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%%* UltraSuperHappyCuteBabyFestFarmer3000
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* UnderTheSea: "Lots O' Fish" and "Lots O' Jellyfish," from Page 5. The Page itself is known as "Ocean," but the other two levels in it are aboveground PalmTreePanic areas.
* UnendingEndCard: With the many different paths one can take and the amount of replay value, you wouldn't expect this trope to come into play here. It does though as you have to reset upon beating any of the possible final levels through story mode. Good thing the game will AutoSave.
* UnendingEndCard: With the many different paths one can take and the amount of replay value, you wouldn't expect this trope to come into play here. It does though as you have to reset upon beating any of the possible final levels through story mode. Good thing the game will AutoSave.
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* UnderTheSea: "Lots O' Fish" and "Lots O' Jellyfish," from Page 5. The Page itself is known as "Ocean," but the other two levels in it are aboveground above-ground PalmTreePanic areas.
* UnendingEndCard: With the many different paths one can take and the amount of replay value, you wouldn't expect this trope to come into play here. It does though as you have to reset upon beating any of the possible final levels throughstory mode. Good thing Story Mode. However, the game will AutoSave.automatically save your progress once you beat the game.
* UnendingEndCard: With the many different paths one can take and the amount of replay value, you wouldn't expect this trope to come into play here. It does though as you have to reset upon beating any of the possible final levels through
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* PickupHierarchy:
** '''Primary''': Fruit. You need to collect 30 to beat a level.
** '''Secondary''': Hearts are necessary to open up new levels in the next world, although not mandatory since one level will always be available. The fact they're technically optional makes them secondary.
** '''Tertiary''': Coins and Eggs.
** '''Extra''': Melons count simultaneously as this and Primary. Collecting all melons warrants a perfect score, and they're the usual reward for completing optional challenges within levels. There's also the White Shy Guy and the secret playable Yoshis.
** '''Primary''': Fruit. You need to collect 30 to beat a level.
** '''Secondary''': Hearts are necessary to open up new levels in the next world, although not mandatory since one level will always be available. The fact they're technically optional makes them secondary.
** '''Tertiary''': Coins and Eggs.
** '''Extra''': Melons count simultaneously as this and Primary. Collecting all melons warrants a perfect score, and they're the usual reward for completing optional challenges within levels. There's also the White Shy Guy and the secret playable Yoshis.
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* UndergroundLevel: The Bone Dragon Cave. All of Page 2 is known as the "Cavern," but only the first level is truly cave-themed.
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* UndergroundLevel: The Bone Dragon Cave. All of Page 2 is known as the "Cavern," but only the first level level, Bone Dragon Pit, is truly cave-themed.cave-themed, as it takes place inside the tunnels of a dark cavern.
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* VariableMix: Every song has a rock remix that briefly replaces the main level's theme when the playable Yoshi is Super Happy.
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* VariableMix: Every song has a rock remix that briefly replaces the main level's theme when has two different remixes used for certain situations: a rock remix that plays while the playable player's chosen Yoshi is Super Happy.Happy and a somber, lethargic remix that begins playing when there are no remaining petals on the Smile Meter and the Yoshi is one hit away from being lost.
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* PressXToDie: The game contains a code that will cause you to instantly lose a Yoshi when executed. Triggering it requires the Z, L, A and B buttons to be pressed simultaneously, and, if done correctly, will result in the instant loss of the Yoshi you were playing as. Watch a video demonstration of this code [[https://www.youtube.com/watch?v=yzmEavctFJs here]].
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* PressXToDie: The game contains a code code[[note]]referred to in the instruction manual as "Quick Exit"[[/note]] that will cause you to instantly lose a Yoshi when executed. Triggering it requires the Z, L, A and B buttons to be pressed simultaneously, and, if done correctly, will result in the instant loss of the Yoshi you were playing as. Watch a video demonstration of this code [[https://www.youtube.com/watch?v=yzmEavctFJs here]].
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Adding context to Lethal Lava Land, Level In The Clouds and Slippy Slidey Ice World, removing unrelated comment about cloud-themed levels on Slippy Slidey Ice World
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%%* LethalLavaLand: "Blargg's Boiler" on page two and "Magma Castle" on page six.
%%* LevelInTheClouds: "Cloud Cruising," level 1 on page 3.
%%* LevelInTheClouds: "Cloud Cruising," level 1 on page 3.
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%%*
* LevelInTheClouds: "Cloud Cruising," the first level
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* SlippySlideyIceWorld: "Poochy and Nippy" and "Frustration", two of the stages on the third page. The other two feature a cloud theme.
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* SlippySlideyIceWorld: "Poochy and Nippy" and "Frustration", two of the stages both found on the third page. The other two feature a cloud theme.Page 3, are set in snowy lands.
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* AbsurdlySpaciousSewer: Several stages, including "Jelly Pipe" and "Torrential Maze".
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* AbsurdlySpaciousSewer: Several stages, including "Jelly Pipe" and "Torrential Maze".Maze" are set in wide sewers.
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* ExpressiveHealthBar: The player's health bar is represented with by a smiling flower, which loses its petals and becomes less and less happy as the player loses health. If the player manages to eat a Heart Fruit and become temporarily invincible (which also fully restores their health), the flower instead breaks out into a wide grin and starts pulsating.
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* ExpressiveHealthBar: The player's health bar bar, which is called the Smile Meter, is represented with by a smiling flower, which loses its petals flower. At full health, the flower's face is red with a big smile, at partial health is yellow with a slight smile and becomes less at no health remaining or the Yoshi's loss is blue and less happy as the player loses health. hairy with a frowning, lip-biting expression. If the player manages to eat a Heart Fruit and become temporarily invincible Super Happy (which also grants near-invincibility and fully restores their health), the flower instead breaks out into a wide grin and starts pulsating.
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* ItsAllUpstairsFromHere: "Tower Climb" and "The Tall Tower." It's right there in the names!
* JungleJapes: The entirety of page 4, which is even called "Jungle."
* JungleJapes: The entirety of page 4, which is even called "Jungle."
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* ItsAllUpstairsFromHere: "Tower Climb" and "The Tall Tower." It's right there in Tower" both take place at tall towers that the names!
Yoshis have to scale.
* JungleJapes:The entirety All of the levels in page 4, which is even called "Jungle.""Jungle", are set in jungles in some way.
* JungleJapes:
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* LevelsTakeFlight: A good portion of one level takes place on a flying dragon.
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* LevelsTakeFlight: A good portion The vast majority of one level takes place "Cloud Cruising" has the Yoshis riding on flying snakes with different trajectories that they can change in the first half and a flying dragon.dragon in the second.
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* PowerupLetdown: It's a good idea to avoid the umbrella if possible. Getting this item makes you unable to do the flutter-jump, and instead gives you the ability to fall in directions you did not intend to at various speeds. Also, upon getting it, the player is stuck with it until they die, use a Miss Warp or somehow leave the room.
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* PowerupLetdown: It's a good idea to avoid the umbrella Bumber 'Chute if possible. Getting this item makes you unable to do the flutter-jump, and instead gives giving you the ability to fall float down in directions you did not intend to at various speeds. Also, upon getting it, the player is You will also be stuck with it until they die, the Yoshi is lost, use a Miss Warp or somehow leave the room.area.
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* AbnormalAmmo: Eggs and small boomerang birds.
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* AbnormalAmmo: As par for the course for the ''Yoshi'' games, Eggs are the go-to source of ammo for the Baby Yoshis, though they can also use Huffin Puffin's chicks as boomerang-like projectiles in "Surprise!!" and small boomerang birds."Frustration".
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* ADayInTheLimelight: As in ''VideoGame/YoshisIsland'', Yoshi steals the spotlight from Mario, who doesn't even make an appearance here.
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* ADayInTheLimelight: As an entry in ''VideoGame/YoshisIsland'', the ''[[VideoGame/YoshisIsland Yoshi]]'' series, Yoshi steals is the spotlight from Mario, who doesn't even make an appearance here.main star instead of Mario.
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%%* BigBoosHaunt: "Ghost Castle," level 3 on page 6.
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** Another problem is that the Melon Quest's very nature leaves zero room for error--one slip up means having to replay the entire level or, in worst case scenario, restart the entire playthrough. And some of the melons, like the race or 5 coin melons, [[PermanentlyMissableContent only give you one chance at getting them]], or levels have lots of pits for them to fall into (i.e. Shy Guys Ship).
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** Another problem is that the Melon Quest's very nature leaves zero room for error--one slip up means having to replay the entire level or, in worst case scenario, restart the entire playthrough. And some of the melons, like the race Melon Race or 5 coin Catch the Coins melons, [[PermanentlyMissableContent only give you one chance at getting them]], or levels have lots of pits for them to fall into (i.e. Shy Guys Ship).
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%%* GreenHillZone: "Treasure Hunt" and "Surprise!" on page one.
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** The beehives seen in later levels are also invincible, and trying to knock the hive down with an egg will result in the bees forming a fist and hitting the Yoshi responsible for it.
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** The beehives seen in later levels are also invincible, invincible. The bees will halt the Yoshis and make them go back if they move too quickly by their hive, and trying to knock the hive down with an egg will result in the bees forming a fist and hitting to hit the Yoshi responsible for it.
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The Melon Quest is something the game outright tells you to try doing at one point.
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* DevelopersForesight: When you eat all thirty melons in a level it will show Yoshi dancing in front of a giant melon. If you go out of your way to eat thirty Lucky Fruit by being very careful and ground pounding near lots of Shy Guys while you're invincible, Yoshi will dance in front of whatever fruit you ate thirty of.
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* DevelopersForesight: When you eat all thirty melons in a level it will show Yoshi dancing in front of a giant melon. If you go out of your way to eat thirty Lucky Fruit by being very careful and ground pounding near lots of Shy Guys while you're invincible, Yoshi will dance in front of whatever fruit you ate thirty of.
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Not really fanmade, there are ingame benefits to going for as many melons as possible and the game does subtly acknowledge with some different sound effects when you've done it.
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* HardLevelsEasyBosses: Becomes this trope when you're doing the fanmade "Melon Quest" challenge. The levels become exponentially harder for various reasons, but the bosses remain as easy as ever.
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* HardLevelsEasyBosses: Becomes this trope when you're doing the fanmade "Melon Quest" challenge. The levels become exponentially harder for various reasons, but the bosses remain as easy as ever.
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Removing Happy Fun Ball entry. The Spiked Fun Guys may not be fun at all, but they're more of an annoyance than an extraordinarily dangerous threat, especially if you know to watch your surroundings in the areas they appear in.
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* HappyFunBall: One enemy is named "Spiked Fun Guy." Does he sound fun to ''you?''
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Rewriting Press X To Die entry and giving video example
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%%* PressXToDie: The suicide code that many young players might discover by accident.
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complaining
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* SuddenlyVoiced: This game is the debut of Yoshi's current voice clips (courtesy of Nintendo mainstay Kazumi Totaka, but pitched up), which have been infamously recycled for literally ''every'' subsequent game Yoshi has appeared in since.
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* SuddenlyVoiced: This game is the debut of Yoshi's current voice clips (courtesy of Nintendo mainstay Kazumi Totaka, but pitched up), which have been infamously recycled for literally ''every'' every subsequent game Yoshi has appeared in since.
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* RhymesOnADime: The introduction and ending are presented this way.
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* RhymesOnADime: The introduction and ending are presented this way.in rhyming couplets. Some of the Hint Block's tips also rhyme.
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* PressXToDie: The suicide code that many young players might discover by accident.
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YMMV
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** There's also the 30 Melons in each level, which is enough to complete the level, and one can beat the game collecting only Melons - Compared to the rest of the game, it's [[NintendoHard surprisingly difficult]], and there's absolutely no reward for doing so beyond a [[ScoringPoints higher score]] and bragging rights, though it's become a rather popular SelfImposedChallenge to do so.
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** There's also the 30 Melons in each level, which is enough to complete the level, and one can beat the game collecting only Melons - Melons. Compared to the rest of the game, it's [[NintendoHard surprisingly difficult]], and there's absolutely no reward for doing so beyond a [[ScoringPoints higher score]] and bragging rights, though it's become a rather popular SelfImposedChallenge to do so.rights.
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* HardLevelsEasyBosses: Becomes this trope when you're doing [[SelfImposedChallenge the "Melon Quest" challenge]]. The levels become exponentially harder for various reasons, but the bosses remain as easy as ever.
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* HardLevelsEasyBosses: Becomes this trope when you're doing [[SelfImposedChallenge the fanmade "Melon Quest" challenge]].challenge. The levels become exponentially harder for various reasons, but the bosses remain as easy as ever.
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trope was disambiguated
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* EverythingsBetterWithDinosaurs: Or dragons. Whatever Yoshi is this time.
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* HardLevelsEasyBosses: Becomes this trope when you're doing [[SelfImposedChallenge the "Melon Quest" challenge]]. The levels become exponentially harder for various reasons, but the bosses remain as easy as ever.
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** Some of the minigames are very difficult to ace, in ''very'' stark contrast with the general ease of the rest of the game Two of the more notoriously difficult minigames include Broad Jump[[note]]where the Yoshis must flutter jump across an area to win melons while also using any means necessary to stay in the air for as long as possible[[/note]] and Melon Stack[[note]]where the Yoshis must balance a stack of up to seven Melon Crates and get them to the end while keeping the stack balanced and avoiding enemies[[/note]]. This, combined with the fact that you only have one chance to obtain all seven melons from the minigames, is part of what makes the game's optional "Melon Quest" side challenge so difficult.
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** Some of the minigames are very difficult to ace, in ''very'' stark contrast with the general ease of the rest of the game game. Two of the more notoriously difficult minigames include Broad Jump[[note]]where the Yoshis must flutter jump across an area to win melons while also using any means necessary to stay in the air for as long as possible[[/note]] and Melon Stack[[note]]where the Yoshis must balance a stack of up to seven Melon Crates and get them to the end while keeping the stack balanced and avoiding enemies[[/note]]. This, combined with the fact that you only have one chance to obtain all seven melons from the minigames, is part of what makes the game's optional "Melon Quest" side challenge so difficult.
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** Some of the minigames are very difficult to ace, in ''very'' stark contrast with the general ease of the rest of the game Two of the more notoriously difficult minigames include Broad Jump[[note]]where the Yoshis must flutter jump across an area to win melons while also using any means necessary to stay in the air for as long as possible[[/note]] and Melon Stack[[note]]where the Yoshis must balance a stack of up to seven Melon Crates and get them to the end while keeping the stack balanced and avoiding enemies[[/note]]. This, combined with the fact that you only have one chance to obtain all seven melons from the minigames, is part of what makes the game's optional ''[[ThatOneSidequest "Melon Quest"]] side challenge so difficult.
to:
** Some of the minigames are very difficult to ace, in ''very'' stark contrast with the general ease of the rest of the game Two of the more notoriously difficult minigames include Broad Jump[[note]]where the Yoshis must flutter jump across an area to win melons while also using any means necessary to stay in the air for as long as possible[[/note]] and Melon Stack[[note]]where the Yoshis must balance a stack of up to seven Melon Crates and get them to the end while keeping the stack balanced and avoiding enemies[[/note]]. This, combined with the fact that you only have one chance to obtain all seven melons from the minigames, is part of what makes the game's optional ''[[ThatOneSidequest "Melon Quest"]] Quest" side challenge so difficult.
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* MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by Toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also, the mood of Page 6 is unhappy-like compared to the other pages. And of course - Page 2 is practically {{Hell}} right after a lighthearted, GreenHillZone prologue.
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* MoodWhiplash: MoodWhiplash:
** Whena Yoshi is near death no petals remain on the Smile Meter, the level's music is distorted and slow in to a disturbing way slower, more somber version, and when he dies, he's a Yoshi is lost, they're taken to a Baby Bowser's castle by Toadies and cries while depressing crying and ominous, somber music plays, and when plays. When all of the Yoshis die, are lost, an even more depressing ominous and somber song plays plays, as if all hope is lost for them. Also, them.
** Page 2 and, to a lesser extent Page 4, are more menacing in appearance and tone than Page 1's lighthearted feel, with Page 2 looking like the depths of {{Hell}} and having pretty ominous music while Page 4 is filled with giant Piranha Plants trashing around while menacing music plays. Similarly, the mood of Page 6 isunhappy-like far more ominous and serious compared to the other pages. And of course - Page 2 is practically {{Hell}} right after a lighthearted, GreenHillZone prologue.pages.
** When
** Page 2 and, to a lesser extent Page 4, are more menacing in appearance and tone than Page 1's lighthearted feel, with Page 2 looking like the depths of {{Hell}} and having pretty ominous music while Page 4 is filled with giant Piranha Plants trashing around while menacing music plays. Similarly, the mood of Page 6 is
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** Some of the melon puzzles are very difficult, in ''very'' stark contrast with the general ease of the rest of the game. The absolute worst of these are the ''[[ThatOneSidequest damn long jump minigames]]''. Also, anything that involves you catching melon stacks one crate at a time or jumping while carrying them. This is part of what makes the game's optional "Melon Quest" side challenge so difficult.
to:
** Some of the melon puzzles minigames are very difficult, difficult to ace, in ''very'' stark contrast with the general ease of the rest of the game. The absolute worst game Two of these are the ''[[ThatOneSidequest damn long more notoriously difficult minigames include Broad Jump[[note]]where the Yoshis must flutter jump minigames]]''. Also, anything that involves you catching melon stacks one crate at a time or jumping across an area to win melons while carrying them. This also using any means necessary to stay in the air for as long as possible[[/note]] and Melon Stack[[note]]where the Yoshis must balance a stack of up to seven Melon Crates and get them to the end while keeping the stack balanced and avoiding enemies[[/note]]. This, combined with the fact that you only have one chance to obtain all seven melons from the minigames, is part of what makes the game's optional ''[[ThatOneSidequest "Melon Quest" Quest"]] side challenge so difficult.
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* RhymesOnADime: The introduction and ending are presented this way.
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TRS cleanup
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* AbsenteeActor:
** Baby Bowser is not aided by Kamek this time.
** Baby Mario makes no appearance either, though Baby Bowser mentions him in the final battle.
** Baby Bowser is not aided by Kamek this time.
** Baby Mario makes no appearance either, though Baby Bowser mentions him in the final battle.
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* BigEater: The Yoshis, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]
to:
* BigEater: The Yoshis, as usual. However, toxic certain food items or bad-tasting things are actually harmful to him in this game. enemies such as chili peppers or blue Teehee Butterflies will cost them petals from the Smile Meter. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, consequence, though.]]
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* BigBoosHaunt: "Ghost Castle," level 3 on page 6.
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Hiding some zero-context examples for now while expanding on others
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* AsideGlance: Yoshi will sometimes give one to the camera.
* BeeAfraid: The beehive enemies that impede your progress and, eventually, attack you if you don't sneak by them.
* BigEater: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]
* BeeAfraid: The beehive enemies that impede your progress and, eventually, attack you if you don't sneak by them.
* BigEater: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]
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* AsideGlance: Yoshi The Yoshis will sometimes give one to the camera.camera as an idle animation.
* BeeAfraid: Thebeehive enemies game's later levels introduce beehives that impede your progress and, eventually, attack you if you don't require the Yoshis to sneak by them.
past to proceed. If they go too fast, the bees will become agitated and form a hand that orders them to go back. Attempting to knock the hive down with an egg will anger the bees and make them form a fist that hits the Yoshis.
* BigEater:Yoshi, The Yoshis, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]
* BeeAfraid: The
* BigEater:
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* DemBones: The Bone Dragons.
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* DemBones: The Bone Dragons.Dragons, as their name suggests, are dragons made entirely of bone.
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* TheGoomba: Not Goombas, but Shy Guys in this game.
* GreenHillZone: "Treasure Hunt" and "Surprise!" on page one.
* GreenHillZone: "Treasure Hunt" and "Surprise!" on page one.
to:
* TheGoomba: Not Goombas, but The Shy Guys are the most common enemy the Yoshis encounter in this game.
*game and, save for some variants, can easily be taken out with a single attack of any kind.
%%* GreenHillZone: "Treasure Hunt" and "Surprise!" on page one.
*
%%* GreenHillZone: "Treasure Hunt" and "Surprise!" on page one.
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* InvincibleMinorMinion: Pak E. Derm.
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* InvincibleMinorMinion: The most the Yoshis can do to deal with Pak E. Derm. Derm, an elephant enemy who acts as an obstacle by attempting to block the progress of the Yoshis with his stop sign, is to Ground Pound close to him to briefly knock him over before he gets up again.
** The beehives seen in later levels are also invincible, and trying to knock the hive down with an egg will result in the bees forming a fist and hitting the Yoshi responsible for it.
** The beehives seen in later levels are also invincible, and trying to knock the hive down with an egg will result in the bees forming a fist and hitting the Yoshi responsible for it.
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* LethalLavaLand: "Blargg's Boiler" on page two and "Magma Castle" on page six.
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* PunnyName: Pak E. Derm, an elephant that occasionally pops up to halt your progress.
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* PunnyName: Pak "Pak E. Derm, Derm" is a pun on ''Pachyderm'', which refers to an elephant obsolete taxonomic order that occasionally pops up to halt your progress.included elephants.
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* ScoringPoints: In the form of "happiness".
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* VariableMix: Every song has a Super Happy mix that briefly replaces the main level's theme when the playable Yoshi is invincible.
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* VariableMix: Every song has a Super Happy mix rock remix that briefly replaces the main level's theme when the playable Yoshi is invincible.Super Happy.
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* FuzzballSpider: The Spider enemies look like striped balls with spike-like legs and two eyes.
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Sixth Ranger Traitor means they join the good guys then betray the good guys, not that they join the good guys after betraying the bad guys
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* SixthRangerTraitor: The White Shy Guy, who is willing to work with the Baby Yoshis after they bring him with them on their journeys. His main purpose is to run covert operations to Bowser's Castle and reclaim one of the Baby Yoshis that the Toadies may have collected. (He can't normally collect the Black and White Yoshis, but he can once the player has beaten the game with them).
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** Some of the melon puzzles are very difficult, in ''very'' stark contrast with the general ease of the rest of the game. The absolute worst of these are the ''[[ThatOneSidequest damn long jump minigames]]''. Also, anything that involves you catching melon stacks one crate at a time or jumping while carrying them. This is part of what makes the games optional "Melon Quest" side challenge so difficult.
to:
** Some of the melon puzzles are very difficult, in ''very'' stark contrast with the general ease of the rest of the game. The absolute worst of these are the ''[[ThatOneSidequest damn long jump minigames]]''. Also, anything that involves you catching melon stacks one crate at a time or jumping while carrying them. This is part of what makes the games game's optional "Melon Quest" side challenge so difficult.
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** Another problem is that the Melon Quests very nature leaves zero room for error--one slip up means having to replay the entire level or, in worst case scenario, restart the entire playthrough. And some of the melons, like the race or 5 coin melons, [[PermanentlyMissableContent only give you one chance at getting them]], or levels have lots of pits for them to fall into (i.e. Shy Guys Ship).
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** Another problem is that the Melon Quests Quest's very nature leaves zero room for error--one slip up means having to replay the entire level or, in worst case scenario, restart the entire playthrough. And some of the melons, like the race or 5 coin melons, [[PermanentlyMissableContent only give you one chance at getting them]], or levels have lots of pits for them to fall into (i.e. Shy Guys Ship).