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** Ryou Bakura's stage being filled with cherry blossoms is a reference to his deceased mother and sister in the manga.

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** Ryou Bakura's stage being filled with cherry blossoms is a reference to his deceased mother and sister in the manga. Cherry blossoms are seen as a symbol of the beauty and fragility of life, as well as for death.



* EliteMooks: Some duelists have their signature monsters, which they delay summoning normally and summon in a cutscene instead. Rex Raptor has Two-Headed King Rex, Bandit Keith has Barrel Dragon, and Seto Kaiba has his Blue-Eyes White Dragon.

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* EliteMooks: Some duelists have their signature monsters, which they delay summoning normally and summon in a cutscene instead. Rex Raptor has Two-Headed King Rex, Mako Tsunami has Fiend Kraken, Bandit Keith has Barrel Dragon, and Seto Kaiba has his has Blue-Eyes White Dragon.



* GuideDangIt: Some monsters must meet certain conditions to be unlocked at Grandpa's shop, such as surrendering 20 times in Areas 2 or 3, or having less than 10 Wind monsters when you beat Area 1.
** Other monsters must meet certain conditions to evolve, which the game does not tell you.

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* GuideDangIt: GuideDangIt:
**
Some monsters must meet certain conditions to be unlocked at Grandpa's shop, such as surrendering 20 times in Areas 2 or 3, or having less than 10 Wind monsters when you beat Area 1.
** Other monsters must meet certain conditions to evolve, which the game does not tell you. Some monsters only need to be a certain level, but others must also be placed on a square with a high boost to their attribute,
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Sorry but Developers Foresight is an instance of the proggrammer having a script for unlikely actions.


* DevelopersForesight: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, who destroys the first monster in the game, which side is winning when a monster is first destroyed, how many monsters each side has summoned, whether or not you're idle, which side is winning when you're idle, whether or not one side is making a comeback, and how the match ends. Each factor has several quotes associated with it, and some may lead to conversations.

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** Mokuba references his Capsule Monster skills, and Ryou Bakura's stage being filled with cherry blossoms is a reference to his deceased mother and sister in the manga.

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** Mokuba references his Capsule Monster skills, and skills from the manga, while Yami makes note of how he defeated Mokuba in Capsule Monsters previously.
**
Ryou Bakura's stage being filled with cherry blossoms is a reference to his deceased mother and sister in the manga.

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* ContinuityNod: Mokuba references his Capsule Monster skills, and Ryou Bakura's stage being filled with cherry blossoms is a reference to his deceased mother and sister in the manga. When dueling Mai, Yami Yugi mentions that she can't put perfume on her pieces like she did in Duelist Kingdom.

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* ContinuityNod: ContinuityNod:
**
Mokuba references his Capsule Monster skills, and Ryou Bakura's stage being filled with cherry blossoms is a reference to his deceased mother and sister in the manga. manga.
**
When dueling Mai, Yami Yugi mentions that she can't put perfume on her pieces like she did in Duelist Kingdom.



* DevelopersForesight: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, who destroys the first monster in the game, which side is winning when a monster is first destroyed, how many monsters each side has summoned, whether or not you're idle, which side if winning when you're idle, whether or not one side is making a comeback, and how the match ends. Each factor has several quotes associated with it, and some may lead to conversations.

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* DevelopersForesight: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, who destroys the first monster in the game, which side is winning when a monster is first destroyed, how many monsters each side has summoned, whether or not you're idle, which side if is winning when you're idle, whether or not one side is making a comeback, and how the match ends. Each factor has several quotes associated with it, and some may lead to conversations.

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* DevelopersForesight: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, how many monsters each side has summoned, whether or not you're idle, which side if winning when you're idle, whether or not one side is making a comeback, and how the match ends. Each factor has several quotes associated with it, and some may lead to conversations.

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* DevelopersForesight: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, who destroys the first monster in the game, which side is winning when a monster is first destroyed, how many monsters each side has summoned, whether or not you're idle, which side if winning when you're idle, whether or not one side is making a comeback, and how the match ends. Each factor has several quotes associated with it, and some may lead to conversations.conversations.
* DisproportionateRetribution: If you idle against Yami Bakura while winning he may threaten to send you to the Shadow Realm out of boredom.



* TournamnetArc: The game is Yugi progressing through the tiers in a tournament.

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* TournamnetArc: TournamentArc: The game is Yugi progressing through the tiers in a tournament.
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* TournamnetArc: The game is Yugi progressing through the tiers in a tournament.
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'''Yami Bakura:''' Keep on losing like the loser you are!\\

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'''Yami Bakura:''' Keep on losing like the loser you are!\\
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* DevelopersForesight: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, how many monsters each side has summoned, whether or not you're idle, whether or not one side is making a comeback, and how the match ends. Each factor has several quotes associated with it, and some may lead to conversations.

to:

* DevelopersForesight: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, how many monsters each side has summoned, whether or not you're idle, which side if winning when you're idle, whether or not one side is making a comeback, and how the match ends. Each factor has several quotes associated with it, and some may lead to conversations.
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* HypocriticalHumor: If you're winning the duel with Bandit Keith, he'll accuse you of cheating despite being a notorious cheater himself.

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* HypocriticalHumor: If you're winning the duel with Bandit Keith, he'll he may accuse you of cheating despite being a notorious cheater himself.
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* GimmickLevel: Shadi's first level has your Symbol separated from your main forces, while Yami Marik's second level takes place on a volcano that erupts after four turns. Anyone standing on the lava gets a ''huge'' boost in attack, but takes 10 to 30 damage before turns depending on if it's raining.

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* GimmickLevel: Shadi's first level has your Symbol separated from your main forces, while Yami Marik's second level takes place on a volcano that erupts after four eight turns. Anyone standing on the lava gets a ''huge'' boost in attack, but takes 10 to 30 damage before turns depending on if it's raining.
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* EveryoneCallsHimBarkeep: While most duelists address Yami Yugi as Yugi, Marik and Yami Marik refer to him exclusively as "Pharaoh."
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* FragileSpeedster: Wind-type Monsters have high movement ranges but low HP.

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* FragileSpeedster: Wind-type Monsters monsters have high movement ranges but low HP.



* GlassCannon: Fire-type monsters have excellent attack, but are frail and often can't move very far.

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* GlassCannon: Fire-type Fire and Thunder-type monsters have excellent attack, but are frail and often can't move very far.
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* JustToyingWithThem: If Marik destroys half of your monsters when you were winning, he'll claim he was only toying with you.
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* AbsurdlyHighStakesGame: Yami Marik and Yami Bakura's duels are Shadow Games, which makes them deadly.

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* DemotedToExtra: Yugi only shows up in a few short scenes, as Yami Yugi handles everything else.

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* DemotedToExtra: Yugi only shows up in a few short scenes, as Yami Yugi handles everything else. It gets lampshaded before the final area.
-->'''Yami Yugi:''' No matter who stands in my way--I mean, ''our'' way... We will not be defeated!
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* TheDevTeamThinksOfEverything: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, how many monsters each side has summoned, whether or not you're idle, whether or not one side is making a comeback, and how the match ends. Each factor has several quotes associated with it, and some may lead to conversations.

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* TheDevTeamThinksOfEverything: DevelopersForesight: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, how many monsters each side has summoned, whether or not you're idle, whether or not one side is making a comeback, and how the match ends. Each factor has several quotes associated with it, and some may lead to conversations.
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* EyeScream: Pegasus touches on this in some of his idle dialogue.
-->'''Pegasus:''' ''Move''! I can feel my Millennium Eye rusting!
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* IncomingHam: Marik's entrance is loud, evil, and hilariously over-the-top.
-->'''Marik:''' Ah, ''there'' you are, Pharaoh! Are you ready to lose ''everything'' you hold dear?
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''Yu-Gi-Oh! Capsule Monster Coliseum'' is a ''Franchise/YuGiOh'' video game for the ''UsefulNotes/PlayStation2''.

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''Yu-Gi-Oh! Capsule Monster Coliseum'' is a ''Franchise/YuGiOh'' video game for the ''UsefulNotes/PlayStation2''.UsefulNotes/PlayStation2.
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* CombatSadomasochist: Several of Marik and Yami Marik's lines imply that they're this.
-->'''Marik:''' (hit with a heavy attack) ''Nice''... it's no ''fun'' if you don't fight back...\\
'''Yami Marik:''' (hit with a heavy attack) Ha ha ha! Pharaoh... Keep it coming!
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* TheDevTeamThinksOfEverything: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, how many monsters each side has summoned, whether or not you're idle, and whether or not one side is making a comeback. Each factor has several quotes associated with it, and some may lead to conversations.

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* TheDevTeamThinksOfEverything: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, how many monsters each side has summoned, whether or not you're idle, and whether or not one side is making a comeback.comeback, and how the match ends. Each factor has several quotes associated with it, and some may lead to conversations.
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I don\'t think thsi is the right trope
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* TheDevTeamThinksOfEverything: There are ''many'' variables taken into account when dialogue appears, such as which side is winning, how many monsters each side has summoned, whether or not you're idle, and whether or not one side is making a comeback. Each factor has several quotes associated with it, and some may lead to conversations.
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* BossGame: The whole game is Yugi facing off against his friends, rivals, and enemies.

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* UnsportsmanlikeGloating: Antagonistic duelists will do this if you lose to them. The worst is probably Weevil, though Yami warns him that his words will come back to haunt him.



* UnsportsmanlikeGloating: Antagonistic duelists will do this if you lose to them. The worst is probably Weevil, though Yami warns him that his words will come back to haunt him.
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* UnsportsmanlikeGloating: Antagonistic duelists will do this if you lose to them. The worst is probably Weevil, though Yami warns him that his words will come back to haunt him.
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* LoadBearingBoss: After you defeat Bandit Keith, the stage you were fighting on crumbles apart.
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* TheComicallySerious: Shadi is all business when you duel him, which makes his comments if you're doing poorly quite funny.
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* HypocriticalHumor: If you're winning the duel with Bandit Keith, he'll accuse you of cheating despite being a notorious cheater himself.

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* UnwinnableByMistake: It's possible, in a match, to end up with pieces that can only move in certain patterns against one that manages to evade them perfectly no matter how hard you try to box it in. Since the [[SpitefulAI A.I. doesn't know when to quit]], they'll happily continue to avoid your pieces with it, despite being unable to do anything else. In such cases, the only way to end the match would be to surrender or let the AI destroy your Symbol.



* UnwinnableByMistake: It's possible, in a match, to end up with pieces that can only move in certain patterns against one that manages to evade them perfectly no matter how hard you try to box it in. Since the [[SpitefulAI A.I. doesn't know when to quit]], they'll happily continue to avoid your pieces with it, despite being unable to do anything else. In such cases, the only way to end the match would be to surrender or let the AI destroy your Symbol.

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