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* ShootTheMedicFirst: One of the most frustrating monsters to face on enemy teams is Fairy's Gift, which has a special ability to heal their party a ton of HP, and they'll spam it as much as they can while their two allies wail on you. Beyond that, it's always a good idea to check if the enemy team has any Medicines on them and prioritize taking out the ones that do, or else they'll keep healing whomever you're damaging and make the fight much more difficult. At the least this wears off if you dragon out missions to level grind, since Medicines have finite uses in each mission.

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* ShootTheMedicFirst: One of the most frustrating monsters to face on enemy teams is Fairy's Gift, which has a special ability to heal their party a ton of HP, and they'll spam it as much as they can while their two allies wail on you. Beyond that, it's always a good idea to check if the enemy team has any Medicines on them and prioritize taking out the ones that do, or else they'll keep healing whomever you're damaging and make the fight much more difficult. At the least this wears off if you dragon drag out missions to level grind, since Medicines have finite uses in each mission.
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* DiscOneFinalBoss: Emperor Haysheen in both stories. While he's the final boss of the virtual game, upon defeat Scott Irvine takes over and becomes the main threat.

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* DiscOneFinalBoss: Emperor Haysheen in both stories. While he's built up in the early missions as the main villain and final boss of the virtual game, upon game's story, Yugi and Kaiba both defeat him at roughly the halfway point of their respective routes. [[TheManBehindTheMan Scott Irvine Irvine]] then takes over and becomes as the main threat.villain for the remainder of the story.



* FromNobodyToNightmare: Scott was a background extra from the manga and anime before appearing in the game. It's really highlighted in Yugi's campaign, since they have no idea who he is.

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* FromNobodyToNightmare: Scott was a background extra from the manga and anime before appearing in the game. It's really highlighted in Yugi's campaign, since they have no noone on Yugi's side has any idea who he is.
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* DevelopersForesight: Several missions have a story event occur during them where an ally provides aid to make things easier, like disabling enemy defenses or distracting some of their forces (in-game, this means a number of enemy teams are removed). But if you manage to complete the mission before this happens, you'll often get alternate dialogue where the ally arrives and is surprised to find the battle already over.
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* ArtificialStupidity: The AI is generally not very bright. In-battle their monsters will often attack targets at random just as much as they'll try to focus down your weakest monster, and it's often random if they'll use a monster's special abilities even if they could make a huge difference in a battle. In particular shows of stupidity, the AI will often have their monsters defend if they're at low HP, but if your monsters run out of AP (so they can't even attack anymore) the computer may still waste turns and AP ordering its monsters to defend. In the field the AI will universally ZergRush you and send every available troop they have at your outposts, perhaps trying to strike several if two or more are the same approximate distance away. However, distance is the only tactical consideration they allow and they will send units at you even if your defending characters are much stronger than them, and even more stupidly, if your base has defensive cannons around it; since KO'd enemies respawn with their monsters at half health, and cannons deal a flat 75% ''max'' Life Points in damage, the weakened enemy will blindly march to their doom, as will numerous other respawning enemies to come.

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* ArtificialStupidity: The AI is generally not very bright. In-battle their monsters will often attack targets at random just as much as they'll try to focus down your weakest monster, and it's often random if they'll use a monster's special abilities even if they could make a huge difference in a battle. In particular shows of stupidity, the AI will often have their monsters defend if they're at low HP, but if your monsters run out of AP (so they can't even attack anymore) the computer may still waste turns and AP ordering its monsters to defend. In the field the AI will universally ZergRush you and send every available troop they have at your outposts, perhaps trying to strike several if two or more are the same approximate distance away. However, distance is the only tactical consideration they allow and they will send units at you even if your defending characters are much stronger than them, and even them. Even more stupidly, if your base has defensive they will head for bases that have defenses constructed; anti-ground and anti-air cannons around it; deal a flat 75% max HP damage to their targets, and since KO'd enemies respawn with their monsters at half health, HP and cannons deal a flat 75% ''max'' Life Points in damage, the weakened enemy don't wait to heal up before coming at you, they will continuously march blindly march to their doom, as will numerous other respawning enemies to come.inevitable doom.
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* ShootTheMedicFirst: One of the most frustrating monsters to face on enemy teams is Fairy's Gift, which has a special ability to heal their party a ton of HP, and they'll spam it as much as they can while their two allies wail on you. Beyond that, it's always a good idea to check if the enemy team has any Medicines on them and prioritize taking out the ones that do, or else they'll keep healing whomever you're damaging and make the fight much more difficult. At the least this wears off if you dragon out missions to level grind, since Medicines have finite uses in each mission.

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** Marthis is said to be useless in battle, and he has the worst stats of any marshal in the game.



* InstantWinCondition: In most missions, you win if you manage to capture the primary enemy encampment, which entails defeating any marshals guarding it. This can be exploited to win a lot of missions quick and easily, since the AI tends to send all available marshals at your base as soon as the mission begins, leaving one behind to occupy bases. With a sufficiently strong single party, it's perfectly possible to just move around the line of enemies marching toward your base and then head for theirs to capture it, winning the mission in a single battle.



* InterfaceSpoiler: Since you don't have Tea with you by the time you take the fight to Emperor Haysheen, it's easy to tell that defeating him will not end the game.

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* InterfaceSpoiler: Since you don't have Tea with you by the time you take the fight to Emperor Haysheen, but she was part of the group that entered the game, it's easy to tell that defeating him will not end the game.
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* LethalJokeCharacter: Kuriboh, true to the anime. It has pitiful stats and will likely be cycled out of your teams early on, unless you know what it's capable of when equipped with Multiply. Multiply not only gives it a huge boost to its Attack, but gives it a special ability that lets it attack all enemies at once. Equipping additional Multiplies on it boosts its power even higher, and if you give its teammates teammates items to power it up even more and give it additional action points, you have a surprisingly dangerous little furball.

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* LethalJokeCharacter: Kuriboh, true to the anime. It has pitiful stats and will likely be cycled out of your teams early on, unless you know what it's capable of when equipped with Multiply. Multiply not only gives it a huge boost to its Attack, but gives it a special ability that lets it attack all enemies at once. Equipping additional Multiplies on it boosts its power even higher, and if you give its teammates teammates items to power it up even more and give it additional action points, you have a surprisingly dangerous little furball.furball. A boss in the endgame exploits this to potentially catch players offguard.

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* ArtificialStupidity: The AI is generally not very bright. In-battle their monsters will often attack targets at random just as much as they'll try to focus down your weakest monster, and it's often random if they'll use a monster's special abilities even if they could make a huge difference in a battle. In the field the AI will universally ZergRush you and send every available troop they have at your outposts, perhaps trying to strike several if two or more are the same approximate distance away. However, distance is the only tactical consideration they allow and they will send units at you even if your defending characters are much stronger than them, and even more stupidly, if your base has defensive cannons around it; since KO'd enemies respawn with their monsters at half health, and cannons deal a flat 75% ''max'' Life Points in damage, the weakened enemy will blindly march to their doom, as will numerous other respawning enemies to come.

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* ArtificialStupidity: The AI is generally not very bright. In-battle their monsters will often attack targets at random just as much as they'll try to focus down your weakest monster, and it's often random if they'll use a monster's special abilities even if they could make a huge difference in a battle. In particular shows of stupidity, the AI will often have their monsters defend if they're at low HP, but if your monsters run out of AP (so they can't even attack anymore) the computer may still waste turns and AP ordering its monsters to defend. In the field the AI will universally ZergRush you and send every available troop they have at your outposts, perhaps trying to strike several if two or more are the same approximate distance away. However, distance is the only tactical consideration they allow and they will send units at you even if your defending characters are much stronger than them, and even more stupidly, if your base has defensive cannons around it; since KO'd enemies respawn with their monsters at half health, and cannons deal a flat 75% ''max'' Life Points in damage, the weakened enemy will blindly march to their doom, as will numerous other respawning enemies to come.



** If a monster the AI owns has a Spell, they can use it even if their monster wasn't leveled up enough to know Magic.
** The trope's used as a plot point when Scott Irvine takes over the enemy army. Since he made the game and controls the program, he can do things like spawn a bunch of troops to outflank the heroes, or brainwash some players. But when Irvine finally puts himself into the game world to battle the heroes personally, he's then forced to play by the rules.

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** If a monster the AI owns has a Spell, they can use it even if their monster wasn't leveled up enough to know Magic.
Magic. Similarly, AI monsters may know special abilities at lower levels than they'll learn them when you recruit them.
** Status ailments tend to wear off from opponents faster than they will your monsters, including a possibility for them to wear off on the affected monster's next turn, while yours may be afflicted for multiple turns on end.
** The trope's trope is used as a plot point when Scott Irvine takes over the enemy army. Since he made the game and controls the program, he can do things like spawn a bunch of troops to outflank the heroes, or brainwash some players. But when Irvine finally puts himself into the game world to battle the heroes personally, he's then forced to play by the rules.
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* ArtificialStupidity: The AI is generally not very bright. In-battle their monsters will often attack targets at random just as much as they'll try to focus down your weakest monster, and it's often random if they'll use a monster's special abilities even if they could make a huge difference in a battle. In the field the AI will universally ZergRush you and send every available troop they have at your outposts, perhaps trying to strike several if two or more are the same approximate distance away. However, distance is the only tactical consideration they allow and they will send units at you even if your defending characters are much stronger than them, and even more stupidly, if your base has defensive cannons around it; since KO'd enemies respawn with their monsters at half health, and cannons deal a flat 75% ''max'' Life Points in damage, the weakened enemy will blindly march to their doom, as will numerous other respawning enemies to come.
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Fixing namespace.


''Yu-Gi-Oh! The Falsebound Kingdom'' is a ''Franchise/YuGiOh'' video game for the UsefulNotes/NintendoGameCube. The game is a sequel to ''VideoGame/YuGiOhForbiddenMemories'' and ''VideoGame/YuGiOhTheDuelistsOfTheRoses''.

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''Yu-Gi-Oh! The Falsebound Kingdom'' is a ''Franchise/YuGiOh'' video game for the UsefulNotes/NintendoGameCube.Platform/NintendoGameCube. The game is a sequel to ''VideoGame/YuGiOhForbiddenMemories'' and ''VideoGame/YuGiOhTheDuelistsOfTheRoses''.
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* EarlyGameHell: The developers seem to assume that players will play Yugi's campaign first, then Kaiba's, because if you do Kaiba's first without carrying over monsters from Yugi's campaign, he's going to have a much harder time of things. Yugi's starting monsters aren't amazing but can handle themselves and consist of Warriors and Beasts that get equip items fairly early, and his campaign sees him recruit the Dark Magicians, Harpie Ladies, and other decent monsters. Kaiba and his allies, however, start off with mostly Dark monsters and monsters that simply have awful stats, less equip items to power them up, and his earlier missions have less chances to recruit roaming monsters than Yugi gets.[[note]]In his first five missions Yugi can recruit up to eight new monsters, and his sixth mission sees several new ones join him; Kaiba's first six missions only have ''three'' recruitable monsters.[[/note]] This means Kaiba's teams start out mediocre and are going to be static for most of his campaign.
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* UnskilledButStrong:
** Several monsters, like Panther Warrior, Dungeon Worm, Armored Zombie and Dragon Zombie, and Ansatsu, don't have special abilities aside from passives that boost their stats and perhaps a status ailment on their attack. What they do have is really good stats and lots of Action Points to be powerhouses in battle.
** Most Machine-type monsters don't have special abilities, but have really good stats. This is accentuated by their unique power-up item Shock Shell, which inflicts Confuse on enemies (making them unable to do anything but attack), and many of them have the passive ability Armor which reduces all damage they take.


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* WeakButSkilled: Many lower-level monsters from the card game lack the stats of higher-level monsters, but they tend to make up for it with high Action Points, passive abilities to boost their stats, and perhaps access to magic or a special attack.
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* FakeLongevity: If you're aiming for OneHundredPercentCompletion, you need to complete all three campaigns, then complete Yugi and Kaiba's a second time each, because both have monsters in them that can only be recruited if you have monsters recruited in Joey's campaign, the Gemini Elves and the Swamp/Lava Battleguards, respectively.[[note]]This is in addition to Reaper of the Cards and King of Yamimakai, who only join if you've got the first and second Dark Magicians currently in your team; if you changed either of them into the Magician of Black Chaos beforehand, you're looking at a ''third'' playthrough now.[[/note]]

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* FakeLongevity: If you're aiming for OneHundredPercentCompletion, you need to complete all three campaigns, then complete Yugi and Kaiba's a second time each, because both have monsters in them that can only be recruited if you have monsters recruited in Joey's campaign, the Gemini Elves and the Swamp/Lava Battleguards, respectively.[[note]]This is in addition to Reaper of the Cards and King of Yamimakai, who only join if you've got the first and second Dark Magicians currently in your team; if team. If you changed either intend to have the two of them into as well as the two Dark Magicians and the Magician of Black Chaos beforehand, you're looking at Chaos, a transformation of the Dark Magician, you'll have to play Yugi's campaign a ''third'' playthrough now.time.[[/note]]
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* CCGImportanceDissonance: Played with. As you'd expect, the signature monsters of characters like Dark Magician, Summoned Skull, Blue-Eyes, etc, are far more powerful than weak, generic cards like Man-Eater Bug, Enchanting Mermaid, or Stuffed Animal. Additionally, all monsters retain the base stats they have in the real-life game, so high-level monsters like Gate Guardian seem much stronger than those low-level fodder. However, in practice it's a bit more even - by the time you can recruit those higher-level monsters, you've already put time into leveling up your lower-level ones, so the power discrepancy isn't as big as it could be until you start leveling the new recruits. Additionally, lower-level monsters tend to have more Action Points than higher-level ones (though of course there are unexceptions) and learn abilities like Lucky and Armor that allow them to tank attacks better in spite of their poor stats, making them WeakButSkilled. Add in equip and power-up items that can increase monster stats, and it's plausible for a team of generic nobodies to take on the signature teams of the franchise's best duelists and prevail. That said, if all the monsters you've recruited were all at the same level, the lower-level ones would still be less useful.

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* CCGImportanceDissonance: Played with. As Monsters that have higher stats in the card game retain those higher base stats in this game, but they tend to be recruited late into the campaigns and often at Level 1. By contrast, you begin with weaker monsters but have had time to level them up, so the stat difference isn't as large as you'd expect, the signature monsters of characters like Dark Magician, Summoned Skull, Blue-Eyes, etc, are far more powerful than weak, generic cards like Man-Eater Bug, Enchanting Mermaid, or Stuffed Animal. Additionally, imagine. When all monsters retain are the base stats they have same level, the ones that are strongest in the real-life game, so high-level monsters like Gate Guardian seem much card game will still be stronger than those low-level fodder. However, in practice it's a bit more even - by the time you can recruit those higher-level monsters, you've already put time into leveling up your lower-level ones, so the power discrepancy isn't as big as it could be until you start leveling the new recruits. Additionally, ones in terms of ATK/DEF, but lower-level monsters tend to have more Action Points than higher-level ones (though of course there are unexceptions) and learn passive abilities like Lucky and Armor that allow them to tank attacks better in spite of boost their poor stats, making them WeakButSkilled. Add in equip and battle performance. There's also a spectrum of what kinds of power-up items that can increase monster stats, and it's plausible for a team of generic nobodies to take on the signature teams of the franchise's best duelists and prevail. That said, if all the monsters you've recruited were all at can use, if they have access to spells, if their attack has special properties like bonus damage to a certain enemy type, and if they learn a secondary attack with its own special effect. All-in-all, how effective a monster is in this game doesn't necessarily reflect how useful they are in the same level, the lower-level ones would still be less useful.card game.
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* BoringYetPractical: Warrior and Beast-type monsters. Most of them don't have particularly impressive support abilities or special attacks that can swing the tide of battle, but they tend to have two or even three "Adept" passives (gives them stat boosts when fighting in certain types of terrain) and their power-up items are readily available early in all campaigns, so they'll have good raw stats and can pull their weight through sheer power.


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* CoolButInefficient: Sadly, in contrast to most other ''Yu-Gi-Oh'' media, Dragon-types are this. Dragon-types are the only type in the game to not get a proper power-up item ("Dragonic Attack" prevents their attack from being dodged but doesn't actually increase their stats), their item that powers up Dragons in-battle also inflicts [[TheBerserker Confusion]], preventing them from doing anything but attacking, and through they get a power-up magic ability, said ability is Level 4 magic meaning no Dragon-type can actually use it. On the other hand, Warriors get an power-up item that increases their damage against Dragons and another item, Dragon Capture Jar, permanently paralyzes all Dragons in-battle, so if the enemy is packing these tools your Dragon team is toast.

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