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* ''VideoGame/SuperMarioWorld2YoshisIsland'' ([[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], 1995)
* ''VideoGame/YoshisStory'' (UsefulNotes/{{Nintendo 64}}, 1997)
* ''VideoGame/YoshisIslandDS'' (UsefulNotes/NintendoDS, 2006)
* ''VideoGame/YoshisNewIsland'' (UsefulNotes/Nintendo3DS, 2014)
* ''VideoGame/YoshisWoollyWorld'' (UsefulNotes/{{Wii U}}, 2015)
* ''VideoGame/YoshisCraftedWorld'' (UsefulNotes/NintendoSwitch, 2019)
* ''VideoGame/YoshisStory'' (UsefulNotes/{{Nintendo 64}}, 1997)
* ''VideoGame/YoshisIslandDS'' (UsefulNotes/NintendoDS, 2006)
* ''VideoGame/YoshisNewIsland'' (UsefulNotes/Nintendo3DS, 2014)
* ''VideoGame/YoshisWoollyWorld'' (UsefulNotes/{{Wii U}}, 2015)
* ''VideoGame/YoshisCraftedWorld'' (UsefulNotes/NintendoSwitch, 2019)
to:
* ''VideoGame/SuperMarioWorld2YoshisIsland'' ([[UsefulNotes/SuperNintendoEntertainmentSystem ([[Platform/SuperNintendoEntertainmentSystem SNES]], 1995)
* ''VideoGame/YoshisStory''(UsefulNotes/{{Nintendo (Platform/{{Nintendo 64}}, 1997)
* ''VideoGame/YoshisIslandDS''(UsefulNotes/NintendoDS, (Platform/NintendoDS, 2006)
* ''VideoGame/YoshisNewIsland''(UsefulNotes/Nintendo3DS, (Platform/Nintendo3DS, 2014)
* ''VideoGame/YoshisWoollyWorld''(UsefulNotes/{{Wii (Platform/{{Wii U}}, 2015)
* ''VideoGame/YoshisCraftedWorld''(UsefulNotes/NintendoSwitch, (Platform/NintendoSwitch, 2019)
* ''VideoGame/YoshisStory''
* ''VideoGame/YoshisIslandDS''
* ''VideoGame/YoshisNewIsland''
* ''VideoGame/YoshisWoollyWorld''
* ''VideoGame/YoshisCraftedWorld''
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* ''[[VideoGame/PanelDePon Tetris Attack]]'': Yet another puzzle game, featuring the grown-up Bowser. Of course, it's really just a [[DolledUpInstallment sprite swapped-version]] of the Japanese game, ''Panel De Pon''. Also [[InNameOnly has nothing to do]] with VideoGame/{{Tetris}}.[[note]]On the other hand, the Game Boy version and a UsefulNotes/{{Satellaview}} version were released in Japan with the Yoshi characters as "Yoshi no Panepon".[[/note]]
to:
* ''[[VideoGame/PanelDePon Tetris Attack]]'': Yet another puzzle game, featuring the grown-up Bowser. Of course, it's really just a [[DolledUpInstallment sprite swapped-version]] of the Japanese game, ''Panel De Pon''. Also [[InNameOnly has nothing to do]] with VideoGame/{{Tetris}}.[[note]]On the other hand, the Game Boy version and a UsefulNotes/{{Satellaview}} Platform/{{Satellaview}} version were released in Japan with the Yoshi characters as "Yoshi no Panepon".[[/note]]
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* ''[[VideoGame/YoshiTouchAndGo Yoshi Touch & Go]]'': First DS game to bear the title. In a way, this game harkens back to the early days of the original [[UsefulNotes/NintendoEntertainmentSystem Family Computer/NES]], where the main objective is to get the highest score possible.
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* ''[[VideoGame/YoshiTouchAndGo Yoshi Touch & Go]]'': First DS game to bear the title. In a way, this game harkens back to the early days of the original [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Family Computer/NES]], where the main objective is to get the highest score possible.
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* {{Rotoscoping}}: [[http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=9916 Bowser's sprites]] in ''Yoshi's Island DS'' [[http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=22788 actually come from]] ''Yoshi Topsy-Turvy'', redrawn to fit the graphical style of the former.
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* {{Rotoscoping}}: [[http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=9916 php?act=resdb¶m=02&c=1&id=9916 Bowser's sprites]] in ''Yoshi's Island DS'' [[http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=22788 php?act=resdb¶m=02&c=1&id=22788 actually come from]] ''Yoshi Topsy-Turvy'', redrawn to fit the graphical style of the former.
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** Baby Donkey Kong and Baby Wario, both of who debuted in ''Yoshi's Island DS'' as two of the seven star children, disappeared from the franchise not long after their first appearance. The former hasn't been seen since ''VideoGame/MarioSuperSluggers'', and the latter was initially unlucky as he only appeared in one game, but was eventually brought back for ''[[VideoGame/DrMario Dr. Mario World]]'' 14 years later.
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** Baby Donkey Kong and Baby Wario, both of who debuted in ''Yoshi's Island DS'' as two of the seven star children, disappeared from the franchise not long after their first appearance. The former hasn't been seen since ''VideoGame/MarioSuperSluggers'', ''VideoGame/MarioSuperSluggers'' (Though oddly enough, he still got a plush toy from Jakks Pacific years later), and the latter was initially unlucky as he only appeared in one game, but was eventually brought back for ''[[VideoGame/DrMario Dr. Mario World]]'' 14 years later.
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** Baby Donkey Kong and Baby Wario, both of who debuted in ''Yoshi's Island DS'' as two of the seven star children, disappeared from the franchise not long after their first appearance. The former hasn't been seen since ''VideoGame/MarioSuperSluggers'', and the latter was initially unlucky as he only appeared in one game, but was eventually brought back for ''VideoGame/DrMarioWorld'' 14 years later.
to:
** Baby Donkey Kong and Baby Wario, both of who debuted in ''Yoshi's Island DS'' as two of the seven star children, disappeared from the franchise not long after their first appearance. The former hasn't been seen since ''VideoGame/MarioSuperSluggers'', and the latter was initially unlucky as he only appeared in one game, but was eventually brought back for ''VideoGame/DrMarioWorld'' ''[[VideoGame/DrMario Dr. Mario World]]'' 14 years later.
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* ChuckCunninghamSyndrome: Poochy, who got his own level in ''Yoshi's Island'', appeared as a selectable character in ''[[VideoGame/PanelDePon Tetris Attack]]'', had a minor role sniffing out fruit in a couple levels of Yoshi's Story, and since then has only gotten two cameo appearances in ''VideoGame/MarioKart: Double Dash!!'' and ''VideoGame/MarioParty Advance''.
** TheBusCameBack: Poochy returns for ''Yoshi's New Island''.
** TheBusCameBack: Poochy returns for ''Yoshi's New Island''.
to:
* ChuckCunninghamSyndrome: ChuckCunninghamSyndrome:
** Poochy, who got his own level in ''Yoshi's Island'', appeared as a selectable character in ''[[VideoGame/PanelDePon Tetris Attack]]'', had a minor role sniffing out fruit in a couple levels of Yoshi's Story, and since then has only gotten two cameo appearances in ''VideoGame/MarioKart: Double Dash!!'' and ''VideoGame/MarioPartyAdvance''.
** TheBusCameBack:Advance''. However, Poochy returns [[TheBusCameBack eventually returned]] for ''Yoshi's New Island''.Island''.
** Baby Donkey Kong and Baby Wario, both of who debuted in ''Yoshi's Island DS'' as two of the seven star children, disappeared from the franchise not long after their first appearance. The former hasn't been seen since ''VideoGame/MarioSuperSluggers'', and the latter was initially unlucky as he only appeared in one game, but was eventually brought back for ''VideoGame/DrMarioWorld'' 14 years later.
** Poochy, who got his own level in ''Yoshi's Island'', appeared as a selectable character in ''[[VideoGame/PanelDePon Tetris Attack]]'', had a minor role sniffing out fruit in a couple levels of Yoshi's Story, and since then has only gotten two cameo appearances in ''VideoGame/MarioKart: Double Dash!!'' and ''VideoGame/MarioParty
** TheBusCameBack:
** Baby Donkey Kong and Baby Wario, both of who debuted in ''Yoshi's Island DS'' as two of the seven star children, disappeared from the franchise not long after their first appearance. The former hasn't been seen since ''VideoGame/MarioSuperSluggers'', and the latter was initially unlucky as he only appeared in one game, but was eventually brought back for ''VideoGame/DrMarioWorld'' 14 years later.
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** The section of Bowser's Castle just before the final fight in the original game, where Kamek desperately tries to zap you with his MagicWand.
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** The section of Bowser's Castle just before the final fight in the original game, game and ''New'', where Kamek desperately tries to zap you with his MagicWand.
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The games all star Mario's faithful dinosaur steed Yoshi, who originally debuted in ''VideoGame/SuperMarioWorld''. Most of the games in the ''Yoshi's Island'' series are {{Prequel}}s to the rest of the ''Mario'' series; in addition to the eponymous dinosaurs, the games feature [[SpinOffBabies baby]] versions of the staple Mario cast. Much of the games feature a baby Mario himself riding the Yoshis, and one of the main goals of the series is to protect Baby Mario from being captured by the Koopas, led by a baby Bowser and his caretaker Kamek.
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The games all star Mario's faithful dinosaur steed Yoshi, who originally debuted in ''VideoGame/SuperMarioWorld''. Most of the games in the ''Yoshi's Island'' series are {{Prequel}}s to the rest of the ''Mario'' series; series and the main games act as its OriginsEpisode; in addition to the eponymous dinosaurs, the games feature [[SpinOffBabies baby]] versions of the staple Mario cast. Much of the games feature a baby Mario himself riding the Yoshis, and one of the main goals of the series is to protect Baby Mario from being captured by the Koopas, led by a baby Bowser and his caretaker Kamek.
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Aside from platformers, Yoshi has also starred in various other games ranging from puzzle games like ''Yoshi's Egg'' and ''Tetris Attack'' to the LightGunGame ''Yoshi's Safari''. Elements from the ''Yoshi'' series have also been incorporated into the extended ''Mario'' series, with Baby Mario and Luigi often appearing in the spinoffs. Yoshi himself is a perennial playable character in the ''VideoGame/SuperSmashBros'' series, where he is considered to represent this franchise as opposed to the ''Mario'' franchise where he originates.
to:
Aside from platformers, Yoshi has also starred in various other games ranging from puzzle games like ''Yoshi's Egg'' and ''Tetris Attack'' to the LightGunGame ''Yoshi's Safari''. Elements from the ''Yoshi'' series have also been incorporated into the extended ''Mario'' series, with Baby Mario and Luigi (and eventually Baby Peach) often appearing in the spinoffs. Yoshi himself is a perennial playable character in the ''VideoGame/SuperSmashBros'' series, where he is considered to represent this franchise as opposed to the ''Mario'' franchise where he originates.
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** ''Yoshi's Island DS'', the story involving [[spoiler:Bowser and the star children]] is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a MeanwhileScene that has no real effect on the actual adventure.
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** ''Yoshi's Island DS'', the story involving [[spoiler:Bowser and the star children]] is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a MeanwhileScene that has no real direct effect on the actual adventure.adventure, and in the ending after preventing it from happening.
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* ''[[VideoGame/YoshisUniversalGravitation Yoshi Topsy-Turvy]]'': Known by the name ''Yoshi's Universal Gravitation'' in Japanese and European languages -- A short platformer with a tilt gimmick and ''VideoGame/YoshisStory'' style graphics, as well as featuring the grown-up Bowser.
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* ''[[VideoGame/YoshisUniversalGravitation Yoshi Topsy-Turvy]]'': Known by the name ''Yoshi's Universal Gravitation'' in Japanese and European languages -- A short platformer with a tilt gimmick (using a specialised GBA cartridge) and ''VideoGame/YoshisStory'' style graphics, as well as featuring the grown-up Bowser.
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* PickupHierarchy:
** '''Primary''': The Level Goal.
** '''Secondary''': Flowers, Red Coins, and Stars, all of which dictate your final score. Also, keys to progress in castle levels.
** '''Tertiary''': Coins. Eggs. Enemies themselves count as this, since eating them is the main source for obtaining eggs.
** '''Extra''': Keys for mini-game huts.
** '''Primary''': The Level Goal.
** '''Secondary''': Flowers, Red Coins, and Stars, all of which dictate your final score. Also, keys to progress in castle levels.
** '''Tertiary''': Coins. Eggs. Enemies themselves count as this, since eating them is the main source for obtaining eggs.
** '''Extra''': Keys for mini-game huts.
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* ''VideoGame/TetrisAttack'': Yet another puzzle game, featuring the grown-up Bowser. Of course, it's really just a [[DolledUpInstallment sprite swapped-version]] of the Japanese game, ''VideoGame/PanelDePon''. Also [[InNameOnly has nothing to do]] with VideoGame/{{Tetris}}.[[note]]On the other hand, the Game Boy version and a UsefulNotes/{{Satellaview}} version were released in Japan with the Yoshi characters as "Yoshi no Panepon".[[/note]]
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* ''VideoGame/TetrisAttack'': ''[[VideoGame/PanelDePon Tetris Attack]]'': Yet another puzzle game, featuring the grown-up Bowser. Of course, it's really just a [[DolledUpInstallment sprite swapped-version]] of the Japanese game, ''VideoGame/PanelDePon''.''Panel De Pon''. Also [[InNameOnly has nothing to do]] with VideoGame/{{Tetris}}.[[note]]On the other hand, the Game Boy version and a UsefulNotes/{{Satellaview}} version were released in Japan with the Yoshi characters as "Yoshi no Panepon".[[/note]]
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* MascotMook: Despite first appearing in ''VideoGame/SuperMarioBros2'' (or ''Doki Doki Panic''), the Shy Guy has become this for the ''Yoshi'' series, taking the role of TheGoomba as well a having many other variants appear as common enemies.
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* MascotMook: Despite first appearing in ''VideoGame/SuperMarioBros2'' (or ''Doki Doki Panic''), the Shy Guy has become this for the ''Yoshi'' series, taking the role of TheGoomba as well a as having many other variants appear as common enemies.
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* BatterUp: Sluggers are capable of using their bats to knock back just about anything that is thrown their way, from eggs, to watermelon seeds, to ''Chomp Rocks''.
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* BatterUp: Sluggers are capable of using their bats to knock back just about anything that is thrown their way, from eggs, to watermelon seeds, to ''Chomp Rocks''.
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** Just about every boss fight. It's almost a RunningGag for the final Bowser fight in the series now, after a basic fight against Bowser, he gets made 20/200 times bigger by Kamek's magic and ends up trying to crush Yoshi and the final castle level flat.
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** Just about every Every boss fight. It's almost a RunningGag for the final Bowser fight in the series now, after a basic fight against Bowser, he gets made 20/200 times bigger by Kamek's magic and ends up trying to crush Yoshi and the final castle level flat.
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* * PainToTheAss: In the Yoshi's Island series including Yoshi's Island 1995 SNES, Yoshi's Island 2006 DS, Yoshi's Island. If Yoshi falls in the spikes he will spin around and die, and if he falls in lava at any time, his butt will be on fire while he leaps up and fall through the screen while holding his painfully burnt bare bottom and die.
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** Pretty much all ''Yoshi's Island DS'' levels, which seem designed to trick you into dying horribly via DeathTraps you have to be psychic to avoid. Especially the skiing in A Light in the Dark and the egg powered platform in Yoshi's Island Easter Eggs.
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** Pretty much all Many ''Yoshi's Island DS'' levels, which seem designed to trick you into dying horribly via DeathTraps you have to be psychic to avoid. Especially the skiing in A Light in the Dark and the egg powered platform in Yoshi's Island Easter Eggs.
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The games all star Mario's faithful dinosaur steed Yoshi, who originally debuted in ''VideoGame/SuperMarioWorld''. An interesting aspect of the series is that most of the games in the series are {{Prequel}}s to the rest of the ''Mario'' series. In addition to the eponymous dinosaurs, the games feature [[SpinOffBabies baby]] versions of the staple Mario cast. Much of the games feature a baby Mario himself riding the Yoshis, and one of the main goals of the series is to protect Baby Mario from being captured by the Koopas, led by a baby Bowser and his caretaker Kamek.
to:
The games all star Mario's faithful dinosaur steed Yoshi, who originally debuted in ''VideoGame/SuperMarioWorld''. An interesting aspect of the series is that most Most of the games in the ''Yoshi's Island'' series are {{Prequel}}s to the rest of the ''Mario'' series. In series; in addition to the eponymous dinosaurs, the games feature [[SpinOffBabies baby]] versions of the staple Mario cast. Much of the games feature a baby Mario himself riding the Yoshis, and one of the main goals of the series is to protect Baby Mario from being captured by the Koopas, led by a baby Bowser and his caretaker Kamek.
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Added some tropes to Yoshi's Island page.
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* * PainToTheAss: In the Yoshi's Island series including Yoshi's Island 1995 SNES, Yoshi's Island 2006 DS, Yoshi's Island. If Yoshi falls in the spikes he will spin around and die, and if he falls in lava at any time, his butt will be on fire while he leaps up and fall through the screen while holding his painfully burnt bare bottom and die.
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** Happens literally for Burt the Bashful, if you get his pants down and expose his round naked body, he will turn red in embarrassment, deflate like a balloon and blow up in defeat.
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[[AC:Other works:]]
* ''Yoshi's Adventure'': An omnimover dark ride located at the Japan and Epic Universe versions of ''Ride/SuperNintendoWorld''. This attraction sees guests ride a Yoshi as they search for Captain Toad.
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* DoubleTake: A rare example of this trope being used as a gameplay mechanic. Should Yoshi get hit while his shoes are planted on the ground, Mario will float off his saddle. Yoshi will stop and look around frantically for about two seconds at which point the player can control him into rescuing Mario.
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* DoubleTake: A rare example of this trope being used as a gameplay mechanic. Should Yoshi get hit while his shoes are planted he is on the ground, Mario will float off his saddle. Yoshi will stop and look around frantically for about two seconds at which point the player can control him into rescuing Mario.
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* ''VideoGame/{{Yoshi}}: Known as ''Yoshi's Egg'' in Japanese and ''Mario & Yoshi'' in European languages -- PuzzleGame, featuring the grown up Mario and Luigi; one of the early works of Creator/GameFreak.
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* ''VideoGame/{{Yoshi}}: ''VideoGame/{{Yoshi}}'': Known as ''Yoshi's Egg'' in Japanese and ''Mario & Yoshi'' in European languages -- PuzzleGame, featuring the grown up Mario and Luigi; one of the early works of Creator/GameFreak.
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* ''[[VideoGame/YoshisCookie]]'': A completely different puzzle game, featuring the grown-up Mario, Peach, and Bowser. Developed by Bulletproof Software.
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* ''[[VideoGame/YoshisCookie]]'': ''[[VideoGame/YoshisCookie Yoshi's Cookie]]'': A completely different puzzle game, featuring the grown-up Mario, Peach, and Bowser. Developed by Bulletproof Software.
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* ''[[VideoGame/YoshisCookie Yoshi's Cookie]]'': A completely different puzzle game, featuring the grown-up Mario, Peach, and Bowser. Developed by Bulletproof Software.
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* ''[[VideoGame/YoshisCookie Yoshi's Cookie]]'': ''[[VideoGame/YoshisCookie]]'': A completely different puzzle game, featuring the grown-up Mario, Peach, and Bowser. Developed by Bulletproof Software.
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* ''VideoGame/{{Yoshi}}'': Known as ''Yoshi's Egg'' in Japanese and ''Mario & Yoshi'' in European languages -- PuzzleGame, featuring the grown up Mario and Luigi; one of the early works of Creator/GameFreak.
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* ''VideoGame/{{Yoshi}}'': ''VideoGame/{{Yoshi}}: Known as ''Yoshi's Egg'' in Japanese and ''Mario & Yoshi'' in European languages -- PuzzleGame, featuring the grown up Mario and Luigi; one of the early works of Creator/GameFreak.
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This has been disambiguated.
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* OverarchingVillain: Bowser once more, adult or child. Kamek may count too, but he sometimes doesn't show up, whereas Bowser is always fought in some manner.
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* CanineConfusion: Poochy is said to be a dog, but [[InformedSpecies he looks nothing like one]]; he has no visible ears or [[TheNoseless nose]], and he has big yellow lips that resemble a bird's beak.
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* ArtisticLicenseBiology: When you are inside Prince Froggy, you are supposed to AttackItsWeakPoint, which turns out to be its uvula. The problem is that only humans have uvulas (granted, he's not exactly your everyday frog).
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.
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** [[EverythingsBetterWithMonkeys Ukikis]] in general.
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** [[EverythingsBetterWithMonkeys Ukikis]] Ukikis in general.
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Square Peg Round Trope: this trope refers to the old idea that marital problems can be resolved by having children.
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* BabiesMakeEverythingBetter: In the ''DS'' sequel, Yoshi ends up carrying babies other than Mario.
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* BossArenaIdiocy: Tap-Tap the Red Nose is invincible to all Yoshi's attacks. Good thing he's just [[spoiler:chilling on a stack of breakable blocks above lava!]]
* BrutalBonusLevel: Pretty much all of the Secret and Extra levels are this.
* BrutalBonusLevel: Pretty much all of the Secret and Extra levels are this.
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* AndNowForSomeoneCompletelyDifferent: In World 2-1 of ''Yoshi's Island DS'', you are forced to use Baby DK to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach [[DistressedDamsel had a good reason]], Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5, with Baby Wario and Baby Bowser respectively. Again, no justification exists on why you can't use the other babies the first time around in World 4-5.
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Deleted line(s) 38 (click to see context) :
* ArtisticLicenseBiology: When you are inside Prince Froggy, you are supposed to AttackItsWeakPoint, which turns out to be its uvula. Only humans have uvulas. And the uvula isn't in the stomach, and it triggers the gag reflex, not a bowel movement.
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* BabiesMakeEverythingBetter: In the sequel, Yoshi ends up carrying babies other than Mario.
* BackForTheFinale: Baby Wario and Baby Bowser return for the final level in ''Yoshi's Island DS''.
* BackgroundBoss: The original ''Yoshi's Island'' ends with this.
* BackForTheFinale: Baby Wario and Baby Bowser return for the final level in ''Yoshi's Island DS''.
* BackgroundBoss: The original ''Yoshi's Island'' ends with this.
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* BabiesMakeEverythingBetter: In the ''DS'' sequel, Yoshi ends up carrying babies other than Mario.
* BackForTheFinale: Baby Wario and Baby Bowser return for the final level in ''Yoshi's Island DS''.
* BackgroundBoss: The original ''Yoshi's Island'' ends with this. ''DS'' and ''New'' do something similar too.
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* BigBoosHaunt: Bigger Boo's Fort and Hector the Reflector's Haunted House.
* BlackoutBasement: A few areas such as the basement in Burt The Bashful's Fort are dark.
* BookEnds: World 6 Secret, "Endless World of Yoshis" in ''Advance 3'', the last segment of which is... the intro level, "Welcome To Yoshi's Island".
* BlackoutBasement: A few areas such as the basement in Burt The Bashful's Fort are dark.
* BookEnds: World 6 Secret, "Endless World of Yoshis" in ''Advance 3'', the last segment of which is... the intro level, "Welcome To Yoshi's Island".
to:
* BigBoosHaunt: Bigger Boo's Fort in the original, Ghost Castle in ''Story'' and Hector the Reflector's Haunted House.
* BlackoutBasement: AHouse in ''DS''. ''Woolly' and ''Crafted'' also have a few areas such as the basement in Burt The Bashful's Fort are dark.
* BookEnds: World 6 Secret, "Endless World of Yoshis" in ''Advance 3'', the last segment of which is... the intro level, "Welcome To Yoshi's Island".examples here and there.
* BlackoutBasement: A
* BookEnds: World 6 Secret, "Endless World of Yoshis" in ''Advance 3'', the last segment of which is... the intro level, "Welcome To Yoshi's Island".
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* ButtMonkey: Yellow Yoshi who must brave through every fourth level which includes the fortress and mini-boss. Downplayed with blue Yoshi has to storm every castle which includes the world's boss except the last, which is Bowser's Castle for the green Yoshi.
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* CatSmile: One of the fire enemies. LetsPlay/{{Raocow}} calls them "Catoboos" because of this.
* CheckpointStarvation: The first four world's extra stages do not feature middle rings at all. Granted, the levels are significantly shorter than many of the regular ones, and one is a maze without a really significant middle point, but still!
* ChekhovsSkill: Bouncing an egg off the wall. What, you thought the Naval Piranha level just happened to train that to hell?
* CheckpointStarvation: The first four world's extra stages do not feature middle rings at all. Granted, the levels are significantly shorter than many of the regular ones, and one is a maze without a really significant middle point, but still!
* ChekhovsSkill: Bouncing an egg off the wall. What, you thought the Naval Piranha level just happened to train that to hell?
to:
* CatSmile: CatSmile:
** One of the fire enemies. LetsPlay/{{Raocow}} calls them "Catoboos" because of this.
* CheckpointStarvation: The first four world's extra stages do not feature middle rings at all. Granted, the levels are significantly shorter than many of the regular ones, and one is a maze without a really significant middle point, but still!
* ChekhovsSkill: Bouncing an egg off the wall. What, you thought the Naval Piranha level just happened to train that to hell?** [[EverythingsBetterWithMonkeys Ukikis]] in general.
** One of the fire enemies. LetsPlay/{{Raocow}} calls them "Catoboos" because of this.
* ChekhovsSkill: Bouncing an egg off the wall. What, you thought the Naval Piranha level just happened to train that to hell?
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* CrosshairAware: The final boss, and a handful of regular enemies as well.
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* DefeatByModesty: Burt the Bashful in the original and the Burt Bros. in ''Yoshi's Island DS''.
* DegradedBoss: Big Slime/Salvo the Slime, a boss from the first game's first world, reappears in a few endgame fortress levels guarding keys as an altered mini-boss of sorts.
* DegradedBoss: Big Slime/Salvo the Slime, a boss from the first game's first world, reappears in a few endgame fortress levels guarding keys as an altered mini-boss of sorts.
to:
* DefeatByModesty: Burt the Bashful in the original and the Burt Bros. in ''Yoshi's Island DS''.
* DegradedBoss: Big Slime/SalvoDS''. Th same happens with the Slime, a boss from the first game's first world, reappears Burt-based bosses in a few endgame fortress levels guarding keys as an altered mini-boss of sorts.''Woolly'' and ''Crafted''.
* DegradedBoss: Big Slime/Salvo
Changed line(s) 86 (click to see context) from:
* DistressedDamsel: Averted with Peach, surprisingly, as she's actually a playable character in ''Yoshi's Island DS'' (She does get kidnapped by monkeys in World 2-1, however.)
to:
* DistressedDamsel: Averted with Peach, surprisingly, as she's actually a playable character in ''Yoshi's Island DS'' (She (she does get kidnapped by monkeys in World 2-1, however.)
Changed line(s) 90,91 (click to see context) from:
* TheDragon: Kamek, though the most frequent antagonist in the game is the one to help out Baby Bowser in his final battle.
* EarlyBirdBoss: If you're going for 100 points, Burt the Bashful from the first game can be this. Burt's weak spot shrinks after each hit so timing your throws becomes much more difficult as he attacks you. One miss and you can kiss your perfect score goodbye. It doesn't help that the first castle boss, Salvo the Slime, is significantly easier.
* EarlyBirdBoss: If you're going for 100 points, Burt the Bashful from the first game can be this. Burt's weak spot shrinks after each hit so timing your throws becomes much more difficult as he attacks you. One miss and you can kiss your perfect score goodbye. It doesn't help that the first castle boss, Salvo the Slime, is significantly easier.
to:
* TheDragon: Kamek, though the most frequent antagonist in the game is series, and tends to be the one to help out Baby Bowser in his final battle.
*EarlyBirdBoss: EarlyBirdBoss:
** If you're going for 100 points, Burt the Bashful from the first game can be this. Burt's weak spot shrinks after each hit so timing your throws becomes much more difficult as he attacks you. One miss and you can kiss your perfect score goodbye. It doesn't help that the first castle boss, Salvo the Slime, is significantlyeasier.easier.
** By association, the Burt Bros are the same. Or rather, it's even worse due to there being two of them.
*
** If you're going for 100 points, Burt the Bashful from the first game can be this. Burt's weak spot shrinks after each hit so timing your throws becomes much more difficult as he attacks you. One miss and you can kiss your perfect score goodbye. It doesn't help that the first castle boss, Salvo the Slime, is significantly
** By association, the Burt Bros are the same. Or rather, it's even worse due to there being two of them.
Changed line(s) 99 (click to see context) from:
* ExcusePlot: ''Yoshi's Island DS'', the story involving [[spoiler:Bowser and the star children]] is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a MeanwhileScene that has no real effect on the actual adventure.
to:
* ExcusePlot: ExcusePlot:
** ''Yoshi's Island DS'', the story involving [[spoiler:Bowser and the star children]] is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a MeanwhileScene that has no real effect on the actualadventure.adventure.
** ''New Yoshi's Island'' is even more of an excuse, since it outright {{retcon}}s the original's ending just to have the same adventure again.
** ''Woolly World'' is literally just "Kamek has transformed the Yoshis in yarn. Stop him!"
** ''Yoshi's Island DS'', the story involving [[spoiler:Bowser and the star children]] is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a MeanwhileScene that has no real effect on the actual
** ''New Yoshi's Island'' is even more of an excuse, since it outright {{retcon}}s the original's ending just to have the same adventure again.
** ''Woolly World'' is literally just "Kamek has transformed the Yoshis in yarn. Stop him!"
Changed line(s) 103 (click to see context) from:
* FakeDifficulty: The invisible clouds in ''Yoshi's New Island'', which half of the game's red coins and smiley flowers are hidden in, which only appear (very transparently) for a split second at a time.
to:
* FakeDifficulty: The invisible clouds in ''Yoshi's New Island'', which half of the game's red coins and smiley flowers are hidden in, which only appear (very transparently) for a split second at a time. ''Woolly World'' employs something similar and can be just as annoying.
Changed line(s) 106 (click to see context) from:
* FlippingHelpless: This is how you defeat Hookbill the Koopa in ''Yoshi's Island'' and [[spoiler:(adult)]] Bowser's first form in ''Yoshi's Island DS''; Flip them over, then GroundPound their underside to cause damage.
to:
* FlippingHelpless: This is how you defeat Hookbill the Koopa in ''Yoshi's Island'' and Island'', [[spoiler:(adult)]] Bowser's first form in ''Yoshi's Island DS''; DS'' and Knotwing the Paratroopa in ''Woolly World''; Flip them over, then GroundPound their underside to cause damage.
Changed line(s) 109,117 (click to see context) from:
* FutureMeScaresMe / IHatePastMe / OtherMeAnnoysMe: Baby Bowser and adult Bowser in ''Yoshi's Island DS'' do not get along well [[spoiler:until they team up for the final boss fight.]]
* GalacticConqueror: Bowser aims to be this in ''Yoshi's Island DS''. He would later try again in ''VideoGame/SuperMarioGalaxy''.
* GangplankGalleon: World 3 in ''Yoshi's Island DS''.
* GenerationXerox: While they've always looked more similar than different, ''Yoshi's New Island'' uses a design for Baby Bowser that is perfectly identical to Bowser Jr. in every physical detail, minus the bandana, retconning what few tiny physical differences there used to be and adding even more to frequent confusion between them. It also doesn't help that the voice they use are stock clips of Bowser Jr.'s voice that are raised in pitch.
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
* GiantSpaceFleaFromNowhere: [[spoiler:Bowser]] appears this way in ''Yoshi's New Island''.
* TheGoomba:
** Oddly enough, not ''the'' Goomba (which does appear but not until many levels into the game), but rather the Shy Guys from ''VideoGame/SuperMarioBros2''.
** Also Crayzee Dayzees, which appear later in ''VideoGame/{{Paper Mario|64}}''.
* GalacticConqueror: Bowser aims to be this in ''Yoshi's Island DS''. He would later try again in ''VideoGame/SuperMarioGalaxy''.
* GangplankGalleon: World 3 in ''Yoshi's Island DS''.
* GenerationXerox: While they've always looked more similar than different, ''Yoshi's New Island'' uses a design for Baby Bowser that is perfectly identical to Bowser Jr. in every physical detail, minus the bandana, retconning what few tiny physical differences there used to be and adding even more to frequent confusion between them. It also doesn't help that the voice they use are stock clips of Bowser Jr.'s voice that are raised in pitch.
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
* GiantSpaceFleaFromNowhere: [[spoiler:Bowser]] appears this way in ''Yoshi's New Island''.
* TheGoomba:
** Oddly enough, not ''the'' Goomba (which does appear but not until many levels into the game), but rather the Shy Guys from ''VideoGame/SuperMarioBros2''.
** Also Crayzee Dayzees, which appear later in ''VideoGame/{{Paper Mario|64}}''.
to:
* GalacticConqueror: Bowser aims to be this in ''Yoshi's Island DS''. He would later try again in ''VideoGame/SuperMarioGalaxy''.
* GenerationXerox: While they've always looked more similar than different, ''Yoshi's New Island'' uses a design for Baby Bowser that is perfectly identical to Bowser Jr. in every physical detail, minus the bandana, retconning what few tiny physical differences there used to be and adding even more to frequent confusion between them. It also doesn't help that the voice they use are stock clips of Bowser Jr.'s voice that are raised in
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples
*
* TheGoomba:
**
** Also Crayzee Dayzees, which appear later in ''VideoGame/{{Paper Mario|64}}''.
Changed line(s) 122,127 (click to see context) from:
%%* GroundPound: TropeNamer.
* GroundWave: Both in the first game:
** The ground wobbling and rippling is one of the side-effects while Yoshi is dizzy.
** During the first phase of the FinalBoss, both Yoshi and Baby Bowser's {{Ground Pound}}s cause damaging shockwaves that literally ripple across the floor.
* GuestStarPartyMember: In ''DS'', Baby Wario and Baby Bowser are only usable for very specific sets of levels, after which they leave the 'party' until the [[BackForTheFinale final level]].
* GuideDangIt: If you want a 100% score, both the bonus levels "Go! Go! Morphing!" and "Items are fun!" require you to know about mechanics that aren't hinted at anywhere in the game. To wit, that the helicopter morph can break soft soil above it with its blades, and that Yoshi can jump on, and therefore bounce off of, spiked enemies as long as they're frozen with a blue watermelon first.
* GroundWave: Both in the first game:
** The ground wobbling and rippling is one of the side-effects while Yoshi is dizzy.
** During the first phase of the FinalBoss, both Yoshi and Baby Bowser's {{Ground Pound}}s cause damaging shockwaves that literally ripple across the floor.
* GuestStarPartyMember: In ''DS'', Baby Wario and Baby Bowser are only usable for very specific sets of levels, after which they leave the 'party' until the [[BackForTheFinale final level]].
* GuideDangIt: If you want a 100% score, both the bonus levels "Go! Go! Morphing!" and "Items are fun!" require you to know about mechanics that aren't hinted at anywhere in the game. To wit, that the helicopter morph can break soft soil above it with its blades, and that Yoshi can jump on, and therefore bounce off of, spiked enemies as long as they're frozen with a blue watermelon first.
to:
* GroundWave: Both in the first game:
** The ground wobbling
** During the first phase of the FinalBoss, both Yoshi and Baby Bowser's {{Ground Pound}}s cause damaging shockwaves that literally ripple across the floor.
* GuestStarPartyMember: In ''DS'', Baby Wario and Baby Bowser are only usable for very specific sets of levels, after which they leave the 'party' until the [[BackForTheFinale final level]].
* GuideDangIt: If you want a 100% score, both the bonus levels "Go! Go! Morphing!" and "Items are fun!" require you to know about mechanics that aren't hinted at anywhere in the game. To wit, that the helicopter morph can break soft soil above it with its blades, and that Yoshi can jump on, and therefore bounce off of, spiked enemies as long as they're frozen with a blue watermelon first.
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* HardLevelsEasyBosses: Marching Milde's Fort is long and challenging, but Marching Milde itself is pathetically easy to defeat.
Changed line(s) 136,137 (click to see context) from:
* HighAltitudeBattle: Rapheal the Raven from the original and Moltz the Very Goonie in ''Yoshi's Island DS''. Former battled on the moon, latter literally battled in [[FreeFallFight free fall]].
* HumanSnowball: If you hit a rock on a skiing level, you will trip and turn into one.
* HumanSnowball: If you hit a rock on a skiing level, you will trip and turn into one.
to:
* HighAltitudeBattle: Rapheal Raphael the Raven from the original and Moltz the Very Goonie in ''Yoshi's Island DS''. Former battled on the moon, latter literally battled in [[FreeFallFight free fall]].
* HumanSnowball: If you hit a rock on a skiing level, you will trip and turn into one.fall]].
* HumanSnowball: If you hit a rock on a skiing level, you will trip and turn into one.
Deleted line(s) 142 (click to see context) :
* IdentityConcealmentDisposal: The epilogue in ''Yoshi's New Island'' reveals that [[spoiler: Mr. Pipe, a warp pipe character that helps Yoshi if he loses too many lives in a incomplete level, is actually Adult Mario in disguise.]]
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* ImplacableMan: Tap-Tap the Golden, encountered in the cave behind Door 3 in Baby Bowser's Castle. He will steadily chase you across the cave and cannot be damaged or defeated by any means; even if he falls into one of the BottomlessPits he will somehow manage to jump back out. Your only option is to knock him backwards with eggs and flee.
* InsurmountableWaistHighFence: [[DownTheDrain Extra 4: The Impossible(?) Maze]] has insurmountable waist-high holes in the wall, and the majority of the level revolves around pushing boxes under those holes so Yoshi can enter them.
* InsurmountableWaistHighFence: [[DownTheDrain Extra 4: The Impossible(?) Maze]] has insurmountable waist-high holes in the wall, and the majority of the level revolves around pushing boxes under those holes so Yoshi can enter them.
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* InterfaceScrew: Four words: "Touch Fuzzy, Get Dizzy."
** The same effect is used when Yoshi is about to throw a giant egg. Apparently lifting something that heavy is a touch disorienting.
** There is also the "Grim Leecher", which thankfully is encountered only in a bonus level in ''Yoshi's Island''.
** The same effect is used when Yoshi is about to throw a giant egg. Apparently lifting something that heavy is a touch disorienting.
** There is also the "Grim Leecher", which thankfully is encountered only in a bonus level in ''Yoshi's Island''.
Deleted line(s) 151,152 (click to see context) :
* InvasionOfTheBabySnatchers: In ''Yoshi's Island DS'', where there's a worldwide baby-snatching spree.
* JackOfAllStats: Mario (who else?) in ''Yoshi's Island DS''.
* JackOfAllStats: Mario (who else?) in ''Yoshi's Island DS''.
Deleted line(s) 155 (click to see context) :
* KangarooPouchRide: In ''DS''.
Deleted line(s) 157 (click to see context) :
* LastEpisodeNewCharacter: Baby Yoshi in TheStinger of ''Yoshi's Island DS''.
Deleted line(s) 162 (click to see context) :
* LivingMacGuffin: The seven star children ([[spoiler:Baby Mario, Baby Luigi, Baby Peach, Baby DK, Baby Wario, Baby Bowser, and Baby Yoshi]]) in ''Yoshi's Island DS''.
Changed line(s) 169,173 (click to see context) from:
* MeaninglessLives: In ''DS'', it is ''very'' easy to rack up over 100 lives in the first half of the game. Subverted in that, in the second half of the game, [[NintendoHard you WILL]] [[PlatformHell need them]].
%%* MightyGlacier: Baby DK and Baby Bowser.
* MinecartMadness: "High-Speed Cart Race" in ''Yoshi's Island DS''.
* MiniDungeon: ''Yoshi's Island'' games have fortresses at the middle of the worlds, and unlike in the more traditional ''Mario'' games, each of them has a different, unique MiniBoss.
* MonsterCompendium: ''DS'' has a ''museum'' of every enemy defeated with an egg.
%%* MightyGlacier: Baby DK and Baby Bowser.
* MinecartMadness: "High-Speed Cart Race" in ''Yoshi's Island DS''.
* MiniDungeon: ''Yoshi's Island'' games have fortresses at the middle of the worlds, and unlike in the more traditional ''Mario'' games, each of them has a different, unique MiniBoss.
* MonsterCompendium: ''DS'' has a ''museum'' of every enemy defeated with an egg.
to:
%%* MightyGlacier: Baby DK and Baby Bowser.
* MinecartMadness: "High-Speed Cart Race" in ''Yoshi's Island DS''.
* MonsterCompendium: ''DS'' has a ''museum'' of every enemy defeated with an egg.
Changed line(s) 175,177 (click to see context) from:
* MushroomSamba: The Fuzzies, which cause Yoshi to stumble around as if drunk for a little while, [[InterfaceScrew screwing up his movements.]] As it happens, the "[[CanisLatinicus scientific name]]" of the Fuzzies is ''Dudim Phreykunoutonthis''.
* MusicalNod: The end credits play a slowed-down remix of the ''VideoGame/SuperMarioBros'' Course Clear fanfare.
* {{Nerf}}: In ''Yoshi's Island DS'', red eggs will not bounce off surfaces. Though it nerfs the egg projectile in general, the primary effect is that it makes exploiting the fact that eggs change colour as they bounce to gain red eggs harder than in the original.
* MusicalNod: The end credits play a slowed-down remix of the ''VideoGame/SuperMarioBros'' Course Clear fanfare.
* {{Nerf}}: In ''Yoshi's Island DS'', red eggs will not bounce off surfaces. Though it nerfs the egg projectile in general, the primary effect is that it makes exploiting the fact that eggs change colour as they bounce to gain red eggs harder than in the original.
to:
* MushroomSamba: The Fuzzies, which cause Yoshi to stumble around as if drunk for a little while, [[InterfaceScrew screwing up his movements.]] As it happens, the "[[CanisLatinicus scientific name]]" of the Fuzzies is ''Dudim Phreykunoutonthis''.
* MusicalNod: The end credits play a slowed-down remix of the ''VideoGame/SuperMarioBros'' Course Clear fanfare.
* {{Nerf}}:{{Nerf}}:
** In ''Yoshi's Island DS'', red eggs will not bounce off surfaces. Though it nerfs the egg projectile in general, the primary effect is that it makes exploiting the fact that eggs change colour as they bounce to gain red eggs harder than in the original.
* MusicalNod: The end credits play a slowed-down remix of the ''VideoGame/SuperMarioBros'' Course Clear fanfare.
* {{Nerf}}:
** In ''Yoshi's Island DS'', red eggs will not bounce off surfaces. Though it nerfs the egg projectile in general, the primary effect is that it makes exploiting the fact that eggs change colour as they bounce to gain red eggs harder than in the original.
Deleted line(s) 187 (click to see context) :
%%** ''Yoshi's Island DS''.
Deleted line(s) 198 (click to see context) :
* OminousFloatingCastle: Bowser's Castle in Yoshi's Island DS.
Deleted line(s) 210 (click to see context) :
* PrecisionFStrike: If Naval Piranha is defeated before his boss fight (see SkippableBoss), Kamek yells, "OH, MY!" Where this trope counts is in the Japanese version: Kamek yells, "チクショ〜!" ("chikusho~!"), which generally translates to, "Damn it!"
Deleted line(s) 212 (click to see context) :
* ProgressiveInstrumentation: The Level Select theme adds an instrument for every world completed.
Deleted line(s) 219,228 (click to see context) :
* RiseToTheChallenge: "Welcome to Yoshi Tower!" in ''DS''.
* RosesAreRedVioletsAreBlue: In World 3-8, a message box that gives instructions on throwing eggs across water:
-->Roses are red\\
Violets are blue\\
Never forget,\\
What I say to you,\\
Timing is all,\\
And aim true,\\
Measure the angle,\\
And win, do!
* RosesAreRedVioletsAreBlue: In World 3-8, a message box that gives instructions on throwing eggs across water:
-->Roses are red\\
Violets are blue\\
Never forget,\\
What I say to you,\\
Timing is all,\\
And aim true,\\
Measure the angle,\\
And win, do!
Changed line(s) 233 (click to see context) from:
* SequelReset / ShaggyDogStory: ''Yoshi's New Island'' actually starts with the original ''Yoshi's Island'' ending, revealing that the stork actually made a mistake and delivered the Mario Bros. to the wrong couple. So the stork is off to get the babies to the right parents when Kamek returns to capture them again.
to:
* SequelReset / ShaggyDogStory: SequelReset: ''Yoshi's New Island'' actually starts with the original ''Yoshi's Island'' ending, revealing that the stork actually made a mistake and delivered the Mario Bros. to the wrong couple. So the stork is off to get the babies to the right parents when Kamek returns to capture them again.
Deleted line(s) 240,241 (click to see context) :
* SkippableBoss: [[https://www.youtube.com/watch?v=kdURDeKS5XQ Naval Piranha in the original game]]. If you position yourself on the far left end of the boss room ledge such that Kamek doesn't appear, you can throw an egg at the Piranha Plant to finish it off, skipping the entire fight against it.
-->'''Kamek:''' '''''OH, MY!'''''
-->'''Kamek:''' '''''OH, MY!'''''
Changed line(s) 246,247 (click to see context) from:
* SpikeBallsOfDoom: The ones in this game are spinning at the end of a spiky contraption. Lakitus can also throw orange variations of them. Later, blue ones can be found on walls.
%%* SpinoffBabies
%%* SpinoffBabies
to:
* SpikeBallsOfDoom: The ones in this game SpinoffBabies: Somewhat since Baby Mario and Luigi are spinning at featured heavily (plus, Baby Bowser). ''DS'' goes all in with the end babies by introducing infant versions of a spiky contraption. Lakitus can also throw orange variations of them. Later, blue ones can be found on walls.
%%* SpinoffBabiesPeach, DK and Wario.
%%* SpinoffBabies
Deleted line(s) 250,255 (click to see context) :
* {{Stellification}}: When you defeat Raphael the Raven, he becomes a constellation.
* TheStinger: Post-credits of ''Yoshi's New Island'' reveals that [[spoiler: the pipe that spontaneously grew legs and eyes early in the game was actually a time-traveling adult Mario. In the darkness of the night he shreds his disguise and returns home.]]
* SuddenlyShouting: In the original game, [[spoiler:one of the different paths in Bowser's Castle starts with a Hint Block that says [[DontAskJustRun "RUN AWAY!!! HURRY!!!"]] When you go down the Warp Pipe, you are forced to flee from Tap-Tap the Golden. Maybe the talking block wasn't kidding.]]
* SuperTitle64Advance: ''Yoshi's Island DS''.
* SwampsAreEvil: "Prince Froggy's Fort" is located in a swamp.
* SynchronizedSwarming: The swarms of bees in the Jungle Hut stage of ''Yoshi's Story'' do not like noise and will form a large open palm to stop you if you're moving too loudly. (See VideoGameCrueltyPunishment)
* TheStinger: Post-credits of ''Yoshi's New Island'' reveals that [[spoiler: the pipe that spontaneously grew legs and eyes early in the game was actually a time-traveling adult Mario. In the darkness of the night he shreds his disguise and returns home.]]
* SuddenlyShouting: In the original game, [[spoiler:one of the different paths in Bowser's Castle starts with a Hint Block that says [[DontAskJustRun "RUN AWAY!!! HURRY!!!"]] When you go down the Warp Pipe, you are forced to flee from Tap-Tap the Golden. Maybe the talking block wasn't kidding.]]
* SuperTitle64Advance: ''Yoshi's Island DS''.
* SwampsAreEvil: "Prince Froggy's Fort" is located in a swamp.
* SynchronizedSwarming: The swarms of bees in the Jungle Hut stage of ''Yoshi's Story'' do not like noise and will form a large open palm to stop you if you're moving too loudly. (See VideoGameCrueltyPunishment)
Changed line(s) 257,258 (click to see context) from:
* TakeThatAudience: The Extra 1 level is named "Poochy Ain't Stupid!" This is the game telling you that if you die at this level, it's not the dog's fault, it's YOURS.
* TeamPet: Poochy.
* TeamPet: Poochy.
to:
Deleted line(s) 260 (click to see context) :
* ThisLooksLikeAJobForAquaman: Wario's only advantage over the other babies is the magnet he carries. This only comes in handy for obstacles that are specifically designed to make use of it.
Deleted line(s) 262 (click to see context) :
* TimeKeepsOnTicking: The second game's Time Trial mode will let NOTHING stop the clock. And it taunts you for it.
Deleted line(s) 264 (click to see context) :
* TrademarkFavoriteFood: Melons in ''Yoshi's Story''.
Deleted line(s) 266 (click to see context) :
* TravelingPipeBulge: Present in ''Yoshi's Island DS''.
Changed line(s) 275,276 (click to see context) from:
* TheUnfought: In the original and ''DS'', Kamek much prefers mutating enemies into bosses than directly confronting Yoshi. The closest he's come to a boss battle is when he attacks you throughout the final hallway in Bowser's Castle in the first game. Even then, he's more of an obstacle than a real enemy, and can't be defeated (if you attack him, he [[TeleportSpam vanishes and reappears on another part of the screen]]). When you get into the boss room, it looks as though you're finally going into a real battle against him, but he only turns out to be a BaitAndSwitchBoss.
** Averted in the case of ''Yoshi's New Island'', in which Kamek becomes the fortress mini-boss for each world.
** Averted in the case of ''Yoshi's New Island'', in which Kamek becomes the fortress mini-boss for each world.
to:
* TheUnfought: In the original and ''DS'', Kamek much prefers mutating enemies into bosses than directly confronting Yoshi. The closest he's come to a boss battle is when he attacks you throughout the final hallway in Bowser's Castle in the first game. Even then, he's more of an obstacle than a real enemy, and can't be defeated (if you attack him, he [[TeleportSpam vanishes and reappears on another part of the screen]]). When you get into the boss room, it looks as though you're finally going into a real battle against him, but he only turns out to be a BaitAndSwitchBoss.
**BaitAndSwitchBoss. Averted in the case of ''Yoshi's New Island'', in which Kamek becomes the fortress mini-boss for each world.
**
Deleted line(s) 281,284 (click to see context) :
* {{Whammy}}: Kamek, in two of the Bonus Challenge games (Flip Cards and Drawing Lots).
* WombLevel: [[spoiler:The fight against Prince Froggy, where, instead of the boss being giant, Kamek makes you tiny, and Froggy immediately eats you up.]]
* VideogameCrueltyPotential: One jungle level in ''Yoshi's Island DS'' is filled with happy, smiling, helpful, delicious monkeys.
* VideoGameCrueltyPunishment: Hitting a swarm of bees with an egg in ''Yoshi's Story'' will get you PUNCHED by them.
* WombLevel: [[spoiler:The fight against Prince Froggy, where, instead of the boss being giant, Kamek makes you tiny, and Froggy immediately eats you up.]]
* VideogameCrueltyPotential: One jungle level in ''Yoshi's Island DS'' is filled with happy, smiling, helpful, delicious monkeys.
* VideoGameCrueltyPunishment: Hitting a swarm of bees with an egg in ''Yoshi's Story'' will get you PUNCHED by them.
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Added DiffLines:
* LeaningTowerOfMooks: Shy Stacks and Pirate Shy Stacks.
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Changed line(s) 29 (click to see context) from:
* ''[[VideoGame/YoshiTopsyTurvy Yoshi Topsy-Turvy]]'': Known by the name ''Yoshi's Universal Gravitation'' in Japanese and European languages -- A short platformer with a tilt gimmick and ''VideoGame/YoshisStory'' style graphics, as well as featuring the grown-up Bowser.
to:
* ''[[VideoGame/YoshiTopsyTurvy ''[[VideoGame/YoshisUniversalGravitation Yoshi Topsy-Turvy]]'': Known by the name ''Yoshi's Universal Gravitation'' in Japanese and European languages -- A short platformer with a tilt gimmick and ''VideoGame/YoshisStory'' style graphics, as well as featuring the grown-up Bowser.