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A 3DS version of the game was announced on September 1, 2016 for release on February 2, 2017. This version includes new exclusive levels with Poochy along with the ability to summon Poochy Puppies to help out in a stage. The game was released with a new yarn Poochy amiibo packed in.
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Baby Bowser, up to his nasty tricks again, has ordered Kamek to transform the Yoshis into inanimate Wonder Wool and scatter them across the land. It's up to Yoshi (and [[ColorCodedMultiplayer Red Yoshi]], if you’re playing co-op or just want to play as him instead) to journey across [[SceneryPorn gorgeous landscapes]] made of cloth and yarn and retrieve the Wonder Wool. Several classic elements from Yoshi's previous adventures return, such as Chomp Rocks, Shy Guys, Huffin' Puffins, and clouds that burst open and spill goodies if Yoshi shoots a projectile at them. Instead of turning enemies into eggs, Yoshi can swallow bits of yarn from the environment to turn them into yarn balls. Yarn balls have multiple purposes; they can be used to uncover secrets, "knit" new platforms, and tangle up enemies to expose them for a good [[GoombaStomp jump attack.]]
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Baby Bowser, up to his nasty tricks again, has ordered Kamek to transform the Yoshis into inanimate Wonder Wool and scatter them across the land. It's up to Yoshi (and [[ColorCodedMultiplayer Red Yoshi]], if you’re playing co-op or [[note]]or you just want to play as him instead) instead[[/note]]) to journey across [[SceneryPorn gorgeous landscapes]] made of cloth and yarn and retrieve the Wonder Wool. Several classic elements from Yoshi's previous adventures return, such as Chomp Rocks, Shy Guys, Huffin' Puffins, and clouds that burst open and spill goodies if Yoshi shoots a projectile at them. Instead of turning enemies into eggs, Yoshi can swallow bits of yarn from the environment to turn them into yarn balls. Yarn balls have multiple purposes; they can be used to uncover secrets, "knit" new platforms, and tangle up enemies to expose them for a good [[GoombaStomp jump attack.]]
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Baby Bowser, up to his nasty tricks again, has ordered Kamek to transform the Yoshis into inanimate Wonder Wool and scatter them across the land. It's up to Yoshi (and [[ColorCodedMultiplayer Red Yoshi]], if you’re playing co-op) to journey across [[SceneryPorn gorgeous landscapes]] made of cloth and yarn and retrieve the Wonder Wool. Several classic elements from Yoshi's previous adventures return, such as Chomp Rocks, Shy Guys, Huffin' Puffins, and clouds that burst open and spill goodies if Yoshi shoots a projectile at them. Instead of turning enemies into eggs, Yoshi can swallow bits of yarn from the environment to turn them into yarn balls. Yarn balls have multiple purposes; they can be used to uncover secrets, "knit" new platforms, and tangle up enemies to expose them for a good [[GoombaStomp jump attack.]]
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Baby Bowser, up to his nasty tricks again, has ordered Kamek to transform the Yoshis into inanimate Wonder Wool and scatter them across the land. It's up to Yoshi (and [[ColorCodedMultiplayer Red Yoshi]], if you’re playing co-op) co-op or just want to play as him instead) to journey across [[SceneryPorn gorgeous landscapes]] made of cloth and yarn and retrieve the Wonder Wool. Several classic elements from Yoshi's previous adventures return, such as Chomp Rocks, Shy Guys, Huffin' Puffins, and clouds that burst open and spill goodies if Yoshi shoots a projectile at them. Instead of turning enemies into eggs, Yoshi can swallow bits of yarn from the environment to turn them into yarn balls. Yarn balls have multiple purposes; they can be used to uncover secrets, "knit" new platforms, and tangle up enemies to expose them for a good [[GoombaStomp jump attack.]]
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Moving to YMMV
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* GeniusBonus: Bunson's name is quite clever. Most will take away the obvious pun (''Bun''son the ''Hotdog''). However, anyone who's studied and worked with chemistry will know the name is fitting in [[https://en.wikipedia.org/wiki/Bunsen_burner another way]] as well.
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* GeniusBonus: Bunson's name is quite clever. Most will take away the obvious pun (''Bun''son the ''Hotdog''). However, anyone who's studied and worked with chemistry will know the name is fitting in [[https://en.wikipedia.org/wiki/Bunsen_burner another way]] as well.
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** A DummiedOut test level involves a plush-sized Yoshi made of yarn running across a non-yarn Japanese girl's room.
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** A DummiedOut test level involves a plush-sized small Yoshi made of yarn running across a non-yarn Japanese girl's room.
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* ArtShift: Design for the game varied wildly in production. The first idea was a sequin Yoshi, followed by a yarn outline form. Then this was changed so Yoshi switches between two forms, a yarn outline form and a full 3D model when he eats an enemy that glows green. The final version of the game has everything perpetually in fully knitted 3D models.
** Scanning one of the (non-yarn) Yoshi Amiibos unlock a 3D plastic Yoshi to play as. It looks incredibly OffModel.
** Scanning one of the (non-yarn) Yoshi Amiibos unlock a 3D plastic Yoshi to play as. It looks incredibly OffModel.
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* ArtShift: ArtShift:
** Design for the game varied wildly in production. The first idea was a sequin Yoshi, followed by a yarn outline form. Then this was changed so Yoshi switches between two forms, a yarn outline form and a full 3D model when he eats an enemy that glows green. The final version of the game has everything perpetually in fully knitted 3D models.
**Scanning one of the (non-yarn) A DummiedOut test level involves a plush-sized Yoshi Amiibos unlock made of yarn running across a 3D plastic Yoshi to play as. It looks incredibly OffModel.non-yarn Japanese girl's room.
** Design for the game varied wildly in production. The first idea was a sequin Yoshi, followed by a yarn outline form. Then this was changed so Yoshi switches between two forms, a yarn outline form and a full 3D model when he eats an enemy that glows green. The final version of the game has everything perpetually in fully knitted 3D models.
**
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* AwardBaitSong: The song that plays in the final part of [[https://www.youtube.com/watch?v=JK6L5i4vtj8& the Wonderful World of Wool]] is a lyricless example. It starts off soothing, it has "sparkle synth," it shows up at the very end of the game, is feel-goody, and it gets more triumphant near the end.
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The stamp icons aren\'t that hard to see... (And there\'s an item to see hidden places/items, too.)
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* GuideDangIt: Each level has thirty key collectables: 5 Smiley Flowers, 5 Wonder Wools, and 20 Miiverse Stamps. Some are placed inside well-hidden Winged Clouds that require the player to touch its location with either themselves or a ball of yarn (either spat or thrown) to reveal its location, while others require solving puzzles or phasing through fake walls ''Videogame/NewSuperMarioBrosWii'' style. The Miiverse Stamps aren't helped by looking almost exactly identical to normal beads (if you squint REALLY hard, you can see a stamp icon on them, but it's almost impossible to see); at least Red Coins in the previous ''Yoshi's Island'' games were disguished by a red tint.
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* GuideDangIt: Each level has thirty key collectables: 5 Smiley Flowers, 5 Wonder Wools, and 20 Miiverse Stamps. Some are placed inside well-hidden Winged Clouds that require the player to touch its location with either themselves or a ball of yarn (either spat or thrown) to reveal its location, while others require solving puzzles puzzles, pushing walls, or phasing through fake walls ''Videogame/NewSuperMarioBrosWii'' style. The Miiverse Stamps aren't helped by looking almost exactly identical to normal beads (if you squint REALLY hard, you can see a stamp icon on them, but it's almost impossible to see); at least Red Coins in the previous ''Yoshi's Island'' games were disguished by a red tint.regular gems.
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%% BossRush: The Boss Tent, where all bosses are sped up. The bosses can be fought at will, however.
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* BossRush: The Boss Tent, where all bosses are sped up. The bosses can be fought at will, however.
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* GuideDangIt: Each level has thirty key collectables: 5 Smiley Flowers, 5 Wonder Wools, and 20 Miiverse Stamps. Some are placed inside well-hidden Winged Clouds that require the player to touch its location with either themselves or a ball of yarn (either spat or thrown) to reveal its location, while others require solving puzzles or phasing through fake walls ''Videogame/NewSuperMarioBrosWii'' style. The Miiverse Stamps aren't helped by looking exactly identical to normal beads; at least Red Coins in the previous ''Yoshi's Island'' games were disguished by a red tint.
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* GuideDangIt: Each level has thirty key collectables: 5 Smiley Flowers, 5 Wonder Wools, and 20 Miiverse Stamps. Some are placed inside well-hidden Winged Clouds that require the player to touch its location with either themselves or a ball of yarn (either spat or thrown) to reveal its location, while others require solving puzzles or phasing through fake walls ''Videogame/NewSuperMarioBrosWii'' style. The Miiverse Stamps aren't helped by looking almost exactly identical to normal beads; beads (if you squint REALLY hard, you can see a stamp icon on them, but it's almost impossible to see); at least Red Coins in the previous ''Yoshi's Island'' games were disguished by a red tint.
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* IdleAnimation: As with other Yoshi games, Yoshi has various animations if you let him stand still for a bit. This time, Poochy gets in on it, too: He'll sit down and spin in place occasionally. Yoshi's idle stance will change to a sad, worn-down expression if he's on his last hit point, and he'll be quivering and looking around nervously if he's in one of the game's BigBoosHaunt levels.
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** The sound effect used when Yoshi ground-pounds a boss is the same exact one used when Wario damaged a boss in ''VideoGame/WarioLandShakeIt''. Fitting, as both games were developed by Good-Feel.
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* BrutalBonusLevel: It wouldn't be a ''Yoshi'' game without one.
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* BrutalBonusLevel: It wouldn't be a ''Yoshi'' game without one.them. In this case, they're the S levels, unlocked by obtaining every flower in each level. None of them have checkpoints.
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* GuideDangIt: Each level has thirty key collectables: 5 Smiley Flowers, 5 Wonder Wools, and 20 Miiverse Stamps. Some are placed inside well-hidden Winged Clouds that require the player to touch its location with either themselves or a ball of yarn (either spat or thrown) to reveal its location, while others require solving puzzles or phasing through fake walls ''Videogame/NewSuperMarioBrosWii'' style. The Miiverse Stamps aren't helped by looking exactly identical to normal beads; Red Coins in the previous ''Yoshi's Island'' games were disguished by a red tint.
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* GimmickLevel:
** 2-S involves solving puzzles, sometimes by manipulating enemy behavior, instead of a straightforward romp through the level.
** 4-5 and 5-S have Yoshi cling on curtains that zoom along tracks zip-line style.
** 4-6 features curtains that reveal otherwise intangible blocks when the curtains pass over them. They also turn enemies into invincible horrors while in their field.
** 5-6 features Velcro-covered conveyor belts that Yoshi sticks to.
* GuideDangIt: Each level has thirty key collectables: 5 Smiley Flowers, 5 Wonder Wools, and 20 Miiverse Stamps. Some are placed inside well-hidden Winged Clouds that require the player to touch its location with either themselves or a ball of yarn (either spat or thrown) to reveal its location, while others require solving puzzles or phasing through fake walls ''Videogame/NewSuperMarioBrosWii'' style. The Miiverse Stamps aren't helped by looking exactly identical to normal beads; at least Red Coins in the previous ''Yoshi's Island'' games were disguished by a red tint.
** 2-S involves solving puzzles, sometimes by manipulating enemy behavior, instead of a straightforward romp through the level.
** 4-5 and 5-S have Yoshi cling on curtains that zoom along tracks zip-line style.
** 4-6 features curtains that reveal otherwise intangible blocks when the curtains pass over them. They also turn enemies into invincible horrors while in their field.
** 5-6 features Velcro-covered conveyor belts that Yoshi sticks to.
* GuideDangIt: Each level has thirty key collectables: 5 Smiley Flowers, 5 Wonder Wools, and 20 Miiverse Stamps. Some are placed inside well-hidden Winged Clouds that require the player to touch its location with either themselves or a ball of yarn (either spat or thrown) to reveal its location, while others require solving puzzles or phasing through fake walls ''Videogame/NewSuperMarioBrosWii'' style. The Miiverse Stamps aren't helped by looking exactly identical to normal beads; at least Red Coins in the previous ''Yoshi's Island'' games were disguished by a red tint.
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* MercyMode: In Mellow Mode, you play as a Yoshi equipped with ''New Island''[='=]s Flutter Wings. Additionally, dying enough times with these wings will prompt a rainbow egg to fly in the instant Yoshi respawns; touching it gives permanent invincibility.
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* MercyMode: In Mellow Mode, you play as a Yoshi equipped with ''New Island''[='=]s Flutter Wings. Yoshi also starts out with a full 20 hearts, and heart-giving clouds release ten hearts instead of five. Additionally, dying enough times with these wings will prompt a rainbow egg to fly in the instant Yoshi respawns; touching it gives permanent invincibility.invincibility to enemy damage.
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* ProjectilePocketing: Yarn balls can be used to collect gems and flowers.
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* AntiFrustrationFeatures: Flowers, Wonder Wool and Miiverse Stamps only need to be collected once, and stay unlocked for good once you finish a course with them in your possession, making OneHundredPercentCompletion less frustrating. In previous games, all items had to be collected in one run to count for completion.
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* AntiFrustrationFeatures: Flowers, Wonder Wool Wool, heart count, and Miiverse Stamps only need to be collected once, once and stay unlocked for good once you finish a course with them in your possession, making OneHundredPercentCompletion HundredPercentCompletion less frustrating. In previous games, all items had to be collected in one run to count for completion.
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* ContinuityNod: World 6-6 is called "Feel Fuzzy, Get Clingy", a pretty obvious reference to the infamous YoshisIsland level, "Touch Fuzzy, Get Dizzy".
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* ContinuityNod: ContinuityNod:
** World 6-6 is called "Feel Fuzzy, Get Clingy", a pretty obvious reference to the infamous YoshisIsland level, "Touch Fuzzy, Get Dizzy".
** World 6-6 is called "Feel Fuzzy, Get Clingy", a pretty obvious reference to the infamous YoshisIsland level, "Touch Fuzzy, Get Dizzy".
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* GuideDangIt: Each level has ten key collectables: 5 Smiley Flowers and 5 Wonder Wools. Some are placed inside well-hidden Winged Clouds that require the player to touch it's location with either themselves or a ball of yarn (either spat or thrown) to reveal it's location, while others require solving puzzles or phasing through fake walls ''Videogame/NewSuperMarioBrosWii'' style.
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* GuideDangIt: Each level has ten thirty key collectables: 5 Smiley Flowers and Flowers, 5 Wonder Wools. Wools, and 20 Miiverse Stamps. Some are placed inside well-hidden Winged Clouds that require the player to touch it's its location with either themselves or a ball of yarn (either spat or thrown) to reveal it's its location, while others require solving puzzles or phasing through fake walls ''Videogame/NewSuperMarioBrosWii'' style.style. The Miiverse Stamps aren't helped by looking exactly identical to normal beads; Red Coins in the previous ''Yoshi's Island'' games were disguished by a red tint.
* LastChanceHitPoint: Yoshi has one, shown by a cracked, flashing heart that remains after the life meter vanishes.
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* SceneryPorn: Definitely one of the most visually gorgeous {{Nintendo}} games to date, as it expands on the ''Kirby's Epic Yarn'' art style by adding a dynamic camera and fully rendered 3D environments. The improved hardware power of the UsefulNotes/WiiU definitely helps.
* ShoutOut: Yoshi's biplane transformation is named the [[VideoGame/SuperMarioLand Sky Pop]].
* ShoutOut: Yoshi's biplane transformation is named the [[VideoGame/SuperMarioLand Sky Pop]].
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* SceneryPorn: Definitely one of the most visually gorgeous {{Nintendo}} Creator/{{Nintendo}} games to date, as it expands on the ''Kirby's Epic Yarn'' art style by adding a dynamic camera and fully rendered 3D environments. The improved hardware power of the UsefulNotes/WiiU definitely helps.
*ShoutOut: ShoutOut:
** Yoshi's biplane transformation is named the [[VideoGame/SuperMarioLand Sky Pop]].
*
** Yoshi's biplane transformation is named the [[VideoGame/SuperMarioLand Sky Pop]].
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* TimedMission: The transformation sequences. Let the timer run out and you're booted back to the entrance to try again, with any Wools/Flowers you may have collected being placed back.
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* TimedMission: The transformation sequences. Let the timer run out and you're booted back to the entrance to try again, with any Wools/Flowers Wools/Flowers/Miiverse Stamps you may have collected being placed back.
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** Getting all the Wonder Wool in the Secret Level unlocks a [[spoiler:Shiny Platinum Yoshi.]]
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* MercyMode: In Mellow Mode, you play as Winged Yoshi, which allows him to hover in place in a single section, basically granting him a flutter jump that lasts indefinitely (but doesn't allow him to gain any more height than what a normal Flutter Jump would allow, meaning pits are still lethal). Additionally, dying enough times will prompt a rainbow egg to fly in the instant Yoshi respawns; touching it gives permanent invincibility.
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* MercyMode: In Mellow Mode, you play as Winged Yoshi, which allows him to hover in place in a single section, basically granting him a flutter jump that lasts indefinitely (but doesn't allow him to gain any more height than what a normal Yoshi equipped with ''New Island''[='=]s Flutter Jump would allow, meaning pits are still lethal). Wings. Additionally, dying enough times with these wings will prompt a rainbow egg to fly in the instant Yoshi respawns; touching it gives permanent invincibility.
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* RecurringBoss: Both Big Montgomery and Knot-Wing the Koopa appear as bosses three times each, with the former being found in every odd-numbered world, and the latter in every even-numbered world.
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** Scanning a Yoshi Amiibo unlocks a 3D plastic Yoshi to play as. It looks incredibly OffModel.
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** Scanning a one of the (non-yarn) Yoshi Amiibo unlocks Amiibos unlock a 3D plastic Yoshi to play as. It looks incredibly OffModel.
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** Scanning a Yoshi Amiibo unlocks a 3D plastic Yoshi to play as. It looks incredibly OffModel.
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** One level is named [[Music/CreedenceClearwaterRevival "Rollin' Down The River"]]
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* RunningGag: Once again, Burt the Bashful is a boss, and he's once again beaten by removing his pants.
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** Naval Piranha returns as the boss of World 4-8, and its castle stage bears many similarities to 3-8 from the original game. [[spoiler:You can throw a yarn ball at it like the original game, but unlike the original game, [[DamnYouMuscleMemory it doesn't kill Naval Piranha]].]]
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** Naval Piranha returns as the boss of World 4-8, and its castle stage bears many similarities to 3-8 from the original game. [[spoiler:You can even throw a yarn ball at it before the fight begins like in the original game, but unlike the original game, [[DamnYouMuscleMemory it doesn't though this won't kill Naval Piranha]].]]it prematurely.]]
** While references to Yoshi's Island DS are incredibly scarce, one of the possible bonus levels includes Bouncies from that game.
** While references to Yoshi's Island DS are incredibly scarce, one of the possible bonus levels includes Bouncies from that game.
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* TwoAndAHalfD: The game uses 3D graphics, but stays on a 2D plane.
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* TwoAndAHalfD: The game uses 3D graphics, but stays on a 2D plane.plane outside of the hub-world.
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** DeathMountain BigBoosHaunt and {{Mordor}}: World 6, as per tradition.
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** DeathMountain DeathMountain, BigBoosHaunt and {{Mordor}}: World 6, as per tradition.
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** DeathMountain and {{Mordor}}: World 6, as per tradition.
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** DeathMountain BigBoosHaunt and {{Mordor}}: World 6, as per tradition.
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** Naval Piranha returns as the boss of World 4-8, and its castle stage bears many similarities to 3-8 from the original game.
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** Naval Piranha returns as the boss of World 4-8, and its castle stage bears many similarities to 3-8 from the original game. [[spoiler:You can throw a yarn ball at it like the original game, but unlike the original game, [[DamnYouMuscleMemory it doesn't kill Naval Piranha]].]]
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* BrutalBonusLevel: It wouldn't be a ''Yoshi'' game without one.
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* BlackEyesOfCrazy: The Spooky Yoshi skin, with white irises and black sclera.
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* PaletteSwap: All of the unlockable patterns are functionally identical, and vary mostly in color and texture.
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* PaletteSwap: All of the unlockable patterns are functionally identical, and vary mostly solely in color and texture.
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* TimedMission: The transformation sequences. Let the timer run out and you're booted back to the entrance to try again, with any Wools/Flowers you may have collected being placed back.