]].
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''[=YuuYuu=] Jiteki no Yuukarin'', also known by its unofficial fan-translated title ''Carefree Yuukarin'', is a ''Franchise/TouhouProject'' [[{{Doujinshi}} doujin]] 2D platformer developed by artist NUU (aka [=nuu_echo=]). Taking inspiration from classic 2D platformers such as ''Franchise/{{Kirby}}'', ''VideoGame/SuperMarioWorld2YoshisIsland'' and ''VideoGame/DonkeyKongCountry'', the game stars the flower {{Yokai}}, Yuuka Kazami, who after noticing that her sunflower garden was raided the night before, decides to journey across Gensokyo to search for the criminal responsible for it and [[DisproportionateRetribution enact her revenge]]. Along the way, she gets help from the Clerk God of Hell's Checkpoint, Kutaka Niwatari, who serves as MrsExposition and provides rest checkpoints for Yuuka to relax on her journey.

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''[=YuuYuu=] Jiteki no Yuukarin'', also known by its unofficial fan-translated title ''Carefree Yuukarin'', is a ''Franchise/TouhouProject'' [[{{Doujinshi}} doujin]] 2D platformer developed by artist NUU (aka [=nuu_echo=]). Taking inspiration from classic 2D platformers such as ''Franchise/{{Kirby}}'', ''VideoGame/SuperMarioWorld2YoshisIsland'' and ''VideoGame/DonkeyKongCountry'', the game stars the flower {{Yokai}}, Yuuka Kazami, who after noticing notices that her sunflower garden was raided the night before, decides to before and goes on a journey across Gensokyo to search for the criminal responsible for it and [[DisproportionateRetribution enact her as revenge]]. Along the way, she gets help from the Clerk God of Hell's Checkpoint, Kutaka Niwatari, who serves as MrsExposition and provides rest checkpoints for Yuuka to relax on her journey.
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* UnexpectedShmupLevel: The transitional level between Worlds 1 and 2, called "Car run along the coast", is a shoot-em-up level where you drive a car along a sidescrolling road and shoot down enemies and obstacles in the way with a [[GatlingGood minigun]]. The level is capped off with a boss fight against Nitori Kawashiro in her Kappappa No. 8 tank.
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'''[=YuuYuu=] Jiteki no Yuukarin''', also known by its unofficial fan-translated title '''Carefree Yuukarin''', is a ''Franchise/TouhouProject'' [[{{Doujinshi}} doujin]] 2D platformer developed by artist NUU (aka [=nuu_echo=]). Taking inspiration from classic 2D platformers such as ''Franchise/{{Kirby}}'', ''VideoGame/SuperMarioWorld2YoshisIsland'' and ''VideoGame/DonkeyKongCountry'', the game stars the flower {{Yokai}}, Yuuka Kazami, who after noticing that her sunflower garden was raided the night before, decides to journey across Gensokyo to search for the criminal responsible for it and [[DisproportionateRetribution enact her revenge]]. Along the way, she gets help from the Clerk God of Hell's Checkpoint, Kutaka Niwatari, who serves as MrsExposition and provides rest checkpoints for Yuuka to relax on her journey.

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'''[=YuuYuu=] ''[=YuuYuu=] Jiteki no Yuukarin''', Yuukarin'', also known by its unofficial fan-translated title '''Carefree Yuukarin''', ''Carefree Yuukarin'', is a ''Franchise/TouhouProject'' [[{{Doujinshi}} doujin]] 2D platformer developed by artist NUU (aka [=nuu_echo=]). Taking inspiration from classic 2D platformers such as ''Franchise/{{Kirby}}'', ''VideoGame/SuperMarioWorld2YoshisIsland'' and ''VideoGame/DonkeyKongCountry'', the game stars the flower {{Yokai}}, Yuuka Kazami, who after noticing that her sunflower garden was raided the night before, decides to journey across Gensokyo to search for the criminal responsible for it and [[DisproportionateRetribution enact her revenge]]. Along the way, she gets help from the Clerk God of Hell's Checkpoint, Kutaka Niwatari, who serves as MrsExposition and provides rest checkpoints for Yuuka to relax on her journey.
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* SlippySlideyIceWorld: The first half of World 4 takes place on snow-covered mountains, where hazards include slippery ice that can affect movement and icicles falling from the above.

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* SlippySlideyIceWorld: The first half of World 4 takes place on snow-covered mountains, where hazards include slippery ice that can affect movement and icicles falling from the above.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yuuyuu_jiteki_no_yuukarin_40127.jpg]]
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'''[=YuuYuu=] Jiteki no Yuukarin''', also known by its unofficial fan-translated title '''Carefree Yuukarin''', is a ''Franchise/TouhouProject'' [[{{Doujinshi}} doujin]] 2D platformer developed by artist NUU (aka [=nuu_echo=]). Taking inspiration from classic 2D platformers such as ''Franchise/{{Kirby}}'', ''VideoGame/SuperMarioWorld2YoshisIsland'' and ''VideoGame/DonkeyKongCountry'', the game stars the flower {{Yokai}}, Yuuka Kazami, who after noticing that her sunflower garden was raided the night before, decides to journey across Gensokyo to search for the criminal responsible for it and [[DisproportionateRetribution enact her revenge]]. Along the way, she gets help from the Clerk God of Hell's Checkpoint, Kutaka Niwatari, who serves as MrsExposition and provides rest checkpoints for Yuuka to relax on her journey.

The game was initially released on the Japanese-exclusive BOOTH website on April 17, 2021. However, later in August, NUU announced that the game will be getting a UsefulNotes/{{Steam}} release for international audiences on September 2, 2021 along with some [[UpdatedRerelease brand-new content]] to go along with it.

Since the English version of the game is machine-translated by the creator himself, [[BlindIdiotTranslation expect some inconsistent grammar within the game's plot and dialogue]].
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!![=YuuYuu=] Jiteki no Yuukarin provides examples of:
* AdvancingWallOfDoom: Level 3-2 "Where the skull lurks" features a giant skeleton monster that will pursue you through most of the level. You're given a {{Foreshadowing}} by Kutaka in the checkpoint jar shortly before you confront it.
* BigBad: [[spoiler:Yuyuko Saigyouji is the main cause of the sunflower vandalism, although not directly. It's her goblin minions that did the deed, and the only role Yuyuko played in this is just giving the goblins more free time for them to do what they want, which lead to the incident. Yuuka, however, still feels that she needs to make her take responsibility for their actions regardless]].
* BigBoosHaunt: The second half of World 4 takes place in a haunted ship graveyard, overlapping with GangplankGalleon and UnderTheSea. The area is filled with ghosts and undead enemies, [[DroughtLevelOfDoom and healing food is scarce]].
* BiggerOnTheInside: Kutaka's checkpoint jar is the same size as Yuuka, but when you enter it, you find that it's big enough to contain furniture and become a house in its own right.
* GreenHillZone: World 1 starts off in Yuuka's home area known as the Garden of the Sun. It's a vibrant and sprawling grassland filled with sunflowers and the difficulty in this world is fairly low this early in the game, allowing the player to get to grips with the controls and mechanics.
* HyperactiveMetabolism: Picking up food will heal Yuuka's health bar on the top-left corner of the screen. The healing rate will depend on the selected difficulty, with Picnic mode (easy) giving 3 times the healing and Expert mode (hard) reducing the healing by half. In addition, there are the rare Sunflower Cookies (the stand-ins for Maxim Tomatoes from the ''Franchise/{{Kirby}}'' series) which restores Yuuka's health bar by 100%.
* JungleJapes: World 2 is a dense jungle that features climbable vines, trees that can be entered in, and numerous Haniwa enemies.
* LethalLavaLand: World 3 takes place in a volcanic cavern, with lava as a constant hazard. It features periodically-erupting volcanoes raining down fireballs, precarious moving platforms, and [[MakesJustAsMuchSenseInContext deep-fried food spewing from the lava that can hurt players]].
* PinataEnemy: There's a random chance that Seija Kijin will appear in each level and run away from you when you approach her. If you catch up to her and defeat her, she'll drop a treasure chest which contains loads of sunflower coins, healing food, and an extremely-rare 3up extra life.
* SlippySlideyIceWorld: The first half of World 4 takes place on snow-covered mountains, where hazards include slippery ice that can affect movement and icicles falling from the above.
* {{Wutai}}: World 5 takes place in [[spoiler:Hakugyokurou; Yuyuko's residence]], an oriental mansion featuring many samurai and ninja enemies guarding the place. It is TheVeryDefinitelyFinalDungeon.

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