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** Worst of all, the melons can sometimes land in spots where its very easy to grab the wrong fruit (Cloud Cruise has a particularly nasty case of this where a melon lands directly between two pieces of fruit that are already very close together, meaning your Yoshi needs to eat it from a ''very'' specific, pixel perfect spot so he doesnt eat the other fruit by accident).

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** Worst of all, the melons can sometimes land in spots where its it's very easy to grab the wrong fruit (Cloud Cruise has a particularly nasty case of this where a melon lands directly between two pieces of fruit that are already very close together, meaning your Yoshi needs to eat it from a ''very'' specific, pixel perfect spot so he doesnt doesn't eat the other fruit by accident).
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* DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshis there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshis that the average six year old would struggle to get past.



* SelfImposedChallenge: Each level has 30 melons, and each level requires 30 fruit to pass. It's actually pretty difficult to do a melon-only run.



* SurpriseDifficulty: Sure, the main gameplay is very easy, but any attempt at completing the game with the "Melon Quest" side challenge instantly shoots up the games difficulty into "throw controller at the wall" levels of frustration.
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* StockFoodDepictions: The fruit that Yoshis can eat include bunches of three yellow bananas, shiny red apples, clusters of bright purple grapes, and long, thin and red spicy peppers.
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Yoshi's Woolly World is definitely more of a sequel to the original Yoshi's Island. On the other hand, Yoshi's Crafted World is very clearly inspired by Yoshi's Story and its mechanics (the freer, stationary aiming, for example).


Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for introducing Yoshi's famous squeaky voice and anthropomorphic design (before then, he looked much more like a real dinosaur). A spiritual successor, ''VideoGame/YoshisWoollyWorld'', was released for the UsefulNotes/WiiU in 2015.

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Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for introducing Yoshi's famous squeaky voice and anthropomorphic design (before then, he looked much more like a real dinosaur). A spiritual successor, ''VideoGame/YoshisWoollyWorld'', ''VideoGame/YoshisCraftedWorld'', was released for the UsefulNotes/WiiU UsefulNotes/NintendoSwitch in 2015.
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Many issues in this page: natter, misindentation, and there are some YMMV entries to have to be moved to the YMMV tab


* BubblyClouds: "Cloud Cruising," level 1 on page 3.



** In what doubles as SelfImposedChallenge, the game suddenly becomes a whole lot more difficult if you try to clear all levels eating only one fruit. Particularly the Melon-only runs.



** Given the timeline, it's possible these same hatchlings ('specially the green one) ''are'' the adult Yoshis in the rest of the series.



%%* LevelInTheClouds: "Cloud Cruising," level 1 on page 3.



* MouthyBird: * [[https://www.mariowiki.com/File:BumptyYSArt.png This]] artwork has a Bumpty's beak flat against its face, almost resembling lips.

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* MouthyBird: * [[https://www.mariowiki.com/File:BumptyYSArt.png This]] artwork has a Bumpty's beak flat against its face, almost resembling lips.



* OneHitKill: Falling into a pit or touching lava.
** Not to mention the crushers in "Mecha Castle" or the infamous jumping fish in "Jungle Puddle."

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* OneHitKill: Falling into a pit or touching lava.
** Not to mention
lava. There are also the crushers in "Mecha Castle" or the infamous jumping fish in "Jungle Puddle."



** Arguably even more difficult is a non-melon pure fruit run, because unlike with the melons, there's no guarantee of there being 30 in the level, forcing players to generate them from Shy-Guys by pounding the ground while under the effects of a Heart Fruit. [[DevelopersForesight The screen at the end will show whichever fruit you purely ate, even if it's not a melon]].
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* BombardierMook: Black-robed Propeller Shy Guys fly around carrying either bombs or large spiked stones, both of which they will try to drop on Yoshi's head.

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ymmv per TRS


Released in 1997 on the UsefulNotes/Nintendo64, ''Yoshi's Story'' is a PlatformGame and a sequel to the UsefulNotes/SuperNintendo classic, ''VideoGame/SuperMarioWorld2YoshisIsland''. [[SequelDifficultyDrop It's shorter, simpler, and aimed at much younger players than its predecessor]]. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.

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Released in 1997 on the UsefulNotes/Nintendo64, ''Yoshi's Story'' is a PlatformGame and a sequel to the UsefulNotes/SuperNintendo classic, ''VideoGame/SuperMarioWorld2YoshisIsland''. [[SequelDifficultyDrop It's shorter, simpler, and aimed at much younger players than its predecessor]].predecessor. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.



* SequelDifficultyDrop: Due to being a game aimed at young children, the game is significantly easier than its predecessor, ''VideoGame/SuperMarioWorld2YoshisIsland''. The level design is very simplistic, there are ripe opportunities to refill your health and become invincible, and all of the boss fights (particularly Cloud N Candy, [[ZeroEffortBoss who is]] ''[[ZeroEffortBoss impossible]]'' [[ZeroEffortBoss to lose to]]) are very easy. However, taking up the [[NintendoHard optional "Melon Quest" side challenge]] makes the game every bit as difficult, if not ''more'' difficult, as getting 100% completion on Yoshi's Island.
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* MouthyBird: * [[https://www.mariowiki.com/File:BumptyYSArt.png This]] artwork has a Bumpty's beak flat against its face, almost resembling lips.
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* ExpressiveHealthBar: The player's health bar is represented with by a smiling flower, which loses its petals and becomes less and less happy as the player loses health. If the player manages to eat a Heart Fruit and become temporarily invincible (which also fully restores their health), the flower instead breaks out into a wide grin and starts pulsating.

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* AbsenteeActor: Baby Bowser is not aided by Kamek this time.

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* AbsenteeActor: AbsenteeActor:
**
Baby Bowser is not aided by Kamek this time.time.
** Baby Mario makes no appearance either, though Baby Bowser mentions him in the final battle.
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* AbsenteeActor: Baby Bowser is not aided by Kamek this time.
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* MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by Toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also, the mood of Page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme -- giving you practically a {{Hell}} motif immediately after a lighthearted, GreenHillZone beginning.

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* MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by Toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also, the mood of Page 6 is unhappy-like compared to the other pages. And of course - Page 2, however, 2 is perhaps the most extreme -- giving you practically a {{Hell}} motif immediately right after a lighthearted, GreenHillZone beginning.prologue.
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PNG image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yoshis_story.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yoshis_story.jpg]]png]]
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** There's also the 30 Melons in each level, which is enough to complete the level, and one can beat the game collecting only Melons - Compared to the rest of the game, it's [[NintendoHard surprisingly difficult]], and there's absolutely no reward for doing so beyond a [[ScoringPoints higher score]] and bragging rights, though it's become a rather popular SelfImposedChallenge to do so.



* EasyLevelTrick: In 6-3 "Ghost Castle" there is a room with lots of Mini Boos in it which are just like Shy Guys and turn into Lucky Fruit when you ground pound near them when you're Super Happy. If you eat enough Lucky Fruit to get a Super Happy Fruit in this room you can get all 30 fruit you need to beat the level in just one ground pound! The yellow block near the end of the level also has a hidden Super Happy Fruit in it if you ground pound it.

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* EasyLevelTrick: In 6-3 6-3, "Ghost Castle" Castle", there is a room with lots of Mini Boos in it which are just like Shy Guys and turn into Lucky Fruit when you ground pound near them when you're Super Happy. If you eat enough Lucky Fruit to get a Super Happy Fruit in this room you can get all 30 fruit you need to beat the level in just one ground pound! The yellow block near the end of the level also has a hidden Super Happy Fruit in it if you ground pound it.



* MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme -- giving you practically a {{Hell}} motif immediately after a lighthearted, GreenHillZone beginning.

to:

* MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies Toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also Also, the mood of page Page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme -- giving you practically a {{Hell}} motif immediately after a lighthearted, GreenHillZone beginning.



** Some of the melon puzzles are very difficult, in ''very'' stark contrast with the general ease of the rest of the game. The absolute worst of these are the DAMN LONG JUMPING MINI GAMES. Also, anything that involves you catching melon stacks one crate at a time or jumping while carrying them. This is part of what makes the games optional "Melon Quest" side challenge so difficult.

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** Some of the melon puzzles are very difficult, in ''very'' stark contrast with the general ease of the rest of the game. The absolute worst of these are the DAMN LONG JUMPING MINI GAMES.''[[ThatOneSidequest damn long jump minigames]]''. Also, anything that involves you catching melon stacks one crate at a time or jumping while carrying them. This is part of what makes the games optional "Melon Quest" side challenge so difficult.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/yoshis_story.jpg]]

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[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yoshis_story.jpg]]
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Five Bad Band is no longer a trope, and didn't apply to this game even when it was.


* FiveBadBand:
** The BigBad: Baby Bowser
** TheDragon: Don Bongo
** TheBrute: Cloudjin
** The EvilGenius: Inviso
** The DarkChick: Cloud N. Candy
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* PressXToDie: The suicide code that many young players might discover by accident.
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** Another problem is that the Melon Quests very nature leaves zero room for error--one slip up means having to replay the entire level or, in worst case scenario, restart the entire playthrough. And some of the melons, like the race or 5 coin melons, only give you one chance at getting them, or levels have lots of pits for them to fall into (i.e. Shy Guys Ship).

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** Another problem is that the Melon Quests very nature leaves zero room for error--one slip up means having to replay the entire level or, in worst case scenario, restart the entire playthrough. And some of the melons, like the race or 5 coin melons, [[PermanentlyMissableContent only give you one chance at getting them, them]], or levels have lots of pits for them to fall into (i.e. Shy Guys Ship).

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* FakeDifficulty: Part of the reason the "Melon Quest" side-challenge (eat nothing but 30 melons in one playthrough) is so hard is because in some levels, the Melons are ''very'' well hidden and [[GuideDangIt require thorough knowledge and exploration of the levels to find them]], and some of them require unintuitive methods, trial and error or just [[MoonLogicPuzzle logic-defying ways to find them]] (i.e. having to ground pound a very specific spot of a level in a precise way--even the Yoshi's ability to sniff for secrets isn't always helpful, one box puzzle in Jungle Stream requires you to combine two specific ? boxes in a certain way to get all the melons, etc.). Some are just straight up impossible to find without looking up a walkthrough.

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* FakeDifficulty: FakeDifficulty:
**
Part of the reason the "Melon Quest" side-challenge (eat nothing but 30 melons in one playthrough) is so hard is because in some levels, the Melons are ''very'' well hidden and [[GuideDangIt require thorough knowledge and exploration of the levels to find them]], and some of them require unintuitive methods, trial and error or just [[MoonLogicPuzzle logic-defying ways to find them]] (i.e. having to ground pound a very specific spot of a level in a precise way--even the Yoshi's ability to sniff for secrets isn't always helpful, one box puzzle in Jungle Stream requires you to combine two specific ? boxes in a certain way to get all the melons, etc.). Some are just straight up impossible to find without looking up a walkthrough.walkthrough.
** Another problem is that the Melon Quests very nature leaves zero room for error--one slip up means having to replay the entire level or, in worst case scenario, restart the entire playthrough. And some of the melons, like the race or 5 coin melons, only give you one chance at getting them, or levels have lots of pits for them to fall into (i.e. Shy Guys Ship).
** Worst of all, the melons can sometimes land in spots where its very easy to grab the wrong fruit (Cloud Cruise has a particularly nasty case of this where a melon lands directly between two pieces of fruit that are already very close together, meaning your Yoshi needs to eat it from a ''very'' specific, pixel perfect spot so he doesnt eat the other fruit by accident).

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* FakeDifficulty: Part of the reason the "Melon Quest" side-challenge (eat nothing but 30 melons in one playthrough) is so hard is because in some levels, the Melons are ''very'' well hidden and [[GuideDangIt require thorough knowledge and exploration of the levels to find them]], and some of them require unintuitive methods, trial and error or just [[MoonLogicPuzzle logic-defying ways to find them]] (i.e. having to ground pound a very specific spot of a level in a precise way--even the Yoshi's ability to sniff for secrets isn't always helpful, one box puzzle in Jungle Stream requires you to combine two specific ? boxes in a certain way to get all the melons, etc.). Some are just straight up impossible to find without looking up a walkthrough.



* GuideDangIt: Part of the reason the "Melon Quest" side-challenge (eat nothing but 30 melons to complete the level) is so hard is because in some levels, the Melons are ''very'' well hidden and require thorough knowledge and exploration of the levels to find them, and some of them require unintuitive methods or just plain trial and error to find (i.e. having to ground pound a very specific spot of a level in a precise way--even the Yoshi's ability to sniff for secrets isn't always helpful).
Is there an issue? Send a MessageReason:
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Added DiffLines:

* GuideDangIt: Part of the reason the "Melon Quest" side-challenge (eat nothing but 30 melons to complete the level) is so hard is because in some levels, the Melons are ''very'' well hidden and require thorough knowledge and exploration of the levels to find them, and some of them require unintuitive methods or just plain trial and error to find (i.e. having to ground pound a very specific spot of a level in a precise way--even the Yoshi's ability to sniff for secrets isn't always helpful).

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** Some of the melon puzzles are very difficult, in ''very'' stark contrast with the general ease of the rest of the game. The absolute worst of these are the DAMN LONG JUMPING MINI GAMES. Also, anything that involves you catching melon stacks one crate at a time or jumping while carrying them.

to:

** Some of the melon puzzles are very difficult, in ''very'' stark contrast with the general ease of the rest of the game. The absolute worst of these are the DAMN LONG JUMPING MINI GAMES. Also, anything that involves you catching melon stacks one crate at a time or jumping while carrying them. This is part of what makes the games optional "Melon Quest" side challenge so difficult.



%%* SequelDifficultyDrop

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%%* SequelDifficultyDrop* SequelDifficultyDrop: Due to being a game aimed at young children, the game is significantly easier than its predecessor, ''VideoGame/SuperMarioWorld2YoshisIsland''. The level design is very simplistic, there are ripe opportunities to refill your health and become invincible, and all of the boss fights (particularly Cloud N Candy, [[ZeroEffortBoss who is]] ''[[ZeroEffortBoss impossible]]'' [[ZeroEffortBoss to lose to]]) are very easy. However, taking up the [[NintendoHard optional "Melon Quest" side challenge]] makes the game every bit as difficult, if not ''more'' difficult, as getting 100% completion on Yoshi's Island.


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* SurpriseDifficulty: Sure, the main gameplay is very easy, but any attempt at completing the game with the "Melon Quest" side challenge instantly shoots up the games difficulty into "throw controller at the wall" levels of frustration.
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* UrbanLegendOfZelda: Being able to unlock the purple Yoshi by collecting every coin on every level is arguably one of the most well-known video game myths out there. Despite most realizing this to be false, it still appears on walkthroughs to this day, even on websites like IGN. There have also been reports on unlocking the brown and even a gold Yoshi.
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Added DiffLines:

* UrbanLegendOfZelda: Being able to unlock the purple Yoshi by collecting every coin on every level is arguably one of the most well-known video game myths out there. Despite most realizing this to be false, it still appears on walkthroughs to this day, even on websites like IGN. There have also been reports on unlocking the brown and even a gold Yoshi.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* UnendingEndCard: With the many different paths one can take and the amount of replay value, you wouldn't expect this trope to come into play here. It does though as you have to reset upon beating any of the possible final levels through story mode. Good thing the game will AutoSave.
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Released in 1997 on the UsefulNotes/Nintendo64, ''Yoshi's Story'' is a PlatformGame and a sequel to the UsefulNotes/SuperNintendo classic, ''VideoGame/YoshisIsland''. [[SequelDifficultyDrop It's shorter, simpler, and aimed at much younger players than its predecessor]]. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.

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Released in 1997 on the UsefulNotes/Nintendo64, ''Yoshi's Story'' is a PlatformGame and a sequel to the UsefulNotes/SuperNintendo classic, ''VideoGame/YoshisIsland''.''VideoGame/SuperMarioWorld2YoshisIsland''. [[SequelDifficultyDrop It's shorter, simpler, and aimed at much younger players than its predecessor]]. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.
Is there an issue? Send a MessageReason:
None


* MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, giving you practically a {{Hell}} motif immediately after a lighthearted GreenHillZone beginning.

to:

* MoodWhiplash: When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages. Page 2, however, is perhaps the most extreme, extreme -- giving you practically a {{Hell}} motif immediately after a lighthearted lighthearted, GreenHillZone beginning.
Is there an issue? Send a MessageReason:
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Released in 1997 on the UsefulNotes/{{Nintendo 64}}, ''Yoshi's Story'' is a {{platform game}} and a sequel to the {{Super Nintendo}} classic, ''[[VideoGame/YoshisIsland Yoshi's Island]].'' [[SequelDifficultyDrop It's shorter, simpler, and aimed at much younger players than its predecessor]]. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.

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Released in 1997 on the UsefulNotes/{{Nintendo 64}}, UsefulNotes/Nintendo64, ''Yoshi's Story'' is a {{platform game}} PlatformGame and a sequel to the {{Super Nintendo}} UsefulNotes/SuperNintendo classic, ''[[VideoGame/YoshisIsland Yoshi's Island]].'' ''VideoGame/YoshisIsland''. [[SequelDifficultyDrop It's shorter, simpler, and aimed at much younger players than its predecessor]]. The story concerns eight baby Yoshis that have been trapped in a magical storybook thanks to a spell cast by Baby Bowser, and must find and eat thirty pieces of fruit on each of the book's six pages in order to escape, steal back the Super Happy Tree (a tree that bears all kinds of fruit), defeat Baby Bowser, and rescue their parents.



Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for introducing Yoshi's famous squeaky voice and anthropomorphic design (before then, he looked much more like a real dinosaur). A spiritual successor, ''VideoGame/YoshisWoollyWorld'', was released for the UsefulNotes/{{Wii U}} in 2015.

to:

Although it's not as popular as its predecessor, ''Yoshi's Story'' is notable for introducing Yoshi's famous squeaky voice and anthropomorphic design (before then, he looked much more like a real dinosaur). A spiritual successor, ''VideoGame/YoshisWoollyWorld'', was released for the UsefulNotes/{{Wii U}} UsefulNotes/WiiU in 2015.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/s_Story.jpg]]

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[[quoteright:256:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/s_Story.org/pmwiki/pub/images/yoshis_story.jpg]]
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* DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshis there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshis and the average six year old could never get past some of the evil traps.

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* DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshis there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshis and that the average six year old could never would struggle to get past some of the evil traps.past.

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