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''Your Bizarre Adventure'' is an "RPG-styled game" made with ''VideoGame/{{Roblox}}'' and initially released in early 2019. [[FanGame An unofficial adaptation]] of ''Manga/JoJosBizarreAdventure'', its story mode and setting is primarily based on ''Manga/JoJosBizarreAdventureGoldenWind'', though it features characters and elements from every other part[[note]]as well as the LicensedGame ''VideoGame/JoJosBizarreAdventureEyesOfHeaven''[[/note]] as well. Most notably, it boasts 39 [[FightingSpirit Stands]] (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.

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''Your Bizarre Adventure'' is an "RPG-styled game" made with ''VideoGame/{{Roblox}}'' ''Platform/{{Roblox}}'' and initially released in early 2019. [[FanGame An unofficial adaptation]] of ''Manga/JoJosBizarreAdventure'', its story mode and setting is primarily based on ''Manga/JoJosBizarreAdventureGoldenWind'', though it features characters and elements from every other part[[note]]as well as the LicensedGame ''VideoGame/JoJosBizarreAdventureEyesOfHeaven''[[/note]] as well. Most notably, it boasts 39 [[FightingSpirit Stands]] (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.
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Trope was cut/disambiguated due to cleanup


* RandomDrop: Certain {{Bonus Boss}}es have a small chance of dropping an item crucial to completing at least one side quest.

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* RandomDrop: Certain {{Bonus {{Optional Boss}}es have a small chance of dropping an item crucial to completing at least one side quest.

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Removed: 1304

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* BonusBoss: There are several bosses in the main game that do not need to be fought in order to clear the storyline. Several of them simply stand in the main map and can be challenged at any time (though doing so until the player has leveled up enough is not advised).
** Dio waits in the train station, using The World against players who try to beat him and complete Doppio's side quest in the process.
** A young Jotaro Kujo can be found outside the Naples train station. Fighting him is necessary to finish a side quest from DEO (who stands nearby).
** An older Jotaro Kujo stands in the ocean near the Colosseum in the main map. He puts up a particularly strong fight, boasting an evolved form of his original Stand and having a hefty amount of HP, but he sometimes drops an item necessary to get one of the game's most powerful Stands.
** [[spoiler:Heaven Ascension DIO]] is the climax of Jotaro's own side quest, only achievable after gathering every part of the Saint's Corpse. Defeating the boss and his extraordinarily powerful Stand will rarely reward you with an item crucial to upgrading one of two Stands available to the player – either turning [[spoiler:The World into The World Over Heaven (a copy of the boss's Stand)]] or [[spoiler:C-Moon into Made in Heaven (along with Jotaro's Disc)]].


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* OptionalBoss: There are several bosses in the main game that do not need to be fought in order to clear the storyline. Several of them simply stand in the main map and can be challenged at any time (though doing so until the player has leveled up enough is not advised).
** Dio waits in the train station, using The World against players who try to beat him and complete Doppio's side quest in the process.
** A young Jotaro Kujo can be found outside the Naples train station. Fighting him is necessary to finish a side quest from DEO (who stands nearby).
** An older Jotaro Kujo stands in the ocean near the Colosseum in the main map. He puts up a particularly strong fight, boasting an evolved form of his original Stand and having a hefty amount of HP, but he sometimes drops an item necessary to get one of the game's most powerful Stands.
** [[spoiler:Heaven Ascension DIO]] is the climax of Jotaro's own side quest, only achievable after gathering every part of the Saint's Corpse. Defeating the boss and his extraordinarily powerful Stand will rarely reward you with an item crucial to upgrading one of two Stands available to the player – either turning [[spoiler:The World into The World Over Heaven (a copy of the boss's Stand)]] or [[spoiler:C-Moon into Made in Heaven (along with Jotaro's Disc)]].
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''Your Bizarre Adventure'' is an "RPG-styled game" made with ''VideoGame/{{Roblox}}'' and initially released in early 2019. [[FanGame An unofficial adaptation]] of ''Franchise/JoJosBizarreAdventure'', its story mode and setting is primarily based on ''Manga/JoJosBizarreAdventureGoldenWind'', though it features characters and elements from every other part[[note]]as well as the LicensedGame ''VideoGame/JoJosBizarreAdventureEyesOfHeaven''[[/note]] as well. Most notably, it boasts 39 [[FightingSpirit Stands]] (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.

to:

''Your Bizarre Adventure'' is an "RPG-styled game" made with ''VideoGame/{{Roblox}}'' and initially released in early 2019. [[FanGame An unofficial adaptation]] of ''Franchise/JoJosBizarreAdventure'', ''Manga/JoJosBizarreAdventure'', its story mode and setting is primarily based on ''Manga/JoJosBizarreAdventureGoldenWind'', though it features characters and elements from every other part[[note]]as well as the LicensedGame ''VideoGame/JoJosBizarreAdventureEyesOfHeaven''[[/note]] as well. Most notably, it boasts 39 [[FightingSpirit Stands]] (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.
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* {{Bowdlerise}}: The Stand "Sex Pistols" was renamed "Six Pistols" to abide by Roblox's content guidelines (which prohibit discussions of sexual activity in any form).[[note]]While every Stand was later renamed for copyright-related reasons, this one was changed well beforehand.[[/note]]

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* {{Bowdlerise}}: The Stand "Sex Pistols" was renamed "Six Pistols" to abide by Roblox's content guidelines (which prohibit discussions of sexual activity in any form).[[note]]While every Stand was later renamed for copyright-related reasons, this one was changed well beforehand.beforehand, and remained changed after the other renames were undone.[[/note]]
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* Expy: Following its rework in 2022, the Pluck (sword) fighting style became a very transparent homage to [[VideoGame/LeagueOfLegends League Of Legends']] Yasuo.
* FakeLongevity: The game lacked any sort of fast travel system, meaning that players often had to trek between [=NPCs=] to progress the story. One particularly glaring example came when Trish asked the player to defeat a boss who was located near the train station a ways away from her. After finishing this task ,you had to walk all the way back to her... upon which she directed you towards ''another'' boss who was located within the same train station, necessitating even more {{backtracking}}. This was since fixed in the 1.0 update, which not only created a new map but scattered several fast travel {{NPCs}} around key points, negating this problem.

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* Expy: {{Expy}}: Following its rework in 2022, the Pluck (sword) fighting style became a very transparent homage to [[VideoGame/LeagueOfLegends League Of Legends']] Yasuo.
* FakeLongevity: The game lacked any sort of fast travel system, meaning that players often had to trek between [=NPCs=] to progress the story. One particularly glaring example came when Trish asked the player to defeat a boss who was located near the train station a ways away from her. After finishing this task ,you had to walk all the way back to her... upon which she directed you towards ''another'' boss who was located within the same train station, necessitating even more {{backtracking}}. This was since fixed in the 1.0 update, which not only created a new map but scattered several fast travel {{NPCs}} [=NPCS=] around key points, negating this problem.

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* FakeLongevity: The game lacked any sort of fast travel system, meaning that players often had to trek between [=NPCs=] to progress the story. One particularly glaring example came when Trish asked the player to defeat a boss who was located near the train station a ways away from her. After finishing this task ,you had to walk all the way back to her... upon which she directed you towards ''another'' boss who was located within the same train station, necessitating even more {{backtracking}}. This was since fixed in the 1.0 update, which not only created a new map but scattered several fast travel NPCs around key points, negating this problem.

to:

* Expy: Following its rework in 2022, the Pluck (sword) fighting style became a very transparent homage to [[VideoGame/LeagueOfLegends League Of Legends']] Yasuo.
* FakeLongevity: The game lacked any sort of fast travel system, meaning that players often had to trek between [=NPCs=] to progress the story. One particularly glaring example came when Trish asked the player to defeat a boss who was located near the train station a ways away from her. After finishing this task ,you had to walk all the way back to her... upon which she directed you towards ''another'' boss who was located within the same train station, necessitating even more {{backtracking}}. This was since fixed in the 1.0 update, which not only created a new map but scattered several fast travel NPCs {{NPCs}} around key points, negating this problem.
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* '''Metal Ball Run''', modeled on the race that gives ''[[Manga/JoJosBizarreAdventureSteelBallRun Steel Ball Run]]'' its title. 16 players compete in a lengthy horse race, facing a variety of challenges (ranging from their horse's limited stamina to the difficult terrain to the other players) along the way. There are both Casual and Competitive versions of this mode – the former bars players with certain evolved Stands from participating, but the latter offers better rewards for winning.

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* '''Metal '''Steel Ball Run''', modeled modelled on the race that gives ''[[Manga/JoJosBizarreAdventureSteelBallRun Steel Ball Run]]'' its title. 16 players compete in a lengthy horse race, facing a variety of challenges (ranging from their horse's limited stamina to the difficult terrain to the other players) along the way. There are both Casual and Competitive versions of this mode – the former bars players with certain evolved Stands from participating, but the latter offers better rewards for winning.
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'''NOTE:''' The game, prior to August 2022 referred to every JoJo character/item with a changed name to avoid copyright. This change has since been reverted.

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'''NOTE:''' The game, prior to August 2022 referred to every JoJo JJBA character/item with a changed name to avoid copyright. This change has since been reverted.

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Reverted all of the name changes on the page, as the game has removed them.


'''NOTE:''' The game refers to every character and Stand by a slightly different name than in ''[=JoJo=]'' itself, owing to concerns about copyright infringement. This page uses the replacement names, with notes clarifying the original monikers as necessary.

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'''NOTE:''' The game refers game, prior to August 2022 referred to every character and Stand by JoJo character/item with a slightly different changed name than in ''[=JoJo=]'' itself, owing to concerns about copyright infringement. avoid copyright. This page uses the replacement names, with notes clarifying the original monikers as necessary.change has since been reverted.



* AdaptationalContextChange: PlayedForLaughs. In ''Golden Wind'', Giorno refers to his ambitions in life by declaring that "I, Giorno Giovanna, have a dream." In the opening of this game, Boungiorno repeats the line when the player character talks to him... only for him to explain that his "dream" is simply to evade the security guards standing around the area.
* BattleAura: Players with active Stands almost always have a colored aura surrounding them. Certain non-humanoid Stands instead have the aura surrounding part of the Stand itself (such as Ms. Vice President's key).

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* AdaptationalContextChange: PlayedForLaughs. In ''Golden Wind'', Giorno refers to his ambitions in life by declaring that "I, Giorno Giovanna, have a dream." In the opening of this game, Boungiorno Giorno repeats the line when the player character talks to him... only for him to explain that his "dream" is simply to evade the security guards standing around the area.
* BattleAura: Players with active Stands almost always have a colored aura surrounding them. Certain non-humanoid Stands instead have the aura surrounding part of the Stand itself (such as Ms. Vice Mr. President's key).



** DEO waits in the mountains, using The World against players who try to beat him and complete Dopey's[[note]]Doppio[[/note]] side quest in the process.
** Joe (a young Jotaro Kujo) can be found outside the Naples train station. Fighting him is necessary to finish a side quest from DEO (who stands nearby).
** Joe Kujoe (an older Jotaro Kujo) stands in the ocean near the Colosseum in the main map. He puts up a particularly strong fight, boasting an evolved form of his original Stand and having a hefty amount of HP, but he sometimes drops an item necessary to get one of the game's most powerful Stands.
** [[spoiler:Heaven Ascension DEO]] is the climax of Joe's own side quest, only achievable after gathering every part of the Saint's Corpse. Defeating the boss and his extraordinarily powerful Stand will rarely reward you with an item crucial to upgrading one of two Stands available to the player – either turning [[spoiler:The Universe into The Universe Over Heaven (a copy of the boss's Stand)]] or [[spoiler:G-Moon into The Way to Heaven (along with Joe's Disc)]].

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** DEO Dio waits in the mountains, train station, using The World against players who try to beat him and complete Dopey's[[note]]Doppio[[/note]] Doppio's side quest in the process.
** Joe (a A young Jotaro Kujo) Kujo can be found outside the Naples train station. Fighting him is necessary to finish a side quest from DEO (who stands nearby).
** Joe Kujoe (an An older Jotaro Kujo) Kujo stands in the ocean near the Colosseum in the main map. He puts up a particularly strong fight, boasting an evolved form of his original Stand and having a hefty amount of HP, but he sometimes drops an item necessary to get one of the game's most powerful Stands.
** [[spoiler:Heaven Ascension DEO]] DIO]] is the climax of Joe's Jotaro's own side quest, only achievable after gathering every part of the Saint's Corpse. Defeating the boss and his extraordinarily powerful Stand will rarely reward you with an item crucial to upgrading one of two Stands available to the player – either turning [[spoiler:The Universe World into The Universe World Over Heaven (a copy of the boss's Stand)]] or [[spoiler:G-Moon [[spoiler:C-Moon into The Way to Made in Heaven (along with Joe's Jotaro's Disc)]].



* CashGate: Midway through the story, the player character is tasked with collecting $5,000 to pass off as Passione's fortune. It's ultimately {{downplayed|Trope}}, since the player never actually gives the money to them – by the time they acquire it, Trisha informs them of another problem that's cropped up and sends them to deal with that instead.
* CompressedAdaptation: The story quests retell the bare basics of part 5's plot, with ''many'' characters and elements stripped out. For instance, after the player defeats Bruce Brunorati, he mentions that he's started to work together with Boungiorno, with his original motivation for doing so (learning that they both despise the drug trade) being ignored entirely.

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* CashGate: Midway through the story, the player character is tasked with collecting $5,000 to pass off as Passione's fortune. It's ultimately {{downplayed|Trope}}, since the player never actually gives the money to them – by the time they acquire it, Trisha Trish informs them of another problem that's cropped up and sends them to deal with that instead.
* CompressedAdaptation: The story quests retell the bare basics of part 5's plot, with ''many'' characters and elements stripped out. For instance, after the player defeats Bruce Brunorati, Bruno Bucciarati, he mentions that he's started to work together with Boungiorno, Giorno, with his original motivation for doing so (learning that they both despise the drug trade) being ignored entirely.



* FakeLongevity: The game lacked any sort of fast travel system, meaning that players often had to trek between [=NPCs=] to progress the story. One particularly glaring example came when Trisha asked the player to defeat a boss who was located near the train station a ways away from her. After finishing this task ,you had to walk all the way back to her... upon which she directed you towards ''another'' boss who was located within the same train station, necessitating even more {{backtracking}}. This was since fixed in the 1.0 update, which not only created a new map but scattered several fast travel NPCs around key points, negating this problem.

to:

* FakeLongevity: The game lacked any sort of fast travel system, meaning that players often had to trek between [=NPCs=] to progress the story. One particularly glaring example came when Trisha Trish asked the player to defeat a boss who was located near the train station a ways away from her. After finishing this task ,you had to walk all the way back to her... upon which she directed you towards ''another'' boss who was located within the same train station, necessitating even more {{backtracking}}. This was since fixed in the 1.0 update, which not only created a new map but scattered several fast travel NPCs around key points, negating this problem.



** Getting hit by Platinum Sun's[[note]]Star Platinum[[/note]] Star Finger results in the screen momentarily blurring heavily, leaving the player unable to see much of anything.
** Downplayed with Ice Album's[[note]]White Album[[/note]] Gently Weeps, which causes the screen to turn blue but doesn't hinder the player's sight in any significant way.

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** Getting hit by Platinum Sun's[[note]]Star Platinum[[/note]] Star Platinum's Star Finger results in the screen momentarily blurring heavily, leaving the player unable to see much of anything.
** Downplayed with Ice Album's[[note]]White Album[[/note]] White Album's Gently Weeps, which causes the screen to turn blue but doesn't hinder the player's sight in any significant way.



* ItsUpToYou: The story mode entrusts the player with many of the protagonists' responsibilities, ranging from [[WeNeedADistraction distracting their rivals with a fake fortune]] to single-handedly defeating assassins. While the others are suggested to be doing things off-screen (for instance, the entire gang apparently tried to fight Pancake Fog and ended up receiving a CurbStompBattle), they never do so while the player is watching.

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* ItsUpToYou: The story mode entrusts the player with many of the protagonists' responsibilities, ranging from [[WeNeedADistraction distracting their rivals with a fake fortune]] to single-handedly defeating assassins. While the others are suggested to be doing things off-screen (for instance, the entire gang apparently tried to fight Pancake Fog Pannacotta Fugo and ended up receiving a CurbStompBattle), they never do so while the player is watching.



** The very first story quest has Boungiorno task you with killing five security guards.

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** The very first story quest has Boungiorno Giorno task you with killing five security guards.



* NewGamePlus: When a character hits the level cap, they can Prestige and reset their levels and skill points, allowing them to play through the main story again while retaining their Stand and fighting style. This can be done up to three times, with the cap increasing each time. Furthermore, certain modes are locked behind certain Prestige levels (the Colosseum opens at Prestige 1, while the Metal Ball Run requires Prestige 2).

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* NewGamePlus: When a character hits the level cap, they can Prestige and reset their levels and skill points, allowing them to play through the main story again while retaining their Stand and fighting style. This can be done up to three times, with the cap increasing each time. Furthermore, certain modes are locked behind certain Prestige levels (the Colosseum opens at Prestige 1, while the Metal Steel Ball Run requires Prestige 2).



** The Metal Ball Run pits several players against each other in a horse race, allowing them to attach one another. The "Battle Zone" near the end of the course temporarily shifts the mode's priorities: instead of merely racing, the players are required to fight to the death to progress. The final stretch only opens up when no more than 7 people are left standing.

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** The Metal Steel Ball Run pits several players against each other in a horse race, allowing them to attach one another. The "Battle Zone" near the end of the course temporarily shifts the mode's priorities: instead of merely racing, the players are required to fight to the death to progress. The final stretch only opens up when no more than 7 people are left standing.



** Joe Kujoe[[note]]Jotaro, as depicted in ''Manga/JoJosBizarreAdventureStoneOcean''[[/note]] will rarely drop a Disc after defeating him.
** [[spoiler:Heaven Ascension DEO]] has a 16% chance of dropping [[spoiler:his Bone]] upon death.

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** Joe Kujoe[[note]]Jotaro, as depicted in ''Manga/JoJosBizarreAdventureStoneOcean''[[/note]] Jotaro Kujo (Part 6) will rarely drop a Disc after defeating him.
** [[spoiler:Heaven Ascension DEO]] DIO]] has a 16% chance of dropping [[spoiler:his Bone]] upon death.



** You can find "Joe Kojoe" ([[Manga/JoJosBizarreAdventureStoneOcean Part 6]] Jotaro) out into the ocean surrounding the main map's Colosseum, referencing [[https://media1.tenor.com/images/1d8eff7b5f3a4446a60af0e73e700873/tenor.gif?itemid=8182319 a popular GIF]] depicting him dancing in a shallow body of water.

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** You can find "Joe Kojoe" ([[Manga/JoJosBizarreAdventureStoneOcean Part 6]] Jotaro) Jotaro Kujo out into the ocean surrounding the main map's Colosseum, referencing [[https://media1.tenor.com/images/1d8eff7b5f3a4446a60af0e73e700873/tenor.gif?itemid=8182319 a popular GIF]] depicting him dancing in a shallow body of water.



** Separation: Most storyline [=NPCs=] are only meant to be interacted with one time each, leading to several duplicates of characters like Boungiorno and Bruce being scattered around the map (each representing a different stage in the plot). This causes one glaring inconsistency near the end, where Bruce reveals that [[spoiler:Lion Abbacho has died... while Lion is standing on the same walkway as him.]]
** Integration: Since [[ThePowerOfTheSun Hamon]] is extremely effective against the undead, any attempt to become a [[OxymoronicBeing vampiric Hamon user]] will fail. Characters trained in Hamon will burst into flame and die upon trying to become a vampire, while Jonathan Joemama will refuse to train vampiric players in the specialty and instead kill them on the spot.
* TechTree: Upon leveling up, the player is given points that can be allocated in one of three different skill trees: one for the character's basic stats, one for their Stand, and one for their fighting style. The former consists entirely of upgrades, while the latter two alternate between upgrades to existing abilities and unlocking new ones. In any case, many of them must be unlocked in a specific order, though there are often separate branches for different upgrades. (Stand skill trees are sometimes given thematically-appropriate shapes; Grey Rapier's[[note]]Silver Chariot[[/note]] resembles the sword it uses in combat, for example.)

to:

** Separation: Most storyline [=NPCs=] are only meant to be interacted with one time each, leading to several duplicates of characters like Boungiorno Giorno and Bruce Bruno being scattered around the map (each representing a different stage in the plot). This causes one glaring inconsistency near the end, where Bruce reveals that [[spoiler:Lion Abbacho [[spoiler:Leone Abbacchio has died... while Lion Leone is standing on the same walkway as him.him. They didn't even bother to change this upon revamping th entire map.]]
** Integration: Since [[ThePowerOfTheSun Hamon]] is extremely effective against the undead, any attempt to become a [[OxymoronicBeing vampiric Hamon user]] will fail. Characters trained in Hamon will burst into flame and die upon trying to become a vampire, while Jonathan Joemama Joestar will refuse to train vampiric players in the specialty and instead kill them on the spot.
* TechTree: Upon leveling up, the player is given points that can be allocated in one of three different skill trees: one for the character's basic stats, one for their Stand, and one for their fighting style. The former consists entirely of upgrades, while the latter two alternate between upgrades to existing abilities and unlocking new ones. In any case, many of them must be unlocked in a specific order, though there are often separate branches for different upgrades. (Stand skill trees are sometimes given thematically-appropriate shapes; Grey Rapier's[[note]]Silver Chariot[[/note]] Silver Chariot's resembles the sword it uses in combat, for example.)



* WakeUpCallBoss: Pancake Fog[[note]]Pannacotta Fugo[[/note]] marks the point where the main story's bosses stop pulling punches. His Stand power creates massive poison clouds that damage you over time, and he has a habit of [[RapidFireFisticuffs barraging]] you afterwards to keep you trapped in there. Defeating him requires a significant amount of agility and knowledge of the game's [[VideoGameDashing dash]] mechanic.
* WritingAroundTrademarks: Some time after the game's original release, copyright concerns led to every character and Stand being renamed. Several of them are extremely similar to the original (for instance, Star Platinum and The World become "Platinum Sun" and "The Universe"), while others are deliberately ridiculous (for example, Pesci becomes "Pepsi", Pannacotta Fugo becomes "Pancake Fog", and the Joestar family becomes the "[[YourMom Joemama]]" family).

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* WakeUpCallBoss: Pancake Fog[[note]]Pannacotta Fugo[[/note]] Pannacotta Fugo marks the point where the main story's bosses stop pulling punches. His Stand power creates massive poison clouds that damage you over time, and he has a habit of [[RapidFireFisticuffs barraging]] you afterwards to keep you trapped in there. Defeating him requires a significant amount of agility and knowledge of the game's [[VideoGameDashing dash]] mechanic.
* WritingAroundTrademarks: Some time after the game's original release, copyright concerns led to every character and Stand being renamed. Several of them are extremely similar to the original (for instance, Star Platinum and The World become "Platinum Sun" and "The Universe"), while others are deliberately ridiculous (for example, Pesci becomes "Pepsi", Pannacotta Fugo becomes "Pancake Fog", and the Joestar family becomes the "[[YourMom Joemama]]" family).
mechanic.
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''Your Bizarre Adventure'' is an "RPG-styled game" made with ''VideoGame/{{Roblox}}'' and initially released in early 2019. [[FanGame An unofficial adaptation]] of ''Franchise/JoJosBizarreAdventure'', its story mode and setting is primarily based on ''Manga/JoJosBizarreAdventureGoldenWind'', though it features characters and elements from every other part[[note]]as well as the LicensedGame ''VideoGame/JoJosBizarreAdventureEyesOfHeaven''[[/note]] as well. Most notably, it boasts 38 [[FightingSpirit Stands]] (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.

to:

''Your Bizarre Adventure'' is an "RPG-styled game" made with ''VideoGame/{{Roblox}}'' and initially released in early 2019. [[FanGame An unofficial adaptation]] of ''Franchise/JoJosBizarreAdventure'', its story mode and setting is primarily based on ''Manga/JoJosBizarreAdventureGoldenWind'', though it features characters and elements from every other part[[note]]as well as the LicensedGame ''VideoGame/JoJosBizarreAdventureEyesOfHeaven''[[/note]] as well. Most notably, it boasts 38 39 [[FightingSpirit Stands]] (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.



* FakeLongevity: The game lacks any sort of fast travel system, meaning that players often have to trek between [=NPCs=] to progress the story. One particularly glaring example comes when Trisha asks the player to defeat a boss who's located near the train station a ways away from her. After finishing this task, you must then walk all the way back to her... upon which she directs you towards ''another'' boss who's located within the same train station, necessitating even more {{backtracking}}.

to:

* FakeLongevity: The game lacks lacked any sort of fast travel system, meaning that players often have had to trek between [=NPCs=] to progress the story. One particularly glaring example comes came when Trisha asks asked the player to defeat a boss who's who was located near the train station a ways away from her. After finishing this task, you must then task ,you had to walk all the way back to her... upon which she directs directed you towards ''another'' boss who's who was located within the same train station, necessitating even more {{backtracking}}.{{backtracking}}. This was since fixed in the 1.0 update, which not only created a new map but scattered several fast travel NPCs around key points, negating this problem.
Is there an issue? Send a MessageReason:
None


''Your Bizarre Adventure'' is an "RPG-styled game" made with ''VideoGame/{{Roblox}}'' and initially released in early 2019. [[FanGame An unofficial adaptation]] of ''Franchise/JoJosBizarreAdventure'', its story mode and setting is primarily based on ''Manga/JoJosBizarreAdventureVentoAureo'', though it features characters and elements from every other part[[note]]as well as the LicensedGame ''VideoGame/JoJosBizarreAdventureEyesOfHeaven''[[/note]] as well. Most notably, it boasts 38 [[FightingSpirit Stands]] (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.

to:

''Your Bizarre Adventure'' is an "RPG-styled game" made with ''VideoGame/{{Roblox}}'' and initially released in early 2019. [[FanGame An unofficial adaptation]] of ''Franchise/JoJosBizarreAdventure'', its story mode and setting is primarily based on ''Manga/JoJosBizarreAdventureVentoAureo'', ''Manga/JoJosBizarreAdventureGoldenWind'', though it features characters and elements from every other part[[note]]as well as the LicensedGame ''VideoGame/JoJosBizarreAdventureEyesOfHeaven''[[/note]] as well. Most notably, it boasts 38 [[FightingSpirit Stands]] (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.



* The '''main game''', a rough adaptation of ''Vento Aureo''. The player character finds themselves getting involved with the goings-on of the Passione gang in Naples, Italy after helping Boungiorno Brovanna. While the group has many enemies, the player can even up the score with the help of their Stand, acquired from one of the many mysterious Arrows scattered throughout the map. This mode is set in a single expansive map that boasts several [=NPCs=] to interact with (many with relevant sidequests), enemies to battle, and items to collect – not all of which originate from ''Vento Aureo''.

to:

* The '''main game''', a rough adaptation of ''Vento Aureo''.''Golden Wind''. The player character finds themselves getting involved with the goings-on of the Passione gang in Naples, Italy after helping Boungiorno Brovanna. While the group has many enemies, the player can even up the score with the help of their Stand, acquired from one of the many mysterious Arrows scattered throughout the map. This mode is set in a single expansive map that boasts several [=NPCs=] to interact with (many with relevant sidequests), enemies to battle, and items to collect – not all of which originate from ''Vento Aureo''.''Golden Wind''.



* AdaptationalContextChange: PlayedForLaughs. In ''Vento Aureo'', Giorno refers to his ambitions in life by declaring that "I, Giorno Giovanna, have a dream." In the opening of this game, Boungiorno repeats the line when the player character talks to him... only for him to explain that his "dream" is simply to evade the security guards standing around the area.

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* AdaptationalContextChange: PlayedForLaughs. In ''Vento Aureo'', ''Golden Wind'', Giorno refers to his ambitions in life by declaring that "I, Giorno Giovanna, have a dream." In the opening of this game, Boungiorno repeats the line when the player character talks to him... only for him to explain that his "dream" is simply to evade the security guards standing around the area.



*** The first portion of the ending plays [[https://youtu.be/VRLEw3INDrw?t=99 the final portion]] of the song used to close out ''Vento Aureo'''s anime.

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*** The first portion of the ending plays [[https://youtu.be/VRLEw3INDrw?t=99 the final portion]] of the song used to close out ''Vento Aureo'''s ''Golden Wind'''s anime.

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* EdibleCollectible: The Halloween 2021 quest tasks players with collecting pieces of candy for rewards, either by finding them on the map or by winning certain modes.



* HolidayMode: The .885 update (released in mid-October 2021) gives the story mode's map a Halloween-themed makeover, turning all the foliage an autumnal brown and placing decorations[[note]]like pumpkins and skeletons[[/note]] in certain areas. It also added a limited-time quest where players can obtain candy and trade them into a newly-added Headless Horseman NPC for rewards (either regular items or special Halloween cosmetics).



* WritingAroundTrademarks: Some time after the game's original release, copyright concerns led to every character and Stand being renamed. Several of them are extremely similar to the original (for instance, Star Platinum and The World become "Platinum Sun" and "The Universe"), while others others are deliberately ridiculous (for example, Pesci becomes "Pepsi", Pannacotta Fugo becomes "Pancake Fog", and the Joestar family becomes the "[[YourMom Joemama]]" family).

to:

* WritingAroundTrademarks: Some time after the game's original release, copyright concerns led to every character and Stand being renamed. Several of them are extremely similar to the original (for instance, Star Platinum and The World become "Platinum Sun" and "The Universe"), while others others are deliberately ridiculous (for example, Pesci becomes "Pepsi", Pannacotta Fugo becomes "Pancake Fog", and the Joestar family becomes the "[[YourMom Joemama]]" family).
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* AdaptationalContextChange: PlayedForLaughs. In ''Vento Aureo'', Giorno refers to his ambitions in life by declaring that "I, Giorno Giovanna, have a dream." In the opening of this game, Boungiorno repeats the line when the player character talks to him,,, only for him to explain that his "dream" is simply to evade the security guards standing around the area.

to:

* AdaptationalContextChange: PlayedForLaughs. In ''Vento Aureo'', Giorno refers to his ambitions in life by declaring that "I, Giorno Giovanna, have a dream." In the opening of this game, Boungiorno repeats the line when the player character talks to him,,, him... only for him to explain that his "dream" is simply to evade the security guards standing around the area.
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None


''Your Bizarre Adventure'' is an "RPG-styled game" made with ''VideoGame/{{Roblox}}'' and initially released in early 2019. An unofficial adaptation of ''Franchise/JoJosBizarreAdventure'', its story mode and setting is primarily based on ''Manga/JoJosBizarreAdventureVentoAureo'', though it features characters and elements from every other part[[note]]as well as the LicensedGame ''VideoGame/JoJosBizarreAdventureEyesOfHeaven''[[/note]] as well. Most notably, it boasts 38 [[FightingSpirit Stands]] (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.

to:

''Your Bizarre Adventure'' is an "RPG-styled game" made with ''VideoGame/{{Roblox}}'' and initially released in early 2019. [[FanGame An unofficial adaptation adaptation]] of ''Franchise/JoJosBizarreAdventure'', its story mode and setting is primarily based on ''Manga/JoJosBizarreAdventureVentoAureo'', though it features characters and elements from every other part[[note]]as well as the LicensedGame ''VideoGame/JoJosBizarreAdventureEyesOfHeaven''[[/note]] as well. Most notably, it boasts 38 [[FightingSpirit Stands]] (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.
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Figured out a better way to phrase this example


* FakeLongevity: The game lacks any sort of fast travel system, meaning that players often have to trek between [=NPCs=] to progress the story. One particularly glaring example comes when Trisha asks the player to defeat Pancake Fog,[[note]]Pannacotta Fugo[[/note]] who's located near the train station a ways away from her. After beating her, you must then walk back to her… upon which she directs you towards Pepsi,[[note]]Pesci[[/note]] who's located ''within the same train station'', necessitating even more {{backtracking}}.

to:

* FakeLongevity: The game lacks any sort of fast travel system, meaning that players often have to trek between [=NPCs=] to progress the story. One particularly glaring example comes when Trisha asks the player to defeat Pancake Fog,[[note]]Pannacotta Fugo[[/note]] a boss who's located near the train station a ways away from her. After beating her, finishing this task, you must then walk all the way back to her… her... upon which she directs you towards Pepsi,[[note]]Pesci[[/note]] ''another'' boss who's located ''within within the same train station'', station, necessitating even more {{backtracking}}.
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** Separation: Most storyline [=NPCs=] are only meant to be interacted with one time each, leading to several duplicates of characters like Boungiorno and Bruce being scattered around the map (each representing a different stage in the plot). This causes one glaring inconsistency near the end, where Bruce reveals that [[spoiler:Lion Abbacho has died… while Lion is standing less than a minute away from him.]]

to:

** Separation: Most storyline [=NPCs=] are only meant to be interacted with one time each, leading to several duplicates of characters like Boungiorno and Bruce being scattered around the map (each representing a different stage in the plot). This causes one glaring inconsistency near the end, where Bruce reveals that [[spoiler:Lion Abbacho has died… died... while Lion is standing less than a minute away from on the same walkway as him.]]
Is there an issue? Send a MessageReason:
None


* AdaptationalContextChange: PlayedForLaughs. In ''Vento Aureo'', Giorno refers to his ambitions in life by declaring that "I, Giorno Giovanna, have a dream." In the opening of this game, Boungiorno repeats the line when the player character talks to him… only for him to explain that his "dream" is simply to evade the security guards standing around the area.

to:

* AdaptationalContextChange: PlayedForLaughs. In ''Vento Aureo'', Giorno refers to his ambitions in life by declaring that "I, Giorno Giovanna, have a dream." In the opening of this game, Boungiorno repeats the line when the player character talks to him… him,,, only for him to explain that his "dream" is simply to evade the security guards standing around the area.



** DEO (DIO) waits in the mountains, using The World against players who try to beat him and complete Dopey's[[note]]Doppio[[/note]] side quest in the process.

to:

** DEO (DIO) waits in the mountains, using The World against players who try to beat him and complete Dopey's[[note]]Doppio[[/note]] side quest in the process.



* CashGate: Midway through the story, the player character is tasked with collecting $5,000 to pass off as Passione's fortune. It's ultimately {{downplayed|Trope}}, since the player never actually gives the money to them – by the time they acquire it, Trisha informs them of another problem that's cropped up

to:

* CashGate: Midway through the story, the player character is tasked with collecting $5,000 to pass off as Passione's fortune. It's ultimately {{downplayed|Trope}}, since the player never actually gives the money to them – by the time they acquire it, Trisha informs them of another problem that's cropped upup and sends them to deal with that instead.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yourbizarreadventure.png]]
%%[[caption-width-right:350:some caption text]]

''Your Bizarre Adventure'' is an "RPG-styled game" made with ''VideoGame/{{Roblox}}'' and initially released in early 2019. An unofficial adaptation of ''Franchise/JoJosBizarreAdventure'', its story mode and setting is primarily based on ''Manga/JoJosBizarreAdventureVentoAureo'', though it features characters and elements from every other part[[note]]as well as the LicensedGame ''VideoGame/JoJosBizarreAdventureEyesOfHeaven''[[/note]] as well. Most notably, it boasts 38 [[FightingSpirit Stands]] (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.

The game features three modes:
* The '''main game''', a rough adaptation of ''Vento Aureo''. The player character finds themselves getting involved with the goings-on of the Passione gang in Naples, Italy after helping Boungiorno Brovanna. While the group has many enemies, the player can even up the score with the help of their Stand, acquired from one of the many mysterious Arrows scattered throughout the map. This mode is set in a single expansive map that boasts several [=NPCs=] to interact with (many with relevant sidequests), enemies to battle, and items to collect – not all of which originate from ''Vento Aureo''.
* '''Metal Ball Run''', modeled on the race that gives ''[[Manga/JoJosBizarreAdventureSteelBallRun Steel Ball Run]]'' its title. 16 players compete in a lengthy horse race, facing a variety of challenges (ranging from their horse's limited stamina to the difficult terrain to the other players) along the way. There are both Casual and Competitive versions of this mode – the former bars players with certain evolved Stands from participating, but the latter offers better rewards for winning.
* The '''Colosseum''', where [[PlayerVersusPlayer players can fight each other]] in an arena. Both one-on-one and two-on-two fights are supported.

'''NOTE:''' The game refers to every character and Stand by a slightly different name than in ''[=JoJo=]'' itself, owing to concerns about copyright infringement. This page uses the replacement names, with notes clarifying the original monikers as necessary.
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!!This game contains examples of:
* AbsurdlySpaciousSewer: The sewers below Naples have a very high ceiling and host several underground creatures (including zombies, vampires, and [[Manga/JoJosBizarreAdventureBattleTendency Kars]]).
* AdaptationalContextChange: PlayedForLaughs. In ''Vento Aureo'', Giorno refers to his ambitions in life by declaring that "I, Giorno Giovanna, have a dream." In the opening of this game, Boungiorno repeats the line when the player character talks to him… only for him to explain that his "dream" is simply to evade the security guards standing around the area.
* BattleAura: Players with active Stands almost always have a colored aura surrounding them. Certain non-humanoid Stands instead have the aura surrounding part of the Stand itself (such as Ms. Vice President's key).
* BlockingStopsAllDamage: You take no damage from attacks while blocking. Depending on the duration of an attack and the intensity of the player's RegeneratingHealth, it's possible to ''heal'' damage while doing so.
* BonusBoss: There are several bosses in the main game that do not need to be fought in order to clear the storyline. Several of them simply stand in the main map and can be challenged at any time (though doing so until the player has leveled up enough is not advised).
** DEO (DIO) waits in the mountains, using The World against players who try to beat him and complete Dopey's[[note]]Doppio[[/note]] side quest in the process.
** Joe (a young Jotaro Kujo) can be found outside the Naples train station. Fighting him is necessary to finish a side quest from DEO (who stands nearby).
** Joe Kujoe (an older Jotaro Kujo) stands in the ocean near the Colosseum in the main map. He puts up a particularly strong fight, boasting an evolved form of his original Stand and having a hefty amount of HP, but he sometimes drops an item necessary to get one of the game's most powerful Stands.
** [[spoiler:Heaven Ascension DEO]] is the climax of Joe's own side quest, only achievable after gathering every part of the Saint's Corpse. Defeating the boss and his extraordinarily powerful Stand will rarely reward you with an item crucial to upgrading one of two Stands available to the player – either turning [[spoiler:The Universe into The Universe Over Heaven (a copy of the boss's Stand)]] or [[spoiler:G-Moon into The Way to Heaven (along with Joe's Disc)]].
* {{Bowdlerise}}: The Stand "Sex Pistols" was renamed "Six Pistols" to abide by Roblox's content guidelines (which prohibit discussions of sexual activity in any form).[[note]]While every Stand was later renamed for copyright-related reasons, this one was changed well beforehand.[[/note]]
* BribingYourWayToVictory: Some of the game passes (only purchasable with Robux, which in turn must be acquired with real money) offer advantages to the player, ranging from extra Stand or style storage to notifications whenever items drop.
* CashGate: Midway through the story, the player character is tasked with collecting $5,000 to pass off as Passione's fortune. It's ultimately {{downplayed|Trope}}, since the player never actually gives the money to them – by the time they acquire it, Trisha informs them of another problem that's cropped up
* CompressedAdaptation: The story quests retell the bare basics of part 5's plot, with ''many'' characters and elements stripped out. For instance, after the player defeats Bruce Brunorati, he mentions that he's started to work together with Boungiorno, with his original motivation for doing so (learning that they both despise the drug trade) being ignored entirely.
* FakeLongevity: The game lacks any sort of fast travel system, meaning that players often have to trek between [=NPCs=] to progress the story. One particularly glaring example comes when Trisha asks the player to defeat Pancake Fog,[[note]]Pannacotta Fugo[[/note]] who's located near the train station a ways away from her. After beating her, you must then walk back to her… upon which she directs you towards Pepsi,[[note]]Pesci[[/note]] who's located ''within the same train station'', necessitating even more {{backtracking}}.
* InterfaceScrew: Several Stand attacks obfuscate the victim's vision in some fashion.
** Getting hit by Platinum Sun's[[note]]Star Platinum[[/note]] Star Finger results in the screen momentarily blurring heavily, leaving the player unable to see much of anything.
** Downplayed with Ice Album's[[note]]White Album[[/note]] Gently Weeps, which causes the screen to turn blue but doesn't hinder the player's sight in any significant way.
* ItsUpToYou: The story mode entrusts the player with many of the protagonists' responsibilities, ranging from [[WeNeedADistraction distracting their rivals with a fake fortune]] to single-handedly defeating assassins. While the others are suggested to be doing things off-screen (for instance, the entire gang apparently tried to fight Pancake Fog and ended up receiving a CurbStompBattle), they never do so while the player is watching.
* MassMonsterSlaughterSidequest:
** The very first story quest has Boungiorno task you with killing five security guards.
** Dracula's side quest involves killing three of his zombie henchmen (who have started lashing out against him).
* MythologyGag:
** Player characters with active Stands often mimic one of its original user's poses. For instance, a character who's summoned The World leans back slightly, much like DIO does [[https://static.jojowiki.com/images/9/92/latest/20191015215646/DioBurandoDesune.png after summoning it for the first time]].
** The story mode's end credits work in no fewer than three allusions to the original series' anime adaptation:
*** The first portion of the ending plays [[https://youtu.be/VRLEw3INDrw?t=99 the final portion]] of the song used to close out ''Vento Aureo'''s anime.
*** The actual credits are scored to "Last Train Home" by the Pat Metheny Group, previously used as the second ending theme of ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]''' anime.
*** The very end of the credits plays part of "[[Music/{{Fragile}} Roundabout]]" by Music/{{Yes}} alongside the series' "ToBeContinued" arrow, much like how the first season of the anime ended most of its episodes.[[note]]The exact timing of the ending, where the bass drop occurs ''exactly'' when the arrow appears, is closer to the various memes surrounding the anime's ending than the anime itself, however.[[/note]]
* NewGamePlus: When a character hits the level cap, they can Prestige and reset their levels and skill points, allowing them to play through the main story again while retaining their Stand and fighting style. This can be done up to three times, with the cap increasing each time. Furthermore, certain modes are locked behind certain Prestige levels (the Colosseum opens at Prestige 1, while the Metal Ball Run requires Prestige 2).
* PlayerVersusPlayer:
** The Colosseum mode is dedicated to having players fight each other, either one-on-one or in pairs.
** The Metal Ball Run pits several players against each other in a horse race, allowing them to attach one another. The "Battle Zone" near the end of the course temporarily shifts the mode's priorities: instead of merely racing, the players are required to fight to the death to progress. The final stretch only opens up when no more than 7 people are left standing.
* RandomDrop: Certain {{Bonus Boss}}es have a small chance of dropping an item crucial to completing at least one side quest.
** Joe Kujoe[[note]]Jotaro, as depicted in ''Manga/JoJosBizarreAdventureStoneOcean''[[/note]] will rarely drop a Disc after defeating him.
** [[spoiler:Heaven Ascension DEO]] has a 16% chance of dropping [[spoiler:his Bone]] upon death.
* RapidFireFisticuffs: Most humanoid Stands share a "barrage" ability, which causes them to rapidly punch opponents for a period of time.
* RegeneratingHealth: The player's health regenerates slightly over time. This can be upgraded through the TechTree, while posing substantially increases its potency as long as the player keeps it up.
* ShoutOut:
** Most of the game's music is taken from ''Manga/MadeInAbyss''.
** You can find "Joe Kojoe" ([[Manga/JoJosBizarreAdventureStoneOcean Part 6]] Jotaro) out into the ocean surrounding the main map's Colosseum, referencing [[https://media1.tenor.com/images/1d8eff7b5f3a4446a60af0e73e700873/tenor.gif?itemid=8182319 a popular GIF]] depicting him dancing in a shallow body of water.
** Death is always accompanied by "[[https://www.youtube.com/watch?v=2ZIpFytCSVc Bruh Sound Effect #2]]".
** The pizza place occasionally plays [[https://www.youtube.com/watch?v=czTksCF6X8Y the pizza delivery music]] from ''VideoGame/SpiderMan2'' while you're inside it.
* SkillPointReset:
** The [[Manga/JoJosBizarreAdventureJoJolion Rokakaka Fruit]] resets your character's Stand, fighting style, and skill points (the latter of which are refunded instead of being completely eradicated). There's also a much rarer "pure" variant that only affects the skill tree.
** Paying one NPC $5,000 and three diamonds will reset the player's fighting style.
* SlidingScaleOfGameplayAndStoryIntegration: The game goes all over the spectrum at different times.
** Separation: Most storyline [=NPCs=] are only meant to be interacted with one time each, leading to several duplicates of characters like Boungiorno and Bruce being scattered around the map (each representing a different stage in the plot). This causes one glaring inconsistency near the end, where Bruce reveals that [[spoiler:Lion Abbacho has died… while Lion is standing less than a minute away from him.]]
** Integration: Since [[ThePowerOfTheSun Hamon]] is extremely effective against the undead, any attempt to become a [[OxymoronicBeing vampiric Hamon user]] will fail. Characters trained in Hamon will burst into flame and die upon trying to become a vampire, while Jonathan Joemama will refuse to train vampiric players in the specialty and instead kill them on the spot.
* TechTree: Upon leveling up, the player is given points that can be allocated in one of three different skill trees: one for the character's basic stats, one for their Stand, and one for their fighting style. The former consists entirely of upgrades, while the latter two alternate between upgrades to existing abilities and unlocking new ones. In any case, many of them must be unlocked in a specific order, though there are often separate branches for different upgrades. (Stand skill trees are sometimes given thematically-appropriate shapes; Grey Rapier's[[note]]Silver Chariot[[/note]] resembles the sword it uses in combat, for example.)
* VideoGameDashing: All players are able to dash a short distance in any direction, even backwards.
* WarmUpBoss: Leaky Eye Luka is the first major boss the player fights in the story mode. He has no Stand, which significantly limits his moveset and makes him fairly easy to fight – in fact, he's not much more powerful than the guards at the very beginning of the game.
* WakeUpCallBoss: Pancake Fog[[note]]Pannacotta Fugo[[/note]] marks the point where the main story's bosses stop pulling punches. His Stand power creates massive poison clouds that damage you over time, and he has a habit of [[RapidFireFisticuffs barraging]] you afterwards to keep you trapped in there. Defeating him requires a significant amount of agility and knowledge of the game's [[VideoGameDashing dash]] mechanic.
* WritingAroundTrademarks: Some time after the game's original release, copyright concerns led to every character and Stand being renamed. Several of them are extremely similar to the original (for instance, Star Platinum and The World become "Platinum Sun" and "The Universe"), while others others are deliberately ridiculous (for example, Pesci becomes "Pepsi", Pannacotta Fugo becomes "Pancake Fog", and the Joestar family becomes the "[[YourMom Joemama]]" family).
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