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trivia


* UrbanLegendOfZelda: The (nonexistent) brown and purple Yoshis, and [[EarnYourFun how to unlock them.]]
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** In what doubles as SelfImposedChallenge, the game suddenly becomes a whole lot more difficult if you try to clear all levels eating only one fruit. Particularly the Melon-only runs.
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Donkey Kong Country was not the Ur Example of Two And A Half D, because its work page says, \"it had already been done in arcades and on PC\".


* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was the UrExample of the genre, this game did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''Videogame/CrashBandicoot1996'' would kill the market for them.

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* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was the UrExample of the genre, this game an earlier example, ''Yoshi's Story'' did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''Videogame/CrashBandicoot1996'' would kill the market for them.

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How To Alphabetize Things: Numbers come before letters, so 2½D comes before A.


* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was the UrExample of the genre, this game did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''Videogame/CrashBandicoot1996'' would kill the market for them.



* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was the UrExample of the genre, this game did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''Videogame/CrashBandicoot1996'' would kill the market for them.
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None


* DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshi's there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshi's and the average six year old could never get past some of the evil traps.

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* DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshi's Yoshis there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshi's Yoshis and the average six year old could never get past some of the evil traps.
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None


* ForHappiness: The entire plot of the game is to bring happiness back to the populace of Yoshi's Island. Also, the baby yoshis' lives revolve around happiness. [[CallAHitpointASmeerp Literally.]] So you've gotta make sure they stay as happy as can be!

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* ForHappiness: The entire plot of the game is to bring happiness back to the populace of Yoshi's Island. Also, the baby yoshis' Yoshis' lives revolve around happiness. [[CallAHitpointASmeerp Literally.]] So you've gotta make sure they stay as happy as can be!

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Wasted Song was renamed


* LongSongShortScene: The song [[http://www.youtube.com/watch?v=SwFEsXnH8q4 "Spider Swing"]] plays in exactly one section of one level, and it's not a segment you'll spend too much time in. On top of that, there's the [[http://www.youtube.com/watch?v=PaRct-9DV6I Super Happy]] version of that song, which you'll hear for maybe twenty seconds.



* WastedSong: The song [[http://www.youtube.com/watch?v=SwFEsXnH8q4 "Spider Swing"]] plays in exactly one section of one level, and it's not a segment you'll spend too much time in. On top of that, there's the [[http://www.youtube.com/watch?v=PaRct-9DV6I Super Happy]] version of that song, which you'll hear for maybe twenty seconds.

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Add Storybook Opening. Move stuff to YMMV.


* AnticlimaxBoss: Baby Bowser, made even easier by the abundance of health power-ups and even invincibility from the Super Happy Tree.
** [[spoiler:Baby Bowser might actually surprise you on higher levels if you're caught unprepared. His movements are a bit tricky and more ghosts appear to block your attacks. What's more, the amount of fruit the Super Happy Tree produces becomes noticeably limited now! Suddenly, you need to think twice before rushing over to the tree and simply gulping down 5 pieces of fruit in one sitting.]] Of course, he's still not really hard, but if you're not careful...
** I dare you to try and lose the battle with Cloud N. Candy. Believe me, [[SpringtimeforHitler you are going to fail!]]



* StorybookOpening: The game features a pop-up storybook. The opening scene presents the first several pages introducing the story. During gameplay, the page turns for each new world. At the end, the storybook reviews all six worlds, the final pages present a happy ending, and the book closes.



* SuspiciouslySimilarSong: The melody to "Baby Bowser's Lullaby" has some similarities to Tchaikovsky's "Dance of the Sugar Plum Fairy" from The Nutcracker.
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'''''Yoshi's Story''''' is a 1997 video game produced by {{Nintendo}} for the Nintendo 64 as a sort of SpiritualSuccessor to 1995's ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]''. In spite of starring the same character, [[SuperMarioBros Super Mario's]] [[NonHumanSidekick dinosaur buddy]] Yoshi, and sharing many of its trademark gameplay mechanics, ''Yoshi's Story'' is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing [[OneUp lives]] only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game.

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'''''Yoshi's Story''''' is a 1997 video game produced by {{Nintendo}} Creator/{{Nintendo}} for the Nintendo 64 as a sort of SpiritualSuccessor to 1995's ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]''. In spite of starring the same character, [[SuperMarioBros Super Mario's]] [[NonHumanSidekick dinosaur buddy]] Yoshi, and sharing many of its trademark gameplay mechanics, ''Yoshi's Story'' is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing [[OneUp lives]] only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game.
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** I dare you to try and lose the battle with Cloud N. Candy. Believe me, [[SpringtimeforHitler you are going to fail!]]
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* ZeroEffortBoss: Cloud N' Candy--not only can he not harm you, you defeat him by eating him (which can be done in less than 10 seconds), and doing that ''restores your health''.

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* ZeroEffortBoss: Cloud N' Candy--not only can he not harm you, Candy--Touching him harms you (keep your distance to avert this) but you defeat him by eating him (which can be done in less than 10 seconds), and doing that ''restores your health''.
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''Yoshi's Story'' is a 1997 video game produced by {{Nintendo}} for the Nintendo 64 as a sort of SpiritualSuccessor to 1995's ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]''. In spite of starring the same character, [[SuperMarioBros Super Mario's]] [[NonHumanSidekick dinosaur buddy]] Yoshi, and sharing many of its trademark gameplay mechanics, ''Yoshi's Story'' is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing [[OneUp lives]] only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game.

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''Yoshi's Story'' '''''Yoshi's Story''''' is a 1997 video game produced by {{Nintendo}} for the Nintendo 64 as a sort of SpiritualSuccessor to 1995's ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]''. In spite of starring the same character, [[SuperMarioBros Super Mario's]] [[NonHumanSidekick dinosaur buddy]] Yoshi, and sharing many of its trademark gameplay mechanics, ''Yoshi's Story'' is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing [[OneUp lives]] only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game.



* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was the UrExample of the genre, this game did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''CrashBandicoot'' would kill the market for them.

to:

* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was the UrExample of the genre, this game did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''CrashBandicoot'' ''Videogame/CrashBandicoot1996'' would kill the market for them.
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* VariableMix: Every song has a Super Happy mix that briefly replaces the main level's theme when the playable Yoshi is invincible.
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None



to:

* ZeroEffortBoss: Cloud N' Candy--not only can he not harm you, you defeat him by eating him (which can be done in less than 10 seconds), and doing that ''restores your health''.
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None


The plot concerns [[BigBad Baby Bowser]], this time without the aid of his wizardly caretaker [[TheDragon Kamek]], casting a curse upon the island paradise, turning the island into a pop-up storybook and the eight dinosaur heroes from the previous game into soulless, zombified versions of their former selves (none of whom actually make an appearance after the opening cutscene). Only six "hatchlings" survive, and discover that the island has been stripped of its Tree of Life-esque Super Happy Tree. However, having made the same mistake as [[DonkeyKongCountry the Kremlings]] before them, Bowser's minions have left behind a trail of fruit leading all the way to their hideout. The six hatchlings must follow the path through the six "pages" of their island-turned-storybook (Beginning, Cavern, Summit, Jungle, Ocean, and Finale) to reach the Castle and fight to save their home and their parents.

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The plot concerns [[BigBad Baby Bowser]], this time without the aid of his wizardly caretaker [[TheDragon Kamek]], casting a curse upon the island paradise, turning the island into a pop-up storybook and the eight dinosaur heroes from the previous game into soulless, zombified versions of their former selves (none of whom actually make an appearance after the opening cutscene). Only six "hatchlings" survive, and discover that the island has been stripped of its Tree of Life-esque Super Happy Tree. However, having made the same mistake as [[DonkeyKongCountry [[VideoGame/DonkeyKongCountry the Kremlings]] before them, Bowser's minions have left behind a trail of fruit leading all the way to their hideout. The six hatchlings must follow the path through the six "pages" of their island-turned-storybook (Beginning, Cavern, Summit, Jungle, Ocean, and Finale) to reach the Castle and fight to save their home and their parents.
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None


* BigBoosHaunt: "Ghost Castle," on page 3.
* BubblyClouds: "Cloud Cruising" on page 3.

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* BigBoosHaunt: "Ghost Castle," level 3 on page 3.6.
* BubblyClouds: "Cloud Cruising" Cruising," level 1 on page 3.
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* KickTheDog[=/=]ForTheEvulz: Implied to be the real motivation by Baby Bowser to take the "Super Happy Tree," as he admits after being defeated that the tree's fruit "tasted rotten to him anyway."
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''[[VideoGame/YoshisStory Yoshi's Story]]'' is a 1997 video game produced by {{Nintendo}} for the Nintendo 64 as a sort of SpiritualSuccessor to 1995's ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]''. In spite of starring the same character, [[SuperMarioBros Super Mario's]] [[NonHumanSidekick dinosaur buddy]] Yoshi, and sharing many of its trademark gameplay mechanics, ''Yoshi's Story'' is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing [[OneUp lives]] only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game.

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''[[VideoGame/YoshisStory Yoshi's Story]]'' ''Yoshi's Story'' is a 1997 video game produced by {{Nintendo}} for the Nintendo 64 as a sort of SpiritualSuccessor to 1995's ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]''. In spite of starring the same character, [[SuperMarioBros Super Mario's]] [[NonHumanSidekick dinosaur buddy]] Yoshi, and sharing many of its trademark gameplay mechanics, ''Yoshi's Story'' is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing [[OneUp lives]] only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game.

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Removing Audience Reaction stuff from description. / The Jimmy Hart Version: \"That one BGM?\" If you can\'t remember the example, don\'t list it. / Does This Remind You Of Anything: misuse. / Also other minor fixes.


''[[VideoGame/YoshisStory Yoshi's Story]]'' is a 1997 video game produced by {{Nintendo}} for the Nintendo 64 as a sort of SpiritualSuccessor to 1995's ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]''. In spite of starring the same character, [[SuperMarioBros Super Mario's]] [[NonHumanSidekick dinosaur buddy]] Yoshi, and sharing many of its trademark gameplay mechanics, ''Yoshi's Story'' is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing [[OneUp lives]] only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game. Because of this, and the obvious fact that the game's core demographics were very young children, [[ItsShortSoItSucks did not endear the game]] [[ItsEasySoItSucks to many of its predecessor's fans.]] [[YourMileageMayVary Whether or not these changes are forgivable is up to you.]]

The plot concerns [[BigBad Baby Bowser]], this time without the aid of his wizardly caretaker [[TheDragon Kamek]], casting a curse upon the titular island paradise, turning the island into a pop-up storybook and the eight dinosaur heroes from the previous game into soulless, zombified versions of their former selves (none of whom actually make an appearance after the opening cutscene). Only six "hatchlings" survive, and discover that the island has been stripped of its Tree of Life-esque Super Happy Tree ([[TastesLikeDiabetes yeah]]). However, having made the same mistake as [[DonkeyKongCountry the Kremlings]] before them, Bowser's minions have left behind a trail of fruit leading all the way to their hideout. The six hatchlings must follow the path through the six "pages" of their island-turned-storybook (Beginning, Cavern, Summit, Jungle, Ocean, and Finale) to reach the Castle and fight to save their home and their parents.

to:

''[[VideoGame/YoshisStory Yoshi's Story]]'' is a 1997 video game produced by {{Nintendo}} for the Nintendo 64 as a sort of SpiritualSuccessor to 1995's ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]''. In spite of starring the same character, [[SuperMarioBros Super Mario's]] [[NonHumanSidekick dinosaur buddy]] Yoshi, and sharing many of its trademark gameplay mechanics, ''Yoshi's Story'' is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing [[OneUp lives]] only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game. Because of this, and the obvious fact that the game's core demographics were very young children, [[ItsShortSoItSucks did not endear the game]] [[ItsEasySoItSucks to many of its predecessor's fans.]] [[YourMileageMayVary Whether or not these changes are forgivable is up to you.]]

game.

The plot concerns [[BigBad Baby Bowser]], this time without the aid of his wizardly caretaker [[TheDragon Kamek]], casting a curse upon the titular island paradise, turning the island into a pop-up storybook and the eight dinosaur heroes from the previous game into soulless, zombified versions of their former selves (none of whom actually make an appearance after the opening cutscene). Only six "hatchlings" survive, and discover that the island has been stripped of its Tree of Life-esque Super Happy Tree ([[TastesLikeDiabetes yeah]]).Tree. However, having made the same mistake as [[DonkeyKongCountry the Kremlings]] before them, Bowser's minions have left behind a trail of fruit leading all the way to their hideout. The six hatchlings must follow the path through the six "pages" of their island-turned-storybook (Beginning, Cavern, Summit, Jungle, Ocean, and Finale) to reach the Castle and fight to save their home and their parents.



* AbnormalAmmo: Eggs and small boomerang birds.
* AbsurdlySpaciousSewer: Several stages, including "Jelly Pipe" and "Torrential Maze".
* ADayInTheLimelight: As in ''VideoGame/YoshisIsland'', Yoshi steals the spotlight from Mario, who doesn't even make an appearance here.
* AnticlimaxBoss: Baby Bowser, made even easier by the abundance of health power-ups and even invincibility from the Super Happy Tree.

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* * AbnormalAmmo: Eggs and small boomerang birds.
* * AbsurdlySpaciousSewer: Several stages, including "Jelly Pipe" and "Torrential Maze".
* * ADayInTheLimelight: As in ''VideoGame/YoshisIsland'', Yoshi steals the spotlight from Mario, who doesn't even make an appearance here.
* * AnticlimaxBoss: Baby Bowser, made even easier by the abundance of health power-ups and even invincibility from the Super Happy Tree.



* BigEater / ExtremeOmnivore: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game.
** [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]

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* * BigEater / ExtremeOmnivore: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game.
**
game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]



* CollectionSidequest - Actually the main game, as Yoshi must eat 30 pieces of fruit to pass each level.
* CraniumRide - We'll let the game say it:

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* CollectionSidequest - * CollectionSidequest: Actually the main game, as Yoshi must eat 30 pieces of fruit to pass each level.
* CraniumRide - CraniumRide: We'll let the game say it:



* DemBones: The Bone Dragons.
* DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshi's there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshi's and the average six year old could never get past some of the evil traps.
* DoesThisRemindYouOfAnything: "The Super Happy Tree"? Oh, come ''on''...
** That explains why all yoshis have the munchies..
* EverythingsBetterWithDinosaurs - Or dragons. Whatever Yoshi is this time.
* ForHappiness - The entire plot of the game is to bring happiness back to the populace of Yoshi's Island. Also, the baby yoshis' lives revolve around happiness. [[CallAHitpointASmeerp Literally.]] So you've gotta make sure they stay as happy as can be!

to:

* * DemBones: The Bone Dragons.
* * DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshi's there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshi's and the average six year old could never get past some of the evil traps.
* DoesThisRemindYouOfAnything: "The Super Happy Tree"? Oh, come ''on''...
** That explains why all yoshis have the munchies..
* EverythingsBetterWithDinosaurs -
* EverythingsBetterWithDinosaurs: Or dragons. Whatever Yoshi is this time.
* ForHappiness - * ForHappiness: The entire plot of the game is to bring happiness back to the populace of Yoshi's Island. Also, the baby yoshis' lives revolve around happiness. [[CallAHitpointASmeerp Literally.]] So you've gotta make sure they stay as happy as can be!



* GoshHornet: The beehive enemies that impede your progress and, eventually, attack you if you don't sneak by them.
* GreenHillZone - "Treasure Hunt" and "Surprise!" on page one.
* HappyFunBall - One enemy is named "Spiked Fun Guy." Does he sound fun to ''you?''
* InvincibleMinorMinion - Pak E. Derm.
* IdleAnimation - ''Aww, lookit him dance!'' And that's not all. Depending on the circumstances, Yoshi may pant and attempt to catch his breath, teeter back and forth (if he's low on health), growl at nearby enemies, cheer happily, gulp, or even [[AsideGlance stare in confusion at the camera.]]
* ItsAllUpstairsFromHere - "Tower Climb" and "The Tall Tower." It's right there in the names!
* TheJimmyHartVersion - Doesn't that one BGM bear a slight resemblance to "Funkytown"?
** The melody to "Baby Bowser's Lullaby" has some similarities to Tchaikovsky's "Dance of the Sugar Plum Fairy" from The Nutcracker.
* JungleJapes - The entirety of page 4, which is even called "Jungle."
* KidHero - The six hatchlings, as opposed to the adult Yoshis featured in the rest of the series.
** Given the timeline, it's possible these same hatchlings ('specially the green one) ''are'' the adult Yoshi's in the rest of the series.
* LighterAndSofter - Even more so than Yoshi's Island, which was ''already'' a kid-friendly game.
* {{Leitmotif}}
* LethalLavaLand - "Blargg's Boiler" on page two and "Magma Castle" on page six.
* LetsPlay: By NintendoCapriSun. "So happy!"

to:

* * GoshHornet: The beehive enemies that impede your progress and, eventually, attack you if you don't sneak by them.
* GreenHillZone - * GreenHillZone: "Treasure Hunt" and "Surprise!" on page one.
* HappyFunBall - HappyFunBall: One enemy is named "Spiked Fun Guy." Does he sound fun to ''you?''
* InvincibleMinorMinion - * InvincibleMinorMinion: Pak E. Derm.
* IdleAnimation - * IdleAnimation: ''Aww, lookit him dance!'' And that's not all. Depending on the circumstances, Yoshi may pant and attempt to catch his breath, teeter back and forth (if he's low on health), growl at nearby enemies, cheer happily, gulp, or even [[AsideGlance stare in confusion at the camera.]]
* ItsAllUpstairsFromHere - ItsAllUpstairsFromHere: "Tower Climb" and "The Tall Tower." It's right there in the names!
* TheJimmyHartVersion - Doesn't that one BGM bear a slight resemblance to "Funkytown"?
** The melody to "Baby Bowser's Lullaby" has some similarities to Tchaikovsky's "Dance of the Sugar Plum Fairy" from The Nutcracker.
* JungleJapes -
JungleJapes: The entirety of page 4, which is even called "Jungle."
* KidHero - * KidHero: The six hatchlings, as opposed to the adult Yoshis featured in the rest of the series.
** ** Given the timeline, it's possible these same hatchlings ('specially the green one) ''are'' the adult Yoshi's in the rest of the series.
* LighterAndSofter - * LighterAndSofter: Even more so than Yoshi's Island, which was ''already'' a kid-friendly game.
* * {{Leitmotif}}
* LethalLavaLand - * LethalLavaLand: "Blargg's Boiler" on page two and "Magma Castle" on page six.
* LetsPlay: By NintendoCapriSun. "So happy!"
six.



* MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.
* NintendoHard - Some of the melon puzzles are very difficult, in ''very'' stark contrast with the general ease of the rest of the game.
** The stage 'Frustration' lives up to its name. Places with insta-death traps aren't fun, either, especially if your controller sticks.
* PowerupLetdown - It's a good idea to avoid the umbrella if possible. Getting this item makes you unable to do the flutter-jump, and instead gives you the ability to fall in directions you did not intend to at various speeds. Also, upon getting it, the player is stuck with it until they die, use a Miss Warp or somehow leave the room.
* RecurringRiff
* RibcageRidge - A few stages on page two feature the bones of massive creatures as stepping stones, most notably in "Blargg's Boiler".

to:

* * MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.
* NintendoHard - * NintendoHard:
**
Some of the melon puzzles are very difficult, in ''very'' stark contrast with the general ease of the rest of the game.
** ** The stage 'Frustration' lives up to its name. Places with insta-death traps aren't fun, either, especially if your controller sticks.
* PowerupLetdown - PowerupLetdown: It's a good idea to avoid the umbrella if possible. Getting this item makes you unable to do the flutter-jump, and instead gives you the ability to fall in directions you did not intend to at various speeds. Also, upon getting it, the player is stuck with it until they die, use a Miss Warp or somehow leave the room.
* * RecurringRiff
* RibcageRidge - * RibcageRidge: A few stages on page two feature the bones of massive creatures as stepping stones, most notably in "Blargg's Boiler".



* SequelDifficultyDrop
* SlippySlideyIceWorld - "Poochy and Nippy" and "Frustration", two of the stages on the third page. The other two feature a cloud theme.
* SpeakingSimlish - The hatchlings sing the theme song in simlish; Yoshi's now-famous squeaky voice was modeled after this song.
* SugarBowl
* SweetDreamsFuel
* ThemeAndVariationsSoundtrack - All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its ''own'' variation in some areas.
* ToyTime - "The Tall Tower" is made of wooden tinkertoys, and what appear to be old baseballs. The enemies aren't really more toy-themed than usual, though.
* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was the UrExample of the genre, this game did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''CrashBandicoot'' would kill the market for them.
* UltraSuperHappyCuteBabyFestFarmer3000
* UndergroundLevel - The Bone Dragon Cave. All of Page 2 is known as the "Cavern," but only the first level is truly cave-themed.
* UnderTheSea - "Lots O' Fish" and "Lots O' Jellyfish," from Page 5. The Page itself is known as "Ocean," but the other two levels in it are aboveground PalmTreePanic areas.
* UrbanLegendOfZelda - The (nonexistent) brown and purple Yoshis, and [[EarnYourFun how to unlock them.]]
* WastedSong - The song [[http://www.youtube.com/watch?v=SwFEsXnH8q4 "Spider Swing"]] plays in exactly one section of one level, and it's not a segment you'll spend too much time in. On top of that, there's the [[http://www.youtube.com/watch?v=PaRct-9DV6I Super Happy]] version of that song, which you'll hear for maybe twenty seconds.

to:

* * SequelDifficultyDrop
* SlippySlideyIceWorld - * SlippySlideyIceWorld: "Poochy and Nippy" and "Frustration", two of the stages on the third page. The other two feature a cloud theme.
* SpeakingSimlish - * SpeakingSimlish: The hatchlings sing the theme song in simlish; Yoshi's now-famous squeaky voice was modeled after this song.
* * SugarBowl
* SweetDreamsFuel
*
* SuspiciouslySimilarSong: The melody to "Baby Bowser's Lullaby" has some similarities to Tchaikovsky's "Dance of the Sugar Plum Fairy" from The Nutcracker.
*
ThemeAndVariationsSoundtrack - All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its ''own'' variation in some areas.
* ToyTime - ToyTime: "The Tall Tower" is made of wooden tinkertoys, and what appear to be old baseballs. The enemies aren't really more toy-themed than usual, though.
* * TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was the UrExample of the genre, this game did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''CrashBandicoot'' would kill the market for them.
* * UltraSuperHappyCuteBabyFestFarmer3000
* UndergroundLevel - UndergroundLevel: The Bone Dragon Cave. All of Page 2 is known as the "Cavern," but only the first level is truly cave-themed.
* UnderTheSea - UnderTheSea: "Lots O' Fish" and "Lots O' Jellyfish," from Page 5. The Page itself is known as "Ocean," but the other two levels in it are aboveground PalmTreePanic areas.
* UrbanLegendOfZelda - * UrbanLegendOfZelda: The (nonexistent) brown and purple Yoshis, and [[EarnYourFun how to unlock them.]]
* WastedSong - WastedSong: The song [[http://www.youtube.com/watch?v=SwFEsXnH8q4 "Spider Swing"]] plays in exactly one section of one level, and it's not a segment you'll spend too much time in. On top of that, there's the [[http://www.youtube.com/watch?v=PaRct-9DV6I Super Happy]] version of that song, which you'll hear for maybe twenty seconds.
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* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was the UrExample of the genre, this game did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''CrashBandicoot'' would kill the market for them.
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* UnderTheSea - "Lots O' Fish" and "Lots O' Jellyfish," from Page 5. The Page itself is known as "Ocean," but the other two levels in it are aboveground PalmTreePanic areas.

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Removed: 122

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* AsideGlance: Yoshi will sometimes give one to the camera.



* CollectionSidequest: Actually the main game, as Yoshi must eat 30 pieces of fruit to pass each level.
* DemBones: The Bone Dragons

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* BigBoosHaunt: "Ghost Castle," on page 3.
* BubblyClouds: "Cloud Cruising" on page 3.
* ContinuityNod: The aforementioned "Cloud Cruising" level includes a reference to the old "Coin Heaven" bonus stages of Mario games past.
* CollectionSidequest: CollectionSidequest - Actually the main game, as Yoshi must eat 30 pieces of fruit to pass each level.
* CraniumRide - We'll let the game say it:
--> ''Neuron is a friendly guy;\\
Use his head to ride up high.''
* DemBones: The Bone DragonsDragons.



* TheGoomba: Not Goombas, but Shy Guys in this game.



* GreenHillZone: "Treasure Hunt" and "Surprise!" on page one.
* HappyFunBall: One enemy is named "Spiked Fun Guy.'' Does he sound fun to ''you?''
* InvincibleMinorMinion
* IdleAnimation: ''Aww, lookit him dance!''

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* GreenHillZone: GreenHillZone - "Treasure Hunt" and "Surprise!" on page one.
* HappyFunBall: HappyFunBall - One enemy is named "Spiked Fun Guy.'' " Does he sound fun to ''you?''
* InvincibleMinorMinion
InvincibleMinorMinion - Pak E. Derm.
* IdleAnimation: IdleAnimation - ''Aww, lookit him dance!''dance!'' And that's not all. Depending on the circumstances, Yoshi may pant and attempt to catch his breath, teeter back and forth (if he's low on health), growl at nearby enemies, cheer happily, gulp, or even [[AsideGlance stare in confusion at the camera.]]
* ItsAllUpstairsFromHere - "Tower Climb" and "The Tall Tower." It's right there in the names!



* JungleJapes - The entirety of page 4, which is even called "Jungle."



* LighterAndSofter: Even more so than Yoshi's Island, which was ''already'' a kid-friendly game.
** Kid friendly, yes, but a respectable challenge to any gamer. This game goes out of its way to be as easy as it can be.

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* LighterAndSofter: LighterAndSofter - Even more so than Yoshi's Island, which was ''already'' a kid-friendly game.
** Kid friendly, yes, but a respectable challenge to any gamer. This game goes out of its way to be as easy as it can be.
game.



* ThemeAndVariationsSoundtrack

to:

* ThemeAndVariationsSoundtrackThemeAndVariationsSoundtrack - All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its ''own'' variation in some areas.
* ToyTime - "The Tall Tower" is made of wooden tinkertoys, and what appear to be old baseballs. The enemies aren't really more toy-themed than usual, though.



* UndergroundLevel - The Bone Dragon Cave. All of Page 2 is known as the "Cavern," but only the first level is truly cave-themed.




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* WastedSong - The song [[http://www.youtube.com/watch?v=SwFEsXnH8q4 "Spider Swing"]] plays in exactly one section of one level, and it's not a segment you'll spend too much time in. On top of that, there's the [[http://www.youtube.com/watch?v=PaRct-9DV6I Super Happy]] version of that song, which you'll hear for maybe twenty seconds.
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Moving Fridge Horror, and deleting the bit about the boss being Fetish Fuel


* FridgeHorror - When you get eaten by a Blurp in "Jungle Puddle," you don't see Bowser's Toadies take you away right away. After the screen fades to black though, you get the regular screen showing your Yoshi crying as it's taken into the castle. How did they get the Yoshi out of the Blurp?
** The boss of the Cloud Cruising level is a giant ball of what appears to be cotton candy named Cloud N. Candy. As you fight the boss, the happy poofy clouds and the big smile on the boss's face distract you from the fact that you are ''eating him alive''.
*** That boss has been stated to be a female, which turns it into FetishFuel.
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** The melody to "Baby Bowser's Lullaby" has some similarities to Tchaikovsky's "Dance of the Sugar Plum Fairy" from The Nutcracker.
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crosswicking

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* LevelsTakeFlight: A good portion of one level takes place on a flying dragon.
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* LetsPlay: By NintendoCapriSun. "So happy!"
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* Moodwhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.

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* Moodwhiplash MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.
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* Moodwiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.

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* Moodwiplash Moodwhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.
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None

Added DiffLines:

* Moodwiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.

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