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* DummiedOut: The game's [[https://www.youtube.com/playlist?list=PLffRq-K8cG5zuF69t8M12FUnxMpHREshD audio files]] have dummied-out quotes for Yami Yugi having specific battle banter for Marik and Shadi, every opponent fusing monsters, evolving monsters, stepping on traps, using monsters' special abilities, and when you surrender a match.

to:

* DummiedOut: The game's [[https://www.youtube.com/playlist?list=PLffRq-K8cG5zuF69t8M12FUnxMpHREshD audio files]] have dummied-out quotes for Yami Yugi having specific battle banter for Marik and Shadi, every Shadi. Every other opponent has quotes for fusing monsters, evolving monsters, stepping on traps, using monsters' special abilities, and when you surrender a match.
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Gameplay is a turn-based strategy game similar to chess. Each monster has an attribute, level, and movement range, which determine its stats and how well they do on certain terrain and against certain monsters. The game can be won in one of two ways: destroying your opponent's Symbol, or destroying all of your opponent's monsters.

to:

Gameplay is a turn-based strategy game similar to chess. Each monster has an attribute, level, and movement range, which determine its stats stats, how far they can move, and how well they do on certain terrain and against certain monsters. The game can be won in one of two ways: destroying your opponent's Symbol, or destroying all of your opponent's monsters.
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* BossBanter: Duelists will say different things depending on how the duel is going, whether you brought half of the maximum pieces into the fight, when monsters are attacked or destroyed, when half of a player's monsters are destroyed, whether one side is making a comeback, when you take a long time to move your pieces, and when losing or winning. There's also banter before and after the fights, and dummied-out dialogue reveals even more variations, like when evolving or fusing monsters and when you surrender a match.

to:

* BossBanter: Duelists will say different things depending on how the duel is going, whether you brought half of the maximum pieces into the fight, when monsters are attacked or destroyed, when half of a player's monsters are destroyed, whether one side is making a comeback, when you take a long time to move your pieces, and when losing or winning. There's also banter before and after the fights, and dummied-out dialogue reveals even more variations, like when evolving or fusing monsters and when you surrender the player surrenders a match.
Is there an issue? Send a MessageReason:
None


* DummiedOut: The game's [[https://www.youtube.com/playlist?list=PLffRq-K8cG5zuF69t8M12FUnxMpHREshD audio files]] have dummied-out quotes for every opponent fusing monsters, Yami Yugi having specific battle banter for everyone, evolving monsters, stepping on traps, using monsters' special abilities, and when you surrender a match.

to:

* DummiedOut: The game's [[https://www.youtube.com/playlist?list=PLffRq-K8cG5zuF69t8M12FUnxMpHREshD audio files]] have dummied-out quotes for every opponent fusing monsters, Yami Yugi having specific battle banter for everyone, Marik and Shadi, every opponent fusing monsters, evolving monsters, stepping on traps, using monsters' special abilities, and when you surrender a match.
Is there an issue? Send a MessageReason:
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* DummiedOut: The game's [[https://www.youtube.com/playlist?list=PLffRq-K8cG5zuF69t8M12FUnxMpHREshD audio files]] have dummied-out quotes for every opponent fusing monsters, evolving monsters, stepping on traps, using monsters' special abilities, and when you surrender a match.

to:

* DummiedOut: The game's [[https://www.youtube.com/playlist?list=PLffRq-K8cG5zuF69t8M12FUnxMpHREshD audio files]] have dummied-out quotes for every opponent fusing monsters, Yami Yugi having specific battle banter for everyone, evolving monsters, stepping on traps, using monsters' special abilities, and when you surrender a match.
Is there an issue? Send a MessageReason:
None


* DummiedOut: The game's [[https://www.youtube.com/user/Dee15gon/videos audio files]] have dummied-out quotes for every opponent fusing monsters, evolving monsters, stepping on traps, using monsters' special abilities, and when you surrender a match.

to:

* DummiedOut: The game's [[https://www.youtube.com/user/Dee15gon/videos com/playlist?list=PLffRq-K8cG5zuF69t8M12FUnxMpHREshD audio files]] have dummied-out quotes for every opponent fusing monsters, evolving monsters, stepping on traps, using monsters' special abilities, and when you surrender a match.
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** Shadi's first level has both Symbols separated from the main forces.

to:

** Shadi's first level has both Symbols separated from the main forces.forces, meaning moving your Symbol out of the way or attacking his takes priority over attacking monsters.
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* BossBanter: Duelists will say different things depending on how the duel is going, whether you brought half of the maximum pieces into the fight, when monsters are attacked or destroyed, when half of a player's monsters are destroyed, whether one side is making a comeback, when you take a long time to move your pieces, and when losing or winning. There's also banter before and after the fights.

to:

* BossBanter: Duelists will say different things depending on how the duel is going, whether you brought half of the maximum pieces into the fight, when monsters are attacked or destroyed, when half of a player's monsters are destroyed, whether one side is making a comeback, when you take a long time to move your pieces, and when losing or winning. There's also banter before and after the fights.fights, and dummied-out dialogue reveals even more variations, like when evolving or fusing monsters and when you surrender a match.

Added: 73

Changed: 70

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* MagikarpPower: Some monsters can evolve into stronger forms under certain conditions.

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* MagikarpPower: MagikarpPower:
**
Some monsters can evolve into stronger forms under certain conditions.
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* DummiedOut: The game's [[https://www.youtube.com/user/Dee15gon/videos audio files]] have dummied-out quotes for opponents fusing monsters, evolving monsters, stepping on traps, and using monsters' special abilities.

to:

* DummiedOut: The game's [[https://www.youtube.com/user/Dee15gon/videos audio files]] have dummied-out quotes for opponents every opponent fusing monsters, evolving monsters, stepping on traps, and using monsters' special abilities.abilities, and when you surrender a match.
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this person. is my hero.

Added DiffLines:

* DummiedOut: The game's [[https://www.youtube.com/user/Dee15gon/videos audio files]] have dummied-out quotes for opponents fusing monsters, evolving monsters, stepping on traps, and using monsters' special abilities.

Added: 303

Changed: 304

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* GimmickLevel: Shadi's first level has your Symbol separated from your main forces, while Yami Marik's second level takes place on a volcano that erupts after eight turns. Any monster standing on the lava gets a ''huge'' boost in attack, but non-Fire types take 10 to 30 damage after turns depending on if it's raining.

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* GimmickLevel: GimmickLevel:
**
Shadi's first level has your Symbol both Symbols separated from your the main forces, while forces.
**
Yami Marik's second level takes place on a volcano that erupts after eight turns. Any monster standing on the lava gets a ''huge'' boost in attack, but non-Fire types take 10 to 30 damage after turns depending on if it's raining.
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* AbsurdlyHighStakesGame: Marik, Yami Marik and Yami Bakura's duels are Shadow Games, which makes them deadly.

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* AbsurdlyHighStakesGame: Marik, Yami Marik Bakura, and Yami Bakura's Marik's duels are Shadow Games, which makes them deadly.
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* AbsurdlyHighStakesGame: Yami Marik and Yami Bakura's duels are Shadow Games, which makes them deadly.

to:

* AbsurdlyHighStakesGame: Marik, Yami Marik and Yami Bakura's duels are Shadow Games, which makes them deadly.
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None


* GimmickLevel: Shadi's first level has your Symbol separated from your main forces, while Yami Marik's second level takes place on a volcano that erupts after eight turns. Anyone standing on the lava gets a ''huge'' boost in attack, but non-Fire types take 10 to 30 damage after turns depending on if it's raining.

to:

* GimmickLevel: Shadi's first level has your Symbol separated from your main forces, while Yami Marik's second level takes place on a volcano that erupts after eight turns. Anyone Any monster standing on the lava gets a ''huge'' boost in attack, but non-Fire types take 10 to 30 damage after turns depending on if it's raining.
Is there an issue? Send a MessageReason:
None


* FragileSpeedster: Wind-type monsters have high movement ranges but low HP.

to:

* FragileSpeedster: Wind-type monsters have high movement ranges and decent attack, but generally low HP.HP and defense.
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* GuideDangIt:

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* GuideDangIt: Some monsters' unlocking conditions are very obtuse.
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Added DiffLines:

Gameplay is a turn-based strategy game similar to chess. Each monster has an attribute, level, and movement range, which determine its stats and how well they do on certain terrain and against certain monsters. The game can be won in one of two ways: destroying your opponent's Symbol, or destroying all of your opponent's monsters.
Is there an issue? Send a MessageReason:
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* IronicEcho: Losing ''or'' winning against Bandit Keith will have the victor say that the duel was over before it started.

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* IronicEcho: Losing ''or'' or winning against Bandit Keith will have the victor say that the duel was over before it started.

Changed: 214

Removed: 358

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It's noted in the original description


* ContinuingIsPainful:
** Winning a fight but losing monsters in the process will render them unavailable for the following battle. You can get around this by losing or surrendering a match, which makes all of your monsters available again.
** Inverted if you actually lose the duel as you will actually have all the monsters previously killed available for the next attempted duel.

to:

* ContinuingIsPainful:
**
ContinuingIsPainful: Winning a fight but losing monsters in the process will render them unavailable for the following battle. You can get around this by losing or surrendering a match, which makes all of your monsters available again.
** Inverted if you actually lose the duel as you will actually have all the monsters previously killed available for the next attempted duel.
again.
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Added DiffLines:

* NewGamePlus: After beating the game you can restart the campaign with the monsters you've unlocked and leveled up, as well as adjustments to your Symbol.


Added DiffLines:

* RareRandomDrop: After beating the campaign, you obtain three random monsters from a set pool of exclusives. Beating it again ''may'' give you different ones, but could also give duplicates of ones you won the first time.
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* AwesomeButImpractical: While they are undeniably powerful, focusing primarily on the high power high MP cost monsters will limit the amount of monsters that you can actually bring into battle below the maximum amount that you can deploy. The sole exception to this is the FinalBattle where you have unlimited MP and thus, can bring out whatever monster as you please.

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* AwesomeButImpractical: While they are undeniably powerful, focusing primarily on the high power power, high MP cost monsters will limit the amount of monsters that you can actually bring into battle below the maximum amount that you can deploy. The sole exception to this is the FinalBattle where you have unlimited MP and thus, can bring out whatever monster as monsters you please.
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* BoringButPractical: Using primarily weak monsters such as Kuriboh, Feral Imp and Fire Reaper. Sure they may be weak and look a bit unimpressive but their low MP and AP cost meant that you can choose as many monster as you want up to the maximum monsters allowed and overwhelm your opponents with your monsters. Furthermore, you can level them up over time whereas the opponent will never level up their monsters aside from when they just used them meaning that a level 9 Kuriboh can easily go toe to toe with a Meteor B. Dragon if you can grind that far enough.

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* BoringButPractical: Using primarily weak monsters such as Happy Lover, Kuriboh, Feral Imp and Fire Reaper. Sure they They may be weak and look a bit unimpressive but their low MP and AP cost meant that you can choose as many monster as you want up to the maximum a lot of weak monsters allowed and overwhelm to back up your stronger monsters, overwhelming opponents with your monsters.numbers. Furthermore, you can level them up over time whereas the opponent will never level up their monsters aside from when they just used them meaning that a level 9 Kuriboh can easily go toe to toe with a Meteor B. Dragon if you can grind that far enough.

Added: 1291

Changed: 214

Is there an issue? Send a MessageReason:
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* AwesomeButImpractical: While they are undeniably powerful, focusing primarily on the high power high MP cost monsters will limit the amount of monsters that you can actually bring into battle below the maximum amount that you can deploy. The sole exception to this is the FinalBattle where you have unlimited MP and thus, can bring out whatever monster as you please.
* BoringButPractical: Using primarily weak monsters such as Kuriboh, Feral Imp and Fire Reaper. Sure they may be weak and look a bit unimpressive but their low MP and AP cost meant that you can choose as many monster as you want up to the maximum monsters allowed and overwhelm your opponents with your monsters. Furthermore, you can level them up over time whereas the opponent will never level up their monsters aside from when they just used them meaning that a level 9 Kuriboh can easily go toe to toe with a Meteor B. Dragon if you can grind that far enough.



* ContinuingIsPainful: Winning a fight but losing monsters in the process will render them unavailable for the following battle. You can get around this by losing or surrendering a match, which makes all of your monsters available again.

to:

* ContinuingIsPainful: ContinuingIsPainful:
**
Winning a fight but losing monsters in the process will render them unavailable for the following battle. You can get around this by losing or surrendering a match, which makes all of your monsters available again.again.
** Inverted if you actually lose the duel as you will actually have all the monsters previously killed available for the next attempted duel.
Is there an issue? Send a MessageReason:
None


* BossBanter: Duelists will say different things depending on how the duel is going, whether you brought half of the maximum pieces into the fight, when monsters are attacked or destroyed, when you take a long time to move your pieces, and when losing or winning. There's also banter before and after the fights.

to:

* BossBanter: Duelists will say different things depending on how the duel is going, whether you brought half of the maximum pieces into the fight, when monsters are attacked or destroyed, when half of a player's monsters are destroyed, whether one side is making a comeback, when you take a long time to move your pieces, and when losing or winning. There's also banter before and after the fights.
Is there an issue? Send a MessageReason:
None


* BossBanter: Duelists will say different things depending on how the duel is going, when monsters are attacked or destroyed, when you take a long time to move your pieces, and when losing or winning. There's also banter before and after the fights.

to:

* BossBanter: Duelists will say different things depending on how the duel is going, whether you brought half of the maximum pieces into the fight, when monsters are attacked or destroyed, when you take a long time to move your pieces, and when losing or winning. There's also banter before and after the fights.
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** Mokuba references his Capsule Monster skills from the manga, while Yami makes note of how he defeated Mokuba in Capsule Monsters previously.

to:

** Mokuba references his Capsule Monster skills from the manga, while Yami Yugi makes note of how he defeated Mokuba in Capsule Monsters previously.

Added: 193

Changed: 2

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** Other monsters must meet certain conditions to evolve, which the game does not tell you. Some monsters only need to be a certain level, but others must also be placed on a square with a high boost to their attribute,

to:

** Other monsters must meet certain conditions to evolve, which the game does not tell you. Some monsters only need to be a certain level, but others must also be placed on a square with a high boost to their attribute,attribute.
** Some monsters can only be obtained through fusing two or three monsters together. While some are intuitive, such as fusing three Harpie Ladies to make the Harpie Lady Sisters, others aren't.
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* GimmickLevel: Shadi's first level has your Symbol separated from your main forces, while Yami Marik's second level takes place on a volcano that erupts after eight turns. Anyone standing on the lava gets a ''huge'' boost in attack, but takes 10 to 30 damage before turns depending on if it's raining.

to:

* GimmickLevel: Shadi's first level has your Symbol separated from your main forces, while Yami Marik's second level takes place on a volcano that erupts after eight turns. Anyone standing on the lava gets a ''huge'' boost in attack, but takes non-Fire types take 10 to 30 damage before after turns depending on if it's raining.
Is there an issue? Send a MessageReason:
None


* JackOfAllStats: Water and Wood monsters have well-rounded stats.

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* JackOfAllStats: Water and Wood monsters have well-rounded stats.attack, defense, and movement.



* TournamentArc: The game is Yugi progressing through the tiers in a tournament.

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* TournamentArc: The game is Yugi progressing through the tiers in a tournament.tournament, with a final arena appearing once he's defeated all previous opponents.

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